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c160001036.lua
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--交戦魚サメガロン
--Battle Shark Samegalon
local s,id=GetID()
function s.initial_effect(c)
--Position change
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.costfilter(c,e,tp)
return c:IsMonster() and c:IsAbleToGraveAsCost() and c:IsAttribute(ATTRIBUTE_WATER)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
end
function s.filter(c)
return c:IsDefensePos() and c:IsCanChangePositionRush()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--requirement
if Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST)>0 then
--effect
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.ChangePosition(g,0,0,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
end