diff --git a/code/bos/game/gamemodes/mini_roles/mini_roles.dm b/code/bos/game/gamemodes/mini_roles/mini_roles.dm
index ed508a343b3aa..ccd8dc4f60932 100644
--- a/code/bos/game/gamemodes/mini_roles/mini_roles.dm
+++ b/code/bos/game/gamemodes/mini_roles/mini_roles.dm
@@ -1,4 +1,4 @@
-/datum/game_mode/mini_toles
+/datum/game_mode/mini_roles
name = "mini roles"
round_description = "Everybody have they own targets now!"
extended_round_description = "Pure chaos"
@@ -7,5 +7,4 @@
required_enemies = 0
antag_tags = list(MODE_MINI_ROLES)
antag_scaling_coeff = 1
- end_on_antag_death = FALSE
latejoin_antag_tags = list(MODE_MINI_ROLES)
diff --git a/code/bos/modules/overmap/exoplanets/planet_types/desert.dm b/code/bos/modules/overmap/exoplanets/planet_types/desert.dm
index 94f96fb7fcb99..b8f387d9256bc 100644
--- a/code/bos/modules/overmap/exoplanets/planet_types/desert.dm
+++ b/code/bos/modules/overmap/exoplanets/planet_types/desert.dm
@@ -128,6 +128,7 @@
if(buckled_mob)
overlays += buckled_mob
var/image/I = image(icon,icon_state="overlay")
+ I.plane = GAME_PLANE_FOV_HIDDEN
I.layer = ABOVE_HUMAN_LAYER
overlays += I
diff --git a/code/datums/trading/misc.dm b/code/datums/trading/misc.dm
index 802442aabae1f..56b0b9ec4cf9f 100644
--- a/code/datums/trading/misc.dm
+++ b/code/datums/trading/misc.dm
@@ -170,15 +170,16 @@
/datum/trader/gmb
name = "Ward-Takahashi GMB"
origin = "Automated Manufacturing Station"
- trade_flags = TRADER_MONEY
+ trade_flags = TRADER_MONEY|TRADER_GOODS|TRADER_WANTED_ONLY|TRADER_WANTED_ALL
+ want_multiplier = 1
speech = list(TRADER_HAIL_GENERIC = "Greetings! It's so nice to talk to a human instead of a robot... Ah, would you like to order some machine?",
TRADER_HAIL_DENY = "I'm sorry, but the main AI has forbidden me to communicate with you...",
TRADER_TRADE_COMPLETE = "Oh, lovely!",
- TRADER_NO_BLACKLISTED = "Whoa whoa, this one is too bad, put it away.",
- TRADER_NO_GOODS = "Sorry, but we take only in money.",
TRADER_NOT_ENOUGH = "Sorry, but there's not enough here for this order.",
+ TRADER_FOUND_UNWANTED = "No-no, AI don't need this...",
TRADER_HOW_MUCH = "AI say that for one entry of ITEM the price would be VALUE CURRENCY.",
+ TRADER_WHAT_WANT = "Oh, for our industry we need some stock parts of machinery and powercells.",
TRADER_COMPLEMENT_FAILURE = "I am afraid this is beyond my competency.",
TRADER_COMPLEMENT_SUCCESS = "Thank you!",
@@ -186,6 +187,11 @@
TRADER_INSULT_BAD = "AI probably will be mad..."
)
+ wanted_items = list(
+ /obj/item/cell = TRADER_ALL,
+ /obj/item/stock_parts = TRADER_ALL
+ )
+
possible_trading_items = list(/obj/machinery/mining/drill = TRADER_THIS_TYPE,
/obj/machinery/mining/brace = TRADER_THIS_TYPE,
/obj/machinery/floodlight = TRADER_THIS_TYPE,
diff --git a/code/datums/trading/ship.dm b/code/datums/trading/ship.dm
index b77a6d7a9f3e7..df1f691ea11fb 100644
--- a/code/datums/trading/ship.dm
+++ b/code/datums/trading/ship.dm
@@ -18,8 +18,8 @@
if(prob(-disposition))
return ..()
- var/length = round(amt/100)
+ var/length = round(amt/50) //BoS, was round(amt/100)
duration_of_stay += length
var/datum/trade_response/tr = make_response(TRADER_BRIBE_SUCCESS, "Sure, I'll stay for TIME more minutes.", -amt, TRUE)
tr.text = replacetext_char(tr.text, "TIME", length)
- return tr
\ No newline at end of file
+ return tr
diff --git a/code/datums/trading/unique.dm b/code/datums/trading/unique.dm
index 566907221ff42..7138c8be64614 100644
--- a/code/datums/trading/unique.dm
+++ b/code/datums/trading/unique.dm
@@ -141,7 +141,7 @@
trade_flags = TRADER_MONEY|TRADER_GOODS|TRADER_WANTED_ONLY|TRADER_WANTED_ALL
want_multiplier = 1
margin = 1.1
- price_rng = 3
+ price_rng = 5
mob_transfer_message = "You have been teleported somewhere and have lost consciousness. When you come to, you find yourself in a clean white room attached to an operating table, surrounded by people in white coats. After the words: 'Commence surgery', you were taken apart piece by piece without anaesthesia for over an hour. Only death brought you salvation."
speech = list(TRADER_HAIL_GENERIC = "Ah, greetings. We looking for some things for our corporation... All for the sake of science and human race.",
@@ -161,11 +161,11 @@
)
wanted_items = list(
- /mob/living/carbon/human = TRADER_ALL,
- /obj/item/organ/internal = TRADER_ALL,
/mob/living/carbon/human/machine = TRADER_BLACKLIST_ALL,
/obj/item/organ/internal/posibrain = TRADER_BLACKLIST_ALL,
- /obj/item/organ/internal/augment = TRADER_BLACKLIST_ALL
+ /obj/item/organ/internal/augment = TRADER_BLACKLIST_ALL,
+ /mob/living/carbon/human = TRADER_ALL,
+ /obj/item/organ/internal = TRADER_ALL
)
possible_trading_items = list(
@@ -175,5 +175,8 @@
/obj/item/reagent_containers/syringe/zombie = TRADER_THIS_TYPE,
/obj/item/reagent_containers/glass/bottle/mutagen = TRADER_THIS_TYPE,
/obj/item/reagent_containers/glass/bottle/pacid = TRADER_THIS_TYPE,
- /obj/item/reagent_containers/glass/bottle/chloralhydrate = TRADER_THIS_TYPE
+ /obj/item/reagent_containers/glass/bottle/chloralhydrate = TRADER_THIS_TYPE,
+ /obj/item/storage/firstaid/combat = TRADER_THIS_TYPE,
+ /obj/item/storage/firstaid/surgery = TRADER_THIS_TYPE,
+ /obj/item/storage/backpack/dufflebag/syndie/med/full = TRADER_THIS_TYPE
)
diff --git a/code/datums/trading/weaponry.dm b/code/datums/trading/weaponry.dm
index b4835257b43aa..7a158a5ea98bf 100644
--- a/code/datums/trading/weaponry.dm
+++ b/code/datums/trading/weaponry.dm
@@ -233,23 +233,29 @@
/datum/trader/ship/kaboom
name = "Unknown Primitive Signature"
origin = "Kadaab Deserts"
- speech = list(TRADER_HAIL_GENERIC = "Ka-boom? Funny paper give you, we give you ka-boom.",
- TRADER_HAIL_DENY = "No ka-boom for space demons.",
+ trade_flags = TRADER_MONEY|TRADER_GOODS|TRADER_WANTED_ONLY|TRADER_WANTED_ALL
+ want_multiplier = 1
+ speech = list(TRADER_HAIL_GENERIC = "Ka-boom? Funny paper give you, we give you ka-boom.",
+ TRADER_HAIL_DENY = "No ka-boom for space demons.",
- TRADER_TRADE_COMPLETE = "Make more kaboom with ka-boom.",
- TRADER_NO_BLACKLISTED = "Not funny and not kaboom.",
- TRADER_NO_GOODS = "Where funny paper.",
- TRADER_NOT_ENOUGH = "More paper!!",
- TRADER_HOW_MUCH = "Orgh... One, two... VALUE.",
+ TRADER_TRADE_COMPLETE = "Make more kaboom with ka-boom.",
+ TRADER_FOUND_UNWANTED = "This not funny and not meal - we not need.",
+ TRADER_WHAT_WANT = "Ohm, we want eat meal. And drink wata. We not drink wata for... Orgh, many suns.",
+ TRADER_NOT_ENOUGH = "More paper!!",
+ TRADER_HOW_MUCH = "Orgh... One, two... VALUE.",
- TRADER_COMPLEMENT_FAILURE = "You stoopid.",
- TRADER_COMPLEMENT_SUCCESS = "Great ka-boom!",
- TRADER_INSULT_GOOD = "My ka-boom is good, you bad space demon!!!",
- TRADER_INSULT_BAD = "Erght... What?"
+ TRADER_COMPLEMENT_FAILURE = "You stoopid.",
+ TRADER_COMPLEMENT_SUCCESS = "Great ka-boom!",
+ TRADER_INSULT_GOOD = "My ka-boom is good, you bad space demon!!!",
+ TRADER_INSULT_BAD = "Erght... What?"
)
compliment_increase = 5
insult_drop = 5
+ wanted_items = list(
+ /obj/item/reagent_containers/food = TRADER_ALL
+ )
+
possible_trading_items = list(
/obj/item/gun/launcher/grenade = TRADER_THIS_TYPE,
/obj/item/gun/projectile/rocket/oneuse = TRADER_THIS_TYPE,
diff --git a/code/game/antagonist/station/mini_roles.dm b/code/game/antagonist/station/mini_roles.dm
index 1a2b4b2c6f8d3..e775052a6bc31 100644
--- a/code/game/antagonist/station/mini_roles.dm
+++ b/code/game/antagonist/station/mini_roles.dm
@@ -6,20 +6,24 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
role_text_plural = "Mini Roles"
antaghud_indicator = "hud_traitor"
flags = ANTAG_RANDSPAWN | ANTAG_VOTABLE
- welcome_text = "Хаха, мини роль делает пиу-пиу"
+ welcome_text = "Вы - мини роль. Не стоит воспринимать мини роль как типичного антагониста. Вы - не антагонист раунда. Вы - протагонист своей истории, будь она маленькая или большая. Действуйте в целях своего персонажа, думайте что выгоднее для него в долгосрочной перспективе. И конечно соблюдайте главное правило - не быть мудаком."
antag_text = "Если Вы видите этот текст, то что-то сломалось. Попросите Стивена починить."
blacklisted_jobs = list()
skill_setter = null
+ hard_cap = 100
+ hard_cap_round = 100
+ initial_spawn_target = 100
min_player_age = 0
var/datum/mini_role/mini_role_datum //Container for last mini role
var/list/datum/mini_role/all_mini_roles_datums = list() //All in round roles
//Whitelists of mini roles for every branch. Don't forget put new mini roles here
- var/list/regcom_roles = list(/datum/mini_role/creditor, /datum/mini_role/pyroman)
- var/list/syndicate_roles = list(/datum/mini_role/rat, /datum/mini_role/creditor, /datum/mini_role/pyroman)
- var/list/traders_roles = list(/datum/mini_role/contrabandist, /datum/mini_role/rat, /datum/mini_role/creditor, /datum/mini_role/link)
- var/list/scum_roles = list(/datum/mini_role/contrabandist, /datum/mini_role/contractor, /datum/mini_role/rat, /datum/mini_role/cannibal, /datum/mini_role/pyroman, /datum/mini_role/torch, /datum/mini_role/link) //Barbars and zeki
- var/list/other_roles = list(/datum/mini_role/contrabandist, /datum/mini_role/contractor, /datum/mini_role/pyroman, /datum/mini_role/torch, /datum/mini_role/link)
+ var/list/regcom_roles = list(/datum/mini_role/regcom_agent, /datum/mini_role/creditor, /datum/mini_role/pyroman)
+ var/list/gov_roles = list(/datum/mini_role/rat, /datum/mini_role/creditor, /datum/mini_role/pyroman, /datum/mini_role/treasure_hunter)
+ var/list/syndicate_roles = list(/datum/mini_role/syndicate_agent, /datum/mini_role/rat, /datum/mini_role/creditor, /datum/mini_role/pyroman, /datum/mini_role/treasure_hunter)
+ var/list/traders_roles = list(/datum/mini_role/contrabandist, /datum/mini_role/rat, /datum/mini_role/creditor, /datum/mini_role/link, /datum/mini_role/treasure_hunter)
+ var/list/scum_roles = list(/datum/mini_role/contrabandist, /datum/mini_role/contractor, /datum/mini_role/rat, /datum/mini_role/cannibal, /datum/mini_role/pyroman, /datum/mini_role/torch, /datum/mini_role/link, /datum/mini_role/mutant, /datum/mini_role/bluespace, /datum/mini_role/treasure_hunter) //Barbars and zeki
+ var/list/other_roles = list(/datum/mini_role/contrabandist, /datum/mini_role/contractor, /datum/mini_role/pyroman, /datum/mini_role/torch, /datum/mini_role/link, /datum/mini_role/mutant, /datum/mini_role/bluespace, /datum/mini_role/treasure_hunter)
/datum/antagonist/mini_roles/create_antagonist(var/datum/mind/target, var/move, var/gag_announcement, var/preserve_appearance)
@@ -34,17 +38,17 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
var/mob/living/carbon/human/man_on_check = target.current
switch(man_on_check.char_branch.name)
if("Regulators") choosen_role = pick(regcom_roles)
+ if("Government") choosen_role = pick(gov_roles)
if("Consortium of Trans-Star Corporations") choosen_role = pick(syndicate_roles)
if("Free Trade Union") choosen_role = pick(traders_roles)
if("Alternatively Hired") choosen_role = pick(scum_roles)
- if("Aborigens") choosen_role = pick(scum_roles)
+ if("Military") choosen_role = pick(scum_roles)
else choosen_role = pick(other_roles)
else
choosen_role = pick(other_roles)
mini_role_datum = new choosen_role
mini_role_datum.owner = target
- all_mini_roles_datums += mini_role_datum
if(!mini_role_datum.additional_check(target.current))
qdel(mini_role_datum)
continue
@@ -79,12 +83,13 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
player.special_role = mini_role_datum.name
var/name = mini_role_datum.name
var/desc = mini_role_datum.desc
+ all_mini_roles_datums += mini_role_datum
to_chat(player.current, "Вы - [name]!")
if(leader_welcome_text && player == leader)
to_chat(player.current, "[get_leader_welcome_text(player.current)]")
else
to_chat(player.current, "[get_welcome_text(player.current)]")
- to_chat(player.current, "[desc]")
+ to_chat(player.current, SPAN_INFO("[desc]"))
mini_role_datum.special_act(player.current)
create_objectives(player)
@@ -127,9 +132,10 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
player.equip_to_slot(spawned_thing, slot)
if(spawned_thing.loc == player)
break
- var/obj/item/storage/S = locate() in player.contents
- if(istype(S))
- spawned_thing.forceMove(S)
+ for(var/obj/item/storage/S in player.contents)
+ if((istype(S)) && (S.max_storage_space >= DEFAULT_LARGEBOX_STORAGE)) //Storage space between wallet and backpack
+ spawned_thing.forceMove(S)
+ break
random_count += 1
else
for(var/thing in mini_role_datum.gear)
@@ -138,9 +144,10 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
player.equip_to_slot(spawned_thing, slot)
if(spawned_thing.loc == player)
break
- var/obj/item/storage/S = locate() in player.contents
- if(istype(S))
- spawned_thing.forceMove(S)
+ for(var/obj/item/storage/S in player.contents)
+ if((istype(S)) && (S.max_storage_space >= DEFAULT_LARGEBOX_STORAGE)) //Storage space between wallet and backpack
+ spawned_thing.forceMove(S)
+ break
/////
// MINI ROLES DATUMS
@@ -185,7 +192,7 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
/datum/mini_role/proc/additional_check(var/mob/living/carbon/human/target)
if(no_robots)
- if((target.species.name == SPECIES_IPC) || (target.species.name == SPECIES_ADHERENT) || (target.species.name == SPECIES_SHELL) || (target.species.name == SPECIES_FBP))
+ if((target.species.name == SPECIES_IPC) || (target.species.name == SPECIES_ADHERENT) || (target.species.name == SPECIES_SHELL) || (target.full_prosthetic))
return FALSE
if((!can_latejoin) && (round_duration_in_ticks >> 30)) //About 3 seconds after round start
@@ -196,12 +203,13 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
/datum/mini_role/contrabandist
name = "Контрабандист"
- desc = "ЧЗХ, микро трейтор?77"
+ desc = "Может это была Ваша случайная находка, а может Вы лично выкупили это устройство у одного из местных криминальных боссов. Как-бы то не было, в Ваши руки попал аплинк - устройство с доступом к сети SyndieNet. Вы знаете, что такие устройства запрещены в более чем 60 государствах - но соблазн слишком велик. Может быть, с помощью него Вы сможете вылезти из этого захолустья? Да и если мир полон лжецов и убийц, почему Вы должны играть против них по-честному?"
objective = "Сохраните свой аплинк у себя."
can_latejoin = FALSE
/datum/mini_role/contrabandist/special_act(var/mob/living/carbon/human/target)
var/money = target.mind.assigned_job.economic_power * 1000 + rand(-20,20) * 100
+ if(money << 0) money += 3000
second_objective = "Имейте [money] кредитов к концу смены."
var/TC_amount = rand(40, 80)
var/obj/item/device/radio/uplink/U = new(target, null, TC_amount)
@@ -211,9 +219,10 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
else if(target.put_in_hands(U))
to_chat(target, "Uplink unit appear in your hands.")
+
/datum/mini_role/contractor
name = "Контрактник"
- desc = "Эрис момент"
+ desc = "Может быть Вы профессиональный наёмник с сотнями голов за спиной, а может Вас просто заставили пойти на это под дулом пистолета. Как-бы то не было, Вы стали теневым работником сети SyndieNet. Всё что у Вас есть - аплинк и контракты. Простая и мирная работа. Разве кому-то мешали шпионящие программы в консолях и импланты слежения в головах?"
objective = "Сохраните свой аплинк у себя. Также сохраните свою роль в секрете."
can_latejoin = FALSE
@@ -225,7 +234,7 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
/datum/mini_role/cannibal
name = "Людоед"
- desc = "Есть гайских детей"
+ desc = "Может это уже традиция в Вашей семье, а может у Вас просто не оставалось другого выбора, когда Ваш отряд зажал враг на несколько недель в том проклятом здании. Как-бы то не было, Вы вкусили человеческую плоть - и Вам понравилось. Настолько, что желудок просит ещё. Свежей. Хотя бы взять недавно убитое кем-то другим тело - разве будет оно против?.."
objective = "Опробуйте хотя бы один свежий кусочек человеческой плоти к концу смены."
no_robots = TRUE
gear = list(/obj/item/material/knife/kitchen/cleaver, /obj/item/handcuffs, /obj/item/tape_roll, /obj/item/device/flash, /obj/item/clothing/mask/chameleon/voice, /obj/item/beartrap)
@@ -234,8 +243,8 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
/datum/mini_role/rat
name = "Крыса"
- desc = "Доносики"
- objective = "Сохраните свою роль и работодателя в тайне."
+ desc = "Может они держат в плену всё что Вам дорого, а может Вы уже не в первый раз вставляете нож в спину своим хозяевам. Как-бы то не было, Вы согласились найти для кое-кого компрометирующую информацию на миссию Кастельнау. Ходите, смотрите и слушайте. Эти военные преступники наверняка не заставят Вас долго ждать."
+ objective = "Доживите до конца смены сохранив свою роль в секрете."
gear = list(/obj/item/storage/box/syndie_kit/spy, /obj/item/spacecash/bundle/c2000, /obj/item/storage/box/radiokeys, /obj/item/device/uv_light, /obj/item/device/camera, /obj/item/device/taperecorder)
random_gear = 2
@@ -246,20 +255,28 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
/datum/mini_role/creditor
name = "Кредитор"
- desc = "Где деньги"
+ desc = "История старая как мир. Добро и зло, кредитор и должник. Может лишить этого должника всего имущества в уплату долга? Или пусть как-то отработает? А может нанять вышибал, чтобы вернуть хотя бы часть долга? Тут нет ничего личного - что поделать, если деньги правят миром."
double = TRUE
/datum/mini_role/creditor/special_act(var/mob/living/carbon/human/target)
var/debt
debt = mini_target.assigned_job.economic_power * 1000 - rand(-40,1) * 100
+ if(debt << 0) debt += 4000
objective = "[mini_target]([mini_target.assigned_job.title]) задолжал Вам [debt] кредитов. Добейтесь от должника возвращения долга до конца смены."
double_text = "Вы вспоминаете, что то ли по пьяне, то ли из-за смертельной угрозы, то ли просто по случайности, но Вы должны [owner] [debt] кредитов. Не сказать, что бы Вам хотелось с ними раставаться..."
double_objective = "Избегать отдачи долга в [debt] кредитов [owner]([owner.assigned_job.title])."
+ //Creates objective, because in time when double_act is executed, double_text is not exist
+ to_chat(mini_target, "[double_text]")
+ var/datum/objective/mini_target_obj = new
+ mini_target_obj.owner = mini_target
+ mini_target_obj.explanation_text = double_objective
+ mini_target.objectives |= mini_target_obj
+ show_objectives(mini_target)
/datum/mini_role/pyroman
name = "Пироман"
- desc = "Ай феар нот мэн, бат..."
+ desc = "Дни похожи один на другой, всё это затягивается в вечный круговорот безликих людей в войне за выживание. Но среди этой постоянной резни порой просачивается луч надежды. Хаотичный, но такой приятный и греющий огонь, приносящий Вам счастье в эти тяжёлые дни. Кто же заметит, если на Кадаабе сгорит случайное здание? Может, конечно, вся эта миссия и в правду тяжело сказывается на Вашем рассудке, но разве не все говорят, что вечно смотреть можно на три вещи?.."
objective = "Наслаждайтесь огнём. Сдережируйте небольшой пожар, став его главным зрителем."
gear = list(/obj/item/storage/firstaid/fire, /obj/item/storage/box/beakers, /obj/item/storage/box/matches, /obj/item/reagent_containers/food/drinks/bottle/specialwhiskey, /obj/item/flamethrower, /obj/item/clothing/mask/gas/cbrn)
random_gear = 2
@@ -267,32 +284,32 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
/datum/mini_role/torch
name = "Торчок"
- desc = "Хе-хе"
+ desc = "Может в этом проклятом мире для отдыха просто не осталось других способов, а может Вы просто подумали, что эта была таблетка от головной боли. Как-бы то не было, Вы подсели на наркотики. Сильно подсели. Вам уже даже без разницы что принимать, лишь бы это могло помочь Вам отвлечься от этого мира."
objective = "Запасите несколько доз на будущее. Чем больше - тем лучше."
no_robots = TRUE
- gear = list(/obj/item/seeds/ambrosiadeusseed, /obj/item/reagent_containers/hypospray/autoinjector/mindbreaker, /obj/item/storage/firstaid/toxin, /obj/item/storage/box/syringes, /obj/item/storage/pill_bottle/three_eye, /obj/item/gun/projectile/pistol/holdout)
+ gear = list(/obj/item/seeds/ambrosiadeusseed, /obj/item/reagent_containers/hypospray/autoinjector/mindbreaker, /obj/item/storage/firstaid/toxin, /obj/item/storage/box/syringes, /obj/item/storage/pill_bottle/three_eye, /obj/random/handgun)
random_gear = 2
/datum/mini_role/link
name = "Связной"
- desc = "Шпион драмма"
- objective = "Найдите агента, которому Вы должны передать информацию о том, что "
+ desc = "Может это Ваша не первая миссия такого рода, а может Вас ждёт утопление в озере с крокодилами, если Вы не сделайте приказанное. Как-бы то не было, Вам передали пакет важной информации о местном экипаже. Осталось найти того, кому нужно передать все эти данные."
+ objective = "Найдите агента, которому Вы должны передать информацию о том, что"
+ second_objective = "Доживите до конца смены не придав свою роль широкой огласке."
double = TRUE
+ gear = list(/obj/random/handgun)
double_text = "Где-то рядом с Вами должен находится связной, который может обладать интересной и полезной информацией. Найдите его и получите эту информацию."
double_objective = "Найдите и установите контакт с связным."
- gear = list()
- random_gear = 2
//Put names of possible coop roles in list below
- var/connected_roles = list("Крыса", "Контрактник")
+ var/connected_roles = list(/datum/mini_role/rat, /datum/mini_role/contractor)
/datum/mini_role/link/additional_check(var/mob/living/carbon/human/target)
var/try_amount = 0
var/list/unmasked_roles = list()
while(try_amount != 4)
var/datum/mini_role/picked_role = pick(GLOB.mini_role.all_mini_roles_datums)
- if((is_type_in_list(picked_role.name, connected_roles)) || (picked_role.owner == target.mind))
+ if((is_type_in_list(picked_role, connected_roles)) || (picked_role.owner == target.mind))
try_amount += 1
continue
unmasked_roles += picked_role
@@ -302,28 +319,27 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
return FALSE
for(var/datum/mini_role/unmasked in unmasked_roles)
- var/add_text = "[unmasked.owner]([unmasked.owner.assigned_job.title]) - [unmasked.name],"
+ var/add_text = " [unmasked.owner]([unmasked.owner.assigned_job.title]) - [unmasked.name];"
objective += add_text
return TRUE
-
/datum/mini_role/link/double_act(var/datum/mind/obj_owner)
var/list/possible_targets = list()
- for(var/datum/mind/possible_target in SSticker.minds)
- if((ishuman(possible_target.current)) && (possible_target.current.stat != DEAD) && (is_type_in_list(possible_target.special_role, connected_roles)))
- possible_targets += possible_target
+ for(var/datum/mini_role/maybe_target in GLOB.mini_role.all_mini_roles_datums)
+ if((is_type_in_list(maybe_target, connected_roles)) && (maybe_target.owner.current.stat != DEAD))
+ possible_targets += maybe_target.owner
if(possible_targets.len > 0)
mini_target = pick(possible_targets)
- to_chat(mini_target, "[double_text]")
- to_chat(mini_target, "Для поиска потенциальных союзников Вы были снабжены опозновательными словами:")
- to_chat(mini_target, "Кодовые слова: [GLOB.antag_code_phrase]")
- to_chat(mini_target, "Кодовые ответы: [GLOB.antag_code_response]")
+ to_chat(mini_target.current, "[double_text]")
+ to_chat(mini_target.current, "Для поиска потенциальных союзников Вы были снабжены опозновательными словами:")
+ to_chat(mini_target.current, "Кодовые слова: [GLOB.antag_code_phrase]")
+ to_chat(mini_target.current, "Кодовые ответы: [GLOB.antag_code_response]")
mini_target.StoreMemory("Кодовые слова: [GLOB.antag_code_phrase]", /decl/memory_options/system)
mini_target.StoreMemory("Кодовые ответы: [GLOB.antag_code_response]", /decl/memory_options/system)
- to_chat(owner, "Для поиска потенциальных союзников Вы были снабжены опозновательными словами:")
- to_chat(owner, "Кодовые слова: [GLOB.antag_code_phrase]")
- to_chat(owner, "Кодовые ответы: [GLOB.antag_code_response]")
+ to_chat(owner.current, "Для поиска потенциальных союзников Вы были снабжены опозновательными словами:")
+ to_chat(owner.current, "Кодовые слова: [GLOB.antag_code_phrase]")
+ to_chat(owner.current, "Кодовые ответы: [GLOB.antag_code_response]")
owner.StoreMemory("Кодовые слова: [GLOB.antag_code_phrase]", /decl/memory_options/system)
owner.StoreMemory("Кодовые ответы: [GLOB.antag_code_response]", /decl/memory_options/system)
@@ -335,3 +351,168 @@ GLOBAL_DATUM_INIT(mini_role, /datum/antagonist/mini_roles, new)
return TRUE
else
return FALSE
+
+
+/datum/mini_role/regcom_agent
+ name = "Агент РегКома"
+ desc = "Краем уха Вы услышали о будущих приказах фрау Марты к Кастельнау. Если Вы сможете сделать приказ ещё до того, как он опубликуется, то Вас может ждать очень приятная награда. Конечно, лучше будет сделать вид что всё это вышло 'случайно'."
+ gear = list(/obj/item/storage/lockbox/loyalty, /obj/item/storage/box/syndie_kit/imp_explosive, /obj/item/storage/box/syndie_kit/imp_imprinting, /obj/item/spacecash/bundle/c2000,
+ /obj/item/spacecash/bundle/c2000, /obj/item/spacecash/bundle/c2000, /obj/item/spacecash/bundle/c1000, /obj/item/spacecash/bundle/c1000, /obj/item/spacecash/bundle/c1000)
+ random_gear = 3
+
+/datum/mini_role/regcom_agent/special_act(var/mob/living/carbon/human/target)
+ var/quest = pick("РегКом желает провести акцию устрашения на Кадаабе. Вздёрните врагов на фонарные столбы, сожгите город, расставьте пики с головами.",
+ "РегКом желает расширения аванпоста. Отремонтируйте старые здания, перенесите укрепления, улучшите электростанции.",
+ "РегКом желает видеть внедрение экзоскелетов в миссию. Соберите ресурсы, организуйте мехопроизводство, создайте отряд бронированной кавалерии.",
+ "РегКом желает увидеть самостоятельность миссии. Пополните бюджет миссии(бюджет Кастельнау) до [1000*rand(25,40)] кредитов.",
+ "РегКом желает пополнить список членов миссии. Примите несколько доверенных людей с планеты или любого другого места в экипаж миссии, занеся их в манифест.")
+ objective = quest
+
+
+/datum/mini_role/syndicate_agent
+ name = "Агент Синдиката"
+ desc = "Одной из влиятельных персон в Синдикате вдруг что-то потребовалось от миссии Кастельнау. Если Вы сможете выполнить это желание, то возможно сможете рассчитывать на небольшую дачу на Кингстоне."
+ gear = list(/obj/item/storage/fancy/supply_box/grenade, /obj/item/storage/toolbox/syndicate, /obj/item/storage/box/syndie_kit/toxin, /obj/item/storage/box/syndie_kit/silenced)
+ random_gear = 1
+
+/datum/mini_role/syndicate_agent/special_act(var/mob/living/carbon/human/target)
+ var/quest = pick("Синдикат хочет видеть увеличение своего влияния на Кадаабе. Создайте оперативную базу Синдиката, вербуйте оттуда людей с планеты, развешайте корпоративные листовки.",
+ "Синдикат в будущем желает провести реновацию Кадааба. Взорвите несколько из старых бесполезныех зданий, очистив землю для будущих построек.",
+ "Синдикат размышляет над отправкой дополнительного контингента на Кадааб. Запасите для него любое оружие и патроны - создайте отдельный склад, если потребуется.",
+ "Синдикат желает свободной конкуренции с ВТС. Попытайтесь уменьшить доходы Скряги - откройте свой магазин или скомпроментируйте ВТС. Оставьте свою роль в тайне.",
+ "Синдикат разыскивает ещё не обнаруженных людей с псионическим потенциалом. Найдите таковых, пробуждайте людей триглазом если необходимо.")
+ objective = quest
+
+
+/datum/mini_role/mutant
+ name = "Мутант"
+ desc = "Может это сбой в криокамерах, а может просто обычное влияние космическое радиации. Как-бы то не было, Вы уже перестали быть тем, чем были раньше. Вы не представитель своего рода, а чёртов мутант. С одной стороны, возможно даже в чём-то Вы превосходите 'нормальных', с другой можно быть уверенным, что Ваше тело с готовностью будут резать все учёные мира. К тому же, Вы стали голодать чуть быстрее чем обычно..."
+ objective = "Доживите до конца смены, сохранив свою роль в тайне."
+ second_objective = "Запасите как можно больше еды к концу смены."
+ no_robots = TRUE
+
+/datum/mini_role/mutant/special_act(var/mob/living/carbon/human/target)
+ var/datum/species/mutant_species = new target.species.type //Create new species for our mutant and edit it below
+ mutant_species.hunger_factor *= 2
+ mutant_species.thirst_factor *= 2
+ //"Generating" our mutant next
+ var/abilities = 0
+ var/abilities_need = rand(2,3)
+ var/list/possible_abilities = list("blood_abil", "bone_abil", "crawler_abil", "weaver_abil", "fov_abil", "silent_abil")
+ var/picked_ability
+ while(abilities != abilities_need)
+ picked_ability = pick(possible_abilities)
+ switch(picked_ability)
+ if("blood_abil")
+ target.remove_blood(target.species.blood_volume) //Remove old blood to add new colored one
+ mutant_species.blood_color = RANDOM_RGB
+ mutant_species.total_health += rand(10,40)
+ mutant_species.blood_volume += rand(-100,100)
+ to_chat(target, SPAN_NOTICE("С Вашей кровью что-то не то... Кажется она эффективнее обычной, но имеет другой цвет."))
+ if("bone_abil")
+ mutant_species.bone_material = pick(MATERIAL_BONE_FISH, MATERIAL_CRYSTAL, MATERIAL_PLATINUM, MATERIAL_RESIN, MATERIAL_PHORON, MATERIAL_GLASS)
+ to_chat(target, SPAN_NOTICE("В Ваших костях что-то изменилось. Вероятно, они состоят теперь из чего-то другого."))
+ if("crawler_abil")
+ mutant_species.inherent_verbs += list(/mob/living/proc/ventcrawl)
+ target.can_enter_vent_with += list(/obj/item, /obj/item/clothing, /obj/effect, /obj/screen) //Can enter in vent with almost anything
+ to_chat(target, SPAN_NOTICE("Ваше тело стало невероятно гибким. Наверное, Вы даже сможете пролезть в вентеляцию..."))
+ if("weaver_abil")
+ mutant_species.is_weaver = TRUE
+ mutant_species.silk_color = RANDOM_RGB
+ mutant_species.inherent_verbs += list(/mob/living/carbon/human/proc/check_silk_amount, /mob/living/carbon/human/proc/toggle_silk_production,
+ /mob/living/carbon/human/proc/weave_structure, /mob/living/carbon/human/proc/weave_item)
+ to_chat(target, SPAN_NOTICE("Иногда из ниоткуда у Вас появляется шёлк ручного производства."))
+ if("fov_abil")
+ mutant_species.datum_usefov = FALSE
+ for(var/obj/screen/screen_effects in target.contents)
+ if((istype(screen_effects, /obj/screen/fov_blocker)) || (istype(screen_effects, /obj/screen/fov_shadow))) qdel(screen_effects)
+ to_chat(target, SPAN_NOTICE("Ваши пять чувств вышли за все известные пределы. Никто не сможет подойти к Вам не замеченным."))
+ if("silent_abil")
+ mutant_species.silent_steps = TRUE
+ mutant_species.species_flags += SPECIES_FLAG_NO_SLIP
+ to_chat(target, SPAN_NOTICE("Стопы приобрели странную форму. Ваши шаги бесшумны, к тому же Вы не подскальзываетесь."))
+ possible_abilities -= picked_ability
+ abilities += 1
+
+ target.species = mutant_species
+ mutant_species.handle_post_spawn(target)
+ target.rejuvenate()
+
+
+/datum/mini_role/bluespace
+ name = "Провидец"
+ desc = "Кажется, Вы нашли этот 'артефакт' во время блюспейс колебаний... Или после того как упали с лестницы - точно не вспомнить. Важно то, что артефакт приоткрыл для Вас завесу вселенной. Обычные люди даже не представляют, внутри чего они живут. Вы же увидели правду. Этот шум на окраинах, на который никто не обращает внимания; этот сектор, выходя из которого оказываешься в его противоположной стороне; это существо, которое все ищут и имя которого Вы стали бояться называть. Мир не таков, каков он кажется на первый взгляд."
+ objective = "Доживите до конца смены, сохранив свой артефакт и не предав свою роль широкой огласке."
+ second_objective = "Изучите свои спосбности и артефакт, попытайтесь найти таких же."
+ no_robots = TRUE
+ gear = list(/obj/item/summoning_stone, /obj/item/scrying, /obj/item/dice/d20/cursed, /obj/item/storage/belt/soulstone/full, /obj/item/gun/energy/staff/animate, /obj/item/gun/energy/staff)
+ random_gear = 1
+
+/datum/mini_role/bluespace/special_act(var/mob/living/carbon/human/target)
+ var/list/possible_spells = list(/spell/veil_of_shadows, /spell/invisibility, /spell/portal_teleport, /spell/mark_recall, /spell/aoe_turf/conjure/forcewall,
+ /spell/aoe_turf/exchange_wounds, /spell/aoe_turf/conjure/carp, /spell/radiant_aura, /spell/aoe_turf/blink, /spell/targeted/swap, /spell/targeted/heal_target/sacrifice,
+ /spell/targeted/heal_target/trance, /spell/targeted/projectile/magic_missile)
+ var/spell/spell_1
+ var/spell/spell_2
+
+ target.add_spell(new /spell/noclothes)
+ spell_1 = pick(possible_spells)
+ target.add_spell(new spell_1)
+
+ spell_2 = pick(possible_spells)
+ target.add_spell(new spell_2)
+
+
+/datum/mini_role/treasure_hunter
+ name = "Искатель сокровищ"
+ desc = "Может Вы купили это устройство у подозрительной личности с тростью за половину своих сбережений, а может просто сняли его с забытого трупа на Кадаабе. В любом случае, как Вы поняли, эта штучка указывает на некий тайник... Вероятно полный ценностей."
+ objective = "При помощи поискового устройства найдите и вскройте тайник."
+ no_robots = TRUE
+ gear = list(/obj/item/device/flashlight/upgraded, /obj/item/device/gps/marker, /obj/item/crowbar/prybar, /obj/item/storage/fancy/supply_box/flare)
+ random_gear = 1
+ var/weakref/treasure
+
+/datum/mini_role/treasure_hunter/special_act(var/mob/living/carbon/human/target)
+ //Giving pinpointer
+ var/obj/item/pinpointer/pinpointer = new /obj/item/pinpointer/advpinpointer(get_turf(target))
+ var/obj/O = target.equip_to_storage(pinpointer)
+ if(O)
+ to_chat(target, "Pinpointer can be found in your [O.name].")
+ else if(target.put_in_hands(pinpointer))
+ to_chat(target, "Pinpointer appear in your hands.")
+
+ //If there other hunters, then give pinpointer target on their treasure and end special_act
+ for(var/datum/mini_role/treasure_hunter/existing_hunter in GLOB.mini_role.all_mini_roles_datums)
+ if(existing_hunter.treasure)
+ treasure = existing_hunter.treasure
+ pinpointer.target = treasure
+ break
+ else //If not, then create our own treasure
+ var/list/turf/avalible_turfs = get_subarea_turfs(/area/cadaab/caves, list(/proc/is_turf_no_mines_and_walls))
+ var/turf/selected_turf = pick(avalible_turfs)
+ treasure = weakref(new /obj/structure/closet/crate/secure/loot(selected_turf))
+ pinpointer.target = treasure
+ break
+
+/* Tired
+/datum/mini_role/cyborg
+ name = "Киборг"
+ desc = "Китайский"
+ objective = "Закончите смену либо с новыми аугментами, либо убрав все уже установленные."
+ no_robots = TRUE
+
+/datum/mini_role/cyborg/special_act(var/mob/living/carbon/human/target)
+ var/list/possible_augments = list()
+
+
+/datum/mini_role/authority
+ name = "Авторитет"
+ desc = "Девяностые"
+ objective = "Доживите до конца смены вместе со всеми членами своей группировки."
+ gear = list(/obj/random/handgun, /obj/item/clothing/mask/balaclava, /obj/item/storage/box/syndie_kit/imp_imprinting, /obj/item/grenade/smokebomb, /obj/item/spacecash/bundle/c1000, /obj/item/melee/energy/knife)
+ random_gear = 2
+
+/datum/mini_role/authority/special_act(var/mob/living/carbon/human/target)
+ var/need_members_amount = rand(2,4)
+ second_objective = "Завербуйте в свою группировку как минимум [need_members_amount] лица."
+*/
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index d1184ca342796..db14456abf80d 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -173,6 +173,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
name = "smoke"
icon_state = "smoke"
opacity = 1
+ plane = DECORATIONS_PLANE //BoS
+ layer = 5 //BoS
anchored = FALSE
mouse_opacity = 0
var/amount = 6.0
diff --git a/code/modules/aspects/traps.dm b/code/modules/aspects/traps.dm
index f61761484147f..9794be0202763 100644
--- a/code/modules/aspects/traps.dm
+++ b/code/modules/aspects/traps.dm
@@ -3,7 +3,7 @@
/datum/round_aspect/traps
name = "Минное поле"
- chance = 25
+ chance = 20
weight = ASPECT_WEIGHT_TRAPS
announce_text = "Ночью чёртовы пираты расставили вокруг и внутри аванпоста около сотни мин. Смотрите под ноги на Кадаабе!"
var/area/spawn_area = /area/maintenance
diff --git a/code/modules/client/preference_setup/antagonism/01_candidacy.dm b/code/modules/client/preference_setup/antagonism/01_candidacy.dm
index dce7f57aba4b6..9eddd50d842f3 100644
--- a/code/modules/client/preference_setup/antagonism/01_candidacy.dm
+++ b/code/modules/client/preference_setup/antagonism/01_candidacy.dm
@@ -39,7 +39,6 @@
var/datum/antagonist/antag = all_antag_types[antag_type]
if(antag.id == MODE_MINI_ROLES) //BoS
continue
-
. += "
[antag.role_text]: | "
if(jobban_isbanned(preference_mob(), antag.id) || (antag.id == MODE_MALFUNCTION && jobban_isbanned(preference_mob(), "AI")))
. += "\[BANNED\] "
diff --git a/code/modules/item_worth/worths_list.dm b/code/modules/item_worth/worths_list.dm
index be8d54226503a..8a1e14049e55a 100644
--- a/code/modules/item_worth/worths_list.dm
+++ b/code/modules/item_worth/worths_list.dm
@@ -16,10 +16,12 @@ var/global/list/worths = list(
/obj/item/reagent_containers/spray = -23,
/obj/item/reagent_containers/food/snacks/monkeycube = -25,
/obj/item/reagent_containers/food/snacks/human = -300,
- /obj/item/reagent_containers/food/snacks/sliceable = -15,
- /obj/item/reagent_containers/food/snacks/slice = -3,
- /obj/item/reagent_containers/food/drinks/bottle = -11,
- /obj/item/reagent_containers/food/drinks = -8,
+ /obj/item/reagent_containers/food/snacks/sliceable = -30,
+ /obj/item/reagent_containers/food/snacks/slice = -20,
+ /obj/item/reagent_containers/food/snacks/meat = -35,
+ /obj/item/reagent_containers/food/drinks/bottle = -20,
+ /obj/item/reagent_containers/food/drinks = -10,
+ /obj/item/reagent_containers/food = -15,
/obj/item/reagent_containers/glass/rag = -5,
/obj/item/reagent_containers/glass/bottle/mutagen = 1800,
/obj/item/reagent_containers/glass/bottle/pacid = 700,
@@ -177,11 +179,11 @@ var/global/list/worths = list(
/obj/item/cell/device = 100,
/obj/item/cell/crap = 30,
/obj/item/cell/standard = 80,
- /obj/item/cell/high = 160,
- /obj/item/cell/super = 280,
- /obj/item/cell/hyper = 310,
+ /obj/item/cell/high = 130,
+ /obj/item/cell/super = 250,
+ /obj/item/cell/hyper = 500,
/obj/item/cell/infinite = 50000,
- /obj/item/cell/potato = 1,
+ /obj/item/cell/potato = 10,
/obj/item/cell/slime = 160,
//SMES COILS,
/obj/item/stock_parts/smes_coil/weak = 1000,
diff --git a/code/modules/mechs/premade/_premade.dm b/code/modules/mechs/premade/_premade.dm
index 58186830f57f5..cea6c3de655b5 100644
--- a/code/modules/mechs/premade/_premade.dm
+++ b/code/modules/mechs/premade/_premade.dm
@@ -129,19 +129,19 @@
var/mech_colour = super_random ? FALSE : pick(use_colours)
if(!arms)
- var/armstype = pick(typesof(/obj/item/mech_component/manipulators)-/obj/item/mech_component/manipulators)
+ var/armstype = pick(typesof(/obj/item/mech_component/manipulators)-/obj/item/mech_component/manipulators -/obj/item/mech_component/manipulators/bike)
arms = new armstype(src)
arms.color = mech_colour ? mech_colour : pick(use_colours)
if(!legs)
- var/legstype = pick(typesof(/obj/item/mech_component/propulsion)-/obj/item/mech_component/propulsion)
+ var/legstype = pick(typesof(/obj/item/mech_component/propulsion)-/obj/item/mech_component/propulsion -/obj/item/mech_component/propulsion/bike)
legs = new legstype(src)
legs.color = mech_colour ? mech_colour : pick(use_colours)
if(!head)
- var/headtype = pick(typesof(/obj/item/mech_component/sensors)-/obj/item/mech_component/sensors)
+ var/headtype = pick(typesof(/obj/item/mech_component/sensors)-/obj/item/mech_component/sensors -/obj/item/mech_component/sensors/bike)
head = new headtype(src)
head.color = mech_colour ? mech_colour : pick(use_colours)
if(!body)
- var/bodytype = pick(typesof(/obj/item/mech_component/chassis)-/obj/item/mech_component/chassis)
+ var/bodytype = pick(typesof(/obj/item/mech_component/chassis)-/obj/item/mech_component/chassis -/obj/item/mech_component/chassis/bike) //BoS, here and above add -bike_parts
body = new bodytype(src)
body.color = mech_colour ? mech_colour : pick(use_colours)
. = ..()
diff --git a/code/modules/mining/abandonedcrates.dm b/code/modules/mining/abandonedcrates.dm
index 0d6f4b6b7e0d8..90036dff8d2fc 100644
--- a/code/modules/mining/abandonedcrates.dm
+++ b/code/modules/mining/abandonedcrates.dm
@@ -18,7 +18,7 @@
generate_loot()
-/obj/structure/closet/crate/secure/loot/proc/generate_loot()
+/obj/structure/closet/crate/secure/loot/proc/generate_loot() //BoS - we change very many things here
var/loot = rand(1, 100)
switch(loot)
if(1 to 5) // Common things go, 5%
@@ -26,6 +26,7 @@
new/obj/item/reagent_containers/food/drinks/bottle/whiskey(src)
new/obj/item/reagent_containers/food/snacks/grown/ambrosiadeus(src)
new/obj/item/flame/lighter/zippo(src)
+ new/obj/item/storage/fancy/cigar(src)
if(6 to 10)
new/obj/item/pickaxe/drill(src)
new/obj/item/device/taperecorder(src)
@@ -37,36 +38,28 @@
for(var/i = 0, i < 10, i++)
new/obj/item/ore/diamond(src)
if(21 to 25)
- for(var/i = 0, i < 3, i++)
- new/obj/machinery/portable_atmospherics/hydroponics(src)
+ new/obj/machinery/acting/changer(src)
if(26 to 30)
for(var/i = 0, i < 3, i++)
new/obj/item/reagent_containers/glass/beaker/noreact(src)
- if(31 to 35)
- spawn_money(rand(300,800), src)
- if(36 to 40)
- new/obj/item/melee/baton(src)
- if(41 to 45)
- new/obj/item/clothing/under/shorts/red(src)
- new/obj/item/clothing/under/shorts/blue(src)
- if(46 to 50)
- new/obj/item/clothing/under/chameleon(src)
- for(var/i = 0, i < 7, i++)
- new/obj/item/clothing/accessory/horrible(src)
+ if(31 to 50)
+ spawn_money(rand(300,8000), src)
if(51 to 52) // Uncommon, 2% each
- new/obj/item/melee/classic_baton(src)
+ new/obj/item/material/sword/katana/vibro(src)
if(53 to 54)
new/obj/item/latexballon(src)
if(55 to 56)
- var/newitem = pick(typesof(/obj/item/toy/prize) - /obj/item/toy/prize)
- new newitem(src)
+ for(var/i = 0, i < 3, i++)
+ new/obj/random/handgun(src)
+ new/obj/random/energy(src)
if(57 to 58)
- new/obj/item/toy/balloon(src)
+ for(var/i = 0, i < 4, i++)
+ new/obj/item/grenade/frag/high_yield(src)
if(59 to 60)
- new/obj/item/rig(src)
+ new/obj/item/rig/infantry/sl/equipped(src)
if(61 to 62)
- for(var/i = 0, i < 12, ++i)
- new/obj/item/clothing/head/kitty(src)
+ for(var/i = 0, i < 8, ++i)
+ new/obj/item/stack/material/gold/ten(src)
if(63 to 64)
var/t = rand(4,7)
for(var/i = 0, i < t, ++i)
@@ -80,21 +73,28 @@
var/newitem = pick(typesof(/obj/item/stock_parts) - /obj/item/stock_parts - /obj/item/stock_parts/subspace)
new newitem(src)
if(69 to 70)
- new/obj/item/pickaxe/silver(src)
+ for(var/i = 0, i < 3, i++)
+ new/obj/random/biggun(src)
+ new/obj/random/lilgun(src)
if(71 to 72)
- new/obj/item/pickaxe/drill(src)
+ new/obj/item/gun/projectile/rocket(src)
+ new/obj/item/ammo_casing/rocket(src)
+ new/obj/item/ammo_casing/rocket/point_rocket(src)
+ new/obj/item/ammo_casing/rocket/shrapnel_rocket(src)
if(73 to 74)
- new/obj/item/pickaxe/jackhammer(src)
+ new/obj/item/gun/projectile/rocket/oneuse(src)
+ new/obj/item/gun/projectile/rocket/oneuse(src)
if(75 to 76)
- new/obj/item/pickaxe/diamond(src)
+ new/obj/item/storage/backpack/chameleon/sydie_kit(src)
if(77 to 78)
- new/obj/item/pickaxe/diamonddrill(src)
+ new/obj/item/storage/lockbox/loyalty(src)
if(79 to 80)
new/obj/item/pickaxe/gold(src)
if(81 to 82)
- new/obj/item/gun/energy/plasmacutter(src)
+ new/obj/item/storage/box/syndie_kit/imp_imprinting(src)
+ new/obj/item/storage/box/syndie_kit/imp_explosive(src)
if(83 to 84)
- new/obj/item/toy/katana(src)
+ new/obj/item/card/emag(src)
if(85 to 86)
new/obj/item/seeds/random(src)
if(87) // Rarest things, some are unobtainble otherwise, some are just robust, 1% each
@@ -106,7 +106,7 @@
if(91)
new/obj/item/device/soulstone(src)
if(92)
- new/obj/item/material/sword/katana(src)
+ new/obj/item/device/chameleon(src)
if(93)
new/obj/item/storage/firstaid/combat(src) // Probably the least OP
if(94) // Why the hell not
@@ -136,7 +136,7 @@
new/obj/item/storage/belt/champion(src)
new/obj/item/clothing/mask/luchador(src)
if(100)
- new/obj/item/clothing/head/bearpelt(src)
+ new/obj/machinery/power/supermatter/shard(src)
/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
if(!locked)
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 0089155926353..772359a23a009 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -1,6 +1,6 @@
/mob
density = TRUE
- plane = GAME_PLANE_FOV_HIDDEN
+ plane = GAME_PLANE_FOV_HIDDEN //BoS
layer = MOB_LAYER
appearance_flags = PIXEL_SCALE | LONG_GLIDE
diff --git a/maps/away/cadaab/icons/turfs.dmi b/maps/away/cadaab/icons/turfs.dmi
index 3bf826a8a4714..995926d6199d7 100644
Binary files a/maps/away/cadaab/icons/turfs.dmi and b/maps/away/cadaab/icons/turfs.dmi differ
diff --git a/maps/away/ellipse/ellipse_areas.dm b/maps/away/ellipse/ellipse_areas.dm
index 15c0a28132aa8..d012d0c49b9bd 100644
--- a/maps/away/ellipse/ellipse_areas.dm
+++ b/maps/away/ellipse/ellipse_areas.dm
@@ -1,25 +1,25 @@
-/area/ellipse/bridge
- name = "\improper Ellipse Bridge"
- icon_state = "bridge"
- icon = 'ellipse_icons.dmi'
- req_access = list(access_ellipse)
-/area/ellipse/atom
- name = "\improper Ellipse Genearator Room"
- icon_state = "atom"
- icon = 'ellipse_icons.dmi'
- req_access = list(access_ellipse)
-/area/ellipse/arsenal
- name = "\improper Ellipse Arsenal"
- icon_state = "arsenal"
- icon = 'ellipse_icons.dmi'
- req_access = list(access_ellipse)
-/area/ellipse/research
- name = "\improper Ellipse Research Room"
- icon_state = "research"
- icon = 'ellipse_icons.dmi'
- req_access = list(access_ellipse)
-/area/ellipse/shuttle
- name = "\improper Ellipse Landing Shuttle"
- icon_state = "shuttle"
- icon = 'ellipse_icons.dmi'
+/area/ellipse/bridge
+ name = "\improper Ellipse Bridge"
+ icon_state = "bridge"
+ icon = 'ellipse_icons.dmi'
+ req_access = list(access_ellipse)
+/area/ellipse/atom
+ name = "\improper Ellipse Genearator Room"
+ icon_state = "atom"
+ icon = 'ellipse_icons.dmi'
+ req_access = list(access_ellipse)
+/area/ellipse/arsenal
+ name = "\improper Ellipse Arsenal"
+ icon_state = "arsenal"
+ icon = 'ellipse_icons.dmi'
+ req_access = list(access_ellipse)
+/area/ellipse/research
+ name = "\improper Ellipse Research Room"
+ icon_state = "research"
+ icon = 'ellipse_icons.dmi'
+ req_access = list(access_ellipse)
+/area/ellipse/shuttle
+ name = "\improper Ellipse Landing Shuttle"
+ icon_state = "shuttle"
+ icon = 'ellipse_icons.dmi'
req_access = list(access_ellipse)
\ No newline at end of file
diff --git a/maps/away/ellipse/ellipse_shuttle.dm b/maps/away/ellipse/ellipse_shuttle.dm
index 94c73de98dd68..f681ba89aa29c 100644
--- a/maps/away/ellipse/ellipse_shuttle.dm
+++ b/maps/away/ellipse/ellipse_shuttle.dm
@@ -1,31 +1,31 @@
-/obj/effect/overmap/visitable/ship/landable/landing_shuttle/land
- name = "Land-042"
- desc = "Small shuttle with Ellipse Fleet markings."
- shuttle = "Land-042"
-
-/datum/shuttle/autodock/overmap/landing_shuttle/land
- name = "Land-042"
- shuttle_area = list(/area/ellipse/shuttle)
- dock_target = "land_shuttle"
- current_location = "nav_dock_land"
- landmark_transition = "nav_transit_land"
- logging_home_tag = "nav_dock_land"
- logging_access = access_ellipse
- defer_initialisation = TRUE
- multiz = 1
- flags = SHUTTLE_FLAGS_PROCESS
-
-/obj/machinery/computer/shuttle_control/explore/land
- name = "Land-042 control console"
- shuttle_tag = "Land-042"
- req_access = list(access_ellipse)
-
-/obj/effect/shuttle_landmark/land
- name = "Land-042"
- landmark_tag = "nav_dock_land"
- base_area = /area/ellipse/shuttle
- movable_flags = MOVABLE_FLAG_EFFECTMOVE
-
-/obj/effect/shuttle_landmark/transit/land
- name = "In transit"
+/obj/effect/overmap/visitable/ship/landable/landing_shuttle/land
+ name = "Land-042"
+ desc = "Small shuttle with Ellipse Fleet markings."
+ shuttle = "Land-042"
+
+/datum/shuttle/autodock/overmap/landing_shuttle/land
+ name = "Land-042"
+ shuttle_area = list(/area/ellipse/shuttle)
+ dock_target = "land_shuttle"
+ current_location = "nav_dock_land"
+ landmark_transition = "nav_transit_land"
+ logging_home_tag = "nav_dock_land"
+ logging_access = access_ellipse
+ defer_initialisation = TRUE
+ multiz = 1
+ flags = SHUTTLE_FLAGS_PROCESS
+
+/obj/machinery/computer/shuttle_control/explore/land
+ name = "Land-042 control console"
+ shuttle_tag = "Land-042"
+ req_access = list(access_ellipse)
+
+/obj/effect/shuttle_landmark/land
+ name = "Land-042"
+ landmark_tag = "nav_dock_land"
+ base_area = /area/ellipse/shuttle
+ movable_flags = MOVABLE_FLAG_EFFECTMOVE
+
+/obj/effect/shuttle_landmark/transit/land
+ name = "In transit"
landmark_tag = "nav_transit_land"
\ No newline at end of file
diff --git a/maps/away/piratestation/pirate_station_areas.dm b/maps/away/piratestation/pirate_station_areas.dm
index 94d22ce8622d7..7d93c4f1f7043 100644
--- a/maps/away/piratestation/pirate_station_areas.dm
+++ b/maps/away/piratestation/pirate_station_areas.dm
@@ -1,69 +1,69 @@
-/area/pirate_station/cl
- name = "\improper Corridor L"
- icon_state = "cl"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/cr
- name = "\improper Corridor R"
- icon_state = "cr"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/dorm
- name = "\improper Dormitory"
- icon_state = "dorm"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/dathroom
- name = "\improper Bathroom"
- icon_state = "dat"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/med
- name = "\improper Medical"
- icon_state = "med"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/hangar
- name = "\improper Hangar"
- icon_state = "hangar"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/canteen
- name = "\improper Canteen"
- icon_state = "eat"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/engin
- name = "\improper Engineering"
- icon_state = "Eng"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/kitchen
- name = "\improper Kitchen"
- icon_state = "kitch"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/armory
- name = "\improper Weapon Vault"
- icon_state = "armory"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/brig
- name = "\improper Brig"
- icon_state = "brig"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/ge
- name = "\improper Guarded Entrance"
- icon_state = "ge"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/work
- name = "\improper Workshop"
- icon_state = "work"
- icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
-
-/area/pirate_station/cryo
- name = "\improper Cryo storage"
- icon_state = "cryo"
+/area/pirate_station/cl
+ name = "\improper Corridor L"
+ icon_state = "cl"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/cr
+ name = "\improper Corridor R"
+ icon_state = "cr"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/dorm
+ name = "\improper Dormitory"
+ icon_state = "dorm"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/dathroom
+ name = "\improper Bathroom"
+ icon_state = "dat"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/med
+ name = "\improper Medical"
+ icon_state = "med"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/hangar
+ name = "\improper Hangar"
+ icon_state = "hangar"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/canteen
+ name = "\improper Canteen"
+ icon_state = "eat"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/engin
+ name = "\improper Engineering"
+ icon_state = "Eng"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/kitchen
+ name = "\improper Kitchen"
+ icon_state = "kitch"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/armory
+ name = "\improper Weapon Vault"
+ icon_state = "armory"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/brig
+ name = "\improper Brig"
+ icon_state = "brig"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/ge
+ name = "\improper Guarded Entrance"
+ icon_state = "ge"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/work
+ name = "\improper Workshop"
+ icon_state = "work"
+ icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
+
+/area/pirate_station/cryo
+ name = "\improper Cryo storage"
+ icon_state = "cryo"
icon = 'maps/away/piratestation/pirate_station_sprites.dmi'
\ No newline at end of file
diff --git a/maps/away/raidership/raider_vessel_areas.dm b/maps/away/raidership/raider_vessel_areas.dm
index a38d2001b98c0..a64b0bbe6c58b 100644
--- a/maps/away/raidership/raider_vessel_areas.dm
+++ b/maps/away/raidership/raider_vessel_areas.dm
@@ -1,34 +1,34 @@
-/area/raider_vessel/
- name = "\improper Center Corridor"
- icon_state = "corridor"
- icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
-
-/area/raider_vessel/cock
- name = "\improper Cockpit"
- icon_state = "command"
- icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
-
-/area/raider_vessel/barrack
- name = "\improper Barrack and BSA"
- icon_state = "barracks"
- icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
-
-/area/raider_vessel/armory
- name = "\improper Armory"
- icon_state = "armory"
- icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
-
-/area/raider_vessel/bsa
- name = "\improper BSA Storage"
- icon_state = "bsa"
- icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
-
-/area/raider_vessel/pod
- name = "\improper Drop Pod"
- icon_state = "pod"
- icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
-
-/area/raider_vessel/engin
- name = "\improper Engineering"
- icon_state = "Eng"
- icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
+/area/raider_vessel/
+ name = "\improper Center Corridor"
+ icon_state = "corridor"
+ icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
+
+/area/raider_vessel/cock
+ name = "\improper Cockpit"
+ icon_state = "command"
+ icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
+
+/area/raider_vessel/barrack
+ name = "\improper Barrack and BSA"
+ icon_state = "barracks"
+ icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
+
+/area/raider_vessel/armory
+ name = "\improper Armory"
+ icon_state = "armory"
+ icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
+
+/area/raider_vessel/bsa
+ name = "\improper BSA Storage"
+ icon_state = "bsa"
+ icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
+
+/area/raider_vessel/pod
+ name = "\improper Drop Pod"
+ icon_state = "pod"
+ icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
+
+/area/raider_vessel/engin
+ name = "\improper Engineering"
+ icon_state = "Eng"
+ icon = 'maps/away/raidership/raider_vessel_sprites.dmi'
diff --git a/maps/away/solship/solship.dm b/maps/away/solship/solship.dm
index 167a604cedeea..1fb4d31783193 100644
--- a/maps/away/solship/solship.dm
+++ b/maps/away/solship/solship.dm
@@ -8,7 +8,7 @@
#include "solship_ranks.dm"
#include "solship_presets.dm"
#include "solship_shuttle.dm"
-#include "solship_structures.dm"
+//#include "solship_structures.dm"
#include "solship_uniforms.dm"
///////////
@@ -16,7 +16,7 @@
///////////
/datum/map_template/ruin/away_site/solship
- name = "SCGG Big Iron"
+ name = "LPS Diablo"
id = "awaysite_solship"
description = "---."
suffixes = list("solship/solship.dmm")
@@ -30,20 +30,19 @@
hide_from_reports = TRUE
/obj/effect/overmap/visitable/ship/solship
- name = "SCGG Big Iron"
- desc = "Medium gunship with SCG markings."
+ name = "LPS Diablo"
+ desc = "Medium gunship with LSS markings."
color = "#990000"
fore_dir = WEST
vessel_mass = 350
initial_restricted_waypoints = list(
- "Texas Red" = list("nav_hangar_texas")
+ "Tersten Red" = list("nav_hangar_texas")
)
/obj/effect/shuttle_landmark/solship/nav_northwest
- name = "Northwest of Big Iron"
+ name = "Northwest of Diablo"
landmark_tag = "nav_solship_northwest"
/obj/effect/shuttle_landmark/solship/nav_south
- name = "South of Big Iron"
+ name = "South of Diablo"
landmark_tag = "nav_solship_south"
-
diff --git a/maps/away/solship/solship.dmm b/maps/away/solship/solship.dmm
index a568fec18e91b..2cc2661600776 100644
--- a/maps/away/solship/solship.dmm
+++ b/maps/away/solship/solship.dmm
@@ -7,56 +7,52 @@
"ag" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/wood/walnut,/area/solship/canteen)
"ah" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/wallframe_spawn/reinforced/no_grille,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/reactorroom)
"ai" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/reactorroom)
-"aj" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/sign/double/solgovflag/left{dir = 8; pixel_y = 13; pixel_x = 30},/obj/structure/sign/double/solgovflag/right{dir = 8; pixel_y = -19; pixel_x = 30},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"aj" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/bridge)
"ak" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/obj/machinery/button/blast_door{id_tag = "mercship_reactor"; name = "Reactor Containment Control"; pixel_x = 6; pixel_y = 24; req_access = list("SOL_ENGINEERING_ACCESS")},/obj/machinery/firealarm{dir = 1; pixel_y = -20},/obj/machinery/button/blast_door{id_tag = "mercship_reactor_access"; name = "Reactor Access Control"; pixel_x = -6; pixel_y = 24; req_access = list("SOL_ENGINEERING_ACCESS")},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/solship/reactorroom)
"al" = (/obj/structure/table/standard,/obj/machinery/recharger,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
"am" = (/obj/structure/table/standard,/obj/machinery/cell_charger,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
-"an" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/button/blast_door{dir = 1; id_tag = "merccanteenbd"; name = "Canteen Observation Blast Doors Control"; pixel_y = -24; req_access = list("MERC_MAIN_ACCESS")},/obj/machinery/alarm{dir = 4; pixel_x = -24},/obj/machinery/light{dir = 8},/turf/simulated/floor/lino,/area/solship/canteen)
+"an" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/button/blast_door{dir = 1; id_tag = "merccanteenbd"; name = "Canteen Observation Blast Doors Control"; pixel_y = -24},/obj/machinery/alarm{dir = 4; pixel_x = -24},/obj/machinery/light{dir = 8},/turf/simulated/floor/lino,/area/solship/canteen)
"ao" = (/obj/machinery/door/airlock/engineering{name = "Engineering Bay"},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"ap" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"aq" = (/obj/structure/bed/chair/padded/red{dir = 1},/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/structure/sign/warning/hot_exhaust{dir = 8; pixel_x = 32},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"ar" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
"as" = (/obj/machinery/door/firedoor,/obj/effect/wallframe_spawn/reinforced,/turf/simulated/floor/plating,/area/solship/engineering)
-"at" = (/obj/machinery/mass_driver{dir = 8; id_tag = "solshiptorpedo1"; name = "missile launcher 1"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/item/toy/plushie/kitten{pixel_y = 6; pixel_x = 7; name = "Biggus Dickus"; desc = "A plushie of a cute kitten! He looks like he took part in war crimes."},/turf/simulated/floor/plating,/area/solship/rockets)
+"at" = (/obj/machinery/mass_driver{dir = 8; id_tag = "solshiptorpedo1"; name = "missile launcher 1"},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/plating,/area/solship/rockets)
"au" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/conveyor/ammobelt{dir = 8; id = "solbeltofd"},/turf/simulated/floor/plating,/area/solship/rockets)
"av" = (/obj/machinery/mass_driver{dir = 8; id_tag = "solshiptorpedo2"; name = "missile launcher 2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/solship/rockets)
-"aw" = (/turf/simulated/wall/r_wall,/area/solship/engineering)
-"ax" = (/turf/simulated/floor/airless,/turf/simulated/wall/r_wall,/area/solship/maint)
-"ay" = (/obj/machinery/ion_engine{dir = 8},/obj/structure/railing/mapped{dir = 1; icon_state = "railing0-1"},/turf/simulated/floor/plating,/area/space)
+"aw" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/engineering)
+"ax" = (/obj/effect/paint/merc,/turf/simulated/floor/airless,/turf/simulated/wall/r_wall,/area/solship/maint)
+"ay" = (/obj/machinery/ion_engine{dir = 8},/obj/structure/railing/mapped{dir = 1; icon_state = "railing0-1"},/turf/simulated/floor/plating,/area/solship/maint)
"az" = (/obj/effect/wallframe_spawn/no_grille,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/solship/surgery)
"aA" = (/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
-"aB" = (/obj/machinery/ion_engine{dir = 8},/turf/simulated/floor/plating,/area/space)
"aC" = (/obj/machinery/organ_printer/flesh/mapped,/obj/effect/floor_decal/floordetail/edgedrain{dir = 9},/obj/effect/floor_decal/corner/paleblue,/obj/effect/floor_decal/corner/paleblue/border{dir = 9},/turf/simulated/floor/tiled/white,/area/solship/surgery)
-"aD" = (/obj/machinery/ion_engine{dir = 8},/obj/structure/railing/mapped,/turf/simulated/floor/plating,/area/space)
"aH" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/sign/warning/nosmoking_burned{pixel_y = 32},/obj/machinery/light/small{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/effect/decal/cleanable/dirt,/obj/item/trash/cigbutt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"aK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/firealarm{pixel_y = 21},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
-"aL" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 9},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 10},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"aL" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 9},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 10},/obj/effect/decal/cleanable/dirt,/obj/structure/sign/lord{pixel_y = -32},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"aO" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/structure/catwalk,/turf/simulated/floor/plating,/area/solship/reactorroom)
"aR" = (/obj/effect/floor_decal/floordetail/edgedrain{dir = 1},/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/obj/machinery/firealarm{pixel_y = 24},/obj/machinery/organ_printer/robot/mapped,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/surgery)
-"aS" = (/turf/simulated/wall/r_wall,/area/space)
-"aW" = (/obj/structure/table/standard,/obj/effect/floor_decal/floordetail/edgedrain{dir = 5},/obj/effect/floor_decal/corner/paleblue{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 5},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/tiled/white,/area/solship/surgery)
+"aS" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/canteen)
+"aW" = (/obj/structure/table/standard,/obj/effect/floor_decal/floordetail/edgedrain{dir = 5},/obj/effect/floor_decal/corner/paleblue{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 5},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/tiled/white,/area/solship/surgery)
"aY" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate,/obj/random/energy,/obj/effect/decal/cleanable/dirt,/obj/random/cash,/obj/random/cash,/obj/random/contraband,/obj/random/maintenance,/obj/random/coin,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
"ba" = (/obj/effect/floor_decal/techfloor{dir = 9},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
"bd" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate/solar_assembly,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
"bg" = (/obj/machinery/door/firedoor,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
"bh" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate/radiation_gear,/obj/machinery/alarm{pixel_y = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
"bj" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate/internals,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
-"bl" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/bed/chair/shuttle/blue{dir = 1},/obj/effect/floor_decal/techfloor{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
-"bm" = (/turf/simulated/wall,/area/solship/freezer)
+"bl" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/bed/chair/shuttle/blue{dir = 1},/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
+"bm" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/freezer)
"bn" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/floodlight,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
-"bo" = (/obj/structure/catwalk,/obj/machinery/alarm{dir = 4; pixel_x = -24},/turf/simulated/floor/plating,/area/solship/maint)
"bp" = (/obj/effect/floor_decal/borderfloorwhite/corner{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/medical)
"bq" = (/obj/structure/table/steel_reinforced,/obj/item/music_player/boombox,/obj/item/music_tape/custom,/obj/machinery/recharger,/obj/effect/floor_decal/techfloor{dir = 9},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"bs" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/white,/area/solship/medical)
"bt" = (/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/solship/medical)
-"bw" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed/chair/wood/walnut{dir = 1},/turf/simulated/floor/lino,/area/solship/capquarters)
+"bw" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed/chair/wood/walnut{dir = 1},/obj/machinery/light{dir = 4},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"bz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 6},/turf/simulated/floor/tiled/techfloor,/area/solship/securearmory)
"bC" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{dir = 4; id_tag = null; name = "Operating Room"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white/monotile,/area/solship/surgery)
"bD" = (/obj/effect/floor_decal/floordetail/edgedrain{dir = 8},/obj/effect/floor_decal/corner/paleblue{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/solship/surgery)
-"bE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner/paleblue/half,/obj/structure/closet/secure_closet{name = "Corpsman"; req_access = list("SOL_MEDIC_ACCESS")},/obj/item/storage/firstaid/combat,/obj/item/clothing/glasses/hud/health/goggle,/obj/item/storage/belt/medical/emt,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"bE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light{dir = 1},/obj/structure/closet/secure_closet{name = "Corpsman"; req_access = list("SOL_MEDIC_ACCESS")},/obj/item/storage/firstaid/combat,/obj/item/clothing/glasses/hud/health/goggle,/obj/item/storage/belt/medical/emt,/obj/effect/floor_decal/corner/red/half,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"bG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/solship/armory)
"bH" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/solship/surgery)
-"bI" = (/obj/structure/closet/crate/trashcart,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"bL" = (/obj/effect/floor_decal/floordetail/edgedrain{dir = 4},/obj/effect/floor_decal/corner/paleblue{dir = 9},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/white,/area/solship/surgery)
"bO" = (/obj/machinery/button/blast_door{pixel_y = 2; pixel_x = -26; name = "Protective Shutters"; id_tag = "solshipbsa"},/obj/effect/floor_decal/techfloor{dir = 10; icon_state = "techfloor_edges"},/obj/machinery/light/small{dir = 8},/obj/effect/floor_decal/industrial/loading,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
"bR" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
@@ -67,7 +63,6 @@
"cf" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"ci" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate,/obj/effect/decal/cleanable/dirt,/obj/item/robot_parts/robot_component/radio,/obj/item/robot_parts/robot_component/diagnosis_unit,/obj/item/robot_parts/robot_component/camera,/obj/item/robot_parts/robot_component/armour/exosuit/radproof,/obj/item/robot_parts/robot_component/armour/exosuit/em,/obj/item/robot_parts/robot_component/actuator,/obj/item/robot_parts/robot_component/actuator,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
"ck" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate,/obj/effect/decal/cleanable/dirt,/obj/random/smokes,/obj/random/smokes,/obj/random/smokes,/obj/random/smokes,/obj/random/smokes,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
-"cl" = (/obj/structure/catwalk,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plating,/area/solship/maint)
"cn" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/black/bordercorner2,/obj/effect/floor_decal/corner/black/bordercorner2{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 10},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"co" = (/obj/effect/floor_decal/techfloor{dir = 6},/obj/machinery/recharger/wallcharger{pixel_y = 24},/obj/item/clothing/suit/armor/pcarrier/medium/sol,/obj/item/clothing/suit/armor/pcarrier/medium/sol,/obj/item/clothing/suit/armor/pcarrier/medium/sol,/obj/item/clothing/suit/armor/pcarrier/medium/sol,/obj/structure/table/rack,/obj/item/clothing/accessory/armor_plate/ceramic,/obj/item/clothing/accessory/armor_plate/ceramic,/obj/item/clothing/accessory/armor_plate/ceramic,/obj/item/clothing/accessory/armor_plate/ceramic,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
"cr" = (/obj/machinery/door/blast/regular{id_tag = "solshipbsa"},/obj/random/trash,/turf/simulated/floor/plating,/area/solship/ofd)
@@ -83,18 +78,18 @@
"cP" = (/obj/effect/floor_decal/borderfloorwhite,/obj/effect/floor_decal/corner/paleblue/border,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/solship/medical)
"cS" = (/obj/effect/floor_decal/industrial/outline/blue,/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/can)
"cV" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
-"cW" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 5},/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 6},/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/structure/sign/warning/airlock{dir = 4; pixel_x = -32},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"cX" = (/obj/effect/paint/black,/obj/structure/sign/solgov,/turf/simulated/wall/r_wall,/area/space)
-"cY" = (/obj/machinery/atmospherics/unary/tank/air{start_pressure = 4559.63},/obj/effect/floor_decal/industrial/outline/blue,/obj/machinery/light{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
+"cW" = (/obj/machinery/ion_engine{dir = 8},/turf/simulated/floor/plating,/area/exploration_shuttle/texas/airlock)
+"cX" = (/obj/machinery/atmospherics/unary/tank/air{start_pressure = 4559.63},/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/decal/cleanable/dirt,/obj/structure/sign/lord{pixel_y = 32},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
+"cY" = (/obj/machinery/atmospherics/unary/tank/air{start_pressure = 4559.63},/obj/effect/floor_decal/industrial/outline/blue,/obj/machinery/light{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/sign/lord{pixel_y = 32},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"cZ" = (/obj/effect/floor_decal/borderfloorwhite/corner{dir = 8},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/white,/area/solship/medical)
"da" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/solship/medical)
"db" = (/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/white,/area/solship/medical)
"dc" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
-"dd" = (/obj/effect/floor_decal/corner/paleblue/half{dir = 8; icon_state = "bordercolorhalf"},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"dd" = (/obj/effect/floor_decal/corner/red/half{dir = 8},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"de" = (/obj/effect/floor_decal/techfloor{dir = 10},/obj/machinery/fabricator/hacked,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
"df" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/engineering{name = "Engineering Bay"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/reactorroom)
"dh" = (/obj/machinery/vitals_monitor,/obj/effect/floor_decal/floordetail/edgedrain{dir = 10},/obj/effect/floor_decal/corner/paleblue{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 10},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/surgery)
-"di" = (/turf/simulated/wall,/area/solship/maint)
+"di" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/maint)
"dj" = (/obj/structure/closet/walllocker{pixel_y = 32},/turf/simulated/floor/tiled/freezer,/area/solship/crew)
"dn" = (/obj/machinery/disperser/front{dir = 8},/turf/simulated/floor/plating,/area/solship/ofd)
"do" = (/obj/machinery/optable,/obj/effect/floor_decal/floordetail/edgedrain,/obj/effect/floor_decal/corner/paleblue{dir = 5},/obj/effect/floor_decal/corner/paleblue/border,/obj/machinery/body_scan_display{pixel_y = -28},/turf/simulated/floor/tiled/white,/area/solship/surgery)
@@ -104,14 +99,14 @@
"dv" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/machinery/power/apc/high{dir = 8; name = "west bump"; pixel_x = -25},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/maint)
"dz" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning/corner,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/maint)
"dA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/corner/brown/full,/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
-"dC" = (/obj/structure/hygiene/toilet{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/techfloor{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/jail)
+"dC" = (/obj/structure/hygiene/toilet{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/techfloor{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"dE" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/maint)
"dF" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/maint)
"dG" = (/obj/structure/bed/chair/padded/brown,/obj/effect/floor_decal/spline/fancy/wood,/obj/effect/floor_decal/corner/brown{dir = 5},/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
"dH" = (/obj/machinery/disperser/back{dir = 8},/turf/simulated/floor/plating,/area/solship/ofd)
-"dI" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
+"dI" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
"dJ" = (/obj/random/trash,/turf/simulated/floor/plating,/area/solship/ofd)
-"dK" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/maint)
+"dK" = (/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning,/obj/effect/decal/cleanable/dirt,/obj/structure/sign/warning/hot_exhaust{dir = 8; pixel_x = 32},/turf/simulated/floor/tiled/dark,/area/solship/maint)
"dM" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/lino,/area/solship/capquarters)
"dR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
"dT" = (/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/obj/structure/table/standard,/obj/machinery/cell_charger,/turf/simulated/floor/tiled/white,/area/solship/medical)
@@ -140,9 +135,9 @@
"eO" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass/medical{name = "Medical Bay"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
"eP" = (/obj/effect/floor_decal/borderfloorwhite{dir = 4},/obj/effect/floor_decal/corner/paleblue/border{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/white,/area/solship/medical)
"eQ" = (/obj/structure/table/standard,/obj/item/device/flashlight/lamp,/turf/simulated/floor/wood/walnut,/area/solship/canteen)
-"eX" = (/obj/effect/floor_decal/borderfloor{dir = 5},/obj/effect/floor_decal/corner/black/border{dir = 5},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 4},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/closet/emcloset,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"eX" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/floor_decal/borderfloor{dir = 5},/obj/effect/floor_decal/corner/black/border{dir = 5},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 4},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/closet/emcloset,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"eY" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
-"eZ" = (/turf/simulated/wall/r_wall,/area/solship/freezer)
+"eZ" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/freezer)
"fa" = (/obj/effect/floor_decal/borderfloor{dir = 9},/obj/effect/floor_decal/corner/black/border{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"fb" = (/obj/machinery/atmospherics/pipe/manifold4w/visible/cyan,/obj/machinery/meter,/obj/effect/floor_decal/techfloor{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"fc" = (/obj/effect/floor_decal/techfloor{dir = 10},/obj/machinery/recharger/wallcharger{pixel_y = 24},/obj/item/clothing/glasses/tacgoggles,/obj/item/clothing/glasses/tacgoggles,/obj/item/clothing/glasses/tacgoggles,/obj/item/clothing/glasses/tacgoggles,/obj/structure/table/rack,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
@@ -150,7 +145,7 @@
"fj" = (/obj/effect/paint/black,/turf/simulated/wall/titanium,/area/exploration_shuttle/texas/airlock)
"fp" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/black/bordercorner{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"fv" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/mining{name = "Warehouse"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
-"fx" = (/turf/simulated/wall/ocp_wall,/area/solship/reactorroom)
+"fx" = (/obj/effect/paint/merc,/turf/simulated/wall/ocp_wall,/area/solship/reactorroom)
"fA" = (/obj/machinery/fabricator/hacked,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"fB" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/ship_munition/disperser_charge/explosive,/turf/simulated/floor/plating,/area/solship/ofd)
"fD" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/white,/area/solship/canteen)
@@ -159,19 +154,17 @@
"fH" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate/med_crate/toxin,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
"fJ" = (/obj/structure/catwalk,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/railing/mapped,/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/plating,/area/solship/maint)
"fK" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate/med_crate/trauma,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
-"fN" = (/obj/structure/sign/double/solgovflag/left{pixel_y = 24},/obj/item/trash/cigbutt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
+"fN" = (/obj/item/trash/cigbutt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"fP" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor/wood/walnut,/area/solship/canteen)
"fS" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 8},/obj/machinery/portable_atmospherics/canister/hydrogen,/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
"ga" = (/obj/effect/floor_decal/borderfloorwhite{dir = 10},/obj/effect/floor_decal/corner/paleblue/border{dir = 10},/obj/effect/floor_decal/borderfloorwhite/corner2{dir = 9},/obj/effect/floor_decal/corner/paleblue/bordercorner2{dir = 9},/obj/machinery/power/apc/high{name = "south bump"; pixel_y = -24},/obj/structure/table/rack,/obj/item/roller,/obj/item/roller,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/white,/area/solship/medical)
-"ge" = (/turf/simulated/wall/r_wall,/area/solship/securearmory)
"gf" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
-"gg" = (/obj/structure/bed/chair/shuttle/blue{dir = 1},/obj/effect/floor_decal/techfloor{dir = 9},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
+"gg" = (/obj/structure/bed/chair/shuttle/blue{dir = 1},/obj/effect/floor_decal/techfloor{dir = 9},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"gh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/black/border{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"gi" = (/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals6,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/solship/medical)
"go" = (/turf/simulated/floor/plating,/area/solship/maint)
"gq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
-"gw" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/effect/floor_decal/corner/paleblue{dir = 1},/obj/effect/submap_landmark/spawnpoint/solship,/turf/simulated/floor/tiled/white,/area/solship/cryo)
-"gx" = (/turf/simulated/wall/r_wall,/area/solship/ofd)
+"gw" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/effect/submap_landmark/spawnpoint/solship,/obj/effect/floor_decal/corner/red{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/cryo)
"gz" = (/obj/effect/floor_decal/spline/fancy/wood/corner,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/lino,/area/solship/canteen)
"gB" = (/obj/structure/table/standard,/obj/machinery/recharger,/turf/simulated/floor/wood/walnut,/area/solship/canteen)
"gC" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/catwalk,/obj/machinery/button/mass_driver{pixel_y = 9; pixel_x = 25; name = "Fire Right"; desc = "A remote control switch for something. Also called the fun button."; id_tag = "solshiptorpedo1"},/obj/machinery/button/mass_driver{pixel_y = -2; pixel_x = 25; name = "Fire Left"; desc = "A remote control switch for something. Has one confirmed war crime."; id_tag = "solshiptorpedo2"},/turf/simulated/floor/plating,/area/solship/rockets)
@@ -180,18 +173,19 @@
"gH" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4; level = 2},/obj/machinery/alarm{dir = 4; pixel_x = -24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"gM" = (/obj/effect/floor_decal/borderfloor/corner,/obj/effect/floor_decal/corner/black/bordercorner,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"gN" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/obj/effect/floor_decal/spline/fancy/wood/corner{dir = 8},/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
-"gP" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/decal/cleanable/dirt,/obj/machinery/light_switch{dir = 8; pixel_x = 24},/obj/machinery/conveyor_switch/ammobelt{id = "solconv2"; name = "Second Conveyor switch"; pixel_x = 8; pixel_y = 10},/obj/machinery/conveyor_switch/ammobelt{id = "solconv1"; name = "First Conveyor switch"; pixel_x = -8; pixel_y = 10},/turf/simulated/floor/plating,/area/solship/rockets)
+"gP" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/decal/cleanable/dirt,/obj/machinery/light_switch{dir = 8; pixel_x = 24},/obj/machinery/conveyor_switch/ammobelt{id = "solconv2"; name = "Second Conveyor switch"; pixel_x = 8; pixel_y = 10},/obj/machinery/conveyor_switch/ammobelt{id = "solconv1"; name = "First Conveyor switch"; pixel_x = -8; pixel_y = 10},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/solship/rockets)
"gR" = (/obj/machinery/door/blast/regular{id_tag = "solshipmissleplatform"},/turf/simulated/floor/plating,/area/solship/rockets)
"gS" = (/obj/structure/flora/pottedplant/large,/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/black/border{dir = 6},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"gT" = (/obj/structure/catwalk,/obj/machinery/power/apc{dir = 1; pixel_y = 19},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/solship/rockets)
-"gW" = (/obj/effect/paint/black,/turf/simulated/wall/r_wall,/area/space)
+"gW" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/space)
"gX" = (/obj/item/storage/bible{pixel_y = 2; pixel_x = -6},/obj/item/flame/candle{pixel_y = 8; pixel_x = 6},/obj/machinery/light/small{dir = 8},/obj/machinery/button/blast_door{pixel_y = 2; pixel_x = -26; name = "Protective Shutters"; id_tag = "solshipmissleplatform"},/obj/item/device/binoculars{pixel_y = -7; pixel_x = 6},/obj/structure/table/steel,/turf/simulated/floor/plating,/area/solship/rockets)
"gZ" = (/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
-"hc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/floor_decal/corner/paleblue/half{dir = 8; icon_state = "bordercolorhalf"},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"hc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/floor_decal/corner/red/half{dir = 8},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"hf" = (/obj/effect/floor_decal/techfloor,/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/item/gun/projectile/automatic/l6_saw,/obj/structure/table/rack/dark,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
"hg" = (/obj/machinery/door/firedoor,/obj/effect/wallframe_spawn/reinforced/no_grille,/turf/simulated/floor/plating,/area/solship/medical)
"hi" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/iv_drip,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/white,/area/exploration_shuttle/texas/med)
"hk" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"hn" = (/obj/structure/sign/lord{pixel_y = -32},/turf/space,/area/space)
"ho" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 9},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/maint)
"hp" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"hr" = (/obj/effect/floor_decal/corner/brown{dir = 6},/obj/machinery/light_switch{dir = 8; pixel_x = 24},/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
@@ -205,14 +199,13 @@
"hC" = (/obj/structure/closet/firecloset,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
"hD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/maint)
"hE" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/centcom{name = "Air Atmos"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/can)
-"hI" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"hJ" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 9},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"hK" = (/obj/structure/closet/emcloset,/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
+"hI" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"hJ" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 9},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"hK" = (/obj/effect/floor_decal/borderfloor{dir = 10},/obj/effect/floor_decal/corner/black/border{dir = 10},/obj/effect/floor_decal/borderfloor/corner2{dir = 8},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
"hL" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/pipedispenser,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
-"hM" = (/turf/simulated/wall/r_wall,/area/solship/canteen)
"hN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/wood/walnut,/area/solship/crew)
"hO" = (/obj/machinery/vending/tool{dir = 4},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
-"hP" = (/obj/structure/closet/hydrant,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
+"hP" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/borderfloor{dir = 6},/obj/effect/floor_decal/corner/black/border{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
"hQ" = (/obj/structure/fuel_port,/obj/effect/paint/black,/turf/simulated/wall/titanium,/area/exploration_shuttle/texas/airlock)
"hS" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/alarm{dir = 4; pixel_x = -24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"hW" = (/obj/structure/table/standard,/turf/simulated/floor/wood/walnut,/area/solship/canteen)
@@ -221,41 +214,39 @@
"ie" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"if" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/solship/reactorroom)
"ij" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
-"im" = (/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/civilian{name = "Crew Bunks"},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
-"ip" = (/turf/simulated/wall/r_wall,/area/solship/rockets)
+"im" = (/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/civilian{name = "Crew Bunks"; id_tag = "patrol_lead"},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"it" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 9},/obj/machinery/light,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"iw" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4; level = 2},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"ix" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/effect/floor_decal/borderfloor/corner2{dir = 10},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 10},/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"iA" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/closet/crate/trashcart,/obj/structure/sign/warning/nosmoking_burned{pixel_x = 26},/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
-"iD" = (/obj/structure/window/reinforced,/obj/effect/decal/cleanable/dirt,/obj/effect/floor_decal/industrial/warning/dust{dir = 8},/turf/simulated/floor/plating,/area/solship/rockets)
+"iD" = (/obj/structure/window/reinforced,/obj/effect/decal/cleanable/dirt,/obj/effect/floor_decal/industrial/warning/dust{dir = 8},/obj/random/lootable_mgsbox,/turf/simulated/floor/plating,/area/solship/rockets)
"iE" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/window/reinforced,/obj/structure/catwalk,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/solship/rockets)
"iI" = (/obj/effect/floor_decal/spline/fancy/wood/corner{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/lino,/area/solship/canteen)
-"iL" = (/turf/simulated/wall/r_wall,/area/solship/cryo)
"iQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"iS" = (/obj/structure/table/marble,/obj/machinery/reagent_temperature/cooler,/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/alarm{dir = 4; pixel_x = -24},/turf/simulated/floor/tiled/white,/area/solship/canteen)
"iT" = (/obj/structure/bed/chair/padded/brown,/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
"iV" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
"iW" = (/obj/machinery/door/airlock/hatch{name = "Maintenance Access"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/maint)
-"jf" = (/obj/structure/table/standard,/obj/item/tableflag,/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
+"jf" = (/obj/structure/table/standard,/obj/item/tableflag/antar,/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
"jg" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/centcom{id_tag = "mercship_cell2"; name = "Cell Two"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/jail)
-"jo" = (/obj/effect/floor_decal/techfloor/orange,/obj/structure/sign/warning{pixel_x = 32},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
+"jo" = (/obj/structure/sign/warning{pixel_x = 32},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
"jp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/effect/floor_decal/borderfloor{dir = 10},/obj/effect/floor_decal/corner/black/border{dir = 10},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"jq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/centcom{name = "Medical Wing"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/exploration_shuttle/texas/med)
"jr" = (/obj/structure/bed/chair/padded/brown{dir = 8},/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
"jt" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/civilian{id_tag = "mercshower"; name = "Shower"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/freezer,/area/solship/crew)
-"jv" = (/obj/structure/table/steel_reinforced,/obj/item/paper/solinf,/obj/item/device/binoculars{pixel_y = -7; pixel_x = 6},/obj/effect/floor_decal/techfloor,/obj/machinery/button/blast_door{id_tag = "bhunter_external"; name = "Protective Shutters Control"; req_access = null},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
+"jv" = (/obj/structure/table/steel_reinforced,/obj/item/device/binoculars{pixel_y = -7; pixel_x = 6},/obj/effect/floor_decal/techfloor,/obj/machinery/button/blast_door{id_tag = "bhunter_external"; name = "Protective Shutters Control"; req_access = null},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"jw" = (/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/effect/floor_decal/techfloor/orange{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
"jz" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/lino,/area/solship/canteen)
-"jC" = (/obj/structure/bed/chair/office/comfy/brown{dir = 1},/obj/machinery/button/windowtint{dir = 1; id = "merccap_windows"; pixel_x = 6; pixel_y = -24},/obj/machinery/button/blast_door{dir = 1; id_tag = "mercship_captain_observation"; name = "Window Blast Doors Control"; pixel_x = -8; pixel_y = -24; req_access = list("MERC_CAPTAIN_ACCESS")},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
-"jE" = (/obj/structure/table/standard,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/item/tableflag,/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
+"jC" = (/obj/structure/bed/chair/office/comfy/brown{dir = 1},/obj/machinery/button/windowtint{dir = 1; id = "patrol_cabinet_windows"; pixel_x = 6; pixel_y = -24},/obj/machinery/button/blast_door{dir = 1; id_tag = "mercship_captain_observation"; name = "Window Blast Doors Control"; pixel_x = -8; pixel_y = -24},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
+"jE" = (/obj/structure/table/standard,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
"jG" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/canteen)
"jH" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"jM" = (/obj/effect/wallframe_spawn/reinforced/titanium,/obj/machinery/door/blast/regular/open{density = 0; id_tag = "bhunter_external"},/obj/effect/paint/black,/turf/simulated/floor,/area/exploration_shuttle/texas/pass)
-"jN" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 9},/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 10},/obj/machinery/firealarm{pixel_y = 24},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 5},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"jM" = (/obj/effect/wallframe_spawn/reinforced,/obj/machinery/door/blast/regular/open{density = 0; id_tag = "bhunter_external"},/turf/simulated/floor,/area/exploration_shuttle/texas/pass)
+"jN" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 9},/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 10},/obj/machinery/firealarm{pixel_y = 24},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 5},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"jP" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/centcom{id_tag = "mercship_cell1"; name = "Cell One"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/jail)
"jQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"jR" = (/obj/machinery/shield_diffuser,/turf/simulated/floor/plating,/area/solship/ofd)
-"ka" = (/obj/machinery/light_switch{dir = 1; pixel_y = -28},/turf/simulated/wall,/area/solship/cryo)
+"ka" = (/obj/machinery/light_switch{dir = 1; pixel_y = -28},/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/cryo)
"kc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 9},/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/black/bordercorner{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"kd" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"ke" = (/obj/machinery/door/airlock/centcom{name = "Gunship Leader"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/monotile,/area/solship/capquarters)
@@ -272,43 +263,43 @@
"kC" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 6},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"kD" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/door/airlock/hatch{name = "Missile Platform"; req_access = newlist()},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/solship/rockets)
"kI" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"kJ" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/door/airlock/external/glass/bolted/cycling{frequency = 1911; id_tag = "mercship_airlock_inner"; name = "Fore Dock Airlock"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/fronthall)
+"kJ" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 5},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 6},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"kK" = (/obj/machinery/light/small,/turf/simulated/floor/plating,/area/solship/maint)
-"kL" = (/obj/structure/railing/mapped{dir = 8},/obj/structure/railing/mapped,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/plating,/area/solship/bridge)
+"kL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/sign/double/lordflag/left{pixel_y = 32},/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
"kM" = (/obj/effect/floor_decal/borderfloor{dir = 10},/obj/effect/floor_decal/corner/black/border{dir = 10},/obj/effect/floor_decal/borderfloor/corner2{dir = 9},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 9},/obj/structure/closet/crate/trashcart,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"kS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/techfloor/orange/corner,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"kV" = (/obj/machinery/door/blast/regular{dir = 2; id_tag = "solshipmissleplatform"},/turf/simulated/floor/plating,/area/solship/rockets)
"kW" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/conveyor/ammobelt{dir = 8; id = "solconv1"},/turf/simulated/floor/plating,/area/solship/rockets)
"kZ" = (/obj/machinery/atmospherics/binary/pump/on{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
-"la" = (/obj/machinery/light/small{dir = 1},/obj/structure/bed/padded,/obj/item/bedsheet/hop,/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
+"la" = (/obj/structure/bed/padded,/obj/item/bedsheet/hos,/obj/structure/sign/booker{pixel_y = 32},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"ld" = (/obj/machinery/body_scanconsole{dir = 4},/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/bordercorner{dir = 4},/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor/tiled/white,/area/solship/medical)
"li" = (/obj/machinery/cryopod{dir = 1},/obj/machinery/light,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/cryo)
-"lj" = (/obj/machinery/computer/cryopod{pixel_x = -32},/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/floor_decal/corner/paleblue{dir = 4},/obj/effect/submap_landmark/spawnpoint/solship,/turf/simulated/floor/tiled/white,/area/solship/cryo)
+"lj" = (/obj/machinery/computer/cryopod{pixel_x = -32},/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/submap_landmark/spawnpoint/solship,/turf/simulated/floor/tiled/white,/area/solship/cryo)
"lm" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/maintenance{name = "Munitious"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/maint)
"ln" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/turf/simulated/floor/lino,/area/solship/canteen)
"lo" = (/obj/machinery/reagentgrinder,/obj/item/stack/material/phoron/ten,/obj/structure/railing/mapped{dir = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
-"lp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/paleblue/half{dir = 8; icon_state = "bordercolorhalf"},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"lp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/red/half{dir = 8},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"lq" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"lr" = (/obj/effect/floor_decal/industrial/warning{dir = 1; icon_state = "warning"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/effect/submap_landmark/spawnpoint/solship/captain,/turf/simulated/floor/tiled/white,/area/solship/cryo)
-"lt" = (/turf/simulated/wall,/area/solship/reactorroom)
+"lr" = (/obj/effect/floor_decal/industrial/warning{dir = 1; icon_state = "warning"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/submap_landmark/spawnpoint/solship/captain,/obj/effect/floor_decal/corner/red{dir = 10},/turf/simulated/floor/tiled/white,/area/solship/cryo)
+"lt" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/reactorroom)
"lv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/techfloor{dir = 8},/turf/simulated/floor/tiled/techfloor,/area/solship/maint)
-"lx" = (/obj/machinery/light/small{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood/walnut,/area/solship/crew)
+"lx" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/light{dir = 1},/turf/simulated/floor/wood/walnut,/area/solship/crew)
"ly" = (/obj/machinery/cryopod{dir = 2},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/cryo)
-"lz" = (/obj/structure/table/woodentable/walnut,/obj/item/device/flashlight/lamp,/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
+"lz" = (/obj/structure/table/woodentable/walnut,/obj/item/storage/slide_projector,/obj/item/device/flashlight/lamp,/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"lB" = (/obj/structure/cable,/obj/machinery/light/small,/obj/machinery/power/port_gen/pacman/super/potato,/turf/simulated/floor/plating,/area/solship/reactorroom)
"lC" = (/obj/structure/ship_munition/disperser_charge/explosive,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
-"lD" = (/obj/machinery/door/airlock/external/bolted_open{frequency = 1911; id_tag = "bhunter_shuttle_inner"; name = "Dropship Airlock"},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
+"lD" = (/obj/machinery/door/airlock/external/bolted_open{frequency = 1911; id_tag = "bhunter_shuttle_inner"; name = "Dropship Airlock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
"lF" = (/obj/effect/wallframe_spawn/reinforced,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/blast/shutters/open{id_tag = "mercship_cell2_bd"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/solship/jail)
-"lG" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 6},/obj/structure/table/woodentable/walnut,/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
-"lJ" = (/turf/simulated/wall,/area/solship/equiproom)
+"lG" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/cryo)
+"lJ" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/equiproom)
"lK" = (/obj/structure/hygiene/shower{dir = 8; pixel_x = -5},/obj/structure/curtain/open/shower,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light/small,/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/tiled/freezer,/area/solship/crew)
"lN" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/effect/floor_decal/corner/brown{dir = 6},/obj/machinery/firealarm{dir = 1; pixel_y = -20},/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
"lQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/effect/floor_decal/techfloor{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/maint)
"lR" = (/obj/structure/flora/pottedplant/minitree,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"lS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/freezer,/area/solship/freezer)
-"lX" = (/turf/simulated/wall,/area/solship/cryo)
-"ma" = (/obj/structure/railing/mapped{dir = 8},/obj/structure/railing/mapped{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/solship/bridge)
-"me" = (/obj/effect/paint/black,/obj/structure/sign/solgov,/turf/simulated/wall/r_titanium,/area/exploration_shuttle/texas/airlock)
+"lX" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/fronthall)
+"ma" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/structure/table/steel_reinforced,/obj/machinery/photocopier/faxmachine,/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
+"me" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/medical)
"mk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/effect/floor_decal/techfloor{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/maint)
"mm" = (/obj/machinery/chem_master,/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
"mo" = (/obj/structure/catwalk,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/railing/mapped,/turf/simulated/floor/plating,/area/solship/maint)
@@ -326,39 +317,39 @@
"mV" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/solship/canteen)
"mX" = (/obj/effect/wallframe_spawn/reinforced/no_grille,/obj/machinery/door/blast/regular/open{id_tag = "mercship_bridge"; name = "Bridge Lockdown"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/solship/bridge)
"mY" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/white,/area/solship/canteen)
-"mZ" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor/lino,/area/solship/capquarters)
+"mZ" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/structure/closet/cabinet,/obj/item/clothing/under/pj/red,/obj/item/clothing/shoes/sneakers,/turf/simulated/floor/lino,/area/solship/capquarters)
"nb" = (/obj/effect/floor_decal/techfloor{dir = 9},/obj/structure/closet/secure_closet/guncabinet{req_access = list(); name = "Shotgun"},/obj/item/gun/projectile/shotgun/pump/combat,/obj/item/gun/projectile/shotgun/pump/combat,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
-"nc" = (/obj/effect/floor_decal/techfloor{dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
+"nc" = (/obj/effect/floor_decal/techfloor{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
"nd" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/tiled/white,/area/solship/canteen)
"ne" = (/obj/effect/floor_decal/spline/fancy/wood,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/lino,/area/solship/canteen)
"ni" = (/obj/effect/floor_decal/spline/fancy/wood,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/lino,/area/solship/canteen)
-"nj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/corner/paleblue{dir = 8},/obj/effect/floor_decal/corner/paleblue{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/cryo)
+"nj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/corner/red{dir = 9},/turf/simulated/floor/tiled/white,/area/solship/cryo)
"np" = (/obj/effect/paint/black,/turf/simulated/wall/titanium,/area/exploration_shuttle/texas/med)
"nq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/white,/area/exploration_shuttle/texas/med)
"nt" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"nx" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/external/bolted_open{frequency = 1911; id_tag = "bhunter_shuttle_outer"; name = "Dropship Airlock"},/obj/machinery/access_button/airlock_exterior{frequency = 1911; master_tag = "bhunter_shuttle"; pixel_x = 10; pixel_y = 24; id_tag = "mercship_airlock_outer"},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
+"nx" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/external/bolted_open{frequency = 1911; id_tag = "lord_dock_outer"; name = "Fore Dock Airlock"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/fronthall)
"ny" = (/obj/machinery/door/airlock/hatch{name = "Maintenance Access"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/maint)
"nA" = (/obj/machinery/atmospherics/pipe/manifold/hidden,/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/white,/area/solship/medical)
"nI" = (/obj/structure/closet/secure_closet/brig{req_access = list("MERC_MAIN_ACCESS")},/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 1; pixel_y = -20},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"nO" = (/obj/structure/table/woodentable/walnut,/obj/item/modular_computer/laptop/preset/custom_loadout/advanced{dir = 4},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"nP" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
"nR" = (/obj/machinery/door/airlock/civilian{name = "Kitchen"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white/monotile,/area/solship/canteen)
-"nS" = (/obj/structure/table/standard,/obj/item/tableflag,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"nS" = (/obj/structure/table/standard,/obj/item/tableflag/antar,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"nU" = (/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"nV" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/white,/area/solship/canteen)
"nW" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light{dir = 1},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/power/apc{dir = 1; pixel_y = 19},/turf/simulated/floor/tiled/freezer,/area/solship/freezer)
"nZ" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/turf/simulated/floor/lino,/area/solship/canteen)
"oc" = (/obj/effect/floor_decal/techfloor,/turf/simulated/floor/tiled/techfloor,/area/solship/maint)
-"oe" = (/obj/structure/mattress/dirty,/obj/effect/floor_decal/techfloor{dir = 10; icon_state = "techfloor_edges"},/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/jail)
+"oe" = (/obj/structure/mattress/dirty,/obj/effect/floor_decal/techfloor{dir = 10; icon_state = "techfloor_edges"},/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/obj/item/toy/plushie/kitten{pixel_y = 6; pixel_x = 7; name = "Biggus Dickus"; desc = "A plushie of a cute kitten! He looks like he took part in war crimes."},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"of" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"oh" = (/turf/simulated/floor/wood/walnut,/area/solship/canteen)
-"ol" = (/turf/simulated/wall,/area/solship/medical)
+"ol" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/medical)
"on" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/lino,/area/solship/canteen)
"oq" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/corner_techfloor_grid{dir = 1},/obj/effect/floor_decal/techfloor/corner{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"oz" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/button/blast_door{dir = 1; id_tag = "merc_eng_storage"; name = "Storage Shutters"; pixel_x = 26; pixel_y = -24; req_access = list("SOL_ENGINEERING_ACCESS")},/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
"oC" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/effect/decal/cleanable/flour,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/tiled/white,/area/solship/canteen)
"oD" = (/obj/effect/paint/black,/turf/simulated/wall/r_titanium,/area/exploration_shuttle/texas/med)
-"oF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/structure/catwalk,/obj/machinery/hologram/holopad/longrange,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/airlock)
+"oF" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/structure/catwalk,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/airlock)
"oN" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled/white,/area/solship/canteen)
"oO" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/wood/walnut,/area/solship/canteen)
"oT" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 8},/obj/machinery/fabricator/hacked,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
@@ -366,7 +357,6 @@
"pc" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/lino,/area/solship/canteen)
"pe" = (/obj/structure/table/standard,/obj/machinery/recharger,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"pi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"pj" = (/obj/effect/paint/black,/turf/simulated/wall/r_wall,/area/solship/fronthall)
"pn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/centcom{id_tag = null; name = "Brig Section"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/jail)
"po" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/civilian{name = "Bathroom"},/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark/monotile,/area/solship/crew)
"pq" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/bed/chair/shuttle/blue,/obj/machinery/recharger/wallcharger{pixel_y = 24},/obj/effect/floor_decal/techfloor,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
@@ -381,30 +371,27 @@
"pS" = (/obj/effect/floor_decal/techfloor{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{dir = 4; pixel_x = -24},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"qa" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/machinery/computer/ship/sensors{dir = 1},/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"qb" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
-"qc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/shuttle_landmark/texas,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
-"qg" = (/obj/structure/bed/chair/shuttle/blue{dir = 1},/obj/effect/floor_decal/techfloor{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
+"qc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/shuttle_landmark/solship/texas,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
+"qg" = (/obj/structure/bed/chair/shuttle/blue{dir = 1},/obj/effect/floor_decal/techfloor{dir = 1},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"qp" = (/obj/item/stack/material/rods,/turf/simulated/floor/plating,/area/solship/maint)
"qs" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/medical)
"qv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals4,/obj/effect/floor_decal/steeldecal/steel_decals4{dir = 10},/turf/simulated/floor/tiled/techfloor,/area/solship/armory)
"qy" = (/obj/structure/girder,/obj/item/stack/material/steel,/turf/simulated/floor/plating,/area/solship/maint)
"qA" = (/obj/machinery/door/airlock/centcom{name = "Bridge"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/blast/regular/open{dir = 4; id_tag = "mercship_bridge"; name = "Bridge Lockdown"},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/bridge)
-"qB" = (/obj/effect/floor_decal/techfloor/orange,/obj/structure/ship_munition/disperser_charge/explosive,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
-"qP" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"qQ" = (/obj/machinery/atmospherics/pipe/manifold/visible/red{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"qW" = (/obj/effect/floor_decal/borderfloor{dir = 9},/obj/effect/floor_decal/corner/black/border{dir = 9},/obj/effect/floor_decal/borderfloor/corner2{dir = 10},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 10},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"qY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/light/small{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood/walnut,/area/solship/crew)
-"qZ" = (/obj/effect/floor_decal/techfloor{dir = 5},/obj/structure/bed,/obj/machinery/flasher{dir = 8; id_tag = "mercship_cell1_flash"; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
-"ra" = (/obj/machinery/constructable_frame/computerframe{dir = 4},/obj/effect/floor_decal/techfloor{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
+"qY" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood/walnut,/area/solship/crew)
+"qZ" = (/obj/effect/floor_decal/techfloor{dir = 5},/obj/structure/bed,/obj/machinery/flasher{dir = 8; id_tag = "mercship_cell1_flash"; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
+"ra" = (/obj/effect/floor_decal/techfloor{dir = 4},/obj/machinery/computer/ship/helm{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"rc" = (/obj/effect/floor_decal/techfloor{dir = 8},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
"rd" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/empty,/obj/effect/floor_decal/industrial/outline/red,/obj/machinery/light{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"ri" = (/obj/machinery/hologram/holopad/longrange,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/button/blast_door{dir = 4; id_tag = "mercship_bridge"; name = "Bridge Lockdown Control"; pixel_x = -24; pixel_y = -6},/obj/machinery/button/blast_door{dir = 4; id_tag = "mercship_bridge_observation"; name = "Observation Blast Doors Control"; pixel_x = -24; pixel_y = 6},/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
"rr" = (/obj/effect/paint/black,/turf/simulated/wall/r_titanium,/area/exploration_shuttle/texas/airlock)
-"rs" = (/obj/effect/floor_decal/techfloor{dir = 6},/obj/machinery/newscaster{pixel_x = 26},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/table/standard,/obj/item/paper,/obj/effect/decal/cleanable/dirt,/obj/item/tableflag,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
+"rs" = (/obj/effect/floor_decal/techfloor{dir = 6},/obj/machinery/newscaster{pixel_x = 26},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/table/standard,/obj/item/paper,/obj/effect/decal/cleanable/dirt,/obj/item/tableflag/antar,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"rz" = (/obj/machinery/door/blast/regular{dir = 4; id_tag = "mercship_bridge_observation"; name = "Observation Blast Doors"},/obj/effect/floor_decal/industrial/hatch/red,/turf/simulated/floor/reinforced/airless,/area/solship/bridge)
"rD" = (/obj/effect/paint/black,/turf/simulated/wall/titanium,/area/exploration_shuttle/texas/pass)
-"rG" = (/turf/simulated/wall,/area/solship/fronthall)
"rI" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"rN" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/floodlight,/obj/effect/decal/cleanable/dirt,/obj/structure/sign/warning/hot_exhaust{dir = 8; pixel_x = 32},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
+"rN" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/floodlight,/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/tiled/dark/monotile,/area/solship/maint)
"rO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/vault{name = "Secure Armory"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
"rP" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/tiled/freezer,/area/solship/crew)
"rQ" = (/obj/machinery/door/blast/shutters{dir = 2; id_tag = "merc_eng_storage"; name = "Storage"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/effect/floor_decal/techfloor/corner{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
@@ -420,102 +407,104 @@
"sv" = (/obj/structure/closet/secure_closet/freezer/meat,/turf/simulated/floor/tiled/freezer,/area/solship/freezer)
"sy" = (/obj/structure/bed/chair/padded/brown{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
"sE" = (/obj/effect/floor_decal/techfloor/orange{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
-"sK" = (/turf/simulated/wall,/area/solship/canteen)
+"sK" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"sN" = (/obj/structure/table/rack,/obj/item/storage/belt/holster/security/tactical,/obj/item/storage/belt/holster/security/tactical,/obj/item/storage/belt/holster/security/tactical,/turf/simulated/floor/tiled/techfloor,/area/solship/equiproom)
-"sO" = (/obj/effect/paint/black,/turf/simulated/wall/r_titanium,/area/exploration_shuttle/texas/jail)
-"sP" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/effect/floor_decal/corner/paleblue{dir = 4},/turf/simulated/floor/tiled/white,/area/solship/cryo)
+"sP" = (/obj/effect/floor_decal/industrial/warning/corner{dir = 1},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/effect/floor_decal/corner/red/three_quarters{dir = 4},/turf/simulated/floor/tiled/white,/area/solship/cryo)
"sR" = (/obj/structure/railing/mapped{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/solship/armory)
"sW" = (/turf/space,/area/space)
-"tl" = (/turf/simulated/wall/r_wall,/area/solship/jail)
+"tl" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/jail)
"tv" = (/obj/structure/bed/chair/padded/brown{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
"tx" = (/obj/machinery/cryopod{dir = 2},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/cryo)
"tH" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor/corner{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
-"tO" = (/obj/effect/floor_decal/corner/paleblue{dir = 8},/obj/machinery/light_switch{dir = 8; pixel_x = 24},/turf/simulated/floor/tiled/white,/area/solship/cryo)
-"tR" = (/obj/machinery/mech_recharger,/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/effect/floor_decal/techfloor{dir = 5},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
+"tO" = (/obj/machinery/light_switch{dir = 8; pixel_x = 24},/obj/effect/floor_decal/corner/red{dir = 8},/turf/simulated/floor/tiled/white,/area/solship/cryo)
+"tR" = (/obj/machinery/mech_recharger,/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/effect/floor_decal/techfloor{dir = 5},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"tS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"tW" = (/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = -15},/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = 10},/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = 2},/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = -6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/rockets/stor)
"tY" = (/obj/structure/missile{dir = 1; pixel_y = -8; pixel_x = -15},/obj/structure/missile{dir = 1; pixel_y = -8; pixel_x = 10},/obj/structure/missile{dir = 1; pixel_y = -8; pixel_x = 2},/obj/structure/missile{dir = 1; pixel_y = -8; pixel_x = -6},/obj/effect/decal/cleanable/liquid_fuel,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/rockets/stor)
-"ue" = (/turf/simulated/wall/r_wall,/area/solship/capquarters)
"um" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_alc/full{pixel_y = 8},/turf/simulated/floor/lino,/area/solship/canteen)
"uo" = (/obj/effect/floor_decal/techfloor,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light{dir = 1},/obj/item/clothing/head/helmet,/obj/item/clothing/head/helmet,/obj/item/clothing/head/helmet,/obj/item/clothing/head/helmet,/obj/structure/table/rack,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
"up" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/solship/securearmory)
"uq" = (/obj/structure/table/woodentable/walnut,/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
+"ur" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"ux" = (/obj/machinery/button/alternate/door/bolts{dir = 1; id_tag = "mercship_cell2"; name = "Cell Two Lock"; pixel_x = -6; pixel_y = -24; req_access = list("MERC_MAIN_ACCESS")},/obj/machinery/button/blast_door{dir = 1; id_tag = "mercship_cell2_bd"; name = "Cell Two Shutters"; pixel_x = 6; pixel_y = -24; req_access = list("MERC_MAIN_ACCESS")},/obj/machinery/button/flasher{id_tag = "mercship_cell2_flash"; pixel_y = -34; req_access = list("MERC_MAIN_ACCESS")},/obj/structure/bed/chair/padded/red{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"uB" = (/obj/effect/floor_decal/borderfloor/corner{dir = 4},/obj/effect/floor_decal/corner/black/bordercorner{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"uI" = (/obj/effect/wallframe_spawn/reinforced,/turf/simulated/floor/plating,/area/solship/ofd)
"uS" = (/obj/effect/floor_decal/techfloor{dir = 5},/obj/machinery/computer/ship/missiles{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/bridge)
"uW" = (/obj/machinery/atmospherics/binary/pump{dir = 4},/obj/effect/floor_decal/techfloor{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
-"uY" = (/obj/structure/bed,/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/item/bedsheet/blue,/turf/simulated/floor/lino,/area/solship/crew)
+"uY" = (/obj/structure/bed,/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/item/bedsheet/hos,/turf/simulated/floor/lino,/area/solship/crew)
"vm" = (/obj/effect/floor_decal/spline/fancy/wood,/obj/effect/floor_decal/corner/brown{dir = 1},/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
"vn" = (/obj/effect/floor_decal/techfloor{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"vp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"vF" = (/obj/machinery/power/shield_generator,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/reactorroom)
-"vM" = (/turf/simulated/wall/r_wall,/area/solship/armory)
-"vN" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/structure/table/rack/dark,/obj/item/plastique,/obj/item/plastique,/obj/item/plastique,/obj/item/plastique,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
+"vM" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/armory)
+"vN" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/structure/table/rack/dark,/obj/item/plastique,/obj/item/plastique,/obj/item/plastique,/obj/item/plastique,/obj/item/gun/projectile/rocket/oneuse,/obj/item/gun/projectile/rocket/oneuse,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
"vT" = (/obj/effect/floor_decal/techfloor,/obj/structure/table/rack/dark,/obj/item/gun/energy/xray,/obj/item/gun/energy/xray,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
"vU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/tiled/freezer,/area/solship/crew)
-"vW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/alarm{pixel_y = 24},/obj/effect/floor_decal/techfloor{dir = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/jail)
+"vW" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/alarm{pixel_y = 24},/obj/effect/floor_decal/techfloor{dir = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
"we" = (/obj/machinery/firealarm{dir = 1; pixel_y = -20},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{pixel_y = 24},/turf/simulated/floor/wood/walnut,/area/solship/crew)
-"wf" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/curtain/open/bed,/turf/simulated/floor/tiled/dark/monotile,/area/solship/crew)
+"wf" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/curtain/open/bed,/turf/simulated/floor/wood/walnut,/area/solship/crew)
"wk" = (/obj/machinery/button/blast_door{id_tag = "merc_eng_storage"; name = "Storage Shutters"; pixel_x = 26; pixel_y = 24; req_access = list("SOL_ENGINEERING")},/obj/effect/floor_decal/techfloor{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"wl" = (/obj/item/trash/salo,/turf/simulated/floor/plating,/area/solship/rockets)
"wr" = (/obj/effect/floor_decal/techfloor{dir = 4},/obj/machinery/power/apc{dir = 4; pixel_y = 3; pixel_x = 27},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
"ww" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/solship/armory)
-"wx" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/paleblue/half{dir = 4; icon_state = "bordercolorhalf"},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"wx" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/red/half{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"wy" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/obj/effect/paint/black,/turf/simulated/wall/r_titanium,/area/exploration_shuttle/texas/pass)
"wB" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"wF" = (/obj/machinery/cryopod{dir = 2},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/cryo)
"wL" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/empty,/obj/effect/floor_decal/industrial/outline/red,/obj/structure/railing/mapped{dir = 8},/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
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"yG" = (/obj/effect/floor_decal/industrial/hatch/red,/obj/machinery/door/blast/regular{dir = 4; id_tag = "mercship_bridge_observation"; name = "Observation Blast Doors"},/turf/simulated/floor/reinforced/airless,/area/solship/bridge)
"yH" = (/obj/structure/table/standard,/obj/machinery/chemical_dispenser/bar_coffee/full{pixel_y = 8},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/lino,/area/solship/canteen)
"yT" = (/obj/effect/wallframe_spawn/reinforced/no_grille,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/solship/canteen)
-"yU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/light,/obj/effect/floor_decal/corner/paleblue{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"yU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/light,/obj/effect/floor_decal/corner/red{dir = 4},/obj/random/lootable_mgsbox,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"yY" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"yZ" = (/obj/structure/closet/cabinet,/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/item/clothing/under/pj/red,/obj/item/clothing/shoes/slippers/worn,/turf/simulated/floor/lino,/area/solship/crew)
-"zf" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 9},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/obj/machinery/access_button/airlock_interior{master_tag = "mercship_airlock"; name = "interior access button"; pixel_x = -8; pixel_y = 24; id_tag = "mercship_airlock_inner"},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"zf" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 9},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{dir = 2; frequency = 1911; id_tag = "lord_dock"; name = "Fore Dock Airlock Controller"; pixel_x = -8; pixel_y = 24; req_access = list("SOL_MAIN_ACCESS")},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"zp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 6},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"zr" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/alarm{pixel_y = 24},/obj/machinery/optable,/turf/simulated/floor/tiled/white,/area/exploration_shuttle/texas/med)
-"zs" = (/obj/machinery/door/airlock/external/bolted/cycling{frequency = 1911; id_tag = "mercship_airlock_outer"; name = "Fore Dock Airlock"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/fronthall)
-"zw" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 10},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
-"zA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
+"zs" = (/obj/structure/catwalk,/obj/effect/floor_decal/industrial/warning/full,/obj/machinery/light/small{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/vent/high_volume{dir = 4; id_tag = "lord_dock_pump"},/turf/simulated/floor/plating,/area/solship/fronthall)
+"zw" = (/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
+"zA" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/cyan{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"zC" = (/obj/structure/table/standard,/obj/random/smokes,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/turf/simulated/floor/wood/mahogany,/area/solship/canteen)
"zD" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"zP" = (/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/light/small{dir = 1},/obj/machinery/power/port_gen/pacman/super/potato,/turf/simulated/floor/plating,/area/solship/reactorroom)
"zQ" = (/obj/machinery/sealgen/away{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 8; icon_state = "warning"},/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
-"zR" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/sign/double/solgovflag/right{dir = 1; pixel_x = -13; pixel_y = -27},/obj/structure/sign/double/solgovflag/left{dir = 1; pixel_y = -27; pixel_x = 19},/obj/machinery/conveyor/ammobelt{dir = 8; id = "solconv2"},/turf/simulated/floor/plating,/area/solship/rockets)
+"zR" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/conveyor/ammobelt{dir = 8; id = "solconv2"},/turf/simulated/floor/plating,/area/solship/rockets)
"zT" = (/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"Aj" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/canister/oxygen/prechilled,/obj/effect/floor_decal/industrial/outline/blue,/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
"Ak" = (/obj/machinery/atmospherics/pipe/manifold/visible/cyan,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"Ao" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/table/rack,/obj/item/stack/material/plasteel/fifty,/obj/item/stack/material/ocp/ten,/obj/item/stack/material/ocp/ten,/obj/item/stack/material/glass/phoronrglass/ten,/obj/item/stack/material/glass/phoronrglass/ten,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
+"AC" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/external/bolted_open{frequency = 1911; id_tag = "bhunter_shuttle_outer"; name = "Fore Dock Airlock"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
"AH" = (/obj/structure/table/marble,/obj/machinery/microwave{pixel_y = 4},/obj/effect/floor_decal/corner/green/diagonal,/turf/simulated/floor/tiled/white,/area/solship/canteen)
-"AJ" = (/turf/simulated/wall/r_wall,/area/solship/surgery)
+"AJ" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/surgery)
"AO" = (/obj/effect/floor_decal/corner/brown{dir = 5},/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/structure/table/standard,/obj/machinery/recharger,/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
"AY" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/tiled/dark,/area/solship/ofd)
-"AZ" = (/obj/structure/catwalk,/obj/effect/floor_decal/industrial/warning/full,/obj/machinery/embedded_controller/radio/airlock/airlock_controller{dir = 1; frequency = 1911; id_tag = "mercship_airlock"; name = "Fore Dock Airlock Controller"; pixel_x = 8; pixel_y = -24},/obj/machinery/airlock_sensor{frequency = 1911; id_tag = "mercship_airlock_sensor"; master_tag = "mercship_airlock"; pixel_x = -6; pixel_y = -24},/obj/machinery/light/small{dir = 1},/obj/structure/sign/solgov{pixel_y = 31},/turf/simulated/floor/plating,/area/solship/fronthall)
+"AZ" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/external/bolted_open{frequency = 1911; id_tag = "lord_dock_inner"; name = "Fore Dock Airlock"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/fronthall)
"Ba" = (/obj/effect/floor_decal/techfloor,/obj/structure/table/rack,/obj/item/barrier,/obj/item/barrier,/obj/item/barrier,/obj/item/barrier,/obj/item/barrier,/obj/item/barrier,/obj/item/barrier,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
"Bi" = (/obj/structure/ship_munition/disperser_charge/emp,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
"Bn" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/reagent_dispensers/fueltank,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
@@ -523,22 +512,22 @@
"Bx" = (/obj/structure/catwalk,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/computer/ship/navigation/telescreen{pixel_y = 27},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/solship/rockets)
"BA" = (/turf/simulated/floor/plating,/area/solship/ofd)
"BL" = (/obj/effect/floor_decal/techfloor,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light{dir = 1},/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/material,/obj/structure/table/rack,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
-"BN" = (/turf/simulated/wall/r_wall,/area/solship/equiproom)
+"BN" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/equiproom)
"BO" = (/obj/machinery/atmospherics/portables_connector,/obj/effect/floor_decal/industrial/outline/blue,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"BQ" = (/obj/machinery/door/airlock/hatch{name = "Maintenance Access"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"BS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/centcom{name = "Air Atmos"},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/airlock)
-"Cb" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/firealarm{pixel_y = 24},/obj/effect/floor_decal/corner/paleblue,/obj/structure/closet/secure_closet/guncabinet{req_access = list(); name = "Energy Sidearms"},/obj/item/gun/energy/gun,/obj/item/gun/energy/gun,/obj/item/gun/energy/gun,/obj/item/gun/energy/gun,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"Cb" = (/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/firealarm{pixel_y = 24},/obj/structure/closet/secure_closet/guncabinet{req_access = list(); name = "Energy Sidearms"},/obj/item/gun/energy/gun,/obj/item/gun/energy/gun,/obj/item/gun/energy/gun,/obj/item/gun/energy/gun,/obj/effect/floor_decal/corner/red,/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"Cd" = (/obj/effect/floor_decal/corner_techfloor_grid,/obj/effect/floor_decal/corner_techfloor_grid{dir = 8},/obj/effect/floor_decal/techfloor/corner{dir = 8},/obj/effect/floor_decal/techfloor/corner,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"Cg" = (/obj/structure/table/standard,/obj/machinery/reagent_temperature,/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
-"Cl" = (/obj/effect/paint/black,/turf/simulated/wall/r_wall,/area/solship/capquarters)
+"Cl" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/capquarters)
"Cq" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/floor_decal/industrial/loading{dir = 8},/obj/structure/sign/warning{pixel_y = 32},/turf/simulated/floor/plating,/area/solship/rockets)
-"Cx" = (/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/black/bordercorner{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"Cx" = (/obj/effect/floor_decal/borderfloor/corner{dir = 1},/obj/effect/floor_decal/corner/black/bordercorner{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 6},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"CI" = (/obj/structure/plasticflaps/airtight,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/conveyor/ammobelt{dir = 8; id = "solconv2"},/turf/simulated/floor/plating,/area/solship/rockets)
"CK" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/black/bordercorner{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"CP" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 5},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 6},/obj/effect/decal/cleanable/dirt,/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"CP" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 5},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 6},/obj/effect/decal/cleanable/dirt,/obj/structure/closet/emcloset,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"CT" = (/obj/effect/paint/black,/turf/simulated/wall/titanium,/area/exploration_shuttle/texas/can)
"CX" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/closet/secure_closet/guncabinet{req_access = list(); name = "Sidearms"},/obj/item/gun/projectile/pistol/military,/obj/item/gun/projectile/pistol/military,/obj/item/gun/projectile/pistol/military,/obj/item/gun/projectile/pistol/military,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
-"Db" = (/obj/effect/floor_decal/techfloor{dir = 5},/obj/structure/bed,/obj/machinery/flasher{dir = 8; id_tag = "mercship_cell2_flash"; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
+"Db" = (/obj/effect/floor_decal/techfloor{dir = 5},/obj/structure/bed,/obj/machinery/flasher{dir = 8; id_tag = "mercship_cell2_flash"; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"De" = (/obj/effect/shuttle_landmark/solship/nav_northwest,/turf/space,/area/space)
"Dh" = (/obj/effect/floor_decal/corner/brown/full,/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
"Dl" = (/obj/effect/floor_decal/techfloor{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
@@ -548,36 +537,35 @@
"DE" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/crate,/obj/item/stack/material/glass/fifty,/obj/item/stack/material/glass/fifty,/obj/item/stack/material/glass/reinforced/fifty,/obj/item/stack/material/steel/fifty,/obj/item/stack/material/steel/fifty,/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"DI" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/railing/mapped,/obj/machinery/portable_atmospherics/powered/pump/filled,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"DK" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/blast/regular{dir = 4; id_tag = "mercship_reactor_access"; name = "Reactor Access Blast Door"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/reactorroom)
-"DP" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/power/apc/high{name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/table/rack/dark,/obj/item/rig/military/sol,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
+"DP" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/power/apc/high{name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/obj/structure/table/rack/dark,/obj/item/rig/infantry/equipped,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
"DQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"DS" = (/obj/structure/table/rack,/obj/item/mech_component/manipulators/combat,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/maint)
"DW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 6},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"DZ" = (/obj/machinery/light/small,/turf/simulated/floor/wood/walnut,/area/solship/crew)
+"DZ" = (/obj/machinery/light,/turf/simulated/floor/wood/walnut,/area/solship/crew)
"Eb" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/lino,/area/solship/canteen)
-"Ek" = (/turf/simulated/floor/lino,/area/solship/canteen)
+"Ek" = (/obj/structure/lordbanner,/turf/simulated/floor/lino,/area/solship/canteen)
"Eo" = (/obj/machinery/bodyscanner{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/obj/effect/floor_decal/corner/paleblue/border{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/medical)
"Es" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/curtain/open/bed,/obj/machinery/door/firedoor,/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"Ev" = (/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 5},/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 6},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"Ey" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9},/obj/effect/floor_decal/borderfloorwhite{dir = 1},/turf/simulated/floor/tiled/white,/area/solship/medical)
"EA" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/table/rack/dark,/obj/item/storage/box/fragshells,/obj/item/gun/launcher/grenade,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
-"EB" = (/obj/structure/table/rack,/obj/item/stack/material/aluminium/ten,/obj/item/stack/material/plastic/ten,/obj/item/stack/material/steel/fifty,/obj/item/stack/material/glass/fifty,/obj/effect/floor_decal/techfloor{dir = 1},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
+"EB" = (/obj/structure/table/rack,/obj/item/stack/material/aluminium/ten,/obj/item/stack/material/plastic/ten,/obj/item/stack/material/steel/fifty,/obj/item/stack/material/glass/fifty,/obj/effect/floor_decal/techfloor{dir = 1},/obj/item/lordbanner,/obj/item/lordbanner,/obj/item/lordbanner,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"ED" = (/obj/structure/table/standard,/obj/random/contraband,/obj/random/coin,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4; level = 2},/obj/machinery/alarm{dir = 4; pixel_x = -24},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
-"EF" = (/obj/effect/floor_decal/industrial/hatch/red,/obj/machinery/door/blast/regular{dir = 2; id_tag = "merccanteenbd"; name = "Canteen Observation Blast Doors"},/turf/simulated/floor/reinforced/airless,/area/space)
+"EF" = (/obj/effect/floor_decal/industrial/hatch/red,/obj/machinery/door/blast/regular{dir = 2; id_tag = "merccanteenbd"; name = "Canteen Observation Blast Doors"},/turf/simulated/floor/plating,/area/solship/canteen)
"EI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/lino,/area/solship/canteen)
-"EJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/paleblue/half{dir = 4; icon_state = "bordercolorhalf"},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
-"ES" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 5},/turf/simulated/wall,/area/solship/capquarters)
-"EX" = (/turf/space,/area/solship/ofd)
+"EJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/red/half{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"ES" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/obj/machinery/light_switch{dir = 4; pixel_x = -24; pixel_y = 6},/turf/simulated/floor/wood/walnut,/area/solship/capquarters)
"EZ" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/obj/effect/floor_decal/industrial/outline/red,/obj/structure/railing/mapped,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
"Fe" = (/obj/effect/wallframe_spawn/reinforced,/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/solship/bridge)
"Fg" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/dark,/area/solship/maint)
-"Fj" = (/turf/simulated/wall,/area/solship/surgery)
+"Fj" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/surgery)
"Fo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"Fp" = (/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/black/bordercorner{dir = 8},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/decal/cleanable/dirt,/obj/structure/sign/bluecross_1{pixel_x = -32},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"Fr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"Fu" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/lino,/area/solship/canteen)
-"Fx" = (/obj/effect/floor_decal/techfloor{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
+"Fx" = (/obj/effect/floor_decal/techfloor{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
"FH" = (/obj/effect/wallframe_spawn/reinforced,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/machinery/door/blast/shutters/open{id_tag = "mercship_cell1_bd"},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/solship/jail)
-"FJ" = (/obj/structure/bed,/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/alarm{pixel_y = 24},/obj/item/bedsheet/blue,/turf/simulated/floor/lino,/area/solship/crew)
+"FJ" = (/obj/structure/bed,/obj/effect/floor_decal/spline/fancy/wood{dir = 4},/obj/machinery/alarm{pixel_y = 24},/obj/item/bedsheet/hos,/turf/simulated/floor/lino,/area/solship/crew)
"FM" = (/obj/machinery/power/apc/high{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"FT" = (/obj/structure/bed/chair/office/dark{dir = 4},/turf/simulated/floor/wood/walnut,/area/solship/canteen)
"FX" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
@@ -585,81 +573,77 @@
"Gc" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning/corner{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
"Gl" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/railing/mapped{dir = 8},/obj/structure/ship_munition/disperser_charge/emp,/turf/simulated/floor/plating,/area/solship/ofd)
"Gs" = (/obj/structure/catwalk,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/solship/maint)
-"Gw" = (/obj/effect/paint/black,/turf/simulated/wall/r_wall,/area/solship/ofd)
+"Gw" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/ofd)
"Gx" = (/obj/effect/floor_decal/spline/fancy/wood/corner,/turf/simulated/floor/lino,/area/solship/canteen)
"GB" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light/small,/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
"GC" = (/obj/machinery/computer/ship/helm{dir = 4},/obj/effect/floor_decal/techfloor{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/bridge)
-"GD" = (/turf/simulated/wall/r_wall,/area/solship/bridge)
"GE" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/corner/black/bordercorner2,/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"GF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techmaint,/area/solship/engineering)
"GH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"GU" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/machinery/firealarm{pixel_y = 24},/obj/machinery/vending/dinnerware,/turf/simulated/floor/tiled/white,/area/solship/canteen)
"GY" = (/obj/structure/table/marble,/obj/machinery/door/firedoor,/obj/item/stack/material/plastic/ten{pixel_x = -4; pixel_y = -4},/obj/item/stack/material/aluminium/ten{pixel_y = -4},/obj/item/stack/material/glass/ten{pixel_x = 4; pixel_y = -4},/obj/machinery/fabricator/micro,/turf/simulated/floor/tiled/white/monotile,/area/solship/canteen)
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-"Lv" = (/obj/effect/floor_decal/industrial/warning,/obj/effect/floor_decal/corner/paleblue{dir = 5},/obj/effect/submap_landmark/spawnpoint/solship,/turf/simulated/floor/tiled/white,/area/solship/cryo)
+"Lt" = (/obj/effect/floor_decal/techfloor/orange/corner{dir = 4},/obj/effect/floor_decal/techfloor/orange/corner,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/overmap/visitable/ship/solship,/obj/effect/floor_decal/corner_techfloor_grid{dir = 4},/obj/effect/floor_decal/corner_techfloor_grid,/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
+"Lv" = (/obj/effect/floor_decal/industrial/warning,/obj/effect/submap_landmark/spawnpoint/solship,/obj/effect/floor_decal/corner/red{dir = 5},/turf/simulated/floor/tiled/white,/area/solship/cryo)
"Lw" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/multi_tile/civilian{name = "Equipment Room"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/dark/monotile,/area/solship/equiproom)
"Lz" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/multi_tile/civilian{name = "Canteen"},/obj/effect/floor_decal/spline/fancy/wood/corner{dir = 8},/turf/simulated/floor/tiled/dark/monotile,/area/solship/canteen)
"LK" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/obj/machinery/light,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/airlock)
@@ -667,18 +651,19 @@
"LX" = (/obj/effect/floor_decal/spline/fancy/wood,/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor/lino,/area/solship/canteen)
"LZ" = (/obj/structure/table/steel_reinforced,/obj/item/inflatable_dispenser,/obj/item/inflatable_dispenser,/obj/effect/floor_decal/techfloor{dir = 8},/obj/machinery/light{dir = 8},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"Me" = (/obj/effect/floor_decal/borderfloorwhite/corner{dir = 4},/obj/effect/floor_decal/borderfloorwhite{dir = 8},/obj/effect/floor_decal/corner/paleblue/border{dir = 8},/turf/simulated/floor/tiled/white,/area/solship/medical)
-"Mf" = (/obj/structure/table/reinforced,/obj/structure/railing/mapped{dir = 1},/obj/item/tableflag,/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
-"Mi" = (/turf/simulated/wall/r_wall,/area/solship/rockets/stor)
-"Ml" = (/obj/structure/bed/chair/comfy/black{dir = 8},/obj/effect/floor_decal/corner_techfloor_grid{dir = 4},/obj/effect/floor_decal/techfloor/orange/corner{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
-"Mn" = (/obj/machinery/shipsensors,/turf/simulated/floor/reinforced/airless,/area/exploration_shuttle/texas/jail)
+"Mf" = (/obj/structure/table/reinforced,/obj/structure/railing/mapped{dir = 1},/obj/item/tableflag/antar,/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
+"Mi" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/rockets/stor)
+"Ml" = (/obj/structure/bed/chair/comfy/black{dir = 8},/obj/effect/floor_decal/techfloor/orange/corner{dir = 4},/obj/effect/floor_decal/corner_techfloor_grid{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
+"Mn" = (/obj/machinery/shipsensors,/turf/simulated/floor/reinforced/airless,/area/exploration_shuttle/texas/pass)
"Mo" = (/obj/effect/floor_decal/corner/green/diagonal,/obj/effect/decal/cleanable/flour,/turf/simulated/floor/tiled/white,/area/solship/canteen)
"Mq" = (/obj/structure/table/marble,/obj/machinery/reagentgrinder/juicer{pixel_y = 8},/obj/effect/floor_decal/corner/green/diagonal,/turf/simulated/floor/tiled/white,/area/solship/canteen)
"Mw" = (/obj/machinery/cryopod{dir = 1},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/cryo)
"My" = (/obj/machinery/atmospherics/unary/outlet_injector{use_power = 1},/turf/simulated/floor/reinforced/airless,/area/exploration_shuttle/texas/pass)
"Mz" = (/obj/structure/hygiene/toilet{dir = 8},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/light/small{dir = 1},/obj/machinery/firealarm{dir = 1; pixel_y = -20},/turf/simulated/floor/tiled/freezer,/area/solship/crew)
-"MC" = (/obj/structure/mattress,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4; level = 2},/obj/effect/floor_decal/techfloor{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/jail)
-"MG" = (/turf/simulated/wall,/area/solship/crew)
-"MH" = (/obj/effect/wallframe_spawn/reinforced/titanium,/obj/machinery/door/blast/regular/open{density = 0; dir = 4; id_tag = "bhunter_external"},/obj/effect/paint/black,/turf/simulated/floor,/area/exploration_shuttle/texas/pass)
+"MB" = (/obj/machinery/ion_engine{dir = 8},/obj/effect/paint/merc,/turf/simulated/floor/plating,/area/solship/maint)
+"MC" = (/obj/structure/mattress,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4; level = 2},/obj/effect/floor_decal/techfloor{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/exploration_shuttle/texas/pass)
+"MG" = (/obj/effect/paint/merc,/turf/simulated/wall,/area/solship/crew)
+"MH" = (/obj/effect/wallframe_spawn/reinforced,/obj/machinery/door/blast/regular/open{density = 0; dir = 4; id_tag = "bhunter_external"},/turf/simulated/floor,/area/exploration_shuttle/texas/pass)
"MI" = (/obj/structure/catwalk,/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/solship/rockets)
"ML" = (/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"MP" = (/obj/effect/floor_decal/corner/green/diagonal,/turf/simulated/floor/tiled/white,/area/solship/canteen)
@@ -689,23 +674,23 @@
"MZ" = (/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/effect/floor_decal/borderfloor/corner2{dir = 1},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 1},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"Na" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/solship/armory)
"Nk" = (/obj/structure/closet/secure_closet/freezer/kitchen{req_access = list()},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/freezer,/area/solship/freezer)
-"No" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
-"Nx" = (/obj/structure/lattice,/obj/effect/paint/black,/turf/simulated/wall/r_wall,/area/solship/rockets)
+"No" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/light{dir = 1},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
+"Nx" = (/obj/structure/lattice,/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/rockets)
"Ny" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/catwalk,/obj/machinery/firealarm{dir = 1; pixel_y = -20},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/solship/reactorroom)
"NR" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/lino,/area/solship/canteen)
"Oe" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/civilian{id_tag = "mercstall"; name = "Stall"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/firedoor,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/freezer,/area/solship/crew)
"Ok" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark/monotile,/area/solship/fronthall)
"On" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/alternate/door/bolts{id_tag = "mercstall"; name = "Door Lock"; pixel_x = -6; pixel_y = 24},/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/freezer,/area/solship/crew)
-"Oo" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
+"Oo" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/borderfloor{dir = 4},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"Ot" = (/obj/structure/closet/crate/munitions/payload/diffuser,/obj/effect/floor_decal/techfloor{dir = 6},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/rockets/stor)
"Oy" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/maint)
"Oz" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
-"OF" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/structure/sign/solgov{pixel_y = -31},/turf/simulated/floor/tiled/dark,/area/solship/ofd)
+"OF" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/securearmory)
"OG" = (/obj/machinery/atmospherics/pipe/simple/hidden/cyan{dir = 10},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_y = 23},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/structure/catwalk,/obj/machinery/alarm{dir = 8; pixel_x = 24},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/can)
"OH" = (/obj/effect/floor_decal/techfloor{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/machinery/computer/modular{dir = 4},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/bridge)
"OI" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/techfloor,/area/solship/securearmory)
"OO" = (/obj/machinery/door/firedoor,/obj/effect/wallframe_spawn/reinforced,/turf/simulated/floor/plating,/area/solship/capquarters)
-"OS" = (/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
+"OS" = (/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"OX" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/button/alternate/door/bolts{id_tag = "mercshower"; name = "Door Lock"; pixel_x = -6; pixel_y = 24},/obj/machinery/alarm{dir = 1; pixel_y = -20},/turf/simulated/floor/tiled/freezer,/area/solship/crew)
"Pd" = (/obj/structure/table/rack,/obj/item/clothing/accessory/storage/bandolier,/obj/item/clothing/accessory/storage/bandolier,/obj/item/device/binoculars,/obj/item/device/binoculars,/obj/item/device/binoculars,/obj/item/device/binoculars,/turf/simulated/floor/tiled/techfloor,/area/solship/equiproom)
"Pg" = (/obj/structure/plasticflaps/airtight,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/conveyor/ammobelt{dir = 8; id = "solconv1"},/turf/simulated/floor/plating,/area/solship/rockets)
@@ -715,27 +700,28 @@
"Pv" = (/obj/machinery/atmospherics/unary/freezer{icon_state = "freezer"},/obj/effect/floor_decal/corner/paleblue/mono,/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
"PC" = (/obj/machinery/smartfridge/secure/medbay{dir = 4; req_access = list("MERC_MEDIC_ACCESS")},/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
"PH" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/airlock/hatch{name = "Maintenance Access"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/freezer,/area/solship/freezer)
+"PQ" = (/obj/machinery/embedded_controller/radio/airlock/airlock_controller{dir = 2; frequency = 1911; id_tag = "lord_dock"; name = "Fore Dock Airlock Controller"; pixel_x = 8; pixel_y = 24; req_access = list("SOL_MAIN_ACCESS")},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/catwalk,/turf/simulated/floor/plating,/area/solship/fronthall)
"PW" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/closet/crate/munitions/payload/antimissile,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/rockets/stor)
-"Qj" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/structure/cable/cyan{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
+"Qf" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/effect/floor_decal/borderfloor,/obj/effect/floor_decal/corner/black/border,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 5},/obj/effect/floor_decal/borderfloor/corner2,/obj/effect/floor_decal/steeldecal/steel_decals10{dir = 6},/obj/machinery/alarm{dir = 1; pixel_y = -20},/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"Ql" = (/obj/effect/floor_decal/borderfloor{dir = 5},/obj/effect/floor_decal/corner/black/border{dir = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"Qo" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/table/steel,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
-"Qw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals6,/obj/effect/floor_decal/corner/paleblue/half{dir = 1; icon_state = "bordercolorhalf"},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
+"Qo" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/table/steel_reinforced,/obj/item/stack/sandbag_empty/random_amount,/obj/item/stack/sandbag_empty/random_amount,/obj/item/stack/sandbag_empty/random_amount,/obj/item/stack/sandbag_empty/random_amount,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
+"Qw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/floor_decal/steeldecal/steel_decals6,/obj/effect/floor_decal/corner/red/half{dir = 1},/turf/simulated/floor/tiled/dark,/area/solship/equiproom)
"Qy" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/light_switch{dir = 1; pixel_y = -28},/obj/effect/floor_decal/industrial/warning{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/ofd)
-"QH" = (/obj/effect/floor_decal/industrial/warning{dir = 1; icon_state = "warning"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/effect/submap_landmark/spawnpoint/solship/medic,/turf/simulated/floor/tiled/white,/area/solship/cryo)
+"QH" = (/obj/effect/floor_decal/industrial/warning{dir = 1; icon_state = "warning"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/submap_landmark/spawnpoint/solship/medic,/obj/effect/floor_decal/corner/red{dir = 10},/turf/simulated/floor/tiled/white,/area/solship/cryo)
"QJ" = (/obj/structure/safe{tumbler_1_open = 45; tumbler_1_pos = 40; tumbler_2_open = 30; tumbler_2_pos = 40},/obj/machinery/light{dir = 1},/obj/effect/floor_decal/corner/brown/three_quarters{dir = 8},/obj/item/gun/energy/incendiary_laser,/obj/item/gun/projectile/shotgun/sabotgun,/obj/item/ammo_magazine/shotholder/sabot,/obj/item/ammo_magazine/shotholder/sabot,/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
-"QQ" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{dir = 1},/obj/machinery/power/smes/buildable/preset/torch/engine_main,/turf/simulated/floor/plating,/area/solship/reactorroom)
+"QQ" = (/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/obj/machinery/light/small{dir = 1},/obj/machinery/power/smes/buildable/preset/on_full,/turf/simulated/floor/plating,/area/solship/reactorroom)
"QR" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/wood/walnut,/area/solship/canteen)
"QS" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"QZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/effect/floor_decal/borderfloor/corner{dir = 8},/obj/effect/floor_decal/corner/black/bordercorner{dir = 8},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"Rb" = (/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = -15},/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = 10},/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = 2},/obj/structure/missile{dir = 1; pixel_y = -19; pixel_x = -6},/obj/effect/decal/cleanable/liquid_fuel,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{dir = 8; pixel_x = 24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/rockets/stor)
-"Rf" = (/obj/effect/floor_decal/techfloor{dir = 1; icon_state = "techfloor_edges"},/obj/machinery/computer/ship/navigation,/obj/structure/sign/double/solgovflag/left{pixel_x = -16; pixel_y = 28},/obj/structure/sign/double/solgovflag/right{pixel_y = 28; pixel_x = 16},/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
+"Rf" = (/obj/effect/floor_decal/techfloor{dir = 1; icon_state = "techfloor_edges"},/obj/machinery/computer/ship/navigation,/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
"Rh" = (/obj/effect/floor_decal/borderfloorwhite{dir = 5},/obj/effect/floor_decal/corner/paleblue/border{dir = 5},/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/vending/medical{req_access = list("SOL_MEDIC_ACCESS")},/turf/simulated/floor/tiled/white,/area/solship/medical)
-"Rj" = (/obj/effect/floor_decal/corner/brown{dir = 9},/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
+"Rj" = (/obj/effect/floor_decal/corner/brown{dir = 9},/obj/structure/sign/booker{pixel_x = -32},/turf/simulated/floor/tiled/steel_grid,/area/solship/capquarters)
"Rl" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/catwalk,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/plating,/area/solship/reactorroom)
"Rm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/centcom{name = "Cockpit"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
-"Ro" = (/obj/machinery/door/firedoor,/obj/effect/wallframe_spawn/reinforced,/obj/effect/wallframe_spawn/reinforced,/turf/simulated/floor/plating,/area/solship/capquarters)
+"Ro" = (/obj/machinery/door/firedoor,/obj/effect/wallframe_spawn/reinforced/polarized{id = "patrol_cabinet_windows"},/turf/simulated/floor/plating,/area/solship/capquarters)
"Rs" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/effect/floor_decal/borderfloor{dir = 1},/obj/effect/floor_decal/corner/black/border{dir = 1},/obj/machinery/light{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
-"RO" = (/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan,/obj/effect/floor_decal/techfloor,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
+"RO" = (/obj/effect/floor_decal/techfloor,/obj/effect/decal/cleanable/dirt,/obj/machinery/power/terminal,/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green,/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
"RQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 6},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 6},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"RT" = (/obj/structure/table/marble,/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/white/monotile,/area/solship/canteen)
"RX" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/machinery/light{dir = 4},/turf/simulated/floor/lino,/area/solship/canteen)
@@ -744,7 +730,7 @@
"SF" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"SO" = (/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 10},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 5},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"SP" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/portable_atmospherics/powered/scrubber,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/engineering)
-"SR" = (/obj/structure/table/standard,/obj/item/tableflag,/turf/simulated/floor/wood/walnut,/area/solship/canteen)
+"SR" = (/obj/structure/table/standard,/obj/item/tableflag/antar,/turf/simulated/floor/wood/walnut,/area/solship/canteen)
"SZ" = (/obj/machinery/button/alternate/door/bolts{dir = 1; id_tag = "mercship_cell1"; name = "Cell One Lock"; pixel_x = -6; pixel_y = -24; req_access = list("MERC_MAIN_ACCESS")},/obj/machinery/button/blast_door{dir = 1; id_tag = "mercship_cell1_bd"; name = "Cell One Shutters"; pixel_x = 6; pixel_y = -24; req_access = list("MERC_MAIN_ACCESS")},/obj/machinery/button/flasher{id_tag = "mercship_cell1_flash"; pixel_y = -34; req_access = list("MERC_MAIN_ACCESS")},/obj/structure/flora/pottedplant/flower,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"Th" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"Tl" = (/obj/machinery/embedded_controller/radio/airlock/docking_port{cycle_to_external_air = 1; dir = 1; frequency = 1911; id_tag = "bhunter_shuttle"; pixel_y = -24; tag_exterior_sensor = "bhunter_shuttle_sensor_external"},/obj/effect/floor_decal/techfloor{dir = 10; icon_state = "techfloor_edges"},/turf/simulated/floor/tiled/techfloor/grid,/area/exploration_shuttle/texas/airlock)
@@ -762,86 +748,85 @@
"Ub" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/turf/simulated/floor/wood/walnut,/area/solship/crew)
"Ue" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/turf/simulated/floor/tiled/dark/monotile,/area/solship/equiproom)
"Uf" = (/obj/effect/floor_decal/techfloor/corner{dir = 1},/obj/item/gun/projectile/hornetsniper,/obj/structure/table/rack/dark,/obj/item/ammo_casing/rifle/military/large,/obj/item/ammo_casing/rifle/military/large,/obj/item/ammo_casing/rifle/military/large,/obj/item/ammo_casing/rifle/military/large,/obj/item/ammo_casing/rifle/military/large,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
-"Ug" = (/obj/effect/paint/black,/turf/simulated/wall/titanium,/area/exploration_shuttle/texas/jail)
-"Ul" = (/obj/effect/floor_decal/techfloor{dir = 5; icon_state = "techfloor_edges"},/obj/item/device/binoculars{pixel_y = -6; pixel_x = -6},/obj/structure/table/steel,/obj/machinery/light_switch{dir = 8; pixel_x = 24},/obj/item/clothing/accessory/ribbon/solgov/peace{pixel_y = 10; desc = "A military decoration, awarded for service during a peacekeeping operation. Now it has lost all meaning."},/obj/item/tableflag,/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
+"Ul" = (/obj/effect/floor_decal/techfloor{dir = 5; icon_state = "techfloor_edges"},/obj/item/device/binoculars{pixel_y = -6; pixel_x = -6},/obj/structure/table/steel,/obj/machinery/light_switch{dir = 8; pixel_x = 24},/obj/item/clothing/accessory/ribbon/solgov/peace{pixel_y = 10; desc = "A military decoration, awarded for service during a peacekeeping operation. Now it has lost all meaning."},/obj/structure/sign/booker{pixel_y = 32},/obj/item/clothing/accessory/ribbon/solgov/peace{pixel_y = 10; desc = "A military decoration, awarded for service during a peacekeeping operation. Now it has lost all meaning."},/obj/item/tableflag/antar,/turf/simulated/floor/tiled/techfloor,/area/solship/ofd)
"Up" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/manifold/visible/red{dir = 1},/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/corner_techfloor_grid{dir = 4},/obj/effect/floor_decal/techfloor/corner{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
"UB" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/hygiene/sink,/turf/simulated/floor/tiled/freezer,/area/solship/crew)
-"UE" = (/obj/machinery/recharge_station,/obj/effect/floor_decal/corner/paleblue/mono,/turf/simulated/floor/tiled/dark/monotile,/area/solship/equiproom)
+"UE" = (/obj/machinery/recharge_station,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled/dark/monotile,/area/solship/equiproom)
"UG" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 6},/obj/effect/floor_decal/steeldecal/steel_decals6{dir = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"UJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/floor_decal/borderfloor{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/effect/floor_decal/corner/black/border{dir = 4},/obj/effect/floor_decal/borderfloor/corner2{dir = 5},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 5},/obj/machinery/light{dir = 4},/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"US" = (/obj/effect/floor_decal/borderfloor{dir = 8},/obj/effect/floor_decal/corner/black/border{dir = 8},/obj/effect/floor_decal/borderfloor/corner2{dir = 10},/obj/effect/floor_decal/corner/black/bordercorner2{dir = 10},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/dark,/area/solship/fronthall)
"UT" = (/obj/structure/bed/chair/office/dark{dir = 1},/turf/simulated/floor/wood/walnut,/area/solship/canteen)
-"UW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/power/apc{dir = 2; name = "south bump"; operating = 1; pixel_y = -28},/obj/structure/cable/cyan,/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/jail)
-"Ve" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/light,/obj/structure/table/rack/dark,/obj/item/rig/military/sol,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
+"UW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/power/apc{dir = 2; name = "south bump"; operating = 1; pixel_y = -28},/obj/structure/cable/cyan,/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/tiled/dark,/area/exploration_shuttle/texas/pass)
+"Ve" = (/obj/effect/floor_decal/techfloor{dir = 1},/obj/machinery/light,/obj/structure/table/rack/dark,/obj/item/rig/infantry/equipped,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
"Vf" = (/obj/effect/floor_decal/industrial/outline/yellow,/obj/structure/closet/radiation,/obj/machinery/power/apc/high{name = "south bump"; pixel_y = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor/tiled/techfloor,/area/solship/reactorroom)
"Vi" = (/obj/machinery/computer/ship/sensors{dir = 4},/obj/effect/floor_decal/techfloor{dir = 6},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/bridge)
-"Vn" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/lino,/area/solship/capquarters)
+"Vn" = (/obj/effect/floor_decal/spline/fancy/wood{dir = 8},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/machinery/alarm{dir = 8; pixel_x = 24},/turf/simulated/floor/lino,/area/solship/capquarters)
"Vr" = (/obj/effect/floor_decal/steeldecal/steel_decals_central7,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/effect/submap_landmark/joinable_submap/solship,/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
-"Vu" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/table/standard,/obj/machinery/light/small{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/item/tableflag,/turf/simulated/floor/tiled/freezer,/area/solship/crew)
+"Vu" = (/obj/machinery/atmospherics/unary/vent_pump/on,/obj/structure/table/standard,/obj/machinery/light/small{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/item/tableflag/antar,/turf/simulated/floor/tiled/freezer,/area/solship/crew)
"VE" = (/obj/machinery/chemical_dispenser/full,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/white/monotile,/area/solship/medical)
-"VF" = (/obj/effect/floor_decal/techfloor{dir = 6},/obj/machinery/newscaster{pixel_x = 26},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/table/standard,/obj/effect/decal/cleanable/dirt,/obj/item/tableflag,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
+"VF" = (/obj/effect/floor_decal/techfloor{dir = 6},/obj/machinery/newscaster{pixel_x = 26},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/table/standard,/obj/effect/decal/cleanable/dirt,/obj/item/tableflag/antar,/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
"VK" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 8},/obj/effect/floor_decal/techfloor/orange,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/rockets/stor)
"VR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor,/area/solship/jail)
-"VS" = (/obj/effect/floor_decal/techfloor/orange{dir = 5},/obj/structure/solbanner,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/bridge)
+"VS" = (/obj/effect/floor_decal/techfloor/orange{dir = 5},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/bridge)
"VU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/airlock/vault{name = "Armory"},/obj/effect/floor_decal/industrial/hatch/yellow,/obj/machinery/door/firedoor,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
"VZ" = (/obj/effect/floor_decal/techfloor,/obj/effect/floor_decal/techfloor{dir = 1},/obj/structure/closet/secure_closet/guncabinet{req_access = list(); name = "Plasma"},/obj/item/gun/energy/k342{req_access = list()},/obj/item/gun/energy/k342{req_access = list()},/obj/item/gun/energy/k342{req_access = list()},/obj/item/gun/energy/k342{req_access = list()},/obj/item/cell/guncell/medium,/obj/item/cell/guncell/medium,/obj/item/cell/guncell/medium,/obj/item/cell/guncell/medium,/obj/item/cell/guncell/medium,/obj/item/cell/guncell/medium,/obj/item/cell/guncell/medium,/obj/item/cell/guncell/medium,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/armory)
-"Wc" = (/obj/machinery/light{dir = 4},/obj/structure/table/steel,/obj/random/powercell,/obj/random/powercell,/obj/machinery/cell_charger,/obj/effect/floor_decal/techfloor{dir = 9},/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
-"Wg" = (/turf/simulated/wall/r_wall,/area/solship/maint)
+"Wc" = (/obj/machinery/light{dir = 4},/obj/random/powercell,/obj/random/powercell,/obj/machinery/cell_charger,/obj/effect/floor_decal/techfloor{dir = 9},/obj/structure/table/steel_reinforced,/turf/simulated/floor/tiled/techfloor/grid,/area/solship/securearmory)
+"Wg" = (/obj/effect/paint/merc,/turf/simulated/wall/r_wall,/area/solship/maint)
"Wp" = (/obj/effect/floor_decal/spline/fancy/wood,/obj/machinery/atmospherics/unary/vent_scrubber/on,/obj/machinery/light{dir = 1},/turf/simulated/floor/lino,/area/solship/canteen)
-"Wq" = (/obj/structure/closet/firecloset,/obj/effect/floor_decal/industrial/outline/yellow,/obj/machinery/alarm{dir = 8; pixel_x = 24},/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
+"Wq" = (/obj/machinery/alarm{dir = 8; pixel_x = 24},/obj/structure/table/steel_reinforced,/obj/item/pen,/obj/item/paper_bin,/obj/item/paper/lordinf,/turf/simulated/floor/tiled/techfloor,/area/solship/bridge)
"Wv" = (/obj/structure/mopbucket,/obj/machinery/alarm{dir = 1; pixel_y = -20},/turf/simulated/floor/tiled/freezer,/area/solship/crew)
-"Ww" = (/obj/effect/floor_decal/industrial/hatch/red,/obj/machinery/door/blast/regular{dir = 4; id_tag = "mercship_bridge_observation"; name = "Observation Blast Doors"},/turf/simulated/floor/reinforced/airless,/area/space)
+"Ww" = (/obj/effect/floor_decal/industrial/hatch/red,/obj/machinery/door/blast/regular{dir = 4; id_tag = "mercship_bridge_observation"; name = "Observation Blast Doors"},/turf/simulated/floor/reinforced/airless,/area/solship/capquarters)
"Wz" = (/obj/effect/paint/black,/turf/simulated/wall/r_titanium,/area/exploration_shuttle/texas/can)
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"ZY" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 5},/obj/effect/floor_decal/techfloor{dir = 1},/obj/effect/floor_decal/corner_techfloor_grid{dir = 8},/obj/effect/floor_decal/techfloor/corner{dir = 8},/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/tiled/techfloor,/area/solship/engineering)
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+sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWClClnOjCMRlNRokMxuKWYhbSwkAoKWTXTXsgGsTXTXnyGxWpLXJDiInZLiiTWSgWgWgWgWgWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
+sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWwlZqZqZqZqZqZqZqZqZqZqZqZqZqZqgWgWgWgWClZsZsZsZsdididiiWKWBneDDlDEKWTXdididididiaSEbtvjfjrjzlnzCjEWSgWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
+sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWHCgRatPgkWkWaukWkWCqgTBxgPZqMiMiMiMiMiMTOtfNYodihwTJkmKWhLvnIRLnKWTXbmsvnWpDbmEIFukokqsykvnZKQKQWSgWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
+sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWZqNxZqZqZqZqZqZqZqgXMIhvkDcfgFaKcLaHcLkShBVKlmlvhDlQKWKWKWKWKWKWTXbmNklSbmaSnRaSaSaSyTpJyTyTaSWSgWgWgWgWgWgWgWgWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
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+sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWYksWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
sWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsWsW
diff --git a/maps/away/solship/solship_areas.dm b/maps/away/solship/solship_areas.dm
index 5561d60696d19..79a70dc92df54 100644
--- a/maps/away/solship/solship_areas.dm
+++ b/maps/away/solship/solship_areas.dm
@@ -1,5 +1,5 @@
/area/solship
- name = "\improper SCG Vessel"
+ name = "\improper LPS Vessel"
icon = 'maps/away/solship/solship_sprites.dmi'
icon_state = "shuttle2"
area_flags = AREA_FLAG_RAD_SHIELDED | AREA_FLAG_ION_SHIELDED
@@ -15,7 +15,7 @@
req_access = list(access_away_solship_main)
/area/solship/bridge
- name = "\improper Bridge"
+ name = "\improper LPS Diablo Bridge"
icon_state = "com"
req_access = list(access_away_solship_main)
@@ -35,7 +35,7 @@
req_access = list(access_away_solship_captain)
/area/solship/capquarters
- name = "\improper Solship Leader"
+ name = "\improper Diablo Leader"
icon_state = "com"
req_access = list(access_away_solship_captain)
@@ -98,24 +98,17 @@
///////////
/area/exploration_shuttle/texas
- name = "\improper Texas Cockpit"
- icon_state = "texas"
-
-/area/exploration_shuttle/texas/cockpit
- name = "\improper Texas Cockpit"
+ name = "\improper Tersten Cockpit"
icon_state = "texas"
/area/exploration_shuttle/texas/pass
- name = "\improper Texas Passengers"
+ name = "\improper Tersten Red - Main"
/area/exploration_shuttle/texas/med
- name = "\improper Texas Medical"
+ name = "\improper Tersten Medical"
/area/exploration_shuttle/texas/can
- name = "\improper Texas Canisters"
-
-/area/exploration_shuttle/texas/jail
- name = "\improper Texas Jail"
+ name = "\improper Tersten Canisters"
/area/exploration_shuttle/texas/airlock
- name = "\improper Texas Airlock"
\ No newline at end of file
+ name = "\improper Tersten Airlock"
diff --git a/maps/away/solship/solship_crew.dm b/maps/away/solship/solship_crew.dm
index e3844b73d5105..1b1a4b0b1ab66 100644
--- a/maps/away/solship/solship_crew.dm
+++ b/maps/away/solship/solship_crew.dm
@@ -1,10 +1,10 @@
/obj/effect/submap_landmark/joinable_submap/solship
- name = "SCGG Big Iron"
+ name = "LPS Diablo"
archetype = /decl/submap_archetype/solship
/decl/submap_archetype/solship
- descriptor = "SCG Gunship"
- map = "Big Iron"
+ descriptor = "LSS Patrol Ship"
+ map = "Patrol Ship"
crew_jobs = list(
/datum/job/submap/solship,
/datum/job/submap/solship/medic,
@@ -13,37 +13,35 @@
)
/obj/effect/submap_landmark/spawnpoint/solship
- name = "Gunship Trooper"
+ name = "Orbital Trooper"
movable_flags = MOVABLE_FLAG_EFFECTMOVE
/obj/effect/submap_landmark/spawnpoint/solship/captain
- name = "Gunship Leader"
+ name = "Patrol Ship Captain"
/obj/effect/submap_landmark/spawnpoint/solship/medic
- name = "Gunship Corpsman"
+ name = "Patrol Ship Corpsman"
/obj/effect/submap_landmark/spawnpoint/solship/engineer
- name = "Gunship Technician"
+ name = "Patrol Ship Technician"
/* JOBS
* =======
*/
/datum/job/submap/solship
- title = "Gunship Trooper"
+ title = "Orbital Trooper"
total_positions = 2
outfit_type = /decl/hierarchy/outfit/job/solship/crew/fleet/troop
- supervisors = "leader"
+ supervisors = "captain"
loadout_allowed = TRUE
is_semi_antagonist = TRUE
info = "--"
- required_language = LANGUAGE_HUMAN_EURO
+ required_language = LANGUAGE_HUMAN_LORD
whitelisted_species = list(SPECIES_HUMAN)
- allowed_branches = list(
- /datum/mil_branch/fleet
- )
- allowed_ranks = list(
- /datum/mil_rank/fleet/e4
- )
+
+ branch = /datum/mil_branch/larmarine
+ rank = /datum/mil_rank/larmarine/e3
+
min_skill = list(SKILL_COMBAT = SKILL_BASIC,
SKILL_WEAPONS = SKILL_BASIC,
SKILL_HAULING = SKILL_BASIC,
@@ -52,14 +50,13 @@
access = list(access_away_solship_main)
/datum/job/submap/solship/captain
- title = "Gunship Leader"
+ title = "Patrol Ship Captain"
total_positions = 1
outfit_type = /decl/hierarchy/outfit/job/solship/crew/fleet/captain
- supervisors = "SCGDF"
+ supervisors = "LSS Command"
info = "---"
- allowed_ranks = list(
- /datum/mil_rank/fleet/o4
- )
+ branch = /datum/mil_branch/larfleet
+ rank = /datum/mil_rank/larfleet/o4
min_skill = list(SKILL_COMBAT = SKILL_BASIC,
SKILL_WEAPONS = SKILL_BASIC,
SKILL_HAULING = SKILL_BASIC,
@@ -68,14 +65,13 @@
access = list(access_away_solship_main, access_away_solship_eng, access_away_solship_captain, access_away_solship_med)
/datum/job/submap/solship/medic
- title = "Gunship Corpsman"
+ title = "Patrol Ship Corpsman"
total_positions = 1
outfit_type = /decl/hierarchy/outfit/job/solship/crew/fleet/medic
- supervisors = "leader"
- info = "--."
- allowed_ranks = list(
- /datum/mil_rank/fleet/e5
- )
+ supervisors = "captain"
+ info = "---"
+ branch = /datum/mil_branch/larfleet
+ rank = /datum/mil_rank/larfleet/e4
min_skill = list(SKILL_COMBAT = SKILL_BASIC,
SKILL_WEAPONS = SKILL_BASIC,
SKILL_HAULING = SKILL_ADEPT,
@@ -86,13 +82,12 @@
access = list(access_away_solship_main, access_away_solship_med)
/datum/job/submap/solship/engineer
- title = "Gunship Technician"
+ title = "Patrol Ship Technician"
total_positions = 1
outfit_type = /decl/hierarchy/outfit/job/solship/crew/fleet/engineer
info = "---"
- allowed_ranks = list(
- /datum/mil_rank/fleet/e5
- )
+ branch = /datum/mil_branch/larfleet
+ rank = /datum/mil_rank/larfleet/e4
min_skill = list(SKILL_COMBAT = SKILL_BASIC,
SKILL_WEAPONS = SKILL_BASIC,
SKILL_HAULING = SKILL_ADEPT,
@@ -105,6 +100,13 @@
SKILL_DEVICES = SKILL_BASIC)
access = list(access_away_solship_main, access_away_solship_eng)
+/*Give military branches
+/datum/job/submap/solship/equip(mob/living/carbon/human/H, alt_title, datum/mil_branch/branch, datum/mil_rank/grade)
+ . = ..()
+ var/obj/item/card/id/id = locate(/obj/item/card/id) in H.contents
+ id.handle_set_var(id, var_value = pick(allowed_branches))
+ id.handle_set_var(id, var_value = pick(allowed_ranks))*/
+
/* ACCESS
* =======
*/
@@ -116,21 +118,20 @@
/datum/access/access_away_solship_main
id = access_away_solship_main
- desc = "Gunship Main Access"
+ desc = "Patrol Ship Main Access"
region = ACCESS_REGION_NONE
/datum/access/access_away_solship_eng
id = access_away_solship_eng
- desc = "Gunship Engineering Access"
+ desc = "Patrol Ship Engineering Access"
region = ACCESS_REGION_NONE
/datum/access/access_away_solship_captain
id = access_away_solship_captain
- desc = "Gunship Captain Access"
+ desc = "Patrol Ship Captain Access"
region = ACCESS_REGION_NONE
/datum/access/access_away_solship_med
id = access_away_solship_med
- desc = "Gunship Medical Access"
+ desc = "Patrol Ship Medical Access"
region = ACCESS_REGION_NONE
-
diff --git a/maps/away/solship/solship_items.dm b/maps/away/solship/solship_items.dm
index c2a9be884915c..885c1491ce819 100644
--- a/maps/away/solship/solship_items.dm
+++ b/maps/away/solship/solship_items.dm
@@ -3,43 +3,45 @@
*/
/obj/item/card/id/solship
- desc = "An identification card issued to SolGov crewmembers."
+ desc = "An identification card issued to LSS crewmembers."
icon_state = "base"
color = "#666666"
access = list(access_away_solship_main)
/obj/item/card/id/solship/engineer
- desc = "An identification card issued to SolGov crewmembers."
+ desc = "An identification card issued to LSS crewmembers."
access = list(access_away_solship_main, access_away_solship_eng, access_engine_equip)
/obj/item/card/id/solship/medic
- desc = "An identification card issued to SolGov crewmembers."
+ desc = "An identification card issued to LSS crewmembers."
access = list(access_away_solship_main, access_away_solship_med)
/obj/item/card/id/solship/captain
- desc = "An identification card issued to SolGov crewmembers."
+ desc = "An identification card issued to LSS crewmembers."
access = list(access_away_solship_main, access_away_solship_eng, access_away_solship_med, access_away_solship_captain)
+ military_branch = /datum/mil_branch/larfleet
+ military_rank = /datum/mil_rank/larfleet/o4
/* RADIOHEADS
* ========
*/
/obj/item/device/radio/headset/gunship
- name = "gunship team radio headset"
- desc = "The headset of the gunship team member."
+ name = "patrol team radio headset"
+ desc = "The headset of the patrol team member."
icon_state = "com_headset"
item_state = "headset"
ks2type = /obj/item/device/encryptionkey/gunship
/obj/item/device/encryptionkey/gunship
- name = "\improper gunship radio encryption key"
+ name = "\improper patrol radio encryption key"
icon_state = "cargo_cypherkey"
channels = list("Response Team" = 1)
/* CLOTHING
* ========
*/
-
+/*
/obj/item/clothing/under/solgov/utility/fleet/command/captain
accessories = list(/obj/item/clothing/accessory/solgov/department/command/fleet, /obj/item/clothing/accessory/solgov/specialty/pilot, /obj/item/clothing/accessory/solgov/rank/fleet/officer/o4, /obj/item/clothing/accessory/solgov/fleet_patch/fifth)
@@ -51,21 +53,38 @@
/obj/item/clothing/under/solgov/utility/fleet/away_solship
accessories = list(/obj/item/clothing/accessory/solgov/department/command/fleet, /obj/item/clothing/accessory/solgov/rank/fleet/enlisted/e4, /obj/item/clothing/accessory/solgov/fleet_patch/fifth)
+= No more Sol = */
+
+/obj/item/clothing/under/lordan/utility/green/lss_ship_marine
+ accessories = list(/obj/item/clothing/accessory/lordan/rank/marine/enlisted/e3, /obj/item/clothing/accessory/badge/lordan/tags/marine)
+
+/obj/item/clothing/under/lordan/utility/fleet/lss_ship_medick
+ accessories = list(/obj/item/clothing/accessory/lordan/rank/fleet/enlisted/e4, /obj/item/clothing/accessory/lordan/department/medical/fleet)
+
+/obj/item/clothing/under/lordan/utility/fleet/lss_ship_engineer
+ accessories = list(/obj/item/clothing/accessory/lordan/rank/fleet/enlisted/e4, /obj/item/clothing/accessory/lordan/department/engineering/fleet)
+
+/obj/item/clothing/suit/storage/toggle/lordan/service/fleet/officer/lss_ship_lead
+ accessories = list(/obj/item/clothing/accessory/lordan/rank/fleet/officer/o4, /obj/item/clothing/accessory/lordan/department/command/fleet)
/* MISC
* ========
*/
-/obj/item/paper/solinf
- name = "note"
+/obj/item/paper/lordinf
+ name = "command briefing"
+ language = LANGUAGE_HUMAN_LORD
info = {"
-
-Центральное командование Пограничного Фронта ЛК-31 ЦПСС
+
+Центральное командование пограничных войск ЛСС
-Ваше судно уже два месяца не приносит никаких результатов, поэтому с сожалением сообщаем, что платы в консолях Texas-Red были реквизированы для более приоритетных объектов.
-Мы живём в трудное время, надеемся на понимание.
-Челнок всё ещё способен подлетать к объектам, так что приятных полётов!
+Ваш корабль направлен на патрулирование системы Мьёльнир. Напомним вам, что в ней, на спутнике планеты Инакс, работают нанятные правительством наёмники - регуляторы.
+Для вас лучше всего будет не вмешиваться в их дела, только если их не уличат в антилорданианской деятельности. Пусть эти отбросы проливают свою кровь за нас.
+Основной целью патруля является поиск и устранения ксеноугроз в секторе, а также защита внепланетной собственности ЛСС.
+
+Мы надеемся, что лорданианский патрульный корабль Диабло, его экипаж и орбитальный десант готовы справиться с сложностями Мьёльнира.
+Диабло переоборудован из захваченного у ЦПСС корабля. Пришло время очистить его имя свершениями во славу Лордании.
-This paper has been stamped with the stamp of SCG LC-31 Central Command.
+This paper has been stamped with the stamp of LSS Central Command.
"}
/obj/item/rig/military/sol
@@ -84,7 +103,7 @@
/decl/hierarchy/outfit/sol_military
name = "SOL military solder"
- uniform = /obj/item/clothing/under/solgov/utility/fleet/away_solship
+ uniform = /obj/item/clothing/under/solgov/utility/fleet
head = /obj/item/clothing/head/solgov/utility/fleet
shoes = /obj/item/clothing/shoes/dutyboots
l_ear = /obj/item/device/radio/headset/gunship
@@ -98,4 +117,4 @@
/obj/effect/landmark/corpse/sol_military
name = "SOL military solder"
corpse_outfits = list(/decl/hierarchy/outfit/sol_military)
- spawn_flags = CORPSE_SPAWNER_NO_RANDOMIZATION
\ No newline at end of file
+ spawn_flags = CORPSE_SPAWNER_NO_RANDOMIZATION
diff --git a/maps/away/solship/solship_ranks.dm b/maps/away/solship/solship_ranks.dm
index eb46d905e3013..784a74b4a487c 100644
--- a/maps/away/solship/solship_ranks.dm
+++ b/maps/away/solship/solship_ranks.dm
@@ -1,3 +1,4 @@
+/*
/datum/mil_branch/army
name = "SCG Army"
name_short = "SCGA"
@@ -379,3 +380,203 @@
name_short = "FADM"
accessory = list(/obj/item/clothing/accessory/solgov/rank/fleet/flag/o10_alt, /obj/item/clothing/accessory/solgov/specialty/officer)
sort_order = 20
+
+== Replace solship ranks with ranks from Antares ==
+== Cut most of the high ranks because they not exist in game ==
+*/
+
+/datum/mil_branch/larmarine
+ name = "Lordanian Marine Corps"
+ name_short = "LMC"
+ email_domain = "lord.oorah.mil"
+
+ rank_types = list(
+ /datum/mil_rank/larmarine/e1,
+ /datum/mil_rank/larmarine/e2,
+ /datum/mil_rank/larmarine/e3,
+ /datum/mil_rank/larmarine/e4,
+ /datum/mil_rank/larmarine/e5,
+ /datum/mil_rank/larmarine/o1,
+ /datum/mil_rank/larmarine/o2,
+ /datum/mil_rank/larmarine/o3,
+ /datum/mil_rank/larmarine/o4,
+ /datum/mil_rank/larmarine/o5
+ )
+
+ spawn_rank_types = list(
+ /datum/mil_rank/larmarine/e2,
+ /datum/mil_rank/larmarine/e3,
+ /datum/mil_rank/larmarine/e4,
+ /datum/mil_rank/larmarine/e5,
+ /datum/mil_rank/larmarine/o1,
+ /datum/mil_rank/larmarine/o2,
+ /datum/mil_rank/larmarine/o3,
+ /datum/mil_rank/larmarine/o4,
+ /datum/mil_rank/larmarine/o5
+ )
+
+ min_skill = list( SKILL_HAULING = SKILL_BASIC,
+ SKILL_WEAPONS = SKILL_BASIC,
+ SKILL_COMBAT = SKILL_BASIC,
+ SKILL_EVA = SKILL_BASIC)
+
+/datum/mil_branch/larfleet
+ name = "Lordanian Sovereign Systems Fleet"
+ name_short = "LSSF"
+ email_domain = "lss.fleet.mil"
+
+ rank_types = list(
+ /datum/mil_rank/larfleet/e1,
+ /datum/mil_rank/larfleet/e2,
+ /datum/mil_rank/larfleet/e3,
+ /datum/mil_rank/larfleet/e4,
+ /datum/mil_rank/larfleet/e5,
+ /datum/mil_rank/larfleet/o1,
+ /datum/mil_rank/larfleet/o2,
+ /datum/mil_rank/larfleet/o3,
+ /datum/mil_rank/larfleet/o4,
+ /datum/mil_rank/larfleet/o5
+ )
+
+ spawn_rank_types = list(
+ /datum/mil_rank/larfleet/e2,
+ /datum/mil_rank/larfleet/e3,
+ /datum/mil_rank/larfleet/e4,
+ /datum/mil_rank/larfleet/e5,
+ /datum/mil_rank/larfleet/o1,
+ /datum/mil_rank/larfleet/o2,
+ /datum/mil_rank/larfleet/o3,
+ /datum/mil_rank/larfleet/o4,
+ /datum/mil_rank/larfleet/o5
+ )
+
+ min_skill = list( SKILL_HAULING = SKILL_BASIC,
+ SKILL_WEAPONS = SKILL_BASIC,
+ SKILL_EVA = SKILL_ADEPT)
+
+// RANKS \\
+// Fleet \\
+
+/datum/mil_rank/larfleet/e1
+ name = "Crewman Recruit"
+ name_short = "CR"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/enlisted, /obj/item/clothing/accessory/lordan/specialty/enlisted)
+ sort_order = 1
+
+/datum/mil_rank/larfleet/e2
+ name = "Crewman Apprentice"
+ name_short = "CA"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/enlisted/e2, /obj/item/clothing/accessory/lordan/specialty/enlisted)
+ sort_order = 2
+
+/datum/mil_rank/larfleet/e3
+ name = "Crewman"
+ name_short = "CN"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/enlisted/e3, /obj/item/clothing/accessory/lordan/specialty/enlisted)
+ sort_order = 3
+
+/datum/mil_rank/larfleet/e4
+ name = "Petty Officer Third Class"
+ name_short = "PO3"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/enlisted/e4, /obj/item/clothing/accessory/lordan/specialty/enlisted)
+ sort_order = 4
+
+/datum/mil_rank/larfleet/e5
+ name = "Petty Officer Second Class"
+ name_short = "PO2"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/enlisted/e5, /obj/item/clothing/accessory/lordan/specialty/enlisted)
+ sort_order = 5
+
+
+/datum/mil_rank/larfleet/o1
+ name = "Ensign"
+ name_short = "ENS"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/officer, /obj/item/clothing/accessory/lordan/specialty/officer)
+ sort_order = 11
+
+/datum/mil_rank/larfleet/o2
+ name = "Sub-lieutenant"
+ name_short = "SLT"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/officer/o2, /obj/item/clothing/accessory/lordan/specialty/officer)
+ sort_order = 12
+
+/datum/mil_rank/larfleet/o3
+ name = "Lieutenant"
+ name_short = "LT"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/officer/o3, /obj/item/clothing/accessory/lordan/specialty/officer)
+ sort_order = 13
+
+/datum/mil_rank/larfleet/o4
+ name = "Lieutenant Commander"
+ name_short = "LCDR"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/officer/o4, /obj/item/clothing/accessory/lordan/specialty/officer)
+ sort_order = 14
+
+/datum/mil_rank/larfleet/o5
+ name = "Commander"
+ name_short = "CDR"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/fleet/officer/o5, /obj/item/clothing/accessory/lordan/specialty/officer)
+ sort_order = 15
+
+// Marines \\
+
+/datum/mil_rank/larmarine/e1
+ name = "Private"
+ name_short = "Pvt"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/enlisted)
+ sort_order = 1
+
+/datum/mil_rank/larmarine/e2
+ name = "Private First Class"
+ name_short = "PFC"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/enlisted/e2)
+ sort_order = 2
+
+/datum/mil_rank/larmarine/e3
+ name = "Lance Corporal"
+ name_short = "LCpl"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/enlisted/e3)
+ sort_order = 3
+
+/datum/mil_rank/larmarine/e4
+ name = "Corporal"
+ name_short = "Cpl"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/enlisted/e4)
+ sort_order = 4
+
+/datum/mil_rank/larmarine/e5
+ name = "Sergeant"
+ name_short = "Sgt"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/enlisted/e5)
+ sort_order = 5
+
+
+/datum/mil_rank/larmarine/o1
+ name = "Second Lieutenant"
+ name_short = "2ndLt"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/officer)
+ sort_order = 16
+
+/datum/mil_rank/larmarine/o2
+ name = "First Lieutenant"
+ name_short = "1stLt"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/officer/o2)
+ sort_order = 17
+
+/datum/mil_rank/larmarine/o3
+ name = "Marine Captain"
+ name_short = "CPT"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/officer/o3)
+ sort_order = 18
+
+/datum/mil_rank/larmarine/o4
+ name = "Major"
+ name_short = "Maj"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/officer/o4)
+ sort_order = 21
+
+/datum/mil_rank/larmarine/o5
+ name = "Lieutenant Colonel"
+ name_short = "LtCol"
+ accessory = list(/obj/item/clothing/accessory/lordan/rank/marine/officer/o5)
+ sort_order = 22
diff --git a/maps/away/solship/solship_shuttle.dm b/maps/away/solship/solship_shuttle.dm
index 5c5d5913d644d..f84aa456452b1 100644
--- a/maps/away/solship/solship_shuttle.dm
+++ b/maps/away/solship/solship_shuttle.dm
@@ -1,32 +1,31 @@
/obj/effect/overmap/visitable/ship/landable/exploration_shuttle/texas
- name = "Texas Red"
- desc = "Small shuttle with SCG markings."
- shuttle = "Texas-Red"
+ name = "Tersten Red"
+ desc = "Small shuttle with LSS markings."
+ shuttle = "Tersten Red"
/datum/shuttle/autodock/overmap/exploration_shuttle/texas
- name = "Texas-Red"
- shuttle_area = list(/area/exploration_shuttle/texas, /area/exploration_shuttle/texas/pass,/area/exploration_shuttle/texas/med, /area/exploration_shuttle/texas/can, /area/exploration_shuttle/texas/jail, /area/exploration_shuttle/texas/airlock)
+ name = "Tersten Red"
+ range = 1
+ shuttle_area = list(/area/exploration_shuttle/texas/pass, /area/exploration_shuttle/texas/med, /area/exploration_shuttle/texas/can, /area/exploration_shuttle/texas/airlock)
dock_target = "texas_shuttle"
current_location = "nav_hangar_texas"
landmark_transition = "nav_transit_texas"
logging_home_tag = "nav_hangar_texas"
logging_access = access_away_solship_main
defer_initialisation = TRUE
- multiz = 1
flags = SHUTTLE_FLAGS_PROCESS
/obj/machinery/computer/shuttle_control/explore/texas
- name = "Texas Red control console"
- shuttle_tag = "Texas-Red"
+ name = "Tersten Red control console"
+ shuttle_tag = "Tersten Red"
req_access = list(access_away_solship_main)
-/obj/effect/shuttle_landmark/texas
- name = "Texas Red hangar"
+/obj/effect/shuttle_landmark/solship/texas
+ name = "Tersten Red hangar"
landmark_tag = "nav_hangar_texas"
- base_area = /area/solship/dock
- base_turf = /turf/simulated/floor/plating
- movable_flags = MOVABLE_FLAG_EFFECTMOVE
+ base_area = /area/space
+ base_turf = /turf/space
/obj/effect/shuttle_landmark/transit/texas
name = "In transit"
- landmark_tag = "nav_transit_texas"
\ No newline at end of file
+ landmark_tag = "nav_transit_texas"
diff --git a/maps/away/solship/solship_uniforms.dm b/maps/away/solship/solship_uniforms.dm
index 2d6baf7b6d8ab..518e5ff0387f1 100644
--- a/maps/away/solship/solship_uniforms.dm
+++ b/maps/away/solship/solship_uniforms.dm
@@ -7,29 +7,33 @@
/decl/hierarchy/outfit/job/solship/crew/fleet
name = OUTFIT_JOB_NAME("Solship Fleet Outfit")
hierarchy_type = /decl/hierarchy/outfit/job/solship/crew/fleet
- uniform = /obj/item/clothing/under/solgov/utility/fleet/away_solship
- head = /obj/item/clothing/head/solgov/utility/fleet
- shoes = /obj/item/clothing/shoes/dutyboots
+ uniform = /obj/item/clothing/under/lordan/utility/fleet
+ head = /obj/item/clothing/head/beret/lordan/fleet
+ shoes = /obj/item/clothing/shoes/lordan
l_ear = /obj/item/device/radio/headset/gunship
- id_types= list(/obj/item/card/id/solship)
+ id_types = list(/obj/item/card/id/solship)
/decl/hierarchy/outfit/job/solship/crew/fleet/troop
- name = OUTFIT_JOB_NAME("Solship Trooper Fleet Outfit")
+ name = OUTFIT_JOB_NAME("Solship Marine Fleet Outfit")
+ uniform = /obj/item/clothing/under/lordan/utility/green/lss_ship_marine
+ head = /obj/item/clothing/head/beret/lordan/orbital
/decl/hierarchy/outfit/job/solship/crew/fleet/medic
name = OUTFIT_JOB_NAME("Solship Med Fleet Outfit")
- uniform = /obj/item/clothing/under/solgov/utility/fleet/medical/away_solship
- id_types= list(/obj/item/card/id/solship/medic)
+ uniform = /obj/item/clothing/under/lordan/utility/fleet/lss_ship_medick
+ id_types = list(/obj/item/card/id/solship/medic)
/decl/hierarchy/outfit/job/solship/crew/fleet/engineer
name = OUTFIT_JOB_NAME("Solship Engi Fleet Outfit")
- uniform = /obj/item/clothing/under/solgov/utility/fleet/engineering/away_solship
- id_types= list(/obj/item/card/id/solship/engineer)
+ uniform = /obj/item/clothing/under/lordan/utility/fleet/lss_ship_engineer
+ id_types = list(/obj/item/card/id/solship/engineer)
/decl/hierarchy/outfit/job/solship/crew/fleet/captain
name = OUTFIT_JOB_NAME("Solship Cap Fleet Outfit")
- uniform = /obj/item/clothing/under/solgov/utility/fleet/command/captain
- id_types= list(/obj/item/card/id/solship/captain)
+ uniform = /obj/item/clothing/under/lordan/utility/fleet/command
+ suit = /obj/item/clothing/suit/storage/toggle/lordan/service/fleet/officer/lss_ship_lead
+ head = /obj/item/clothing/head/lordan/fleet
+ id_types = list(/obj/item/card/id/solship/captain)
/*
/decl/hierarchy/mil_uniform/scgfleet
name = "Master scg fleet outfit"
diff --git a/maps/away/spystation/spy_station_areas.dm b/maps/away/spystation/spy_station_areas.dm
index 7c04d83954e93..b8ca12b1c6cca 100644
--- a/maps/away/spystation/spy_station_areas.dm
+++ b/maps/away/spystation/spy_station_areas.dm
@@ -1,44 +1,44 @@
-/area/spy_station/
- name = "\improper Center Corridor"
- icon_state = "corridor"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/com
- name = "\improper Center Command"
- icon_state = "command"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/barrack
- name = "\improper Barrack"
- icon_state = "barracks"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/toilet
- name = "\improper Toilet"
- icon_state = "toilet"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/med
- name = "\improper Medical Center"
- icon_state = "med"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/lc
- name = "\improper SCL office"
- icon_state = "offise"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/canteen
- name = "\improper Canteen"
- icon_state = "eat"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/engin
- name = "\improper Engineering"
- icon_state = "Eng"
- icon = 'maps/away/spystation/spy_station_sprites.dmi'
-
-/area/spy_station/dock
- name = "\improper Corridor Dock"
- icon_state = "dock"
+/area/spy_station/
+ name = "\improper Center Corridor"
+ icon_state = "corridor"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/com
+ name = "\improper Center Command"
+ icon_state = "command"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/barrack
+ name = "\improper Barrack"
+ icon_state = "barracks"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/toilet
+ name = "\improper Toilet"
+ icon_state = "toilet"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/med
+ name = "\improper Medical Center"
+ icon_state = "med"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/lc
+ name = "\improper SCL office"
+ icon_state = "offise"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/canteen
+ name = "\improper Canteen"
+ icon_state = "eat"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/engin
+ name = "\improper Engineering"
+ icon_state = "Eng"
+ icon = 'maps/away/spystation/spy_station_sprites.dmi'
+
+/area/spy_station/dock
+ name = "\improper Corridor Dock"
+ icon_state = "dock"
icon = 'maps/away/spystation/spy_station_sprites.dmi'
\ No newline at end of file
diff --git a/maps/castelnau/bos/structures/lordbanner.dm b/maps/castelnau/bos/structures/lordbanner.dm
index ca88269b3f127..303ca495f962f 100644
--- a/maps/castelnau/bos/structures/lordbanner.dm
+++ b/maps/castelnau/bos/structures/lordbanner.dm
@@ -4,6 +4,7 @@
icon_state = "lordbanner"
desc = "A steel pole bearing a banner of Lordanian Sovereign Systems. Ave."
anchored = TRUE
+ plane = DECORATIONS_PLANE
/obj/structure/lordbanner/ec
name = "exoplanet LSS banner"
@@ -53,4 +54,4 @@
if(istype(ID.military_rank))
dudename = "[ID.military_rank.name] [dudename]"
E.plantedby = "Planted on [stationdate2text()] by [dudename], [user.get_assignment()] of [GLOB.using_map.full_name]."
- T.visible_message("[user] successfully claims this world with \the [E]!")
\ No newline at end of file
+ T.visible_message("[user] successfully claims this world with \the [E]!")
diff --git a/maps/castelnau/castelnau.dm b/maps/castelnau/castelnau.dm
index 71effb270a73e..a29f5badda522 100644
--- a/maps/castelnau/castelnau.dm
+++ b/maps/castelnau/castelnau.dm
@@ -22,6 +22,7 @@
#include "code/_global_vars/lists/locations.dm"
#include "code/game/objects/effects/landmarks.dm"
#include "code/gamemodes/objectives.dm"
+ #include "code/modules/aspects/night.dm"
#include "code/modules/sandstorm.dm"
#include "code/modules/client/preferences_spawnpoints.dm"
#include "flooring/flooring_premade.dm"
@@ -159,7 +160,7 @@
#include "../away/empty.dmm"
#include "../away/rawl/rawl.dm"
-// #include "../away/solship/solship.dm"
+ #include "../away/solship/solship.dm"
#include "../away/mining/mining.dm"
#include "../away/derelict/derelict.dm"
#include "../away/bearcat/bearcat.dm"
diff --git a/maps/castelnau/castelnau_ranks.dm b/maps/castelnau/castelnau_ranks.dm
index 93d2904540772..6ea97eda4e304 100644
--- a/maps/castelnau/castelnau_ranks.dm
+++ b/maps/castelnau/castelnau_ranks.dm
@@ -14,9 +14,9 @@
// /datum/mil_branch/cult,
/datum/mil_branch/ftu,
/datum/mil_branch/syndi,
- /datum/mil_branch/other,
- /datum/mil_branch/alien,
- /datum/mil_branch/skrell_fleet
+ /datum/mil_branch/larfleet,
+ /datum/mil_branch/larmarine,
+ /datum/mil_branch/other
)
spawn_branch_types = list(
@@ -27,9 +27,9 @@
// /datum/mil_branch/cult,
/datum/mil_branch/ftu,
/datum/mil_branch/syndi,
- /datum/mil_branch/other,
- /datum/mil_branch/alien,
- /datum/mil_branch/skrell_fleet,
+ /datum/mil_rank/larfleet,
+ /datum/mil_branch/larmarine,
+ /datum/mil_branch/other
)
species_to_branch_blacklist = list(
diff --git a/maps/castelnau/castelnau_security_state.dm b/maps/castelnau/castelnau_security_state.dm
index 7b9c077617d55..4c7a2b7470890 100644
--- a/maps/castelnau/castelnau_security_state.dm
+++ b/maps/castelnau/castelnau_security_state.dm
@@ -9,7 +9,7 @@
icon = 'maps/castelnau/icons/security_state.dmi'
/decl/security_level/default/castelnaudept/code_green
- name = "code green"
+ name = "Протокол: Длань"
icon = 'icons/misc/security_state.dmi'
light_max_bright = 0.25
@@ -24,11 +24,11 @@
var/static/datum/announcement/priority/security/security_announcement_green = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/misc/notice2.ogg'))
/decl/security_level/default/castelnaudept/code_green/switching_down_to()
- security_announcement_green.Announce(" . .", ", .")
+ security_announcement_green.Announce("Угрозы для миссии отсутствуют, активирован протокол 'Длань'. Всем членам миссии необходимо вернуться в штатный режим работы.")
notify_station()
/decl/security_level/default/castelnaudept/code_violet
- name = "code violet"
+ name = "Протокол: Скальпель"
light_max_bright = 0.5
light_inner_range = 1
@@ -39,11 +39,11 @@
overlay_alarm = "alarm_violet"
overlay_status_display = "status_display_violet"
- up_description = " . . ."
- down_description = " ; . ."
+ up_description = "В зоне действия миссии обнаружен опасный микроорганизм. От членов миссии требуется соблюдать все необходимые санитарные норма. Корабль ВТС 'Скряга' должен произвести отстыковку."
+ down_description = "Микроорганизм был уничтожен или изолирован. Члены миссии могут продолжать работу в штатном режиме."
/decl/security_level/default/castelnaudept/code_orange
- name = "code orange"
+ name = "Протокол: Меч"
light_max_bright = 0.5
light_inner_range = 1
@@ -53,12 +53,12 @@
overlay_alarm = "alarm_orange"
overlay_status_display = "status_display_orange"
- up_description = " . . ."
- down_description = " . . ."
+ up_description = "Активирован протокол 'Меч'. Членам миссии разрешается приступить к массовому освоению близлежащих земель и беспорядочному уничтожению всех противников."
+ down_description = "Протокол 'Меч' деактивирован. Все члены миссии должны вернуться на территорию аванпоста или Кастельнау."
/decl/security_level/default/castelnaudept/code_blue
- name = "code blue"
+ name = "Протокол: Кинжал"
icon = 'icons/misc/security_state.dmi'
light_max_bright = 0.5
@@ -69,11 +69,11 @@
overlay_alarm = "alarm_blue"
overlay_status_display = "status_display_blue"
- up_description = " , . ."
- down_description = " . ."
+ up_description = "В зоне действия миссии обнаружена потенциальная угроза для хода миссии. Членам миссии рекомендуется соблюдать осторожность. Полномочия службы безопасности расширены."
+ down_description = "Угроза для миссии вышла из статуса критической, но продолжает существовать. Полномочия службы безопасности понижены."
/decl/security_level/default/castelnaudept/code_red
- name = "code red"
+ name = "Протокол: Щит"
icon = 'icons/misc/security_state.dmi'
light_max_bright = 0.75
@@ -87,10 +87,10 @@
var/static/datum/announcement/priority/security/security_announcement_red = new(do_log = 0, do_newscast = 1, new_sound = sound('sound/misc/redalert1.ogg'))
/decl/security_level/default/castelnaudept/code_red/switching_up_to()
- security_announcement_red.Announce(" . .", " .")
+ security_announcement_red.Announce("Обнаружена критическая угроза для хода миссии. Служба безопасности получает максимальные полномочия до её устранения.")
notify_station()
GLOB.using_map.unbolt_saferooms()
/decl/security_level/default/castelnaudept/code_red/switching_down_to()
- security_announcement_red.Announce("The self-destruct mechanism has been deactivated. All staff are to report to their supervisor for orders. All crew should obey orders from relevant emergency personnel. Security personnel are permitted to search staff and facilities, and may have weapons unholstered at any time.", "Attention! Code red alert procedures now in effect!")
- notify_station()
\ No newline at end of file
+ security_announcement_red.Announce("Ракетные базы Нова-Кубы деактивированы, угроза уничтожения корабля более не релевантна.")
+ notify_station()
diff --git a/maps/castelnau/code/modules/aspects/night.dm b/maps/castelnau/code/modules/aspects/night.dm
new file mode 100644
index 0000000000000..b41989f189ea8
--- /dev/null
+++ b/maps/castelnau/code/modules/aspects/night.dm
@@ -0,0 +1,19 @@
+/datum/round_aspect/night
+ name = "Ночь"
+ chance = 15
+ weight = ASPECT_WEIGHT_CONTRABAND
+ announce_text = "Испепеляющая звезда зашла за горизонт. Тьма воцарилась на этой части планеты."
+
+/datum/round_aspect/night/get_desc_msg()
+ return SPAN_WARNING("В темноте мелькают не ясные силуэты...")
+
+/datum/round_aspect/night/do_preload_thing()
+ . = ..()
+ for(var/turf/simulated/floor/exoplanet/desert/cadaab/target_turf in world)
+ target_turf.set_light(0, 0, 0)
+
+ for(var/turf/simulated/floor/inaks/target_turf in world)
+ target_turf.set_light(0, 0, 0)
+
+ for(var/turf/simulated/floor/grass/cadaab/target_turf in world)
+ target_turf.set_light(0, 0, 0)
diff --git a/maps/castelnau/code/modules/sandstorm.dm b/maps/castelnau/code/modules/sandstorm.dm
index 02e47e2e728a2..2dcd42017ef75 100644
--- a/maps/castelnau/code/modules/sandstorm.dm
+++ b/maps/castelnau/code/modules/sandstorm.dm
@@ -49,7 +49,7 @@
for(var/mob/living/carbon/human/unlucky in shuffle(GLOB.living_mob_list_))
if(check_loc(unlucky) == CADAAB_OUTSIDE)
- to_chat(unlucky, SPAN_WARNING("Along with the horizon, the sand swallows up the sun, bringing darkness and death."))
+ to_chat(unlucky, SPAN_WARNING("Along with the horizon, the sand swallows up the sky, bringing darkness and death."))
sleep(15 SECONDS)
@@ -79,6 +79,11 @@
areas.forced_ambience = list('sound/ambience/bos/super_sandstorm.ogg')
areas.ambience = list('sound/effects/bos/lighting.ogg')
areas.sandstorm_container = src
+ for(var/turf/simulated/outside_turf in view(0, areas))
+ var/image/I = image(icon='maps/away/cadaab/icons/turfs.dmi',icon_state="sandstorm")
+ I.plane = DECORATIONS_PLANE
+ I.layer = 10 //Above everything
+ outside_turf.overlays += I
else
areas.forced_ambience = list('sound/ambience/bos/super_sandstorm_indoor.ogg')
areas.ambience = list('sound/effects/bos/lighting.ogg')
@@ -131,23 +136,6 @@
. = ..()
animate(src, alpha = rand(55, 70), time = rand(40, 60))
-/*
-/obj/screen/fullscreen/sandstorm/on_update_icon() Animation dont want work, idk why
- . = ..()
- animation()
-
-/obj/screen/fullscreen/sandstorm/proc/animation()
- while(layer == DAMAGE_LAYER) //Always true. Below we create illusion of animation, randoming alpha
- var/new_alpha
- var/alpha_time
- new_alpha = alpha + rand(-20, 20)
- alpha_time = rand(7, 15)
- if((new_alpha << 80) || (new_alpha >> 200)) //Dont give alpha up/fall too much
- new_alpha = 140
- animate(src, alpha = new_alpha, time = alpha_time)
- sleep(alpha_time)
-*/
-
/obj/screen/fullscreen/sandstorm/second
icon_state = "sandstorm2"
|