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Ideally there would be a simpler way to get an interpolated value. I was using anim.progress before, but that only works for linear interpolation.
A workaround is to animate a dummy object and get the current value from there. Maybe there's a better way. Worst case, we can create some kind of utility function.
Ideally there would be a simpler way to get an interpolated value. I was using
anim.progress
before, but that only works for linear interpolation.A workaround is to animate a dummy object and get the current value from there. Maybe there's a better way. Worst case, we can create some kind of utility function.
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