You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Entities should be roughly split into a body, an inventory and an AI.
The AI determines the goals of the entity.
The body determines how targets can be reached (swimming, walking or flying) and some general stats of the entity.
The inventory determines what tools and attacks the entity has.
All combinations of these should be allowed and additionally the player should be allowed to take control of different bodies.
Entities should be roughly split into a body, an inventory and an AI.
The AI determines the goals of the entity.
The body determines how targets can be reached (swimming, walking or flying) and some general stats of the entity.
The inventory determines what tools and attacks the entity has.
All combinations of these should be allowed and additionally the player should be allowed to take control of different bodies.
Sub-tasks:
The text was updated successfully, but these errors were encountered: