Description of Issue
When building on Windows with the default settings, an error like this is seen
[316/4275] Building CXX object pxr\base\arch\CMakeFiles\arch.dir\pch.cpp.obj
FAILED: pxr/base/arch/CMakeFiles/arch.dir/pch.cpp.obj
C:\PROGRA~1\MIB055~1\2022\PROFES~1\VC\Tools\MSVC\1440~1.338\bin\Hostx64\x64\cl.exe /nologo /TP -DARCH_EXPORTS=1 -DBOOST_ALL_DYN_LINK -DBOOST_ALL_NO_LIB -DBOOST_PYTHON_NO_PY_SIGNATURES -DGLX_GLXEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES -DMFB_ALT_PACKAGE_NAME=arch -DMFB_PACKAGE_MODULE=Arch -DMFB_PACKAGE_NAME=arch -DNOMINMAX -DOPENEXR_DLL -DPXR_BUILD_LOCATION=usd -DPXR_GL_SUPPORT_ENABLED -DPXR_MATERIALX_SUPPORT_ENABLED -DPXR_OIIO_PLUGIN_ENABLED -DPXR_PLUGIN_BUILD_LOCATION=../plugin/usd -DTBB_SUPPRESS_DEPRECATED_MESSAGES=1 -DWIN32_LEAN_AND_MEAN -DYY_NO_UNISTD_H -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -Darch_EXPORTS -IT:\ecg-usd-build\v24.08\build\RelWithDebInfo\build\usd\include /EHsc /Zc:rvalueCast /Zc:strictStrings /Zc:inline- /W3 /bigobj /Zi /MP /Gm- /wd4003 /wd4244 /wd4305 /wd4267 /wd4506 /wd4091 /wd4273 /wd4180 /wd4334 /Zm150 /MD /Zi /O2 /Ob1 /DNDEBUG -std:c++17 /Yc"pxr/base/arch/pch.h" /FI"pxr/base/arch/pch.h" /Fp"T:/ecg-usd-build/v24.08/build/RelWithDebInfo/build/usd/include/pxr/base/arch/RelWithDebInfo/pch.pch" /showIncludes /Fopxr\base\arch\CMakeFiles\arch.dir\pch.cpp.obj /Fdpxr\base\arch\CMakeFiles\arch.dir\ /FS -c T:\ecg-usd-build\v24.08\build\RelWithDebInfo\build\usd\pxr\base\arch\pch.cpp
c1xx: fatal error C1083: Cannot open compiler intermediate file: 'T:/ecg-usd-build/v24.08/build/RelWithDebInfo/build/usd/include/pxr/base/arch/RelWithDebInfo/pch.pch': No such file or directory
However, I note that the CI in this repo has precompiled headers explicitly disabled. I don't have enough information in the Git history to determine if this is due to this issue
https://github.com/PixarAnimationStudios/OpenUSD/blob/release/.github/workflows/buildusd.yml#L177
python build_scripts/build_usd.py --no-materialx --generator "Visual Studio 16 2019" --build USDgen/build --src USDgen/src USDinst --build-args USD,"-DPXR_ENABLE_PRECOMPILED_HEADERS=OFF" -v
Is the intent that precompiled headers should work in Windows builds?
Should the CI be updated to reflect that?
There's obviously a workaround at the moment.
Steps to Reproduce
- Build Windows with default settings
System Information (OS, Hardware)
Windows 10
VisualStudio 2022
Package Versions
N/A
Build Flags
Nothing specific, other than leave the default precompiled headers option for Windows builds.
Description of Issue
When building on Windows with the default settings, an error like this is seen
However, I note that the CI in this repo has precompiled headers explicitly disabled. I don't have enough information in the Git history to determine if this is due to this issue
https://github.com/PixarAnimationStudios/OpenUSD/blob/release/.github/workflows/buildusd.yml#L177
Is the intent that precompiled headers should work in Windows builds?
Should the CI be updated to reflect that?
There's obviously a workaround at the moment.
Steps to Reproduce
System Information (OS, Hardware)
Windows 10
VisualStudio 2022
Package Versions
N/A
Build Flags
Nothing specific, other than leave the default precompiled headers option for Windows builds.