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GLMain.hpp
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GLMain.hpp
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#pragma once
#include "ShaderProgram.hpp"
#include "OCLRenderer.hpp"
#include <SDL2/SDL.h>
#include <memory>
class GLMain
{
private:
std::shared_ptr<ShaderProgram> shaderProgram;
std::shared_ptr<OCLRenderer> oclRenderer;
GLuint vao;
GLuint vbo;
/**
* initializes a basic opengl window and the opencl renderer
*/
void initialize(size_t width, size_t height, SDL_Window *window, SDL_GLContext &context);
public:
GLMain(SDL_Window *window, SDL_GLContext &context);
~GLMain();
/**
* deletes all the acquired buffers and the opencl renderer
*/
void cleanup();
/**
* displays the rendered texture
*/
void display();
/**
* resizes the opengl screen and does the same to the opencl renderer
*/
void reshape(int width, int height);
/**
* saves a screencapture in the current directory with the following name scheme:
* render_{CURRENT_TIME}_{SAMPLE_COUNT}_Spp.bmp
*/
void saveRenderedImage();
/**
* reference to the opencl renderer
*/
OCLRenderer * getOclRenderer();
};