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I think the hard part here is that the trip calculation relies on the travel time/distance matrices, which are essentially information on pairs of locations.
On the other hand avoiding a u-turn at B in a A->B->C scenario is dependent on previous and next locations A and C. So the cost of route legs in a continue_straight context is by nature depending on triplets of locations. That is fixed in a route context where the waypoints are ordered, but the point of the trip endpoint is precisely to decide ordering...
Feature
Is possible to add the feature continue straight to the
trip
endpoint?I see a lot of people asking for it and i found it very useful.
In some cases we use the trip for optimize the route and navigate through it in a vehicle, the vehicles cannot u-turn in the middle of the street.
I understand the complexity of the algorithm, osrm is awesome. I think this feature makes it better yet.
thanks
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