forked from rpavlik/cmake-modules
-
Notifications
You must be signed in to change notification settings - Fork 0
/
FindGLUI.cmake
136 lines (130 loc) · 3.13 KB
/
FindGLUI.cmake
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
# - Try to find GLUI (GL User Interface)
# Requires OpenGL and GLUT - searches for them using find_package
# Once done, this will define
#
# GLUI_INCLUDE_DIR, where to find GL/glui.h (or GLUI/glui.h on mac)
# GLUI_LIBRARY, the libraries to link against
# GLUI_FOUND, If false, do not try to use GLUI.
#
# Plural versions refer to this library and its dependencies, and
# are recommended to be used instead, unless you have a good reason.
#
# Useful configuration variables you might want to add to your cache:
# GLUI_ROOT_DIR - A directory prefix to search
# (usually a path that contains include/ as a subdirectory)
#
# Original Author:
# 2009-2010 Ryan Pavlik <[email protected]> <[email protected]>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(GLUI_FIND_QUIETLY)
find_package(OpenGL QUIET)
find_package(GLUT QUIET)
else()
find_package(OpenGL)
find_package(GLUT)
endif()
if(OPENGL_FOUND AND GLUT_FOUND)
if(WIN32)
find_path(GLUI_INCLUDE_DIR
NAMES
GL/glui.h
PATHS
${GLUI_ROOT_PATH}/include
DOC
"GLUI include directory")
find_library(GLUI_LIBRARY
NAMES
glui
${GLUI_ROOT_DIR}/lib
${GLUI_ROOT_DIR}/Release
HINTS
${OPENGL_LIBRARY_DIR}
${OPENGL_INCLUDE_DIR}/../lib
DOC
"GLUI library")
find_library(GLUI_DEBUG_LIBRARY
NAMES
glui32
${GLUI_ROOT_DIR}/lib
${GLUI_ROOT_DIR}/Debug
HINTS
${OPENGL_LIBRARY_DIR}
${OPENGL_INCLUDE_DIR}/../lib
DOC
"GLUI debug library")
else()
find_library(GLUI_LIBRARY
NAMES
GLUI
glui
PATHS
${GLUI_ROOT_DIR}/lib64
${GLUI_ROOT_DIR}/lib
${GLUI_ROOT_DIR}
/usr/openwin/lib
HINTS
${OPENGL_LIBRARY_DIR}
${OPENGL_INCLUDE_DIR}/../lib64
${OPENGL_INCLUDE_DIR}/../lib
DOC
"GLUI library")
if(APPLE)
find_path(GLUI_INCLUDE_DIR
GLUI/glui.h
HINTS
${OPENGL_INCLUDE_DIR}
DOC
"GLUI include directory")
else()
find_path(GLUI_INCLUDE_DIR
GL/glui.h
PATHS
${GLUI_ROOT_DIR}/include
/usr/include/GL
/usr/openwin/share/include
/usr/openwin/include
/opt/graphics/OpenGL/include
/opt/graphics/OpenGL/contrib/libglui
DOC
"GLUI include directory")
endif()
endif()
endif()
# handle the QUIETLY and REQUIRED arguments and set xxx_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLUI
DEFAULT_MSG
GLUI_INCLUDE_DIR
GLUI_LIBRARY
GLUT_FOUND
OPENGL_FOUND)
if(GLUI_FOUND)
if(WIN32 AND GLUI_LIBRARY AND GLUI_DEBUG_LIBRARY)
set(GLUI_LIBRARIES
optimized
${GLUI_LIBRARY}
debug
${GLUI_DEBUG_LIBRARY}
${GLUT_LIBRARIES}
${OPENGL_LIBRARIES})
else()
set(GLUI_LIBRARIES
${GLUI_LIBRARY}
${GLUT_LIBRARIES}
${OPENGL_LIBRARIES})
endif()
set(GLUI_INCLUDE_DIRS
${GLUI_INCLUDE_DIR}
${GLUT_INCLUDE_DIR}
${OPENGL_INCLUDE_DIR})
endif()
if(GLUI_LIBRARY AND GLUI_INCLUDE_DIR)
mark_as_advanced(GLUI_INCLUDE_DIR GLUI_LIBRARY GLUI_DEBUG_LIBRARY)
endif()