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This repository was archived by the owner on Aug 11, 2021. It is now read-only.
Whenever I update a single light state I get the first bridgeStateUpdateEvent callback after a couple of miliseconds. This is great, but then after about 2 seconds another bridgeStateUpdateEvent is called. I know for sure my action only ececuted once and there's nobody else communicating with my bridge. This is quite annoying since I update my UI based on these callbacks. Now for every action I send to the bridge I get two state update callbacks, and one is fired only after 2 seconds.
Whenever I update a single light state I get the first bridgeStateUpdateEvent callback after a couple of miliseconds. This is great, but then after about 2 seconds another bridgeStateUpdateEvent is called. I know for sure my action only ececuted once and there's nobody else communicating with my bridge. This is quite annoying since I update my UI based on these callbacks. Now for every action I send to the bridge I get two state update callbacks, and one is fired only after 2 seconds.
This is how I build my bridge object:
And this is how I update the light state:
Bridge info:
BSB0002 with software version 1802201122 (latest available update)
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