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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=4 format=2]
[sub_resource type="AudioEffectLowPassFilter" id=1]
resource_name = "LowPassFilter"
cutoff_hz = 20500.0
[sub_resource type="AudioEffectReverb" id=2]
resource_name = "Reverb"
room_size = 0.2
wet = 0.0
[sub_resource type="AudioEffectEQ10" id=3]
resource_name = "EQ10"
band_db/8000_hz = -60.0
band_db/16000_hz = -60.0
[resource]
bus/0/effect/0/effect = SubResource( 1 )
bus/0/effect/0/enabled = true
bus/0/effect/1/effect = SubResource( 2 )
bus/0/effect/1/enabled = true
bus/1/name = "Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/2/name = "SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/3/name = "Coin"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = "SFX"
bus/3/effect/0/effect = SubResource( 3 )
bus/3/effect/0/enabled = true