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c160006018.lua
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--スピーディー・パフォーマー
--Speedy Performer
local s,id=GetID()
function s.initial_effect(c)
--Make 1 of your monsters gain 400 ATK
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
--Check for a card to send to GY as cost
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(e:GetHandler():GetControler(),0,LOCATION_MZONE)>=1
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
end
--Make 1 of monsters gain 400 ATK
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--requirement
if Duel.DiscardDeck(tp,1,REASON_COST)<1 then return end
--Effect
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
--Gains 400 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(400)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end