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remove obsolete #ifdef
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lib/OpenGL/Matrix.xs

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@@ -3,9 +3,6 @@
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* modify it under the same terms as Perl itself.
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*/
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/* OpenGL::Matrix */
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#define IN_POGL_MATRIX_XS
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#include <stdio.h>
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#include <float.h>
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@@ -143,8 +140,6 @@ static int inverse_lookup[] = {0,3,6,9,1,4,7,10,2,5,8,11};
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MODULE = OpenGL::Matrix PACKAGE = OpenGL::Matrix
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#ifdef IN_POGL_MATRIX_XS
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#//# $mat = OpenGL::Matrix->new($cols, $rows[, (OGM)matrix]);
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#//- Constructor for 2D Matrix OGM - populated with matrix if provided
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OpenGL::Matrix
@@ -924,21 +919,3 @@ invert(mat, transpose)
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}
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OUTPUT:
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RETVAL
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#endif /* End IN_POGL_MATRIX_XS */
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##################### GLU #########################
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############################## GLUT #########################
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# /* This is assigned to GLX for now. The glp*() functions should be split out */
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