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c160007014.lua
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-- サイピックアッパー
-- Psyphickupper
local s,id=GetID()
function s.initial_effect(c)
-- Set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsStatus(STATUS_SUMMON_TURN+STATUS_SPSUMMON_TURN)
end
function s.costfilter(c)
return c:IsMonster() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
-- Requirement
if Duel.DiscardDeck(tp,1,REASON_COST) then
-- Effect
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD_DISABLE+RESET_PHASE+PHASE_END)
e1:SetValue(-800)
c:RegisterEffect(e1)
if Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Recover(tp,800,REASON_EFFECT)
end
end
end
end