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c160011045.lua
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--オートリバース
--Auto Reverse
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Change the position of monsters to face-down then change up to 3 monsters to face-up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCountRush(tp,0,LOCATION_MZONE)==3
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanTurnSet() and c:IsCanChangePositionRush()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
if #g>0 and Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)>0 then
local sg=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_MZONE,nil)
if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local pg=sg:Select(tp,1,3,nil)
if #pg==0 then return end
Duel.BreakEffect()
Duel.ChangePosition(pg,POS_FACEUP_ATTACK)
end
end
end