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Compact the G-Buffer further by using the material ID. Basically remove textures encoding properties that can be retrieved from material.
NA.
Renderer
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What is the feature?
Compact the G-Buffer further by using the material ID. Basically remove textures encoding properties that can be retrieved from material.
Desribe alternatives you have considered?
NA.
System
Renderer
The text was updated successfully, but these errors were encountered: