From 1158e1e62374f27e88464525082f4fe7d2057989 Mon Sep 17 00:00:00 2001 From: KhafraDev Date: Sun, 10 Mar 2024 21:37:45 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20gh-pages=20from=20=20@=20fe0af?= =?UTF-8?q?87b68a7da991897af99a127068e96eba8c1=20=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- dist/out.js | 2 +- dist/out.js.map | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/dist/out.js b/dist/out.js index a5eef4513..161da1ac3 100644 --- a/dist/out.js +++ b/dist/out.js @@ -16,7 +16,7 @@ In order to be iterable, non-array objects must have a [Symbol.iterator]() metho ${u.t("general.level")} ${p(this.level,0,!0)}${s}${g} ${this.getEffect().desc} ${u.t("singularity.toString.costNextLevel")}: ${p(n,0,!0)} Golden Quarks. - ${u.t("general.spent")} Quarks: ${p(this.goldenQuarksInvested,0,!0)}`}updateUpgradeHTML(){i("testingMultiline").innerHTML=this.toString()}getCostTNL(){let n=1;return this.computeMaxLevel()>this.maxLevel&&this.level>=this.maxLevel&&(n*=Math.pow(4,this.level-this.maxLevel+1)),this.specialCostForm==="Exponential2"?this.costPerLevel*Math.sqrt(n)*Math.pow(2,this.level):this.specialCostForm==="Cubic"?this.costPerLevel*n*(Math.pow(this.level+1,3)-Math.pow(this.level,3)):this.specialCostForm==="Quadratic"?this.costPerLevel*n*(Math.pow(this.level+1,2)-Math.pow(this.level,2)):(n*=this.maxLevel===-1&&this.level>=100?this.level/50:1,n*=this.maxLevel===-1&&this.level>=400?this.level/100:1,this.computeMaxLevel()===this.level?0:Math.ceil(this.costPerLevel*(1+this.level)*n))}async buyLevel(n){let s=0,a=1,l=e.goldenQuarks;if(n.shiftKey){a=1e5;let c=Number(await Oe(u.t("singularity.goldenQuarks.spendPrompt",{gq:p(e.goldenQuarks,0,!0)})));if(isNaN(c)||!isFinite(c)||!Number.isInteger(c))return U(u.t("general.validation.finite"));if(c===-1)l=e.goldenQuarks;else{if(c<=0)return U(u.t("general.validation.zeroOrLess"));l=c}l=Math.min(e.goldenQuarks,l)}if(this.maxLevel>0&&(a=Math.min(a,this.computeMaxLevel()-this.level)),a===0)return U(u.t("singularity.goldenQuarks.hasUpgrade"));if(e.highestSingularityCount0;){let c=this.getCostTNL();if(e.goldenQuarks1&&U(u.t("singularity.goldenQuarks.multiBuyPurchased",{levels:p(s)})),this.updateUpgradeHTML(),this.updateCaches(),Vi(),Xi(),Ue()}computeFreeLevelSoftcap(){return Math.min(this.level,this.freeLevels)+Math.sqrt(Math.max(0,this.freeLevels-this.level))}computeMaxLevel(){if(this.canExceedCap){let n=this.maxLevel,s=[50,60,75,100,125,150,175,200,225,250];for(let a of s)if(e.highestSingularityCount>=a)n+=1;else break;return n+=+e.octeractUpgrades.octeractSingUpgradeCap.getEffect().bonus,n}else return this.maxLevel}actualTotalLevels(){if(e.singularityChallenges.noSingularityUpgrades.enabled&&!this.qualityOfLife||e.singularityChallenges.limitedAscensions.enabled&&this.name===e.singularityUpgrades.platonicDelta.name)return 0;let n=this.computeFreeLevelSoftcap(),s=this.level+n,a=0;if(e.octeractUpgrades.octeractImprovedFree.getEffect().bonus){let l=.6;l+=+e.octeractUpgrades.octeractImprovedFree2.getEffect().bonus,l+=+e.octeractUpgrades.octeractImprovedFree3.getEffect().bonus,l+=+e.octeractUpgrades.octeractImprovedFree4.getEffect().bonus,a=Math.pow(this.level*n,l)}return Math.max(s,a)}getEffect(){return this.effect(this.actualTotalLevels())}updateCaches(){if(this.cacheUpdates!==void 0)for(let n of this.cacheUpdates)n()}refund(){e.goldenQuarks+=this.goldenQuarksInvested,this.level=0,this.goldenQuarksInvested=0}},D={goldenQuarks1:{maxLevel:15,costPerLevel:12,canExceedCap:!0,effect:t=>({bonus:1+.1*t,get desc(){return u.t("singularity.data.goldenQuarks1.effect",{n:p(10*t,0,!0)})}}),qualityOfLife:!0},goldenQuarks2:{maxLevel:75,costPerLevel:60,canExceedCap:!0,effect:t=>({bonus:t>250?1/Math.log2(t/62.5):1-Math.min(.5,t/500),get desc(){return u.t("singularity.data.goldenQuarks2.effect",{n:t>250?p(100-100/Math.log2(t/62.5),2,!0):p(Math.min(50,t/5),2,!0)})}}),qualityOfLife:!0},goldenQuarks3:{maxLevel:1e3,costPerLevel:1e3,effect:t=>({bonus:t*(t+1)/2,get desc(){return u.t("singularity.data.goldenQuarks3.effect",{n:p(t*(t+1)/2)})}})},starterPack:{maxLevel:1,costPerLevel:10,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.starterPack.effect${t>0?"Have":"HaveNot"}`)}})},wowPass:{maxLevel:1,costPerLevel:350,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.wowPass.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies:{maxLevel:1,costPerLevel:100,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies2:{maxLevel:1,costPerLevel:500,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies2.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies3:{maxLevel:1,costPerLevel:24999,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies3.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies4:{maxLevel:1,costPerLevel:499999,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies4.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies5:{maxLevel:1,costPerLevel:166e13,minimumSingularity:209,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies5.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},ascensions:{maxLevel:-1,costPerLevel:5,effect:t=>({bonus:(1+2*t/100)*(1+Math.floor(t/10)/100),get desc(){return u.t("singularity.data.ascensions.effect",{n:p((100+2*t)*(1+Math.floor(t/10)/100)-100,1,!0)})}})},corruptionFourteen:{maxLevel:1,costPerLevel:1e3,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.corruptionFourteen.effect${t>0?"Have":"HaveNot"}`,{m:t>0?":)":":("})}})},corruptionFifteen:{maxLevel:1,costPerLevel:4e4,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.corruptionFifteen.effect${t>0?"Have":"HaveNot"}`,{m:t>0?":)":":("})}})},singOfferings1:{maxLevel:-1,costPerLevel:1,effect:t=>({bonus:1+.02*t,get desc(){return u.t("singularity.data.singOfferings1.effect",{n:p(2*t,0,!0)})}})},singOfferings2:{maxLevel:25,costPerLevel:25,canExceedCap:!0,effect:t=>({bonus:1+.08*t,get desc(){return u.t("singularity.data.singOfferings2.effect",{n:p(8*t,0,!0)})}})},singOfferings3:{maxLevel:40,costPerLevel:500,canExceedCap:!0,effect:t=>({bonus:1+.04*t,get desc(){return u.t("singularity.data.singOfferings3.effect",{n:p(4*t,0,!0)})}})},singObtainium1:{maxLevel:-1,costPerLevel:1,effect:t=>({bonus:1+.02*t,get desc(){return u.t("singularity.data.singObtainium1.effect",{n:p(2*t,0,!0)})}})},singObtainium2:{maxLevel:25,costPerLevel:25,canExceedCap:!0,effect:t=>({bonus:1+.08*t,get desc(){return u.t("singularity.data.singObtainium2.effect",{n:p(8*t,0,!0)})}})},singObtainium3:{maxLevel:40,costPerLevel:500,canExceedCap:!0,effect:t=>({bonus:1+.04*t,get desc(){return u.t("singularity.data.singObtainium3.effect",{n:p(4*t,0,!0)})}})},singCubes1:{maxLevel:-1,costPerLevel:1,effect:t=>({bonus:1+.01*t,get desc(){return u.t("singularity.data.singCubes1.effect",{n:p(1*t,0,!0)})}})},singCubes2:{maxLevel:25,costPerLevel:25,canExceedCap:!0,effect:t=>({bonus:1+.08*t,get desc(){return u.t("singularity.data.singCubes2.effect",{n:p(8*t,0,!0)})}})},singCubes3:{maxLevel:40,costPerLevel:500,canExceedCap:!0,effect:t=>({bonus:1+.04*t,get desc(){return u.t("singularity.data.singCubes3.effect",{n:p(4*t,0,!0)})}})},singCitadel:{maxLevel:-1,costPerLevel:5e5,minimumSingularity:100,effect:t=>({bonus:(1+.02*t)*(1+Math.floor(t/10)/100),get desc(){return u.t("singularity.data.singCubes2.effect",{n:p(100*((1+.02*t)*(1+Math.floor(t/10)/100)-1))})}})},singCitadel2:{maxLevel:100,costPerLevel:1e14,minimumSingularity:204,specialCostForm:"Quadratic",effect:t=>({bonus:(1+.02*t)*(1+Math.floor(t/10)/100),get desc(){return u.t("singularity.data.singCubes3.effect",{n:p(100*((1+.02*t)*(1+Math.floor(t/10)/100)-1))})}})},octeractUnlock:{maxLevel:1,costPerLevel:8888,minimumSingularity:8,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.octeractUnlock.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},singOcteractPatreonBonus:{maxLevel:1,costPerLevel:9999,minimumSingularity:12,effect:t=>({bonus:t>0,get desc(){return u.t("singularity.data.singOcteractPatreonBonus.effect",{n:t})}})},offeringAutomatic:{maxLevel:-1,costPerLevel:1e14,minimumSingularity:222,effect:t=>({bonus:t,get desc(){return u.t("singularity.data.offeringAutomatic.effect",{n:t})}})},intermediatePack:{maxLevel:1,costPerLevel:1,minimumSingularity:4,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.intermediatePack.effect${t>0?"Have":"HaveNot"}`)}})},advancedPack:{maxLevel:1,costPerLevel:200,minimumSingularity:9,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.advancedPack.effect${t>0?"Have":"HaveNot"}`)}})},expertPack:{maxLevel:1,costPerLevel:800,minimumSingularity:16,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.expertPack.effect${t>0?"Have":"HaveNot"}`)}})},masterPack:{maxLevel:1,costPerLevel:3200,minimumSingularity:25,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.masterPack.effect${t>0?"Have":"HaveNot"}`)}})},divinePack:{maxLevel:1,costPerLevel:12800,minimumSingularity:36,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.divinePack.effect${t>0?"Have":"HaveNot"}`)}})},wowPass2:{maxLevel:1,costPerLevel:19999,minimumSingularity:11,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.wowPass2.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},wowPass3:{maxLevel:1,costPerLevel:3e7-1,minimumSingularity:83,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.wowPass3.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},potionBuff:{maxLevel:10,costPerLevel:999,minimumSingularity:4,canExceedCap:!0,effect:t=>({bonus:Math.max(1,10*Math.pow(t,2)),get desc(){return u.t("singularity.data.potionBuff.effect",{n:p(Math.max(1,10*Math.pow(t,2)),0,!0)})}})},potionBuff2:{maxLevel:10,costPerLevel:1e8,minimumSingularity:119,canExceedCap:!0,effect:t=>({bonus:Math.max(1,2*t),get desc(){return u.t("singularity.data.potionBuff2.effect",{n:p(Math.max(1,2*t),0,!0)})}})},potionBuff3:{maxLevel:10,costPerLevel:1e12,minimumSingularity:191,canExceedCap:!0,effect:t=>({bonus:Math.max(1,1+.5*t),get desc(){return 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However, the pen just ran out of ink. How will you get more?":""})}})},oneMind:{maxLevel:1,costPerLevel:166e11,minimumSingularity:162,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.oneMind.effect${t?"Have":"HaveNot"}`)}}),qualityOfLife:!0},wowPass4:{maxLevel:1,costPerLevel:66666666666,minimumSingularity:147,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.wowPass4.effect${t?"Have":"HaveNot"}`)}}),qualityOfLife:!0},blueberries:{maxLevel:10,costPerLevel:1e16,minimumSingularity:215,effect:t=>({bonus:t,get desc(){return u.t("singularity.data.blueberries.effect",{n:t})}}),specialCostForm:"Exponential2",qualityOfLife:!0,cacheUpdates:[()=>e.caches.blueberryInventory.updateVal("SingularityUpgrade")]},singAmbrosiaLuck:{maxLevel:-1,costPerLevel:1e9,minimumSingularity:187,effect:t=>({bonus:4*t,get desc(){return u.t("singularity.data.singAmbrosiaLuck.effect",{n:p(4*t)})}}),specialCostForm:"Exponential2",qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaLuck.updateVal("SingularityBerries")]},singAmbrosiaLuck2:{maxLevel:30,costPerLevel:4e5,minimumSingularity:50,effect:t=>({bonus:2*t,get desc(){return u.t("singularity.data.singAmbrosiaLuck2.effect",{n:p(2*t)})}}),qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaLuck.updateVal("SingularityBerries")]},singAmbrosiaLuck3:{maxLevel:30,costPerLevel:2e8,minimumSingularity:119,effect:t=>({bonus:3*t,get desc(){return u.t("singularity.data.singAmbrosiaLuck3.effect",{n:p(3*t)})}}),qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaLuck.updateVal("SingularityBerries")]},singAmbrosiaLuck4:{maxLevel:50,costPerLevel:1e19,minimumSingularity:256,effect:t=>({bonus:5*t,get desc(){return u.t("singularity.data.singAmbrosiaLuck4.effect",{n:p(5*t)})}}),qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaLuck.updateVal("SingularityBerries")]},singAmbrosiaGeneration:{maxLevel:-1,costPerLevel:1e9,minimumSingularity:187,effect:t=>({bonus:1+t/100,get desc(){return u.t("singularity.data.singAmbrosiaGeneration.effect",{n:p(t)})}}),specialCostForm:"Exponential2",qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaGeneration.updateVal("SingularityBerries")]},singAmbrosiaGeneration2:{maxLevel:20,costPerLevel:8e5,minimumSingularity:50,effect:t=>({bonus:1+t/100,get desc(){return u.t("singularity.data.singAmbrosiaGeneration2.effect",{n:p(t)})}}),qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaGeneration.updateVal("SingularityBerries")]},singAmbrosiaGeneration3:{maxLevel:35,costPerLevel:3e8,minimumSingularity:119,effect:t=>({bonus:1+t/100,get desc(){return u.t("singularity.data.singAmbrosiaGeneration3.effect",{n:p(t)})}}),qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaGeneration.updateVal("SingularityBerries")]},singAmbrosiaGeneration4:{maxLevel:50,costPerLevel:1e19,minimumSingularity:256,effect:t=>({bonus:1+2*t/100,get desc(){return u.t("singularity.data.singAmbrosiaGeneration4.effect",{n:p(2*t)})}}),qualityOfLife:!0,cacheUpdates:[()=>e.caches.ambrosiaGeneration.updateVal("SingularityBerries")]}};var 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c=Math.floor(a/8);for(;c>=ke(a);)Fr(a-c).lte(e.coins)?c=Math.floor(c/2):a=a-Math.max(ke(a),c);!t&&e.coinbuyamount!=="max"&&e.multiplierBought+e.coinbuyamount=n&&(g=n),e.coins=e.coins.sub(d),e.multiplierBought=g,g=g+ke(g),d=Fr(g),e.multiplierCost=d,g>=n)return;e.prestigenomultiplier=!1,e.transcendnomultiplier=!1,e.reincarnatenomultiplier=!1,ol(),e.multiplierBought>=2&&e.achievements[155]===0&&F(155),e.multiplierBought>=20&&e.achievements[156]===0&&F(156),e.multiplierBought>=100&&e.achievements[157]===0&&F(157),e.multiplierBought>=500&&e.achievements[158]===0&&F(158),e.multiplierBought>=2e3&&e.achievements[159]===0&&F(159),e.multiplierBought>=12500&&e.achievements[160]===0&&F(160),e.multiplierBought>=1e5&&e.achievements[161]===0&&F(161)},bf=Math.log10(2*Math.PI),yf=Math.log10(Math.E),as=t=>++t===0?0:(Math.log10(t*Math.sqrt(t*Math.sinh(1/t)+1/(810*Math.pow(t,6))))-yf)*t+(bf-Math.log10(t))/2,vf=Math.log10(9332621544394e145),Cf=188.582,ss=(()=>{let t=[1.03,1.25],r=[1,2,3,4,5,6,10,15];for(let a of r)t.push(100+100*a),t.push(10+10*a);let n=1e3;for(let a=0;a"u"&&(s[a]=Math.log10(a));return s})(),wf=[100,1e3,2e4,4e5,8e6],xf=[100,1e5,1e15,1e40,1e100],mu=[1,100,1e4,1e8,1e16],fr=(t,r,n,s,a)=>{--r;let l=Math.pow(10,15),c=new f(t),g=s*r;r=a*1e3&&(++d,c.exponent-=as(m),c.exponent+=(-3+Math.log10(1+s/2))*(r-m)),m=Math.floor(a*5e3),r>=a*5e3&&(++d,c.exponent-=as(m),c.exponent+=(ss[10+s*10]+1)*(r-m-1)+1),m=Math.floor(a*2e4),r>=a*2e4&&(d+=3,c.exponent-=as(m)*3,c.exponent+=(ss[100+100*s]+5)*(r-m)),m=Math.floor(a*25e4),r>=a*25e4&&(c.exponent+=Math.log10(1.03)*(r-m)*((r-m+1)/2)),c.exponent+=as(r)*d;let h=0;e.currentChallenge.transcension===4&&(n==="Coin"||n==="Diamonds")&&(++h,r>=1e3-10*e.challengecompletions[4]&&(g+=r*(r+1)/2)),e.currentChallenge.reincarnation===10&&(n==="Coin"||n==="Diamonds")&&(++h,r>=a*25e3&&(g+=r*(r+1)/2)),c.exponent+=h*((as(r+100)-vf+2*r)*(1.25+e.challengecompletions[4]/4)),c.exponent+=ss[1.25]*g,m=Math.floor(a*1e3*e.challengecompletions[8]),e.currentChallenge.reincarnation===8&&(n==="Coin"||n==="Diamonds"||n==="Mythos")&&r>=1e3*e.challengecompletions[8]*a&&(c.exponent+=(ss[2]*((r-m+1)/2)-ss[1+e.challengecompletions[8]/2])*(r-m));let b=c.exponent-Math.floor(c.exponent);if(c.exponent=Math.floor(c.exponent),c.mantissa*=Math.pow(10,b),c.normalize(),r>l){let w=fr(t,l,n,s,a).pow(Math.pow(r/l,1/.125)),k=w.exponent-Math.floor(w.exponent);return w.exponent=Math.floor(w.exponent),w.mantissa*=Math.pow(10,k),w.normalize(),f.max(c,w)}return c},hu=(t,r)=>{let n=r==="Coin"?wf:r==="Diamonds"?xf:mu,s=r==="Coin"?t:t*(t+1)/2;return[n[t-1],s]},bu=(t,r,n,s)=>{let[a,l]=hu(t,r);return fr(a,n,r,l,s!=null?s:mo())},gt=(t,r)=>{let n=t-1,s=o.ordinals[n],[a,l]=hu(t,r),c=Math.pow(10,15),g=1e99,d=mo(),m=yu[r][0],h=`${s}Owned${r}`,b=e[h];if(b>=c){let Q=f.log10(e[m]),$=f.log10(fr(a,c,r,l,d)),R=Math.floor(c*Math.max(1,Math.pow(Q/$,.125))),S=c;for(;R-S>.5;){let X=Math.floor(S+(R-S)/2);if(X===S||X===R)break;e[m].gte(fr(a,X,r,l,d))?S=X:R=X}let L=S,G=fr(a,L,r,l,d);e[h]=L,e[`${s}Cost${r}`]=G;return}let y=b+ke(b),v=1,w=fr(a,b+v,r,l,d);if(w.exponent>=g||!e[m].gte(w))return;for(;w.exponent=ke(v);)fr(a,b+v-k,r,l,d).lte(e[m])?k=Math.floor(k/2):v=v-Math.max(ke(v),k);if(b+v>=c){e[h]=c,e[`${s}Cost${r}`]=fr(a,c,r,l,d);return}let O=Math.max(b+v-6-ke(v),y),N=fr(a,O,r,l,d);for(;O<=b+v&&e[m].gte(N);)e[m]=e[m].sub(N),e[h]=O,O=O+ke(O),N=fr(a,O,r,l,d),e[`${s}Cost${r}`]=N},yu={Diamonds:["prestigePoints","crystal"],Mythos:["transcendPoints","mythos"],Particles:["reincarnationPoints","particle"],Coin:["coins","coin"]},vu=(t,r,n,s)=>{let[a,l]=yu[r],c=s?500:e[`${l}buyamount`],g=1;g+=o.rune4level*o.effectiveLevelMult/160,g+=(e.researches[56]+e.researches[57]+e.researches[58]+e.researches[59]+e.researches[60])/200,g+=W("transcend",e.challengecompletions[4])/200,g+=3*(o.bonusant7+e.antUpgrades[7-1])/100;let d=`${t}Cost${r}`,m=`${t}Owned${r}`;for(;e[a].gte(e[d])&&o.ticker=1e3*g&&(e[d]=e[d].times(e[m]).dividedBy(1e3).times(1+n/2)),e[m]>=5e3*g&&(e[d]=e[d].times(e[m]).times(10).times(10+n*10)),e[m]>=2e4*g&&(e[d]=e[d].times(f.pow(e[m],3)).times(1e5).times(100+n*100)),e[m]>=25e4*g&&(e[d]=e[d].times(f.pow(1.03,e[m]-25e4*g))),e.currentChallenge.transcension===4&&(r==="Coin"||r==="Diamonds")&&(e[d]=e[d].times(Math.pow(100*e[m]+1e4,1.25+1/4*e.challengecompletions[4])),e[m]>=1e3-10*e.challengecompletions[4]&&(e[d]=e[d].times(f.pow(1.25,e[m])))),e.currentChallenge.reincarnation===8&&(r==="Coin"||r==="Diamonds"||r==="Mythos")&&e[m]>=1e3*e.challengecompletions[8]*g&&(e[d]=e[d].times(f.pow(2,(e[m]-1e3*e.challengecompletions[8]*g)/(1+e.challengecompletions[8]/2)))),o.ticker+=1;o.ticker=0},Yt=(t,r,n)=>{let s=t;e[s].gte(f.pow(10,o.upgradeCosts[r]))&&e.upgrades[r]===0&&(e[s]=e[s].sub(f.pow(10,o.upgradeCosts[r])),e.upgrades[r]=1,Dt(r,n)),t==="transcendPoints"&&(e.reincarnatenocoinprestigeortranscendupgrades=!1,e.reincarnatenocoinprestigetranscendorgeneratorupgrades=!1),t==="prestigePoints"&&(e.transcendnocoinorprestigeupgrades=!1,e.reincarnatenocoinorprestigeupgrades=!1,e.reincarnatenocoinprestigeortranscendupgrades=!1,e.reincarnatenocoinprestigetranscendorgeneratorupgrades=!1),t==="coins"&&(e.prestigenocoinupgrades=!1,e.transcendnocoinupgrades=!1,e.transcendnocoinorprestigeupgrades=!1,e.reincarnatenocoinupgrades=!1,e.reincarnatenocoinorprestigeupgrades=!1,e.reincarnatenocoinprestigeortranscendupgrades=!1,e.reincarnatenocoinprestigetranscendorgeneratorupgrades=!1)},Mf=t=>{let r=t-1,n=f.log(e.prestigeShards.add(1),10);return Math.floor(Math.pow(Math.max(0,2*(n-o.crystalUpgradesCost[r])/o.crystalUpgradeCostIncrement[r]+1/4),1/2)+1/2)},Ht=(t,r=!1)=>{let n=t-1,s=0;s+=Math.floor(o.rune3level/16*o.effectiveLevelMult)*100/100,e.upgrades[73]>.5&&e.currentChallenge.reincarnation!==0&&(s+=10);let a=Mf(t);a+s>e.crystalUpgrades[n]&&(e.crystalUpgrades[n]=100/100*(a+s),a>0&&(e.prestigeShards=e.prestigeShards.sub(f.pow(10,o.crystalUpgradesCost[n]+o.crystalUpgradeCostIncrement[n]*(1/2*Math.pow(a-1/2,2)-1/8))),r||fo(t)))},Nn=t=>{let r=1;if(e.upgrades[46]===1&&(r=t?9999:e.coinbuyamount),e.upgrades[46]<1){for(;e.prestigePoints.gte(e.acceleratorBoostCost)&&o.ticker1e3*(1+2*o.effectiveRuneBlessingPower[4])&&(e.acceleratorBoostCost=e.acceleratorBoostCost.times(f.pow(10,Math.pow(e.acceleratorBoostBought-1e3*(1+2*o.effectiveRuneBlessingPower[4]),2)/(1+2*o.effectiveRuneBlessingPower[4])))),e.transcendnoaccelerator=!1,e.reincarnatenoaccelerator=!1,e.upgrades[46]<.5)){for(let n=21;n<41;n++)e.upgrades[n]=0;Ae("prestige"),e.prestigePoints=new f(0)}}else{let n=e.acceleratorBoostBought,s=Math.pow(10,15);if(n>=s){let b=f.log10(e.prestigePoints),y=f.log10(Lr(s)),v=Math.floor(s*Math.max(1,Math.pow(b/y,.125))),w=s;for(;v-w>.5;){let N=Math.floor(w+(v-w)/2);if(N===w||N===v)break;e.prestigePoints.gte(Lr(N))?w=N:v=N}let k=w,O=Lr(k);e.acceleratorBoostBought=k,e.acceleratorBoostCost=O;return}let a=n+ke(n),l=1,c=Lr(n+l);for(;e.prestigePoints.gte(c);)l*=4,c=Lr(n+l);let g=Math.floor(l/8);for(;g>=ke(l);)Lr(n+l-g).lte(e.prestigePoints)?g=Math.floor(g/2):l=l-Math.max(ke(l),g);let d=Math.max(n+l-6-ke(l),a),m=Lr(e.acceleratorBoostBought);for(;d<=n+l&&e.prestigePoints.gte(Lr(d));)if(e.prestigePoints=e.prestigePoints.sub(m),d>=s&&(d=s),e.acceleratorBoostBought=d,d=d+ke(d),m=Lr(d),e.acceleratorBoostCost=m,e.transcendnoaccelerator=!1,e.reincarnatenoaccelerator=!1,d>=s)return}o.ticker=0,e.acceleratorBoostBought>=2&&e.achievements[162]===0&&F(162),e.acceleratorBoostBought>=10&&e.achievements[163]===0&&F(163),e.acceleratorBoostBought>=50&&e.achievements[164]===0&&F(164),e.acceleratorBoostBought>=200&&e.achievements[165]===0&&F(165),e.acceleratorBoostBought>=1e3&&e.achievements[166]===0&&F(166),e.acceleratorBoostBought>=5e3&&e.achievements[167]===0&&F(167),e.acceleratorBoostBought>=15e3&&e.achievements[168]===0&&F(168)},Lr=(t=1)=>{t--;let r=Math.pow(10,15),n=new f(1e3),s=1+2*o.effectiveRuneBlessingPower[4],a=g=>g*(g+1)/2,l=g=>g*(g+1)*(2*g+1)/6,c=n;if(t>1e3*s?c=n.times(f.pow(10,10*t+a(t)+l(t-1e3*s)/s)):c=n.times(f.pow(10,10*t+a(t))),t>r){let m=Lr(r).pow(Math.pow(t/r,1/.125)),h=m.exponent-Math.floor(m.exponent);return m.exponent=Math.floor(m.exponent),m.mantissa*=Math.pow(10,h),m.normalize(),f.max(c,m)}return c},Qr=(t,r)=>{--r,t=new f(t);let n=t.times(f.pow(2,r)),s=e.currentChallenge.ascension!==15?325e3:1e3;r>s&&(n=n.times(f.pow(1.001,(r-s)*((r-s+1)/2))));let a=Math.pow(10,15);if(r>a){let g=Qr(t,a).pow(Math.pow(r/a,1/.125)),d=g.exponent-Math.floor(g.exponent);return g.exponent=Math.floor(g.exponent),g.mantissa*=Math.pow(10,d),g.normalize(),f.max(n,g)}return n},_r=(t,r=!1)=>{let n=t-1,s=mu[n],a=o.ordinals[n],l=`${a}OwnedParticles`,c=e[l],g=Math.pow(10,15);if(c>=g){let k=f.log10(e.reincarnationPoints),O=f.log10(Qr(s,g)),N=Math.floor(g*Math.max(1,Math.pow(k/O,.125))),B=g;for(;N-B>.5;){let R=Math.floor(B+(N-B)/2);if(R===B||R===N)break;e.reincarnationPoints.gte(Qr(s,R))?B=R:N=R}let Q=B,$=Qr(s,Q);e[l]=Q,e[`${a}CostParticles`]=$;return}let d=c+ke(c),m=d,h=Qr(s,m);for(;e.reincarnationPoints.gte(h);)m=m*4,h=Qr(s,m);let b=Math.floor(m/8);for(;b>=ke(m);)Qr(s,m-b).lte(e.reincarnationPoints)?b=Math.floor(b/2):m=m-Math.max(ke(m),b);r||e.particlebuyamount+c{let n=t.map((a,l)=>{if(a===null)return null;let c=Math.ceil(Math.pow(r/In[l],1/3)-1);return Math.max(a,c)}),s=0;for(let a=0;a{let n=null;for(let m=0;mr)return t;let s=n,a=s*2;for(;nl(t,a)[0]<=r;)s=a,a*=2;for(;a-s>.5;){let m=s+(a-s)/2;if(m===s||m===a)break;nl(t,m)[0]<=r?s=m:a=m}let[l,c]=nl(t,s),g=r-l,d=c.map((m,h)=>m===null?null:In[h]*Math.pow(m+1,3));for(let m=1;m<=5;m++){let h=null;for(let b=0;b{r!=null||(r=e.tesseractbuyamount),s!=null||(s=e[`ascendBuilding${t}`].owned);let a=In[t-1],l=a*Math.pow(s*(s+1)/2,2),c;if(n){let d=Math.floor(-.5+.5*Math.pow(1+8*Math.pow((Number(e.wowTesseracts)+l)/a,.5),.5));c=Math.min(d,s+r)}else c=s+r;let g=a*Math.pow(c*(c+1)/2,2)-l;return[c,g]},$n=(t,r=e.tesseractbuyamount)=>{let n=In[t-1],s=`ascendBuilding${t}`,[a,l]=kf(t,r);e[s].owned=a,e.wowTesseracts.sub(l),e[s].cost=n*Math.pow(1+a,3)},fa=(t,r)=>{if((t==="Spirits"?e.challengecompletions[12]>0:e.achievements[134]===1)&&isFinite(e.runeshards)&&e.runeshards>0){let s,a,l;t==="Spirits"?(s=o.spiritBaseCost,a=e.runeSpiritLevels[r],l=e.runeSpiritBuyAmount):(s=o.blessingBaseCost,a=e.runeBlessingLevels[r],l=e.runeBlessingBuyAmount);let[c,g]=sn(a,s,e.runeshards,l);t==="Spirits"?e.runeSpiritLevels[r]=c:e.runeBlessingLevels[r]=c,e.runeshards-=g,e.runeshards<0&&(e.runeshards=0),Cu(t,r)}},Cu=(t,r)=>{if(r===1){let n=[0,1e5,1e8,1e11];for(let s=1;s<=3;s++)e.runeBlessingLevels[1]>=n[s]&&e.achievements[231+s]<1&&F(231+s),e.runeSpiritLevels[1]>=10*n[s]&&e.achievements[234+s]<1&&F(234+s);e.runeBlessingLevels[1]>=1e22&&e.achievements[245]<1&&F(245)}if(al(),t==="Blessings"){let n=[0,8,10,6.66,2,1],s=r===5?1:0;i(`runeBlessingPower${r}Value1`).innerHTML=u.t("runes.blessings.blessingPower",{reward:u.t(`runes.blessings.rewards.${r-1}`),value:p(o.runeBlessings[r]),speed:p(1-s+n[r]*o.effectiveRuneBlessingPower[r],4,!0)})}else if(t==="Spirits"){let n=[0,1,1,20,1,100];n[r]*=dt()/400;let s=r===3?1:0;i(`runeSpiritPower${r}Value1`).innerHTML=u.t("runes.spirits.spiritPower",{reward:u.t(`runes.spirits.rewards.${r-1}`),value:p(o.runeSpirits[r]),speed:p(1-s+n[r]*o.effectiveRuneSpiritPower[r],4,!0)})}},ma=(t,r=100,n=!1)=>{if(t==="Spirits"?e.challengecompletions[12]>0:e.achievements[134]===1){let a=Math.floor(e.runeshards/100*r/5);for(let l=1;l<6;l++)if(isFinite(e.runeshards)&&e.runeshards>0){let c,g;t==="Spirits"?(c=o.spiritBaseCost,g=e.runeSpiritLevels[l]):(c=o.blessingBaseCost,g=e.runeBlessingLevels[l]);let[m,h]=sn(g,c,a,1e300);m>g&&(!n||(m-g)*1e4>g)&&(t==="Spirits"?e.runeSpiritLevels[l]=m:e.runeBlessingLevels[l]=m,e.runeshards-=h,e.runeshards<0&&(e.runeshards=0),Cu(t,l))}}};var Dn=()=>{let t=Object.keys(e.hypercubeBlessings);for(let r of t){let n=e.hypercubeBlessings[r],s=t.indexOf(r)+1,a=1,l=1;n>=1e3&&(a=o.benedictionDRPower[s],l*=Math.pow(1e3,1-o.benedictionDRPower[s])),o.hypercubeBonusMultiplier[s]=1+l*o.benedictionbase[s]*Math.pow(n,a)*o.platonicBonusMultiplier[4]}};var bo=()=>{let t=Object.values(e.platonicBlessings),r=[4e6,4e6,4e6,8e4,1e4,1e4,1e4,1e4];for(let n=0;n=1e20&&(l=Math.pow(l,.5)*1e10),t[n]>=r[n]&&(s=o.platonicDRPower[n],a*=Math.pow(r[n],1-o.platonicDRPower[n])),o.platonicBonusMultiplier[n]=1+a*o.platonicCubeBase[n]*Math.pow(l,s)}};var Sf=async()=>{if(!navigator.onLine||document.visibilityState==="hidden")return null;try{return(await(await fetch("https://synergism-quarks.khafra.workers.dev/")).json()).bonus}catch(t){console.log(`workers.dev: ${t.message}`)}try{let r=await(await fetch("https://api.github.com/gists/44be6ad2dcf0d44d6a29dffe1d66a84a",{headers:{Accept:"application/vnd.github.v3+json"}})).json();return Number(r.files["SynergismQuarkBoost.txt"].content)}catch(t){console.log(`GitHub Gist: ${t.message}`)}return null},Ut=()=>{let t=9e4;e.researches[195]>0&&(t+=18e3*e.researches[195]);let r=5,n=[99,100,125,180,195];for(let g of n)r+=e.researches[g];r*=+e.octeractUpgrades.octeractExportQuarks.getEffect().bonus;let s=r,a=Math.floor(s*t/3600),l=Math.floor(e.quarkstimer*s/3600),c=on();return{maxTime:t,perHour:s,capacity:a,gain:l,cubeMult:c}},Tf,Hn=class{constructor({bonus:r,quarks:n}){this.BONUS=0;this.QUARKS=0;this.interval=null;this[Tf]=r=>r==="number"?this.QUARKS:null;this.QUARKS=n,r?this.BONUS=r:this.getBonus(),this.interval&&clearInterval(this.interval),this.interval=setInterval(this.getBonus.bind(this),60*1e3*5)}applyBonus(r){let n=yo();return r*(1+this.BONUS/100)*n}add(r,n=!0){return this.QUARKS+=n?this.applyBonus(r):r,e.quarksThisSingularity+=n?this.applyBonus(r):r,this}sub(r){return this.QUARKS-=r,this.QUARKS<0&&(this.QUARKS=0),this}async getBonus(){let r=i("currentBonus");if(location.hostname==="synergism.cc")return;if(localStorage.getItem("quarkBonus")!==null){let{bonus:s,fetched:a}=JSON.parse(localStorage.getItem("quarkBonus"));if(Date.now()-a<60*1e3*15)return r.textContent=`Generous patrons give you a bonus of ${s}% more Quarks!`,this.BONUS=s}else 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r=i("hepteractUnlockedText"),n=i("hepteractEffectText"),s=i("hepteractCurrentEffectText"),a=i("hepteractBalanceText"),l=i("hepteractCostText"),c=i("hepteractBonusCapacity"),g=Ie("Hepteract Costs"),d=e.hepteractCrafts[t].computeActualCap()/e.hepteractCrafts[t].CAP;c.textContent=e.hepteractCrafts[t].computeActualCap()/e.hepteractCrafts[t].CAP>1?`Hepteract capacities are currently multiplied by ${d}. 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refunded.`:s.textContent=u.t("shop.cannotRefund"),t){case"offeringPotion":n.innerHTML=u.t("shop.upgradeEffects.offeringPotion",{amount:p(7200*e.offeringpersecond*_e().mult*+e.singularityUpgrades.potionBuff.getEffect().bonus,0,!0)});break;case"obtainiumPotion":n.innerHTML=u.t("shop.upgradeEffects.obtainiumPotion",{amount:p(7200*e.maxobtainiumpersecond*_e().mult*+e.singularityUpgrades.potionBuff.getEffect().bonus,0,!0)});break;case"offeringEX":n.innerHTML=u.t("shop.upgradeEffects.offeringEX",{amount:p(4*e.shopUpgrades.offeringEX,2,!0)});break;case"offeringAuto":n.innerHTML=u.t("shop.upgradeEffects.offeringAuto",{amount1:p(Math.pow(2,e.shopUpgrades.offeringAuto)),amount2:p(2*e.shopUpgrades.offeringAuto,2)});break;case"obtainiumEX":n.innerHTML=u.t("shop.upgradeEffects.obtainiumEX",{amount:p(4*e.shopUpgrades.obtainiumEX,2,!0)});break;case"obtainiumAuto":n.innerHTML=u.t("shop.upgradeEffects.obtainiumAuto",{amount:p(e.shopUpgrades.obtainiumAuto*2,2)});break;case"instantChallenge":n.innerHTML=u.t("shop.upgradeEffects.instantChallenge");break;case"antSpeed":n.innerHTML=u.t("shop.upgradeEffects.antSpeed",{amount:p(Math.pow(1.2,e.shopUpgrades.antSpeed),2)});break;case"cashGrab":n.innerHTML=u.t("shop.upgradeEffects.cashGrab",{amount:p(e.shopUpgrades.cashGrab,2)});break;case"shopTalisman":n.innerHTML=u.t("shop.upgradeEffects.shopTalisman");break;case"seasonPass":n.innerHTML=u.t("shop.upgradeEffects.seasonPass",{amount:p(2.25*e.shopUpgrades.seasonPass)});break;case"challengeExtension":n.innerHTML=u.t("shop.upgradeEffects.challengeExtension",{amount:p(2*e.shopUpgrades.challengeExtension)});break;case"challengeTome":n.innerHTML=u.t("shop.upgradeEffects.challengeTome",{amount1:p(20*e.shopUpgrades.challengeTome),amount2:p(1-(e.shopUpgrades.challengeTome+e.shopUpgrades.challengeTome2)/100,2,!0)});break;case"cubeToQuark":n.innerHTML=u.t("shop.upgradeEffects.cubeToQuark");break;case"tesseractToQuark":n.innerHTML=u.t("shop.upgradeEffects.tesseractToQuark");break;case"hypercubeToQuark":n.innerHTML=u.t("shop.upgradeEffects.hypercubeToQuark");break;case"seasonPass2":n.innerHTML=u.t("shop.upgradeEffects.seasonPass2",{amount:p(1.5*e.shopUpgrades.seasonPass2)});break;case"seasonPass3":n.innerHTML=u.t("shop.upgradeEffects.seasonPass3",{amount:p(1.5*e.shopUpgrades.seasonPass3)});break;case"chronometer":n.innerHTML=u.t("shop.upgradeEffects.chronometer",{amount:p(1.2*e.shopUpgrades.chronometer)});break;case"infiniteAscent":n.innerHTML=u.t("shop.upgradeEffects.infiniteAscent");break;case"calculator":n.innerHTML=u.t("shop.upgradeEffects.calculator",{amount1:p(14*e.shopUpgrades.calculator),bool1:e.shopUpgrades.calculator>0,bool2:e.shopUpgrades.calculator===ce.calculator.maxLevel});break;case"calculator2":n.innerHTML=u.t("shop.upgradeEffects.calculator2",{amount1:p(2*e.shopUpgrades.calculator2),amount2:p(e.shopUpgrades.calculator2===ce.calculator2.maxLevel?25:0)});break;case"calculator3":n.innerHTML=u.t("shop.upgradeEffects.calculator3",{amount1:p(10*e.shopUpgrades.calculator3),amount2:p(60*e.shopUpgrades.calculator3)});break;case"calculator4":n.innerHTML=u.t("shop.upgradeEffects.calculator4",{amount1:p(2*e.shopUpgrades.calculator4),amount2:e.shopUpgrades.calculator4===10?32:0});break;case"calculator5":n.innerHTML=u.t("shop.upgradeEffects.calculator5",{amount1:p(6*e.shopUpgrades.calculator5),amount2:Math.floor(e.shopUpgrades.calculator5/10)+(e.shopUpgrades.calculator4===ce.calculator5.maxLevel?6:0)});break;case"calculator6":n.innerHTML=u.t("shop.upgradeEffects.calculator6",{amount1:p(e.shopUpgrades.calculator6),amount2:e.shopUpgrades.calculator6===ce.calculator6.maxLevel?24:0});break;case"calculator7":n.innerHTML=u.t("shop.upgradeEffects.calculator7",{amount1:p(e.shopUpgrades.calculator7,0,!0),amount2:e.shopUpgrades.calculator7===ce.calculator7.maxLevel?48:0});break;case"constantEX":n.innerHTML=u.t("shop.upgradeEffects.constantEX",{amount:p(e.shopUpgrades.constantEX,0,!0)});break;case"powderEX":n.innerHTML=u.t("shop.upgradeEffects.powderEX",{amount:p(2*e.shopUpgrades.powderEX)});break;case"chronometer2":n.innerHTML=u.t("shop.upgradeEffects.chronometer2",{amount:p(.6*e.shopUpgrades.chronometer2,1)});break;case"chronometer3":n.innerHTML=u.t("shop.upgradeEffects.chronometer3",{amount:p(1.5*e.shopUpgrades.chronometer3,1)});break;case"seasonPassY":n.innerHTML=u.t("shop.upgradeEffects.seasonPassY",{amount:p(.75*e.shopUpgrades.seasonPassY,2)});break;case"seasonPassZ":n.innerHTML=u.t("shop.upgradeEffects.seasonPassZ",{amount:p(1*e.shopUpgrades.seasonPassZ*e.singularityCount,0,!0)});break;case"challengeTome2":n.innerHTML=u.t("shop.upgradeEffects.challengeTome2",{amount1:20*e.shopUpgrades.challengeTome2,amount2:p(1-(e.shopUpgrades.challengeTome+e.shopUpgrades.challengeTome2)/100,2,!0)});break;case"instantChallenge2":n.innerHTML=u.t("shop.upgradeEffects.instantChallenge2",{amount:p(e.shopUpgrades.instantChallenge2*e.singularityCount,0)});break;case"cashGrab2":n.innerHTML=u.t("shop.upgradeEffects.cashGrab2",{amount:p(.5*e.shopUpgrades.cashGrab2,1)});break;case"cubeToQuarkAll":n.innerHTML=u.t("shop.upgradeEffects.cubeToQuarkAll",{amount:p(.2*e.shopUpgrades.cubeToQuarkAll,2)});break;case"chronometerZ":n.innerHTML=u.t("shop.upgradeEffects.chronometerZ",{amount:p(.1*e.singularityCount*e.shopUpgrades.chronometerZ,2)});break;case"offeringEX2":n.innerHTML=u.t("shop.upgradeEffects.offeringEX2",{amount:p(1*e.singularityCount*e.shopUpgrades.offeringEX2,2)});break;case"obtainiumEX2":n.innerHTML=u.t("shop.upgradeEffects.obtainiumEX2",{amount:p(1*e.singularityCount*e.shopUpgrades.obtainiumEX2,2)});break;case"powderAuto":n.innerHTML=u.t("shop.upgradeEffects.powderAuto",{amount:p(100/(Math.max(1,e.shopUpgrades.powderAuto)*hr().mult),2,!0)});break;case"seasonPassLost":n.innerHTML=u.t("shop.upgradeEffects.seasonPassLost",{amount:p(.1*e.shopUpgrades.seasonPassLost,2)});break;case"challenge15Auto":n.innerHTML=u.t("shop.upgradeEffects.challenge15Auto");break;case"extraWarp":n.innerHTML=u.t("shop.upgradeEffects.extraWarp",{amount:e.shopUpgrades.extraWarp});break;case"autoWarp":n.innerHTML=u.t("shop.upgradeEffects.autoWarp");break;case"improveQuarkHept":n.innerHTML=u.t("shop.upgradeEffects.improveQuarkHept",{amount:2*e.shopUpgrades.improveQuarkHept});break;case"improveQuarkHept2":n.innerHTML=u.t("shop.upgradeEffects.improveQuarkHept2",{amount:2*e.shopUpgrades.improveQuarkHept2});break;case"improveQuarkHept3":n.innerHTML=u.t("shop.upgradeEffects.improveQuarkHept3",{amount:2*e.shopUpgrades.improveQuarkHept3});break;case"improveQuarkHept4":n.innerHTML=u.t("shop.upgradeEffects.improveQuarkHept4",{amount:2*e.shopUpgrades.improveQuarkHept4});break;case"shopImprovedDaily":n.innerHTML=u.t("shop.upgradeEffects.shopImprovedDaily",{amount:p(5*e.shopUpgrades.shopImprovedDaily)});break;case"shopImprovedDaily2":n.innerHTML=u.t("shop.upgradeEffects.shopImprovedDaily2",{amount1:e.shopUpgrades.shopImprovedDaily2,amount2:e.shopUpgrades.shopImprovedDaily2*20});break;case"shopImprovedDaily3":n.innerHTML=u.t("shop.upgradeEffects.shopImprovedDaily3",{amount1:e.shopUpgrades.shopImprovedDaily3,amount2:e.shopUpgrades.shopImprovedDaily3*15});break;case"shopImprovedDaily4":n.innerHTML=u.t("shop.upgradeEffects.shopImprovedDaily4",{amount1:e.shopUpgrades.shopImprovedDaily4,amount2:e.shopUpgrades.shopImprovedDaily4*100});break;case"offeringEX3":n.innerHTML=u.t("shop.upgradeEffects.offeringEX3",{amount:p(100*(Math.pow(1.02,e.shopUpgrades.offeringEX3)-1),2,!0)});break;case"obtainiumEX3":n.innerHTML=u.t("shop.upgradeEffects.obtainiumEX3",{amount:p(100*(Math.pow(1.02,e.shopUpgrades.obtainiumEX3)-1),2,!0)});break;case"improveQuarkHept5":n.innerHTML=u.t("shop.upgradeEffects.improveQuarkHept5",{amount:p(e.shopUpgrades.improveQuarkHept5/25,2,!0)});break;case"seasonPassInfinity":n.innerHTML=u.t("shop.upgradeEffects.seasonPassInfinity",{amount:p(100*(Math.pow(1.02,e.shopUpgrades.seasonPassInfinity)-1),2,!0)});break;case"chronometerInfinity":n.innerHTML=u.t("shop.upgradeEffects.chronometerInfinity",{amount:p(100*(Math.pow(1.01,e.shopUpgrades.chronometerInfinity)-1),2,!0)});break;case"shopSingularityPenaltyDebuff":n.innerHTML=u.t("shop.upgradeEffects.shopSingularityPenaltyDebuff",{amount1:p(e.singularityCount),amount2:p(e.singularityCount-e.shopUpgrades.shopSingularityPenaltyDebuff)});break;case"shopAmbrosiaLuckMultiplier4":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaLuckMultiplier4",{amount:p(e.shopUpgrades.shopAmbrosiaLuckMultiplier4)});break;case"shopOcteractAmbrosiaLuck":n.innerHTML=u.t("shop.upgradeEffects.shopOcteractAmbrosiaLuck",{amount:p(e.shopUpgrades.shopOcteractAmbrosiaLuck*(1+Math.floor(Math.log10(e.totalWowOcteracts+1))))});break;case"shopAmbrosiaGeneration1":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaGeneration1",{amount:p(e.shopUpgrades.shopAmbrosiaGeneration1)});break;case"shopAmbrosiaGeneration2":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaGeneration2",{amount:p(e.shopUpgrades.shopAmbrosiaGeneration2)});break;case"shopAmbrosiaGeneration3":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaGeneration3",{amount:p(e.shopUpgrades.shopAmbrosiaGeneration3)});break;case"shopAmbrosiaGeneration4":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaGeneration4",{amount:p(e.shopUpgrades.shopAmbrosiaGeneration4/10,1,!0)});break;case"shopAmbrosiaLuck1":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaLuck1",{amount:p(2*e.shopUpgrades.shopAmbrosiaLuck1)});break;case"shopAmbrosiaLuck2":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaLuck2",{amount:p(2*e.shopUpgrades.shopAmbrosiaLuck2)});break;case"shopAmbrosiaLuck3":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaLuck3",{amount:p(2*e.shopUpgrades.shopAmbrosiaLuck3)});break;case"shopAmbrosiaLuck4":n.innerHTML=u.t("shop.upgradeEffects.shopAmbrosiaLuck4",{amount:p(6*e.shopUpgrades.shopAmbrosiaLuck4/10,1,!0)});break}},jn=t=>({offeringPotion:"Offering Potion",obtainiumPotion:"Obtainium Potion",offeringEX:"Offering EX",offeringAuto:"Offering Auto",obtainiumEX:"Obtainium EX",obtainiumAuto:"Obtainium Auto",instantChallenge:"Instant Challenge Completions",antSpeed:"Ant Speed",cashGrab:"Cash Grab",shopTalisman:"the Plastic talisman",seasonPass:"Season Pass",challengeExtension:"Reincarnation Challenge EX",challengeTome:"Challenge 10 Requirement Reduce",cubeToQuark:"Cube Quarks +50%",tesseractToQuark:"Tesseract Quarks +50%",hypercubeToQuark:"Hypercube Quarks +50%",seasonPass2:"Season Pass 2",seasonPass3:"Season Pass 3",chronometer:"Chronometer 1",infiniteAscent:"Infinite Ascent",calculator:"PL-AT calculator",calculator2:"PL-AT X calculator",calculator3:"PL-AT \u03A9 calculator",calculator4:"PL-AT \u03B4 calculator",calculator5:"PL-AT \u0393 calculator",calculator6:"QUAAA-T calculator",calculator7:"PL-AT \u03A9\u03A9 calculator",constantEX:"Constant EX",powderEX:"Powder EX",chronometer2:"Chronometer 2",chronometer3:"Chronometer 3",seasonPassY:"Season Pass Y",seasonPassZ:"Season Pass Z",challengeTome2:"Challenge 10 Requirement Reduction 2",instantChallenge2:"Instant Challenge Completions 2",cubeToQuarkAll:"Quark Gain Cube Improvement 2",cashGrab2:"Cash Grab 2",chronometerZ:"Chronometer Z",obtainiumEX2:"Obtainium EX 2",offeringEX2:"Offering EX 2",powderAuto:"Automated Powder",seasonPassLost:"Season Pass LOST",challenge15Auto:"Challenge 15 Automation",extraWarp:"Extra Warp",autoWarp:"a quack powered Warps?",improveQuarkHept:"Quark Hepteract 1",improveQuarkHept2:"Quark Hepteract 2",improveQuarkHept3:"Quark Hepteract 3",improveQuarkHept4:"Quack Hepteract 4",shopImprovedDaily:"Improved Daily Code 1",shopImprovedDaily2:"Improved Daily Code 2",shopImprovedDaily3:"Improved Daily Code 3",shopImprovedDaily4:"Improved Daily Code 4",offeringEX3:"The final Offering Upgrade",obtainiumEX3:"The final Obtainium Upgrade",improveQuarkHept5:"The final Quark Hepteract Improver",chronometerInfinity:"The final Chronometer",seasonPassInfinity:"The final Season pass",shopSingularityPenaltyDebuff:"A Singularity Tenderizer",shopAmbrosiaLuckMultiplier4:"The Fourth Multiplicative Ambrosia Luck Multiplier",shopOcteractAmbrosiaLuck:"Octeract-Based Ambrosia Luck Amplifier",shopAmbrosiaGeneration1:"Ambrosia Generation Speedup",shopAmbrosiaGeneration2:"Another Ambrosia Generation Speedup",shopAmbrosiaGeneration3:"A better Ambrosia Generation Speedup",shopAmbrosiaGeneration4:"A FINAL Ambrosia Generation Speedup",shopAmbrosiaLuck1:"Ambrosia Luck Increaser",shopAmbrosiaLuck2:"Another Ambrosia Luck Increaser",shopAmbrosiaLuck3:"A better Ambrosia Generation Speedup",shopAmbrosiaLuck4:"A FINAL Ambrosia Generation Speedup"})[t],Ro=async t=>{let r=ce[t];if(e.shopUpgrades[t]>=r.maxLevel)return e.shopConfirmationToggle?U(`You can't purchase ${jn(t)} because you are already at the maximum ${r.type==="upgrade"?"level":"capacity"}!`):null;if(Number(e.worlds)this.maxLevel&&this.level>=this.maxLevel&&(n*=Math.pow(4,this.level-this.maxLevel+1)),this.specialCostForm==="Exponential2"?this.costPerLevel*Math.sqrt(n)*Math.pow(2,this.level):this.specialCostForm==="Cubic"?this.costPerLevel*n*(Math.pow(this.level+1,3)-Math.pow(this.level,3)):this.specialCostForm==="Quadratic"?this.costPerLevel*n*(Math.pow(this.level+1,2)-Math.pow(this.level,2)):(n*=this.maxLevel===-1&&this.level>=100?this.level/50:1,n*=this.maxLevel===-1&&this.level>=400?this.level/100:1,this.computeMaxLevel()===this.level?0:Math.ceil(this.costPerLevel*(1+this.level)*n))}async buyLevel(n){let s=0,a=1,l=e.goldenQuarks;if(n.shiftKey){a=1e5;let c=Number(await Oe(u.t("singularity.goldenQuarks.spendPrompt",{gq:p(e.goldenQuarks,0,!0)})));if(isNaN(c)||!isFinite(c)||!Number.isInteger(c))return U(u.t("general.validation.finite"));if(c===-1)l=e.goldenQuarks;else{if(c<=0)return U(u.t("general.validation.zeroOrLess"));l=c}l=Math.min(e.goldenQuarks,l)}if(this.maxLevel>0&&(a=Math.min(a,this.computeMaxLevel()-this.level)),a===0)return U(u.t("singularity.goldenQuarks.hasUpgrade"));if(e.highestSingularityCount0;){let c=this.getCostTNL();if(e.goldenQuarks1&&U(u.t("singularity.goldenQuarks.multiBuyPurchased",{levels:p(s)})),this.updateUpgradeHTML(),this.updateCaches(),Vi(),Xi(),Ue()}computeFreeLevelSoftcap(){return Math.min(this.level,this.freeLevels)+Math.sqrt(Math.max(0,this.freeLevels-this.level))}computeMaxLevel(){if(this.canExceedCap){let n=this.maxLevel,s=[50,60,75,100,125,150,175,200,225,250];for(let a of s)if(e.highestSingularityCount>=a)n+=1;else break;return n+=+e.octeractUpgrades.octeractSingUpgradeCap.getEffect().bonus,n}else return this.maxLevel}actualTotalLevels(){if(e.singularityChallenges.noSingularityUpgrades.enabled&&!this.qualityOfLife||e.singularityChallenges.limitedAscensions.enabled&&this.name===e.singularityUpgrades.platonicDelta.name)return 0;let n=this.computeFreeLevelSoftcap(),s=this.level+n,a=0;if(e.octeractUpgrades.octeractImprovedFree.getEffect().bonus){let l=.6;l+=+e.octeractUpgrades.octeractImprovedFree2.getEffect().bonus,l+=+e.octeractUpgrades.octeractImprovedFree3.getEffect().bonus,l+=+e.octeractUpgrades.octeractImprovedFree4.getEffect().bonus,a=Math.pow(this.level*n,l)}return Math.max(s,a)}getEffect(){return this.effect(this.actualTotalLevels())}updateCaches(){if(this.cacheUpdates!==void 0)for(let n of this.cacheUpdates)n()}refund(){e.goldenQuarks+=this.goldenQuarksInvested,this.level=0,this.goldenQuarksInvested=0}},D={goldenQuarks1:{maxLevel:15,costPerLevel:12,canExceedCap:!0,effect:t=>({bonus:1+.1*t,get desc(){return u.t("singularity.data.goldenQuarks1.effect",{n:p(10*t,0,!0)})}}),qualityOfLife:!0},goldenQuarks2:{maxLevel:75,costPerLevel:60,canExceedCap:!0,effect:t=>({bonus:t>250?1/Math.log2(t/62.5):1-Math.min(.5,t/500),get desc(){return u.t("singularity.data.goldenQuarks2.effect",{n:t>250?p(100-100/Math.log2(t/62.5),2,!0):p(Math.min(50,t/5),2,!0)})}}),qualityOfLife:!0},goldenQuarks3:{maxLevel:1e3,costPerLevel:1e3,effect:t=>({bonus:t*(t+1)/2,get desc(){return u.t("singularity.data.goldenQuarks3.effect",{n:p(t*(t+1)/2)})}})},starterPack:{maxLevel:1,costPerLevel:10,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.starterPack.effect${t>0?"Have":"HaveNot"}`)}})},wowPass:{maxLevel:1,costPerLevel:350,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.wowPass.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies:{maxLevel:1,costPerLevel:100,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies2:{maxLevel:1,costPerLevel:500,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies2.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies3:{maxLevel:1,costPerLevel:24999,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies3.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies4:{maxLevel:1,costPerLevel:499999,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies4.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},cookies5:{maxLevel:1,costPerLevel:166e13,minimumSingularity:209,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.cookies5.effect${t>0?"Have":"HaveNot"}`)}}),qualityOfLife:!0},ascensions:{maxLevel:-1,costPerLevel:5,effect:t=>({bonus:(1+2*t/100)*(1+Math.floor(t/10)/100),get desc(){return u.t("singularity.data.ascensions.effect",{n:p((100+2*t)*(1+Math.floor(t/10)/100)-100,1,!0)})}})},corruptionFourteen:{maxLevel:1,costPerLevel:1e3,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.corruptionFourteen.effect${t>0?"Have":"HaveNot"}`,{m:t>0?":)":":("})}})},corruptionFifteen:{maxLevel:1,costPerLevel:4e4,effect:t=>({bonus:t>0,get desc(){return u.t(`singularity.data.corruptionFifteen.effect${t>0?"Have":"HaveNot"}`,{m:t>0?":)":":("})}})},singOfferings1:{maxLevel:-1,costPerLevel:1,effect:t=>({bonus:1+.02*t,get desc(){return u.t("singularity.data.singOfferings1.effect",{n:p(2*t,0,!0)})}})},singOfferings2:{maxLevel:25,costPerLevel:25,canExceedCap:!0,effect:t=>({bonus:1+.08*t,get desc(){return u.t("singularity.data.singOfferings2.effect",{n:p(8*t,0,!0)})}})},singOfferings3:{maxLevel:40,costPerLevel:500,canExceedCap:!0,effect:t=>({bonus:1+.04*t,get desc(){return u.t("singularity.data.singOfferings3.effect",{n:p(4*t,0,!0)})}})},singObtainium1:{maxLevel:-1,costPerLevel:1,effect:t=>({bonus:1+.02*t,get desc(){return u.t("singularity.data.singObtainium1.effect",{n:p(2*t,0,!0)})}})},singObtainium2:{maxLevel:25,costPerLevel:25,canExceedCap:!0,effect:t=>({bonus:1+.08*t,get desc(){return u.t("singularity.data.singObtainium2.effect",{n:p(8*t,0,!0)})}})},singObtainium3:{maxLevel:40,costPerLevel:500,canExceedCap:!0,effect:t=>({bonus:1+.04*t,get desc(){return u.t("singularity.data.singObtainium3.effect",{n:p(4*t,0,!0)})}})},singCubes1:{maxLevel:-1,costPerLevel:1,effect:t=>({bonus:1+.01*t,get desc(){return u.t("singularity.data.singCubes1.effect",{n:p(1*t,0,!0)})}})},singCubes2:{maxLevel:25,costPerLevel:25,canExceedCap:!0,effect:t=>({bonus:1+.08*t,get desc(){return u.t("singularity.data.singCubes2.effect",{n:p(8*t,0,!0)})}})},singCubes3:{maxLevel:40,costPerLevel:500,canExceedCap:!0,effect:t=>({bonus:1+.04*t,get desc(){return u.t("singularity.data.singCubes3.effect",{n:p(4*t,0,!0)})}})},singCitadel:{maxLevel:-1,costPerLevel:5e5,minimumSingularity:100,effect:t=>({bonus:(1+.02*t)*(1+Math.floor(t/10)/100),get desc(){return 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g=Math.min(...c),d=Math.min(g,l,s,s-this.BAL);if(isNaN(d)||!isFinite(d))return U(u.t("hepteracts.executionFailed"));if(r)n=s;else{let h=await Oe(u.t("hepteracts.craft",{x:p(d,0,!0),y:Math.floor(d/s*1e4)/100}));if(h===null)return e.toggles[35]?U(u.t("hepteracts.cancelled")):void 0;n=Number(h)}if(isNaN(n)||!isFinite(n)||!Number.isInteger(n))return U(u.t("general.validation.finite"));if(n<=0)return U(u.t("general.validation.zeroOrLess"));if(d=Math.min(g,l,n,s-this.BAL),r&&e.toggles[35]&&!await Se(u.t("hepteracts.craftMax",{x:p(d,0,!0),y:Math.floor(d/s*1e4)/100})))return U(u.t("hepteracts.cancelled"));this.BAL=Math.min(s,this.BAL+d),e.wowAbyssals-=d*this.HEPTERACT_CONVERSION*a,e.wowAbyssals<0&&(e.wowAbyssals=0);for(let h in this.OTHER_CONVERSIONS)typeof e[h]=="number"&&(e[h]-=d*a*this.OTHER_CONVERSIONS[h]),e[h]<0?e[h]=0:e[h]instanceof ln?e[h].sub(d*a*this.OTHER_CONVERSIONS[h]):h==="worlds"&&e.worlds.sub(d*this.OTHER_CONVERSIONS[h]);if(e.toggles[35])return r?U(u.t("hepteracts.craftedHepteractsMax",{x:p(d,0,!0)})):U(u.t("hepteracts.craftedHepteracts",{x:p(d,0,!0)}))};this.expand=async()=>{let n=this.BAL,s=this.computeActualCap(),a=this.CAP;if(!this.UNLOCKED)return U(u.t("hepteracts.notUnlocked"));if(this.BAL1-Number.EPSILON?(this.DISCOUNT=1-Number.EPSILON,this):(this.DISCOUNT+=r,this)}toggleAutomatic(r){let n=i(`${this.HTML_STRING}HepteractAuto`);return this.AUTO=r!=null?r:!this.AUTO,n.textContent=this.AUTO?u.t("general.autoOnColon"):u.t("general.autoOffColon"),n.style.border=`2px solid ${this.AUTO?"green":"red"}`,this}autoCraft(r){let s=Ie("Hepteract Costs"),a=this.computeActualCap(),l=Math.floor(r/(s*this.HEPTERACT_CONVERSION)*1/(1-this.DISCOUNT)),c=[];for(let b in this.OTHER_CONVERSIONS)b==="worlds"&&c.push(Math.floor(e[b]/this.OTHER_CONVERSIONS[b])*1/(1-this.DISCOUNT));let g=Math.min(...c),d=Math.min(g,l),m=0,h=Math.min(a-this.BAL,d);for(this.BAL+=h,m+=h,d-=h;this.BAL>=a&&d>=this.CAP;)this.BAL-=this.CAP,this.CAP*=2,a*=2,h=Math.min(a-this.BAL,d),this.BAL+=h,m+=h,d-=h;for(let b in this.OTHER_CONVERSIONS)b==="worlds"&&e.worlds.sub(m*this.OTHER_CONVERSIONS[b]);return e.wowAbyssals-=m*s*this.HEPTERACT_CONVERSION,e.wowAbyssals<0&&(e.wowAbyssals=0),this}get amount(){return this.BAL}get capacity(){return this.CAP}get discount(){return this.DISCOUNT}},Co={chronos:{LIMIT:1e3,DR:1/6},hyperrealism:{LIMIT:1e3,DR:.33},quark:{LIMIT:1e3,DR:.5},challenge:{LIMIT:1e3,DR:1/6},abyss:{LIMIT:1,DR:0},accelerator:{LIMIT:1e3,DR:.2},acceleratorBoost:{LIMIT:1e3,DR:.2},multiplier:{LIMIT:1e3,DR:.2}},ku=t=>new mr(t),Ve=t=>{let 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r=i("hepteractUnlockedText"),n=i("hepteractEffectText"),s=i("hepteractCurrentEffectText"),a=i("hepteractBalanceText"),l=i("hepteractCostText"),c=i("hepteractBonusCapacity"),g=Ie("Hepteract Costs"),d=e.hepteractCrafts[t].computeActualCap()/e.hepteractCrafts[t].CAP;c.textContent=e.hepteractCrafts[t].computeActualCap()/e.hepteractCrafts[t].CAP>1?`Hepteract capacities are currently multiplied by ${d}. 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Oe(u.t("hepteracts.hepteractInput",{x:p(r,0,!0)}));if(d===null)return e.toggles[35]?U(u.t("hepteracts.cancelled")):void 0;if(n=Number(d),isNaN(n)||!isFinite(n)||!Number.isInteger(n)||n<=0)return U(u.t("general.validation.invalidNumber"))}let s=Math.min(r,Math.floor(n)),a=on();e.overfluxOrbs+=s,e.wowAbyssals-=25e4*s;let l=on();e.wowAbyssals<0&&(e.wowAbyssals=0);let c=e.shopUpgrades.powderAuto*hr().mult*s/100;e.overfluxPowder+=c;let g=c>0?u.t("hepteracts.gainedPowder",{x:p(c,2,!0)}):"";if(e.toggles[35])return U(u.t("hepteracts.purchasedOrbs",{x:p(s,0,!0),y:p(100*(l-a),2,!0),z:g}))},xo=(t,r=!1)=>{let n=i("hepteractToQuarkTradeAuto");r||(e.overfluxOrbsAutoBuy=t!=null?t:!e.overfluxOrbsAutoBuy),n.textContent=e.overfluxOrbsAutoBuy?u.t("general.autoOnColon"):u.t("general.autoOffColon"),n.style.border=`2px solid ${e.overfluxOrbsAutoBuy?"green":"red"}`},Tu=()=>{let t;e.platonicUpgrades[16]>0?t=u.t("hepteracts.allCubeGainExtended",{x:p(100*(wo()-1),2,!0),y:p(100*(ya()-1),3,!0),z:p(2*e.platonicUpgrades[16]*Math.min(1,e.overfluxPowder/1e5),2,!0),a:p(f.pow(e.overfluxPowder+1,10*e.platonicUpgrades[16]))}):t=u.t("hepteracts.allCubeGain",{x:p(100*(wo()-1),2,!0),y:p(100*(ya()-1),3,!0)}),i("hepteractUnlockedText").style.display="none",i("hepteractCurrentEffectText").textContent=u.t("hepteracts.powderEffect",{x:t}),i("hepteractBalanceText").textContent=u.t("hepteracts.powderLumps",{x:p(e.overfluxPowder,2,!0)}),i("hepteractEffectText").textContent=u.t("hepteracts.expiredOrbs",{x:p(1/hr().mult,1,!0)}),i("hepteractCostText").style.display="none",i("powderDayWarpText").style.display="block",i("powderDayWarpText").textContent=u.t("hepteracts.dayWarpsRemaining",{x:e.dailyPowderResetUses})},gl=async t=>{if(t)if(e.autoWarpCheck){if(await Se(u.t("hepteracts.useAllWarpsPrompt")))return 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U(u.t("hepteracts.walkAwayMachine"))}},Lu=()=>{let t=[];for(let r of Object.keys(e.hepteractCrafts)){let n=r;e.hepteractCrafts[n].AUTO&&e.hepteractCrafts[n].UNLOCKED&&t.push(e.hepteractCrafts[n])}return t},Mo=new mr({BASE_CAP:1e3,HEPTERACT_CONVERSION:1e4,OTHER_CONVERSIONS:{researchPoints:1e115},HTML_STRING:"chronos",UNLOCKED:!0}),ko=new mr({BASE_CAP:1e3,HEPTERACT_CONVERSION:1e4,OTHER_CONVERSIONS:{runeshards:1e80},HTML_STRING:"hyperrealism",UNLOCKED:!0}),So=new mr({BASE_CAP:1e3,HEPTERACT_CONVERSION:1e4,OTHER_CONVERSIONS:{worlds:100},HTML_STRING:"quark",UNLOCKED:!0}),To=new mr({BASE_CAP:1e3,HEPTERACT_CONVERSION:5e4,OTHER_CONVERSIONS:{wowPlatonicCubes:1e11,wowCubes:1e22},HTML_STRING:"challenge"}),Lo=new mr({BASE_CAP:1,HEPTERACT_CONVERSION:1e8,OTHER_CONVERSIONS:{wowCubes:69},HTML_STRING:"abyss"}),Po=new mr({BASE_CAP:1e3,HEPTERACT_CONVERSION:1e5,OTHER_CONVERSIONS:{wowTesseracts:1e14},HTML_STRING:"accelerator"}),Ao=new 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n=o.effectiveLevelMult,s=1+e.researches[84]/200*(1+1*o.effectiveRuneSpiritPower[5]*dt()/400),a=us(t-1,!1,e.runelevels[t-1]),l;if(t===1?l={bonus:p(Math.floor(Math.pow(o.rune1level*n/4,1.25))),percent:p(o.rune1level/4*n,2,!0),boost:p(Math.floor(o.rune1level/20*n))}:t===2?l={mult1:p(Math.floor(o.rune2level*n/10)*Math.floor(1+o.rune2level*n/10)/2),mult2:p(n*o.rune2level/4,1,!0),tax:(99.9*(1-Math.pow(6,-(o.rune2level*n)/1e3))).toPrecision(4)}:t===3?l={mult:p(f.pow(o.rune3level*n/2,2).times(f.pow(2,o.rune3level*n/2-8)).add(1),3),gain:p(Math.floor(o.rune3level/16*n))}:t===4?l={delay:(o.rune4level/8*n).toPrecision(3),chance:Math.min(25,o.rune4level/16),tax:(99*(1-Math.pow(4,Math.min(0,(400-o.rune4level)/1100)))).toPrecision(4)}:t===5?l={gain:p(1+o.rune5level/200*n*s,2,!0),speed:p(1+Math.pow(o.rune5level*n*s,2)/2500),offerings:p(o.rune5level*n*s*.005,3,!0)}:t===6?l={percent1:p(10+15/75*_n(),1,!0),percent2:p(1*_n(),0,!0)}:t===7&&r&&(l={exp:p(1e256*(1+e.singularityCount))}),r&&(i("runeshowlevelup").textContent=u.t(`runes.levelup.${t}`,l)),i(`runeshowpower${t}`).textContent=u.t(`runes.power.${t}`,l),r){let 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Potion",obtainiumPotion:"Obtainium Potion",offeringEX:"Offering EX",offeringAuto:"Offering Auto",obtainiumEX:"Obtainium EX",obtainiumAuto:"Obtainium Auto",instantChallenge:"Instant Challenge Completions",antSpeed:"Ant Speed",cashGrab:"Cash Grab",shopTalisman:"the Plastic talisman",seasonPass:"Season Pass",challengeExtension:"Reincarnation Challenge EX",challengeTome:"Challenge 10 Requirement Reduce",cubeToQuark:"Cube Quarks +50%",tesseractToQuark:"Tesseract Quarks +50%",hypercubeToQuark:"Hypercube Quarks +50%",seasonPass2:"Season Pass 2",seasonPass3:"Season Pass 3",chronometer:"Chronometer 1",infiniteAscent:"Infinite Ascent",calculator:"PL-AT calculator",calculator2:"PL-AT X calculator",calculator3:"PL-AT \u03A9 calculator",calculator4:"PL-AT \u03B4 calculator",calculator5:"PL-AT \u0393 calculator",calculator6:"QUAAA-T calculator",calculator7:"PL-AT \u03A9\u03A9 calculator",constantEX:"Constant EX",powderEX:"Powder EX",chronometer2:"Chronometer 2",chronometer3:"Chronometer 3",seasonPassY:"Season Pass Y",seasonPassZ:"Season Pass Z",challengeTome2:"Challenge 10 Requirement Reduction 2",instantChallenge2:"Instant Challenge Completions 2",cubeToQuarkAll:"Quark Gain Cube Improvement 2",cashGrab2:"Cash Grab 2",chronometerZ:"Chronometer Z",obtainiumEX2:"Obtainium EX 2",offeringEX2:"Offering EX 2",powderAuto:"Automated Powder",seasonPassLost:"Season Pass LOST",challenge15Auto:"Challenge 15 Automation",extraWarp:"Extra Warp",autoWarp:"a quack powered Warps?",improveQuarkHept:"Quark Hepteract 1",improveQuarkHept2:"Quark Hepteract 2",improveQuarkHept3:"Quark Hepteract 3",improveQuarkHept4:"Quack Hepteract 4",shopImprovedDaily:"Improved Daily Code 1",shopImprovedDaily2:"Improved Daily Code 2",shopImprovedDaily3:"Improved Daily Code 3",shopImprovedDaily4:"Improved Daily Code 4",offeringEX3:"The final Offering Upgrade",obtainiumEX3:"The final Obtainium Upgrade",improveQuarkHept5:"The final Quark Hepteract Improver",chronometerInfinity:"The final Chronometer",seasonPassInfinity:"The final Season pass",shopSingularityPenaltyDebuff:"A Singularity Tenderizer",shopAmbrosiaLuckMultiplier4:"The Fourth Multiplicative Ambrosia Luck Multiplier",shopOcteractAmbrosiaLuck:"Octeract-Based Ambrosia Luck Amplifier",shopAmbrosiaGeneration1:"Ambrosia Generation Speedup",shopAmbrosiaGeneration2:"Another Ambrosia Generation Speedup",shopAmbrosiaGeneration3:"A better Ambrosia Generation Speedup",shopAmbrosiaGeneration4:"A FINAL Ambrosia Generation Speedup",shopAmbrosiaLuck1:"Ambrosia Luck Increaser",shopAmbrosiaLuck2:"Another Ambrosia Luck Increaser",shopAmbrosiaLuck3:"A better Ambrosia Generation Speedup",shopAmbrosiaLuck4:"A FINAL Ambrosia Generation Speedup"})[t],Ro=async t=>{let r=ce[t];if(e.shopUpgrades[t]>=r.maxLevel)return e.shopConfirmationToggle?U(`You can't purchase ${jn(t)} because you are already at the maximum ${r.type==="upgrade"?"level":"capacity"}!`):null;if(Number(e.worlds)= targetLen) {\n return result;\n }\n\n\n var filled = fillString == null ? '' : String(fillString);\n if (filled === '') {\n filled = ' ';\n }\n\n\n var fillLen = targetLen - length;\n\n while (filled.length < fillLen) {\n filled += filled;\n }\n\n var truncated = filled.length > fillLen ? filled.substr(0, fillLen) : filled;\n\n return result + truncated;\n};\n", "// Copyright (c) 2013 Pieroxy \n// This work is free. You can redistribute it and/or modify it\n// under the terms of the WTFPL, Version 2\n// For more information see LICENSE.txt or http://www.wtfpl.net/\n//\n// For more information, the home page:\n// http://pieroxy.net/blog/pages/lz-string/testing.html\n//\n// LZ-based compression algorithm, version 1.4.5\nvar LZString = (function() {\n\n// private property\nvar f = String.fromCharCode;\nvar keyStrBase64 = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=\";\nvar keyStrUriSafe = \"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+-$\";\nvar baseReverseDic = {};\n\nfunction getBaseValue(alphabet, character) {\n if (!baseReverseDic[alphabet]) {\n baseReverseDic[alphabet] = {};\n for (var i=0 ; i>> 8;\n buf[i*2+1] = current_value % 256;\n }\n return buf;\n },\n\n //decompress from uint8array (UCS-2 big endian format)\n decompressFromUint8Array:function (compressed) {\n if (compressed===null || compressed===undefined){\n return LZString.decompress(compressed);\n } else {\n var buf=new Array(compressed.length/2); // 2 bytes per character\n for (var i=0, TotalLen=buf.length; i> 1;\n }\n } else {\n value = 1;\n for (i=0 ; i> 1;\n }\n }\n context_enlargeIn--;\n if (context_enlargeIn == 0) {\n context_enlargeIn = Math.pow(2, context_numBits);\n context_numBits++;\n }\n delete context_dictionaryToCreate[context_w];\n } else {\n value = context_dictionary[context_w];\n for (i=0 ; i> 1;\n }\n\n\n }\n context_enlargeIn--;\n if (context_enlargeIn == 0) {\n context_enlargeIn = Math.pow(2, context_numBits);\n context_numBits++;\n }\n // Add wc to the dictionary.\n context_dictionary[context_wc] = context_dictSize++;\n context_w = String(context_c);\n }\n }\n\n // Output the code for w.\n if (context_w !== \"\") {\n if (Object.prototype.hasOwnProperty.call(context_dictionaryToCreate,context_w)) {\n if (context_w.charCodeAt(0)<256) {\n for (i=0 ; i> 1;\n }\n } else {\n value = 1;\n for (i=0 ; i> 1;\n }\n }\n context_enlargeIn--;\n if (context_enlargeIn == 0) {\n context_enlargeIn = Math.pow(2, context_numBits);\n context_numBits++;\n }\n delete context_dictionaryToCreate[context_w];\n } else {\n value = context_dictionary[context_w];\n for (i=0 ; i> 1;\n }\n\n\n }\n context_enlargeIn--;\n if (context_enlargeIn == 0) {\n context_enlargeIn = Math.pow(2, context_numBits);\n context_numBits++;\n }\n }\n\n // Mark the end of the stream\n value = 2;\n for (i=0 ; i> 1;\n }\n\n // Flush the last char\n while (true) {\n context_data_val = (context_data_val << 1);\n if (context_data_position == bitsPerChar-1) {\n context_data.push(getCharFromInt(context_data_val));\n break;\n }\n else context_data_position++;\n }\n return context_data.join('');\n },\n\n decompress: function (compressed) {\n if (compressed == null) return \"\";\n if (compressed == \"\") return null;\n return LZString._decompress(compressed.length, 32768, function(index) { return compressed.charCodeAt(index); });\n },\n\n _decompress: function (length, resetValue, getNextValue) {\n var dictionary = [],\n next,\n enlargeIn = 4,\n dictSize = 4,\n numBits = 3,\n entry = \"\",\n result = [],\n i,\n w,\n bits, resb, maxpower, power,\n c,\n data = {val:getNextValue(0), position:resetValue, index:1};\n\n for (i = 0; i < 3; i += 1) {\n dictionary[i] = i;\n }\n\n bits = 0;\n maxpower = Math.pow(2,2);\n power=1;\n while (power!=maxpower) {\n resb = data.val & data.position;\n data.position >>= 1;\n if (data.position == 0) {\n data.position = resetValue;\n data.val = getNextValue(data.index++);\n }\n bits |= (resb>0 ? 1 : 0) * power;\n power <<= 1;\n }\n\n switch (next = bits) {\n case 0:\n bits = 0;\n maxpower = Math.pow(2,8);\n power=1;\n while (power!=maxpower) {\n resb = data.val & data.position;\n data.position >>= 1;\n if (data.position == 0) {\n data.position = resetValue;\n data.val = getNextValue(data.index++);\n }\n bits |= (resb>0 ? 1 : 0) * power;\n power <<= 1;\n }\n c = f(bits);\n break;\n case 1:\n bits = 0;\n maxpower = Math.pow(2,16);\n power=1;\n while (power!=maxpower) {\n resb = data.val & data.position;\n data.position >>= 1;\n if (data.position == 0) {\n data.position = resetValue;\n data.val = getNextValue(data.index++);\n }\n bits |= (resb>0 ? 1 : 0) * power;\n power <<= 1;\n }\n c = f(bits);\n break;\n case 2:\n return \"\";\n }\n dictionary[3] = c;\n w = c;\n result.push(c);\n while (true) {\n if (data.index > length) {\n return \"\";\n }\n\n bits = 0;\n maxpower = Math.pow(2,numBits);\n power=1;\n while (power!=maxpower) {\n resb = data.val & data.position;\n data.position >>= 1;\n if (data.position == 0) {\n data.position = resetValue;\n data.val = getNextValue(data.index++);\n }\n bits |= (resb>0 ? 1 : 0) * power;\n power <<= 1;\n }\n\n switch (c = bits) {\n case 0:\n bits = 0;\n maxpower = Math.pow(2,8);\n power=1;\n while (power!=maxpower) {\n resb = data.val & data.position;\n data.position >>= 1;\n if (data.position == 0) {\n data.position = resetValue;\n data.val = getNextValue(data.index++);\n }\n bits |= (resb>0 ? 1 : 0) * power;\n power <<= 1;\n }\n\n dictionary[dictSize++] = f(bits);\n c = dictSize-1;\n enlargeIn--;\n break;\n case 1:\n bits = 0;\n maxpower = Math.pow(2,16);\n power=1;\n while (power!=maxpower) {\n resb = data.val & data.position;\n data.position >>= 1;\n if (data.position == 0) {\n data.position = resetValue;\n data.val = getNextValue(data.index++);\n }\n bits |= (resb>0 ? 1 : 0) * power;\n power <<= 1;\n }\n dictionary[dictSize++] = f(bits);\n c = dictSize-1;\n enlargeIn--;\n break;\n case 2:\n return result.join('');\n }\n\n if (enlargeIn == 0) {\n enlargeIn = Math.pow(2, numBits);\n numBits++;\n }\n\n if (dictionary[c]) {\n entry = dictionary[c];\n } else {\n if (c === dictSize) {\n entry = w + w.charAt(0);\n } else {\n return null;\n }\n }\n result.push(entry);\n\n // Add w+entry[0] to the dictionary.\n dictionary[dictSize++] = w + entry.charAt(0);\n enlargeIn--;\n\n w = entry;\n\n if (enlargeIn == 0) {\n enlargeIn = Math.pow(2, numBits);\n numBits++;\n }\n\n }\n }\n};\n return LZString;\n})();\n\nif (typeof define === 'function' && define.amd) {\n define(function () { return LZString; });\n} else if( typeof module !== 'undefined' && module != null ) {\n module.exports = LZString\n} else if( typeof angular !== 'undefined' && angular != null ) {\n angular.module('LZString', [])\n .factory('LZString', function () {\n return LZString;\n });\n}\n", "'use strict';\n\nvar has = Object.prototype.hasOwnProperty\n , prefix = '~';\n\n/**\n * Constructor to create a storage for our `EE` objects.\n * An `Events` instance is a plain object whose properties are event names.\n *\n * @constructor\n * @private\n */\nfunction Events() {}\n\n//\n// We try to not inherit from `Object.prototype`. In some engines creating an\n// instance in this way is faster than calling `Object.create(null)` directly.\n// If `Object.create(null)` is not supported we prefix the event names with a\n// character to make sure that the built-in object properties are not\n// overridden or used as an attack vector.\n//\nif (Object.create) {\n Events.prototype = Object.create(null);\n\n //\n // This hack is needed because the `__proto__` property is still inherited in\n // some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.\n //\n if (!new Events().__proto__) prefix = false;\n}\n\n/**\n * Representation of a single event listener.\n *\n * @param {Function} fn The listener function.\n * @param {*} context The context to invoke the listener with.\n * @param {Boolean} [once=false] Specify if the listener is a one-time listener.\n * @constructor\n * @private\n */\nfunction EE(fn, context, once) {\n this.fn = fn;\n this.context = context;\n this.once = once || false;\n}\n\n/**\n * Add a listener for a given event.\n *\n * @param {EventEmitter} emitter Reference to the `EventEmitter` instance.\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn The listener function.\n * @param {*} context The context to invoke the listener with.\n * @param {Boolean} once Specify if the listener is a one-time listener.\n * @returns {EventEmitter}\n * @private\n */\nfunction addListener(emitter, event, fn, context, once) {\n if (typeof fn !== 'function') {\n throw new TypeError('The listener must be a function');\n }\n\n var listener = new EE(fn, context || emitter, once)\n , evt = prefix ? prefix + event : event;\n\n if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;\n else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);\n else emitter._events[evt] = [emitter._events[evt], listener];\n\n return emitter;\n}\n\n/**\n * Clear event by name.\n *\n * @param {EventEmitter} emitter Reference to the `EventEmitter` instance.\n * @param {(String|Symbol)} evt The Event name.\n * @private\n */\nfunction clearEvent(emitter, evt) {\n if (--emitter._eventsCount === 0) emitter._events = new Events();\n else delete emitter._events[evt];\n}\n\n/**\n * Minimal `EventEmitter` interface that is molded against the Node.js\n * `EventEmitter` interface.\n *\n * @constructor\n * @public\n */\nfunction EventEmitter() {\n this._events = new Events();\n this._eventsCount = 0;\n}\n\n/**\n * Return an array listing the events for which the emitter has registered\n * listeners.\n *\n * @returns {Array}\n * @public\n */\nEventEmitter.prototype.eventNames = function eventNames() {\n var names = []\n , events\n , name;\n\n if (this._eventsCount === 0) return names;\n\n for (name in (events = this._events)) {\n if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);\n }\n\n if (Object.getOwnPropertySymbols) {\n return names.concat(Object.getOwnPropertySymbols(events));\n }\n\n return names;\n};\n\n/**\n * Return the listeners registered for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @returns {Array} The registered listeners.\n * @public\n */\nEventEmitter.prototype.listeners = function listeners(event) {\n var evt = prefix ? prefix + event : event\n , handlers = this._events[evt];\n\n if (!handlers) return [];\n if (handlers.fn) return [handlers.fn];\n\n for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {\n ee[i] = handlers[i].fn;\n }\n\n return ee;\n};\n\n/**\n * Return the number of listeners listening to a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @returns {Number} The number of listeners.\n * @public\n */\nEventEmitter.prototype.listenerCount = function listenerCount(event) {\n var evt = prefix ? prefix + event : event\n , listeners = this._events[evt];\n\n if (!listeners) return 0;\n if (listeners.fn) return 1;\n return listeners.length;\n};\n\n/**\n * Calls each of the listeners registered for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @returns {Boolean} `true` if the event had listeners, else `false`.\n * @public\n */\nEventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {\n var evt = prefix ? prefix + event : event;\n\n if (!this._events[evt]) return false;\n\n var listeners = this._events[evt]\n , len = arguments.length\n , args\n , i;\n\n if (listeners.fn) {\n if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);\n\n switch (len) {\n case 1: return listeners.fn.call(listeners.context), true;\n case 2: return listeners.fn.call(listeners.context, a1), true;\n case 3: return listeners.fn.call(listeners.context, a1, a2), true;\n case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;\n case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;\n case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;\n }\n\n for (i = 1, args = new Array(len -1); i < len; i++) {\n args[i - 1] = arguments[i];\n }\n\n listeners.fn.apply(listeners.context, args);\n } else {\n var length = listeners.length\n , j;\n\n for (i = 0; i < length; i++) {\n if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);\n\n switch (len) {\n case 1: listeners[i].fn.call(listeners[i].context); break;\n case 2: listeners[i].fn.call(listeners[i].context, a1); break;\n case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;\n case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;\n default:\n if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {\n args[j - 1] = arguments[j];\n }\n\n listeners[i].fn.apply(listeners[i].context, args);\n }\n }\n }\n\n return true;\n};\n\n/**\n * Add a listener for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn The listener function.\n * @param {*} [context=this] The context to invoke the listener with.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.on = function on(event, fn, context) {\n return addListener(this, event, fn, context, false);\n};\n\n/**\n * Add a one-time listener for a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn The listener function.\n * @param {*} [context=this] The context to invoke the listener with.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.once = function once(event, fn, context) {\n return addListener(this, event, fn, context, true);\n};\n\n/**\n * Remove the listeners of a given event.\n *\n * @param {(String|Symbol)} event The event name.\n * @param {Function} fn Only remove the listeners that match this function.\n * @param {*} context Only remove the listeners that have this context.\n * @param {Boolean} once Only remove one-time listeners.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {\n var evt = prefix ? prefix + event : event;\n\n if (!this._events[evt]) return this;\n if (!fn) {\n clearEvent(this, evt);\n return this;\n }\n\n var listeners = this._events[evt];\n\n if (listeners.fn) {\n if (\n listeners.fn === fn &&\n (!once || listeners.once) &&\n (!context || listeners.context === context)\n ) {\n clearEvent(this, evt);\n }\n } else {\n for (var i = 0, events = [], length = listeners.length; i < length; i++) {\n if (\n listeners[i].fn !== fn ||\n (once && !listeners[i].once) ||\n (context && listeners[i].context !== context)\n ) {\n events.push(listeners[i]);\n }\n }\n\n //\n // Reset the array, or remove it completely if we have no more listeners.\n //\n if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;\n else clearEvent(this, evt);\n }\n\n return this;\n};\n\n/**\n * Remove all listeners, or those of the specified event.\n *\n * @param {(String|Symbol)} [event] The event name.\n * @returns {EventEmitter} `this`.\n * @public\n */\nEventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {\n var evt;\n\n if (event) {\n evt = prefix ? prefix + event : event;\n if (this._events[evt]) clearEvent(this, evt);\n } else {\n this._events = new Events();\n this._eventsCount = 0;\n }\n\n return this;\n};\n\n//\n// Alias methods names because people roll like that.\n//\nEventEmitter.prototype.off = EventEmitter.prototype.removeListener;\nEventEmitter.prototype.addListener = EventEmitter.prototype.on;\n\n//\n// Expose the prefix.\n//\nEventEmitter.prefixed = prefix;\n\n//\n// Allow `EventEmitter` to be imported as module namespace.\n//\nEventEmitter.EventEmitter = EventEmitter;\n\n//\n// Expose the module.\n//\nif ('undefined' !== typeof module) {\n module.exports = EventEmitter;\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from 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Remember to clean up once it's been called.\n var scriptEl = global.document.createElement('script');\n scriptEl.onreadystatechange = function () {\n nextTick();\n\n scriptEl.onreadystatechange = null;\n scriptEl.parentNode.removeChild(scriptEl);\n scriptEl = null;\n };\n global.document.documentElement.appendChild(scriptEl);\n };\n } else {\n scheduleDrain = function () {\n setTimeout(nextTick, 0);\n };\n }\n}\n\nvar draining;\nvar queue = [];\n//named nextTick for less confusing stack traces\nfunction nextTick() {\n draining = true;\n var i, oldQueue;\n var len = queue.length;\n while (len) {\n oldQueue = queue;\n queue = [];\n i = -1;\n while (++i < len) {\n oldQueue[i]();\n }\n len = queue.length;\n }\n draining = false;\n}\n\nmodule.exports = immediate;\nfunction immediate(task) {\n if (queue.push(task) === 1 && !draining) {\n scheduleDrain();\n }\n}\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? 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=== FULFILLED ? onFulfilled : onRejected;\n unwrap(promise, resolver, this.outcome);\n } else {\n this.queue.push(new QueueItem(promise, onFulfilled, onRejected));\n }\n\n return promise;\n};\nfunction QueueItem(promise, onFulfilled, onRejected) {\n this.promise = promise;\n if (typeof onFulfilled === 'function') {\n this.onFulfilled = onFulfilled;\n this.callFulfilled = this.otherCallFulfilled;\n }\n if (typeof onRejected === 'function') {\n this.onRejected = onRejected;\n this.callRejected = this.otherCallRejected;\n }\n}\nQueueItem.prototype.callFulfilled = function (value) {\n handlers.resolve(this.promise, value);\n};\nQueueItem.prototype.otherCallFulfilled = function (value) {\n unwrap(this.promise, this.onFulfilled, value);\n};\nQueueItem.prototype.callRejected = function (value) {\n handlers.reject(this.promise, value);\n};\nQueueItem.prototype.otherCallRejected = function (value) {\n unwrap(this.promise, this.onRejected, value);\n};\n\nfunction unwrap(promise, func, value) {\n immediate(function () {\n var returnValue;\n try {\n returnValue = func(value);\n } catch (e) {\n return handlers.reject(promise, e);\n }\n if (returnValue === promise) {\n handlers.reject(promise, new TypeError('Cannot resolve promise with itself'));\n } else {\n handlers.resolve(promise, returnValue);\n }\n });\n}\n\nhandlers.resolve = function (self, value) {\n var result = tryCatch(getThen, value);\n if (result.status === 'error') {\n return handlers.reject(self, result.value);\n }\n var thenable = result.value;\n\n if (thenable) {\n safelyResolveThenable(self, thenable);\n } else {\n self.state = FULFILLED;\n self.outcome = value;\n var i = -1;\n var len = self.queue.length;\n while (++i < len) {\n self.queue[i].callFulfilled(value);\n }\n }\n return self;\n};\nhandlers.reject = function (self, error) {\n self.state = REJECTED;\n self.outcome = error;\n var i = -1;\n var len = self.queue.length;\n while (++i < len) {\n self.queue[i].callRejected(error);\n }\n return self;\n};\n\nfunction getThen(obj) {\n // Make sure we only access the accessor once as required by the spec\n var then = obj && obj.then;\n if (obj && (typeof obj === 'object' || typeof obj === 'function') && typeof then === 'function') {\n return function appyThen() {\n then.apply(obj, arguments);\n };\n }\n}\n\nfunction safelyResolveThenable(self, thenable) {\n // Either fulfill, reject or reject with error\n var called = false;\n function onError(value) {\n if (called) {\n return;\n }\n called = true;\n handlers.reject(self, value);\n }\n\n function onSuccess(value) {\n if (called) {\n return;\n }\n called = true;\n handlers.resolve(self, value);\n }\n\n function tryToUnwrap() {\n thenable(onSuccess, onError);\n }\n\n var result = tryCatch(tryToUnwrap);\n if (result.status === 'error') {\n onError(result.value);\n }\n}\n\nfunction tryCatch(func, value) {\n var out = {};\n try {\n out.value = func(value);\n out.status = 'success';\n } catch (e) {\n out.status = 'error';\n out.value = e;\n }\n return out;\n}\n\nPromise.resolve = resolve;\nfunction resolve(value) {\n if (value instanceof this) {\n return value;\n }\n return handlers.resolve(new this(INTERNAL), value);\n}\n\nPromise.reject = reject;\nfunction reject(reason) {\n var promise = new this(INTERNAL);\n return handlers.reject(promise, reason);\n}\n\nPromise.all = all;\nfunction all(iterable) {\n var self = this;\n if (Object.prototype.toString.call(iterable) !== '[object Array]') {\n return this.reject(new TypeError('must be an array'));\n }\n\n var len = iterable.length;\n var called = false;\n if (!len) {\n return this.resolve([]);\n }\n\n var values = new Array(len);\n var resolved = 0;\n var i = -1;\n var promise = new this(INTERNAL);\n\n while (++i < len) {\n allResolver(iterable[i], i);\n }\n return promise;\n function allResolver(value, i) {\n self.resolve(value).then(resolveFromAll, function (error) {\n if (!called) {\n called = true;\n handlers.reject(promise, error);\n }\n });\n function resolveFromAll(outValue) {\n values[i] = outValue;\n if (++resolved === len && !called) {\n called = true;\n handlers.resolve(promise, values);\n }\n }\n }\n}\n\nPromise.race = race;\nfunction race(iterable) {\n var self = this;\n if (Object.prototype.toString.call(iterable) !== '[object Array]') {\n return this.reject(new TypeError('must be an array'));\n }\n\n var len = iterable.length;\n var called = false;\n if (!len) {\n return this.resolve([]);\n }\n\n var i = -1;\n var promise = new this(INTERNAL);\n\n while (++i < len) {\n resolver(iterable[i]);\n }\n return promise;\n function resolver(value) {\n self.resolve(value).then(function (response) {\n if (!called) {\n called = true;\n handlers.resolve(promise, response);\n }\n }, function (error) {\n if (!called) {\n called = true;\n handlers.reject(promise, error);\n }\n });\n }\n}\n\n},{\"1\":1}],3:[function(_dereq_,module,exports){\n(function (global){\n'use strict';\nif (typeof global.Promise !== 'function') {\n global.Promise = _dereq_(2);\n}\n\n}).call(this,typeof global !== \"undefined\" ? global : typeof self !== \"undefined\" ? self : typeof window !== \"undefined\" ? window : {})\n},{\"2\":2}],4:[function(_dereq_,module,exports){\n'use strict';\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; };\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction getIDB() {\n /* global indexedDB,webkitIndexedDB,mozIndexedDB,OIndexedDB,msIndexedDB */\n try {\n if (typeof indexedDB !== 'undefined') {\n return indexedDB;\n }\n if (typeof webkitIndexedDB !== 'undefined') {\n return webkitIndexedDB;\n }\n if (typeof mozIndexedDB !== 'undefined') {\n return mozIndexedDB;\n }\n if (typeof OIndexedDB !== 'undefined') {\n return OIndexedDB;\n }\n if (typeof msIndexedDB !== 'undefined') {\n return msIndexedDB;\n }\n } catch (e) {\n return;\n }\n}\n\nvar idb = getIDB();\n\nfunction isIndexedDBValid() {\n try {\n // Initialize IndexedDB; fall back to vendor-prefixed versions\n // if needed.\n if (!idb || !idb.open) {\n return false;\n }\n // We mimic PouchDB here;\n //\n // We test for openDatabase because IE Mobile identifies itself\n // as Safari. Oh the lulz...\n var isSafari = typeof openDatabase !== 'undefined' && /(Safari|iPhone|iPad|iPod)/.test(navigator.userAgent) && !/Chrome/.test(navigator.userAgent) && !/BlackBerry/.test(navigator.platform);\n\n var hasFetch = typeof fetch === 'function' && fetch.toString().indexOf('[native code') !== -1;\n\n // Safari <10.1 does not meet our requirements for IDB support\n // (see: https://github.com/pouchdb/pouchdb/issues/5572).\n // Safari 10.1 shipped with fetch, we can use that to detect it.\n // Note: this creates issues with `window.fetch` polyfills and\n // overrides; see:\n // https://github.com/localForage/localForage/issues/856\n return (!isSafari || hasFetch) && typeof indexedDB !== 'undefined' &&\n // some outdated implementations of IDB that appear on Samsung\n // and HTC Android devices <4.4 are missing IDBKeyRange\n // See: https://github.com/mozilla/localForage/issues/128\n // See: https://github.com/mozilla/localForage/issues/272\n typeof IDBKeyRange !== 'undefined';\n } catch (e) {\n return false;\n }\n}\n\n// Abstracts constructing a Blob object, so it also works in older\n// browsers that don't support the native Blob constructor. (i.e.\n// old QtWebKit versions, at least).\n// Abstracts constructing a Blob object, so it also works in older\n// browsers that don't support the native Blob constructor. (i.e.\n// old QtWebKit versions, at least).\nfunction createBlob(parts, properties) {\n /* global BlobBuilder,MSBlobBuilder,MozBlobBuilder,WebKitBlobBuilder */\n parts = parts || [];\n properties = properties || {};\n try {\n return new Blob(parts, properties);\n } catch (e) {\n if (e.name !== 'TypeError') {\n throw e;\n }\n var Builder = typeof BlobBuilder !== 'undefined' ? BlobBuilder : typeof MSBlobBuilder !== 'undefined' ? MSBlobBuilder : typeof MozBlobBuilder !== 'undefined' ? MozBlobBuilder : WebKitBlobBuilder;\n var builder = new Builder();\n for (var i = 0; i < parts.length; i += 1) {\n builder.append(parts[i]);\n }\n return builder.getBlob(properties.type);\n }\n}\n\n// This is CommonJS because lie is an external dependency, so Rollup\n// can just ignore it.\nif (typeof Promise === 'undefined') {\n // In the \"nopromises\" build this will just throw if you don't have\n // a global promise object, but it would throw anyway later.\n _dereq_(3);\n}\nvar Promise$1 = Promise;\n\nfunction executeCallback(promise, callback) {\n if (callback) {\n promise.then(function (result) {\n callback(null, result);\n }, function (error) {\n callback(error);\n });\n }\n}\n\nfunction executeTwoCallbacks(promise, callback, errorCallback) {\n if (typeof callback === 'function') {\n promise.then(callback);\n }\n\n if (typeof errorCallback === 'function') {\n promise[\"catch\"](errorCallback);\n }\n}\n\nfunction normalizeKey(key) {\n // Cast the key to a string, as that's all we can set as a key.\n if (typeof key !== 'string') {\n console.warn(key + ' used as a key, but it is not a string.');\n key = String(key);\n }\n\n return key;\n}\n\nfunction getCallback() {\n if (arguments.length && typeof arguments[arguments.length - 1] === 'function') {\n return arguments[arguments.length - 1];\n }\n}\n\n// Some code originally from async_storage.js in\n// [Gaia](https://github.com/mozilla-b2g/gaia).\n\nvar DETECT_BLOB_SUPPORT_STORE = 'local-forage-detect-blob-support';\nvar supportsBlobs = void 0;\nvar dbContexts = {};\nvar toString = Object.prototype.toString;\n\n// Transaction Modes\nvar READ_ONLY = 'readonly';\nvar READ_WRITE = 'readwrite';\n\n// Transform a binary string to an array buffer, because otherwise\n// weird stuff happens when you try to work with the binary string directly.\n// It is known.\n// From http://stackoverflow.com/questions/14967647/ (continues on next line)\n// encode-decode-image-with-base64-breaks-image (2013-04-21)\nfunction _binStringToArrayBuffer(bin) {\n var length = bin.length;\n var buf = new ArrayBuffer(length);\n var arr = new Uint8Array(buf);\n for (var i = 0; i < length; i++) {\n arr[i] = bin.charCodeAt(i);\n }\n return buf;\n}\n\n//\n// Blobs are not supported in all versions of IndexedDB, notably\n// Chrome <37 and Android <5. In those versions, storing a blob will throw.\n//\n// Various other blob bugs exist in Chrome v37-42 (inclusive).\n// Detecting them is expensive and confusing to users, and Chrome 37-42\n// is at very low usage worldwide, so we do a hacky userAgent check instead.\n//\n// content-type bug: https://code.google.com/p/chromium/issues/detail?id=408120\n// 404 bug: https://code.google.com/p/chromium/issues/detail?id=447916\n// FileReader bug: https://code.google.com/p/chromium/issues/detail?id=447836\n//\n// Code borrowed from PouchDB. See:\n// https://github.com/pouchdb/pouchdb/blob/master/packages/node_modules/pouchdb-adapter-idb/src/blobSupport.js\n//\nfunction _checkBlobSupportWithoutCaching(idb) {\n return new Promise$1(function (resolve) {\n var txn = idb.transaction(DETECT_BLOB_SUPPORT_STORE, READ_WRITE);\n var blob = createBlob(['']);\n txn.objectStore(DETECT_BLOB_SUPPORT_STORE).put(blob, 'key');\n\n txn.onabort = function (e) {\n // If the transaction aborts now its due to not being able to\n // write to the database, likely due to the disk being full\n e.preventDefault();\n e.stopPropagation();\n resolve(false);\n };\n\n txn.oncomplete = function () {\n var matchedChrome = navigator.userAgent.match(/Chrome\\/(\\d+)/);\n var matchedEdge = navigator.userAgent.match(/Edge\\//);\n // MS Edge pretends to be Chrome 42:\n // https://msdn.microsoft.com/en-us/library/hh869301%28v=vs.85%29.aspx\n resolve(matchedEdge || !matchedChrome || parseInt(matchedChrome[1], 10) >= 43);\n };\n })[\"catch\"](function () {\n return false; // error, so assume unsupported\n });\n}\n\nfunction _checkBlobSupport(idb) {\n if (typeof supportsBlobs === 'boolean') {\n return Promise$1.resolve(supportsBlobs);\n }\n return _checkBlobSupportWithoutCaching(idb).then(function (value) {\n supportsBlobs = value;\n return supportsBlobs;\n });\n}\n\nfunction _deferReadiness(dbInfo) {\n var dbContext = dbContexts[dbInfo.name];\n\n // Create a deferred object representing the current database operation.\n var deferredOperation = {};\n\n deferredOperation.promise = new Promise$1(function (resolve, reject) {\n deferredOperation.resolve = resolve;\n deferredOperation.reject = reject;\n });\n\n // Enqueue the deferred operation.\n dbContext.deferredOperations.push(deferredOperation);\n\n // Chain its promise to the database readiness.\n if (!dbContext.dbReady) {\n dbContext.dbReady = deferredOperation.promise;\n } else {\n dbContext.dbReady = dbContext.dbReady.then(function () {\n return deferredOperation.promise;\n });\n }\n}\n\nfunction _advanceReadiness(dbInfo) {\n var dbContext = dbContexts[dbInfo.name];\n\n // Dequeue a deferred operation.\n var deferredOperation = dbContext.deferredOperations.pop();\n\n // Resolve its promise (which is part of the database readiness\n // chain of promises).\n if (deferredOperation) {\n deferredOperation.resolve();\n return deferredOperation.promise;\n }\n}\n\nfunction _rejectReadiness(dbInfo, err) {\n var dbContext = dbContexts[dbInfo.name];\n\n // Dequeue a deferred operation.\n var deferredOperation = dbContext.deferredOperations.pop();\n\n // Reject its promise (which is part of the database readiness\n // chain of promises).\n if (deferredOperation) {\n deferredOperation.reject(err);\n return deferredOperation.promise;\n }\n}\n\nfunction _getConnection(dbInfo, upgradeNeeded) {\n return new Promise$1(function (resolve, reject) {\n dbContexts[dbInfo.name] = dbContexts[dbInfo.name] || createDbContext();\n\n if (dbInfo.db) {\n if (upgradeNeeded) {\n _deferReadiness(dbInfo);\n dbInfo.db.close();\n } else {\n return resolve(dbInfo.db);\n }\n }\n\n var dbArgs = [dbInfo.name];\n\n if (upgradeNeeded) {\n dbArgs.push(dbInfo.version);\n }\n\n var openreq = idb.open.apply(idb, dbArgs);\n\n if (upgradeNeeded) {\n openreq.onupgradeneeded = function (e) {\n var db = openreq.result;\n try {\n db.createObjectStore(dbInfo.storeName);\n if (e.oldVersion <= 1) {\n // Added when support for blob shims was added\n db.createObjectStore(DETECT_BLOB_SUPPORT_STORE);\n }\n } catch (ex) {\n if (ex.name === 'ConstraintError') {\n console.warn('The database \"' + dbInfo.name + '\"' + ' has been upgraded from version ' + e.oldVersion + ' to version ' + e.newVersion + ', but the storage \"' + dbInfo.storeName + '\" already exists.');\n } else {\n throw ex;\n }\n }\n };\n }\n\n openreq.onerror = function (e) {\n e.preventDefault();\n reject(openreq.error);\n };\n\n openreq.onsuccess = function () {\n var db = openreq.result;\n db.onversionchange = function (e) {\n // Triggered when the database is modified (e.g. adding an objectStore) or\n // deleted (even when initiated by other sessions in different tabs).\n // Closing the connection here prevents those operations from being blocked.\n // If the database is accessed again later by this instance, the connection\n // will be reopened or the database recreated as needed.\n e.target.close();\n };\n resolve(db);\n _advanceReadiness(dbInfo);\n };\n });\n}\n\nfunction _getOriginalConnection(dbInfo) {\n return _getConnection(dbInfo, false);\n}\n\nfunction _getUpgradedConnection(dbInfo) {\n return _getConnection(dbInfo, true);\n}\n\nfunction _isUpgradeNeeded(dbInfo, defaultVersion) {\n if (!dbInfo.db) {\n return true;\n }\n\n var isNewStore = !dbInfo.db.objectStoreNames.contains(dbInfo.storeName);\n var isDowngrade = dbInfo.version < dbInfo.db.version;\n var isUpgrade = dbInfo.version > dbInfo.db.version;\n\n if (isDowngrade) {\n // If the version is not the default one\n // then warn for impossible downgrade.\n if (dbInfo.version !== defaultVersion) {\n console.warn('The database \"' + dbInfo.name + '\"' + \" can't be downgraded from version \" + dbInfo.db.version + ' to version ' + dbInfo.version + '.');\n }\n // Align the versions to prevent errors.\n dbInfo.version = dbInfo.db.version;\n }\n\n if (isUpgrade || isNewStore) {\n // If the store is new then increment the version (if needed).\n // This will trigger an \"upgradeneeded\" event which is required\n // for creating a store.\n if (isNewStore) {\n var incVersion = dbInfo.db.version + 1;\n if (incVersion > dbInfo.version) {\n dbInfo.version = incVersion;\n }\n }\n\n return true;\n }\n\n return false;\n}\n\n// encode a blob for indexeddb engines that don't support blobs\nfunction _encodeBlob(blob) {\n return new Promise$1(function (resolve, reject) {\n var reader = new FileReader();\n reader.onerror = reject;\n reader.onloadend = function (e) {\n var base64 = btoa(e.target.result || '');\n resolve({\n __local_forage_encoded_blob: true,\n data: base64,\n type: blob.type\n });\n };\n reader.readAsBinaryString(blob);\n });\n}\n\n// decode an encoded blob\nfunction _decodeBlob(encodedBlob) {\n var arrayBuff = _binStringToArrayBuffer(atob(encodedBlob.data));\n return createBlob([arrayBuff], { type: encodedBlob.type });\n}\n\n// is this one of our fancy encoded blobs?\nfunction _isEncodedBlob(value) {\n return value && value.__local_forage_encoded_blob;\n}\n\n// Specialize the default `ready()` function by making it dependent\n// on the current database operations. Thus, the driver will be actually\n// ready when it's been initialized (default) *and* there are no pending\n// operations on the database (initiated by some other instances).\nfunction _fullyReady(callback) {\n var self = this;\n\n var promise = self._initReady().then(function () {\n var dbContext = dbContexts[self._dbInfo.name];\n\n if (dbContext && dbContext.dbReady) {\n return dbContext.dbReady;\n }\n });\n\n executeTwoCallbacks(promise, callback, callback);\n return promise;\n}\n\n// Try to establish a new db connection to replace the\n// current one which is broken (i.e. experiencing\n// InvalidStateError while creating a transaction).\nfunction _tryReconnect(dbInfo) {\n _deferReadiness(dbInfo);\n\n var dbContext = dbContexts[dbInfo.name];\n var forages = dbContext.forages;\n\n for (var i = 0; i < forages.length; i++) {\n var forage = forages[i];\n if (forage._dbInfo.db) {\n forage._dbInfo.db.close();\n forage._dbInfo.db = null;\n }\n }\n dbInfo.db = null;\n\n return _getOriginalConnection(dbInfo).then(function (db) {\n dbInfo.db = db;\n if (_isUpgradeNeeded(dbInfo)) {\n // Reopen the database for upgrading.\n return _getUpgradedConnection(dbInfo);\n }\n return db;\n }).then(function (db) {\n // store the latest db reference\n // in case the db was upgraded\n dbInfo.db = dbContext.db = db;\n for (var i = 0; i < forages.length; i++) {\n forages[i]._dbInfo.db = db;\n }\n })[\"catch\"](function (err) {\n _rejectReadiness(dbInfo, err);\n throw err;\n });\n}\n\n// FF doesn't like Promises (micro-tasks) and IDDB store operations,\n// so we have to do it with callbacks\nfunction createTransaction(dbInfo, mode, callback, retries) {\n if (retries === undefined) {\n retries = 1;\n }\n\n try {\n var tx = dbInfo.db.transaction(dbInfo.storeName, mode);\n callback(null, tx);\n } catch (err) {\n if (retries > 0 && (!dbInfo.db || err.name === 'InvalidStateError' || err.name === 'NotFoundError')) {\n return Promise$1.resolve().then(function () {\n if (!dbInfo.db || err.name === 'NotFoundError' && !dbInfo.db.objectStoreNames.contains(dbInfo.storeName) && dbInfo.version <= dbInfo.db.version) {\n // increase the db version, to create the new ObjectStore\n if (dbInfo.db) {\n dbInfo.version = dbInfo.db.version + 1;\n }\n // Reopen the database for upgrading.\n return _getUpgradedConnection(dbInfo);\n }\n }).then(function () {\n return _tryReconnect(dbInfo).then(function () {\n createTransaction(dbInfo, mode, callback, retries - 1);\n });\n })[\"catch\"](callback);\n }\n\n callback(err);\n }\n}\n\nfunction createDbContext() {\n return {\n // Running localForages sharing a database.\n forages: [],\n // Shared database.\n db: null,\n // Database readiness (promise).\n dbReady: null,\n // Deferred operations on the database.\n deferredOperations: []\n };\n}\n\n// Open the IndexedDB database (automatically creates one if one didn't\n// previously exist), using any options set in the config.\nfunction _initStorage(options) {\n var self = this;\n var dbInfo = {\n db: null\n };\n\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n // Get the current context of the database;\n var dbContext = dbContexts[dbInfo.name];\n\n // ...or create a new context.\n if (!dbContext) {\n dbContext = createDbContext();\n // Register the new context in the global container.\n dbContexts[dbInfo.name] = dbContext;\n }\n\n // Register itself as a running localForage in the current context.\n dbContext.forages.push(self);\n\n // Replace the default `ready()` function with the specialized one.\n if (!self._initReady) {\n self._initReady = self.ready;\n self.ready = _fullyReady;\n }\n\n // Create an array of initialization states of the related localForages.\n var initPromises = [];\n\n function ignoreErrors() {\n // Don't handle errors here,\n // just makes sure related localForages aren't pending.\n return Promise$1.resolve();\n }\n\n for (var j = 0; j < dbContext.forages.length; j++) {\n var forage = dbContext.forages[j];\n if (forage !== self) {\n // Don't wait for itself...\n initPromises.push(forage._initReady()[\"catch\"](ignoreErrors));\n }\n }\n\n // Take a snapshot of the related localForages.\n var forages = dbContext.forages.slice(0);\n\n // Initialize the connection process only when\n // all the related localForages aren't pending.\n return Promise$1.all(initPromises).then(function () {\n dbInfo.db = dbContext.db;\n // Get the connection or open a new one without upgrade.\n return _getOriginalConnection(dbInfo);\n }).then(function (db) {\n dbInfo.db = db;\n if (_isUpgradeNeeded(dbInfo, self._defaultConfig.version)) {\n // Reopen the database for upgrading.\n return _getUpgradedConnection(dbInfo);\n }\n return db;\n }).then(function (db) {\n dbInfo.db = dbContext.db = db;\n self._dbInfo = dbInfo;\n // Share the final connection amongst related localForages.\n for (var k = 0; k < forages.length; k++) {\n var forage = forages[k];\n if (forage !== self) {\n // Self is already up-to-date.\n forage._dbInfo.db = dbInfo.db;\n forage._dbInfo.version = dbInfo.version;\n }\n }\n });\n}\n\nfunction getItem(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.get(key);\n\n req.onsuccess = function () {\n var value = req.result;\n if (value === undefined) {\n value = null;\n }\n if (_isEncodedBlob(value)) {\n value = _decodeBlob(value);\n }\n resolve(value);\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Iterate over all items stored in database.\nfunction iterate(iterator, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.openCursor();\n var iterationNumber = 1;\n\n req.onsuccess = function () {\n var cursor = req.result;\n\n if (cursor) {\n var value = cursor.value;\n if (_isEncodedBlob(value)) {\n value = _decodeBlob(value);\n }\n var result = iterator(value, cursor.key, iterationNumber++);\n\n // when the iterator callback returns any\n // (non-`undefined`) value, then we stop\n // the iteration immediately\n if (result !== void 0) {\n resolve(result);\n } else {\n cursor[\"continue\"]();\n }\n } else {\n resolve();\n }\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n\n return promise;\n}\n\nfunction setItem(key, value, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n var dbInfo;\n self.ready().then(function () {\n dbInfo = self._dbInfo;\n if (toString.call(value) === '[object Blob]') {\n return _checkBlobSupport(dbInfo.db).then(function (blobSupport) {\n if (blobSupport) {\n return value;\n }\n return _encodeBlob(value);\n });\n }\n return value;\n }).then(function (value) {\n createTransaction(self._dbInfo, READ_WRITE, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n\n // The reason we don't _save_ null is because IE 10 does\n // not support saving the `null` type in IndexedDB. How\n // ironic, given the bug below!\n // See: https://github.com/mozilla/localForage/issues/161\n if (value === null) {\n value = undefined;\n }\n\n var req = store.put(value, key);\n\n transaction.oncomplete = function () {\n // Cast to undefined so the value passed to\n // callback/promise is the same as what one would get out\n // of `getItem()` later. This leads to some weirdness\n // (setItem('foo', undefined) will return `null`), but\n // it's not my fault localStorage is our baseline and that\n // it's weird.\n if (value === undefined) {\n value = null;\n }\n\n resolve(value);\n };\n transaction.onabort = transaction.onerror = function () {\n var err = req.error ? req.error : req.transaction.error;\n reject(err);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction removeItem(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_WRITE, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n // We use a Grunt task to make this safe for IE and some\n // versions of Android (including those used by Cordova).\n // Normally IE won't like `.delete()` and will insist on\n // using `['delete']()`, but we have a build step that\n // fixes this for us now.\n var req = store[\"delete\"](key);\n transaction.oncomplete = function () {\n resolve();\n };\n\n transaction.onerror = function () {\n reject(req.error);\n };\n\n // The request will be also be aborted if we've exceeded our storage\n // space.\n transaction.onabort = function () {\n var err = req.error ? req.error : req.transaction.error;\n reject(err);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction clear(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_WRITE, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.clear();\n\n transaction.oncomplete = function () {\n resolve();\n };\n\n transaction.onabort = transaction.onerror = function () {\n var err = req.error ? req.error : req.transaction.error;\n reject(err);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction length(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.count();\n\n req.onsuccess = function () {\n resolve(req.result);\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction key(n, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n if (n < 0) {\n resolve(null);\n\n return;\n }\n\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var advanced = false;\n var req = store.openKeyCursor();\n\n req.onsuccess = function () {\n var cursor = req.result;\n if (!cursor) {\n // this means there weren't enough keys\n resolve(null);\n\n return;\n }\n\n if (n === 0) {\n // We have the first key, return it if that's what they\n // wanted.\n resolve(cursor.key);\n } else {\n if (!advanced) {\n // Otherwise, ask the cursor to skip ahead n\n // records.\n advanced = true;\n cursor.advance(n);\n } else {\n // When we get here, we've got the nth key.\n resolve(cursor.key);\n }\n }\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction keys(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n createTransaction(self._dbInfo, READ_ONLY, function (err, transaction) {\n if (err) {\n return reject(err);\n }\n\n try {\n var store = transaction.objectStore(self._dbInfo.storeName);\n var req = store.openKeyCursor();\n var keys = [];\n\n req.onsuccess = function () {\n var cursor = req.result;\n\n if (!cursor) {\n resolve(keys);\n return;\n }\n\n keys.push(cursor.key);\n cursor[\"continue\"]();\n };\n\n req.onerror = function () {\n reject(req.error);\n };\n } catch (e) {\n reject(e);\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction dropInstance(options, callback) {\n callback = getCallback.apply(this, arguments);\n\n var currentConfig = this.config();\n options = typeof options !== 'function' && options || {};\n if (!options.name) {\n options.name = options.name || currentConfig.name;\n options.storeName = options.storeName || currentConfig.storeName;\n }\n\n var self = this;\n var promise;\n if (!options.name) {\n promise = Promise$1.reject('Invalid arguments');\n } else {\n var isCurrentDb = options.name === currentConfig.name && self._dbInfo.db;\n\n var dbPromise = isCurrentDb ? Promise$1.resolve(self._dbInfo.db) : _getOriginalConnection(options).then(function (db) {\n var dbContext = dbContexts[options.name];\n var forages = dbContext.forages;\n dbContext.db = db;\n for (var i = 0; i < forages.length; i++) {\n forages[i]._dbInfo.db = db;\n }\n return db;\n });\n\n if (!options.storeName) {\n promise = dbPromise.then(function (db) {\n _deferReadiness(options);\n\n var dbContext = dbContexts[options.name];\n var forages = dbContext.forages;\n\n db.close();\n for (var i = 0; i < forages.length; i++) {\n var forage = forages[i];\n forage._dbInfo.db = null;\n }\n\n var dropDBPromise = new Promise$1(function (resolve, reject) {\n var req = idb.deleteDatabase(options.name);\n\n req.onerror = function () {\n var db = req.result;\n if (db) {\n db.close();\n }\n reject(req.error);\n };\n\n req.onblocked = function () {\n // Closing all open connections in onversionchange handler should prevent this situation, but if\n // we do get here, it just means the request remains pending - eventually it will succeed or error\n console.warn('dropInstance blocked for database \"' + options.name + '\" until all open connections are closed');\n };\n\n req.onsuccess = function () {\n var db = req.result;\n if (db) {\n db.close();\n }\n resolve(db);\n };\n });\n\n return dropDBPromise.then(function (db) {\n dbContext.db = db;\n for (var i = 0; i < forages.length; i++) {\n var _forage = forages[i];\n _advanceReadiness(_forage._dbInfo);\n }\n })[\"catch\"](function (err) {\n (_rejectReadiness(options, err) || Promise$1.resolve())[\"catch\"](function () {});\n throw err;\n });\n });\n } else {\n promise = dbPromise.then(function (db) {\n if (!db.objectStoreNames.contains(options.storeName)) {\n return;\n }\n\n var newVersion = db.version + 1;\n\n _deferReadiness(options);\n\n var dbContext = dbContexts[options.name];\n var forages = dbContext.forages;\n\n db.close();\n for (var i = 0; i < forages.length; i++) {\n var forage = forages[i];\n forage._dbInfo.db = null;\n forage._dbInfo.version = newVersion;\n }\n\n var dropObjectPromise = new Promise$1(function (resolve, reject) {\n var req = idb.open(options.name, newVersion);\n\n req.onerror = function (err) {\n var db = req.result;\n db.close();\n reject(err);\n };\n\n req.onupgradeneeded = function () {\n var db = req.result;\n db.deleteObjectStore(options.storeName);\n };\n\n req.onsuccess = function () {\n var db = req.result;\n db.close();\n resolve(db);\n };\n });\n\n return dropObjectPromise.then(function (db) {\n dbContext.db = db;\n for (var j = 0; j < forages.length; j++) {\n var _forage2 = forages[j];\n _forage2._dbInfo.db = db;\n _advanceReadiness(_forage2._dbInfo);\n }\n })[\"catch\"](function (err) {\n (_rejectReadiness(options, err) || Promise$1.resolve())[\"catch\"](function () {});\n throw err;\n });\n });\n }\n }\n\n executeCallback(promise, callback);\n return promise;\n}\n\nvar asyncStorage = {\n _driver: 'asyncStorage',\n _initStorage: _initStorage,\n _support: isIndexedDBValid(),\n iterate: iterate,\n getItem: getItem,\n setItem: setItem,\n removeItem: removeItem,\n clear: clear,\n length: length,\n key: key,\n keys: keys,\n dropInstance: dropInstance\n};\n\nfunction isWebSQLValid() {\n return typeof openDatabase === 'function';\n}\n\n// Sadly, the best way to save binary data in WebSQL/localStorage is serializing\n// it to Base64, so this is how we store it to prevent very strange errors with less\n// verbose ways of binary <-> string data storage.\nvar BASE_CHARS = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';\n\nvar BLOB_TYPE_PREFIX = '~~local_forage_type~';\nvar BLOB_TYPE_PREFIX_REGEX = /^~~local_forage_type~([^~]+)~/;\n\nvar SERIALIZED_MARKER = '__lfsc__:';\nvar SERIALIZED_MARKER_LENGTH = SERIALIZED_MARKER.length;\n\n// OMG the serializations!\nvar TYPE_ARRAYBUFFER = 'arbf';\nvar TYPE_BLOB = 'blob';\nvar TYPE_INT8ARRAY = 'si08';\nvar TYPE_UINT8ARRAY = 'ui08';\nvar TYPE_UINT8CLAMPEDARRAY = 'uic8';\nvar TYPE_INT16ARRAY = 'si16';\nvar TYPE_INT32ARRAY = 'si32';\nvar TYPE_UINT16ARRAY = 'ur16';\nvar TYPE_UINT32ARRAY = 'ui32';\nvar TYPE_FLOAT32ARRAY = 'fl32';\nvar TYPE_FLOAT64ARRAY = 'fl64';\nvar TYPE_SERIALIZED_MARKER_LENGTH = SERIALIZED_MARKER_LENGTH + TYPE_ARRAYBUFFER.length;\n\nvar toString$1 = Object.prototype.toString;\n\nfunction stringToBuffer(serializedString) {\n // Fill the string into a ArrayBuffer.\n var bufferLength = serializedString.length * 0.75;\n var len = serializedString.length;\n var i;\n var p = 0;\n var encoded1, encoded2, encoded3, encoded4;\n\n if (serializedString[serializedString.length - 1] === '=') {\n bufferLength--;\n if (serializedString[serializedString.length - 2] === '=') {\n bufferLength--;\n }\n }\n\n var buffer = new ArrayBuffer(bufferLength);\n var bytes = new Uint8Array(buffer);\n\n for (i = 0; i < len; i += 4) {\n encoded1 = BASE_CHARS.indexOf(serializedString[i]);\n encoded2 = BASE_CHARS.indexOf(serializedString[i + 1]);\n encoded3 = BASE_CHARS.indexOf(serializedString[i + 2]);\n encoded4 = BASE_CHARS.indexOf(serializedString[i + 3]);\n\n /*jslint bitwise: true */\n bytes[p++] = encoded1 << 2 | encoded2 >> 4;\n bytes[p++] = (encoded2 & 15) << 4 | encoded3 >> 2;\n bytes[p++] = (encoded3 & 3) << 6 | encoded4 & 63;\n }\n return buffer;\n}\n\n// Converts a buffer to a string to store, serialized, in the backend\n// storage library.\nfunction bufferToString(buffer) {\n // base64-arraybuffer\n var bytes = new Uint8Array(buffer);\n var base64String = '';\n var i;\n\n for (i = 0; i < bytes.length; i += 3) {\n /*jslint bitwise: true */\n base64String += BASE_CHARS[bytes[i] >> 2];\n base64String += BASE_CHARS[(bytes[i] & 3) << 4 | bytes[i + 1] >> 4];\n base64String += BASE_CHARS[(bytes[i + 1] & 15) << 2 | bytes[i + 2] >> 6];\n base64String += BASE_CHARS[bytes[i + 2] & 63];\n }\n\n if (bytes.length % 3 === 2) {\n base64String = base64String.substring(0, base64String.length - 1) + '=';\n } else if (bytes.length % 3 === 1) {\n base64String = base64String.substring(0, base64String.length - 2) + '==';\n }\n\n return base64String;\n}\n\n// Serialize a value, afterwards executing a callback (which usually\n// instructs the `setItem()` callback/promise to be executed). This is how\n// we store binary data with localStorage.\nfunction serialize(value, callback) {\n var valueType = '';\n if (value) {\n valueType = toString$1.call(value);\n }\n\n // Cannot use `value instanceof ArrayBuffer` or such here, as these\n // checks fail when running the tests using casper.js...\n //\n // TODO: See why those tests fail and use a better solution.\n if (value && (valueType === '[object ArrayBuffer]' || value.buffer && toString$1.call(value.buffer) === '[object ArrayBuffer]')) {\n // Convert binary arrays to a string and prefix the string with\n // a special marker.\n var buffer;\n var marker = SERIALIZED_MARKER;\n\n if (value instanceof ArrayBuffer) {\n buffer = value;\n marker += TYPE_ARRAYBUFFER;\n } else {\n buffer = value.buffer;\n\n if (valueType === '[object Int8Array]') {\n marker += TYPE_INT8ARRAY;\n } else if (valueType === '[object Uint8Array]') {\n marker += TYPE_UINT8ARRAY;\n } else if (valueType === '[object Uint8ClampedArray]') {\n marker += TYPE_UINT8CLAMPEDARRAY;\n } else if (valueType === '[object Int16Array]') {\n marker += TYPE_INT16ARRAY;\n } else if (valueType === '[object Uint16Array]') {\n marker += TYPE_UINT16ARRAY;\n } else if (valueType === '[object Int32Array]') {\n marker += TYPE_INT32ARRAY;\n } else if (valueType === '[object Uint32Array]') {\n marker += TYPE_UINT32ARRAY;\n } else if (valueType === '[object Float32Array]') {\n marker += TYPE_FLOAT32ARRAY;\n } else if (valueType === '[object Float64Array]') {\n marker += TYPE_FLOAT64ARRAY;\n } else {\n callback(new Error('Failed to get type for BinaryArray'));\n }\n }\n\n callback(marker + bufferToString(buffer));\n } else if (valueType === '[object Blob]') {\n // Conver the blob to a binaryArray and then to a string.\n var fileReader = new FileReader();\n\n fileReader.onload = function () {\n // Backwards-compatible prefix for the blob type.\n var str = BLOB_TYPE_PREFIX + value.type + '~' + bufferToString(this.result);\n\n callback(SERIALIZED_MARKER + TYPE_BLOB + str);\n };\n\n fileReader.readAsArrayBuffer(value);\n } else {\n try {\n callback(JSON.stringify(value));\n } catch (e) {\n console.error(\"Couldn't convert value into a JSON string: \", value);\n\n callback(null, e);\n }\n }\n}\n\n// Deserialize data we've inserted into a value column/field. We place\n// special markers into our strings to mark them as encoded; this isn't\n// as nice as a meta field, but it's the only sane thing we can do whilst\n// keeping localStorage support intact.\n//\n// Oftentimes this will just deserialize JSON content, but if we have a\n// special marker (SERIALIZED_MARKER, defined above), we will extract\n// some kind of arraybuffer/binary data/typed array out of the string.\nfunction deserialize(value) {\n // If we haven't marked this string as being specially serialized (i.e.\n // something other than serialized JSON), we can just return it and be\n // done with it.\n if (value.substring(0, SERIALIZED_MARKER_LENGTH) !== SERIALIZED_MARKER) {\n return JSON.parse(value);\n }\n\n // The following code deals with deserializing some kind of Blob or\n // TypedArray. First we separate out the type of data we're dealing\n // with from the data itself.\n var serializedString = value.substring(TYPE_SERIALIZED_MARKER_LENGTH);\n var type = value.substring(SERIALIZED_MARKER_LENGTH, TYPE_SERIALIZED_MARKER_LENGTH);\n\n var blobType;\n // Backwards-compatible blob type serialization strategy.\n // DBs created with older versions of localForage will simply not have the blob type.\n if (type === TYPE_BLOB && BLOB_TYPE_PREFIX_REGEX.test(serializedString)) {\n var matcher = serializedString.match(BLOB_TYPE_PREFIX_REGEX);\n blobType = matcher[1];\n serializedString = serializedString.substring(matcher[0].length);\n }\n var buffer = stringToBuffer(serializedString);\n\n // Return the right type based on the code/type set during\n // serialization.\n switch (type) {\n case TYPE_ARRAYBUFFER:\n return buffer;\n case TYPE_BLOB:\n return createBlob([buffer], { type: blobType });\n case TYPE_INT8ARRAY:\n return new Int8Array(buffer);\n case TYPE_UINT8ARRAY:\n return new Uint8Array(buffer);\n case TYPE_UINT8CLAMPEDARRAY:\n return new Uint8ClampedArray(buffer);\n case TYPE_INT16ARRAY:\n return new Int16Array(buffer);\n case TYPE_UINT16ARRAY:\n return new Uint16Array(buffer);\n case TYPE_INT32ARRAY:\n return new Int32Array(buffer);\n case TYPE_UINT32ARRAY:\n return new Uint32Array(buffer);\n case TYPE_FLOAT32ARRAY:\n return new Float32Array(buffer);\n case TYPE_FLOAT64ARRAY:\n return new Float64Array(buffer);\n default:\n throw new Error('Unkown type: ' + type);\n }\n}\n\nvar localforageSerializer = {\n serialize: serialize,\n deserialize: deserialize,\n stringToBuffer: stringToBuffer,\n bufferToString: bufferToString\n};\n\n/*\n * Includes code from:\n *\n * base64-arraybuffer\n * https://github.com/niklasvh/base64-arraybuffer\n *\n * Copyright (c) 2012 Niklas von Hertzen\n * Licensed under the MIT license.\n */\n\nfunction createDbTable(t, dbInfo, callback, errorCallback) {\n t.executeSql('CREATE TABLE IF NOT EXISTS ' + dbInfo.storeName + ' ' + '(id INTEGER PRIMARY KEY, key unique, value)', [], callback, errorCallback);\n}\n\n// Open the WebSQL database (automatically creates one if one didn't\n// previously exist), using any options set in the config.\nfunction _initStorage$1(options) {\n var self = this;\n var dbInfo = {\n db: null\n };\n\n if (options) {\n for (var i in options) {\n dbInfo[i] = typeof options[i] !== 'string' ? options[i].toString() : options[i];\n }\n }\n\n var dbInfoPromise = new Promise$1(function (resolve, reject) {\n // Open the database; the openDatabase API will automatically\n // create it for us if it doesn't exist.\n try {\n dbInfo.db = openDatabase(dbInfo.name, String(dbInfo.version), dbInfo.description, dbInfo.size);\n } catch (e) {\n return reject(e);\n }\n\n // Create our key/value table if it doesn't exist.\n dbInfo.db.transaction(function (t) {\n createDbTable(t, dbInfo, function () {\n self._dbInfo = dbInfo;\n resolve();\n }, function (t, error) {\n reject(error);\n });\n }, reject);\n });\n\n dbInfo.serializer = localforageSerializer;\n return dbInfoPromise;\n}\n\nfunction tryExecuteSql(t, dbInfo, sqlStatement, args, callback, errorCallback) {\n t.executeSql(sqlStatement, args, callback, function (t, error) {\n if (error.code === error.SYNTAX_ERR) {\n t.executeSql('SELECT name FROM sqlite_master ' + \"WHERE type='table' AND name = ?\", [dbInfo.storeName], function (t, results) {\n if (!results.rows.length) {\n // if the table is missing (was deleted)\n // re-create it table and retry\n createDbTable(t, dbInfo, function () {\n t.executeSql(sqlStatement, args, callback, errorCallback);\n }, errorCallback);\n } else {\n errorCallback(t, error);\n }\n }, errorCallback);\n } else {\n errorCallback(t, error);\n }\n }, errorCallback);\n}\n\nfunction getItem$1(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT * FROM ' + dbInfo.storeName + ' WHERE key = ? LIMIT 1', [key], function (t, results) {\n var result = results.rows.length ? results.rows.item(0).value : null;\n\n // Check to see if this is serialized content we need to\n // unpack.\n if (result) {\n result = dbInfo.serializer.deserialize(result);\n }\n\n resolve(result);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction iterate$1(iterator, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT * FROM ' + dbInfo.storeName, [], function (t, results) {\n var rows = results.rows;\n var length = rows.length;\n\n for (var i = 0; i < length; i++) {\n var item = rows.item(i);\n var result = item.value;\n\n // Check to see if this is serialized content\n // we need to unpack.\n if (result) {\n result = dbInfo.serializer.deserialize(result);\n }\n\n result = iterator(result, item.key, i + 1);\n\n // void(0) prevents problems with redefinition\n // of `undefined`.\n if (result !== void 0) {\n resolve(result);\n return;\n }\n }\n\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction _setItem(key, value, callback, retriesLeft) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n // The localStorage API doesn't return undefined values in an\n // \"expected\" way, so undefined is always cast to null in all\n // drivers. See: https://github.com/mozilla/localForage/pull/42\n if (value === undefined) {\n value = null;\n }\n\n // Save the original value to pass to the callback.\n var originalValue = value;\n\n var dbInfo = self._dbInfo;\n dbInfo.serializer.serialize(value, function (value, error) {\n if (error) {\n reject(error);\n } else {\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'INSERT OR REPLACE INTO ' + dbInfo.storeName + ' ' + '(key, value) VALUES (?, ?)', [key, value], function () {\n resolve(originalValue);\n }, function (t, error) {\n reject(error);\n });\n }, function (sqlError) {\n // The transaction failed; check\n // to see if it's a quota error.\n if (sqlError.code === sqlError.QUOTA_ERR) {\n // We reject the callback outright for now, but\n // it's worth trying to re-run the transaction.\n // Even if the user accepts the prompt to use\n // more storage on Safari, this error will\n // be called.\n //\n // Try to re-run the transaction.\n if (retriesLeft > 0) {\n resolve(_setItem.apply(self, [key, originalValue, callback, retriesLeft - 1]));\n return;\n }\n reject(sqlError);\n }\n });\n }\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction setItem$1(key, value, callback) {\n return _setItem.apply(this, [key, value, callback, 1]);\n}\n\nfunction removeItem$1(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'DELETE FROM ' + dbInfo.storeName + ' WHERE key = ?', [key], function () {\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Deletes every item in the table.\n// TODO: Find out if this resets the AUTO_INCREMENT number.\nfunction clear$1(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'DELETE FROM ' + dbInfo.storeName, [], function () {\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Does a simple `COUNT(key)` to get the number of items stored in\n// localForage.\nfunction length$1(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n // Ahhh, SQL makes this one soooooo easy.\n tryExecuteSql(t, dbInfo, 'SELECT COUNT(key) as c FROM ' + dbInfo.storeName, [], function (t, results) {\n var result = results.rows.item(0).c;\n resolve(result);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Return the key located at key index X; essentially gets the key from a\n// `WHERE id = ?`. This is the most efficient way I can think to implement\n// this rarely-used (in my experience) part of the API, but it can seem\n// inconsistent, because we do `INSERT OR REPLACE INTO` on `setItem()`, so\n// the ID of each key will change every time it's updated. Perhaps a stored\n// procedure for the `setItem()` SQL would solve this problem?\n// TODO: Don't change ID on `setItem()`.\nfunction key$1(n, callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT key FROM ' + dbInfo.storeName + ' WHERE id = ? LIMIT 1', [n + 1], function (t, results) {\n var result = results.rows.length ? results.rows.item(0).key : null;\n resolve(result);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction keys$1(callback) {\n var self = this;\n\n var promise = new Promise$1(function (resolve, reject) {\n self.ready().then(function () {\n var dbInfo = self._dbInfo;\n dbInfo.db.transaction(function (t) {\n tryExecuteSql(t, dbInfo, 'SELECT key FROM ' + dbInfo.storeName, [], function (t, results) {\n var keys = [];\n\n for (var i = 0; i < results.rows.length; i++) {\n keys.push(results.rows.item(i).key);\n }\n\n resolve(keys);\n }, function (t, error) {\n reject(error);\n });\n });\n })[\"catch\"](reject);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// https://www.w3.org/TR/webdatabase/#databases\n// > There is no way to enumerate or delete the databases available for an origin from this API.\nfunction getAllStoreNames(db) {\n return new Promise$1(function (resolve, reject) {\n db.transaction(function (t) {\n t.executeSql('SELECT name FROM sqlite_master ' + \"WHERE type='table' AND name <> '__WebKitDatabaseInfoTable__'\", [], function (t, results) {\n var storeNames = [];\n\n for (var i = 0; i < results.rows.length; i++) {\n storeNames.push(results.rows.item(i).name);\n }\n\n resolve({\n db: db,\n storeNames: storeNames\n });\n }, function (t, error) {\n reject(error);\n });\n }, function (sqlError) {\n reject(sqlError);\n });\n });\n}\n\nfunction dropInstance$1(options, callback) {\n callback = getCallback.apply(this, arguments);\n\n var currentConfig = this.config();\n options = typeof options !== 'function' && options || {};\n if (!options.name) {\n options.name = options.name || currentConfig.name;\n options.storeName = options.storeName || currentConfig.storeName;\n }\n\n var self = this;\n var promise;\n if (!options.name) {\n promise = Promise$1.reject('Invalid arguments');\n } else {\n promise = new Promise$1(function (resolve) {\n var db;\n if (options.name === currentConfig.name) {\n // use the db reference of the current instance\n db = self._dbInfo.db;\n } else {\n db = openDatabase(options.name, '', '', 0);\n }\n\n if (!options.storeName) {\n // drop all database tables\n resolve(getAllStoreNames(db));\n } else {\n resolve({\n db: db,\n storeNames: [options.storeName]\n });\n }\n }).then(function (operationInfo) {\n return new Promise$1(function (resolve, reject) {\n operationInfo.db.transaction(function (t) {\n function dropTable(storeName) {\n return new Promise$1(function (resolve, reject) {\n t.executeSql('DROP TABLE IF EXISTS ' + storeName, [], function () {\n resolve();\n }, function (t, error) {\n reject(error);\n });\n });\n }\n\n var operations = [];\n for (var i = 0, len = operationInfo.storeNames.length; i < len; i++) {\n operations.push(dropTable(operationInfo.storeNames[i]));\n }\n\n Promise$1.all(operations).then(function () {\n resolve();\n })[\"catch\"](function (e) {\n reject(e);\n });\n }, function (sqlError) {\n reject(sqlError);\n });\n });\n });\n }\n\n executeCallback(promise, callback);\n return promise;\n}\n\nvar webSQLStorage = {\n _driver: 'webSQLStorage',\n _initStorage: _initStorage$1,\n _support: isWebSQLValid(),\n iterate: iterate$1,\n getItem: getItem$1,\n setItem: setItem$1,\n removeItem: removeItem$1,\n clear: clear$1,\n length: length$1,\n key: key$1,\n keys: keys$1,\n dropInstance: dropInstance$1\n};\n\nfunction isLocalStorageValid() {\n try {\n return typeof localStorage !== 'undefined' && 'setItem' in localStorage &&\n // in IE8 typeof localStorage.setItem === 'object'\n !!localStorage.setItem;\n } catch (e) {\n return false;\n }\n}\n\nfunction _getKeyPrefix(options, defaultConfig) {\n var keyPrefix = options.name + '/';\n\n if (options.storeName !== defaultConfig.storeName) {\n keyPrefix += options.storeName + '/';\n }\n return keyPrefix;\n}\n\n// Check if localStorage throws when saving an item\nfunction checkIfLocalStorageThrows() {\n var localStorageTestKey = '_localforage_support_test';\n\n try {\n localStorage.setItem(localStorageTestKey, true);\n localStorage.removeItem(localStorageTestKey);\n\n return false;\n } catch (e) {\n return true;\n }\n}\n\n// Check if localStorage is usable and allows to save an item\n// This method checks if localStorage is usable in Safari Private Browsing\n// mode, or in any other case where the available quota for localStorage\n// is 0 and there wasn't any saved items yet.\nfunction _isLocalStorageUsable() {\n return !checkIfLocalStorageThrows() || localStorage.length > 0;\n}\n\n// Config the localStorage backend, using options set in the config.\nfunction _initStorage$2(options) {\n var self = this;\n var dbInfo = {};\n if (options) {\n for (var i in options) {\n dbInfo[i] = options[i];\n }\n }\n\n dbInfo.keyPrefix = _getKeyPrefix(options, self._defaultConfig);\n\n if (!_isLocalStorageUsable()) {\n return Promise$1.reject();\n }\n\n self._dbInfo = dbInfo;\n dbInfo.serializer = localforageSerializer;\n\n return Promise$1.resolve();\n}\n\n// Remove all keys from the datastore, effectively destroying all data in\n// the app's key/value store!\nfunction clear$2(callback) {\n var self = this;\n var promise = self.ready().then(function () {\n var keyPrefix = self._dbInfo.keyPrefix;\n\n for (var i = localStorage.length - 1; i >= 0; i--) {\n var key = localStorage.key(i);\n\n if (key.indexOf(keyPrefix) === 0) {\n localStorage.removeItem(key);\n }\n }\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Retrieve an item from the store. Unlike the original async_storage\n// library in Gaia, we don't modify return values at all. If a key's value\n// is `undefined`, we pass that value to the callback function.\nfunction getItem$2(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var result = localStorage.getItem(dbInfo.keyPrefix + key);\n\n // If a result was found, parse it from the serialized\n // string into a JS object. If result isn't truthy, the key\n // is likely undefined and we'll pass it straight to the\n // callback.\n if (result) {\n result = dbInfo.serializer.deserialize(result);\n }\n\n return result;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Iterate over all items in the store.\nfunction iterate$2(iterator, callback) {\n var self = this;\n\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var keyPrefix = dbInfo.keyPrefix;\n var keyPrefixLength = keyPrefix.length;\n var length = localStorage.length;\n\n // We use a dedicated iterator instead of the `i` variable below\n // so other keys we fetch in localStorage aren't counted in\n // the `iterationNumber` argument passed to the `iterate()`\n // callback.\n //\n // See: github.com/mozilla/localForage/pull/435#discussion_r38061530\n var iterationNumber = 1;\n\n for (var i = 0; i < length; i++) {\n var key = localStorage.key(i);\n if (key.indexOf(keyPrefix) !== 0) {\n continue;\n }\n var value = localStorage.getItem(key);\n\n // If a result was found, parse it from the serialized\n // string into a JS object. If result isn't truthy, the\n // key is likely undefined and we'll pass it straight\n // to the iterator.\n if (value) {\n value = dbInfo.serializer.deserialize(value);\n }\n\n value = iterator(value, key.substring(keyPrefixLength), iterationNumber++);\n\n if (value !== void 0) {\n return value;\n }\n }\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Same as localStorage's key() method, except takes a callback.\nfunction key$2(n, callback) {\n var self = this;\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var result;\n try {\n result = localStorage.key(n);\n } catch (error) {\n result = null;\n }\n\n // Remove the prefix from the key, if a key is found.\n if (result) {\n result = result.substring(dbInfo.keyPrefix.length);\n }\n\n return result;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction keys$2(callback) {\n var self = this;\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n var length = localStorage.length;\n var keys = [];\n\n for (var i = 0; i < length; i++) {\n var itemKey = localStorage.key(i);\n if (itemKey.indexOf(dbInfo.keyPrefix) === 0) {\n keys.push(itemKey.substring(dbInfo.keyPrefix.length));\n }\n }\n\n return keys;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Supply the number of keys in the datastore to the callback function.\nfunction length$2(callback) {\n var self = this;\n var promise = self.keys().then(function (keys) {\n return keys.length;\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Remove an item from the store, nice and simple.\nfunction removeItem$2(key, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = self.ready().then(function () {\n var dbInfo = self._dbInfo;\n localStorage.removeItem(dbInfo.keyPrefix + key);\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\n// Set a key's value and run an optional callback once the value is set.\n// Unlike Gaia's implementation, the callback function is passed the value,\n// in case you want to operate on that value only after you're sure it\n// saved, or something like that.\nfunction setItem$2(key, value, callback) {\n var self = this;\n\n key = normalizeKey(key);\n\n var promise = self.ready().then(function () {\n // Convert undefined values to null.\n // https://github.com/mozilla/localForage/pull/42\n if (value === undefined) {\n value = null;\n }\n\n // Save the original value to pass to the callback.\n var originalValue = value;\n\n return new Promise$1(function (resolve, reject) {\n var dbInfo = self._dbInfo;\n dbInfo.serializer.serialize(value, function (value, error) {\n if (error) {\n reject(error);\n } else {\n try {\n localStorage.setItem(dbInfo.keyPrefix + key, value);\n resolve(originalValue);\n } catch (e) {\n // localStorage capacity exceeded.\n // TODO: Make this a specific error/event.\n if (e.name === 'QuotaExceededError' || e.name === 'NS_ERROR_DOM_QUOTA_REACHED') {\n reject(e);\n }\n reject(e);\n }\n }\n });\n });\n });\n\n executeCallback(promise, callback);\n return promise;\n}\n\nfunction dropInstance$2(options, callback) {\n callback = getCallback.apply(this, arguments);\n\n options = typeof options !== 'function' && options || {};\n if (!options.name) {\n var currentConfig = this.config();\n options.name = options.name || currentConfig.name;\n options.storeName = options.storeName || currentConfig.storeName;\n }\n\n var self = this;\n var promise;\n if (!options.name) {\n promise = Promise$1.reject('Invalid arguments');\n } else {\n promise = new Promise$1(function (resolve) {\n if (!options.storeName) {\n resolve(options.name + '/');\n } else {\n resolve(_getKeyPrefix(options, self._defaultConfig));\n }\n }).then(function (keyPrefix) {\n for (var i = localStorage.length - 1; i >= 0; i--) {\n var key = localStorage.key(i);\n\n if (key.indexOf(keyPrefix) === 0) {\n localStorage.removeItem(key);\n }\n }\n });\n }\n\n executeCallback(promise, callback);\n return promise;\n}\n\nvar localStorageWrapper = {\n _driver: 'localStorageWrapper',\n _initStorage: _initStorage$2,\n _support: isLocalStorageValid(),\n iterate: iterate$2,\n getItem: getItem$2,\n setItem: setItem$2,\n removeItem: removeItem$2,\n clear: clear$2,\n length: length$2,\n key: key$2,\n keys: keys$2,\n dropInstance: dropInstance$2\n};\n\nvar sameValue = function sameValue(x, y) {\n return x === y || typeof x === 'number' && typeof y === 'number' && isNaN(x) && isNaN(y);\n};\n\nvar includes = function includes(array, searchElement) {\n var len = array.length;\n var i = 0;\n while (i < len) {\n if (sameValue(array[i], searchElement)) {\n return true;\n }\n i++;\n }\n\n return false;\n};\n\nvar isArray = Array.isArray || function (arg) {\n return Object.prototype.toString.call(arg) === '[object Array]';\n};\n\n// Drivers are stored here when `defineDriver()` is called.\n// They are shared across all instances of localForage.\nvar DefinedDrivers = {};\n\nvar DriverSupport = {};\n\nvar DefaultDrivers = {\n INDEXEDDB: asyncStorage,\n WEBSQL: webSQLStorage,\n LOCALSTORAGE: localStorageWrapper\n};\n\nvar DefaultDriverOrder = [DefaultDrivers.INDEXEDDB._driver, DefaultDrivers.WEBSQL._driver, DefaultDrivers.LOCALSTORAGE._driver];\n\nvar OptionalDriverMethods = ['dropInstance'];\n\nvar LibraryMethods = ['clear', 'getItem', 'iterate', 'key', 'keys', 'length', 'removeItem', 'setItem'].concat(OptionalDriverMethods);\n\nvar DefaultConfig = {\n description: '',\n driver: DefaultDriverOrder.slice(),\n name: 'localforage',\n // Default DB size is _JUST UNDER_ 5MB, as it's the highest size\n // we can use without a prompt.\n size: 4980736,\n storeName: 'keyvaluepairs',\n version: 1.0\n};\n\nfunction callWhenReady(localForageInstance, libraryMethod) {\n localForageInstance[libraryMethod] = function () {\n var _args = arguments;\n return localForageInstance.ready().then(function () {\n return localForageInstance[libraryMethod].apply(localForageInstance, _args);\n });\n };\n}\n\nfunction extend() {\n for (var i = 1; i < arguments.length; i++) {\n var arg = arguments[i];\n\n if (arg) {\n for (var _key in arg) {\n if (arg.hasOwnProperty(_key)) {\n if (isArray(arg[_key])) {\n arguments[0][_key] = arg[_key].slice();\n } else {\n arguments[0][_key] = arg[_key];\n }\n }\n }\n }\n }\n\n return arguments[0];\n}\n\nvar LocalForage = function () {\n function LocalForage(options) {\n _classCallCheck(this, LocalForage);\n\n for (var driverTypeKey in DefaultDrivers) {\n if (DefaultDrivers.hasOwnProperty(driverTypeKey)) {\n var driver = DefaultDrivers[driverTypeKey];\n var driverName = driver._driver;\n this[driverTypeKey] = driverName;\n\n if (!DefinedDrivers[driverName]) {\n // we don't need to wait for the promise,\n // since the default drivers can be defined\n // in a blocking manner\n this.defineDriver(driver);\n }\n }\n }\n\n this._defaultConfig = extend({}, DefaultConfig);\n this._config = extend({}, this._defaultConfig, options);\n this._driverSet = null;\n this._initDriver = null;\n this._ready = false;\n this._dbInfo = null;\n\n this._wrapLibraryMethodsWithReady();\n this.setDriver(this._config.driver)[\"catch\"](function () {});\n }\n\n // Set any config values for localForage; can be called anytime before\n // the first API call (e.g. `getItem`, `setItem`).\n // We loop through options so we don't overwrite existing config\n // values.\n\n\n LocalForage.prototype.config = function config(options) {\n // If the options argument is an object, we use it to set values.\n // Otherwise, we return either a specified config value or all\n // config values.\n if ((typeof options === 'undefined' ? 'undefined' : _typeof(options)) === 'object') {\n // If localforage is ready and fully initialized, we can't set\n // any new configuration values. Instead, we return an error.\n if (this._ready) {\n return new Error(\"Can't call config() after localforage \" + 'has been used.');\n }\n\n for (var i in options) {\n if (i === 'storeName') {\n options[i] = options[i].replace(/\\W/g, '_');\n }\n\n if (i === 'version' && typeof options[i] !== 'number') {\n return new Error('Database version must be a number.');\n }\n\n this._config[i] = options[i];\n }\n\n // after all config options are set and\n // the driver option is used, try setting it\n if ('driver' in options && options.driver) {\n return this.setDriver(this._config.driver);\n }\n\n return true;\n } else if (typeof options === 'string') {\n return this._config[options];\n } else {\n return this._config;\n }\n };\n\n // Used to define a custom driver, shared across all instances of\n // localForage.\n\n\n LocalForage.prototype.defineDriver = function defineDriver(driverObject, callback, errorCallback) {\n var promise = new Promise$1(function (resolve, reject) {\n try {\n var driverName = driverObject._driver;\n var complianceError = new Error('Custom driver not compliant; see ' + 'https://mozilla.github.io/localForage/#definedriver');\n\n // A driver name should be defined and not overlap with the\n // library-defined, default drivers.\n if (!driverObject._driver) {\n reject(complianceError);\n return;\n }\n\n var driverMethods = LibraryMethods.concat('_initStorage');\n for (var i = 0, len = driverMethods.length; i < len; i++) {\n var driverMethodName = driverMethods[i];\n\n // when the property is there,\n // it should be a method even when optional\n var isRequired = !includes(OptionalDriverMethods, driverMethodName);\n if ((isRequired || driverObject[driverMethodName]) && typeof driverObject[driverMethodName] !== 'function') {\n reject(complianceError);\n return;\n }\n }\n\n var configureMissingMethods = function configureMissingMethods() {\n var methodNotImplementedFactory = function methodNotImplementedFactory(methodName) {\n return function () {\n var error = new Error('Method ' + methodName + ' is not implemented by the current driver');\n var promise = Promise$1.reject(error);\n executeCallback(promise, arguments[arguments.length - 1]);\n return promise;\n };\n };\n\n for (var _i = 0, _len = OptionalDriverMethods.length; _i < _len; _i++) {\n var optionalDriverMethod = OptionalDriverMethods[_i];\n if (!driverObject[optionalDriverMethod]) {\n driverObject[optionalDriverMethod] = methodNotImplementedFactory(optionalDriverMethod);\n }\n }\n };\n\n configureMissingMethods();\n\n var setDriverSupport = function setDriverSupport(support) {\n if (DefinedDrivers[driverName]) {\n console.info('Redefining LocalForage driver: ' + driverName);\n }\n DefinedDrivers[driverName] = driverObject;\n DriverSupport[driverName] = support;\n // don't use a then, so that we can define\n // drivers that have simple _support methods\n // in a blocking manner\n resolve();\n };\n\n if ('_support' in driverObject) {\n if (driverObject._support && typeof driverObject._support === 'function') {\n driverObject._support().then(setDriverSupport, reject);\n } else {\n setDriverSupport(!!driverObject._support);\n }\n } else {\n setDriverSupport(true);\n }\n } catch (e) {\n reject(e);\n }\n });\n\n executeTwoCallbacks(promise, callback, errorCallback);\n return promise;\n };\n\n LocalForage.prototype.driver = function driver() {\n return this._driver || null;\n };\n\n LocalForage.prototype.getDriver = function getDriver(driverName, callback, errorCallback) {\n var getDriverPromise = DefinedDrivers[driverName] ? Promise$1.resolve(DefinedDrivers[driverName]) : Promise$1.reject(new Error('Driver not found.'));\n\n executeTwoCallbacks(getDriverPromise, callback, errorCallback);\n return getDriverPromise;\n };\n\n LocalForage.prototype.getSerializer = function getSerializer(callback) {\n var serializerPromise = Promise$1.resolve(localforageSerializer);\n executeTwoCallbacks(serializerPromise, callback);\n return serializerPromise;\n };\n\n LocalForage.prototype.ready = function ready(callback) {\n var self = this;\n\n var promise = self._driverSet.then(function () {\n if (self._ready === null) {\n self._ready = self._initDriver();\n }\n\n return self._ready;\n });\n\n executeTwoCallbacks(promise, callback, callback);\n return promise;\n };\n\n LocalForage.prototype.setDriver = function setDriver(drivers, callback, errorCallback) {\n var self = this;\n\n if (!isArray(drivers)) {\n drivers = [drivers];\n }\n\n var supportedDrivers = this._getSupportedDrivers(drivers);\n\n function setDriverToConfig() {\n self._config.driver = self.driver();\n }\n\n function extendSelfWithDriver(driver) {\n self._extend(driver);\n setDriverToConfig();\n\n self._ready = self._initStorage(self._config);\n return self._ready;\n }\n\n function initDriver(supportedDrivers) {\n return function () {\n var currentDriverIndex = 0;\n\n function driverPromiseLoop() {\n while (currentDriverIndex < supportedDrivers.length) {\n var driverName = supportedDrivers[currentDriverIndex];\n currentDriverIndex++;\n\n self._dbInfo = null;\n self._ready = null;\n\n return self.getDriver(driverName).then(extendSelfWithDriver)[\"catch\"](driverPromiseLoop);\n }\n\n setDriverToConfig();\n var error = new Error('No available storage method found.');\n self._driverSet = Promise$1.reject(error);\n return self._driverSet;\n }\n\n return driverPromiseLoop();\n };\n }\n\n // There might be a driver initialization in progress\n // so wait for it to finish in order to avoid a possible\n // race condition to set _dbInfo\n var oldDriverSetDone = this._driverSet !== null ? this._driverSet[\"catch\"](function () {\n return Promise$1.resolve();\n }) : Promise$1.resolve();\n\n this._driverSet = oldDriverSetDone.then(function () {\n var driverName = supportedDrivers[0];\n self._dbInfo = null;\n self._ready = null;\n\n return self.getDriver(driverName).then(function (driver) {\n self._driver = driver._driver;\n setDriverToConfig();\n self._wrapLibraryMethodsWithReady();\n self._initDriver = initDriver(supportedDrivers);\n });\n })[\"catch\"](function () {\n setDriverToConfig();\n var error = new Error('No available storage method found.');\n self._driverSet = Promise$1.reject(error);\n return self._driverSet;\n });\n\n executeTwoCallbacks(this._driverSet, callback, errorCallback);\n return this._driverSet;\n };\n\n LocalForage.prototype.supports = function supports(driverName) {\n return !!DriverSupport[driverName];\n };\n\n LocalForage.prototype._extend = function _extend(libraryMethodsAndProperties) {\n extend(this, libraryMethodsAndProperties);\n };\n\n LocalForage.prototype._getSupportedDrivers = function _getSupportedDrivers(drivers) {\n var supportedDrivers = [];\n for (var i = 0, len = drivers.length; i < len; i++) {\n var driverName = drivers[i];\n if (this.supports(driverName)) {\n supportedDrivers.push(driverName);\n }\n }\n return supportedDrivers;\n };\n\n LocalForage.prototype._wrapLibraryMethodsWithReady = function _wrapLibraryMethodsWithReady() {\n // Add a stub for each driver API method that delays the call to the\n // corresponding driver method until localForage is ready. These stubs\n // will be replaced by the driver methods as soon as the driver is\n // loaded, so there is no performance impact.\n for (var i = 0, len = LibraryMethods.length; i < len; i++) {\n callWhenReady(this, LibraryMethods[i]);\n }\n };\n\n LocalForage.prototype.createInstance = function createInstance(options) {\n return new LocalForage(options);\n };\n\n return LocalForage;\n}();\n\n// The actual localForage object that we expose as a module or via a\n// global. It's extended by pulling in one of our other libraries.\n\n\nvar localforage_js = new LocalForage();\n\nmodule.exports = localforage_js;\n\n},{\"3\":3}]},{},[4])(4)\n});\n", "(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n typeof define === 'function' && define.amd ? define(['exports'], factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.fastUniqueNumbers = {}));\n})(this, (function (exports) { 'use strict';\n\n var createAddUniqueNumber = function createAddUniqueNumber(generateUniqueNumber) {\n return function (set) {\n var number = generateUniqueNumber(set);\n set.add(number);\n return number;\n };\n };\n\n var createCache = function createCache(lastNumberWeakMap) {\n return function (collection, nextNumber) {\n lastNumberWeakMap.set(collection, nextNumber);\n return nextNumber;\n };\n };\n\n /*\n * The value of the constant Number.MAX_SAFE_INTEGER equals (2 ** 53 - 1) but it\n * is fairly new.\n */\n var MAX_SAFE_INTEGER = Number.MAX_SAFE_INTEGER === undefined ? 9007199254740991 : Number.MAX_SAFE_INTEGER;\n var TWO_TO_THE_POWER_OF_TWENTY_NINE = 536870912;\n var TWO_TO_THE_POWER_OF_THIRTY = TWO_TO_THE_POWER_OF_TWENTY_NINE * 2;\n var createGenerateUniqueNumber = function createGenerateUniqueNumber(cache, lastNumberWeakMap) {\n return function (collection) {\n var lastNumber = lastNumberWeakMap.get(collection);\n /*\n * Let's try the cheapest algorithm first. It might fail to produce a new\n * number, but it is so cheap that it is okay to take the risk. Just\n * increase the last number by one or reset it to 0 if we reached the upper\n * bound of SMIs (which stands for small integers). When the last number is\n * unknown it is assumed that the collection contains zero based consecutive\n * numbers.\n */\n var nextNumber = lastNumber === undefined ? collection.size : lastNumber < TWO_TO_THE_POWER_OF_THIRTY ? lastNumber + 1 : 0;\n if (!collection.has(nextNumber)) {\n return cache(collection, nextNumber);\n }\n /*\n * If there are less than half of 2 ** 30 numbers stored in the collection,\n * the chance to generate a new random number in the range from 0 to 2 ** 30\n * is at least 50%. It's benifitial to use only SMIs because they perform\n * much better in any environment based on V8.\n */\n if (collection.size < TWO_TO_THE_POWER_OF_TWENTY_NINE) {\n while (collection.has(nextNumber)) {\n nextNumber = Math.floor(Math.random() * TWO_TO_THE_POWER_OF_THIRTY);\n }\n return cache(collection, nextNumber);\n }\n // Quickly check if there is a theoretical chance to generate a new number.\n if (collection.size > MAX_SAFE_INTEGER) {\n throw new Error('Congratulations, you created a collection of unique numbers which uses all available integers!');\n }\n // Otherwise use the full scale of safely usable integers.\n while (collection.has(nextNumber)) {\n nextNumber = Math.floor(Math.random() * MAX_SAFE_INTEGER);\n }\n return cache(collection, nextNumber);\n };\n };\n\n var LAST_NUMBER_WEAK_MAP = new WeakMap();\n var cache = createCache(LAST_NUMBER_WEAK_MAP);\n var generateUniqueNumber = createGenerateUniqueNumber(cache, LAST_NUMBER_WEAK_MAP);\n var addUniqueNumber = createAddUniqueNumber(generateUniqueNumber);\n\n exports.addUniqueNumber = addUniqueNumber;\n exports.generateUniqueNumber = generateUniqueNumber;\n\n}));\n", "/*! (c) Andrea Giammarchi @webreflection ISC */\n(function () {\n 'use strict';\n\n var attributesObserver = (function (whenDefined, MutationObserver) {\n var attributeChanged = function attributeChanged(records) {\n for (var i = 0, length = records.length; i < length; i++) dispatch(records[i]);\n };\n var dispatch = function dispatch(_ref) {\n var target = _ref.target,\n attributeName = _ref.attributeName,\n oldValue = _ref.oldValue;\n target.attributeChangedCallback(attributeName, oldValue, target.getAttribute(attributeName));\n };\n return function (target, is) {\n var attributeFilter = target.constructor.observedAttributes;\n if (attributeFilter) {\n whenDefined(is).then(function () {\n new MutationObserver(attributeChanged).observe(target, {\n attributes: true,\n attributeOldValue: true,\n attributeFilter: attributeFilter\n });\n for (var i = 0, length = attributeFilter.length; i < length; i++) {\n if (target.hasAttribute(attributeFilter[i])) dispatch({\n target: target,\n attributeName: attributeFilter[i],\n oldValue: null\n });\n }\n });\n }\n return target;\n };\n });\n\n function _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n }\n function _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n }\n function _createForOfIteratorHelper(o, allowArrayLike) {\n var it = typeof Symbol !== \"undefined\" && o[Symbol.iterator] || o[\"@@iterator\"];\n if (!it) {\n if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === \"number\") {\n if (it) o = it;\n var i = 0;\n var F = function () {};\n return {\n s: F,\n n: function () {\n if (i >= o.length) return {\n done: true\n };\n return {\n done: false,\n value: o[i++]\n };\n },\n e: function (e) {\n throw e;\n },\n f: F\n };\n }\n throw new TypeError(\"Invalid attempt to iterate non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n }\n var normalCompletion = true,\n didErr = false,\n err;\n return {\n s: function () {\n it = it.call(o);\n },\n n: function () {\n var step = it.next();\n normalCompletion = step.done;\n return step;\n },\n e: function (e) {\n didErr = true;\n err = e;\n },\n f: function () {\n try {\n if (!normalCompletion && it.return != null) it.return();\n } finally {\n if (didErr) throw err;\n }\n }\n };\n }\n\n /*! (c) Andrea Giammarchi - ISC */\n var TRUE = true,\n FALSE = false,\n QSA$1 = 'querySelectorAll';\n\n /**\n * Start observing a generic document or root element.\n * @param {(node:Element, connected:boolean) => void} callback triggered per each dis/connected element\n * @param {Document|Element} [root=document] by default, the global document to observe\n * @param {Function} [MO=MutationObserver] by default, the global MutationObserver\n * @param {string[]} [query=['*']] the selectors to use within nodes\n * @returns {MutationObserver}\n */\n var notify = function notify(callback) {\n var root = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : document;\n var MO = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : MutationObserver;\n var query = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : ['*'];\n var loop = function loop(nodes, selectors, added, removed, connected, pass) {\n var _iterator = _createForOfIteratorHelper(nodes),\n _step;\n try {\n for (_iterator.s(); !(_step = _iterator.n()).done;) {\n var node = _step.value;\n if (pass || QSA$1 in node) {\n if (connected) {\n if (!added.has(node)) {\n added.add(node);\n removed[\"delete\"](node);\n callback(node, connected);\n }\n } else if (!removed.has(node)) {\n removed.add(node);\n added[\"delete\"](node);\n callback(node, connected);\n }\n if (!pass) loop(node[QSA$1](selectors), selectors, added, removed, connected, TRUE);\n }\n }\n } catch (err) {\n _iterator.e(err);\n } finally {\n _iterator.f();\n }\n };\n var mo = new MO(function (records) {\n if (query.length) {\n var selectors = query.join(',');\n var added = new Set(),\n removed = new Set();\n var _iterator2 = _createForOfIteratorHelper(records),\n _step2;\n try {\n for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {\n var _step2$value = _step2.value,\n addedNodes = _step2$value.addedNodes,\n removedNodes = _step2$value.removedNodes;\n loop(removedNodes, selectors, added, removed, FALSE, FALSE);\n loop(addedNodes, selectors, added, removed, TRUE, FALSE);\n }\n } catch (err) {\n _iterator2.e(err);\n } finally {\n _iterator2.f();\n }\n }\n });\n var observe = mo.observe;\n (mo.observe = function (node) {\n return observe.call(mo, node, {\n subtree: TRUE,\n childList: TRUE\n });\n })(root);\n return mo;\n };\n\n var QSA = 'querySelectorAll';\n var _self$1 = self,\n document$2 = _self$1.document,\n Element$1 = _self$1.Element,\n MutationObserver$2 = _self$1.MutationObserver,\n Set$2 = _self$1.Set,\n WeakMap$1 = _self$1.WeakMap;\n var elements = function elements(element) {\n return QSA in element;\n };\n var filter = [].filter;\n var qsaObserver = (function (options) {\n var live = new WeakMap$1();\n var drop = function drop(elements) {\n for (var i = 0, length = elements.length; i < length; i++) live[\"delete\"](elements[i]);\n };\n var flush = function flush() {\n var records = observer.takeRecords();\n for (var i = 0, length = records.length; i < length; i++) {\n parse(filter.call(records[i].removedNodes, elements), false);\n parse(filter.call(records[i].addedNodes, elements), true);\n }\n };\n var matches = function matches(element) {\n return element.matches || element.webkitMatchesSelector || element.msMatchesSelector;\n };\n var notifier = function notifier(element, connected) {\n var selectors;\n if (connected) {\n for (var q, m = matches(element), i = 0, length = query.length; i < length; i++) {\n if (m.call(element, q = query[i])) {\n if (!live.has(element)) live.set(element, new Set$2());\n selectors = live.get(element);\n if (!selectors.has(q)) {\n selectors.add(q);\n options.handle(element, connected, q);\n }\n }\n }\n } else if (live.has(element)) {\n selectors = live.get(element);\n live[\"delete\"](element);\n selectors.forEach(function (q) {\n options.handle(element, connected, q);\n });\n }\n };\n var parse = function parse(elements) {\n var connected = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n for (var i = 0, length = elements.length; i < length; i++) notifier(elements[i], connected);\n };\n var query = options.query;\n var root = options.root || document$2;\n var observer = notify(notifier, root, MutationObserver$2, query);\n var attachShadow = Element$1.prototype.attachShadow;\n if (attachShadow) Element$1.prototype.attachShadow = function (init) {\n var shadowRoot = attachShadow.call(this, init);\n observer.observe(shadowRoot);\n return shadowRoot;\n };\n if (query.length) parse(root[QSA](query));\n return {\n drop: drop,\n flush: flush,\n observer: observer,\n parse: parse\n };\n });\n\n var _self = self,\n document$1 = _self.document,\n Map = _self.Map,\n MutationObserver$1 = _self.MutationObserver,\n Object$1 = _self.Object,\n Set$1 = _self.Set,\n WeakMap = _self.WeakMap,\n Element = _self.Element,\n HTMLElement = _self.HTMLElement,\n Node = _self.Node,\n Error = _self.Error,\n TypeError$1 = _self.TypeError,\n Reflect = _self.Reflect;\n var defineProperty = Object$1.defineProperty,\n keys = Object$1.keys,\n getOwnPropertyNames = Object$1.getOwnPropertyNames,\n setPrototypeOf = Object$1.setPrototypeOf;\n var legacy = !self.customElements;\n var expando = function expando(element) {\n var key = keys(element);\n var value = [];\n var ignore = new Set$1();\n var length = key.length;\n for (var i = 0; i < length; i++) {\n value[i] = element[key[i]];\n try {\n delete element[key[i]];\n } catch (SafariTP) {\n ignore.add(i);\n }\n }\n return function () {\n for (var _i = 0; _i < length; _i++) ignore.has(_i) || (element[key[_i]] = value[_i]);\n };\n };\n if (legacy) {\n var HTMLBuiltIn = function HTMLBuiltIn() {\n var constructor = this.constructor;\n if (!classes.has(constructor)) throw new TypeError$1('Illegal constructor');\n var is = classes.get(constructor);\n if (override) return augment(override, is);\n var element = createElement.call(document$1, is);\n return augment(setPrototypeOf(element, constructor.prototype), is);\n };\n var createElement = document$1.createElement;\n var classes = new Map();\n var defined = new Map();\n var prototypes = new Map();\n var registry = new Map();\n var query = [];\n var handle = function handle(element, connected, selector) {\n var proto = prototypes.get(selector);\n if (connected && !proto.isPrototypeOf(element)) {\n var redefine = expando(element);\n override = setPrototypeOf(element, proto);\n try {\n new proto.constructor();\n } finally {\n override = null;\n redefine();\n }\n }\n var method = \"\".concat(connected ? '' : 'dis', \"connectedCallback\");\n if (method in proto) element[method]();\n };\n var _qsaObserver = qsaObserver({\n query: query,\n handle: handle\n }),\n parse = _qsaObserver.parse;\n var override = null;\n var whenDefined = function whenDefined(name) {\n if (!defined.has(name)) {\n var _,\n $ = new Promise(function ($) {\n _ = $;\n });\n defined.set(name, {\n $: $,\n _: _\n });\n }\n return defined.get(name).$;\n };\n var augment = attributesObserver(whenDefined, MutationObserver$1);\n self.customElements = {\n define: function define(is, Class) {\n if (registry.has(is)) throw new Error(\"the name \\\"\".concat(is, \"\\\" has already been used with this registry\"));\n classes.set(Class, is);\n prototypes.set(is, Class.prototype);\n registry.set(is, Class);\n query.push(is);\n whenDefined(is).then(function () {\n parse(document$1.querySelectorAll(is));\n });\n defined.get(is)._(Class);\n },\n get: function get(is) {\n return registry.get(is);\n },\n whenDefined: whenDefined\n };\n defineProperty(HTMLBuiltIn.prototype = HTMLElement.prototype, 'constructor', {\n value: HTMLBuiltIn\n });\n self.HTMLElement = HTMLBuiltIn;\n document$1.createElement = function (name, options) {\n var is = options && options.is;\n var Class = is ? registry.get(is) : registry.get(name);\n return Class ? new Class() : createElement.call(document$1, name);\n };\n // in case ShadowDOM is used through a polyfill, to avoid issues\n // with builtin extends within shadow roots\n if (!('isConnected' in Node.prototype)) defineProperty(Node.prototype, 'isConnected', {\n configurable: true,\n get: function get() {\n return !(this.ownerDocument.compareDocumentPosition(this) & this.DOCUMENT_POSITION_DISCONNECTED);\n }\n });\n } else {\n legacy = !self.customElements.get('extends-br');\n if (legacy) {\n try {\n var BR = function BR() {\n return self.Reflect.construct(HTMLBRElement, [], BR);\n };\n BR.prototype = HTMLLIElement.prototype;\n var is = 'extends-br';\n self.customElements.define('extends-br', BR, {\n 'extends': 'br'\n });\n legacy = document$1.createElement('br', {\n is: is\n }).outerHTML.indexOf(is) < 0;\n var _self$customElements = self.customElements,\n get = _self$customElements.get,\n _whenDefined = _self$customElements.whenDefined;\n self.customElements.whenDefined = function (is) {\n var _this = this;\n return _whenDefined.call(this, is).then(function (Class) {\n return Class || get.call(_this, is);\n });\n };\n } catch (o_O) {}\n }\n }\n if (legacy) {\n var _parseShadow = function _parseShadow(element) {\n var root = shadowRoots.get(element);\n _parse(root.querySelectorAll(this), element.isConnected);\n };\n var customElements = self.customElements;\n var _createElement = document$1.createElement;\n var define = customElements.define,\n _get = customElements.get,\n upgrade = customElements.upgrade;\n var _ref = Reflect || {\n construct: function construct(HTMLElement) {\n return HTMLElement.call(this);\n }\n },\n construct = _ref.construct;\n var shadowRoots = new WeakMap();\n var shadows = new Set$1();\n var _classes = new Map();\n var _defined = new Map();\n var _prototypes = new Map();\n var _registry = new Map();\n var shadowed = [];\n var _query = [];\n var getCE = function getCE(is) {\n return _registry.get(is) || _get.call(customElements, is);\n };\n var _handle = function _handle(element, connected, selector) {\n var proto = _prototypes.get(selector);\n if (connected && !proto.isPrototypeOf(element)) {\n var redefine = expando(element);\n _override = setPrototypeOf(element, proto);\n try {\n new proto.constructor();\n } finally {\n _override = null;\n redefine();\n }\n }\n var method = \"\".concat(connected ? '' : 'dis', \"connectedCallback\");\n if (method in proto) element[method]();\n };\n var _qsaObserver2 = qsaObserver({\n query: _query,\n handle: _handle\n }),\n _parse = _qsaObserver2.parse;\n var _qsaObserver3 = qsaObserver({\n query: shadowed,\n handle: function handle(element, connected) {\n if (shadowRoots.has(element)) {\n if (connected) shadows.add(element);else shadows[\"delete\"](element);\n if (_query.length) _parseShadow.call(_query, element);\n }\n }\n }),\n parseShadowed = _qsaObserver3.parse;\n // qsaObserver also patches attachShadow\n // be sure this runs *after* that\n var attachShadow = Element.prototype.attachShadow;\n if (attachShadow) Element.prototype.attachShadow = function (init) {\n var root = attachShadow.call(this, init);\n shadowRoots.set(this, root);\n return root;\n };\n var _whenDefined2 = function _whenDefined2(name) {\n if (!_defined.has(name)) {\n var _,\n $ = new Promise(function ($) {\n _ = $;\n });\n _defined.set(name, {\n $: $,\n _: _\n });\n }\n return _defined.get(name).$;\n };\n var _augment = attributesObserver(_whenDefined2, MutationObserver$1);\n var _override = null;\n getOwnPropertyNames(self).filter(function (k) {\n return /^HTML.*Element$/.test(k);\n }).forEach(function (k) {\n var HTMLElement = self[k];\n function HTMLBuiltIn() {\n var constructor = this.constructor;\n if (!_classes.has(constructor)) throw new TypeError$1('Illegal constructor');\n var _classes$get = _classes.get(constructor),\n is = _classes$get.is,\n tag = _classes$get.tag;\n if (is) {\n if (_override) return _augment(_override, is);\n var element = _createElement.call(document$1, tag);\n element.setAttribute('is', is);\n return _augment(setPrototypeOf(element, constructor.prototype), is);\n } else return construct.call(this, HTMLElement, [], constructor);\n }\n\n defineProperty(HTMLBuiltIn.prototype = HTMLElement.prototype, 'constructor', {\n value: HTMLBuiltIn\n });\n defineProperty(self, k, {\n value: HTMLBuiltIn\n });\n });\n document$1.createElement = function (name, options) {\n var is = options && options.is;\n if (is) {\n var Class = _registry.get(is);\n if (Class && _classes.get(Class).tag === name) return new Class();\n }\n var element = _createElement.call(document$1, name);\n if (is) element.setAttribute('is', is);\n return element;\n };\n customElements.get = getCE;\n customElements.whenDefined = _whenDefined2;\n customElements.upgrade = function (element) {\n var is = element.getAttribute('is');\n if (is) {\n var _constructor = _registry.get(is);\n if (_constructor) {\n _augment(setPrototypeOf(element, _constructor.prototype), is);\n // apparently unnecessary because this is handled by qsa observer\n // if (element.isConnected && element.connectedCallback)\n // element.connectedCallback();\n return;\n }\n }\n upgrade.call(customElements, element);\n };\n customElements.define = function (is, Class, options) {\n if (getCE(is)) throw new Error(\"'\".concat(is, \"' has already been defined as a custom element\"));\n var selector;\n var tag = options && options[\"extends\"];\n _classes.set(Class, tag ? {\n is: is,\n tag: tag\n } : {\n is: '',\n tag: is\n });\n if (tag) {\n selector = \"\".concat(tag, \"[is=\\\"\").concat(is, \"\\\"]\");\n _prototypes.set(selector, Class.prototype);\n _registry.set(is, Class);\n _query.push(selector);\n } else {\n define.apply(customElements, arguments);\n shadowed.push(selector = is);\n }\n _whenDefined2(is).then(function () {\n if (tag) {\n _parse(document$1.querySelectorAll(selector));\n shadows.forEach(_parseShadow, [selector]);\n } else parseShadowed(document$1.querySelectorAll(selector));\n });\n _defined.get(is)._(Class);\n };\n }\n\n})();\n", "import t from\"pad-end\";var n=9e15,e=function(){for(var t=[],n=-323;n<=308;n++)t.push(Number(\"1e\"+n));return function(n){return t[n+323]}}(),r=function(t){return t instanceof a?t:new a(t)},i=function(t,n){return(new a).fromMantissaExponent(t,n)},o=function(t,n){return(new a).fromMantissaExponent_noNormalize(t,n)};function u(t,n,e,r){var i=n.mul(e.pow(r));return a.floor(t.div(i).mul(e.sub(1)).add(1).log10()/e.log10())}function s(t,n,e,r){return n.mul(e.pow(r)).mul(a.sub(1,e.pow(t))).div(a.sub(1,e))}var a=function(){function a(t){this.mantissa=NaN,this.exponent=NaN,void 0===t?(this.m=0,this.e=0):t instanceof a?this.fromDecimal(t):\"number\"==typeof t?this.fromNumber(t):this.fromString(t)}return Object.defineProperty(a.prototype,\"m\",{get:function(){return this.mantissa},set:function(t){this.mantissa=t},enumerable:!1,configurable:!0}),Object.defineProperty(a.prototype,\"e\",{get:function(){return this.exponent},set:function(t){this.exponent=t},enumerable:!1,configurable:!0}),Object.defineProperty(a.prototype,\"s\",{get:function(){return this.sign()},set:function(t){if(0===t)return this.e=0,void(this.m=0);this.sgn()!==t&&(this.m=-this.m)},enumerable:!1,configurable:!0}),a.fromMantissaExponent=function(t,n){return(new a).fromMantissaExponent(t,n)},a.fromMantissaExponent_noNormalize=function(t,n){return(new a).fromMantissaExponent_noNormalize(t,n)},a.fromDecimal=function(t){return(new a).fromDecimal(t)},a.fromNumber=function(t){return(new a).fromNumber(t)},a.fromString=function(t){return(new a).fromString(t)},a.fromValue=function(t){return(new a).fromValue(t)},a.fromValue_noAlloc=function(t){return t instanceof a?t:new a(t)},a.abs=function(t){return r(t).abs()},a.neg=function(t){return r(t).neg()},a.negate=function(t){return r(t).neg()},a.negated=function(t){return r(t).neg()},a.sign=function(t){return r(t).sign()},a.sgn=function(t){return r(t).sign()},a.round=function(t){return r(t).round()},a.floor=function(t){return r(t).floor()},a.ceil=function(t){return r(t).ceil()},a.trunc=function(t){return r(t).trunc()},a.add=function(t,n){return r(t).add(n)},a.plus=function(t,n){return r(t).add(n)},a.sub=function(t,n){return r(t).sub(n)},a.subtract=function(t,n){return r(t).sub(n)},a.minus=function(t,n){return r(t).sub(n)},a.mul=function(t,n){return r(t).mul(n)},a.multiply=function(t,n){return r(t).mul(n)},a.times=function(t,n){return r(t).mul(n)},a.div=function(t,n){return r(t).div(n)},a.divide=function(t,n){return r(t).div(n)},a.recip=function(t){return r(t).recip()},a.reciprocal=function(t){return r(t).recip()},a.reciprocate=function(t){return r(t).reciprocate()},a.cmp=function(t,n){return r(t).cmp(n)},a.compare=function(t,n){return r(t).cmp(n)},a.eq=function(t,n){return r(t).eq(n)},a.equals=function(t,n){return r(t).eq(n)},a.neq=function(t,n){return r(t).neq(n)},a.notEquals=function(t,n){return r(t).notEquals(n)},a.lt=function(t,n){return r(t).lt(n)},a.lte=function(t,n){return r(t).lte(n)},a.gt=function(t,n){return r(t).gt(n)},a.gte=function(t,n){return r(t).gte(n)},a.max=function(t,n){return r(t).max(n)},a.min=function(t,n){return r(t).min(n)},a.clamp=function(t,n,e){return r(t).clamp(n,e)},a.clampMin=function(t,n){return r(t).clampMin(n)},a.clampMax=function(t,n){return r(t).clampMax(n)},a.cmp_tolerance=function(t,n,e){return r(t).cmp_tolerance(n,e)},a.compare_tolerance=function(t,n,e){return r(t).cmp_tolerance(n,e)},a.eq_tolerance=function(t,n,e){return r(t).eq_tolerance(n,e)},a.equals_tolerance=function(t,n,e){return r(t).eq_tolerance(n,e)},a.neq_tolerance=function(t,n,e){return r(t).neq_tolerance(n,e)},a.notEquals_tolerance=function(t,n,e){return r(t).notEquals_tolerance(n,e)},a.lt_tolerance=function(t,n,e){return r(t).lt_tolerance(n,e)},a.lte_tolerance=function(t,n,e){return r(t).lte_tolerance(n,e)},a.gt_tolerance=function(t,n,e){return r(t).gt_tolerance(n,e)},a.gte_tolerance=function(t,n,e){return r(t).gte_tolerance(n,e)},a.log10=function(t){return r(t).log10()},a.absLog10=function(t){return r(t).absLog10()},a.pLog10=function(t){return r(t).pLog10()},a.log=function(t,n){return r(t).log(n)},a.log2=function(t){return r(t).log2()},a.ln=function(t){return r(t).ln()},a.logarithm=function(t,n){return r(t).logarithm(n)},a.pow10=function(t){return Number.isInteger(t)?o(1,t):i(Math.pow(10,t%1),Math.trunc(t))},a.pow=function(t,n){return\"number\"==typeof t&&10===t&&\"number\"==typeof n&&Number.isInteger(n)?o(1,n):r(t).pow(n)},a.exp=function(t){return r(t).exp()},a.sqr=function(t){return r(t).sqr()},a.sqrt=function(t){return r(t).sqrt()},a.cube=function(t){return r(t).cube()},a.cbrt=function(t){return r(t).cbrt()},a.dp=function(t){return r(t).dp()},a.decimalPlaces=function(t){return r(t).dp()},a.affordGeometricSeries=function(t,n,e,i){return u(r(t),r(n),r(e),i)},a.sumGeometricSeries=function(t,n,e,i){return s(t,r(n),r(e),i)},a.affordArithmeticSeries=function(t,n,e,i){return function(t,n,e,r){var i=n.add(r.mul(e)).sub(e.div(2)),o=i.pow(2);return i.neg().add(o.add(e.mul(t).mul(2)).sqrt()).div(e).floor()}(r(t),r(n),r(e),r(i))},a.sumArithmeticSeries=function(t,n,e,i){return function(t,n,e,r){var i=n.add(r.mul(e));return t.div(2).mul(i.mul(2).plus(t.sub(1).mul(e)))}(r(t),r(n),r(e),r(i))},a.efficiencyOfPurchase=function(t,n,e){return function(t,n,e){return t.div(n).add(t.div(e))}(r(t),r(n),r(e))},a.randomDecimalForTesting=function(t){if(20*Math.random()<1)return o(0,0);var n=10*Math.random();10*Math.random()<1&&(n=Math.round(n)),n*=Math.sign(2*Math.random()-1);var e=Math.floor(Math.random()*t*2)-t;return i(n,e)},a.prototype.normalize=function(){if(this.m>=1&&this.m<10)return this;if(0===this.m)return this.m=0,this.e=0,this;var t=Math.floor(Math.log10(Math.abs(this.m)));return this.m=-324===t?10*this.m/1e-323:this.m/e(t),this.e+=t,this},a.prototype.fromMantissaExponent=function(t,n){return isFinite(t)&&isFinite(n)?(this.m=t,this.e=n,this.normalize(),this):(t=Number.NaN,n=Number.NaN,this)},a.prototype.fromMantissaExponent_noNormalize=function(t,n){return this.m=t,this.e=n,this},a.prototype.fromDecimal=function(t){return this.m=t.m,this.e=t.e,this},a.prototype.fromNumber=function(t){return isNaN(t)?(this.m=Number.NaN,this.e=Number.NaN):t===Number.POSITIVE_INFINITY?(this.m=1,this.e=n):t===Number.NEGATIVE_INFINITY?(this.m=-1,this.e=n):0===t?(this.m=0,this.e=0):(this.e=Math.floor(Math.log10(Math.abs(t))),this.m=-324===this.e?10*t/1e-323:t/e(this.e),this.normalize()),this},a.prototype.fromString=function(t){if(-1!==t.indexOf(\"e\")){var n=t.split(\"e\");this.m=parseFloat(n[0]),this.e=parseFloat(n[1]),this.normalize()}else if(\"NaN\"===t)this.m=Number.NaN,this.e=Number.NaN;else if(this.fromNumber(parseFloat(t)),isNaN(this.m))throw Error(\"[DecimalError] Invalid argument: \"+t);return this},a.prototype.fromValue=function(t){return t instanceof a?this.fromDecimal(t):\"number\"==typeof t?this.fromNumber(t):\"string\"==typeof t?this.fromString(t):(this.m=0,this.e=0,this)},a.prototype.toNumber=function(){if(!isFinite(this.e))return Number.NaN;if(this.e>308)return this.m>0?Number.POSITIVE_INFINITY:Number.NEGATIVE_INFINITY;if(this.e<-324)return 0;if(-324===this.e)return this.m>0?5e-324:-5e-324;var t=this.m*e(this.e);if(!isFinite(t)||this.e<0)return t;var n=Math.round(t);return Math.abs(n-t)<1e-10?n:t},a.prototype.mantissaWithDecimalPlaces=function(t){if(isNaN(this.m)||isNaN(this.e))return Number.NaN;if(0===this.m)return 0;var n=t+1,e=Math.ceil(Math.log10(Math.abs(this.m))),r=Math.round(this.m*Math.pow(10,n-e))*Math.pow(10,e-n);return parseFloat(r.toFixed(Math.max(n-e,0)))},a.prototype.toString=function(){return isNaN(this.m)||isNaN(this.e)?\"NaN\":this.e>=n?this.m>0?\"Infinity\":\"-Infinity\":this.e<=-n||0===this.m?\"0\":this.e<21&&this.e>-7?this.toNumber().toString():this.m+\"e\"+(this.e>=0?\"+\":\"\")+this.e},a.prototype.toExponential=function(e){if(isNaN(this.m)||isNaN(this.e))return\"NaN\";if(this.e>=n)return this.m>0?\"Infinity\":\"-Infinity\";if(this.e<=-n||0===this.m)return\"0\"+(e>0?t(\".\",e+1,\"0\"):\"\")+\"e+0\";if(this.e>-324&&this.e<308)return this.toNumber().toExponential(e);isFinite(e)||(e=17);var r=e+1,i=Math.max(1,Math.ceil(Math.log10(Math.abs(this.m))));return(Math.round(this.m*Math.pow(10,r-i))*Math.pow(10,i-r)).toFixed(Math.max(r-i,0))+\"e\"+(this.e>=0?\"+\":\"\")+this.e},a.prototype.toFixed=function(e){return isNaN(this.m)||isNaN(this.e)?\"NaN\":this.e>=n?this.m>0?\"Infinity\":\"-Infinity\":this.e<=-n||0===this.m?\"0\"+(e>0?t(\".\",e+1,\"0\"):\"\"):this.e>=17?this.m.toString().replace(\".\",\"\").padEnd(this.e+1,\"0\")+(e>0?t(\".\",e+1,\"0\"):\"\"):this.toNumber().toFixed(e)},a.prototype.toPrecision=function(t){return this.e<=-7?this.toExponential(t-1):t>this.e?this.toFixed(t-this.e-1):this.toExponential(t-1)},a.prototype.valueOf=function(){return this.toString()},a.prototype.toJSON=function(){return this.toString()},a.prototype.toStringWithDecimalPlaces=function(t){return this.toExponential(t)},a.prototype.abs=function(){return o(Math.abs(this.m),this.e)},a.prototype.neg=function(){return o(-this.m,this.e)},a.prototype.negate=function(){return this.neg()},a.prototype.negated=function(){return this.neg()},a.prototype.sign=function(){return Math.sign(this.m)},a.prototype.sgn=function(){return this.sign()},a.prototype.round=function(){return this.e<-1?new a(0):this.e<17?new a(Math.round(this.toNumber())):this},a.prototype.floor=function(){return this.e<-1?Math.sign(this.m)>=0?new a(0):new a(-1):this.e<17?new a(Math.floor(this.toNumber())):this},a.prototype.ceil=function(){return this.e<-1?Math.sign(this.m)>0?new a(1):new a(0):this.e<17?new a(Math.ceil(this.toNumber())):this},a.prototype.trunc=function(){return this.e<0?new a(0):this.e<17?new a(Math.trunc(this.toNumber())):this},a.prototype.add=function(t){var n,o,u=r(t);if(0===this.m)return u;if(0===u.m)return this;if(this.e>=u.e?(n=this,o=u):(n=u,o=this),n.e-o.e>17)return n;var s=Math.round(1e14*n.m+1e14*o.m*e(o.e-n.e));return i(s,n.e-14)},a.prototype.plus=function(t){return this.add(t)},a.prototype.sub=function(t){return this.add(r(t).neg())},a.prototype.subtract=function(t){return this.sub(t)},a.prototype.minus=function(t){return this.sub(t)},a.prototype.mul=function(t){if(\"number\"==typeof t)return t<1e307&&t>-1e307?i(this.m*t,this.e):i(1e-307*this.m*t,this.e+307);var n=\"string\"==typeof t?new a(t):t;return i(this.m*n.m,this.e+n.e)},a.prototype.multiply=function(t){return this.mul(t)},a.prototype.times=function(t){return this.mul(t)},a.prototype.div=function(t){return this.mul(r(t).recip())},a.prototype.divide=function(t){return this.div(t)},a.prototype.divideBy=function(t){return this.div(t)},a.prototype.dividedBy=function(t){return this.div(t)},a.prototype.recip=function(){return i(1/this.m,-this.e)},a.prototype.reciprocal=function(){return this.recip()},a.prototype.reciprocate=function(){return this.recip()},a.prototype.cmp=function(t){var n=r(t);if(0===this.m){if(0===n.m)return 0;if(n.m<0)return 1;if(n.m>0)return-1}if(0===n.m){if(this.m<0)return-1;if(this.m>0)return 1}if(this.m>0)return n.m<0||this.e>n.e?1:this.en.m?1:this.m0||this.e>n.e?-1:this.en.m?1:this.m0:0===n.m?this.m<=0:this.e===n.e?this.m0?n.m>0&&this.e0||this.e>n.e},a.prototype.lte=function(t){return!this.gt(t)},a.prototype.gt=function(t){var n=r(t);return 0===this.m?n.m<0:0===n.m?this.m>0:this.e===n.e?this.m>n.m:this.m>0?n.m<0||this.e>n.e:n.m<0&&this.e-1},a.prototype.greaterThan=function(t){return this.cmp(t)>0},a.prototype.decimalPlaces=function(){return this.dp()},a.prototype.dp=function(){if(!isFinite(this.mantissa))return NaN;if(this.exponent>=17)return 0;for(var t=this.mantissa,n=-this.exponent,e=1;Math.abs(Math.round(t*e)/e-t)>1e-10;)e*=10,n++;return n>0?n:0},Object.defineProperty(a,\"MAX_VALUE\",{get:function(){return h},enumerable:!1,configurable:!0}),Object.defineProperty(a,\"MIN_VALUE\",{get:function(){return c},enumerable:!1,configurable:!0}),Object.defineProperty(a,\"NUMBER_MAX_VALUE\",{get:function(){return p},enumerable:!1,configurable:!0}),Object.defineProperty(a,\"NUMBER_MIN_VALUE\",{get:function(){return f},enumerable:!1,configurable:!0}),a}(),h=o(1,n),c=o(1,-n),p=r(Number.MAX_VALUE),f=r(Number.MIN_VALUE);export default a;\n", "import '@ungap/custom-elements'\nimport type { DecimalSource } from 'break_infinity.js'\nimport Decimal from 'break_infinity.js'\nimport LZString from 'lz-string'\n\nimport {\n autoAscensionChallengeSweepUnlock,\n CalcECC,\n challenge15ScoreMultiplier,\n challengeDisplay,\n challengeRequirement,\n getChallengeConditions,\n getMaxChallenges,\n getNextChallenge,\n highestChallengeRewards,\n runChallengeSweep\n} from './Challenges'\nimport { btoa, cleanString, isDecimal, sortWithIndices, sumContents } from './Utility'\nimport { blankGlobals, Globals as G } from './Variables'\n\nimport {\n achievementaward,\n ascensionAchievementCheck,\n buildingAchievementCheck,\n challengeachievementcheck,\n resetachievementcheck\n} from './Achievements'\nimport { antSacrificePointsToMultiplier, autoBuyAnts, calculateCrumbToCoinExp } from './Ants'\nimport { autoUpgrades } from './Automation'\nimport type { TesseractBuildings } from './Buy'\nimport {\n boostAccelerator,\n buyAccelerator,\n buyCrystalUpgrades,\n buyMax,\n buyMultiplier,\n buyParticleBuilding,\n buyRuneBonusLevels,\n buyTesseractBuilding,\n calculateTessBuildingsInBudget,\n getCost,\n getReductionValue\n} from './Buy'\nimport {\n calculateAcceleratorMultiplier,\n calculateAnts,\n calculateCorruptionPoints,\n calculateCubeBlessings,\n calculateGoldenQuarkGain,\n calculateObtainium,\n calculateOfferings,\n calculateOffline,\n calculateRuneLevels,\n calculateSigmoidExponential,\n calculateTimeAcceleration,\n calculateTotalAcceleratorBoost,\n calculateTotalCoinOwned,\n dailyResetCheck,\n exitOffline\n} from './Calculate'\nimport {\n corrChallengeMinimum,\n corruptionButtonsAdd,\n corruptionLoadoutSaveLoad,\n corruptionLoadoutTableCreate,\n corruptionLoadoutTableUpdate,\n corruptionStatsUpdate,\n maxCorruptionLevel,\n updateCorruptionLoadoutNames\n} from './Corruptions'\nimport { updateCubeUpgradeBG } from './Cubes'\nimport { generateEventHandlers } from './EventListeners'\nimport { addTimers, automaticTools } from './Helper'\nimport { resetHistoryRenderAllTables } from './History'\nimport { calculateHypercubeBlessings } from './Hypercubes'\nimport { calculatePlatonicBlessings } from './PlatonicCubes'\nimport { buyResearch, maxRoombaResearchIndex, updateResearchBG } from './Research'\nimport { autoResearchEnabled } from './Research'\nimport {\n reset,\n resetrepeat,\n singularity,\n updateAutoCubesOpens,\n updateAutoReset,\n updateSingularityAchievements,\n updateSingularityGlobalPerks,\n updateTesseractAutoBuyAmount\n} from './Reset'\nimport { redeemShards } from './Runes'\nimport { c15RewardUpdate } from './Statistics'\nimport {\n buyTalismanEnhance,\n buyTalismanLevels,\n calculateMaxTalismanLevel,\n toggleTalismanBuy,\n updateTalismanAppearance,\n updateTalismanInventory\n} from './Talismans'\nimport { calculatetax } from './Tax'\nimport { calculateTesseractBlessings } from './Tesseracts'\nimport {\n autoCubeUpgradesToggle,\n autoPlatonicUpgradesToggle,\n toggleAntAutoSacrifice,\n toggleAntMaxBuy,\n toggleAscStatPerSecond,\n toggleauto,\n toggleAutoAscend,\n toggleAutoChallengeModeText,\n toggleChallenges,\n toggleShops,\n updateAutoChallenge,\n updateRuneBlessingBuyAmount\n} from './Toggles'\nimport type { OneToFive, Player, resetNames, ZeroToFour } from './types/Synergism'\nimport {\n Alert,\n buttoncolorchange,\n changeTabColor,\n Confirm,\n htmlInserts,\n Notification,\n revealStuff,\n showCorruptionStatsLoadouts,\n updateAchievementBG,\n updateChallengeDisplay,\n updateChallengeLevel\n} from './UpdateHTML'\nimport {\n ascendBuildingDR,\n buyConstantUpgrades,\n categoryUpgrades,\n getConstUpgradeMetadata,\n upgradeupdate\n} from './Upgrades'\n// import { LegacyShopUpgrades } from './types/LegacySynergism';\n\nimport i18next from 'i18next'\nimport localforage from 'localforage'\nimport { BlueberryUpgrade, blueberryUpgradeData } from './BlueberryUpgrades'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { checkVariablesOnLoad } from './CheckVariables'\nimport { lastUpdated, prod, testing, version } from './Config'\nimport { WowCubes, WowHypercubes, WowPlatonicCubes, WowTesseracts } from './CubeExperimental'\nimport { eventCheck } from './Event'\nimport {\n AbyssHepteract,\n AcceleratorBoostHepteract,\n AcceleratorHepteract,\n ChallengeHepteract,\n ChronosHepteract,\n hepteractEffective,\n HyperrealismHepteract,\n MultiplierHepteract,\n QuarkHepteract,\n toggleAutoBuyOrbs\n} from './Hepteracts'\nimport { disableHotkeys } from './Hotkeys'\nimport { init as i18nInit } from './i18n'\nimport { handleLogin } from './Login'\nimport { octeractData, OcteractUpgrade } from './Octeracts'\nimport { updatePlatonicUpgradeBG } from './Platonic'\nimport { QuarkHandler } from './Quark'\nimport { getFastForwardTotalMultiplier, singularityData, SingularityUpgrade } from './singularity'\nimport { SingularityChallenge, singularityChallengeData } from './SingularityChallenges'\nimport {\n AmbrosiaGenerationCache,\n AmbrosiaLuckAdditiveMultCache,\n AmbrosiaLuckCache,\n BlueberryInventoryCache,\n cacheReinitialize\n} from './StatCache'\nimport { changeSubTab, changeTab, Tabs } from './Tabs'\nimport { settingAnnotation, toggleIconSet, toggleTheme } from './Themes'\nimport { clearTimeout, clearTimers, setInterval, setTimeout } from './Timers'\nimport type { PlayerSave } from './types/LegacySynergism'\n\nexport const player: Player = {\n firstPlayed: new Date().toISOString(),\n worlds: new QuarkHandler({ quarks: 0, bonus: 0 }),\n coins: new Decimal('1e2'),\n coinsThisPrestige: new Decimal('1e2'),\n coinsThisTranscension: new Decimal('1e2'),\n coinsThisReincarnation: new Decimal('1e2'),\n coinsTotal: new Decimal('100'),\n\n firstOwnedCoin: 0,\n firstGeneratedCoin: new Decimal('0'),\n firstCostCoin: new Decimal('100'),\n firstProduceCoin: 0.25,\n\n secondOwnedCoin: 0,\n secondGeneratedCoin: new Decimal('0'),\n secondCostCoin: new Decimal('1e3'),\n secondProduceCoin: 2.5,\n\n thirdOwnedCoin: 0,\n thirdGeneratedCoin: new Decimal('0'),\n thirdCostCoin: new Decimal('2e4'),\n thirdProduceCoin: 25,\n\n fourthOwnedCoin: 0,\n fourthGeneratedCoin: new Decimal('0'),\n fourthCostCoin: new Decimal('4e5'),\n fourthProduceCoin: 250,\n\n fifthOwnedCoin: 0,\n fifthGeneratedCoin: new Decimal('0'),\n fifthCostCoin: new Decimal('8e6'),\n fifthProduceCoin: 2500,\n\n firstOwnedDiamonds: 0,\n firstGeneratedDiamonds: new Decimal('0'),\n firstCostDiamonds: new Decimal('100'),\n firstProduceDiamonds: 0.05,\n\n secondOwnedDiamonds: 0,\n secondGeneratedDiamonds: new Decimal('0'),\n secondCostDiamonds: new Decimal('1e5'),\n secondProduceDiamonds: 0.0005,\n\n thirdOwnedDiamonds: 0,\n thirdGeneratedDiamonds: new Decimal('0'),\n thirdCostDiamonds: new Decimal('1e15'),\n thirdProduceDiamonds: 0.00005,\n\n fourthOwnedDiamonds: 0,\n fourthGeneratedDiamonds: new Decimal('0'),\n fourthCostDiamonds: new Decimal('1e40'),\n fourthProduceDiamonds: 0.000005,\n\n fifthOwnedDiamonds: 0,\n fifthGeneratedDiamonds: new Decimal('0'),\n fifthCostDiamonds: new Decimal('1e100'),\n fifthProduceDiamonds: 0.000005,\n\n firstOwnedMythos: 0,\n firstGeneratedMythos: new Decimal('0'),\n firstCostMythos: new Decimal('1'),\n firstProduceMythos: 1,\n\n secondOwnedMythos: 0,\n secondGeneratedMythos: new Decimal('0'),\n secondCostMythos: new Decimal('100'),\n secondProduceMythos: 0.01,\n\n thirdOwnedMythos: 0,\n thirdGeneratedMythos: new Decimal('0'),\n thirdCostMythos: new Decimal('1e4'),\n thirdProduceMythos: 0.001,\n\n fourthOwnedMythos: 0,\n fourthGeneratedMythos: new Decimal('0'),\n fourthCostMythos: new Decimal('1e8'),\n fourthProduceMythos: 0.0002,\n\n fifthOwnedMythos: 0,\n fifthGeneratedMythos: new Decimal('0'),\n fifthCostMythos: new Decimal('1e16'),\n fifthProduceMythos: 0.00004,\n\n firstOwnedParticles: 0,\n firstGeneratedParticles: new Decimal('0'),\n firstCostParticles: new Decimal('1'),\n firstProduceParticles: 0.25,\n\n secondOwnedParticles: 0,\n secondGeneratedParticles: new Decimal('0'),\n secondCostParticles: new Decimal('100'),\n secondProduceParticles: 0.2,\n\n thirdOwnedParticles: 0,\n thirdGeneratedParticles: new Decimal('0'),\n thirdCostParticles: new Decimal('1e4'),\n thirdProduceParticles: 0.15,\n\n fourthOwnedParticles: 0,\n fourthGeneratedParticles: new Decimal('0'),\n fourthCostParticles: new Decimal('1e8'),\n fourthProduceParticles: 0.1,\n\n fifthOwnedParticles: 0,\n fifthGeneratedParticles: new Decimal('0'),\n fifthCostParticles: new Decimal('1e16'),\n fifthProduceParticles: 0.5,\n\n firstOwnedAnts: 0,\n firstGeneratedAnts: new Decimal('0'),\n firstCostAnts: new Decimal('1e700'),\n firstProduceAnts: 0.0001,\n\n secondOwnedAnts: 0,\n secondGeneratedAnts: new Decimal('0'),\n secondCostAnts: new Decimal('3'),\n secondProduceAnts: 0.00005,\n\n thirdOwnedAnts: 0,\n thirdGeneratedAnts: new Decimal('0'),\n thirdCostAnts: new Decimal('100'),\n thirdProduceAnts: 0.00002,\n\n fourthOwnedAnts: 0,\n fourthGeneratedAnts: new Decimal('0'),\n fourthCostAnts: new Decimal('1e4'),\n fourthProduceAnts: 0.00001,\n\n fifthOwnedAnts: 0,\n fifthGeneratedAnts: new Decimal('0'),\n fifthCostAnts: new Decimal('1e12'),\n fifthProduceAnts: 0.000005,\n\n sixthOwnedAnts: 0,\n sixthGeneratedAnts: new Decimal('0'),\n sixthCostAnts: new Decimal('1e36'),\n sixthProduceAnts: 0.000002,\n\n seventhOwnedAnts: 0,\n seventhGeneratedAnts: new Decimal('0'),\n seventhCostAnts: new Decimal('1e100'),\n seventhProduceAnts: 0.000001,\n\n eighthOwnedAnts: 0,\n eighthGeneratedAnts: new Decimal('0'),\n eighthCostAnts: new Decimal('1e300'),\n eighthProduceAnts: 0.00000001,\n\n ascendBuilding1: {\n cost: 1,\n owned: 0,\n generated: new Decimal('0'),\n multiplier: 0.01\n },\n ascendBuilding2: {\n cost: 10,\n owned: 0,\n generated: new Decimal('0'),\n multiplier: 0.01\n },\n ascendBuilding3: {\n cost: 100,\n owned: 0,\n generated: new Decimal('0'),\n multiplier: 0.01\n },\n ascendBuilding4: {\n cost: 1000,\n owned: 0,\n generated: new Decimal('0'),\n multiplier: 0.01\n },\n ascendBuilding5: {\n cost: 10000,\n owned: 0,\n generated: new Decimal('0'),\n multiplier: 0.01\n },\n\n multiplierCost: new Decimal('1e4'),\n multiplierBought: 0,\n\n acceleratorCost: new Decimal('500'),\n acceleratorBought: 0,\n\n acceleratorBoostBought: 0,\n acceleratorBoostCost: new Decimal('1e3'),\n\n upgrades: Array(141).fill(0) as number[],\n\n prestigeCount: 0,\n transcendCount: 0,\n reincarnationCount: 0,\n\n prestigePoints: new Decimal('0'),\n transcendPoints: new Decimal('0'),\n reincarnationPoints: new Decimal('0'),\n\n prestigeShards: new Decimal('0'),\n transcendShards: new Decimal('0'),\n reincarnationShards: new Decimal('0'),\n\n toggles: {\n 1: false,\n 2: false,\n 3: false,\n 4: false,\n 5: false,\n 6: false,\n 7: false,\n 8: false,\n 9: false,\n 10: false,\n 11: false,\n 12: false,\n 13: false,\n 14: false,\n 15: false,\n 16: false,\n 17: false,\n 18: false,\n 19: false,\n 20: false,\n 21: false,\n 22: false,\n 23: false,\n 24: false,\n 25: false,\n 26: false,\n 27: false,\n 28: true,\n 29: true,\n 30: true,\n 31: true,\n 32: true,\n 33: true,\n 34: true,\n 35: true,\n 36: false,\n 37: false,\n 38: false,\n 39: true,\n 40: true,\n 41: true,\n 42: false,\n 43: false\n },\n\n challengecompletions: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n highestchallengecompletions: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n challenge15Exponent: 0,\n highestChallenge15Exponent: 0,\n\n retrychallenges: false,\n currentChallenge: {\n transcension: 0,\n reincarnation: 0,\n ascension: 0\n },\n researchPoints: 0,\n obtainiumtimer: 0,\n obtainiumpersecond: 0,\n maxobtainiumpersecond: 0,\n maxobtainium: 0,\n // Ignore the first index. The other 25 are shaped in a 5x5 grid similar to the production appearance\n // dprint-ignore\n researches: [\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0,\n ],\n\n unlocks: {\n coinone: false,\n cointwo: false,\n cointhree: false,\n coinfour: false,\n prestige: false,\n generation: false,\n transcend: false,\n reincarnate: false,\n rrow1: false,\n rrow2: false,\n rrow3: false,\n rrow4: false\n },\n achievements: Array(281).fill(0) as number[],\n\n achievementPoints: 0,\n\n prestigenomultiplier: true,\n prestigenoaccelerator: true,\n transcendnomultiplier: true,\n transcendnoaccelerator: true,\n reincarnatenomultiplier: true,\n reincarnatenoaccelerator: true,\n prestigenocoinupgrades: true,\n transcendnocoinupgrades: true,\n transcendnocoinorprestigeupgrades: true,\n reincarnatenocoinupgrades: true,\n reincarnatenocoinorprestigeupgrades: true,\n reincarnatenocoinprestigeortranscendupgrades: true,\n reincarnatenocoinprestigetranscendorgeneratorupgrades: true,\n\n crystalUpgrades: [0, 0, 0, 0, 0, 0, 0, 0],\n crystalUpgradesCost: [7, 15, 20, 40, 100, 200, 500, 1000],\n\n runelevels: [1, 1, 1, 1, 1, 0, 0],\n runeexp: [0, 0, 0, 0, 0, 0, 0],\n runeshards: 0,\n maxofferings: 0,\n offeringpersecond: 0,\n\n prestigecounter: 0,\n transcendcounter: 0,\n reincarnationcounter: 0,\n offlinetick: 0,\n\n prestigeamount: 0,\n transcendamount: 0,\n reincarnationamount: 0,\n\n fastestprestige: 9999999999,\n fastesttranscend: 99999999999,\n fastestreincarnate: 999999999999,\n\n resettoggle1: 1,\n resettoggle2: 1,\n resettoggle3: 1,\n resettoggle4: 1,\n\n tesseractAutoBuyerToggle: 0,\n tesseractAutoBuyerAmount: 0,\n\n coinbuyamount: 1,\n crystalbuyamount: 1,\n mythosbuyamount: 1,\n particlebuyamount: 1,\n offeringbuyamount: 1,\n tesseractbuyamount: 1,\n\n shoptoggles: {\n coin: true,\n prestige: true,\n transcend: true,\n generators: true,\n reincarnate: true\n },\n tabnumber: 1,\n subtabNumber: 0,\n\n // create a Map with keys defaulting to false\n codes: new Map(Array.from({ length: 46 }, (_, i) => [i + 1, false])),\n\n loaded1009: true,\n loaded1009hotfix1: true,\n loaded10091: true,\n loaded1010: true,\n loaded10101: true,\n\n shopUpgrades: {\n offeringPotion: 1,\n obtainiumPotion: 1,\n offeringEX: 0,\n offeringAuto: 0,\n obtainiumEX: 0,\n obtainiumAuto: 0,\n instantChallenge: 0,\n antSpeed: 0,\n cashGrab: 0,\n shopTalisman: 0,\n seasonPass: 0,\n challengeExtension: 0,\n challengeTome: 0,\n cubeToQuark: 0,\n tesseractToQuark: 0,\n hypercubeToQuark: 0,\n seasonPass2: 0,\n seasonPass3: 0,\n chronometer: 0,\n infiniteAscent: 0,\n calculator: 0,\n calculator2: 0,\n calculator3: 0,\n calculator4: 0,\n calculator5: 0,\n calculator6: 0,\n calculator7: 0,\n constantEX: 0,\n powderEX: 0,\n chronometer2: 0,\n chronometer3: 0,\n seasonPassY: 0,\n seasonPassZ: 0,\n challengeTome2: 0,\n instantChallenge2: 0,\n cashGrab2: 0,\n chronometerZ: 0,\n cubeToQuarkAll: 0,\n offeringEX2: 0,\n obtainiumEX2: 0,\n seasonPassLost: 0,\n powderAuto: 0,\n challenge15Auto: 0,\n extraWarp: 0,\n autoWarp: 0,\n improveQuarkHept: 0,\n improveQuarkHept2: 0,\n improveQuarkHept3: 0,\n improveQuarkHept4: 0,\n shopImprovedDaily: 0,\n shopImprovedDaily2: 0,\n shopImprovedDaily3: 0,\n shopImprovedDaily4: 0,\n offeringEX3: 0,\n obtainiumEX3: 0,\n improveQuarkHept5: 0,\n seasonPassInfinity: 0,\n chronometerInfinity: 0,\n shopSingularityPenaltyDebuff: 0,\n shopAmbrosiaLuckMultiplier4: 0,\n shopOcteractAmbrosiaLuck: 0,\n shopAmbrosiaGeneration1: 0,\n shopAmbrosiaGeneration2: 0,\n shopAmbrosiaGeneration3: 0,\n shopAmbrosiaGeneration4: 0,\n shopAmbrosiaLuck1: 0,\n shopAmbrosiaLuck2: 0,\n shopAmbrosiaLuck3: 0,\n shopAmbrosiaLuck4: 0\n },\n shopBuyMaxToggle: false,\n shopHideToggle: false,\n shopConfirmationToggle: true,\n autoPotionTimer: 0,\n autoPotionTimerObtainium: 0,\n\n autoSacrificeToggle: false,\n autoBuyFragment: false,\n autoFortifyToggle: false,\n autoEnhanceToggle: false,\n autoResearchToggle: false,\n researchBuyMaxToggle: false,\n autoResearchMode: 'manual',\n autoResearch: 0,\n autoSacrifice: 0,\n sacrificeTimer: 0,\n quarkstimer: 90000,\n goldenQuarksTimer: 90000,\n\n antPoints: new Decimal('1'),\n antUpgrades: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n antSacrificePoints: 0,\n antSacrificeTimer: 900,\n antSacrificeTimerReal: 900,\n\n talismanLevels: [0, 0, 0, 0, 0, 0, 0],\n talismanRarity: [1, 1, 1, 1, 1, 1, 1],\n talismanOne: [null, -1, 1, 1, 1, -1],\n talismanTwo: [null, 1, 1, -1, -1, 1],\n talismanThree: [null, 1, -1, 1, 1, -1],\n talismanFour: [null, -1, -1, 1, 1, 1],\n talismanFive: [null, 1, 1, -1, -1, 1],\n talismanSix: [null, 1, 1, 1, -1, -1],\n talismanSeven: [null, -1, 1, -1, 1, 1],\n talismanShards: 0,\n commonFragments: 0,\n uncommonFragments: 0,\n rareFragments: 0,\n epicFragments: 0,\n legendaryFragments: 0,\n mythicalFragments: 0,\n\n buyTalismanShardPercent: 10,\n\n autoAntSacrifice: false,\n autoAntSacTimer: 900,\n autoAntSacrificeMode: 0,\n antMax: false,\n\n ascensionCount: 0,\n ascensionCounter: 0,\n ascensionCounterReal: 0,\n ascensionCounterRealReal: 0,\n // dprint-ignore\n cubeUpgrades: [\n null,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n ],\n cubeUpgradesBuyMaxToggle: false,\n autoCubeUpgradesToggle: false,\n autoPlatonicUpgradesToggle: false,\n platonicUpgrades: [\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0\n ],\n wowCubes: new WowCubes(0),\n wowTesseracts: new WowTesseracts(0),\n wowHypercubes: new WowHypercubes(0),\n wowPlatonicCubes: new WowPlatonicCubes(0),\n saveOfferingToggle: false,\n wowAbyssals: 0,\n wowOcteracts: 0,\n totalWowOcteracts: 0,\n cubeBlessings: {\n accelerator: 0,\n multiplier: 0,\n offering: 0,\n runeExp: 0,\n obtainium: 0,\n antSpeed: 0,\n antSacrifice: 0,\n antELO: 0,\n talismanBonus: 0,\n globalSpeed: 0\n },\n tesseractBlessings: {\n accelerator: 0,\n multiplier: 0,\n offering: 0,\n runeExp: 0,\n obtainium: 0,\n antSpeed: 0,\n antSacrifice: 0,\n antELO: 0,\n talismanBonus: 0,\n globalSpeed: 0\n },\n hypercubeBlessings: {\n accelerator: 0,\n multiplier: 0,\n offering: 0,\n runeExp: 0,\n obtainium: 0,\n antSpeed: 0,\n antSacrifice: 0,\n antELO: 0,\n talismanBonus: 0,\n globalSpeed: 0\n },\n platonicBlessings: {\n cubes: 0,\n tesseracts: 0,\n hypercubes: 0,\n platonics: 0,\n hypercubeBonus: 0,\n taxes: 0,\n scoreBonus: 0,\n globalSpeed: 0\n },\n\n hepteractCrafts: {\n chronos: ChronosHepteract,\n hyperrealism: HyperrealismHepteract,\n quark: QuarkHepteract,\n challenge: ChallengeHepteract,\n abyss: AbyssHepteract,\n accelerator: AcceleratorHepteract,\n acceleratorBoost: AcceleratorBoostHepteract,\n multiplier: MultiplierHepteract\n },\n\n ascendShards: new Decimal('0'),\n autoAscend: false,\n autoAscendMode: 'c10Completions',\n autoAscendThreshold: 1,\n autoOpenCubes: false,\n openCubes: 0,\n autoOpenTesseracts: false,\n openTesseracts: 0,\n autoOpenHypercubes: false,\n openHypercubes: 0,\n autoOpenPlatonicsCubes: false,\n openPlatonicsCubes: 0,\n roombaResearchIndex: 0,\n ascStatToggles: {\n // false here means show per second\n 1: false,\n 2: false,\n 3: false,\n 4: false,\n 5: false,\n 6: false\n },\n\n prototypeCorruptions: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n usedCorruptions: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n corruptionLoadouts: {\n // If you add loadouts don't forget to add loadout names!\n 1: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n 2: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n 3: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n 4: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n 5: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n 6: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n 7: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n 8: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]\n },\n corruptionLoadoutNames: [\n 'Loadout 1',\n 'Loadout 2',\n 'Loadout 3',\n 'Loadout 4',\n 'Loadout 5',\n 'Loadout 6',\n 'Loadout 7',\n 'Loadout 8'\n ],\n corruptionShowStats: true,\n\n constantUpgrades: [null, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n history: { ants: [], ascend: [], reset: [], singularity: [] },\n historyShowPerSecond: false,\n\n autoChallengeRunning: false,\n autoChallengeIndex: 1,\n autoChallengeToggles: [\n false,\n true,\n true,\n true,\n true,\n true,\n true,\n true,\n true,\n true,\n true,\n false,\n false,\n false,\n false,\n false\n ],\n autoChallengeStartExponent: 10,\n autoChallengeTimer: {\n start: 10,\n exit: 2,\n enter: 2\n },\n\n runeBlessingLevels: [0, 0, 0, 0, 0, 0],\n runeSpiritLevels: [0, 0, 0, 0, 0, 0],\n runeBlessingBuyAmount: 0,\n runeSpiritBuyAmount: 0,\n\n autoTesseracts: [false, false, false, false, false, false],\n\n saveString: 'Synergism-$VERSION$-$TIME$.txt',\n exporttest: !testing,\n\n dayCheck: null,\n dayTimer: 0,\n cubeOpenedDaily: 0,\n cubeQuarkDaily: 0,\n tesseractOpenedDaily: 0,\n tesseractQuarkDaily: 0,\n hypercubeOpenedDaily: 0,\n hypercubeQuarkDaily: 0,\n platonicCubeOpenedDaily: 0,\n platonicCubeQuarkDaily: 0,\n overfluxOrbs: 0,\n overfluxOrbsAutoBuy: false,\n overfluxPowder: 0,\n dailyPowderResetUses: 1,\n autoWarpCheck: false,\n loadedOct4Hotfix: false,\n loadedNov13Vers: true,\n loadedDec16Vers: true,\n loadedV253: true,\n loadedV255: true,\n loadedV297Hotfix1: true,\n loadedV2927Hotfix1: true,\n loadedV2930Hotfix1: true,\n loadedV2931Hotfix1: true,\n loadedV21003Hotfix1: true,\n loadedV21007Hotfix1: true,\n version,\n rngCode: 0,\n promoCodeTiming: {\n time: 0\n },\n singularityCount: 0,\n highestSingularityCount: 0,\n singularityCounter: 0,\n goldenQuarks: 0,\n quarksThisSingularity: 0,\n totalQuarksEver: 0,\n hotkeys: {},\n theme: 'Dark Mode',\n iconSet: 0,\n notation: 'Default',\n\n singularityUpgrades: {\n goldenQuarks1: new SingularityUpgrade(\n singularityData.goldenQuarks1,\n 'goldenQuarks1'\n ),\n goldenQuarks2: new SingularityUpgrade(\n singularityData.goldenQuarks2,\n 'goldenQuarks2'\n ),\n goldenQuarks3: new SingularityUpgrade(\n singularityData.goldenQuarks3,\n 'goldenQuarks3'\n ),\n starterPack: new SingularityUpgrade(\n singularityData.starterPack,\n 'starterPack'\n ),\n wowPass: new SingularityUpgrade(singularityData.wowPass, 'wowPass'),\n cookies: new SingularityUpgrade(singularityData.cookies, 'cookies'),\n cookies2: new SingularityUpgrade(singularityData.cookies2, 'cookies2'),\n cookies3: new SingularityUpgrade(singularityData.cookies3, 'cookies3'),\n cookies4: new SingularityUpgrade(singularityData.cookies4, 'cookies4'),\n cookies5: new SingularityUpgrade(singularityData.cookies5, 'cookies5'),\n ascensions: new SingularityUpgrade(\n singularityData.ascensions,\n 'ascensions'\n ),\n corruptionFourteen: new SingularityUpgrade(\n singularityData.corruptionFourteen,\n 'corruptionFourteen'\n ),\n corruptionFifteen: new SingularityUpgrade(\n singularityData.corruptionFifteen,\n 'corruptionFifteen'\n ),\n singOfferings1: new SingularityUpgrade(\n singularityData.singOfferings1,\n 'singOfferings1'\n ),\n singOfferings2: new SingularityUpgrade(\n singularityData.singOfferings2,\n 'singOfferings2'\n ),\n singOfferings3: new SingularityUpgrade(\n singularityData.singOfferings3,\n 'singOfferings3'\n ),\n singObtainium1: new SingularityUpgrade(\n singularityData.singObtainium1,\n 'singObtainium1'\n ),\n singObtainium2: new SingularityUpgrade(\n singularityData.singObtainium2,\n 'singObtainium2'\n ),\n singObtainium3: new SingularityUpgrade(\n singularityData.singObtainium3,\n 'singObtainium3'\n ),\n singCubes1: new SingularityUpgrade(\n singularityData.singCubes1,\n 'singCubes1'\n ),\n singCubes2: new SingularityUpgrade(\n singularityData.singCubes2,\n 'singCubes2'\n ),\n singCubes3: new SingularityUpgrade(\n singularityData.singCubes3,\n 'singCubes3'\n ),\n singCitadel: new SingularityUpgrade(\n singularityData.singCitadel,\n 'singCitadel'\n ),\n singCitadel2: new SingularityUpgrade(\n singularityData.singCitadel2,\n 'singCitadel2'\n ),\n octeractUnlock: new SingularityUpgrade(\n singularityData.octeractUnlock,\n 'octeractUnlock'\n ),\n singOcteractPatreonBonus: new SingularityUpgrade(\n singularityData.singOcteractPatreonBonus,\n 'singOcteractPatreonBonus'\n ),\n intermediatePack: new SingularityUpgrade(\n singularityData.intermediatePack,\n 'intermediatePack'\n ),\n advancedPack: new SingularityUpgrade(\n singularityData.advancedPack,\n 'advancedPack'\n ),\n expertPack: new SingularityUpgrade(\n singularityData.expertPack,\n 'expertPack'\n ),\n masterPack: new SingularityUpgrade(\n singularityData.masterPack,\n 'masterPack'\n ),\n divinePack: new SingularityUpgrade(\n singularityData.divinePack,\n 'divinePack'\n ),\n wowPass2: new SingularityUpgrade(singularityData.wowPass2, 'wowPass2'),\n potionBuff: new SingularityUpgrade(\n singularityData.potionBuff,\n 'potionBuff'\n ),\n potionBuff2: new SingularityUpgrade(\n singularityData.potionBuff2,\n 'potionBuff2'\n ),\n potionBuff3: new SingularityUpgrade(\n singularityData.potionBuff3,\n 'potionBuff3'\n ),\n singChallengeExtension: new SingularityUpgrade(\n singularityData.singChallengeExtension,\n 'singChallengeExtension'\n ),\n singChallengeExtension2: new SingularityUpgrade(\n singularityData.singChallengeExtension2,\n 'singChallengeExtension2'\n ),\n singChallengeExtension3: new SingularityUpgrade(\n singularityData.singChallengeExtension3,\n 'singChallengeExtension3'\n ),\n singQuarkImprover1: new SingularityUpgrade(\n singularityData.singQuarkImprover1,\n 'singQuarkImprover1'\n ),\n singQuarkHepteract: new SingularityUpgrade(\n singularityData.singQuarkHepteract,\n 'singQuarkHepteract'\n ),\n singQuarkHepteract2: new SingularityUpgrade(\n singularityData.singQuarkHepteract2,\n 'singQuarkHepteract2'\n ),\n singQuarkHepteract3: new SingularityUpgrade(\n singularityData.singQuarkHepteract3,\n 'singQuarkHepteract3'\n ),\n singOcteractGain: new SingularityUpgrade(\n singularityData.singOcteractGain,\n 'singOcteractGain'\n ),\n singOcteractGain2: new SingularityUpgrade(\n singularityData.singOcteractGain2,\n 'singOcteractGain2'\n ),\n singOcteractGain3: new SingularityUpgrade(\n singularityData.singOcteractGain3,\n 'singOcteractGain3'\n ),\n singOcteractGain4: new SingularityUpgrade(\n singularityData.singOcteractGain4,\n 'singOcteractGain4'\n ),\n singOcteractGain5: new SingularityUpgrade(\n singularityData.singOcteractGain5,\n 'singOcteractGain5'\n ),\n wowPass3: new SingularityUpgrade(singularityData.wowPass3, 'wowPass3'),\n ultimatePen: new SingularityUpgrade(\n singularityData.ultimatePen,\n 'ultimatePen'\n ),\n platonicTau: new SingularityUpgrade(\n singularityData.platonicTau,\n 'platonicTau'\n ),\n platonicAlpha: new SingularityUpgrade(\n singularityData.platonicAlpha,\n 'platonicAlpha'\n ),\n platonicDelta: new SingularityUpgrade(\n singularityData.platonicDelta,\n 'platonicDelta'\n ),\n platonicPhi: new SingularityUpgrade(\n singularityData.platonicPhi,\n 'platonicPhi'\n ),\n singFastForward: new SingularityUpgrade(\n singularityData.singFastForward,\n 'singFastForward'\n ),\n singFastForward2: new SingularityUpgrade(\n singularityData.singFastForward2,\n 'singFastForward2'\n ),\n singAscensionSpeed: new SingularityUpgrade(\n singularityData.singAscensionSpeed,\n 'singAscensionSpeed'\n ),\n singAscensionSpeed2: new SingularityUpgrade(\n singularityData.singAscensionSpeed2,\n 'singAscensionSpeed2'\n ),\n oneMind: new SingularityUpgrade(singularityData.oneMind, 'oneMind'),\n wowPass4: new SingularityUpgrade(singularityData.wowPass4, 'wowPass4'),\n offeringAutomatic: new SingularityUpgrade(\n singularityData.offeringAutomatic,\n 'offeringAutomatic'\n ),\n blueberries: new SingularityUpgrade(\n singularityData.blueberries,\n 'blueberries'\n ),\n singAmbrosiaLuck: new SingularityUpgrade(\n singularityData.singAmbrosiaLuck,\n 'singAmbrosiaLuck'\n ),\n singAmbrosiaLuck2: new SingularityUpgrade(\n singularityData.singAmbrosiaLuck2,\n 'singAmbrosiaLuck2'\n ),\n singAmbrosiaLuck3: new SingularityUpgrade(\n singularityData.singAmbrosiaLuck3,\n 'singAmbrosiaLuck3'\n ),\n singAmbrosiaLuck4: new SingularityUpgrade(\n singularityData.singAmbrosiaLuck4,\n 'singAmbrosiaLuck4'\n ),\n singAmbrosiaGeneration: new SingularityUpgrade(\n singularityData.singAmbrosiaGeneration,\n 'singAmbrosiaGeneration'\n ),\n singAmbrosiaGeneration2: new SingularityUpgrade(\n singularityData.singAmbrosiaGeneration2,\n 'singAmbrosiaGeneration2'\n ),\n singAmbrosiaGeneration3: new SingularityUpgrade(\n singularityData.singAmbrosiaGeneration3,\n 'singAmbrosiaGeneration3'\n ),\n singAmbrosiaGeneration4: new SingularityUpgrade(\n singularityData.singAmbrosiaGeneration4,\n 'singAmbrosiaGeneration4'\n )\n },\n\n octeractUpgrades: {\n octeractStarter: new OcteractUpgrade(\n octeractData.octeractStarter,\n 'octeractStarter'\n ),\n octeractGain: new OcteractUpgrade(\n octeractData.octeractGain,\n 'octeractGain'\n ),\n octeractGain2: new OcteractUpgrade(\n octeractData.octeractGain2,\n 'octeractGain2'\n ),\n octeractQuarkGain: new OcteractUpgrade(\n octeractData.octeractQuarkGain,\n 'octeractQuarkGain'\n ),\n octeractQuarkGain2: new OcteractUpgrade(\n octeractData.octeractQuarkGain2,\n 'octeractQuarkGain2'\n ),\n octeractCorruption: new OcteractUpgrade(\n octeractData.octeractCorruption,\n 'octeractCorruption'\n ),\n octeractGQCostReduce: new OcteractUpgrade(\n octeractData.octeractGQCostReduce,\n 'octeractGQCostReduce'\n ),\n octeractExportQuarks: new OcteractUpgrade(\n octeractData.octeractExportQuarks,\n 'octeractExportQuarks'\n ),\n octeractImprovedDaily: new OcteractUpgrade(\n octeractData.octeractImprovedDaily,\n 'octeractImprovedDaily'\n ),\n octeractImprovedDaily2: new OcteractUpgrade(\n octeractData.octeractImprovedDaily2,\n 'octeractImprovedDaily2'\n ),\n octeractImprovedDaily3: new OcteractUpgrade(\n octeractData.octeractImprovedDaily3,\n 'octeractImprovedDaily3'\n ),\n octeractImprovedQuarkHept: new OcteractUpgrade(\n octeractData.octeractImprovedQuarkHept,\n 'octeractImprovedQuarkHept'\n ),\n octeractImprovedGlobalSpeed: new OcteractUpgrade(\n octeractData.octeractImprovedGlobalSpeed,\n 'octeractImprovedGlobalSpeed'\n ),\n octeractImprovedAscensionSpeed: new OcteractUpgrade(\n octeractData.octeractImprovedAscensionSpeed,\n 'octeractImprovedAscensionSpeed'\n ),\n octeractImprovedAscensionSpeed2: new OcteractUpgrade(\n octeractData.octeractImprovedAscensionSpeed2,\n 'octeractImprovedAscensionSpeed2'\n ),\n octeractImprovedFree: new OcteractUpgrade(\n octeractData.octeractImprovedFree,\n 'octeractImprovedFree'\n ),\n octeractImprovedFree2: new OcteractUpgrade(\n octeractData.octeractImprovedFree2,\n 'octeractImprovedFree2'\n ),\n octeractImprovedFree3: new OcteractUpgrade(\n octeractData.octeractImprovedFree3,\n 'octeractImprovedFree3'\n ),\n octeractImprovedFree4: new OcteractUpgrade(\n octeractData.octeractImprovedFree4,\n 'octeractImprovedFree4'\n ),\n octeractSingUpgradeCap: new OcteractUpgrade(\n octeractData.octeractSingUpgradeCap,\n 'octeractSingUpgradeCap'\n ),\n octeractOfferings1: new OcteractUpgrade(\n octeractData.octeractOfferings1,\n 'octeractOfferings1'\n ),\n octeractObtainium1: new OcteractUpgrade(\n octeractData.octeractObtainium1,\n 'octeractObtainium1'\n ),\n octeractAscensions: new OcteractUpgrade(\n octeractData.octeractAscensions,\n 'octeractAscensions'\n ),\n octeractAscensions2: new OcteractUpgrade(\n octeractData.octeractAscensions2,\n 'octeractAscensions2'\n ),\n octeractAscensionsOcteractGain: new OcteractUpgrade(\n octeractData.octeractAscensionsOcteractGain,\n 'octeractAscensionsOcteractGain'\n ),\n octeractFastForward: new OcteractUpgrade(\n octeractData.octeractFastForward,\n 'octeractFastForward'\n ),\n octeractAutoPotionSpeed: new OcteractUpgrade(\n octeractData.octeractAutoPotionSpeed,\n 'octeractAutoPotionSpeed'\n ),\n octeractAutoPotionEfficiency: new OcteractUpgrade(\n octeractData.octeractAutoPotionEfficiency,\n 'octeractAutoPotionEfficiency'\n ),\n octeractOneMindImprover: new OcteractUpgrade(\n octeractData.octeractOneMindImprover,\n 'octeractOneMindImprover'\n ),\n octeractAmbrosiaLuck: new OcteractUpgrade(\n octeractData.octeractAmbrosiaLuck,\n 'octeractAmbrosiaLuck'\n ),\n octeractAmbrosiaLuck2: new OcteractUpgrade(\n octeractData.octeractAmbrosiaLuck2,\n 'octeractAmbrosiaLuck2'\n ),\n octeractAmbrosiaLuck3: new OcteractUpgrade(\n octeractData.octeractAmbrosiaLuck3,\n 'octeractAmbrosiaLuck3'\n ),\n octeractAmbrosiaLuck4: new OcteractUpgrade(\n octeractData.octeractAmbrosiaLuck4,\n 'octeractAmbrosiaLuck4'\n ),\n octeractAmbrosiaGeneration: new OcteractUpgrade(\n octeractData.octeractAmbrosiaGeneration,\n 'octeractAmbrosiaGeneration'\n ),\n octeractAmbrosiaGeneration2: new OcteractUpgrade(\n octeractData.octeractAmbrosiaGeneration2,\n 'octeractAmbrosiaGeneration2'\n ),\n octeractAmbrosiaGeneration3: new OcteractUpgrade(\n octeractData.octeractAmbrosiaGeneration3,\n 'octeractAmbrosiaGeneration3'\n ),\n octeractAmbrosiaGeneration4: new OcteractUpgrade(\n octeractData.octeractAmbrosiaGeneration4,\n 'octeractAmbrosiaGeneration4'\n )\n },\n\n dailyCodeUsed: false,\n hepteractAutoCraftPercentage: 50,\n octeractTimer: 0,\n insideSingularityChallenge: false,\n\n singularityChallenges: {\n noSingularityUpgrades: new SingularityChallenge(\n singularityChallengeData.noSingularityUpgrades,\n 'noSingularityUpgrades'\n ),\n oneChallengeCap: new SingularityChallenge(\n singularityChallengeData.oneChallengeCap,\n 'oneChallengeCap'\n ),\n noOcteracts: new SingularityChallenge(\n singularityChallengeData.noOcteracts,\n 'noOcteracts'\n ),\n limitedAscensions: new SingularityChallenge(\n singularityChallengeData.limitedAscensions,\n 'limitedAscensions'\n )\n },\n\n ambrosia: 0,\n lifetimeAmbrosia: 0,\n ambrosiaRNG: 0,\n blueberryTime: 0,\n visitedAmbrosiaSubtab: false,\n spentBlueberries: 0,\n blueberryUpgrades: {\n ambrosiaTutorial: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaTutorial,\n 'ambrosiaTutorial'\n ),\n ambrosiaQuarks1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaQuarks1,\n 'ambrosiaQuarks1'\n ),\n ambrosiaCubes1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaCubes1,\n 'ambrosiaQuarks1'\n ),\n ambrosiaLuck1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaLuck1,\n 'ambrosiaLuck1'\n ),\n ambrosiaCubeQuark1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaCubeQuark1,\n 'ambrosiaCubeQuark1'\n ),\n ambrosiaLuckQuark1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaLuckQuark1,\n 'ambrosiaLuckQuark1'\n ),\n ambrosiaLuckCube1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaLuckCube1,\n 'ambrosiaLuckCube1'\n ),\n ambrosiaQuarkCube1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaQuarkCube1,\n 'ambrosiaQuarkCube1'\n ),\n ambrosiaCubeLuck1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaCubeLuck1,\n 'ambrosiaCubeLuck1'\n ),\n ambrosiaQuarkLuck1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaQuarkLuck1,\n 'ambrosiaQuarkLuck1'\n ),\n ambrosiaQuarks2: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaQuarks2,\n 'ambrosiaQuarks2'\n ),\n ambrosiaCubes2: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaCubes2,\n 'ambrosiaQuarks2'\n ),\n ambrosiaLuck2: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaLuck2,\n 'ambrosiaLuck2'\n ),\n ambrosiaPatreon: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaPatreon,\n 'ambrosiaPatreon'\n ),\n ambrosiaObtainium1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaObtainium1,\n 'ambrosiaObtainium1'\n ),\n ambrosiaOffering1: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaOffering1,\n 'ambrosiaOffering1'\n ),\n ambrosiaHyperflux: new BlueberryUpgrade(\n blueberryUpgradeData.ambrosiaHyperflux,\n 'ambrosiaHyperflux'\n )\n },\n\n blueberryLoadouts: {\n 1: {},\n 2: {},\n 3: {},\n 4: {},\n 5: {},\n 6: {},\n 7: {},\n 8: {}\n },\n blueberryLoadoutMode: 'saveTree',\n\n caches: {\n ambrosiaLuckAdditiveMult: new AmbrosiaLuckAdditiveMultCache(),\n ambrosiaLuck: new AmbrosiaLuckCache(),\n ambrosiaGeneration: new AmbrosiaGenerationCache(),\n blueberryInventory: new BlueberryInventoryCache()\n },\n\n lastExportedSave: 0\n}\n\nexport const blankSave = Object.assign({}, player, {\n codes: new Map(Array.from({ length: 44 }, (_, i) => [i + 1, false]))\n})\n\n// The main cause of the double singularity bug was caused by a race condition\n// when the game was saving just as the user was entering a Singularity. To fix\n// this, hopefully, we disable saving the game when in the prompt or currently\n// entering a Singularity.\nexport const saveCheck = { canSave: true }\n\nexport const saveSynergy = async (button?: boolean): Promise => {\n player.offlinetick = Date.now()\n player.loaded1009 = true\n player.loaded1009hotfix1 = true\n\n // shallow hold, doesn't modify OG object nor is affected by modifications to OG\n const p = Object.assign({}, player, {\n codes: Array.from(player.codes),\n worlds: Number(player.worlds),\n wowCubes: Number(player.wowCubes),\n wowTesseracts: Number(player.wowTesseracts),\n wowHypercubes: Number(player.wowHypercubes),\n wowPlatonicCubes: Number(player.wowPlatonicCubes),\n singularityUpgrades: Object.fromEntries(\n Object.entries(player.singularityUpgrades).map(([key, value]) => {\n return [\n key,\n {\n level: value.level,\n goldenQuarksInvested: value.goldenQuarksInvested,\n toggleBuy: value.toggleBuy,\n freeLevels: value.freeLevels\n }\n ]\n })\n ),\n octeractUpgrades: Object.fromEntries(\n Object.entries(player.octeractUpgrades).map(([key, value]) => {\n return [\n key,\n {\n level: value.level,\n octeractsInvested: value.octeractsInvested,\n toggleBuy: value.toggleBuy,\n freeLevels: value.freeLevels\n }\n ]\n })\n ),\n singularityChallenges: Object.fromEntries(\n Object.entries(player.singularityChallenges).map(([key, value]) => {\n return [\n key,\n {\n completions: value.completions,\n highestSingularityCompleted: value.highestSingularityCompleted,\n enabled: value.enabled\n }\n ]\n })\n ),\n blueberryUpgrades: Object.fromEntries(\n Object.entries(player.blueberryUpgrades).map(([key, value]) => {\n return [\n key,\n {\n level: value.level,\n ambrosiaInvested: value.ambrosiaInvested,\n blueberriesInvested: value.blueberriesInvested,\n toggleBuy: value.toggleBuy,\n freeLevels: value.freeLevels\n }\n ]\n })\n )\n })\n\n const save = btoa(JSON.stringify(p))\n if (save !== null) {\n const saveBlob = new Blob([save], { type: 'text/plain' })\n\n // Should prevent overwritting of localforage that is currently used\n if (!saveCheck.canSave) {\n return false\n }\n\n localStorage.setItem('Synergysave2', save)\n await localforage.setItem('Synergysave2', saveBlob)\n } else {\n await Alert(i18next.t('testing.errorSaving'))\n return false\n }\n\n if (button) {\n const el = DOMCacheGetOrSet('saveinfo')\n el.textContent = i18next.t('testing.gameSaved')\n setTimeout(() => (el.textContent = ''), 4000)\n }\n\n return true\n}\n\n/**\n * Map of properties on the Player object to adapt\n */\nconst toAdapt = new Map unknown>([\n [\n 'worlds',\n (data) =>\n new QuarkHandler({\n quarks: Number(data.worlds) || 0,\n bonus: player.worlds.BONUS\n })\n ],\n ['wowCubes', (data) => new WowCubes(Number(data.wowCubes) || 0)],\n [\n 'wowTesseracts',\n (data) => new WowTesseracts(Number(data.wowTesseracts) || 0)\n ],\n [\n 'wowHypercubes',\n (data) => new WowHypercubes(Number(data.wowHypercubes) || 0)\n ],\n [\n 'wowPlatonicCubes',\n (data) => new WowPlatonicCubes(Number(data.wowPlatonicCubes) || 0)\n ]\n])\n\nconst loadSynergy = async () => {\n const save = (await localforage.getItem('Synergysave2'))\n ?? localStorage.getItem('Synergysave2')\n\n const saveString = typeof save === 'string' ? save : await save?.text()\n const data = saveString\n ? (JSON.parse(atob(saveString)) as PlayerSave & Record)\n : null\n\n if (testing || !prod) {\n Object.defineProperties(window, {\n player: { value: player },\n G: { value: G },\n Decimal: { value: Decimal },\n i18n: { value: i18next }\n })\n\n if (data && testing) {\n data.exporttest = false\n }\n }\n\n Object.assign(G, { ...blankGlobals })\n\n if (data) {\n if ((data.exporttest === false || data.exporttest === 'NO!') && !testing) {\n return Alert(i18next.t('testing.saveInLive2'))\n }\n\n const oldCodesUsed = Array.from(\n { length: 24 }, // old codes only went up to 24\n (_, i) => `offerpromo${i + 1}used`\n )\n\n // size before loading\n const size = player.codes.size\n\n const oldPromoKeys = Object.keys(data).filter((k) => k.includes('offerpromo'))\n if (oldPromoKeys.length > 0) {\n oldPromoKeys.forEach((k) => {\n const value = data[k]\n const num = +k.replace(/[^\\d]/g, '')\n player.codes.set(num, Boolean(value))\n })\n }\n\n Object.keys(data).forEach((stringProp) => {\n const prop = stringProp as keyof Player\n if (!(prop in player)) {\n return\n } else if (toAdapt.has(prop)) {\n return ((player[prop] as unknown) = toAdapt.get(prop)!(data))\n } else if (isDecimal(player[prop])) {\n return ((player[prop] as Decimal) = new Decimal(\n data[prop] as DecimalSource\n ))\n } else if (prop === 'codes') {\n const codes = data[prop]\n if (codes != null) {\n return (player.codes = new Map(codes))\n }\n } else if (oldCodesUsed.includes(prop)) {\n return\n } else if (Array.isArray(data[prop])) {\n const arr = data[prop] as unknown[]\n // in old savefiles, some arrays may be 1-based instead of 0-based (newer)\n // so if the lengths of the savefile key is greater than that of the player obj\n // it means a key was removed; likely a 1-based index where array[0] was null\n // so we can get rid of it entirely.\n if ((player[prop] as unknown[]).length < arr.length) {\n return ((player[prop] as unknown[]) = arr.slice(\n arr.length - (player[prop] as unknown[]).length\n ))\n }\n }\n\n return ((player[prop] as unknown) = data[prop])\n })\n\n player.lastExportedSave = data.lastExportedSave ?? 0\n\n if (data.offerpromo24used !== undefined) {\n player.codes.set(25, false)\n }\n\n // sets all non-existent codes to default value false\n if (player.codes.size < size) {\n for (let i = player.codes.size + 1; i <= size; i++) {\n if (!player.codes.has(i)) {\n player.codes.set(i, false)\n }\n }\n }\n\n // sets all non-existent codes to default value false\n if (player.codes.size < size) {\n for (let i = player.codes.size + 1; i <= size; i++) {\n if (!player.codes.has(i)) {\n player.codes.set(i, false)\n }\n }\n }\n\n if (!('rngCode' in data)) {\n player.rngCode = 0\n }\n\n if (data.loaded1009 === undefined || !data.loaded1009) {\n player.loaded1009 = false\n }\n if (data.loaded1009hotfix1 === undefined || !data.loaded1009hotfix1) {\n player.loaded1009hotfix1 = false\n }\n if (data.loaded10091 === undefined) {\n player.loaded10091 = false\n }\n if (data.loaded1010 === undefined) {\n player.loaded1010 = false\n }\n if (data.loaded10101 === undefined) {\n player.loaded10101 = false\n }\n\n // Fix dumb shop stuff\n // First, if shop isn't even defined we just define it as so\n if (data.shopUpgrades === undefined) {\n player.shopUpgrades = Object.assign({}, blankSave.shopUpgrades)\n }\n\n if (typeof player.researches[76] === 'undefined') {\n player.codes.set(13, false)\n player.researches.push(\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0\n )\n player.achievements.push(\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0\n )\n player.maxofferings = player.runeshards\n player.maxobtainium = player.researchPoints\n player.researchPoints += 51200 * player.researches[50]\n player.researches[50] = 0\n }\n\n player.maxofferings = player.maxofferings || 0\n player.maxobtainium = player.maxobtainium || 0\n player.runeshards = player.runeshards || 0\n player.researchPoints = player.researchPoints || 0\n\n if (\n !data.loaded1009\n || data.loaded1009hotfix1 === null\n || data.shopUpgrades?.offeringPotion === undefined\n ) {\n player.firstOwnedParticles = 0\n player.secondOwnedParticles = 0\n player.thirdOwnedParticles = 0\n player.fourthOwnedParticles = 0\n player.fifthOwnedParticles = 0\n player.firstCostParticles = new Decimal('1')\n player.secondCostParticles = new Decimal('1e2')\n player.thirdCostParticles = new Decimal('1e4')\n player.fourthCostParticles = new Decimal('1e8')\n player.fifthCostParticles = new Decimal('1e16')\n player.autoSacrificeToggle = false\n player.autoResearchToggle = false\n player.autoResearchMode = 'manual'\n player.autoResearch = 0\n player.autoSacrifice = 0\n player.sacrificeTimer = 0\n player.loaded1009 = true\n player.codes.set(18, false)\n }\n if (!data.loaded1009hotfix1) {\n player.loaded1009hotfix1 = true\n player.codes.set(19, true)\n player.firstOwnedParticles = 0\n player.secondOwnedParticles = 0\n player.thirdOwnedParticles = 0\n player.fourthOwnedParticles = 0\n player.fifthOwnedParticles = 0\n player.firstCostParticles = new Decimal('1')\n player.secondCostParticles = new Decimal('1e2')\n player.thirdCostParticles = new Decimal('1e4')\n player.fourthCostParticles = new Decimal('1e8')\n player.fifthCostParticles = new Decimal('1e16')\n }\n if (\n data.loaded10091 === undefined\n || !data.loaded10091\n || player.researches[86] > 100\n || player.researches[87] > 100\n || player.researches[88] > 100\n || player.researches[89] > 100\n || player.researches[90] > 10\n ) {\n player.loaded10091 = true\n player.researchPoints += 7.5e8 * player.researches[82]\n player.researchPoints += 2e8 * player.researches[83]\n player.researchPoints += 4.5e9 * player.researches[84]\n player.researchPoints += 2.5e7 * player.researches[86]\n player.researchPoints += 7.5e7 * player.researches[87]\n player.researchPoints += 3e8 * player.researches[88]\n player.researchPoints += 1e9 * player.researches[89]\n player.researchPoints += 2.5e7 * player.researches[90]\n player.researchPoints += 1e8 * player.researches[91]\n player.researchPoints += 2e9 * player.researches[92]\n player.researchPoints += 9e9 * player.researches[93]\n player.researchPoints += 7.25e10 * player.researches[94]\n player.researches[86] = 0\n player.researches[87] = 0\n player.researches[88] = 0\n player.researches[89] = 0\n player.researches[90] = 0\n player.researches[91] = 0\n player.researches[92] = 0\n }\n\n // const shop = data.shopUpgrades as LegacyShopUpgrades & Player['shopUpgrades'];\n if (\n data.achievements?.[169] === undefined\n || typeof player.achievements[169] === 'undefined'\n // (shop.antSpeed === undefined && shop.antSpeedLevel === undefined) ||\n // (shop.antSpeed === undefined && typeof shop.antSpeedLevel === 'undefined') ||\n || data.loaded1010 === undefined\n || data.loaded1010 === false\n ) {\n player.loaded1010 = true\n player.codes.set(21, false)\n\n player.firstOwnedAnts = 0\n player.firstGeneratedAnts = new Decimal('0')\n player.firstCostAnts = new Decimal('1e700')\n player.firstProduceAnts = 0.0001\n\n player.secondOwnedAnts = 0\n player.secondGeneratedAnts = new Decimal('0')\n player.secondCostAnts = new Decimal('3')\n player.secondProduceAnts = 0.00005\n\n player.thirdOwnedAnts = 0\n player.thirdGeneratedAnts = new Decimal('0')\n player.thirdCostAnts = new Decimal('100')\n player.thirdProduceAnts = 0.00002\n\n player.fourthOwnedAnts = 0\n player.fourthGeneratedAnts = new Decimal('0')\n player.fourthCostAnts = new Decimal('1e4')\n player.fourthProduceAnts = 0.00001\n\n player.fifthOwnedAnts = 0\n player.fifthGeneratedAnts = new Decimal('0')\n player.fifthCostAnts = new Decimal('1e12')\n player.fifthProduceAnts = 0.000005\n\n player.sixthOwnedAnts = 0\n player.sixthGeneratedAnts = new Decimal('0')\n player.sixthCostAnts = new Decimal('1e36')\n player.sixthProduceAnts = 0.000002\n\n player.seventhOwnedAnts = 0\n player.seventhGeneratedAnts = new Decimal('0')\n player.seventhCostAnts = new Decimal('1e100')\n player.seventhProduceAnts = 0.000001\n\n player.eighthOwnedAnts = 0\n player.eighthGeneratedAnts = new Decimal('0')\n player.eighthCostAnts = new Decimal('1e300')\n player.eighthProduceAnts = 0.00000001\n\n player.achievements.push(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)\n player.antPoints = new Decimal('1')\n\n player.upgrades[38] = 0\n player.upgrades[39] = 0\n player.upgrades[40] = 0\n\n player.upgrades[76] = 0\n player.upgrades[77] = 0\n player.upgrades[78] = 0\n player.upgrades[79] = 0\n player.upgrades[80] = 0\n\n // player.shopUpgrades.antSpeed = 0;\n // player.shopUpgrades.shopTalisman = 0;\n\n player.antUpgrades = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n player.unlocks.rrow4 = false\n player.researchPoints += 3e7 * player.researches[50]\n player.researchPoints += 2e9 * player.researches[96]\n player.researchPoints += 5e9 * player.researches[97]\n player.researchPoints += 3e10 * player.researches[98]\n player.researches[50] = 0\n player.researches[96] = 0\n player.researches[97] = 0\n player.researches[98] = 0\n player.researches.push(\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n 0\n )\n\n player.talismanLevels = [0, 0, 0, 0, 0, 0, 0]\n player.talismanRarity = [1, 1, 1, 1, 1, 1, 1]\n\n player.talismanShards = 0\n player.commonFragments = 0\n player.uncommonFragments = 0\n player.rareFragments = 0\n player.epicFragments = 0\n player.legendaryFragments = 0\n player.mythicalFragments = 0\n player.buyTalismanShardPercent = 10\n\n player.talismanOne = [null, -1, 1, 1, 1, -1]\n player.talismanTwo = [null, 1, 1, -1, -1, 1]\n player.talismanThree = [null, 1, -1, 1, 1, -1]\n player.talismanFour = [null, -1, -1, 1, 1, 1]\n player.talismanFive = [null, 1, 1, -1, -1, 1]\n player.talismanSix = [null, 1, 1, 1, -1, -1]\n player.talismanSeven = [null, -1, 1, -1, 1, 1]\n\n player.antSacrificePoints = 0\n player.antSacrificeTimer = 0\n\n player.obtainiumpersecond = 0\n player.maxobtainiumpersecond = 0\n }\n\n if (data.loaded10101 === undefined || data.loaded10101 === false) {\n player.loaded10101 = true\n\n // dprint-ignore\n const refundThese = [\n 0, 31, 32, 61, 62, 63, 64, 76, 77, 78, 79, 80, 81, 98, 104, 105, 106,\n 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120,\n 121, 122, 123, 125,\n ];\n // dprint-ignore\n const refundReward = [\n 0, 2, 20, 5, 10, 80, 5e3, 1e7, 1e7, 2e7, 3e7, 4e7, 2e8, 3e10, 1e11,\n 1e12, 2e11, 1e12, 2e10, 2e11, 1e12, 2e13, 5e13, 1e14, 2e14, 5e14, 1e15,\n 2e15, 1e16, 1e15, 1e16, 1e14, 1e15, 1e15, 1e20,\n ];\n for (let i = 1; i < refundThese.length; i++) {\n player.researchPoints += player.researches[refundThese[i]] * refundReward[i]\n player.researches[refundThese[i]] = 0\n }\n player.autoAntSacrifice = false\n player.antMax = false\n }\n\n if (player.firstOwnedAnts < 1 && player.firstCostAnts.gte('1e1200')) {\n player.firstCostAnts = new Decimal('1e700')\n player.firstOwnedAnts = 0\n }\n\n checkVariablesOnLoad(data)\n if (data.ascensionCount === undefined || player.ascensionCount === 0) {\n player.ascensionCount = 0\n if (player.ascensionCounter === 0 && player.prestigeCount > 0) {\n player.ascensionCounter = 86400 * 90\n }\n /*player.cubeUpgrades = [null, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\n 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,];*/\n\n if (player.singularityCount === 0) {\n player.cubeUpgrades = [...blankSave.cubeUpgrades]\n }\n player.wowCubes = new WowCubes(0)\n player.wowTesseracts = new WowTesseracts(0)\n player.wowHypercubes = new WowHypercubes(0)\n player.wowPlatonicCubes = new WowPlatonicCubes(0)\n player.cubeBlessings = {\n accelerator: 0,\n multiplier: 0,\n offering: 0,\n runeExp: 0,\n obtainium: 0,\n antSpeed: 0,\n antSacrifice: 0,\n antELO: 0,\n talismanBonus: 0,\n globalSpeed: 0\n }\n }\n if (data.autoAntSacTimer == null) {\n player.autoAntSacTimer = 900\n }\n if (data.autoAntSacrificeMode === undefined) {\n player.autoAntSacrificeMode = 0\n }\n\n if (player.transcendCount < 0) {\n player.transcendCount = 0\n }\n if (player.reincarnationCount < 0) {\n player.reincarnationCount = 0\n }\n if (player.runeshards < 0) {\n player.runeshards = 0\n }\n if (player.researchPoints < 0) {\n player.researchPoints = 0\n }\n\n if (player.resettoggle1 === 0) {\n player.resettoggle1 = 1\n player.resettoggle2 = 1\n player.resettoggle3 = 1\n player.resettoggle4 = 1\n }\n if (player.tesseractAutoBuyerToggle === 0) {\n player.tesseractAutoBuyerToggle = 1\n }\n if (player.reincarnationCount < 0.5 && player.unlocks.rrow4) {\n player.unlocks = {\n coinone: false,\n cointwo: false,\n cointhree: false,\n coinfour: false,\n prestige: false,\n generation: false,\n transcend: false,\n reincarnate: false,\n rrow1: false,\n rrow2: false,\n rrow3: false,\n rrow4: false\n }\n }\n\n if (data.history === undefined) {\n player.history = { ants: [], ascend: [], reset: [], singularity: [] }\n } else {\n // See: https://discord.com/channels/677271830838640680/964168000360038481/964168002071330879\n const keys = Object.keys(\n blankSave.history\n ) as (keyof (typeof blankSave)['history'])[]\n\n for (const historyKey of keys) {\n if (!(historyKey in player.history)) {\n player.history[historyKey] = []\n }\n }\n }\n\n if (data.historyShowPerSecond === undefined) {\n player.historyShowPerSecond = false\n }\n\n if (!Number.isInteger(player.ascendBuilding1.cost)) {\n player.ascendBuilding1.cost = 1\n player.ascendBuilding1.owned = 0\n player.ascendBuilding2.cost = 10\n player.ascendBuilding2.owned = 0\n player.ascendBuilding3.cost = 100\n player.ascendBuilding3.owned = 0\n player.ascendBuilding4.cost = 1000\n player.ascendBuilding4.owned = 0\n player.ascendBuilding5.cost = 10000\n player.ascendBuilding5.owned = 0\n }\n\n if (!player.dayCheck) {\n player.dayCheck = new Date()\n }\n if (typeof player.dayCheck === 'string') {\n player.dayCheck = new Date(player.dayCheck)\n if (isNaN(player.dayCheck.getTime())) {\n player.dayCheck = new Date()\n }\n }\n // Measures for people who play the past\n let updatedLast = lastUpdated\n if (!isNaN(updatedLast.getTime())) {\n updatedLast = new Date(\n updatedLast.getFullYear(),\n updatedLast.getMonth(),\n updatedLast.getDate() - 1\n )\n if (player.dayCheck.getTime() < updatedLast.getTime()) {\n player.dayCheck = updatedLast\n }\n } else if (player.dayCheck.getTime() < 1654009200000) {\n player.dayCheck = new Date('06/01/2022 00:00:00')\n }\n // Calculate daily\n player.dayCheck = new Date(\n player.dayCheck.getFullYear(),\n player.dayCheck.getMonth(),\n player.dayCheck.getDate()\n )\n\n const maxLevel = maxCorruptionLevel()\n player.usedCorruptions = player.usedCorruptions.map(\n (curr: number, index: number) => {\n if (index >= 2 && index <= 9) {\n return Math.min(\n maxLevel\n * (player.challengecompletions[corrChallengeMinimum(index)] > 0\n ? 1\n : 0),\n curr\n )\n }\n return curr\n }\n )\n\n for (let i = 1; i <= 5; i++) {\n const ascendBuildingI = `ascendBuilding${i as OneToFive}` as const\n player[ascendBuildingI].generated = new Decimal(\n player[ascendBuildingI].generated\n )\n }\n\n while (typeof player.achievements[252] === 'undefined') {\n player.achievements.push(0)\n }\n while (typeof player.researches[200] === 'undefined') {\n player.researches.push(0)\n }\n while (typeof player.upgrades[140] === 'undefined') {\n player.upgrades.push(0)\n }\n\n if (\n player.saveString === ''\n || player.saveString === 'Synergism-v1011Test.txt'\n ) {\n player.saveString = player.singularityCount === 0\n ? 'Synergism-$VERSION$-$TIME$.txt'\n : 'Synergism-$VERSION$-$TIME$-$SING$.txt'\n }\n ;(DOMCacheGetOrSet('saveStringInput') as HTMLInputElement).value = cleanString(player.saveString)\n\n for (let j = 1; j < 126; j++) {\n upgradeupdate(j, true)\n }\n\n for (let j = 1; j <= 200; j++) {\n updateResearchBG(j)\n }\n for (let j = 1; j < player.cubeUpgrades.length; j++) {\n updateCubeUpgradeBG(j)\n }\n const platUpg = document.querySelectorAll('img[id^=\"platUpg\"]')\n for (let j = 1; j <= platUpg.length; j++) {\n updatePlatonicUpgradeBG(j)\n }\n\n const q = [\n 'coin',\n 'crystal',\n 'mythos',\n 'particle',\n 'offering',\n 'tesseract'\n ] as const\n if (\n player.coinbuyamount !== 1\n && player.coinbuyamount !== 10\n && player.coinbuyamount !== 100\n && player.coinbuyamount !== 1000\n ) {\n player.coinbuyamount = 1\n }\n if (\n player.crystalbuyamount !== 1\n && player.crystalbuyamount !== 10\n && player.crystalbuyamount !== 100\n && player.crystalbuyamount !== 1000\n ) {\n player.crystalbuyamount = 1\n }\n if (\n player.mythosbuyamount !== 1\n && player.mythosbuyamount !== 10\n && player.mythosbuyamount !== 100\n && player.mythosbuyamount !== 1000\n ) {\n player.mythosbuyamount = 1\n }\n if (\n player.particlebuyamount !== 1\n && player.particlebuyamount !== 10\n && player.particlebuyamount !== 100\n && player.particlebuyamount !== 1000\n ) {\n player.particlebuyamount = 1\n }\n if (\n player.offeringbuyamount !== 1\n && player.offeringbuyamount !== 10\n && player.offeringbuyamount !== 100\n && player.offeringbuyamount !== 1000\n ) {\n player.offeringbuyamount = 1\n }\n if (\n player.tesseractbuyamount !== 1\n && player.tesseractbuyamount !== 10\n && player.tesseractbuyamount !== 100\n && player.tesseractbuyamount !== 1000\n ) {\n player.tesseractbuyamount = 1\n }\n for (let j = 0; j <= 5; j++) {\n for (let k = 0; k < 4; k++) {\n let d = ''\n if (k === 0) {\n d = 'one'\n }\n if (k === 1) {\n d = 'ten'\n }\n if (k === 2) {\n d = 'hundred'\n }\n if (k === 3) {\n d = 'thousand'\n }\n const e = `${q[j]}${d}`\n DOMCacheGetOrSet(e).style.backgroundColor = ''\n }\n let c = ''\n const curBuyAmount = player[`${q[j]}buyamount` as const]\n if (curBuyAmount === 1) {\n c = 'one'\n }\n if (curBuyAmount === 10) {\n c = 'ten'\n }\n if (curBuyAmount === 100) {\n c = 'hundred'\n }\n if (curBuyAmount === 1000) {\n c = 'thousand'\n }\n\n const b = `${q[j]}${c}`\n DOMCacheGetOrSet(b).style.backgroundColor = 'green'\n }\n\n const testArray = []\n // Creates a copy of research costs array\n for (let i = 0; i < G.researchBaseCosts.length; i++) {\n testArray.push(G.researchBaseCosts[i])\n }\n // Sorts the above array, and returns the index order of sorted array\n G.researchOrderByCost = sortWithIndices(testArray)\n player.roombaResearchIndex = 0\n\n // June 09, 2021: Updated toggleShops() and removed boilerplate - Platonic\n toggleShops()\n getChallengeConditions()\n updateChallengeDisplay()\n revealStuff()\n toggleauto()\n\n // Challenge summary should be displayed\n if (player.currentChallenge.transcension > 0) {\n challengeDisplay(player.currentChallenge.transcension)\n } else if (player.currentChallenge.reincarnation > 0) {\n challengeDisplay(player.currentChallenge.reincarnation)\n } else if (player.currentChallenge.ascension > 0) {\n challengeDisplay(player.currentChallenge.ascension)\n } else {\n challengeDisplay(1)\n }\n\n corruptionStatsUpdate()\n const corrs = Math.min(8, Object.keys(player.corruptionLoadouts).length) + 1\n for (let i = 0; i < corrs; i++) {\n corruptionLoadoutTableUpdate(i)\n }\n showCorruptionStatsLoadouts()\n updateCorruptionLoadoutNames()\n\n DOMCacheGetOrSet('researchrunebonus').textContent = i18next.t(\n 'runes.thanksResearches',\n {\n percent: format(100 * G.effectiveLevelMult - 100, 4, true)\n }\n )\n\n DOMCacheGetOrSet('talismanlevelup').style.display = 'none'\n DOMCacheGetOrSet('talismanrespec').style.display = 'none'\n\n DOMCacheGetOrSet('antSacrificeSummary').style.display = 'none'\n\n // This must be initialized at the beginning of the calculation\n c15RewardUpdate()\n\n calculatePlatonicBlessings()\n calculateHypercubeBlessings()\n calculateTesseractBlessings()\n calculateCubeBlessings()\n updateTalismanAppearance(0)\n updateTalismanAppearance(1)\n updateTalismanAppearance(2)\n updateTalismanAppearance(3)\n updateTalismanAppearance(4)\n updateTalismanAppearance(5)\n updateTalismanAppearance(6)\n for (const id in player.ascStatToggles) {\n toggleAscStatPerSecond(+id) // toggle each stat twice to make sure the displays are correct and match what they used to be\n toggleAscStatPerSecond(+id)\n }\n\n // Strictly check the input and data with values other than numbers\n const omit = /e\\+/\n let inputd = player.autoChallengeTimer.start\n let inpute = Number(\n (DOMCacheGetOrSet('startAutoChallengeTimerInput') as HTMLInputElement)\n .value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(\n DOMCacheGetOrSet('startAutoChallengeTimerInput') as HTMLInputElement\n ).value = `${player.autoChallengeTimer.start || blankSave.autoChallengeTimer.start}`.replace(omit, 'e')\n updateAutoChallenge(1)\n }\n\n DOMCacheGetOrSet('startTimerValue').innerHTML = i18next.t(\n 'challenges.timeStartSweep',\n {\n time: format(player.autoChallengeTimer.start, 2, true)\n }\n )\n\n inputd = player.autoChallengeTimer.exit\n inpute = Number(\n (DOMCacheGetOrSet('exitAutoChallengeTimerInput') as HTMLInputElement)\n .value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(\n DOMCacheGetOrSet('exitAutoChallengeTimerInput') as HTMLInputElement\n ).value = `${player.autoChallengeTimer.exit || blankSave.autoChallengeTimer.exit}`.replace(omit, 'e')\n updateAutoChallenge(2)\n }\n\n DOMCacheGetOrSet('exitTimerValue').innerHTML = i18next.t(\n 'challenges.timeExitChallenge',\n {\n time: format(player.autoChallengeTimer.exit, 2, true)\n }\n )\n\n inputd = player.autoChallengeTimer.enter\n inpute = Number(\n (DOMCacheGetOrSet('enterAutoChallengeTimerInput') as HTMLInputElement)\n .value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(\n DOMCacheGetOrSet('enterAutoChallengeTimerInput') as HTMLInputElement\n ).value = `${player.autoChallengeTimer.enter || blankSave.autoChallengeTimer.enter}`.replace(omit, 'e')\n updateAutoChallenge(3)\n }\n\n DOMCacheGetOrSet('enterTimerValue').innerHTML = i18next.t(\n 'challenges.timeEnterChallenge',\n {\n time: format(player.autoChallengeTimer.enter, 2, true)\n }\n )\n\n inputd = player.prestigeamount\n inpute = Number(\n (DOMCacheGetOrSet('prestigeamount') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('prestigeamount') as HTMLInputElement).value = `${\n player.prestigeamount || blankSave.prestigeamount\n }`.replace(omit, 'e')\n updateAutoReset(1)\n }\n inputd = player.transcendamount\n inpute = Number(\n (DOMCacheGetOrSet('transcendamount') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('transcendamount') as HTMLInputElement).value = `${\n player.transcendamount || blankSave.transcendamount\n }`.replace(omit, 'e')\n updateAutoReset(2)\n }\n inputd = player.reincarnationamount\n inpute = Number(\n (DOMCacheGetOrSet('reincarnationamount') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('reincarnationamount') as HTMLInputElement).value = `${\n player.reincarnationamount || blankSave.reincarnationamount\n }`.replace(omit, 'e')\n updateAutoReset(3)\n }\n inputd = player.autoAscendThreshold\n inpute = Number(\n (DOMCacheGetOrSet('ascensionAmount') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('ascensionAmount') as HTMLInputElement).value = `${\n player.autoAscendThreshold || blankSave.autoAscendThreshold\n }`.replace(omit, 'e')\n updateAutoReset(4)\n }\n inputd = player.autoAntSacTimer\n inpute = Number(\n (DOMCacheGetOrSet('autoAntSacrificeAmount') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('autoAntSacrificeAmount') as HTMLInputElement).value = `${\n player.autoAntSacTimer || blankSave.autoAntSacTimer\n }`.replace(\n omit,\n 'e'\n )\n updateAutoReset(5)\n }\n inputd = player.tesseractAutoBuyerAmount\n inpute = Number(\n (DOMCacheGetOrSet('tesseractAmount') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('tesseractAmount') as HTMLInputElement).value = `${\n player.tesseractAutoBuyerAmount || blankSave.tesseractAutoBuyerAmount\n }`.replace(omit, 'e')\n updateTesseractAutoBuyAmount()\n }\n inputd = player.openCubes\n inpute = Number(\n (DOMCacheGetOrSet('cubeOpensInput') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('cubeOpensInput') as HTMLInputElement).value = `${player.openCubes || blankSave.openCubes}`\n .replace(omit, 'e')\n updateAutoCubesOpens(1)\n }\n inputd = player.openTesseracts\n inpute = Number(\n (DOMCacheGetOrSet('tesseractsOpensInput') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('tesseractsOpensInput') as HTMLInputElement).value = `${\n player.openTesseracts || blankSave.openTesseracts\n }`.replace(omit, 'e')\n updateAutoCubesOpens(2)\n }\n inputd = player.openHypercubes\n inpute = Number(\n (DOMCacheGetOrSet('hypercubesOpensInput') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('hypercubesOpensInput') as HTMLInputElement).value = `${\n player.openHypercubes || blankSave.openHypercubes\n }`.replace(omit, 'e')\n updateAutoCubesOpens(3)\n }\n inputd = player.openPlatonicsCubes\n inpute = Number(\n (DOMCacheGetOrSet('platonicCubeOpensInput') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('platonicCubeOpensInput') as HTMLInputElement).value = `${\n player.openPlatonicsCubes || blankSave.openPlatonicsCubes\n }`.replace(\n omit,\n 'e'\n )\n updateAutoCubesOpens(4)\n }\n inputd = player.runeBlessingBuyAmount\n inpute = Number(\n (DOMCacheGetOrSet('buyRuneBlessingInput') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('buyRuneBlessingInput') as HTMLInputElement).value = `${\n player.runeBlessingBuyAmount || blankSave.runeBlessingBuyAmount\n }`.replace(omit, 'e')\n updateRuneBlessingBuyAmount(1)\n }\n\n DOMCacheGetOrSet('buyRuneBlessingToggle').innerHTML = i18next.t(\n 'runes.blessings.buyUpTo',\n {\n amount: format(player.runeBlessingBuyAmount)\n }\n )\n\n inputd = player.runeSpiritBuyAmount\n inpute = Number(\n (DOMCacheGetOrSet('buyRuneSpiritInput') as HTMLInputElement).value\n )\n if (inpute !== inputd || isNaN(inpute + inputd)) {\n ;(DOMCacheGetOrSet('buyRuneSpiritInput') as HTMLInputElement).value = `${\n player.runeSpiritBuyAmount || blankSave.runeSpiritBuyAmount\n }`.replace(omit, 'e')\n updateRuneBlessingBuyAmount(2)\n }\n DOMCacheGetOrSet('buyRuneSpiritToggleValue').innerHTML = i18next.t(\n 'runes.spirits.buyUpTo',\n {\n amount: format(player.runeSpiritBuyAmount, 0, true)\n }\n )\n\n if (player.resettoggle1 === 1) {\n DOMCacheGetOrSet('prestigeautotoggle').textContent = i18next.t('toggles.modeAmount')\n }\n if (player.resettoggle2 === 1) {\n DOMCacheGetOrSet('transcendautotoggle').textContent = i18next.t('toggles.modeAmount')\n }\n if (player.resettoggle3 === 1) {\n DOMCacheGetOrSet('reincarnateautotoggle').textContent = i18next.t('toggles.modeAmount')\n }\n if (player.resettoggle4 === 1) {\n DOMCacheGetOrSet('tesseractautobuymode').textContent = i18next.t('toggles.modeAmount')\n }\n\n if (player.resettoggle1 === 2) {\n DOMCacheGetOrSet('prestigeautotoggle').textContent = i18next.t('toggles.modeTime')\n }\n if (player.resettoggle2 === 2) {\n DOMCacheGetOrSet('transcendautotoggle').textContent = i18next.t('toggles.modeTime')\n }\n if (player.resettoggle3 === 2) {\n DOMCacheGetOrSet('reincarnateautotoggle').textContent = i18next.t('toggles.modeTime')\n }\n if (player.resettoggle4 === 2) {\n DOMCacheGetOrSet('tesseractautobuymode').textContent = i18next.t(\n 'toggles.modePercentage'\n )\n }\n\n if (player.tesseractAutoBuyerToggle === 1) {\n DOMCacheGetOrSet('tesseractautobuytoggle').textContent = i18next.t(\n 'runes.talismans.autoBuyOn'\n )\n DOMCacheGetOrSet('tesseractautobuytoggle').style.border = '2px solid green'\n }\n if (player.tesseractAutoBuyerToggle === 2) {\n DOMCacheGetOrSet('tesseractautobuytoggle').textContent = i18next.t(\n 'runes.talismans.autoBuyOff'\n )\n DOMCacheGetOrSet('tesseractautobuytoggle').style.border = '2px solid red'\n }\n\n if (player.autoOpenCubes) {\n DOMCacheGetOrSet('openCubes').textContent = i18next.t('wowCubes.autoOn', {\n percent: format(player.openCubes, 0)\n })\n DOMCacheGetOrSet('openCubes').style.border = '1px solid green'\n DOMCacheGetOrSet('cubeOpensInput').style.border = '1px solid green'\n } else {\n DOMCacheGetOrSet('openCubes').textContent = i18next.t('wowCubes.autoOff')\n DOMCacheGetOrSet('openCubes').style.border = '1px solid red'\n DOMCacheGetOrSet('cubeOpensInput').style.border = '1px solid red'\n }\n if (player.autoOpenTesseracts) {\n DOMCacheGetOrSet('openTesseracts').textContent = i18next.t(\n 'wowCubes.autoOn',\n {\n percent: format(player.openTesseracts, 0)\n }\n )\n DOMCacheGetOrSet('openTesseracts').style.border = '1px solid green'\n DOMCacheGetOrSet('tesseractsOpensInput').style.border = '1px solid green'\n } else {\n DOMCacheGetOrSet('openTesseracts').textContent = i18next.t('wowCubes.autoOff')\n DOMCacheGetOrSet('openTesseracts').style.border = '1px solid red'\n DOMCacheGetOrSet('tesseractsOpensInput').style.border = '1px solid red'\n }\n if (player.autoOpenHypercubes) {\n DOMCacheGetOrSet('openHypercubes').textContent = i18next.t(\n 'wowCubes.autoOn',\n {\n percent: format(player.openHypercubes, 0)\n }\n )\n DOMCacheGetOrSet('openHypercubes').style.border = '1px solid green'\n DOMCacheGetOrSet('hypercubesOpensInput').style.border = '1px solid green'\n } else {\n DOMCacheGetOrSet('openHypercubes').textContent = i18next.t('wowCubes.autoOff')\n DOMCacheGetOrSet('openHypercubes').style.border = '1px solid red'\n DOMCacheGetOrSet('hypercubesOpensInput').style.border = '1px solid red'\n }\n if (player.autoOpenPlatonicsCubes) {\n DOMCacheGetOrSet('openPlatonicCube').textContent = i18next.t(\n 'wowCubes.autoOn',\n {\n percent: format(player.openPlatonicsCubes, 0)\n }\n )\n DOMCacheGetOrSet('openPlatonicCube').style.border = '1px solid green'\n DOMCacheGetOrSet('platonicCubeOpensInput').style.border = '1px solid green'\n } else {\n DOMCacheGetOrSet('openPlatonicCube').textContent = i18next.t('wowCubes.autoOff')\n DOMCacheGetOrSet('openPlatonicCube').style.border = '1px solid red'\n DOMCacheGetOrSet('platonicCubeOpensInput').style.border = '1px solid red'\n }\n\n if (player.autoResearchToggle) {\n DOMCacheGetOrSet('toggleautoresearch').textContent = i18next.t(\n 'researches.automaticOn'\n )\n } else {\n DOMCacheGetOrSet('toggleautoresearch').textContent = i18next.t(\n 'researches.automaticOff'\n )\n }\n if (player.autoResearchMode === 'cheapest') {\n DOMCacheGetOrSet('toggleautoresearchmode').textContent = i18next.t(\n 'researches.autoModeCheapest'\n )\n } else {\n DOMCacheGetOrSet('toggleautoresearchmode').textContent = i18next.t(\n 'researches.autoModeManual'\n )\n }\n if (player.autoSacrificeToggle) {\n DOMCacheGetOrSet('toggleautosacrifice').textContent = i18next.t(\n 'runes.blessings.autoRuneOn'\n )\n DOMCacheGetOrSet('toggleautosacrifice').style.border = '2px solid green'\n } else {\n DOMCacheGetOrSet('toggleautosacrifice').textContent = i18next.t(\n 'runes.blessings.autoRuneOff'\n )\n DOMCacheGetOrSet('toggleautosacrifice').style.border = '2px solid red'\n }\n if (player.autoBuyFragment) {\n DOMCacheGetOrSet('toggleautoBuyFragments').textContent = i18next.t(\n 'runes.talismans.autoBuyOn'\n )\n DOMCacheGetOrSet('toggleautoBuyFragments').style.border = '2px solid white'\n DOMCacheGetOrSet('toggleautoBuyFragments').style.color = 'orange'\n } else {\n DOMCacheGetOrSet('toggleautoBuyFragments').textContent = i18next.t(\n 'runes.talismans.autoBuyOff'\n )\n DOMCacheGetOrSet('toggleautoBuyFragments').style.border = '2px solid orange'\n DOMCacheGetOrSet('toggleautoBuyFragments').style.color = 'white'\n }\n if (player.autoFortifyToggle) {\n DOMCacheGetOrSet('toggleautofortify').textContent = i18next.t(\n 'runes.autoFortifyOn'\n )\n DOMCacheGetOrSet('toggleautofortify').style.border = '2px solid green'\n } else {\n DOMCacheGetOrSet('toggleautofortify').textContent = i18next.t(\n 'runes.autoFortifyOff'\n )\n DOMCacheGetOrSet('toggleautofortify').style.border = '2px solid red'\n }\n if (player.autoEnhanceToggle) {\n DOMCacheGetOrSet('toggleautoenhance').textContent = i18next.t(\n 'runes.autoEnhanceOn'\n )\n DOMCacheGetOrSet('toggleautoenhance').style.border = '2px solid green'\n } else {\n DOMCacheGetOrSet('toggleautoenhance').textContent = i18next.t(\n 'runes.autoEnhanceOff'\n )\n DOMCacheGetOrSet('toggleautoenhance').style.border = '2px solid red'\n }\n player.saveOfferingToggle = false // Lint doesnt like it being inside if\n DOMCacheGetOrSet('saveOffToggle').textContent = i18next.t(\n 'toggles.saveOfferingsOff'\n )\n DOMCacheGetOrSet('saveOffToggle').style.color = 'white'\n if (player.autoAscend) {\n DOMCacheGetOrSet('ascensionAutoEnable').textContent = i18next.t(\n 'corruptions.autoAscend.on'\n )\n DOMCacheGetOrSet('ascensionAutoEnable').style.border = '2px solid green'\n } else {\n DOMCacheGetOrSet('ascensionAutoEnable').textContent = i18next.t(\n 'corruptions.autoAscend.off'\n )\n DOMCacheGetOrSet('ascensionAutoEnable').style.border = '2px solid red'\n }\n if (player.shopConfirmationToggle) {\n DOMCacheGetOrSet('toggleConfirmShop').textContent = i18next.t(\n 'shop.shopConfirmationOn'\n )\n } else {\n DOMCacheGetOrSet('toggleConfirmShop').textContent = i18next.t(\n 'shop.shopConfirmationOff'\n )\n }\n switch (player.shopBuyMaxToggle) {\n case false:\n DOMCacheGetOrSet('toggleBuyMaxShopText').textContent = i18next.t('shop.buy1')\n break\n case 'TEN':\n DOMCacheGetOrSet('toggleBuyMaxShopText').textContent = i18next.t('shop.buy10')\n break\n case true:\n DOMCacheGetOrSet('toggleBuyMaxShopText').textContent = i18next.t('shop.buyMax')\n break\n case 'ANY':\n DOMCacheGetOrSet('toggleBuyMaxShopText').textContent = i18next.t('shop.buyAny')\n }\n if (player.shopHideToggle) {\n DOMCacheGetOrSet('toggleHideShop').textContent = i18next.t('shop.hideMaxedOn')\n } else {\n DOMCacheGetOrSet('toggleHideShop').textContent = i18next.t('shop.hideMaxedOff')\n }\n if (player.researchBuyMaxToggle) {\n DOMCacheGetOrSet('toggleresearchbuy').textContent = i18next.t(\n 'researches.upgradeMax'\n )\n } else {\n DOMCacheGetOrSet('toggleresearchbuy').textContent = i18next.t(\n 'researches.upgradeOne'\n )\n }\n if (player.cubeUpgradesBuyMaxToggle) {\n DOMCacheGetOrSet('toggleCubeBuy').textContent = i18next.t(\n 'toggles.upgradeMaxIfPossible'\n )\n } else {\n DOMCacheGetOrSet('toggleCubeBuy').textContent = i18next.t(\n 'toggles.upgradeOneLevelWow'\n )\n }\n autoCubeUpgradesToggle(false)\n autoPlatonicUpgradesToggle(false)\n\n for (let i = 1; i <= 2; i++) {\n toggleAntMaxBuy()\n toggleAntAutoSacrifice(0)\n toggleAntAutoSacrifice(1)\n }\n\n for (let i = 1; i <= 2; i++) {\n toggleAutoAscend(0)\n toggleAutoAscend(1)\n }\n\n DOMCacheGetOrSet(\n 'historyTogglePerSecondButton'\n ).textContent = `Per second: ${player.historyShowPerSecond ? 'ON' : 'OFF'}`\n DOMCacheGetOrSet('historyTogglePerSecondButton').style.borderColor = player.historyShowPerSecond ? 'green' : 'red'\n\n // If auto research is enabled and runing; Make sure there is something to try to research if possible\n if (\n player.autoResearchToggle\n && autoResearchEnabled()\n && player.autoResearchMode === 'cheapest'\n ) {\n player.autoResearch = G.researchOrderByCost[player.roombaResearchIndex]\n }\n\n player.autoResearch = Math.min(200, player.autoResearch)\n player.autoSacrifice = Math.min(5, player.autoSacrifice)\n\n if (player.researches[61] === 0) {\n DOMCacheGetOrSet('automaticobtainium').textContent = i18next.t(\n 'main.buyResearch3x11'\n )\n }\n\n if (player.autoSacrificeToggle && player.autoSacrifice > 0.5) {\n DOMCacheGetOrSet(`rune${player.autoSacrifice}`).style.backgroundColor = 'orange'\n }\n\n if (player.autoWarpCheck) {\n DOMCacheGetOrSet('warpAuto').textContent = i18next.t(\n 'general.autoOnColon'\n )\n DOMCacheGetOrSet('warpAuto').style.border = '2px solid green'\n } else {\n DOMCacheGetOrSet('warpAuto').textContent = i18next.t(\n 'general.autoOffColon'\n )\n DOMCacheGetOrSet('warpAuto').style.border = '2px solid red'\n }\n DOMCacheGetOrSet('autoHepteractPercentage').textContent = i18next.t(\n 'wowCubes.hepteractForge.autoSetting',\n {\n x: `${player.hepteractAutoCraftPercentage}`\n }\n )\n DOMCacheGetOrSet('hepteractToQuarkTradeAuto').textContent = player.overfluxOrbsAutoBuy\n ? i18next.t('general.autoOnColon')\n : i18next.t('general.autoOffColon')\n DOMCacheGetOrSet('hepteractToQuarkTradeAuto').style.border = `2px solid ${\n player.overfluxOrbsAutoBuy ? 'green' : 'red'\n }`\n toggleAutoBuyOrbs(true, true)\n\n DOMCacheGetOrSet('blueberryToggleMode').innerHTML = player.blueberryLoadoutMode === 'saveTree'\n ? i18next.t('ambrosia.loadouts.save')\n : i18next.t('ambrosia.loadouts.load')\n\n toggleTalismanBuy(player.buyTalismanShardPercent)\n updateTalismanInventory()\n calculateObtainium()\n calculateAnts()\n calculateRuneLevels()\n resetHistoryRenderAllTables()\n updateSingularityAchievements()\n updateSingularityGlobalPerks()\n }\n\n updateAchievementBG()\n if (player.currentChallenge.reincarnation) {\n resetrepeat('reincarnationChallenge')\n } else if (player.currentChallenge.transcension) {\n resetrepeat('transcensionChallenge')\n }\n\n const d = new Date()\n const h = d.getHours()\n const m = d.getMinutes()\n const s = d.getSeconds()\n player.dayTimer = 60 * 60 * 24 - (s + 60 * m + 60 * 60 * h)\n}\n\n// dprint-ignore\nconst FormatList = [\n \"\",\n \"K\",\n \"M\",\n \"B\",\n \"T\",\n \"Qa\",\n \"Qt\",\n \"Sx\",\n \"Sp\",\n \"Oc\",\n \"No\",\n \"Dc\",\n \"UDc\",\n \"DDc\",\n \"TDc\",\n \"QaDc\",\n \"QtDc\",\n \"SxDc\",\n \"SpDc\",\n \"OcDc\",\n \"NoDc\",\n \"Vg\",\n \"UVg\",\n \"DVg\",\n \"TVg\",\n \"QaVg\",\n \"QtVg\",\n \"SxVg\",\n \"SpVg\",\n \"OcVg\",\n \"NoVg\",\n \"Tg\",\n \"UTg\",\n \"DTg\",\n \"TTg\",\n \"QaTg\",\n \"QtTg\",\n \"SxTg\",\n \"SpTg\",\n \"OTg\",\n \"NTg\",\n \"Qd\",\n \"UQd\",\n \"DQd\",\n \"TQd\",\n \"QaQd\",\n \"QtQd\",\n \"SxQd\",\n \"SpQd\",\n \"OcQd\",\n \"NoQd\",\n \"Qi\",\n \"UQi\",\n \"DQi\",\n \"TQi\",\n \"QaQi\",\n \"QtQi\",\n \"SxQi\",\n \"SpQi\",\n \"OQi\",\n \"NQi\",\n \"Se\",\n \"USe\",\n \"DSe\",\n \"TSe\",\n \"QaSe\",\n \"QtSe\",\n \"SxSe\",\n \"SpSe\",\n \"OcSe\",\n \"NoSe\",\n \"St\",\n \"USt\",\n \"DSt\",\n \"TSt\",\n \"QaSt\",\n \"QtSt\",\n \"SxSt\",\n \"SpSt\",\n \"OcSt\",\n \"NoSt\",\n \"Ocg\",\n \"UOcg\",\n \"DOcg\",\n \"TOcg\",\n \"QaOcg\",\n \"QtOcg\",\n \"SxOcg\",\n \"SpOcg\",\n \"OcOcg\",\n \"NoOcg\",\n \"Nono\",\n \"UNono\",\n \"DNono\",\n \"TNono\",\n \"QaNono\",\n \"QtNono\",\n \"SxNono\",\n \"SpNono\",\n \"OcNono\",\n \"NoNono\",\n \"Ce\",\n];\n\n// Bad browsers (like Safari) only recently implemented this.\nconst supportsFormatToParts = typeof Intl.NumberFormat.prototype.formatToParts === 'function'\n\n// In some browsers, this will return an empty-1 length array (?), causing a \"TypeError: Cannot read property 'value' of undefined\"\n// if we destructure it... To reproduce: ` const [ { value } ] = []; `\n// https://discord.com/channels/677271830838640680/730669616870981674/830218436201283584\nconst IntlFormatter = !supportsFormatToParts\n ? null\n : Intl.NumberFormat()\n .formatToParts(1000.1)\n .filter((part) => part.type === 'decimal' || part.type === 'group')\n\n// gets the system number delimiter and decimal values, defaults to en-US\nconst [{ value: group }, { value: dec }] = IntlFormatter?.length !== 2\n ? [{ value: ',' }, { value: '.' }]\n : IntlFormatter\n\n// Number.toLocaleString opts for 2 decimal places\nconst locOpts = { minimumFractionDigits: 2, maximumFractionDigits: 2 }\n\nconst padEvery = (str: string, places = 3) => {\n let step = 1\n let newStr = ''\n const strParts = str.split('.')\n // don't take any decimal places\n for (let i = strParts[0].length - 1; i >= 0; i--) {\n // pad every [places] places if we aren't at the beginning of the string\n if (step++ === places && i !== 0) {\n step = 1\n newStr = group + str[i] + newStr\n } else {\n newStr = str[i] + newStr\n }\n }\n // re-add decimal places\n if (typeof strParts[1] !== 'undefined') {\n newStr += dec + strParts[1]\n } // see https://www.npmjs.com/package/flatstr\n\n ;(newStr as unknown as number) | 0\n return newStr\n}\n\n/**\n * This function displays the numbers such as 1,234 or 1.00e1234 or 1.00e1.234M.\n * @param input value to format\n * @param accuracy\n * how many decimal points that are to be displayed (Values <10 if !long, <1000 if long).\n * only works up to 305 (308 - 3), however it only worked up to ~14 due to rounding errors regardless\n * @param long dictates whether or not a given number displays as scientific at 1,000,000. This auto defaults to short if input >= 1e7\n */\nexport const format = (\n input:\n | Decimal\n | number\n | { [Symbol.toPrimitive]: unknown }\n | null\n | undefined,\n accuracy = 0,\n long = false,\n truncate = true,\n fractional = false\n): string => {\n if (input == null) {\n return '0 [null]'\n }\n\n if (typeof input === 'object' && Symbol.toPrimitive in input) {\n input = Number(input)\n }\n\n if (\n // invalid parameter\n (!(input instanceof Decimal) && typeof input !== 'number')\n || isNaN(input as number)\n ) {\n return isNaN(input as number) ? '0 [NaN]' : '0 [und.]'\n } else if (\n // this case handles numbers less than 1e-6 and greater than 0\n typeof input === 'number'\n && player.notation === 'Default'\n && input < (!fractional ? 1e-3 : 1e-15) // arbitrary number, don't change 1e-3\n && input > 0 // don't handle negative numbers, probably could be removed\n ) {\n return input.toExponential(accuracy)\n }\n\n let power!: number\n let mantissa!: number\n if (isDecimal(input)) {\n // Gets power and mantissa if input is of type decimal\n power = input.e\n mantissa = input.mantissa\n } else if (typeof input === 'number') {\n if (input === 0) {\n return '0'\n }\n\n // Gets power and mantissa if input is of type number and isn't 0\n power = Math.floor(Math.log10(Math.abs(input)))\n mantissa = input / Math.pow(10, power)\n }\n\n // This prevents numbers from jittering between two different powers by rounding errors\n if (mantissa > 9.9999999) {\n mantissa = 1\n ;++power\n }\n\n if (mantissa < 1 && mantissa > 0.9999999) {\n mantissa = 1\n }\n\n // If the power is less than 15 it's effectively 0\n\n if (power < -15) {\n return '0'\n }\n if (player.notation === 'Pure Engineering') {\n const powerOver = power % 3 < 0 ? 3 + (power % 3) : power % 3\n power = power - powerOver\n mantissa = mantissa * Math.pow(10, powerOver)\n }\n if (\n player.notation === 'Pure Scientific'\n || player.notation === 'Pure Engineering'\n ) {\n if (power >= 1e6) {\n if (!Number.isFinite(power)) {\n return 'Infinity'\n }\n return `E${format(power, 3)}`\n }\n accuracy = power === 2 && accuracy > 2 ? 2 : accuracy\n if (power >= 6 || power < 0) {\n accuracy = accuracy < 2 ? 2 : accuracy\n // Makes the power group 3 with commas\n const mantissaLook = (\n Math.floor(mantissa * Math.pow(10, accuracy)) / Math.pow(10, accuracy)\n ).toLocaleString(undefined, locOpts)\n const powerLook = padEvery(power.toString())\n // returns format (1.23e456,789)\n return `${mantissaLook}e${powerLook}`\n }\n mantissa = mantissa * Math.pow(10, power)\n if (mantissa - Math.floor(mantissa) > 0.9999999) {\n mantissa = Math.ceil(mantissa)\n }\n const mantissaLook = (\n Math.floor(mantissa * Math.pow(10, accuracy)) / Math.pow(10, accuracy)\n ).toLocaleString(undefined, {\n minimumFractionDigits: accuracy,\n maximumFractionDigits: accuracy\n })\n return `${mantissaLook}`\n }\n // If the power is negative, then we will want to address that separately.\n if (power < 0 && !isDecimal(input) && fractional) {\n if (power <= -15) {\n return `${format(mantissa, accuracy, long)} / ${\n Math.pow(\n 10,\n -power - 15\n )\n }Qa`\n }\n if (power <= -12) {\n return `${format(mantissa, accuracy, long)} / ${\n Math.pow(\n 10,\n -power - 12\n )\n }T`\n }\n if (power <= -9) {\n return `${format(mantissa, accuracy, long)} / ${\n Math.pow(\n 10,\n -power - 9\n )\n }B`\n }\n if (power <= -6) {\n return `${format(mantissa, accuracy, long)} / ${\n Math.pow(\n 10,\n -power - 6\n )\n }M`\n }\n if (power <= -3) {\n return `${format(mantissa, accuracy, long)} / ${\n Math.pow(\n 10,\n -power - 3\n )\n }K`\n }\n return `${format(mantissa, accuracy, long)} / ${Math.pow(10, -power)}`\n } else if (power < 6 || (long && power < 7)) {\n // If the power is less than 6 or format long and less than 7 use standard formatting (1,234,567)\n // Gets the standard representation of the number, safe as power is guaranteed to be > -12 and < 7\n let standard = mantissa * Math.pow(10, power)\n let standardString: string\n // Rounds up if the number experiences a rounding error\n if (standard - Math.floor(standard) > 0.9999999) {\n standard = Math.ceil(standard)\n }\n // If the power is less than 1 or format long and less than 3 apply toFixed(accuracy) to get decimal places\n if ((power < 2 || (long && power < 3)) && accuracy > 0) {\n standardString = standard.toFixed(\n power === 2 && accuracy > 2 ? 2 : accuracy\n )\n } else {\n // If it doesn't fit those criteria drop the decimal places\n standard = Math.floor(standard)\n standardString = standard.toString()\n }\n\n // Split it on the decimal place\n return padEvery(standardString)\n } else if (power < 1e6) {\n // If the power is less than 1e6 then apply standard scientific notation\n // Makes mantissa be rounded down to 2 decimal places\n const mantissaLook = (Math.floor(mantissa * 100) / 100).toLocaleString(\n undefined,\n locOpts\n )\n // Makes the power group 3 with commas\n const powerLook = padEvery(power.toString())\n // returns format (1.23e456,789)\n return `${mantissaLook}e${powerLook}`\n } else if (power >= 1e6) {\n if (!Number.isFinite(power)) {\n return 'Infinity'\n }\n\n // if the power is greater than 1e6 apply notation scientific notation\n // Makes mantissa be rounded down to 2 decimal places\n const mantissaLook = testing && truncate\n ? ''\n : (Math.floor(mantissa * 100) / 100).toLocaleString(undefined, locOpts)\n\n // Drops the power down to 4 digits total but never greater than 1000 in increments that equate to notations, (1234000 -> 1.234) ( 12340000 -> 12.34) (123400000 -> 123.4) (1234000000 -> 1.234)\n const powerDigits = Math.ceil(Math.log10(power))\n let powerFront = ((powerDigits - 1) % 3) + 1\n let powerLook = power / Math.pow(10, powerDigits - powerFront)\n if (powerLook === 1000) {\n powerLook = 1\n powerFront = 1\n }\n\n const powerLookF = powerLook.toLocaleString(undefined, {\n minimumFractionDigits: 4 - powerFront,\n maximumFractionDigits: 4 - powerFront\n })\n const powerLodge = Math.floor(Math.log10(power) / 3)\n // Return relevant notations alongside the \"look\" power based on what the power actually is\n if (typeof FormatList[powerLodge] === 'string') {\n return `${mantissaLook}e${powerLookF}${FormatList[powerLodge]}`\n }\n\n // If it doesn't fit a notation then default to mantissa e power\n return `e${power.toExponential(2)}`\n } else {\n return '0 [und.]'\n }\n}\n\nexport const formatTimeShort = (\n seconds: number,\n msMaxSeconds?: number\n): string => {\n return (\n (seconds >= 86400 ? `${format(Math.floor(seconds / 86400))}d` : '')\n + (seconds >= 3600 ? `${format(Math.floor(seconds / 3600) % 24)}h` : '')\n + (seconds >= 60 ? `${format(Math.floor(seconds / 60) % 60)}m` : '')\n + (seconds >= 8640000\n ? ''\n : `${\n format(Math.floor(seconds) % 60)\n + (msMaxSeconds && seconds < msMaxSeconds // Don't show seconds when you're over 100 days, like honestly\n ? `.${\n Math.floor((seconds % 1) * 1000)\n .toString()\n .padStart(3, '0')\n }`\n : '')\n }s`)\n )\n}\n\nexport const updateAllTick = (): void => {\n let a = 0\n\n G.totalAccelerator = player.acceleratorBought\n G.costDivisor = 1\n\n if (player.upgrades[8] !== 0) {\n a += Math.floor(player.multiplierBought / 7)\n }\n if (player.upgrades[21] !== 0) {\n a += 5\n }\n if (player.upgrades[22] !== 0) {\n a += 4\n }\n if (player.upgrades[23] !== 0) {\n a += 3\n }\n if (player.upgrades[24] !== 0) {\n a += 2\n }\n if (player.upgrades[25] !== 0) {\n a += 1\n }\n if (player.upgrades[27] !== 0) {\n a += Math.min(250, Math.floor(Decimal.log(player.coins.add(1), 1e3)))\n + Math.min(\n 1750,\n Math.max(0, Math.floor(Decimal.log(player.coins.add(1), 1e15)) - 50)\n )\n }\n if (player.upgrades[29] !== 0) {\n a += Math.floor(\n Math.min(\n 2000,\n (player.firstOwnedCoin\n + player.secondOwnedCoin\n + player.thirdOwnedCoin\n + player.fourthOwnedCoin\n + player.fifthOwnedCoin)\n / 80\n )\n )\n }\n if (player.upgrades[32] !== 0) {\n a += Math.min(\n 500,\n Math.floor(Decimal.log(player.prestigePoints.add(1), 1e25))\n )\n }\n if (player.upgrades[45] !== 0) {\n a += Math.min(\n 2500,\n Math.floor(Decimal.log(player.transcendShards.add(1), 10))\n )\n }\n if (player.achievements[5] !== 0) {\n a += Math.floor(player.firstOwnedCoin / 500)\n }\n if (player.achievements[12] !== 0) {\n a += Math.floor(player.secondOwnedCoin / 500)\n }\n if (player.achievements[19] !== 0) {\n a += Math.floor(player.thirdOwnedCoin / 500)\n }\n if (player.achievements[26] !== 0) {\n a += Math.floor(player.fourthOwnedCoin / 500)\n }\n if (player.achievements[33] !== 0) {\n a += Math.floor(player.fifthOwnedCoin / 500)\n }\n if (player.achievements[60] !== 0) {\n a += 2\n }\n if (player.achievements[61] !== 0) {\n a += 2\n }\n if (player.achievements[62] !== 0) {\n a += 2\n }\n\n a += 5 * CalcECC('transcend', player.challengecompletions[2])\n G.freeUpgradeAccelerator = a\n a += G.totalAcceleratorBoost\n * (4\n + 2 * player.researches[18]\n + 2 * player.researches[19]\n + 3 * player.researches[20]\n + G.cubeBonusMultiplier[1])\n if (player.unlocks.prestige) {\n a += Math.floor(Math.pow((G.rune1level * G.effectiveLevelMult) / 4, 1.25))\n a *= 1 + ((G.rune1level * 1) / 400) * G.effectiveLevelMult\n }\n\n calculateAcceleratorMultiplier()\n a *= G.acceleratorMultiplier\n a = Math.pow(\n a,\n Math.min(\n 1,\n (1 + player.platonicUpgrades[6] / 30)\n * G.viscosityPower[player.usedCorruptions[2]]\n )\n )\n a += 2000 * hepteractEffective('accelerator')\n a *= G.challenge15Rewards.accelerator\n a *= 1 + (3 / 10000) * hepteractEffective('accelerator')\n a = Math.floor(Math.min(1e100, a))\n\n if (player.usedCorruptions[2] >= 15) {\n a = Math.pow(a, 0.2)\n }\n if (player.usedCorruptions[2] >= 16) {\n a = 1\n }\n\n G.freeAccelerator = a\n G.totalAccelerator += G.freeAccelerator\n\n G.tuSevenMulti = 1\n\n if (player.upgrades[46] > 0.5) {\n G.tuSevenMulti = 1.05\n }\n\n G.acceleratorPower = Math.pow(\n 1.1\n + G.tuSevenMulti\n * (G.totalAcceleratorBoost / 100)\n * (1 + CalcECC('transcend', player.challengecompletions[2]) / 20),\n 1 + 0.04 * CalcECC('reincarnation', player.challengecompletions[7])\n )\n G.acceleratorPower += ((1 / 200)\n * Math.floor(CalcECC('transcend', player.challengecompletions[2]) / 2)\n * 100)\n / 100\n for (let i = 1; i <= 5; i++) {\n if (player.achievements[7 * i - 4] > 0) {\n G.acceleratorPower += 0.0005 * i\n }\n }\n\n // No MA and Sadistic will always overwrite Transcend challenges starting in v2.0.0\n if (\n player.currentChallenge.reincarnation !== 7\n && player.currentChallenge.reincarnation !== 10\n ) {\n if (player.currentChallenge.transcension === 1) {\n G.acceleratorPower *= 25 / (50 + player.challengecompletions[1])\n G.acceleratorPower += 0.55\n G.acceleratorPower = Math.max(1, G.acceleratorPower)\n }\n if (player.currentChallenge.transcension === 2) {\n G.acceleratorPower = 1\n }\n if (player.currentChallenge.transcension === 3) {\n G.acceleratorPower = 1.05\n + 2\n * G.tuSevenMulti\n * (G.totalAcceleratorBoost / 300)\n * (1 + CalcECC('transcend', player.challengecompletions[2]) / 20)\n }\n }\n G.acceleratorPower = Math.min(1e300, G.acceleratorPower)\n if (player.currentChallenge.reincarnation === 7) {\n G.acceleratorPower = 1\n }\n if (player.currentChallenge.reincarnation === 10) {\n G.acceleratorPower = 1\n }\n\n if (player.currentChallenge.transcension !== 1) {\n G.acceleratorEffect = Decimal.pow(G.acceleratorPower, G.totalAccelerator)\n }\n\n if (player.currentChallenge.transcension === 1) {\n G.acceleratorEffect = Decimal.pow(\n G.acceleratorPower,\n G.totalAccelerator + G.totalMultiplier\n )\n }\n G.acceleratorEffectDisplay = new Decimal(G.acceleratorPower * 100 - 100)\n if (player.currentChallenge.reincarnation === 10) {\n G.acceleratorEffect = new Decimal(1)\n }\n G.generatorPower = new Decimal(1)\n if (\n player.upgrades[11] > 0.5\n && player.currentChallenge.reincarnation !== 7\n ) {\n G.generatorPower = Decimal.pow(1.02, G.totalAccelerator)\n }\n}\n\nexport const updateAllMultiplier = (): void => {\n let a = 0\n\n if (player.upgrades[7] > 0) {\n a += Math.min(\n 4,\n 1 + Math.floor(Decimal.log(player.fifthOwnedCoin + 1, 10))\n )\n }\n if (player.upgrades[9] > 0) {\n a += Math.floor(player.acceleratorBought / 10)\n }\n if (player.upgrades[21] > 0) {\n a += 1\n }\n if (player.upgrades[22] > 0) {\n a += 1\n }\n if (player.upgrades[23] > 0) {\n a += 1\n }\n if (player.upgrades[24] > 0) {\n a += 1\n }\n if (player.upgrades[25] > 0) {\n a += 1\n }\n if (player.upgrades[28] > 0) {\n a += Math.min(\n 1000,\n Math.floor(\n (player.firstOwnedCoin\n + player.secondOwnedCoin\n + player.thirdOwnedCoin\n + player.fourthOwnedCoin\n + player.fifthOwnedCoin)\n / 160\n )\n )\n }\n if (player.upgrades[30] > 0) {\n a += Math.min(75, Math.floor(Decimal.log(player.coins.add(1), 1e10)))\n + Math.min(925, Math.floor(Decimal.log(player.coins.add(1), 1e30)))\n }\n if (player.upgrades[33] > 0) {\n a += G.totalAcceleratorBoost\n }\n if (player.upgrades[49] > 0) {\n a += Math.min(\n 50,\n Math.floor(Decimal.log(player.transcendPoints.add(1), 1e10))\n )\n }\n if (player.upgrades[68] > 0) {\n a += Math.min(2500, Math.floor((Decimal.log(G.taxdivisor, 10) * 1) / 1000))\n }\n if (player.challengecompletions[1] > 0) {\n a += 1\n }\n if (player.achievements[6] > 0.5) {\n a += Math.floor(player.firstOwnedCoin / 1000)\n }\n if (player.achievements[13] > 0.5) {\n a += Math.floor(player.secondOwnedCoin / 1000)\n }\n if (player.achievements[20] > 0.5) {\n a += Math.floor(player.thirdOwnedCoin / 1000)\n }\n if (player.achievements[27] > 0.5) {\n a += Math.floor(player.fourthOwnedCoin / 1000)\n }\n if (player.achievements[34] > 0.5) {\n a += Math.floor(player.fifthOwnedCoin / 1000)\n }\n if (player.achievements[57] > 0.5) {\n a += 1\n }\n if (player.achievements[58] > 0.5) {\n a += 1\n }\n if (player.achievements[59] > 0.5) {\n a += 1\n }\n a += 20\n * player.researches[94]\n * Math.floor(\n (G.rune1level\n + G.rune2level\n + G.rune3level\n + G.rune4level\n + G.rune5level)\n / 8\n )\n\n G.freeUpgradeMultiplier = Math.min(1e100, a)\n\n if (player.achievements[38] > 0.5) {\n a += (Math.floor(\n (Math.floor((G.rune2level / 10) * G.effectiveLevelMult)\n * Math.floor(1 + (G.rune2level / 10) * G.effectiveLevelMult))\n / 2\n )\n * 100)\n / 100\n }\n\n a *= 1 + player.achievements[57] / 100\n a *= 1 + player.achievements[58] / 100\n a *= 1 + player.achievements[59] / 100\n a *= Math.pow(\n 1.01,\n player.upgrades[21]\n + player.upgrades[22]\n + player.upgrades[23]\n + player.upgrades[24]\n + player.upgrades[25]\n )\n a *= 1 + 0.03 * player.upgrades[34] + 0.02 * player.upgrades[35]\n a *= 1\n + (1 / 5)\n * player.researches[2]\n * (1 + (1 / 2) * CalcECC('ascension', player.challengecompletions[14]))\n a *= 1\n + (1 / 20) * player.researches[11]\n + (1 / 25) * player.researches[12]\n + (1 / 40) * player.researches[13]\n + (3 / 200) * player.researches[14]\n + (1 / 200) * player.researches[15]\n a *= 1 + (G.rune2level / 400) * G.effectiveLevelMult\n a *= 1 + (1 / 20) * player.researches[87]\n a *= 1 + (1 / 100) * player.researches[128]\n a *= 1 + (0.8 / 100) * player.researches[143]\n a *= 1 + (0.6 / 100) * player.researches[158]\n a *= 1 + (0.4 / 100) * player.researches[173]\n a *= 1 + (0.2 / 100) * player.researches[188]\n a *= 1 + (0.01 / 100) * player.researches[200]\n a *= 1 + (0.01 / 100) * player.cubeUpgrades[50]\n a *= calculateSigmoidExponential(\n 40,\n (((player.antUpgrades[4]! + G.bonusant5) / 1000) * 40) / 39\n )\n a *= G.cubeBonusMultiplier[2]\n if (\n (player.currentChallenge.transcension !== 0\n || player.currentChallenge.reincarnation !== 0)\n && player.upgrades[50] > 0.5\n ) {\n a *= 1.25\n }\n a = Math.pow(\n a,\n Math.min(\n 1,\n (1 + player.platonicUpgrades[6] / 30)\n * G.viscosityPower[player.usedCorruptions[2]]\n )\n )\n a += 1000 * hepteractEffective('multiplier')\n a *= G.challenge15Rewards.multiplier\n a *= 1 + (3 / 10000) * hepteractEffective('multiplier')\n a = Math.floor(Math.min(1e100, a))\n\n if (player.usedCorruptions[2] >= 15) {\n a = Math.pow(a, 0.2)\n }\n if (player.usedCorruptions[2] >= 16) {\n a = 1\n }\n\n G.freeMultiplier = a\n G.totalMultiplier = G.freeMultiplier + player.multiplierBought\n\n G.challengeOneLog = 3\n\n let b = 0\n let c = 0\n b += Decimal.log(player.transcendShards.add(1), 3)\n b *= 1 + (11 * player.researches[33]) / 100\n b *= 1 + (11 * player.researches[34]) / 100\n b *= 1 + (11 * player.researches[35]) / 100\n b *= 1 + player.researches[89] / 5\n b *= 1 + 10 * G.effectiveRuneBlessingPower[2]\n\n c += Math.floor(\n 0.1 * b * CalcECC('transcend', player.challengecompletions[1])\n )\n c += CalcECC('transcend', player.challengecompletions[1]) * 10\n G.freeMultiplierBoost = c\n G.totalMultiplierBoost = Math.pow(\n Math.floor(b) + c,\n 1 + CalcECC('reincarnation', player.challengecompletions[7]) * 0.04\n )\n\n let c7 = 1\n if (player.challengecompletions[7] > 0.5) {\n c7 = 1.25\n }\n\n G.multiplierPower = 2 + 0.005 * G.totalMultiplierBoost * c7\n\n // No MA and Sadistic will always override Transcend Challenges starting in v2.0.0\n if (\n player.currentChallenge.reincarnation !== 7\n && player.currentChallenge.reincarnation !== 10\n ) {\n if (player.currentChallenge.transcension === 1) {\n G.multiplierPower = 1\n }\n if (player.currentChallenge.transcension === 2) {\n G.multiplierPower = 1.25 + 0.0012 * (b + c) * c7\n }\n }\n G.multiplierPower = Math.min(1e300, G.multiplierPower)\n\n if (player.currentChallenge.reincarnation === 7) {\n G.multiplierPower = 1\n }\n if (player.currentChallenge.reincarnation === 10) {\n G.multiplierPower = 1\n }\n\n G.multiplierEffect = Decimal.pow(G.multiplierPower, G.totalMultiplier)\n}\n\nexport const multipliers = (): void => {\n let s = new Decimal(1)\n let c = new Decimal(1)\n let crystalExponent = 1 / 3\n crystalExponent += Math.min(\n 10\n + (0.05 * player.researches[129] * Math.log(player.commonFragments + 1))\n / Math.log(4)\n + ((20 * calculateCorruptionPoints()) / 400)\n * G.effectiveRuneSpiritPower[3],\n 0.05 * player.crystalUpgrades[3]\n )\n crystalExponent += 0.04 * CalcECC('transcend', player.challengecompletions[3])\n crystalExponent += 0.08 * player.researches[28]\n crystalExponent += 0.08 * player.researches[29]\n crystalExponent += 0.04 * player.researches[30]\n crystalExponent += 8 * player.cubeUpgrades[17]\n G.prestigeMultiplier = Decimal.pow(\n player.prestigeShards,\n crystalExponent\n ).add(1)\n\n let c7 = 1\n if (player.currentChallenge.reincarnation === 7) {\n c7 = 0.05\n }\n if (player.currentChallenge.reincarnation === 8) {\n c7 = 0\n }\n\n G.buildingPower = 1\n + (1 - Math.pow(2, -1 / 160))\n * c7\n * Decimal.log(player.reincarnationShards.add(1), 10)\n * (1\n + (1 / 20) * player.researches[36]\n + (1 / 40) * player.researches[37]\n + (1 / 40) * player.researches[38])\n + (((c7 + 0.2) * 0.25) / 1.2)\n * CalcECC('reincarnation', player.challengecompletions[8])\n\n G.buildingPower = Math.pow(\n G.buildingPower,\n 1 + player.cubeUpgrades[12] * 0.09\n )\n G.buildingPower = Math.pow(\n G.buildingPower,\n 1 + player.cubeUpgrades[36] * 0.05\n )\n G.reincarnationMultiplier = Decimal.pow(G.buildingPower, G.totalCoinOwned)\n\n G.antMultiplier = Decimal.pow(\n Decimal.max(1, player.antPoints),\n calculateCrumbToCoinExp()\n )\n\n s = s.times(G.multiplierEffect)\n s = s.times(G.acceleratorEffect)\n s = s.times(G.prestigeMultiplier)\n s = s.times(G.reincarnationMultiplier)\n s = s.times(G.antMultiplier)\n // PLAT - check\n const first6CoinUp = new Decimal(G.totalCoinOwned + 1).times(\n Decimal.min(1e30, Decimal.pow(1.008, G.totalCoinOwned))\n )\n\n if (player.highestSingularityCount > 0) {\n s = s.times(\n Math.pow(player.goldenQuarks + 1, 1.5)\n * Math.pow(player.highestSingularityCount + 1, 2)\n )\n }\n if (player.upgrades[6] > 0.5) {\n s = s.times(first6CoinUp)\n }\n if (player.upgrades[12] > 0.5) {\n s = s.times(Decimal.min(1e4, Decimal.pow(1.01, player.prestigeCount)))\n }\n if (player.upgrades[20] > 0.5) {\n // PLAT - check\n s = s.times(Decimal.pow(G.totalCoinOwned / 4 + 1, 10))\n }\n if (player.upgrades[41] > 0.5) {\n s = s.times(\n Decimal.min(1e30, Decimal.pow(player.transcendPoints.add(1), 1 / 2))\n )\n }\n if (player.upgrades[43] > 0.5) {\n s = s.times(Decimal.min(1e30, Decimal.pow(1.01, player.transcendCount)))\n }\n if (player.upgrades[48] > 0.5) {\n s = s.times(\n Decimal.pow((G.totalMultiplier * G.totalAccelerator) / 1000 + 1, 8)\n )\n }\n if (player.currentChallenge.reincarnation === 6) {\n s = s.dividedBy(1e250)\n }\n if (player.currentChallenge.reincarnation === 7) {\n s = s.dividedBy('1e1250')\n }\n if (player.currentChallenge.reincarnation === 9) {\n s = s.dividedBy('1e2000000')\n }\n if (player.currentChallenge.reincarnation === 10) {\n s = s.dividedBy('1e12500000')\n }\n c = Decimal.pow(s, 1 + 0.001 * player.researches[17])\n let lol = Decimal.pow(c, 1 + 0.025 * player.upgrades[123])\n if (\n player.currentChallenge.ascension === 15\n && player.platonicUpgrades[5] > 0\n ) {\n lol = Decimal.pow(lol, 1.1)\n }\n if (\n player.currentChallenge.ascension === 15\n && player.platonicUpgrades[14] > 0\n ) {\n lol = Decimal.pow(\n lol,\n 1\n + ((1 / 20)\n * player.usedCorruptions[9]\n * Decimal.log(player.coins.add(1), 10))\n / (1e7 + Decimal.log(player.coins.add(1), 10))\n )\n }\n if (\n player.currentChallenge.ascension === 15\n && player.platonicUpgrades[15] > 0\n ) {\n lol = Decimal.pow(lol, 1.1)\n }\n lol = Decimal.pow(lol, G.challenge15Rewards.coinExponent)\n G.globalCoinMultiplier = lol\n G.globalCoinMultiplier = Decimal.pow(\n G.globalCoinMultiplier,\n G.financialcollapsePower[player.usedCorruptions[9]]\n )\n\n G.coinOneMulti = new Decimal(1)\n if (player.upgrades[1] > 0.5) {\n G.coinOneMulti = G.coinOneMulti.times(first6CoinUp)\n }\n if (player.upgrades[10] > 0.5) {\n G.coinOneMulti = G.coinOneMulti.times(\n Decimal.pow(2, Math.min(50, player.secondOwnedCoin / 15))\n )\n }\n if (player.upgrades[56] > 0.5) {\n G.coinOneMulti = G.coinOneMulti.times('1e5000')\n }\n\n G.coinTwoMulti = new Decimal(1)\n if (player.upgrades[2] > 0.5) {\n G.coinTwoMulti = G.coinTwoMulti.times(first6CoinUp)\n }\n if (player.upgrades[13] > 0.5) {\n G.coinTwoMulti = G.coinTwoMulti.times(\n Decimal.min(\n 1e50,\n Decimal.pow(\n player.firstGeneratedMythos.add(player.firstOwnedMythos).add(1),\n 4 / 3\n ).times(1e10)\n )\n )\n }\n if (player.upgrades[19] > 0.5) {\n G.coinTwoMulti = G.coinTwoMulti.times(\n Decimal.min(1e200, player.transcendPoints.times(1e30).add(1))\n )\n }\n if (player.upgrades[57] > 0.5) {\n G.coinTwoMulti = G.coinTwoMulti.times('1e7500')\n }\n\n G.coinThreeMulti = new Decimal(1)\n if (player.upgrades[3] > 0.5) {\n G.coinThreeMulti = G.coinThreeMulti.times(first6CoinUp)\n }\n if (player.upgrades[18] > 0.5) {\n G.coinThreeMulti = G.coinThreeMulti.times(\n Decimal.min(1e125, player.transcendShards.add(1))\n )\n }\n if (player.upgrades[58] > 0.5) {\n G.coinThreeMulti = G.coinThreeMulti.times('1e15000')\n }\n\n G.coinFourMulti = new Decimal(1)\n if (player.upgrades[4] > 0.5) {\n G.coinFourMulti = G.coinFourMulti.times(first6CoinUp)\n }\n if (player.upgrades[17] > 0.5) {\n G.coinFourMulti = G.coinFourMulti.times(1e100)\n }\n if (player.upgrades[59] > 0.5) {\n G.coinFourMulti = G.coinFourMulti.times('1e25000')\n }\n\n G.coinFiveMulti = new Decimal(1)\n if (player.upgrades[5] > 0.5) {\n G.coinFiveMulti = G.coinFiveMulti.times(first6CoinUp)\n }\n if (player.upgrades[60] > 0.5) {\n G.coinFiveMulti = G.coinFiveMulti.times('1e35000')\n }\n\n G.globalCrystalMultiplier = new Decimal(1)\n if (player.achievements[36] > 0.5) {\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(2)\n }\n if (player.achievements[37] > 0.5 && player.prestigePoints.gte(10)) {\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.log(player.prestigePoints.add(1), 10)\n )\n }\n if (player.achievements[44] > 0.5) {\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow((G.rune3level / 2) * G.effectiveLevelMult, 2)\n .times(Decimal.pow(2, (G.rune3level * G.effectiveLevelMult) / 2 - 8))\n .add(1)\n )\n }\n if (player.upgrades[36] > 0.5) {\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.min('1e5000', Decimal.pow(player.prestigePoints, 1 / 500))\n )\n }\n if (player.upgrades[63] > 0.5) {\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.min('1e6000', Decimal.pow(player.reincarnationPoints.add(1), 6))\n )\n }\n if (player.researches[39] > 0.5) {\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow(G.reincarnationMultiplier, 1 / 50)\n )\n }\n\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.min(\n Decimal.pow(10, 50 + 2 * player.crystalUpgrades[0]),\n Decimal.pow(1.05, player.achievementPoints * player.crystalUpgrades[0])\n )\n )\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.min(\n Decimal.pow(10, 100 + 5 * player.crystalUpgrades[1]),\n Decimal.pow(\n Decimal.log(player.coins.add(1), 10),\n player.crystalUpgrades[1] / 3\n )\n )\n )\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow(\n 1\n + Math.min(\n 0.12\n + 0.88 * player.upgrades[122]\n + (0.001\n * player.researches[129]\n * Math.log(player.commonFragments + 1))\n / Math.log(4),\n 0.001 * player.crystalUpgrades[2]\n ),\n player.firstOwnedDiamonds\n + player.secondOwnedDiamonds\n + player.thirdOwnedDiamonds\n + player.fourthOwnedDiamonds\n + player.fifthOwnedDiamonds\n )\n )\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow(\n 1.01,\n (player.challengecompletions[1]\n + player.challengecompletions[2]\n + player.challengecompletions[3]\n + player.challengecompletions[4]\n + player.challengecompletions[5])\n * player.crystalUpgrades[4]\n )\n )\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow(10, CalcECC('transcend', player.challengecompletions[5]))\n )\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow(\n 1e4,\n player.researches[5]\n * (1 + (1 / 2) * CalcECC('ascension', player.challengecompletions[14]))\n )\n )\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow(2.5, player.researches[26])\n )\n G.globalCrystalMultiplier = G.globalCrystalMultiplier.times(\n Decimal.pow(2.5, player.researches[27])\n )\n\n G.globalMythosMultiplier = new Decimal(1)\n\n if (player.upgrades[37] > 0.5) {\n G.globalMythosMultiplier = G.globalMythosMultiplier.times(\n Decimal.pow(Decimal.log(player.prestigePoints.add(10), 10), 2)\n )\n }\n if (player.upgrades[42] > 0.5) {\n G.globalMythosMultiplier = G.globalMythosMultiplier.times(\n Decimal.min(\n 1e50,\n Decimal.pow(player.prestigePoints.add(1), 1 / 50)\n .dividedBy(2.5)\n .add(1)\n )\n )\n }\n if (player.upgrades[47] > 0.5) {\n G.globalMythosMultiplier = G.globalMythosMultiplier\n .times(Decimal.pow(1.05, player.achievementPoints))\n .times(player.achievementPoints + 1)\n }\n if (player.upgrades[51] > 0.5) {\n G.globalMythosMultiplier = G.globalMythosMultiplier.times(\n Decimal.pow(G.totalAcceleratorBoost, 2)\n )\n }\n if (player.upgrades[52] > 0.5) {\n G.globalMythosMultiplier = G.globalMythosMultiplier.times(\n Decimal.pow(G.globalMythosMultiplier, 0.025)\n )\n }\n if (player.upgrades[64] > 0.5) {\n G.globalMythosMultiplier = G.globalMythosMultiplier.times(\n Decimal.pow(player.reincarnationPoints.add(1), 2)\n )\n }\n if (player.researches[40] > 0.5) {\n G.globalMythosMultiplier = G.globalMythosMultiplier.times(\n Decimal.pow(G.reincarnationMultiplier, 1 / 250)\n )\n }\n G.grandmasterMultiplier = new Decimal(1)\n G.totalMythosOwned = player.firstOwnedMythos\n + player.secondOwnedMythos\n + player.thirdOwnedMythos\n + player.fourthOwnedMythos\n + player.fifthOwnedMythos\n\n G.mythosBuildingPower = 1 + CalcECC('transcend', player.challengecompletions[3]) / 200\n G.challengeThreeMultiplier = Decimal.pow(\n G.mythosBuildingPower,\n G.totalMythosOwned\n )\n\n G.grandmasterMultiplier = G.grandmasterMultiplier.times(\n G.challengeThreeMultiplier\n )\n\n G.mythosupgrade13 = new Decimal(1)\n G.mythosupgrade14 = new Decimal(1)\n G.mythosupgrade15 = new Decimal(1)\n if (player.upgrades[53] === 1) {\n G.mythosupgrade13 = G.mythosupgrade13.times(\n Decimal.min('1e1250', Decimal.pow(G.acceleratorEffect, 1 / 125))\n )\n }\n if (player.upgrades[54] === 1) {\n G.mythosupgrade14 = G.mythosupgrade14.times(\n Decimal.min('1e2000', Decimal.pow(G.multiplierEffect, 1 / 180))\n )\n }\n if (player.upgrades[55] === 1) {\n G.mythosupgrade15 = G.mythosupgrade15.times(\n Decimal.pow('1e1000', Math.min(1000, G.buildingPower - 1))\n )\n }\n\n G.globalConstantMult = new Decimal('1')\n G.globalConstantMult = G.globalConstantMult.times(\n Decimal.pow(\n 1.05\n + 0.01 * player.achievements[270]\n + 0.001 * player.platonicUpgrades[18],\n player.constantUpgrades[1]\n )\n )\n G.globalConstantMult = G.globalConstantMult.times(\n Decimal.pow(\n 1\n + 0.001\n * Math.min(\n 100\n + 10 * player.achievements[270]\n + 10 * player.shopUpgrades.constantEX\n + 1000 * (G.challenge15Rewards.exponent - 1)\n + 3 * player.platonicUpgrades[18],\n player.constantUpgrades[2]\n ),\n ascendBuildingDR()\n )\n )\n G.globalConstantMult = G.globalConstantMult.times(\n 1 + (2 / 100) * player.researches[139]\n )\n G.globalConstantMult = G.globalConstantMult.times(\n 1 + (3 / 100) * player.researches[154]\n )\n G.globalConstantMult = G.globalConstantMult.times(\n 1 + (4 / 100) * player.researches[169]\n )\n G.globalConstantMult = G.globalConstantMult.times(\n 1 + (5 / 100) * player.researches[184]\n )\n G.globalConstantMult = G.globalConstantMult.times(\n 1 + (10 / 100) * player.researches[199]\n )\n G.globalConstantMult = G.globalConstantMult.times(\n G.challenge15Rewards.constantBonus\n )\n if (player.platonicUpgrades[5] > 0) {\n G.globalConstantMult = G.globalConstantMult.times(2)\n }\n if (player.platonicUpgrades[10] > 0) {\n G.globalConstantMult = G.globalConstantMult.times(10)\n }\n if (player.platonicUpgrades[15] > 0) {\n G.globalConstantMult = G.globalConstantMult.times(1e250)\n }\n G.globalConstantMult = G.globalConstantMult.times(\n Decimal.pow(player.overfluxPowder + 1, 10 * player.platonicUpgrades[16])\n )\n}\n\nexport const resourceGain = (dt: number): void => {\n calculateTotalCoinOwned()\n calculateTotalAcceleratorBoost()\n\n updateAllTick()\n updateAllMultiplier()\n multipliers()\n calculatetax()\n if (G.produceTotal.gte(0.001)) {\n const addcoin = Decimal.min(\n G.produceTotal.dividedBy(G.taxdivisor),\n Decimal.pow(10, G.maxexponent - Decimal.log(G.taxdivisorcheck, 10))\n ).times(dt / 0.025)\n player.coins = player.coins.add(addcoin)\n player.coinsThisPrestige = player.coinsThisPrestige.add(addcoin)\n player.coinsThisTranscension = player.coinsThisTranscension.add(addcoin)\n player.coinsThisReincarnation = player.coinsThisReincarnation.add(addcoin)\n player.coinsTotal = player.coinsTotal.add(addcoin)\n }\n\n resetCurrency()\n if (player.upgrades[93] === 1 && player.coinsThisPrestige.gte(1e16)) {\n player.prestigePoints = player.prestigePoints.add(\n Decimal.floor(G.prestigePointGain.dividedBy(4000).times(dt / 0.025))\n )\n }\n if (player.upgrades[100] === 1 && player.coinsThisTranscension.gte(1e100)) {\n player.transcendPoints = player.transcendPoints.add(\n Decimal.floor(G.transcendPointGain.dividedBy(4000).times(dt / 0.025))\n )\n }\n if (player.cubeUpgrades[28] > 0 && player.transcendShards.gte(1e300)) {\n player.reincarnationPoints = player.reincarnationPoints.add(\n Decimal.floor(G.reincarnationPointGain.dividedBy(4000).times(dt / 0.025))\n )\n }\n G.produceFirstDiamonds = player.firstGeneratedDiamonds\n .add(player.firstOwnedDiamonds)\n .times(player.firstProduceDiamonds)\n .times(G.globalCrystalMultiplier)\n G.produceSecondDiamonds = player.secondGeneratedDiamonds\n .add(player.secondOwnedDiamonds)\n .times(player.secondProduceDiamonds)\n .times(G.globalCrystalMultiplier)\n G.produceThirdDiamonds = player.thirdGeneratedDiamonds\n .add(player.thirdOwnedDiamonds)\n .times(player.thirdProduceDiamonds)\n .times(G.globalCrystalMultiplier)\n G.produceFourthDiamonds = player.fourthGeneratedDiamonds\n .add(player.fourthOwnedDiamonds)\n .times(player.fourthProduceDiamonds)\n .times(G.globalCrystalMultiplier)\n G.produceFifthDiamonds = player.fifthGeneratedDiamonds\n .add(player.fifthOwnedDiamonds)\n .times(player.fifthProduceDiamonds)\n .times(G.globalCrystalMultiplier)\n\n player.fourthGeneratedDiamonds = player.fourthGeneratedDiamonds.add(\n G.produceFifthDiamonds.times(dt / 0.025)\n )\n player.thirdGeneratedDiamonds = player.thirdGeneratedDiamonds.add(\n G.produceFourthDiamonds.times(dt / 0.025)\n )\n player.secondGeneratedDiamonds = player.secondGeneratedDiamonds.add(\n G.produceThirdDiamonds.times(dt / 0.025)\n )\n player.firstGeneratedDiamonds = player.firstGeneratedDiamonds.add(\n G.produceSecondDiamonds.times(dt / 0.025)\n )\n G.produceDiamonds = G.produceFirstDiamonds\n\n if (\n player.currentChallenge.transcension !== 3\n && player.currentChallenge.reincarnation !== 10\n ) {\n player.prestigeShards = player.prestigeShards.add(\n G.produceDiamonds.times(dt / 0.025)\n )\n }\n\n G.produceFifthMythos = player.fifthGeneratedMythos\n .add(player.fifthOwnedMythos)\n .times(player.fifthProduceMythos)\n .times(G.globalMythosMultiplier)\n .times(G.grandmasterMultiplier)\n .times(G.mythosupgrade15)\n G.produceFourthMythos = player.fourthGeneratedMythos\n .add(player.fourthOwnedMythos)\n .times(player.fourthProduceMythos)\n .times(G.globalMythosMultiplier)\n G.produceThirdMythos = player.thirdGeneratedMythos\n .add(player.thirdOwnedMythos)\n .times(player.thirdProduceMythos)\n .times(G.globalMythosMultiplier)\n .times(G.mythosupgrade14)\n G.produceSecondMythos = player.secondGeneratedMythos\n .add(player.secondOwnedMythos)\n .times(player.secondProduceMythos)\n .times(G.globalMythosMultiplier)\n G.produceFirstMythos = player.firstGeneratedMythos\n .add(player.firstOwnedMythos)\n .times(player.firstProduceMythos)\n .times(G.globalMythosMultiplier)\n .times(G.mythosupgrade13)\n player.fourthGeneratedMythos = player.fourthGeneratedMythos.add(\n G.produceFifthMythos.times(dt / 0.025)\n )\n player.thirdGeneratedMythos = player.thirdGeneratedMythos.add(\n G.produceFourthMythos.times(dt / 0.025)\n )\n player.secondGeneratedMythos = player.secondGeneratedMythos.add(\n G.produceThirdMythos.times(dt / 0.025)\n )\n player.firstGeneratedMythos = player.firstGeneratedMythos.add(\n G.produceSecondMythos.times(dt / 0.025)\n )\n\n G.produceMythos = new Decimal('0')\n G.produceMythos = player.firstGeneratedMythos\n .add(player.firstOwnedMythos)\n .times(player.firstProduceMythos)\n .times(G.globalMythosMultiplier)\n .times(G.mythosupgrade13)\n G.producePerSecondMythos = G.produceMythos.times(40)\n\n let pm = new Decimal('1')\n if (player.upgrades[67] > 0.5) {\n pm = pm.times(\n Decimal.pow(\n 1.03,\n player.firstOwnedParticles\n + player.secondOwnedParticles\n + player.thirdOwnedParticles\n + player.fourthOwnedParticles\n + player.fifthOwnedParticles\n )\n )\n }\n G.produceFifthParticles = player.fifthGeneratedParticles\n .add(player.fifthOwnedParticles)\n .times(player.fifthProduceParticles)\n G.produceFourthParticles = player.fourthGeneratedParticles\n .add(player.fourthOwnedParticles)\n .times(player.fourthProduceParticles)\n G.produceThirdParticles = player.thirdGeneratedParticles\n .add(player.thirdOwnedParticles)\n .times(player.thirdProduceParticles)\n G.produceSecondParticles = player.secondGeneratedParticles\n .add(player.secondOwnedParticles)\n .times(player.secondProduceParticles)\n G.produceFirstParticles = player.firstGeneratedParticles\n .add(player.firstOwnedParticles)\n .times(player.firstProduceParticles)\n .times(pm)\n player.fourthGeneratedParticles = player.fourthGeneratedParticles.add(\n G.produceFifthParticles.times(dt / 0.025)\n )\n player.thirdGeneratedParticles = player.thirdGeneratedParticles.add(\n G.produceFourthParticles.times(dt / 0.025)\n )\n player.secondGeneratedParticles = player.secondGeneratedParticles.add(\n G.produceThirdParticles.times(dt / 0.025)\n )\n player.firstGeneratedParticles = player.firstGeneratedParticles.add(\n G.produceSecondParticles.times(dt / 0.025)\n )\n\n G.produceParticles = new Decimal('0')\n G.produceParticles = player.firstGeneratedParticles\n .add(player.firstOwnedParticles)\n .times(player.firstProduceParticles)\n .times(pm)\n G.producePerSecondParticles = G.produceParticles.times(40)\n\n if (\n player.currentChallenge.transcension !== 3\n && player.currentChallenge.reincarnation !== 10\n ) {\n player.transcendShards = player.transcendShards.add(\n G.produceMythos.times(dt / 0.025)\n )\n }\n if (player.currentChallenge.reincarnation !== 10) {\n player.reincarnationShards = player.reincarnationShards.add(\n G.produceParticles.times(dt / 0.025)\n )\n }\n\n createAnts(dt)\n for (let i = 1; i <= 5; i++) {\n G.ascendBuildingProduction[G.ordinals[(5 - i) as ZeroToFour]] = player[\n `ascendBuilding${(6 - i) as OneToFive}` as const\n ].generated\n .add(player[`ascendBuilding${(6 - i) as OneToFive}` as const].owned)\n .times(player[`ascendBuilding${i as OneToFive}` as const].multiplier)\n .times(G.globalConstantMult)\n\n if (i !== 5) {\n const fiveMinusI = (5 - i) as 1 | 2 | 3 | 4\n player[`ascendBuilding${fiveMinusI}` as const].generated = player[\n `ascendBuilding${fiveMinusI}` as const\n ].generated.add(\n G.ascendBuildingProduction[G.ordinals[fiveMinusI]].times(dt)\n )\n }\n }\n\n player.ascendShards = player.ascendShards.add(\n G.ascendBuildingProduction.first.times(dt)\n )\n\n if (player.ascensionCount > 0) {\n ascensionAchievementCheck(2)\n }\n\n if (\n player.researches[71] > 0.5\n && player.challengecompletions[1]\n < Math.min(\n player.highestchallengecompletions[1],\n 25 + 5 * player.researches[66] + 925 * player.researches[105]\n )\n && player.coins.gte(\n Decimal.pow(\n 10,\n 1.25\n * G.challengeBaseRequirements[0]\n * Math.pow(1 + player.challengecompletions[1], 2)\n )\n )\n ) {\n player.challengecompletions[1] += 1\n challengeachievementcheck(1, true)\n updateChallengeLevel(1)\n }\n if (\n player.researches[72] > 0.5\n && player.challengecompletions[2]\n < Math.min(\n player.highestchallengecompletions[2],\n 25 + 5 * player.researches[67] + 925 * player.researches[105]\n )\n && player.coins.gte(\n Decimal.pow(\n 10,\n 1.6\n * G.challengeBaseRequirements[1]\n * Math.pow(1 + player.challengecompletions[2], 2)\n )\n )\n ) {\n player.challengecompletions[2] += 1\n challengeachievementcheck(2, true)\n updateChallengeLevel(2)\n }\n if (\n player.researches[73] > 0.5\n && player.challengecompletions[3]\n < Math.min(\n player.highestchallengecompletions[3],\n 25 + 5 * player.researches[68] + 925 * player.researches[105]\n )\n && player.coins.gte(\n Decimal.pow(\n 10,\n 1.7\n * G.challengeBaseRequirements[2]\n * Math.pow(1 + player.challengecompletions[3], 2)\n )\n )\n ) {\n player.challengecompletions[3] += 1\n challengeachievementcheck(3, true)\n updateChallengeLevel(3)\n }\n if (\n player.researches[74] > 0.5\n && player.challengecompletions[4]\n < Math.min(\n player.highestchallengecompletions[4],\n 25 + 5 * player.researches[69] + 925 * player.researches[105]\n )\n && player.coins.gte(\n Decimal.pow(\n 10,\n 1.45\n * G.challengeBaseRequirements[3]\n * Math.pow(1 + player.challengecompletions[4], 2)\n )\n )\n ) {\n player.challengecompletions[4] += 1\n challengeachievementcheck(4, true)\n updateChallengeLevel(4)\n }\n if (\n player.researches[75] > 0.5\n && player.challengecompletions[5]\n < Math.min(\n player.highestchallengecompletions[5],\n 25 + 5 * player.researches[70] + 925 * player.researches[105]\n )\n && player.coins.gte(\n Decimal.pow(\n 10,\n 2\n * G.challengeBaseRequirements[4]\n * Math.pow(1 + player.challengecompletions[5], 2)\n )\n )\n ) {\n player.challengecompletions[5] += 1\n challengeachievementcheck(5, true)\n updateChallengeLevel(5)\n }\n\n const chal = player.currentChallenge.transcension\n const reinchal = player.currentChallenge.reincarnation\n const ascendchal = player.currentChallenge.ascension\n if (chal !== 0) {\n if (\n player.coinsThisTranscension.gte(\n challengeRequirement(chal, player.challengecompletions[chal], chal)\n )\n ) {\n void resetCheck('transcensionChallenge', false)\n G.autoChallengeTimerIncrement = 0\n }\n }\n if (reinchal < 9 && reinchal !== 0) {\n if (\n player.transcendShards.gte(\n challengeRequirement(\n reinchal,\n player.challengecompletions[reinchal],\n reinchal\n )\n )\n ) {\n void resetCheck('reincarnationChallenge', false)\n G.autoChallengeTimerIncrement = 0\n }\n }\n if (reinchal >= 9) {\n if (\n player.coins.gte(\n challengeRequirement(\n reinchal,\n player.challengecompletions[reinchal],\n reinchal\n )\n )\n ) {\n void resetCheck('reincarnationChallenge', false)\n G.autoChallengeTimerIncrement = 0\n }\n }\n if (ascendchal !== 0 && ascendchal < 15) {\n if (\n player.challengecompletions[10]\n >= (challengeRequirement(\n ascendchal,\n player.challengecompletions[ascendchal],\n ascendchal\n ) as number)\n ) {\n void resetCheck('ascensionChallenge', false)\n challengeachievementcheck(ascendchal, true)\n }\n }\n if (ascendchal === 15) {\n if (\n player.coins.gte(\n challengeRequirement(\n ascendchal,\n player.challengecompletions[ascendchal],\n ascendchal\n )\n )\n ) {\n void resetCheck('ascensionChallenge', false)\n }\n }\n}\n\nexport const updateAntMultipliers = (): void => {\n // Update 2.5.0: Updated to have a base of 10 instead of 1x\n G.globalAntMult = new Decimal(10)\n // Update 2.9.0: Updated to give a 5x multiplier no matter what\n G.globalAntMult = G.globalAntMult.times(5)\n G.globalAntMult = G.globalAntMult.times(\n 1\n + (1 / 2500)\n * Math.pow(\n G.rune5level\n * G.effectiveLevelMult\n * (1\n + (player.researches[84] / 200)\n * (1\n + (1\n * G.effectiveRuneSpiritPower[5]\n * calculateCorruptionPoints())\n / 400)),\n 2\n )\n )\n if (player.upgrades[76] === 1) {\n G.globalAntMult = G.globalAntMult.times(5)\n }\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(\n 1\n + player.upgrades[77] / 250\n + player.researches[96] / 5000\n + player.cubeUpgrades[65] / 250,\n player.firstOwnedAnts\n + player.secondOwnedAnts\n + player.thirdOwnedAnts\n + player.fourthOwnedAnts\n + player.fifthOwnedAnts\n + player.sixthOwnedAnts\n + player.seventhOwnedAnts\n + player.eighthOwnedAnts\n )\n )\n G.globalAntMult = G.globalAntMult.times(\n 1\n + player.upgrades[78]\n * 0.005\n * Math.pow(Math.log10(player.maxofferings + 1), 2)\n )\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(\n 1.11 + player.researches[101] / 1000 + player.researches[162] / 10000,\n player.antUpgrades[0]! + G.bonusant1\n )\n )\n G.globalAntMult = G.globalAntMult.times(\n antSacrificePointsToMultiplier(player.antSacrificePoints)\n )\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(\n Math.max(1, player.researchPoints),\n G.effectiveRuneBlessingPower[5]\n )\n )\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(1 + G.runeSum / 100, G.talisman6Power)\n )\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(1.1, CalcECC('reincarnation', player.challengecompletions[9]))\n )\n G.globalAntMult = G.globalAntMult.times(G.cubeBonusMultiplier[6])\n if (player.achievements[169] === 1) {\n G.globalAntMult = G.globalAntMult.times(\n Decimal.log(player.antPoints.add(10), 10)\n )\n }\n if (player.achievements[171] === 1) {\n G.globalAntMult = G.globalAntMult.times(1.16666)\n }\n if (player.achievements[172] === 1) {\n G.globalAntMult = G.globalAntMult.times(\n 1\n + 2 * (1 - Math.pow(2, -Math.min(1, player.reincarnationcounter / 7200)))\n )\n }\n if (player.upgrades[39] === 1) {\n G.globalAntMult = G.globalAntMult.times(1.6)\n }\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(\n 1 + 0.1 * Decimal.log(player.ascendShards.add(1), 10),\n player.constantUpgrades[5]\n )\n )\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(1e5, CalcECC('ascension', player.challengecompletions[11]))\n )\n if (player.researches[147] > 0) {\n G.globalAntMult = G.globalAntMult.times(\n Decimal.log(player.antPoints.add(10), 10)\n )\n }\n if (player.researches[177] > 0) {\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(\n Decimal.log(player.antPoints.add(10), 10),\n player.researches[177]\n )\n )\n }\n\n if (player.currentChallenge.ascension === 12) {\n G.globalAntMult = Decimal.pow(G.globalAntMult, 0.5)\n }\n if (player.currentChallenge.ascension === 13) {\n G.globalAntMult = Decimal.pow(G.globalAntMult, 0.23)\n }\n if (player.currentChallenge.ascension === 14) {\n G.globalAntMult = Decimal.pow(G.globalAntMult, 0.2)\n }\n\n if (player.currentChallenge.ascension !== 15) {\n G.globalAntMult = Decimal.pow(\n G.globalAntMult,\n 1 - (0.9 / 90) * Math.min(99, sumContents(player.usedCorruptions))\n )\n } else {\n // C15 used to have 9 corruptions set to 11, which above would provide a power of 0.01. Now it's hardcoded this way.\n G.globalAntMult = Decimal.pow(G.globalAntMult, 0.01)\n }\n\n G.globalAntMult = Decimal.pow(\n G.globalAntMult,\n G.extinctionMultiplier[player.usedCorruptions[7]]\n )\n G.globalAntMult = G.globalAntMult.times(G.challenge15Rewards.antSpeed)\n // V2.5.0: Moved ant shop upgrade as 'uncorruptable'\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(1.2, player.shopUpgrades.antSpeed)\n )\n\n if (player.platonicUpgrades[12] > 0) {\n G.globalAntMult = G.globalAntMult.times(\n Decimal.pow(\n 1 + (1 / 100) * player.platonicUpgrades[12],\n sumContents(player.highestchallengecompletions)\n )\n )\n }\n if (\n player.currentChallenge.ascension === 15\n && player.platonicUpgrades[10] > 0\n ) {\n G.globalAntMult = Decimal.pow(G.globalAntMult, 1.25)\n }\n if (player.achievements[274] > 0) {\n G.globalAntMult = G.globalAntMult.times(4.44)\n }\n\n if (player.usedCorruptions[7] >= 14) {\n G.globalAntMult = Decimal.pow(G.globalAntMult, 0.02)\n }\n if (player.usedCorruptions[7] >= 15) {\n G.globalAntMult = Decimal.pow(G.globalAntMult, 0.02)\n }\n if (player.usedCorruptions[7] >= 16) {\n G.globalAntMult = Decimal.pow(G.globalAntMult, 0.02)\n }\n\n if (player.octeractUpgrades.octeractStarter.getEffect().bonus) {\n G.globalAntMult = G.globalAntMult.times(100000)\n }\n\n if (player.highestSingularityCount >= 30) {\n G.globalAntMult = G.globalAntMult.times(1000)\n }\n\n if (player.highestSingularityCount >= 70) {\n G.globalAntMult = G.globalAntMult.times(1000)\n }\n\n if (player.highestSingularityCount >= 100) {\n G.globalAntMult = G.globalAntMult.times(1e6)\n }\n}\n\nexport const createAnts = (dt: number): void => {\n updateAntMultipliers()\n G.antEightProduce = player.eighthGeneratedAnts\n .add(player.eighthOwnedAnts)\n .times(player.eighthProduceAnts)\n .times(G.globalAntMult)\n G.antSevenProduce = player.seventhGeneratedAnts\n .add(player.seventhOwnedAnts)\n .times(player.seventhProduceAnts)\n .times(G.globalAntMult)\n G.antSixProduce = player.sixthGeneratedAnts\n .add(player.sixthOwnedAnts)\n .times(player.sixthProduceAnts)\n .times(G.globalAntMult)\n G.antFiveProduce = player.fifthGeneratedAnts\n .add(player.fifthOwnedAnts)\n .times(player.fifthProduceAnts)\n .times(G.globalAntMult)\n G.antFourProduce = player.fourthGeneratedAnts\n .add(player.fourthOwnedAnts)\n .times(player.fourthProduceAnts)\n .times(G.globalAntMult)\n G.antThreeProduce = player.thirdGeneratedAnts\n .add(player.thirdOwnedAnts)\n .times(player.thirdProduceAnts)\n .times(G.globalAntMult)\n G.antTwoProduce = player.secondGeneratedAnts\n .add(player.secondOwnedAnts)\n .times(player.secondProduceAnts)\n .times(G.globalAntMult)\n G.antOneProduce = player.firstGeneratedAnts\n .add(player.firstOwnedAnts)\n .times(player.firstProduceAnts)\n .times(G.globalAntMult)\n player.seventhGeneratedAnts = player.seventhGeneratedAnts.add(\n G.antEightProduce.times(dt / 1)\n )\n player.sixthGeneratedAnts = player.sixthGeneratedAnts.add(\n G.antSevenProduce.times(dt / 1)\n )\n player.fifthGeneratedAnts = player.fifthGeneratedAnts.add(\n G.antSixProduce.times(dt / 1)\n )\n player.fourthGeneratedAnts = player.fourthGeneratedAnts.add(\n G.antFiveProduce.times(dt / 1)\n )\n player.thirdGeneratedAnts = player.thirdGeneratedAnts.add(\n G.antFourProduce.times(dt / 1)\n )\n player.secondGeneratedAnts = player.secondGeneratedAnts.add(\n G.antThreeProduce.times(dt / 1)\n )\n player.firstGeneratedAnts = player.firstGeneratedAnts.add(\n G.antTwoProduce.times(dt / 1)\n )\n\n player.antPoints = player.antPoints.add(G.antOneProduce.times(dt / 1))\n}\n\nexport const resetCurrency = (): void => {\n let prestigePow = 0.5 + CalcECC('transcend', player.challengecompletions[5]) / 100\n let transcendPow = 0.03\n\n // Calculates the conversion exponent for resets (Challenges 5 and 10 reduce the exponent accordingly).\n if (player.currentChallenge.transcension === 5) {\n prestigePow = 0.01 / (1 + player.challengecompletions[5])\n transcendPow = 0.001\n }\n if (player.currentChallenge.reincarnation === 10) {\n prestigePow = 1e-4 / (1 + player.challengecompletions[10])\n transcendPow = 0.001\n }\n prestigePow *= G.deflationMultiplier[player.usedCorruptions[6]]\n // Prestige Point Formulae\n G.prestigePointGain = Decimal.floor(\n Decimal.pow(player.coinsThisPrestige.dividedBy(1e12), prestigePow)\n )\n if (\n player.upgrades[16] > 0.5\n && player.currentChallenge.transcension !== 5\n && player.currentChallenge.reincarnation !== 10\n ) {\n G.prestigePointGain = G.prestigePointGain.times(\n Decimal.min(\n Decimal.pow(10, 1e33),\n Decimal.pow(\n G.acceleratorEffect,\n (1 / 3) * G.deflationMultiplier[player.usedCorruptions[6]]\n )\n )\n )\n }\n\n // Transcend Point Formulae\n G.transcendPointGain = Decimal.floor(\n Decimal.pow(player.coinsThisTranscension.dividedBy(1e100), transcendPow)\n )\n if (\n player.upgrades[44] > 0.5\n && player.currentChallenge.transcension !== 5\n && player.currentChallenge.reincarnation !== 10\n ) {\n G.transcendPointGain = G.transcendPointGain.times(\n Decimal.min(1e6, Decimal.pow(1.01, player.transcendCount))\n )\n }\n\n // Reincarnation Point Formulae\n G.reincarnationPointGain = Decimal.floor(\n Decimal.pow(player.transcendShards.dividedBy(1e300), 0.01)\n )\n if (player.currentChallenge.reincarnation !== 0) {\n G.reincarnationPointGain = Decimal.pow(G.reincarnationPointGain, 0.01)\n }\n if (player.achievements[50] === 1) {\n G.reincarnationPointGain = G.reincarnationPointGain.times(2)\n }\n if (player.upgrades[65] > 0.5) {\n G.reincarnationPointGain = G.reincarnationPointGain.times(5)\n }\n if (player.currentChallenge.ascension === 12) {\n G.reincarnationPointGain = new Decimal('0')\n }\n}\n\nexport const resetCheck = async (\n i: resetNames,\n manual = true,\n leaving = false\n): Promise => {\n if (i === 'prestige') {\n if (player.coinsThisPrestige.gte(1e16) || G.prestigePointGain.gte(100)) {\n if (manual) {\n void resetConfirmation('prestige')\n } else {\n resetachievementcheck(1)\n reset('prestige')\n }\n }\n }\n if (i === 'transcension') {\n if (\n (player.coinsThisTranscension.gte(1e100)\n || G.transcendPointGain.gte(0.5))\n && player.currentChallenge.transcension === 0\n ) {\n if (manual) {\n void resetConfirmation('transcend')\n }\n if (!manual) {\n resetachievementcheck(2)\n reset('transcension')\n }\n }\n }\n if (\n i === 'transcensionChallenge'\n && player.currentChallenge.transcension !== 0\n ) {\n const q = player.currentChallenge.transcension\n const maxCompletions = getMaxChallenges(q)\n const reqCheck = (comp: number) => player.coinsThisTranscension.gte(challengeRequirement(q, comp, q))\n if (\n reqCheck(player.challengecompletions[q])\n && player.challengecompletions[q] < maxCompletions\n ) {\n let maxInc = 1\n if (player.shopUpgrades.instantChallenge > 0) {\n maxInc = 10\n }\n if (player.shopUpgrades.instantChallenge2 > 0) {\n maxInc += player.highestSingularityCount\n }\n if (player.currentChallenge.ascension === 13) {\n maxInc = 1\n }\n let counter = 0\n let comp = player.challengecompletions[q]\n while (counter < maxInc) {\n if (reqCheck(comp) && comp < maxCompletions) {\n comp++\n }\n counter++\n }\n player.challengecompletions[q] = comp\n challengeDisplay(q, false)\n updateChallengeLevel(q)\n }\n if (\n player.challengecompletions[q] > player.highestchallengecompletions[q]\n ) {\n while (\n player.challengecompletions[q] > player.highestchallengecompletions[q]\n ) {\n player.highestchallengecompletions[q] += 1\n highestChallengeRewards(q, player.highestchallengecompletions[q])\n }\n calculateCubeBlessings()\n }\n challengeachievementcheck(q)\n if (\n !player.retrychallenges\n || manual\n || (player.autoChallengeRunning\n && player.challengecompletions[q] >= maxCompletions)\n ) {\n toggleAutoChallengeModeText('ENTER')\n player.currentChallenge.transcension = 0\n updateChallengeDisplay()\n }\n if (player.shopUpgrades.instantChallenge === 0 || leaving) {\n reset('transcensionChallenge', false, 'leaveChallenge')\n player.transcendCount -= 1\n }\n }\n\n if (i === 'reincarnation') {\n if (\n G.reincarnationPointGain.gt(0.5)\n && player.currentChallenge.transcension === 0\n && player.currentChallenge.reincarnation === 0\n ) {\n if (manual) {\n void resetConfirmation('reincarnate')\n }\n if (!manual) {\n resetachievementcheck(3)\n reset('reincarnation')\n }\n }\n }\n if (\n i === 'reincarnationChallenge'\n && player.currentChallenge.reincarnation !== 0\n ) {\n const q = player.currentChallenge.reincarnation\n const maxCompletions = getMaxChallenges(q)\n const reqCheck = (comp: number) => {\n if (q <= 8) {\n return player.transcendShards.gte(challengeRequirement(q, comp, q))\n } else {\n // challenges 9 and 10\n return player.coins.gte(challengeRequirement(q, comp, q))\n }\n }\n if (\n reqCheck(player.challengecompletions[q])\n && player.challengecompletions[q] < maxCompletions\n ) {\n let maxInc = 1\n if (player.shopUpgrades.instantChallenge > 0) {\n maxInc = 10\n }\n if (player.shopUpgrades.instantChallenge2 > 0) {\n maxInc += player.highestSingularityCount\n }\n if (player.currentChallenge.ascension === 13) {\n maxInc = 1\n }\n let counter = 0\n let comp = player.challengecompletions[q]\n while (counter < maxInc) {\n if (reqCheck(comp) && comp < maxCompletions) {\n comp++\n }\n counter++\n }\n player.challengecompletions[q] = comp\n challengeDisplay(q, false)\n updateChallengeLevel(q)\n }\n if (\n player.challengecompletions[q] > player.highestchallengecompletions[q]\n ) {\n while (\n player.challengecompletions[q] > player.highestchallengecompletions[q]\n ) {\n player.highestchallengecompletions[q] += 1\n highestChallengeRewards(q, player.highestchallengecompletions[q])\n }\n calculateHypercubeBlessings()\n calculateTesseractBlessings()\n calculateCubeBlessings()\n }\n challengeachievementcheck(q)\n if (\n !player.retrychallenges\n || manual\n || (player.autoChallengeRunning\n && player.challengecompletions[q] >= maxCompletions)\n ) {\n toggleAutoChallengeModeText('ENTER')\n player.currentChallenge.reincarnation = 0\n if (player.shopUpgrades.instantChallenge > 0) {\n for (let i = 1; i <= 5; i++) {\n player.challengecompletions[i] = player.highestchallengecompletions[i]\n }\n }\n updateChallengeDisplay()\n calculateRuneLevels()\n calculateAnts()\n }\n if (player.shopUpgrades.instantChallenge === 0 || leaving) {\n reset('reincarnationChallenge', false, 'leaveChallenge')\n player.reincarnationCount -= 1\n }\n }\n\n if (i === 'ascension') {\n if (\n player.achievements[141] > 0\n && (!player.toggles[31] || player.challengecompletions[10] > 0)\n ) {\n if (manual) {\n void resetConfirmation('ascend')\n }\n }\n }\n\n if (i === 'ascensionChallenge' && player.currentChallenge.ascension !== 0) {\n let conf = true\n if (manual) {\n if (player.challengecompletions[11] === 0 || player.toggles[31]) {\n conf = await Confirm(i18next.t('main.exitAscensionChallenge'))\n }\n }\n if (!conf) {\n return\n }\n const a = player.currentChallenge.ascension\n const maxCompletions = getMaxChallenges(a)\n\n if (a !== 0 && a < 15) {\n if (\n player.challengecompletions[10]\n >= (challengeRequirement(\n a,\n player.challengecompletions[a],\n a\n ) as number)\n && player.challengecompletions[a] < maxCompletions\n ) {\n player.challengecompletions[a] += 1\n updateChallengeLevel(a)\n challengeDisplay(a, false)\n }\n challengeachievementcheck(a, true)\n }\n if (a === 15) {\n const c15SM = challenge15ScoreMultiplier()\n if (\n player.coins.gte(\n challengeRequirement(a, player.challengecompletions[a], a)\n )\n && player.challengecompletions[a] < maxCompletions\n ) {\n player.challengecompletions[a] += 1\n updateChallengeLevel(a)\n challengeDisplay(a, false)\n }\n if (\n (manual || leaving || player.shopUpgrades.challenge15Auto > 0)\n && player.usedCorruptions.slice(2, 10).every((a) => a === 11)\n ) {\n if (\n player.coins.gte(Decimal.pow(10, player.challenge15Exponent / c15SM))\n ) {\n player.challenge15Exponent = Decimal.log(player.coins.add(1), 10) * c15SM\n c15RewardUpdate()\n }\n }\n }\n\n if (\n player.challengecompletions[a] > player.highestchallengecompletions[a]\n ) {\n player.highestchallengecompletions[a] += 1\n player.wowHypercubes.add(1)\n if (player.highestchallengecompletions[a] >= maxCompletions) {\n leaving = true\n }\n }\n\n if (!player.retrychallenges || manual || leaving) {\n if (\n !(\n !manual\n && (autoAscensionChallengeSweepUnlock()\n || !player.autoChallengeRunning) // If not autochallenge, don't reset\n && player.autoAscend\n && player.challengecompletions[11] > 0\n && player.cubeUpgrades[10] > 0\n )\n ) {\n player.currentChallenge.ascension = 0\n updateChallengeDisplay()\n }\n }\n\n if ((player.shopUpgrades.instantChallenge2 === 0 && a !== 15) || manual) {\n reset('ascensionChallenge', false)\n }\n }\n\n if (i === 'singularity') {\n if (player.runelevels[6] === 0) {\n return Alert(i18next.t('main.noAntiquity'))\n }\n\n const thankSing = 300\n\n if (player.insideSingularityChallenge) {\n return Alert(i18next.t('main.insideSingularityChallenge'))\n }\n\n if (player.singularityCount >= thankSing) {\n return Alert(i18next.t('main.gameBeat'))\n }\n\n let confirmed = false\n const nextSingularityNumber = player.singularityCount + 1 + getFastForwardTotalMultiplier()\n\n if (!player.toggles[33] && player.singularityCount > 0) {\n confirmed = await Confirm(\n i18next.t('main.singularityConfirm0', {\n x: format(nextSingularityNumber),\n y: format(calculateGoldenQuarkGain(), 2, true)\n })\n )\n } else {\n await Alert(\n i18next.t('main.singularityMessage1', {\n x: format(player.singularityCount)\n })\n )\n await Alert(i18next.t('main.singularityMessage2'))\n await Alert(i18next.t('main.singularityMessage3'))\n await Alert(\n i18next.t('main.singularityMessage4', {\n x: format(nextSingularityNumber),\n y: format(calculateGoldenQuarkGain(), 2, true),\n z: format(player.worlds.BONUS)\n })\n )\n await Alert(i18next.t('main.singularityMessage5'))\n\n confirmed = await Confirm(i18next.t('main.singularityConfirm1'))\n if (confirmed) {\n confirmed = await Confirm(i18next.t('main.singularityConfirm2'))\n }\n if (confirmed) {\n confirmed = await Confirm(i18next.t('main.singularityConfirm3'))\n }\n }\n\n if (!confirmed) {\n return Alert(i18next.t('main.singularityCancelled'))\n } else {\n await singularity()\n await saveSynergy()\n return Alert(\n i18next.t('main.welcomeToSingularity', {\n x: format(player.singularityCount)\n })\n )\n }\n }\n}\n\nexport const resetConfirmation = async (i: string): Promise => {\n if (i === 'prestige') {\n if (player.toggles[28]) {\n const r = await Confirm(i18next.t('main.prestigePrompt'))\n if (r) {\n resetachievementcheck(1)\n reset('prestige')\n }\n } else {\n resetachievementcheck(1)\n reset('prestige')\n }\n }\n if (i === 'transcend') {\n if (player.toggles[29]) {\n const z = await Confirm(i18next.t('main.transcendPrompt'))\n if (z) {\n resetachievementcheck(2)\n reset('transcension')\n }\n } else {\n resetachievementcheck(2)\n reset('transcension')\n }\n }\n if (i === 'reincarnate') {\n if (player.currentChallenge.ascension !== 12) {\n if (player.toggles[30]) {\n const z = await Confirm(i18next.t('main.reincarnatePrompt'))\n if (z) {\n resetachievementcheck(3)\n reset('reincarnation')\n }\n } else {\n resetachievementcheck(3)\n reset('reincarnation')\n }\n }\n }\n if (i === 'ascend') {\n const z = !player.toggles[31] || (await Confirm(i18next.t('main.ascendPrompt')))\n if (z) {\n reset('ascension')\n }\n }\n}\n\nexport const updateEffectiveLevelMult = (): void => {\n G.effectiveLevelMult = 1\n G.effectiveLevelMult *= 1\n + (player.researches[4] / 10)\n * (1 + (1 / 2) * CalcECC('ascension', player.challengecompletions[14])) // Research 1x4\n G.effectiveLevelMult *= 1 + player.researches[21] / 100 // Research 2x6\n G.effectiveLevelMult *= 1 + player.researches[90] / 100 // Research 4x15\n G.effectiveLevelMult *= 1 + player.researches[131] / 200 // Research 6x6\n G.effectiveLevelMult *= 1 + ((player.researches[161] / 200) * 3) / 5 // Research 7x11\n G.effectiveLevelMult *= 1 + ((player.researches[176] / 200) * 2) / 5 // Research 8x1\n G.effectiveLevelMult *= 1 + ((player.researches[191] / 200) * 1) / 5 // Research 8x16\n G.effectiveLevelMult *= 1 + ((player.researches[146] / 200) * 4) / 5 // Research 6x21\n G.effectiveLevelMult *= 1\n + ((0.01 * Math.log(player.talismanShards + 1)) / Math.log(4))\n * Math.min(1, player.constantUpgrades[9])\n G.effectiveLevelMult *= G.challenge15Rewards.runeBonus\n}\n\nexport const updateAll = (): void => {\n G.uFourteenMulti = new Decimal(1)\n G.uFifteenMulti = new Decimal(1)\n\n if (player.upgrades[14] > 0.5) {\n G.uFourteenMulti = Decimal.pow(1.15, G.freeAccelerator)\n }\n if (player.upgrades[15] > 0.5) {\n G.uFifteenMulti = Decimal.pow(1.15, G.freeAccelerator)\n }\n\n if (!player.unlocks.coinone && player.coins.gte(500)) {\n player.unlocks.coinone = true\n revealStuff()\n }\n if (!player.unlocks.cointwo && player.coins.gte(10000)) {\n player.unlocks.cointwo = true\n revealStuff()\n }\n if (!player.unlocks.cointhree && player.coins.gte(100000)) {\n player.unlocks.cointhree = true\n revealStuff()\n }\n if (!player.unlocks.coinfour && player.coins.gte(4e6)) {\n player.unlocks.coinfour = true\n revealStuff()\n }\n if (player.achievements[169] === 0 && player.antPoints.gte(3)) {\n achievementaward(169)\n }\n if (player.achievements[170] === 0 && player.antPoints.gte(1e5)) {\n achievementaward(170)\n }\n if (player.achievements[171] === 0 && player.antPoints.gte(666666666)) {\n achievementaward(171)\n }\n if (player.achievements[172] === 0 && player.antPoints.gte(1e20)) {\n achievementaward(172)\n }\n if (player.achievements[173] === 0 && player.antPoints.gte(1e40)) {\n achievementaward(173)\n }\n if (player.achievements[174] === 0 && player.antPoints.gte('1e500')) {\n achievementaward(174)\n }\n if (player.achievements[175] === 0 && player.antPoints.gte('1e2500')) {\n achievementaward(175)\n }\n\n if (player.researches[200] >= 1e5 && player.achievements[250] < 1) {\n achievementaward(250)\n }\n if (player.cubeUpgrades[50] >= 1e5 && player.achievements[251] < 1) {\n achievementaward(251)\n }\n\n // Autobuy \"Upgrades\" Tab\n autoUpgrades()\n\n // Autobuy \"Building\" Tab\n\n if (\n player.toggles[1]\n && player.upgrades[81] === 1\n && player.coins.gte(player.firstCostCoin)\n ) {\n buyMax(1, 'Coin')\n }\n if (\n player.toggles[2]\n && player.upgrades[82] === 1\n && player.coins.gte(player.secondCostCoin)\n ) {\n buyMax(2, 'Coin')\n }\n if (\n player.toggles[3]\n && player.upgrades[83] === 1\n && player.coins.gte(player.thirdCostCoin)\n ) {\n buyMax(3, 'Coin')\n }\n if (\n player.toggles[4]\n && player.upgrades[84] === 1\n && player.coins.gte(player.fourthCostCoin)\n ) {\n buyMax(4, 'Coin')\n }\n if (\n player.toggles[5]\n && player.upgrades[85] === 1\n && player.coins.gte(player.fifthCostCoin)\n ) {\n buyMax(5, 'Coin')\n }\n if (\n player.toggles[6]\n && player.upgrades[86] === 1\n && player.coins.gte(player.acceleratorCost)\n ) {\n buyAccelerator(true)\n }\n if (\n player.toggles[7]\n && player.upgrades[87] === 1\n && player.coins.gte(player.multiplierCost)\n ) {\n buyMultiplier(true)\n }\n if (\n player.toggles[8]\n && player.upgrades[88] === 1\n && player.prestigePoints.gte(player.acceleratorBoostCost)\n ) {\n boostAccelerator(true)\n }\n\n // Autobuy \"Prestige\" Tab\n\n if (\n player.toggles[10]\n && player.achievements[78] === 1\n && player.prestigePoints.gte(player.firstCostDiamonds)\n ) {\n buyMax(1, 'Diamonds')\n }\n if (\n player.toggles[11]\n && player.achievements[85] === 1\n && player.prestigePoints.gte(player.secondCostDiamonds)\n ) {\n buyMax(2, 'Diamonds')\n }\n if (\n player.toggles[12]\n && player.achievements[92] === 1\n && player.prestigePoints.gte(player.thirdCostDiamonds)\n ) {\n buyMax(3, 'Diamonds')\n }\n if (\n player.toggles[13]\n && player.achievements[99] === 1\n && player.prestigePoints.gte(player.fourthCostDiamonds)\n ) {\n buyMax(4, 'Diamonds')\n }\n if (\n player.toggles[14]\n && player.achievements[106] === 1\n && player.prestigePoints.gte(player.fifthCostDiamonds)\n ) {\n buyMax(5, 'Diamonds')\n }\n\n updateEffectiveLevelMult() // update before prism rune, fixes c15 bug\n\n let c = 0\n c += (Math.floor((G.rune3level / 16) * G.effectiveLevelMult) * 100) / 100\n if (\n player.upgrades[73] > 0.5\n && player.currentChallenge.reincarnation !== 0\n ) {\n c += 10\n }\n if (\n player.achievements[79] > 0.5\n && player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[0]\n + G.crystalUpgradeCostIncrement[0]\n * Math.floor(Math.pow(player.crystalUpgrades[0] - 0.5 - c, 2) / 2)\n )\n )\n ) {\n buyCrystalUpgrades(1, true)\n }\n if (\n player.achievements[86] > 0.5\n && player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[1]\n + G.crystalUpgradeCostIncrement[1]\n * Math.floor(Math.pow(player.crystalUpgrades[1] - 0.5 - c, 2) / 2)\n )\n )\n ) {\n buyCrystalUpgrades(2, true)\n }\n if (\n player.achievements[93] > 0.5\n && player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[2]\n + G.crystalUpgradeCostIncrement[2]\n * Math.floor(Math.pow(player.crystalUpgrades[2] - 0.5 - c, 2) / 2)\n )\n )\n ) {\n buyCrystalUpgrades(3, true)\n }\n if (\n player.achievements[100] > 0.5\n && player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[3]\n + G.crystalUpgradeCostIncrement[3]\n * Math.floor(Math.pow(player.crystalUpgrades[3] - 0.5 - c, 2) / 2)\n )\n )\n ) {\n buyCrystalUpgrades(4, true)\n }\n if (\n player.achievements[107] > 0.5\n && player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[4]\n + G.crystalUpgradeCostIncrement[4]\n * Math.floor(Math.pow(player.crystalUpgrades[4] - 0.5 - c, 2) / 2)\n )\n )\n ) {\n buyCrystalUpgrades(5, true)\n }\n\n // Autobuy \"Transcension\" Tab\n\n if (\n player.toggles[16]\n && player.upgrades[94] === 1\n && player.transcendPoints.gte(player.firstCostMythos)\n ) {\n buyMax(1, 'Mythos')\n }\n if (\n player.toggles[17]\n && player.upgrades[95] === 1\n && player.transcendPoints.gte(player.secondCostMythos)\n ) {\n buyMax(2, 'Mythos')\n }\n if (\n player.toggles[18]\n && player.upgrades[96] === 1\n && player.transcendPoints.gte(player.thirdCostMythos)\n ) {\n buyMax(3, 'Mythos')\n }\n if (\n player.toggles[19]\n && player.upgrades[97] === 1\n && player.transcendPoints.gte(player.fourthCostMythos)\n ) {\n buyMax(4, 'Mythos')\n }\n if (\n player.toggles[20]\n && player.upgrades[98] === 1\n && player.transcendPoints.gte(player.fifthCostMythos)\n ) {\n buyMax(5, 'Mythos')\n }\n\n // Autobuy \"Reincarnation\" Tab\n\n if (\n player.toggles[22]\n && player.cubeUpgrades[7] === 1\n && player.reincarnationPoints.gte(player.firstCostParticles)\n ) {\n buyParticleBuilding(1, true)\n }\n if (\n player.toggles[23]\n && player.cubeUpgrades[7] === 1\n && player.reincarnationPoints.gte(player.secondCostParticles)\n ) {\n buyParticleBuilding(2, true)\n }\n if (\n player.toggles[24]\n && player.cubeUpgrades[7] === 1\n && player.reincarnationPoints.gte(player.thirdCostParticles)\n ) {\n buyParticleBuilding(3, true)\n }\n if (\n player.toggles[25]\n && player.cubeUpgrades[7] === 1\n && player.reincarnationPoints.gte(player.fourthCostParticles)\n ) {\n buyParticleBuilding(4, true)\n }\n if (\n player.toggles[26]\n && player.cubeUpgrades[7] === 1\n && player.reincarnationPoints.gte(player.fifthCostParticles)\n ) {\n buyParticleBuilding(5, true)\n }\n\n // Autobuy \"ascension\" tab\n if (player.researches[175] > 0) {\n for (let i = 1; i <= 10; i++) {\n if (player.ascendShards.gte(getConstUpgradeMetadata(i).pop()!)) {\n buyConstantUpgrades(i, true)\n }\n }\n }\n\n // Autobuy tesseract buildings (Mode: AMOUNT)\n if (\n player.researches[190] > 0\n && player.tesseractAutoBuyerToggle === 1\n && player.resettoggle4 < 2\n ) {\n const ownedBuildings: TesseractBuildings = [null, null, null, null, null]\n for (let i = 1; i <= 5; i++) {\n if (player.autoTesseracts[i]) {\n ownedBuildings[i - 1] = player[`ascendBuilding${i as OneToFive}` as const].owned\n }\n }\n const budget = Number(player.wowTesseracts) - player.tesseractAutoBuyerAmount\n const buyToBuildings = calculateTessBuildingsInBudget(\n ownedBuildings,\n budget\n )\n // Prioritise buying buildings from highest tier to lowest,\n // in case there are any off-by-ones or floating point errors.\n for (let i = 5; i >= 1; i--) {\n const buyFrom = ownedBuildings[i - 1]\n const buyTo = buyToBuildings[i - 1]\n if (buyFrom !== null && buyTo !== null && buyTo !== buyFrom) {\n buyTesseractBuilding(i as OneToFive, buyTo - buyFrom)\n }\n }\n }\n\n // Talismans\n if (player.researches[130] > 0 || player.researches[135] > 0) {\n const talismansUnlocked = [\n player.achievements[119] > 0,\n player.achievements[126] > 0,\n player.achievements[133] > 0,\n player.achievements[140] > 0,\n player.achievements[147] > 0,\n player.antUpgrades[11]! > 0 || player.ascensionCount > 0,\n player.shopUpgrades.shopTalisman > 0\n ]\n let upgradedTalisman = false\n\n // First, we need to enhance all of the talismans. Then, we can fortify all of the talismans.\n // If we were to do this in one loop, the players resources would be drained on individual expensive levels\n // of early talismans before buying important enhances for the later ones. This results in drastically\n // reduced overall gains when talisman resources are scarce.\n if (player.autoEnhanceToggle && player.researches[135] > 0) {\n for (let i = 0; i < talismansUnlocked.length; ++i) {\n if (talismansUnlocked[i] && player.talismanRarity[i] < 6) {\n upgradedTalisman = buyTalismanEnhance(i, true) || upgradedTalisman\n }\n }\n }\n\n if (player.autoFortifyToggle && player.researches[130] > 0) {\n for (let i = 0; i < talismansUnlocked.length; ++i) {\n const maxTalismanLevel = calculateMaxTalismanLevel(i)\n if (\n talismansUnlocked[i]\n && player.talismanLevels[i] < maxTalismanLevel\n ) {\n upgradedTalisman = buyTalismanLevels(i, true) || upgradedTalisman\n }\n }\n }\n\n // Recalculate talisman-related upgrades and display on success\n if (upgradedTalisman) {\n updateTalismanInventory()\n calculateRuneLevels()\n }\n }\n\n // Generation\n if (player.upgrades[101] > 0.5) {\n player.fourthGeneratedCoin = player.fourthGeneratedCoin.add(\n player.fifthGeneratedCoin\n .add(player.fifthOwnedCoin)\n .times(G.uFifteenMulti)\n .times(G.generatorPower)\n )\n }\n if (player.upgrades[102] > 0.5) {\n player.thirdGeneratedCoin = player.thirdGeneratedCoin.add(\n player.fourthGeneratedCoin\n .add(player.fourthOwnedCoin)\n .times(G.uFourteenMulti)\n .times(G.generatorPower)\n )\n }\n if (player.upgrades[103] > 0.5) {\n player.secondGeneratedCoin = player.secondGeneratedCoin.add(\n player.thirdGeneratedCoin\n .add(player.thirdOwnedCoin)\n .times(G.generatorPower)\n )\n }\n if (player.upgrades[104] > 0.5) {\n player.firstGeneratedCoin = player.firstGeneratedCoin.add(\n player.secondGeneratedCoin\n .add(player.secondOwnedCoin)\n .times(G.generatorPower)\n )\n }\n if (player.upgrades[105] > 0.5) {\n player.fifthGeneratedCoin = player.fifthGeneratedCoin.add(\n player.firstOwnedCoin\n )\n }\n let p = 1\n p += (1 / 100)\n * (player.achievements[71]\n + player.achievements[72]\n + player.achievements[73]\n + player.achievements[74]\n + player.achievements[75]\n + player.achievements[76]\n + player.achievements[77])\n\n let a = 0\n if (player.upgrades[106] > 0.5) {\n a += 0.1\n }\n if (player.upgrades[107] > 0.5) {\n a += 0.15\n }\n if (player.upgrades[108] > 0.5) {\n a += 0.25\n }\n if (player.upgrades[109] > 0.5) {\n a += 0.25\n }\n if (player.upgrades[110] > 0.5) {\n a += 0.25\n }\n a *= p\n\n let b = 0\n if (player.upgrades[111] > 0.5) {\n b += 0.08\n }\n if (player.upgrades[112] > 0.5) {\n b += 0.08\n }\n if (player.upgrades[113] > 0.5) {\n b += 0.08\n }\n if (player.upgrades[114] > 0.5) {\n b += 0.08\n }\n if (player.upgrades[115] > 0.5) {\n b += 0.08\n }\n b *= p\n\n c = 0\n if (player.upgrades[116] > 0.5) {\n c += 0.05\n }\n if (player.upgrades[117] > 0.5) {\n c += 0.05\n }\n if (player.upgrades[118] > 0.5) {\n c += 0.05\n }\n if (player.upgrades[119] > 0.5) {\n c += 0.05\n }\n if (player.upgrades[120] > 0.5) {\n c += 0.05\n }\n c *= p\n\n if (a !== 0) {\n player.fifthGeneratedCoin = player.fifthGeneratedCoin.add(\n Decimal.pow(\n player.firstGeneratedDiamonds.add(player.firstOwnedDiamonds).add(1),\n a\n )\n )\n }\n if (b !== 0) {\n player.fifthGeneratedDiamonds = player.fifthGeneratedDiamonds.add(\n Decimal.pow(\n player.firstGeneratedMythos.add(player.firstOwnedMythos).add(1),\n b\n )\n )\n }\n if (c !== 0) {\n player.fifthGeneratedMythos = player.fifthGeneratedMythos.add(\n Decimal.pow(\n player.firstGeneratedParticles.add(player.firstOwnedParticles).add(1),\n c\n )\n )\n }\n\n if (player.runeshards > player.maxofferings) {\n player.maxofferings = player.runeshards\n }\n if (player.researchPoints > player.maxobtainium) {\n player.maxobtainium = player.researchPoints\n }\n\n if (isNaN(player.runeshards)) {\n player.runeshards = 0\n }\n if (player.runeshards > 1e300) {\n player.runeshards = 1e300\n }\n if (isNaN(player.researchPoints)) {\n player.researchPoints = 0\n }\n if (player.researchPoints > 1e300) {\n player.researchPoints = 1e300\n }\n\n G.optimalOfferingTimer = 600\n + 30 * player.researches[85]\n + 0.4 * G.rune5level\n + 120 * player.shopUpgrades.offeringEX\n G.optimalObtainiumTimer = 3600 + 120 * player.shopUpgrades.obtainiumEX\n autoBuyAnts()\n\n if (\n player.autoAscend\n && player.challengecompletions[11] > 0\n && player.cubeUpgrades[10] > 0\n && player.currentChallenge.reincarnation !== 10\n ) {\n let ascension = false\n if (\n player.autoAscendMode === 'c10Completions'\n && player.challengecompletions[10] >= Math.max(1, player.autoAscendThreshold)\n ) {\n ascension = true\n }\n if (\n player.autoAscendMode === 'realAscensionTime'\n && player.ascensionCounterRealReal\n >= Math.max(0.1, player.autoAscendThreshold)\n ) {\n ascension = true\n }\n if (ascension && player.challengecompletions[10] > 0) {\n // Auto Ascension and Auto Challenge Sweep enables rotation of the Ascension Challenge\n if (\n autoAscensionChallengeSweepUnlock()\n && player.currentChallenge.ascension !== 0\n && player.retrychallenges\n && player.researches[150] === 1\n && player.autoChallengeRunning\n ) {\n let nextChallenge = getNextChallenge(\n player.currentChallenge.ascension + 1,\n false,\n 11,\n 15\n )\n if (\n nextChallenge <= 15\n && player.currentChallenge.ascension !== nextChallenge\n ) {\n void resetCheck('ascensionChallenge', false, true)\n player.currentChallenge.ascension = nextChallenge\n reset('ascensionChallenge', false)\n } else {\n nextChallenge = getNextChallenge(\n player.currentChallenge.ascension + 1,\n true,\n 11,\n 15\n )\n void resetCheck('ascensionChallenge', false, true)\n player.currentChallenge.ascension = nextChallenge <= 15 ? nextChallenge : 0\n reset('ascensionChallenge', false)\n }\n } else {\n if (player.currentChallenge.ascension !== 0) {\n void resetCheck('ascensionChallenge', false, true)\n reset('ascensionChallenge', false)\n } else {\n reset('ascension', false)\n }\n }\n }\n }\n\n let metaData = null\n if (player.researches[175] > 0) {\n for (let i = 1; i <= 10; i++) {\n metaData = getConstUpgradeMetadata(i)\n if (player.ascendShards.gte(metaData[1])) {\n buyConstantUpgrades(i, true)\n }\n }\n }\n\n const reductionValue = getReductionValue()\n if (reductionValue !== G.prevReductionValue) {\n G.prevReductionValue = reductionValue\n const resources = ['Coin', 'Diamonds', 'Mythos'] as const\n\n for (let res = 0; res < resources.length; ++res) {\n const resource = resources[res]\n for (let ord = 0; ord < 5; ++ord) {\n const num = G.ordinals[ord as ZeroToFour]\n player[`${num}Cost${resource}` as const] = getCost(\n (ord + 1) as OneToFive,\n resource,\n player[`${num}Owned${resource}` as const] + 1,\n reductionValue\n )\n }\n }\n\n for (let i = 0; i <= 4; i++) {\n const particleOriginalCost = [1, 1e2, 1e4, 1e8, 1e16]\n const num = G.ordinals[i as ZeroToFour]\n const buyTo = player[`${num}OwnedParticles` as const] + 1\n player[`${num}CostParticles` as const] = new Decimal(\n Decimal.pow(2, buyTo - 1).times(\n Decimal.pow(\n 1.001,\n (Math.max(0, buyTo - 325000) * Math.max(0, buyTo - 325000 + 1)) / 2\n )\n )\n ).times(particleOriginalCost[i])\n }\n }\n\n // Challenge 15 autoupdate\n if (\n player.shopUpgrades.challenge15Auto > 0\n && player.currentChallenge.ascension === 15\n && player.usedCorruptions.slice(2, 10).every((a) => a === 11)\n ) {\n const c15SM = challenge15ScoreMultiplier()\n if (player.coins.gte(Decimal.pow(10, player.challenge15Exponent / c15SM))) {\n player.challenge15Exponent = Decimal.log(player.coins.add(1), 10) * c15SM\n c15RewardUpdate()\n }\n }\n}\n\nexport const fastUpdates = (): void => {\n updateAll()\n htmlInserts()\n}\n\nexport const slowUpdates = (): void => {\n buttoncolorchange()\n buildingAchievementCheck()\n}\n\nexport const constantIntervals = (): void => {\n setInterval(saveSynergy, 5000)\n setInterval(slowUpdates, 200)\n setInterval(fastUpdates, 50)\n\n if (!G.timeWarp) {\n exitOffline()\n }\n}\n\nlet lastUpdate = 0\n\nexport const createTimer = (): void => {\n lastUpdate = performance.now()\n setInterval(tick, 5)\n}\n\nconst dt = 5\nconst filterStrength = 20\nlet deltaMean = 0\n\nconst loadingDate = new Date()\nconst loadingBasePerfTick = performance.now()\n\n// performance.now() doesn't always reset on reload, so we capture a \"base value\"\n// to keep things stable\n// The returned time is pinned to when the page itself was loaded to remain\n// resilient against changed system clocks\nexport const getTimePinnedToLoadDate = () => {\n return loadingDate.getTime() + (performance.now() - loadingBasePerfTick)\n}\n\nconst tick = () => {\n const now = performance.now()\n let delta = now - lastUpdate\n // compute pseudo-average delta cf. https://stackoverflow.com/a/5111475/343834\n deltaMean += (delta - deltaMean) / filterStrength\n let dtEffective: number\n while (delta > 5) {\n // tack will compute dtEffective milliseconds of game time\n dtEffective = dt\n // If the mean lag (deltaMean) is more than a whole frame (16ms), compensate by computing deltaMean - dt ms, up to 1 hour\n dtEffective += deltaMean > 16 ? Math.min(3600 * 1000, deltaMean - dt) : 0\n // compute at max delta ms to avoid negative delta\n dtEffective = Math.min(delta, dtEffective)\n // run tack and record timings\n tack(dtEffective / 1000)\n lastUpdate += dtEffective\n delta -= dtEffective\n }\n}\n\nconst tack = (dt: number) => {\n if (!G.timeWarp) {\n // Adds Resources (coins, ants, etc)\n const timeMult = calculateTimeAcceleration().mult\n resourceGain(dt * timeMult)\n // Adds time (in milliseconds) to all reset functions, and quarks timer.\n addTimers('prestige', dt)\n addTimers('transcension', dt)\n addTimers('reincarnation', dt)\n addTimers('ascension', dt)\n addTimers('quarks', dt)\n addTimers('goldenQuarks', dt)\n addTimers('octeracts', dt)\n addTimers('singularity', dt)\n addTimers('autoPotion', dt)\n addTimers('ambrosia', dt)\n\n // Triggers automatic rune sacrifice (adds milliseconds to payload timer)\n if (player.shopUpgrades.offeringAuto > 0 && player.autoSacrificeToggle) {\n automaticTools('runeSacrifice', dt)\n }\n\n // Triggers automatic ant sacrifice (adds milliseonds to payload timers)\n if (player.achievements[173] === 1) {\n automaticTools('antSacrifice', dt)\n }\n\n /*Triggers automatic obtainium gain if research [2x11] is unlocked,\n Otherwise it just calculates obtainium multiplier values. */\n if (player.researches[61] === 1) {\n automaticTools('addObtainium', dt)\n } else {\n calculateObtainium()\n }\n\n // Automatically tries and buys researches lol\n if (\n player.autoResearchToggle\n && player.autoResearch > 0\n && player.autoResearch <= maxRoombaResearchIndex(player)\n && (autoResearchEnabled() || player.autoResearchMode === 'manual')\n ) {\n // buyResearch() probably shouldn't even be called if player.autoResearch exceeds the highest unlocked research\n let counter = 0\n const maxCount = 1 + player.challengecompletions[14]\n while (counter < maxCount) {\n if (player.autoResearch > 0) {\n const linGrowth = player.autoResearch === 200 ? 0.01 : 0\n if (!buyResearch(player.autoResearch, true, linGrowth)) {\n break\n }\n } else {\n break\n }\n counter++\n }\n }\n }\n\n // Adds an offering every 2 seconds\n if (player.highestchallengecompletions[3] > 0) {\n automaticTools('addOfferings', dt / 2)\n }\n\n // Adds an offering every 1/(cube upgrade 1x2) seconds. It shares a timer with the one above.\n if (player.cubeUpgrades[2] > 0) {\n automaticTools('addOfferings', dt * player.cubeUpgrades[2])\n }\n\n runChallengeSweep(dt)\n\n // Check for automatic resets\n // Auto Prestige. === 1 indicates amount, === 2 indicates time.\n if (player.resettoggle1 === 1 || player.resettoggle1 === 0) {\n if (\n player.toggles[15]\n && player.achievements[43] === 1\n && G.prestigePointGain.gte(\n player.prestigePoints.times(Decimal.pow(10, player.prestigeamount))\n )\n && player.coinsThisPrestige.gte(1e16)\n ) {\n resetachievementcheck(1)\n reset('prestige', true)\n }\n }\n if (player.resettoggle1 === 2) {\n G.autoResetTimers.prestige += dt\n const time = Math.max(0.01, player.prestigeamount)\n if (\n player.toggles[15]\n && player.achievements[43] === 1\n && G.autoResetTimers.prestige >= time\n && player.coinsThisPrestige.gte(1e16)\n ) {\n resetachievementcheck(1)\n reset('prestige', true)\n }\n }\n\n if (player.resettoggle2 === 1 || player.resettoggle2 === 0) {\n if (\n player.toggles[21]\n && player.upgrades[89] === 1\n && G.transcendPointGain.gte(\n player.transcendPoints.times(Decimal.pow(10, player.transcendamount))\n )\n && player.coinsThisTranscension.gte(1e100)\n && player.currentChallenge.transcension === 0\n ) {\n resetachievementcheck(2)\n reset('transcension', true)\n }\n }\n if (player.resettoggle2 === 2) {\n G.autoResetTimers.transcension += dt\n const time = Math.max(0.01, player.transcendamount)\n if (\n player.toggles[21]\n && player.upgrades[89] === 1\n && G.autoResetTimers.transcension >= time\n && player.coinsThisTranscension.gte(1e100)\n && player.currentChallenge.transcension === 0\n ) {\n resetachievementcheck(2)\n reset('transcension', true)\n }\n }\n\n if (player.currentChallenge.ascension !== 12) {\n G.autoResetTimers.reincarnation += dt\n if (player.resettoggle3 === 2) {\n const time = Math.max(0.01, player.reincarnationamount)\n if (\n player.toggles[27]\n && player.researches[46] > 0.5\n && player.transcendShards.gte('1e300')\n && G.autoResetTimers.reincarnation >= time\n && player.currentChallenge.transcension === 0\n && player.currentChallenge.reincarnation === 0\n ) {\n resetachievementcheck(3)\n reset('reincarnation', true)\n }\n }\n if (player.resettoggle3 === 1 || player.resettoggle3 === 0) {\n if (\n player.toggles[27]\n && player.researches[46] > 0.5\n && G.reincarnationPointGain.gte(\n player.reincarnationPoints\n .add(1)\n .times(Decimal.pow(10, player.reincarnationamount))\n )\n && player.transcendShards.gte(1e300)\n && player.currentChallenge.transcension === 0\n && player.currentChallenge.reincarnation === 0\n ) {\n resetachievementcheck(3)\n reset('reincarnation', true)\n }\n }\n }\n calculateOfferings('reincarnation')\n}\n\nexport const synergismHotkeys = (event: KeyboardEvent, key: string): void => {\n if (!player.toggles[40]) {\n return\n }\n\n const types = {\n coin: 'Coin',\n diamond: 'Diamonds',\n mythos: 'Mythos',\n particle: 'Particles',\n tesseract: 'Tesseracts'\n } as const\n\n const type = types[G.buildingSubTab]\n\n if (event.shiftKey) {\n let num = Number(key) - 1\n if (key === 'BACKQUOTE') {\n num = -1\n }\n if (player.challengecompletions[11] > 0 && !isNaN(num)) {\n if (num >= 0 && num < player.corruptionLoadoutNames.length) {\n if (player.toggles[41]) {\n void Notification(\n i18next.t('main.corruptionLoadoutApplied', {\n x: num + 1,\n y: player.corruptionLoadoutNames[num]\n }),\n 5000\n )\n }\n corruptionLoadoutSaveLoad(false, num + 1)\n } else {\n if (player.toggles[41]) {\n void Notification(i18next.t('main.allCorruptionsZero'), 5000)\n }\n corruptionLoadoutSaveLoad(false, 0)\n }\n event.preventDefault()\n }\n return\n }\n\n switch (key) {\n case '1':\n case '2':\n case '3':\n case '4':\n case '5': {\n const num = Number(key) as OneToFive\n\n if (G.currentTab === Tabs.Buildings) {\n if (type === 'Particles') {\n buyParticleBuilding(num)\n } else if (type === 'Tesseracts') {\n buyTesseractBuilding(num)\n } else {\n buyMax(num, type)\n }\n }\n if (G.currentTab === Tabs.Upgrades) {\n categoryUpgrades(num, false)\n }\n if (G.currentTab === Tabs.Runes) {\n if (G.runescreen === 'runes') {\n redeemShards(num)\n }\n if (G.runescreen === 'blessings') {\n buyRuneBonusLevels('Blessings', num)\n }\n if (G.runescreen === 'spirits') {\n buyRuneBonusLevels('Spirits', num)\n }\n }\n if (G.currentTab === Tabs.Challenges) {\n toggleChallenges(num)\n challengeDisplay(num)\n }\n break\n }\n\n case '6':\n if (G.currentTab === Tabs.Upgrades) {\n categoryUpgrades(6, false)\n }\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'diamond') {\n buyCrystalUpgrades(1)\n }\n if (G.currentTab === Tabs.Challenges && player.reincarnationCount > 0) {\n toggleChallenges(6)\n challengeDisplay(6)\n }\n break\n case '7':\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'diamond') {\n buyCrystalUpgrades(2)\n }\n if (G.currentTab === Tabs.Challenges && player.achievements[113] === 1) {\n toggleChallenges(7)\n challengeDisplay(7)\n }\n break\n case '8':\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'diamond') {\n buyCrystalUpgrades(3)\n }\n if (G.currentTab === Tabs.Challenges && player.achievements[120] === 1) {\n toggleChallenges(8)\n challengeDisplay(8)\n }\n break\n case '9':\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'diamond') {\n buyCrystalUpgrades(4)\n }\n if (G.currentTab === Tabs.Challenges && player.achievements[127] === 1) {\n toggleChallenges(9)\n challengeDisplay(9)\n }\n break\n case '0':\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'diamond') {\n buyCrystalUpgrades(5)\n }\n if (G.currentTab === Tabs.Challenges && player.achievements[134] === 1) {\n toggleChallenges(10)\n challengeDisplay(10)\n }\n break\n }\n}\n\nexport const showExitOffline = () => {\n const el = DOMCacheGetOrSet('exitOffline')\n el.style.visibility = 'visible'\n setTimeout(() => el.focus(), 100)\n}\n\n/**\n * Reloads shit.\n * @param reset if this param is passed, offline progression will not be calculated.\n */\nexport const reloadShit = async (reset = false) => {\n clearTimers()\n\n // Shows a reset button when page loading seems to stop or cause an error\n const preloadDeleteGame = setTimeout(\n () => (DOMCacheGetOrSet('preloadDeleteGame').style.display = 'block'),\n 10000\n )\n\n disableHotkeys()\n\n // Wait a tick to continue. This is a (likely futile) attempt to see if this solves save corrupting.\n // This ensures all queued tasks are executed before continuing on.\n await new Promise((res) => {\n setTimeout(res, 0)\n })\n\n const save = (await localforage.getItem('Synergysave2'))\n ?? localStorage.getItem('Synergysave2')\n\n const saveObject = typeof save === 'string' ? save : await save?.text()\n\n if (saveObject) {\n const dec = LZString.decompressFromBase64(saveObject)\n const isLZString = dec !== ''\n\n if (isLZString) {\n if (!dec) {\n return Alert(i18next.t('save.loadFailed'))\n }\n\n const saveString = btoa(dec)\n\n if (saveString === null) {\n return Alert(i18next.t('save.loadFailed'))\n }\n\n localStorage.clear()\n const blob = new Blob([saveString], { type: 'text/plain' })\n localStorage.setItem('Synergysave2', saveString)\n await localforage.setItem('Synergysave2', blob)\n await Alert(i18next.t('main.transferredFromLZ'))\n }\n\n await loadSynergy()\n }\n\n if (!reset) {\n await calculateOffline()\n } else {\n player.worlds.reset()\n // saving is disabled during a singularity event to prevent bug\n // early return here if the save fails can keep game state from properly resetting after a singularity\n if (saveCheck.canSave) {\n const saved = await saveSynergy()\n if (!saved) {\n return\n }\n }\n }\n\n toggleTheme(true)\n settingAnnotation()\n toggleIconSet()\n toggleauto()\n htmlInserts()\n createTimer()\n\n // Reset Displays\n if (!playerNeedsReminderToExport()) {\n changeTab(Tabs.Buildings)\n } else {\n changeTab(Tabs.Settings)\n\n void Alert(i18next.t('general.exportYourGame'))\n }\n\n changeSubTab(Tabs.Buildings, { page: 0 })\n changeSubTab(Tabs.Runes, { page: 0 }) // Set 'runes' subtab back to 'runes' tab\n changeSubTab(Tabs.WowCubes, { page: 0 }) // Set 'cube tribues' subtab back to 'cubes' tab\n changeSubTab(Tabs.Corruption, { page: 0 }) // set 'corruption main'\n changeSubTab(Tabs.Singularity, { page: 0 }) // set 'singularity main'\n changeSubTab(Tabs.Settings, { page: 0 }) // set 'statistics main'\n\n dailyResetCheck()\n setInterval(dailyResetCheck, 30000)\n\n constantIntervals()\n changeTabColor()\n\n eventCheck()\n .catch(() => {})\n .finally(() => {\n setInterval(\n () =>\n eventCheck().catch((error: Error) => {\n console.error(error)\n }),\n 15_000\n )\n })\n showExitOffline()\n clearTimeout(preloadDeleteGame)\n\n setInterval(cacheReinitialize, 15000)\n\n if (localStorage.getItem('pleaseStar') === null) {\n void Alert(i18next.t('main.starRepo'))\n localStorage.setItem('pleaseStar', '')\n }\n\n // All versions of Chrome and Firefox supported by the game have this API,\n // but not all versions of Edge and Safari do.\n if (\n typeof navigator.storage?.persist === 'function'\n && typeof navigator.storage?.persisted === 'function'\n ) {\n const persistent = await navigator.storage.persisted()\n\n if (!persistent) {\n const isPersistentNow = await navigator.storage.persist()\n\n if (isPersistentNow) {\n void Alert(i18next.t('main.dataPersistent'))\n }\n } else {\n console.log(`Storage is persistent! (persistent = ${persistent})`)\n }\n }\n\n const saveType = DOMCacheGetOrSet('saveType') as HTMLInputElement\n saveType.checked = localStorage.getItem('copyToClipboard') !== null\n}\n\nfunction playerNeedsReminderToExport () {\n const day = 1000 * 60 * 60 * 24\n\n return Date.now() - player.lastExportedSave > day * 3\n}\n\nwindow.addEventListener('load', async () => {\n await i18nInit()\n\n const ver = DOMCacheGetOrSet('versionnumber')\n const addZero = (n: number) => `${n}`.padStart(2, '0')\n if (ver instanceof HTMLElement) {\n const textUpdate = !isNaN(lastUpdated.getTime())\n ? ` [Last Update: ${addZero(lastUpdated.getHours())}:${\n addZero(\n lastUpdated.getMinutes()\n )\n } UTC ${addZero(lastUpdated.getDate())}-${\n lastUpdated.toLocaleString(\n 'en-us',\n { month: 'short' }\n )\n }-${lastUpdated.getFullYear()}].`\n : ''\n ver.textContent = `You're ${testing ? 'testing' : 'playing'} v${version} - The Alternate Reality${textUpdate} ${\n testing ? i18next.t('testing.saveInLive') : ''\n }`\n }\n document.title = `Synergism v${version}`\n\n generateEventHandlers()\n\n void reloadShit()\n\n corruptionButtonsAdd()\n corruptionLoadoutTableCreate()\n\n handleLogin().catch(console.error)\n})\n\nwindow.addEventListener('unload', () => {\n // This fixes a bug in Chrome (who would have guessed?) that\n // wouldn't properly load elements if the user scrolled down\n // and reloaded a page. Why is this a bug, Chrome? Why would\n // a page that is reloaded be affected by what the user did\n // beforehand? How does anyone use this buggy browser???????\n window.scrollTo(0, 0)\n})\n", "export default function _typeof(o) {\n \"@babel/helpers - typeof\";\n\n return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (o) {\n return typeof o;\n } : function (o) {\n return o && \"function\" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? \"symbol\" : typeof o;\n }, _typeof(o);\n}", "export default function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}", "import _typeof from \"./typeof.js\";\nexport default function toPrimitive(t, r) {\n if (\"object\" != _typeof(t) || !t) return t;\n var e = t[Symbol.toPrimitive];\n if (void 0 !== e) {\n var i = e.call(t, r || \"default\");\n if (\"object\" != _typeof(i)) return i;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (\"string\" === r ? String : Number)(t);\n}", "import _typeof from \"./typeof.js\";\nimport toPrimitive from \"./toPrimitive.js\";\nexport default function toPropertyKey(t) {\n var i = toPrimitive(t, \"string\");\n return \"symbol\" == _typeof(i) ? i : String(i);\n}", "import toPropertyKey from \"./toPropertyKey.js\";\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, toPropertyKey(descriptor.key), descriptor);\n }\n}\nexport default function _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}", "export default function _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}", "export default function _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n return _setPrototypeOf(o, p);\n}", "import setPrototypeOf from \"./setPrototypeOf.js\";\nexport default function _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n Object.defineProperty(subClass, \"prototype\", {\n writable: false\n });\n if (superClass) setPrototypeOf(subClass, superClass);\n}", "import _typeof from \"./typeof.js\";\nimport assertThisInitialized from \"./assertThisInitialized.js\";\nexport default function _possibleConstructorReturn(self, call) {\n if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) {\n return call;\n } else if (call !== void 0) {\n throw new TypeError(\"Derived constructors may only return object or undefined\");\n }\n return assertThisInitialized(self);\n}", "export default function _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}", "import toPropertyKey from \"./toPropertyKey.js\";\nexport default function _defineProperty(obj, key, value) {\n key = toPropertyKey(key);\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n return obj;\n}", "export default function _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}", "export default function _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}", "export default function _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}", "import arrayLikeToArray from \"./arrayLikeToArray.js\";\nexport default function _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return arrayLikeToArray(o, minLen);\n}", "export default function _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}", "import arrayWithHoles from \"./arrayWithHoles.js\";\nimport iterableToArray from \"./iterableToArray.js\";\nimport unsupportedIterableToArray from \"./unsupportedIterableToArray.js\";\nimport nonIterableRest from \"./nonIterableRest.js\";\nexport default function _toArray(arr) {\n return arrayWithHoles(arr) || iterableToArray(arr) || unsupportedIterableToArray(arr) || nonIterableRest();\n}", "import _typeof from '@babel/runtime/helpers/esm/typeof';\nimport _classCallCheck from '@babel/runtime/helpers/esm/classCallCheck';\nimport _createClass from '@babel/runtime/helpers/esm/createClass';\nimport _assertThisInitialized from '@babel/runtime/helpers/esm/assertThisInitialized';\nimport _inherits from '@babel/runtime/helpers/esm/inherits';\nimport _possibleConstructorReturn from '@babel/runtime/helpers/esm/possibleConstructorReturn';\nimport _getPrototypeOf from '@babel/runtime/helpers/esm/getPrototypeOf';\nimport _defineProperty from '@babel/runtime/helpers/esm/defineProperty';\nimport _toArray from '@babel/runtime/helpers/esm/toArray';\n\nfunction ownKeys$6(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread$6(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys$6(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys$6(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nvar consoleLogger = {\n type: 'logger',\n log: function log(args) {\n this.output('log', args);\n },\n warn: function warn(args) {\n this.output('warn', args);\n },\n error: function error(args) {\n this.output('error', args);\n },\n output: function output(type, args) {\n if (console && console[type]) console[type].apply(console, args);\n }\n};\nvar Logger = function () {\n function Logger(concreteLogger) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n _classCallCheck(this, Logger);\n this.init(concreteLogger, options);\n }\n _createClass(Logger, [{\n key: \"init\",\n value: function init(concreteLogger) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n this.prefix = options.prefix || 'i18next:';\n this.logger = concreteLogger || consoleLogger;\n this.options = options;\n this.debug = options.debug;\n }\n }, {\n key: \"setDebug\",\n value: function setDebug(bool) {\n this.debug = bool;\n }\n }, {\n key: \"log\",\n value: function log() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n return this.forward(args, 'log', '', true);\n }\n }, {\n key: \"warn\",\n value: function warn() {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n return this.forward(args, 'warn', '', true);\n }\n }, {\n key: \"error\",\n value: function error() {\n for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n args[_key3] = arguments[_key3];\n }\n return this.forward(args, 'error', '');\n }\n }, {\n key: \"deprecate\",\n value: function deprecate() {\n for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {\n args[_key4] = arguments[_key4];\n }\n return this.forward(args, 'warn', 'WARNING DEPRECATED: ', true);\n }\n }, {\n key: \"forward\",\n value: function forward(args, lvl, prefix, debugOnly) {\n if (debugOnly && !this.debug) return null;\n if (typeof args[0] === 'string') args[0] = \"\".concat(prefix).concat(this.prefix, \" \").concat(args[0]);\n return this.logger[lvl](args);\n }\n }, {\n key: \"create\",\n value: function create(moduleName) {\n return new Logger(this.logger, _objectSpread$6(_objectSpread$6({}, {\n prefix: \"\".concat(this.prefix, \":\").concat(moduleName, \":\")\n }), this.options));\n }\n }, {\n key: \"clone\",\n value: function clone(options) {\n options = options || this.options;\n options.prefix = options.prefix || this.prefix;\n return new Logger(this.logger, options);\n }\n }]);\n return Logger;\n}();\nvar baseLogger = new Logger();\n\nvar EventEmitter = function () {\n function EventEmitter() {\n _classCallCheck(this, EventEmitter);\n this.observers = {};\n }\n _createClass(EventEmitter, [{\n key: \"on\",\n value: function on(events, listener) {\n var _this = this;\n events.split(' ').forEach(function (event) {\n _this.observers[event] = _this.observers[event] || [];\n _this.observers[event].push(listener);\n });\n return this;\n }\n }, {\n key: \"off\",\n value: function off(event, listener) {\n if (!this.observers[event]) return;\n if (!listener) {\n delete this.observers[event];\n return;\n }\n this.observers[event] = this.observers[event].filter(function (l) {\n return l !== listener;\n });\n }\n }, {\n key: \"emit\",\n value: function emit(event) {\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n if (this.observers[event]) {\n var cloned = [].concat(this.observers[event]);\n cloned.forEach(function (observer) {\n observer.apply(void 0, args);\n });\n }\n if (this.observers['*']) {\n var _cloned = [].concat(this.observers['*']);\n _cloned.forEach(function (observer) {\n observer.apply(observer, [event].concat(args));\n });\n }\n }\n }]);\n return EventEmitter;\n}();\n\nfunction defer() {\n var res;\n var rej;\n var promise = new Promise(function (resolve, reject) {\n res = resolve;\n rej = reject;\n });\n promise.resolve = res;\n promise.reject = rej;\n return promise;\n}\nfunction makeString(object) {\n if (object == null) return '';\n return '' + object;\n}\nfunction copy(a, s, t) {\n a.forEach(function (m) {\n if (s[m]) t[m] = s[m];\n });\n}\nfunction getLastOfPath(object, path, Empty) {\n function cleanKey(key) {\n return key && key.indexOf('###') > -1 ? key.replace(/###/g, '.') : key;\n }\n function canNotTraverseDeeper() {\n return !object || typeof object === 'string';\n }\n var stack = typeof path !== 'string' ? [].concat(path) : path.split('.');\n while (stack.length > 1) {\n if (canNotTraverseDeeper()) return {};\n var key = cleanKey(stack.shift());\n if (!object[key] && Empty) object[key] = new Empty();\n if (Object.prototype.hasOwnProperty.call(object, key)) {\n object = object[key];\n } else {\n object = {};\n }\n }\n if (canNotTraverseDeeper()) return {};\n return {\n obj: object,\n k: cleanKey(stack.shift())\n };\n}\nfunction setPath(object, path, newValue) {\n var _getLastOfPath = getLastOfPath(object, path, Object),\n obj = _getLastOfPath.obj,\n k = _getLastOfPath.k;\n obj[k] = newValue;\n}\nfunction pushPath(object, path, newValue, concat) {\n var _getLastOfPath2 = getLastOfPath(object, path, Object),\n obj = _getLastOfPath2.obj,\n k = _getLastOfPath2.k;\n obj[k] = obj[k] || [];\n if (concat) obj[k] = obj[k].concat(newValue);\n if (!concat) obj[k].push(newValue);\n}\nfunction getPath(object, path) {\n var _getLastOfPath3 = getLastOfPath(object, path),\n obj = _getLastOfPath3.obj,\n k = _getLastOfPath3.k;\n if (!obj) return undefined;\n return obj[k];\n}\nfunction getPathWithDefaults(data, defaultData, key) {\n var value = getPath(data, key);\n if (value !== undefined) {\n return value;\n }\n return getPath(defaultData, key);\n}\nfunction deepExtend(target, source, overwrite) {\n for (var prop in source) {\n if (prop !== '__proto__' && prop !== 'constructor') {\n if (prop in target) {\n if (typeof target[prop] === 'string' || target[prop] instanceof String || typeof source[prop] === 'string' || source[prop] instanceof String) {\n if (overwrite) target[prop] = source[prop];\n } else {\n deepExtend(target[prop], source[prop], overwrite);\n }\n } else {\n target[prop] = source[prop];\n }\n }\n }\n return target;\n}\nfunction regexEscape(str) {\n return str.replace(/[\\-\\[\\]\\/\\{\\}\\(\\)\\*\\+\\?\\.\\\\\\^\\$\\|]/g, '\\\\$&');\n}\nvar _entityMap = {\n '&': '&',\n '<': '<',\n '>': '>',\n '\"': '"',\n \"'\": ''',\n '/': '/'\n};\nfunction escape(data) {\n if (typeof data === 'string') {\n return data.replace(/[&<>\"'\\/]/g, function (s) {\n return _entityMap[s];\n });\n }\n return data;\n}\nvar isIE10 = typeof window !== 'undefined' && window.navigator && typeof window.navigator.userAgentData === 'undefined' && window.navigator.userAgent && window.navigator.userAgent.indexOf('MSIE') > -1;\nvar chars = [' ', ',', '?', '!', ';'];\nfunction looksLikeObjectPath(key, nsSeparator, keySeparator) {\n nsSeparator = nsSeparator || '';\n keySeparator = keySeparator || '';\n var possibleChars = chars.filter(function (c) {\n return nsSeparator.indexOf(c) < 0 && keySeparator.indexOf(c) < 0;\n });\n if (possibleChars.length === 0) return true;\n var r = new RegExp(\"(\".concat(possibleChars.map(function (c) {\n return c === '?' ? '\\\\?' : c;\n }).join('|'), \")\"));\n var matched = !r.test(key);\n if (!matched) {\n var ki = key.indexOf(keySeparator);\n if (ki > 0 && !r.test(key.substring(0, ki))) {\n matched = true;\n }\n }\n return matched;\n}\nfunction deepFind(obj, path) {\n var keySeparator = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : '.';\n if (!obj) return undefined;\n if (obj[path]) return obj[path];\n var paths = path.split(keySeparator);\n var current = obj;\n for (var i = 0; i < paths.length; ++i) {\n if (!current) return undefined;\n if (typeof current[paths[i]] === 'string' && i + 1 < paths.length) {\n return undefined;\n }\n if (current[paths[i]] === undefined) {\n var j = 2;\n var p = paths.slice(i, i + j).join(keySeparator);\n var mix = current[p];\n while (mix === undefined && paths.length > i + j) {\n j++;\n p = paths.slice(i, i + j).join(keySeparator);\n mix = current[p];\n }\n if (mix === undefined) return undefined;\n if (mix === null) return null;\n if (path.endsWith(p)) {\n if (typeof mix === 'string') return mix;\n if (p && typeof mix[p] === 'string') return mix[p];\n }\n var joinedPath = paths.slice(i + j).join(keySeparator);\n if (joinedPath) return deepFind(mix, joinedPath, keySeparator);\n return undefined;\n }\n current = current[paths[i]];\n }\n return current;\n}\n\nfunction ownKeys$5(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread$5(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys$5(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys$5(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nfunction _createSuper$3(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$3(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\nfunction _isNativeReflectConstruct$3() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }\nvar ResourceStore = function (_EventEmitter) {\n _inherits(ResourceStore, _EventEmitter);\n var _super = _createSuper$3(ResourceStore);\n function ResourceStore(data) {\n var _this;\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n ns: ['translation'],\n defaultNS: 'translation'\n };\n _classCallCheck(this, ResourceStore);\n _this = _super.call(this);\n if (isIE10) {\n EventEmitter.call(_assertThisInitialized(_this));\n }\n _this.data = data || {};\n _this.options = options;\n if (_this.options.keySeparator === undefined) {\n _this.options.keySeparator = '.';\n }\n if (_this.options.ignoreJSONStructure === undefined) {\n _this.options.ignoreJSONStructure = true;\n }\n return _this;\n }\n _createClass(ResourceStore, [{\n key: \"addNamespaces\",\n value: function addNamespaces(ns) {\n if (this.options.ns.indexOf(ns) < 0) {\n this.options.ns.push(ns);\n }\n }\n }, {\n key: \"removeNamespaces\",\n value: function removeNamespaces(ns) {\n var index = this.options.ns.indexOf(ns);\n if (index > -1) {\n this.options.ns.splice(index, 1);\n }\n }\n }, {\n key: \"getResource\",\n value: function getResource(lng, ns, key) {\n var options = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};\n var keySeparator = options.keySeparator !== undefined ? options.keySeparator : this.options.keySeparator;\n var ignoreJSONStructure = options.ignoreJSONStructure !== undefined ? options.ignoreJSONStructure : this.options.ignoreJSONStructure;\n var path = [lng, ns];\n if (key && typeof key !== 'string') path = path.concat(key);\n if (key && typeof key === 'string') path = path.concat(keySeparator ? key.split(keySeparator) : key);\n if (lng.indexOf('.') > -1) {\n path = lng.split('.');\n }\n var result = getPath(this.data, path);\n if (result || !ignoreJSONStructure || typeof key !== 'string') return result;\n return deepFind(this.data && this.data[lng] && this.data[lng][ns], key, keySeparator);\n }\n }, {\n key: \"addResource\",\n value: function addResource(lng, ns, key, value) {\n var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {\n silent: false\n };\n var keySeparator = options.keySeparator !== undefined ? options.keySeparator : this.options.keySeparator;\n var path = [lng, ns];\n if (key) path = path.concat(keySeparator ? key.split(keySeparator) : key);\n if (lng.indexOf('.') > -1) {\n path = lng.split('.');\n value = ns;\n ns = path[1];\n }\n this.addNamespaces(ns);\n setPath(this.data, path, value);\n if (!options.silent) this.emit('added', lng, ns, key, value);\n }\n }, {\n key: \"addResources\",\n value: function addResources(lng, ns, resources) {\n var options = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {\n silent: false\n };\n for (var m in resources) {\n if (typeof resources[m] === 'string' || Object.prototype.toString.apply(resources[m]) === '[object Array]') this.addResource(lng, ns, m, resources[m], {\n silent: true\n });\n }\n if (!options.silent) this.emit('added', lng, ns, resources);\n }\n }, {\n key: \"addResourceBundle\",\n value: function addResourceBundle(lng, ns, resources, deep, overwrite) {\n var options = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : {\n silent: false\n };\n var path = [lng, ns];\n if (lng.indexOf('.') > -1) {\n path = lng.split('.');\n deep = resources;\n resources = ns;\n ns = path[1];\n }\n this.addNamespaces(ns);\n var pack = getPath(this.data, path) || {};\n if (deep) {\n deepExtend(pack, resources, overwrite);\n } else {\n pack = _objectSpread$5(_objectSpread$5({}, pack), resources);\n }\n setPath(this.data, path, pack);\n if (!options.silent) this.emit('added', lng, ns, resources);\n }\n }, {\n key: \"removeResourceBundle\",\n value: function removeResourceBundle(lng, ns) {\n if (this.hasResourceBundle(lng, ns)) {\n delete this.data[lng][ns];\n }\n this.removeNamespaces(ns);\n this.emit('removed', lng, ns);\n }\n }, {\n key: \"hasResourceBundle\",\n value: function hasResourceBundle(lng, ns) {\n return this.getResource(lng, ns) !== undefined;\n }\n }, {\n key: \"getResourceBundle\",\n value: function getResourceBundle(lng, ns) {\n if (!ns) ns = this.options.defaultNS;\n if (this.options.compatibilityAPI === 'v1') return _objectSpread$5(_objectSpread$5({}, {}), this.getResource(lng, ns));\n return this.getResource(lng, ns);\n }\n }, {\n key: \"getDataByLanguage\",\n value: function getDataByLanguage(lng) {\n return this.data[lng];\n }\n }, {\n key: \"hasLanguageSomeTranslations\",\n value: function hasLanguageSomeTranslations(lng) {\n var data = this.getDataByLanguage(lng);\n var n = data && Object.keys(data) || [];\n return !!n.find(function (v) {\n return data[v] && Object.keys(data[v]).length > 0;\n });\n }\n }, {\n key: \"toJSON\",\n value: function toJSON() {\n return this.data;\n }\n }]);\n return ResourceStore;\n}(EventEmitter);\n\nvar postProcessor = {\n processors: {},\n addPostProcessor: function addPostProcessor(module) {\n this.processors[module.name] = module;\n },\n handle: function handle(processors, value, key, options, translator) {\n var _this = this;\n processors.forEach(function (processor) {\n if (_this.processors[processor]) value = _this.processors[processor].process(value, key, options, translator);\n });\n return value;\n }\n};\n\nfunction ownKeys$4(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread$4(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys$4(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys$4(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nfunction _createSuper$2(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$2(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\nfunction _isNativeReflectConstruct$2() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }\nvar checkedLoadedFor = {};\nvar Translator = function (_EventEmitter) {\n _inherits(Translator, _EventEmitter);\n var _super = _createSuper$2(Translator);\n function Translator(services) {\n var _this;\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n _classCallCheck(this, Translator);\n _this = _super.call(this);\n if (isIE10) {\n EventEmitter.call(_assertThisInitialized(_this));\n }\n copy(['resourceStore', 'languageUtils', 'pluralResolver', 'interpolator', 'backendConnector', 'i18nFormat', 'utils'], services, _assertThisInitialized(_this));\n _this.options = options;\n if (_this.options.keySeparator === undefined) {\n _this.options.keySeparator = '.';\n }\n _this.logger = baseLogger.create('translator');\n return _this;\n }\n _createClass(Translator, [{\n key: \"changeLanguage\",\n value: function changeLanguage(lng) {\n if (lng) this.language = lng;\n }\n }, {\n key: \"exists\",\n value: function exists(key) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n interpolation: {}\n };\n if (key === undefined || key === null) {\n return false;\n }\n var resolved = this.resolve(key, options);\n return resolved && resolved.res !== undefined;\n }\n }, {\n key: \"extractFromKey\",\n value: function extractFromKey(key, options) {\n var nsSeparator = options.nsSeparator !== undefined ? options.nsSeparator : this.options.nsSeparator;\n if (nsSeparator === undefined) nsSeparator = ':';\n var keySeparator = options.keySeparator !== undefined ? options.keySeparator : this.options.keySeparator;\n var namespaces = options.ns || this.options.defaultNS || [];\n var wouldCheckForNsInKey = nsSeparator && key.indexOf(nsSeparator) > -1;\n var seemsNaturalLanguage = !this.options.userDefinedKeySeparator && !options.keySeparator && !this.options.userDefinedNsSeparator && !options.nsSeparator && !looksLikeObjectPath(key, nsSeparator, keySeparator);\n if (wouldCheckForNsInKey && !seemsNaturalLanguage) {\n var m = key.match(this.interpolator.nestingRegexp);\n if (m && m.length > 0) {\n return {\n key: key,\n namespaces: namespaces\n };\n }\n var parts = key.split(nsSeparator);\n if (nsSeparator !== keySeparator || nsSeparator === keySeparator && this.options.ns.indexOf(parts[0]) > -1) namespaces = parts.shift();\n key = parts.join(keySeparator);\n }\n if (typeof namespaces === 'string') namespaces = [namespaces];\n return {\n key: key,\n namespaces: namespaces\n };\n }\n }, {\n key: \"translate\",\n value: function translate(keys, options, lastKey) {\n var _this2 = this;\n if (_typeof(options) !== 'object' && this.options.overloadTranslationOptionHandler) {\n options = this.options.overloadTranslationOptionHandler(arguments);\n }\n if (_typeof(options) === 'object') options = _objectSpread$4({}, options);\n if (!options) options = {};\n if (keys === undefined || keys === null) return '';\n if (!Array.isArray(keys)) keys = [String(keys)];\n var returnDetails = options.returnDetails !== undefined ? options.returnDetails : this.options.returnDetails;\n var keySeparator = options.keySeparator !== undefined ? options.keySeparator : this.options.keySeparator;\n var _this$extractFromKey = this.extractFromKey(keys[keys.length - 1], options),\n key = _this$extractFromKey.key,\n namespaces = _this$extractFromKey.namespaces;\n var namespace = namespaces[namespaces.length - 1];\n var lng = options.lng || this.language;\n var appendNamespaceToCIMode = options.appendNamespaceToCIMode || this.options.appendNamespaceToCIMode;\n if (lng && lng.toLowerCase() === 'cimode') {\n if (appendNamespaceToCIMode) {\n var nsSeparator = options.nsSeparator || this.options.nsSeparator;\n if (returnDetails) {\n return {\n res: \"\".concat(namespace).concat(nsSeparator).concat(key),\n usedKey: key,\n exactUsedKey: key,\n usedLng: lng,\n usedNS: namespace\n };\n }\n return \"\".concat(namespace).concat(nsSeparator).concat(key);\n }\n if (returnDetails) {\n return {\n res: key,\n usedKey: key,\n exactUsedKey: key,\n usedLng: lng,\n usedNS: namespace\n };\n }\n return key;\n }\n var resolved = this.resolve(keys, options);\n var res = resolved && resolved.res;\n var resUsedKey = resolved && resolved.usedKey || key;\n var resExactUsedKey = resolved && resolved.exactUsedKey || key;\n var resType = Object.prototype.toString.apply(res);\n var noObject = ['[object Number]', '[object Function]', '[object RegExp]'];\n var joinArrays = options.joinArrays !== undefined ? options.joinArrays : this.options.joinArrays;\n var handleAsObjectInI18nFormat = !this.i18nFormat || this.i18nFormat.handleAsObject;\n var handleAsObject = typeof res !== 'string' && typeof res !== 'boolean' && typeof res !== 'number';\n if (handleAsObjectInI18nFormat && res && handleAsObject && noObject.indexOf(resType) < 0 && !(typeof joinArrays === 'string' && resType === '[object Array]')) {\n if (!options.returnObjects && !this.options.returnObjects) {\n if (!this.options.returnedObjectHandler) {\n this.logger.warn('accessing an object - but returnObjects options is not enabled!');\n }\n var r = this.options.returnedObjectHandler ? this.options.returnedObjectHandler(resUsedKey, res, _objectSpread$4(_objectSpread$4({}, options), {}, {\n ns: namespaces\n })) : \"key '\".concat(key, \" (\").concat(this.language, \")' returned an object instead of string.\");\n if (returnDetails) {\n resolved.res = r;\n return resolved;\n }\n return r;\n }\n if (keySeparator) {\n var resTypeIsArray = resType === '[object Array]';\n var copy = resTypeIsArray ? [] : {};\n var newKeyToUse = resTypeIsArray ? resExactUsedKey : resUsedKey;\n for (var m in res) {\n if (Object.prototype.hasOwnProperty.call(res, m)) {\n var deepKey = \"\".concat(newKeyToUse).concat(keySeparator).concat(m);\n copy[m] = this.translate(deepKey, _objectSpread$4(_objectSpread$4({}, options), {\n joinArrays: false,\n ns: namespaces\n }));\n if (copy[m] === deepKey) copy[m] = res[m];\n }\n }\n res = copy;\n }\n } else if (handleAsObjectInI18nFormat && typeof joinArrays === 'string' && resType === '[object Array]') {\n res = res.join(joinArrays);\n if (res) res = this.extendTranslation(res, keys, options, lastKey);\n } else {\n var usedDefault = false;\n var usedKey = false;\n var needsPluralHandling = options.count !== undefined && typeof options.count !== 'string';\n var hasDefaultValue = Translator.hasDefaultValue(options);\n var defaultValueSuffix = needsPluralHandling ? this.pluralResolver.getSuffix(lng, options.count, options) : '';\n var defaultValue = options[\"defaultValue\".concat(defaultValueSuffix)] || options.defaultValue;\n if (!this.isValidLookup(res) && hasDefaultValue) {\n usedDefault = true;\n res = defaultValue;\n }\n if (!this.isValidLookup(res)) {\n usedKey = true;\n res = key;\n }\n var missingKeyNoValueFallbackToKey = options.missingKeyNoValueFallbackToKey || this.options.missingKeyNoValueFallbackToKey;\n var resForMissing = missingKeyNoValueFallbackToKey && usedKey ? undefined : res;\n var updateMissing = hasDefaultValue && defaultValue !== res && this.options.updateMissing;\n if (usedKey || usedDefault || updateMissing) {\n this.logger.log(updateMissing ? 'updateKey' : 'missingKey', lng, namespace, key, updateMissing ? defaultValue : res);\n if (keySeparator) {\n var fk = this.resolve(key, _objectSpread$4(_objectSpread$4({}, options), {}, {\n keySeparator: false\n }));\n if (fk && fk.res) this.logger.warn('Seems the loaded translations were in flat JSON format instead of nested. Either set keySeparator: false on init or make sure your translations are published in nested format.');\n }\n var lngs = [];\n var fallbackLngs = this.languageUtils.getFallbackCodes(this.options.fallbackLng, options.lng || this.language);\n if (this.options.saveMissingTo === 'fallback' && fallbackLngs && fallbackLngs[0]) {\n for (var i = 0; i < fallbackLngs.length; i++) {\n lngs.push(fallbackLngs[i]);\n }\n } else if (this.options.saveMissingTo === 'all') {\n lngs = this.languageUtils.toResolveHierarchy(options.lng || this.language);\n } else {\n lngs.push(options.lng || this.language);\n }\n var send = function send(l, k, specificDefaultValue) {\n var defaultForMissing = hasDefaultValue && specificDefaultValue !== res ? specificDefaultValue : resForMissing;\n if (_this2.options.missingKeyHandler) {\n _this2.options.missingKeyHandler(l, namespace, k, defaultForMissing, updateMissing, options);\n } else if (_this2.backendConnector && _this2.backendConnector.saveMissing) {\n _this2.backendConnector.saveMissing(l, namespace, k, defaultForMissing, updateMissing, options);\n }\n _this2.emit('missingKey', l, namespace, k, res);\n };\n if (this.options.saveMissing) {\n if (this.options.saveMissingPlurals && needsPluralHandling) {\n lngs.forEach(function (language) {\n _this2.pluralResolver.getSuffixes(language, options).forEach(function (suffix) {\n send([language], key + suffix, options[\"defaultValue\".concat(suffix)] || defaultValue);\n });\n });\n } else {\n send(lngs, key, defaultValue);\n }\n }\n }\n res = this.extendTranslation(res, keys, options, resolved, lastKey);\n if (usedKey && res === key && this.options.appendNamespaceToMissingKey) res = \"\".concat(namespace, \":\").concat(key);\n if ((usedKey || usedDefault) && this.options.parseMissingKeyHandler) {\n if (this.options.compatibilityAPI !== 'v1') {\n res = this.options.parseMissingKeyHandler(this.options.appendNamespaceToMissingKey ? \"\".concat(namespace, \":\").concat(key) : key, usedDefault ? res : undefined);\n } else {\n res = this.options.parseMissingKeyHandler(res);\n }\n }\n }\n if (returnDetails) {\n resolved.res = res;\n return resolved;\n }\n return res;\n }\n }, {\n key: \"extendTranslation\",\n value: function extendTranslation(res, key, options, resolved, lastKey) {\n var _this3 = this;\n if (this.i18nFormat && this.i18nFormat.parse) {\n res = this.i18nFormat.parse(res, _objectSpread$4(_objectSpread$4({}, this.options.interpolation.defaultVariables), options), resolved.usedLng, resolved.usedNS, resolved.usedKey, {\n resolved: resolved\n });\n } else if (!options.skipInterpolation) {\n if (options.interpolation) this.interpolator.init(_objectSpread$4(_objectSpread$4({}, options), {\n interpolation: _objectSpread$4(_objectSpread$4({}, this.options.interpolation), options.interpolation)\n }));\n var skipOnVariables = typeof res === 'string' && (options && options.interpolation && options.interpolation.skipOnVariables !== undefined ? options.interpolation.skipOnVariables : this.options.interpolation.skipOnVariables);\n var nestBef;\n if (skipOnVariables) {\n var nb = res.match(this.interpolator.nestingRegexp);\n nestBef = nb && nb.length;\n }\n var data = options.replace && typeof options.replace !== 'string' ? options.replace : options;\n if (this.options.interpolation.defaultVariables) data = _objectSpread$4(_objectSpread$4({}, this.options.interpolation.defaultVariables), data);\n res = this.interpolator.interpolate(res, data, options.lng || this.language, options);\n if (skipOnVariables) {\n var na = res.match(this.interpolator.nestingRegexp);\n var nestAft = na && na.length;\n if (nestBef < nestAft) options.nest = false;\n }\n if (!options.lng && this.options.compatibilityAPI !== 'v1' && resolved && resolved.res) options.lng = resolved.usedLng;\n if (options.nest !== false) res = this.interpolator.nest(res, function () {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n if (lastKey && lastKey[0] === args[0] && !options.context) {\n _this3.logger.warn(\"It seems you are nesting recursively key: \".concat(args[0], \" in key: \").concat(key[0]));\n return null;\n }\n return _this3.translate.apply(_this3, args.concat([key]));\n }, options);\n if (options.interpolation) this.interpolator.reset();\n }\n var postProcess = options.postProcess || this.options.postProcess;\n var postProcessorNames = typeof postProcess === 'string' ? [postProcess] : postProcess;\n if (res !== undefined && res !== null && postProcessorNames && postProcessorNames.length && options.applyPostProcessor !== false) {\n res = postProcessor.handle(postProcessorNames, res, key, this.options && this.options.postProcessPassResolved ? _objectSpread$4({\n i18nResolved: resolved\n }, options) : options, this);\n }\n return res;\n }\n }, {\n key: \"resolve\",\n value: function resolve(keys) {\n var _this4 = this;\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var found;\n var usedKey;\n var exactUsedKey;\n var usedLng;\n var usedNS;\n if (typeof keys === 'string') keys = [keys];\n keys.forEach(function (k) {\n if (_this4.isValidLookup(found)) return;\n var extracted = _this4.extractFromKey(k, options);\n var key = extracted.key;\n usedKey = key;\n var namespaces = extracted.namespaces;\n if (_this4.options.fallbackNS) namespaces = namespaces.concat(_this4.options.fallbackNS);\n var needsPluralHandling = options.count !== undefined && typeof options.count !== 'string';\n var needsZeroSuffixLookup = needsPluralHandling && !options.ordinal && options.count === 0 && _this4.pluralResolver.shouldUseIntlApi();\n var needsContextHandling = options.context !== undefined && (typeof options.context === 'string' || typeof options.context === 'number') && options.context !== '';\n var codes = options.lngs ? options.lngs : _this4.languageUtils.toResolveHierarchy(options.lng || _this4.language, options.fallbackLng);\n namespaces.forEach(function (ns) {\n if (_this4.isValidLookup(found)) return;\n usedNS = ns;\n if (!checkedLoadedFor[\"\".concat(codes[0], \"-\").concat(ns)] && _this4.utils && _this4.utils.hasLoadedNamespace && !_this4.utils.hasLoadedNamespace(usedNS)) {\n checkedLoadedFor[\"\".concat(codes[0], \"-\").concat(ns)] = true;\n _this4.logger.warn(\"key \\\"\".concat(usedKey, \"\\\" for languages \\\"\").concat(codes.join(', '), \"\\\" won't get resolved as namespace \\\"\").concat(usedNS, \"\\\" was not yet loaded\"), 'This means something IS WRONG in your setup. You access the t function before i18next.init / i18next.loadNamespace / i18next.changeLanguage was done. Wait for the callback or Promise to resolve before accessing it!!!');\n }\n codes.forEach(function (code) {\n if (_this4.isValidLookup(found)) return;\n usedLng = code;\n var finalKeys = [key];\n if (_this4.i18nFormat && _this4.i18nFormat.addLookupKeys) {\n _this4.i18nFormat.addLookupKeys(finalKeys, key, code, ns, options);\n } else {\n var pluralSuffix;\n if (needsPluralHandling) pluralSuffix = _this4.pluralResolver.getSuffix(code, options.count, options);\n var zeroSuffix = \"\".concat(_this4.options.pluralSeparator, \"zero\");\n if (needsPluralHandling) {\n finalKeys.push(key + pluralSuffix);\n if (needsZeroSuffixLookup) {\n finalKeys.push(key + zeroSuffix);\n }\n }\n if (needsContextHandling) {\n var contextKey = \"\".concat(key).concat(_this4.options.contextSeparator).concat(options.context);\n finalKeys.push(contextKey);\n if (needsPluralHandling) {\n finalKeys.push(contextKey + pluralSuffix);\n if (needsZeroSuffixLookup) {\n finalKeys.push(contextKey + zeroSuffix);\n }\n }\n }\n }\n var possibleKey;\n while (possibleKey = finalKeys.pop()) {\n if (!_this4.isValidLookup(found)) {\n exactUsedKey = possibleKey;\n found = _this4.getResource(code, ns, possibleKey, options);\n }\n }\n });\n });\n });\n return {\n res: found,\n usedKey: usedKey,\n exactUsedKey: exactUsedKey,\n usedLng: usedLng,\n usedNS: usedNS\n };\n }\n }, {\n key: \"isValidLookup\",\n value: function isValidLookup(res) {\n return res !== undefined && !(!this.options.returnNull && res === null) && !(!this.options.returnEmptyString && res === '');\n }\n }, {\n key: \"getResource\",\n value: function getResource(code, ns, key) {\n var options = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};\n if (this.i18nFormat && this.i18nFormat.getResource) return this.i18nFormat.getResource(code, ns, key, options);\n return this.resourceStore.getResource(code, ns, key, options);\n }\n }], [{\n key: \"hasDefaultValue\",\n value: function hasDefaultValue(options) {\n var prefix = 'defaultValue';\n for (var option in options) {\n if (Object.prototype.hasOwnProperty.call(options, option) && prefix === option.substring(0, prefix.length) && undefined !== options[option]) {\n return true;\n }\n }\n return false;\n }\n }]);\n return Translator;\n}(EventEmitter);\n\nfunction capitalize(string) {\n return string.charAt(0).toUpperCase() + string.slice(1);\n}\nvar LanguageUtil = function () {\n function LanguageUtil(options) {\n _classCallCheck(this, LanguageUtil);\n this.options = options;\n this.supportedLngs = this.options.supportedLngs || false;\n this.logger = baseLogger.create('languageUtils');\n }\n _createClass(LanguageUtil, [{\n key: \"getScriptPartFromCode\",\n value: function getScriptPartFromCode(code) {\n if (!code || code.indexOf('-') < 0) return null;\n var p = code.split('-');\n if (p.length === 2) return null;\n p.pop();\n if (p[p.length - 1].toLowerCase() === 'x') return null;\n return this.formatLanguageCode(p.join('-'));\n }\n }, {\n key: \"getLanguagePartFromCode\",\n value: function getLanguagePartFromCode(code) {\n if (!code || code.indexOf('-') < 0) return code;\n var p = code.split('-');\n return this.formatLanguageCode(p[0]);\n }\n }, {\n key: \"formatLanguageCode\",\n value: function formatLanguageCode(code) {\n if (typeof code === 'string' && code.indexOf('-') > -1) {\n var specialCases = ['hans', 'hant', 'latn', 'cyrl', 'cans', 'mong', 'arab'];\n var p = code.split('-');\n if (this.options.lowerCaseLng) {\n p = p.map(function (part) {\n return part.toLowerCase();\n });\n } else if (p.length === 2) {\n p[0] = p[0].toLowerCase();\n p[1] = p[1].toUpperCase();\n if (specialCases.indexOf(p[1].toLowerCase()) > -1) p[1] = capitalize(p[1].toLowerCase());\n } else if (p.length === 3) {\n p[0] = p[0].toLowerCase();\n if (p[1].length === 2) p[1] = p[1].toUpperCase();\n if (p[0] !== 'sgn' && p[2].length === 2) p[2] = p[2].toUpperCase();\n if (specialCases.indexOf(p[1].toLowerCase()) > -1) p[1] = capitalize(p[1].toLowerCase());\n if (specialCases.indexOf(p[2].toLowerCase()) > -1) p[2] = capitalize(p[2].toLowerCase());\n }\n return p.join('-');\n }\n return this.options.cleanCode || this.options.lowerCaseLng ? code.toLowerCase() : code;\n }\n }, {\n key: \"isSupportedCode\",\n value: function isSupportedCode(code) {\n if (this.options.load === 'languageOnly' || this.options.nonExplicitSupportedLngs) {\n code = this.getLanguagePartFromCode(code);\n }\n return !this.supportedLngs || !this.supportedLngs.length || this.supportedLngs.indexOf(code) > -1;\n }\n }, {\n key: \"getBestMatchFromCodes\",\n value: function getBestMatchFromCodes(codes) {\n var _this = this;\n if (!codes) return null;\n var found;\n codes.forEach(function (code) {\n if (found) return;\n var cleanedLng = _this.formatLanguageCode(code);\n if (!_this.options.supportedLngs || _this.isSupportedCode(cleanedLng)) found = cleanedLng;\n });\n if (!found && this.options.supportedLngs) {\n codes.forEach(function (code) {\n if (found) return;\n var lngOnly = _this.getLanguagePartFromCode(code);\n if (_this.isSupportedCode(lngOnly)) return found = lngOnly;\n found = _this.options.supportedLngs.find(function (supportedLng) {\n if (supportedLng === lngOnly) return supportedLng;\n if (supportedLng.indexOf('-') < 0 && lngOnly.indexOf('-') < 0) return;\n if (supportedLng.indexOf(lngOnly) === 0) return supportedLng;\n });\n });\n }\n if (!found) found = this.getFallbackCodes(this.options.fallbackLng)[0];\n return found;\n }\n }, {\n key: \"getFallbackCodes\",\n value: function getFallbackCodes(fallbacks, code) {\n if (!fallbacks) return [];\n if (typeof fallbacks === 'function') fallbacks = fallbacks(code);\n if (typeof fallbacks === 'string') fallbacks = [fallbacks];\n if (Object.prototype.toString.apply(fallbacks) === '[object Array]') return fallbacks;\n if (!code) return fallbacks[\"default\"] || [];\n var found = fallbacks[code];\n if (!found) found = fallbacks[this.getScriptPartFromCode(code)];\n if (!found) found = fallbacks[this.formatLanguageCode(code)];\n if (!found) found = fallbacks[this.getLanguagePartFromCode(code)];\n if (!found) found = fallbacks[\"default\"];\n return found || [];\n }\n }, {\n key: \"toResolveHierarchy\",\n value: function toResolveHierarchy(code, fallbackCode) {\n var _this2 = this;\n var fallbackCodes = this.getFallbackCodes(fallbackCode || this.options.fallbackLng || [], code);\n var codes = [];\n var addCode = function addCode(c) {\n if (!c) return;\n if (_this2.isSupportedCode(c)) {\n codes.push(c);\n } else {\n _this2.logger.warn(\"rejecting language code not found in supportedLngs: \".concat(c));\n }\n };\n if (typeof code === 'string' && code.indexOf('-') > -1) {\n if (this.options.load !== 'languageOnly') addCode(this.formatLanguageCode(code));\n if (this.options.load !== 'languageOnly' && this.options.load !== 'currentOnly') addCode(this.getScriptPartFromCode(code));\n if (this.options.load !== 'currentOnly') addCode(this.getLanguagePartFromCode(code));\n } else if (typeof code === 'string') {\n addCode(this.formatLanguageCode(code));\n }\n fallbackCodes.forEach(function (fc) {\n if (codes.indexOf(fc) < 0) addCode(_this2.formatLanguageCode(fc));\n });\n return codes;\n }\n }]);\n return LanguageUtil;\n}();\n\nvar sets = [{\n lngs: ['ach', 'ak', 'am', 'arn', 'br', 'fil', 'gun', 'ln', 'mfe', 'mg', 'mi', 'oc', 'pt', 'pt-BR', 'tg', 'tl', 'ti', 'tr', 'uz', 'wa'],\n nr: [1, 2],\n fc: 1\n}, {\n lngs: ['af', 'an', 'ast', 'az', 'bg', 'bn', 'ca', 'da', 'de', 'dev', 'el', 'en', 'eo', 'es', 'et', 'eu', 'fi', 'fo', 'fur', 'fy', 'gl', 'gu', 'ha', 'hi', 'hu', 'hy', 'ia', 'it', 'kk', 'kn', 'ku', 'lb', 'mai', 'ml', 'mn', 'mr', 'nah', 'nap', 'nb', 'ne', 'nl', 'nn', 'no', 'nso', 'pa', 'pap', 'pms', 'ps', 'pt-PT', 'rm', 'sco', 'se', 'si', 'so', 'son', 'sq', 'sv', 'sw', 'ta', 'te', 'tk', 'ur', 'yo'],\n nr: [1, 2],\n fc: 2\n}, {\n lngs: ['ay', 'bo', 'cgg', 'fa', 'ht', 'id', 'ja', 'jbo', 'ka', 'km', 'ko', 'ky', 'lo', 'ms', 'sah', 'su', 'th', 'tt', 'ug', 'vi', 'wo', 'zh'],\n nr: [1],\n fc: 3\n}, {\n lngs: ['be', 'bs', 'cnr', 'dz', 'hr', 'ru', 'sr', 'uk'],\n nr: [1, 2, 5],\n fc: 4\n}, {\n lngs: ['ar'],\n nr: [0, 1, 2, 3, 11, 100],\n fc: 5\n}, {\n lngs: ['cs', 'sk'],\n nr: [1, 2, 5],\n fc: 6\n}, {\n lngs: ['csb', 'pl'],\n nr: [1, 2, 5],\n fc: 7\n}, {\n lngs: ['cy'],\n nr: [1, 2, 3, 8],\n fc: 8\n}, {\n lngs: ['fr'],\n nr: [1, 2],\n fc: 9\n}, {\n lngs: ['ga'],\n nr: [1, 2, 3, 7, 11],\n fc: 10\n}, {\n lngs: ['gd'],\n nr: [1, 2, 3, 20],\n fc: 11\n}, {\n lngs: ['is'],\n nr: [1, 2],\n fc: 12\n}, {\n lngs: ['jv'],\n nr: [0, 1],\n fc: 13\n}, {\n lngs: ['kw'],\n nr: [1, 2, 3, 4],\n fc: 14\n}, {\n lngs: ['lt'],\n nr: [1, 2, 10],\n fc: 15\n}, {\n lngs: ['lv'],\n nr: [1, 2, 0],\n fc: 16\n}, {\n lngs: ['mk'],\n nr: [1, 2],\n fc: 17\n}, {\n lngs: ['mnk'],\n nr: [0, 1, 2],\n fc: 18\n}, {\n lngs: ['mt'],\n nr: [1, 2, 11, 20],\n fc: 19\n}, {\n lngs: ['or'],\n nr: [2, 1],\n fc: 2\n}, {\n lngs: ['ro'],\n nr: [1, 2, 20],\n fc: 20\n}, {\n lngs: ['sl'],\n nr: [5, 1, 2, 3],\n fc: 21\n}, {\n lngs: ['he', 'iw'],\n nr: [1, 2, 20, 21],\n fc: 22\n}];\nvar _rulesPluralsTypes = {\n 1: function _(n) {\n return Number(n > 1);\n },\n 2: function _(n) {\n return Number(n != 1);\n },\n 3: function _(n) {\n return 0;\n },\n 4: function _(n) {\n return Number(n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2);\n },\n 5: function _(n) {\n return Number(n == 0 ? 0 : n == 1 ? 1 : n == 2 ? 2 : n % 100 >= 3 && n % 100 <= 10 ? 3 : n % 100 >= 11 ? 4 : 5);\n },\n 6: function _(n) {\n return Number(n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2);\n },\n 7: function _(n) {\n return Number(n == 1 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2);\n },\n 8: function _(n) {\n return Number(n == 1 ? 0 : n == 2 ? 1 : n != 8 && n != 11 ? 2 : 3);\n },\n 9: function _(n) {\n return Number(n >= 2);\n },\n 10: function _(n) {\n return Number(n == 1 ? 0 : n == 2 ? 1 : n < 7 ? 2 : n < 11 ? 3 : 4);\n },\n 11: function _(n) {\n return Number(n == 1 || n == 11 ? 0 : n == 2 || n == 12 ? 1 : n > 2 && n < 20 ? 2 : 3);\n },\n 12: function _(n) {\n return Number(n % 10 != 1 || n % 100 == 11);\n },\n 13: function _(n) {\n return Number(n !== 0);\n },\n 14: function _(n) {\n return Number(n == 1 ? 0 : n == 2 ? 1 : n == 3 ? 2 : 3);\n },\n 15: function _(n) {\n return Number(n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2);\n },\n 16: function _(n) {\n return Number(n % 10 == 1 && n % 100 != 11 ? 0 : n !== 0 ? 1 : 2);\n },\n 17: function _(n) {\n return Number(n == 1 || n % 10 == 1 && n % 100 != 11 ? 0 : 1);\n },\n 18: function _(n) {\n return Number(n == 0 ? 0 : n == 1 ? 1 : 2);\n },\n 19: function _(n) {\n return Number(n == 1 ? 0 : n == 0 || n % 100 > 1 && n % 100 < 11 ? 1 : n % 100 > 10 && n % 100 < 20 ? 2 : 3);\n },\n 20: function _(n) {\n return Number(n == 1 ? 0 : n == 0 || n % 100 > 0 && n % 100 < 20 ? 1 : 2);\n },\n 21: function _(n) {\n return Number(n % 100 == 1 ? 1 : n % 100 == 2 ? 2 : n % 100 == 3 || n % 100 == 4 ? 3 : 0);\n },\n 22: function _(n) {\n return Number(n == 1 ? 0 : n == 2 ? 1 : (n < 0 || n > 10) && n % 10 == 0 ? 2 : 3);\n }\n};\nvar deprecatedJsonVersions = ['v1', 'v2', 'v3'];\nvar suffixesOrder = {\n zero: 0,\n one: 1,\n two: 2,\n few: 3,\n many: 4,\n other: 5\n};\nfunction createRules() {\n var rules = {};\n sets.forEach(function (set) {\n set.lngs.forEach(function (l) {\n rules[l] = {\n numbers: set.nr,\n plurals: _rulesPluralsTypes[set.fc]\n };\n });\n });\n return rules;\n}\nvar PluralResolver = function () {\n function PluralResolver(languageUtils) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n _classCallCheck(this, PluralResolver);\n this.languageUtils = languageUtils;\n this.options = options;\n this.logger = baseLogger.create('pluralResolver');\n if ((!this.options.compatibilityJSON || this.options.compatibilityJSON === 'v4') && (typeof Intl === 'undefined' || !Intl.PluralRules)) {\n this.options.compatibilityJSON = 'v3';\n this.logger.error('Your environment seems not to be Intl API compatible, use an Intl.PluralRules polyfill. Will fallback to the compatibilityJSON v3 format handling.');\n }\n this.rules = createRules();\n }\n _createClass(PluralResolver, [{\n key: \"addRule\",\n value: function addRule(lng, obj) {\n this.rules[lng] = obj;\n }\n }, {\n key: \"getRule\",\n value: function getRule(code) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n if (this.shouldUseIntlApi()) {\n try {\n return new Intl.PluralRules(code, {\n type: options.ordinal ? 'ordinal' : 'cardinal'\n });\n } catch (_unused) {\n return;\n }\n }\n return this.rules[code] || this.rules[this.languageUtils.getLanguagePartFromCode(code)];\n }\n }, {\n key: \"needsPlural\",\n value: function needsPlural(code) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var rule = this.getRule(code, options);\n if (this.shouldUseIntlApi()) {\n return rule && rule.resolvedOptions().pluralCategories.length > 1;\n }\n return rule && rule.numbers.length > 1;\n }\n }, {\n key: \"getPluralFormsOfKey\",\n value: function getPluralFormsOfKey(code, key) {\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n return this.getSuffixes(code, options).map(function (suffix) {\n return \"\".concat(key).concat(suffix);\n });\n }\n }, {\n key: \"getSuffixes\",\n value: function getSuffixes(code) {\n var _this = this;\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var rule = this.getRule(code, options);\n if (!rule) {\n return [];\n }\n if (this.shouldUseIntlApi()) {\n return rule.resolvedOptions().pluralCategories.sort(function (pluralCategory1, pluralCategory2) {\n return suffixesOrder[pluralCategory1] - suffixesOrder[pluralCategory2];\n }).map(function (pluralCategory) {\n return \"\".concat(_this.options.prepend).concat(pluralCategory);\n });\n }\n return rule.numbers.map(function (number) {\n return _this.getSuffix(code, number, options);\n });\n }\n }, {\n key: \"getSuffix\",\n value: function getSuffix(code, count) {\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var rule = this.getRule(code, options);\n if (rule) {\n if (this.shouldUseIntlApi()) {\n return \"\".concat(this.options.prepend).concat(rule.select(count));\n }\n return this.getSuffixRetroCompatible(rule, count);\n }\n this.logger.warn(\"no plural rule found for: \".concat(code));\n return '';\n }\n }, {\n key: \"getSuffixRetroCompatible\",\n value: function getSuffixRetroCompatible(rule, count) {\n var _this2 = this;\n var idx = rule.noAbs ? rule.plurals(count) : rule.plurals(Math.abs(count));\n var suffix = rule.numbers[idx];\n if (this.options.simplifyPluralSuffix && rule.numbers.length === 2 && rule.numbers[0] === 1) {\n if (suffix === 2) {\n suffix = 'plural';\n } else if (suffix === 1) {\n suffix = '';\n }\n }\n var returnSuffix = function returnSuffix() {\n return _this2.options.prepend && suffix.toString() ? _this2.options.prepend + suffix.toString() : suffix.toString();\n };\n if (this.options.compatibilityJSON === 'v1') {\n if (suffix === 1) return '';\n if (typeof suffix === 'number') return \"_plural_\".concat(suffix.toString());\n return returnSuffix();\n } else if (this.options.compatibilityJSON === 'v2') {\n return returnSuffix();\n } else if (this.options.simplifyPluralSuffix && rule.numbers.length === 2 && rule.numbers[0] === 1) {\n return returnSuffix();\n }\n return this.options.prepend && idx.toString() ? this.options.prepend + idx.toString() : idx.toString();\n }\n }, {\n key: \"shouldUseIntlApi\",\n value: function shouldUseIntlApi() {\n return !deprecatedJsonVersions.includes(this.options.compatibilityJSON);\n }\n }]);\n return PluralResolver;\n}();\n\nfunction ownKeys$3(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread$3(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys$3(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys$3(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nfunction deepFindWithDefaults(data, defaultData, key) {\n var keySeparator = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : '.';\n var ignoreJSONStructure = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;\n var path = getPathWithDefaults(data, defaultData, key);\n if (!path && ignoreJSONStructure && typeof key === 'string') {\n path = deepFind(data, key, keySeparator);\n if (path === undefined) path = deepFind(defaultData, key, keySeparator);\n }\n return path;\n}\nvar Interpolator = function () {\n function Interpolator() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n _classCallCheck(this, Interpolator);\n this.logger = baseLogger.create('interpolator');\n this.options = options;\n this.format = options.interpolation && options.interpolation.format || function (value) {\n return value;\n };\n this.init(options);\n }\n _createClass(Interpolator, [{\n key: \"init\",\n value: function init() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n if (!options.interpolation) options.interpolation = {\n escapeValue: true\n };\n var iOpts = options.interpolation;\n this.escape = iOpts.escape !== undefined ? iOpts.escape : escape;\n this.escapeValue = iOpts.escapeValue !== undefined ? iOpts.escapeValue : true;\n this.useRawValueToEscape = iOpts.useRawValueToEscape !== undefined ? iOpts.useRawValueToEscape : false;\n this.prefix = iOpts.prefix ? regexEscape(iOpts.prefix) : iOpts.prefixEscaped || '{{';\n this.suffix = iOpts.suffix ? regexEscape(iOpts.suffix) : iOpts.suffixEscaped || '}}';\n this.formatSeparator = iOpts.formatSeparator ? iOpts.formatSeparator : iOpts.formatSeparator || ',';\n this.unescapePrefix = iOpts.unescapeSuffix ? '' : iOpts.unescapePrefix || '-';\n this.unescapeSuffix = this.unescapePrefix ? '' : iOpts.unescapeSuffix || '';\n this.nestingPrefix = iOpts.nestingPrefix ? regexEscape(iOpts.nestingPrefix) : iOpts.nestingPrefixEscaped || regexEscape('$t(');\n this.nestingSuffix = iOpts.nestingSuffix ? regexEscape(iOpts.nestingSuffix) : iOpts.nestingSuffixEscaped || regexEscape(')');\n this.nestingOptionsSeparator = iOpts.nestingOptionsSeparator ? iOpts.nestingOptionsSeparator : iOpts.nestingOptionsSeparator || ',';\n this.maxReplaces = iOpts.maxReplaces ? iOpts.maxReplaces : 1000;\n this.alwaysFormat = iOpts.alwaysFormat !== undefined ? iOpts.alwaysFormat : false;\n this.resetRegExp();\n }\n }, {\n key: \"reset\",\n value: function reset() {\n if (this.options) this.init(this.options);\n }\n }, {\n key: \"resetRegExp\",\n value: function resetRegExp() {\n var regexpStr = \"\".concat(this.prefix, \"(.+?)\").concat(this.suffix);\n this.regexp = new RegExp(regexpStr, 'g');\n var regexpUnescapeStr = \"\".concat(this.prefix).concat(this.unescapePrefix, \"(.+?)\").concat(this.unescapeSuffix).concat(this.suffix);\n this.regexpUnescape = new RegExp(regexpUnescapeStr, 'g');\n var nestingRegexpStr = \"\".concat(this.nestingPrefix, \"(.+?)\").concat(this.nestingSuffix);\n this.nestingRegexp = new RegExp(nestingRegexpStr, 'g');\n }\n }, {\n key: \"interpolate\",\n value: function interpolate(str, data, lng, options) {\n var _this = this;\n var match;\n var value;\n var replaces;\n var defaultData = this.options && this.options.interpolation && this.options.interpolation.defaultVariables || {};\n function regexSafe(val) {\n return val.replace(/\\$/g, '$$$$');\n }\n var handleFormat = function handleFormat(key) {\n if (key.indexOf(_this.formatSeparator) < 0) {\n var path = deepFindWithDefaults(data, defaultData, key, _this.options.keySeparator, _this.options.ignoreJSONStructure);\n return _this.alwaysFormat ? _this.format(path, undefined, lng, _objectSpread$3(_objectSpread$3(_objectSpread$3({}, options), data), {}, {\n interpolationkey: key\n })) : path;\n }\n var p = key.split(_this.formatSeparator);\n var k = p.shift().trim();\n var f = p.join(_this.formatSeparator).trim();\n return _this.format(deepFindWithDefaults(data, defaultData, k, _this.options.keySeparator, _this.options.ignoreJSONStructure), f, lng, _objectSpread$3(_objectSpread$3(_objectSpread$3({}, options), data), {}, {\n interpolationkey: k\n }));\n };\n this.resetRegExp();\n var missingInterpolationHandler = options && options.missingInterpolationHandler || this.options.missingInterpolationHandler;\n var skipOnVariables = options && options.interpolation && options.interpolation.skipOnVariables !== undefined ? options.interpolation.skipOnVariables : this.options.interpolation.skipOnVariables;\n var todos = [{\n regex: this.regexpUnescape,\n safeValue: function safeValue(val) {\n return regexSafe(val);\n }\n }, {\n regex: this.regexp,\n safeValue: function safeValue(val) {\n return _this.escapeValue ? regexSafe(_this.escape(val)) : regexSafe(val);\n }\n }];\n todos.forEach(function (todo) {\n replaces = 0;\n while (match = todo.regex.exec(str)) {\n var matchedVar = match[1].trim();\n value = handleFormat(matchedVar);\n if (value === undefined) {\n if (typeof missingInterpolationHandler === 'function') {\n var temp = missingInterpolationHandler(str, match, options);\n value = typeof temp === 'string' ? temp : '';\n } else if (options && Object.prototype.hasOwnProperty.call(options, matchedVar)) {\n value = '';\n } else if (skipOnVariables) {\n value = match[0];\n continue;\n } else {\n _this.logger.warn(\"missed to pass in variable \".concat(matchedVar, \" for interpolating \").concat(str));\n value = '';\n }\n } else if (typeof value !== 'string' && !_this.useRawValueToEscape) {\n value = makeString(value);\n }\n var safeValue = todo.safeValue(value);\n str = str.replace(match[0], safeValue);\n if (skipOnVariables) {\n todo.regex.lastIndex += value.length;\n todo.regex.lastIndex -= match[0].length;\n } else {\n todo.regex.lastIndex = 0;\n }\n replaces++;\n if (replaces >= _this.maxReplaces) {\n break;\n }\n }\n });\n return str;\n }\n }, {\n key: \"nest\",\n value: function nest(str, fc) {\n var _this2 = this;\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var match;\n var value;\n var clonedOptions;\n function handleHasOptions(key, inheritedOptions) {\n var sep = this.nestingOptionsSeparator;\n if (key.indexOf(sep) < 0) return key;\n var c = key.split(new RegExp(\"\".concat(sep, \"[ ]*{\")));\n var optionsString = \"{\".concat(c[1]);\n key = c[0];\n optionsString = this.interpolate(optionsString, clonedOptions);\n var matchedSingleQuotes = optionsString.match(/'/g);\n var matchedDoubleQuotes = optionsString.match(/\"/g);\n if (matchedSingleQuotes && matchedSingleQuotes.length % 2 === 0 && !matchedDoubleQuotes || matchedDoubleQuotes.length % 2 !== 0) {\n optionsString = optionsString.replace(/'/g, '\"');\n }\n try {\n clonedOptions = JSON.parse(optionsString);\n if (inheritedOptions) clonedOptions = _objectSpread$3(_objectSpread$3({}, inheritedOptions), clonedOptions);\n } catch (e) {\n this.logger.warn(\"failed parsing options string in nesting for key \".concat(key), e);\n return \"\".concat(key).concat(sep).concat(optionsString);\n }\n delete clonedOptions.defaultValue;\n return key;\n }\n while (match = this.nestingRegexp.exec(str)) {\n var formatters = [];\n clonedOptions = _objectSpread$3({}, options);\n clonedOptions = clonedOptions.replace && typeof clonedOptions.replace !== 'string' ? clonedOptions.replace : clonedOptions;\n clonedOptions.applyPostProcessor = false;\n delete clonedOptions.defaultValue;\n var doReduce = false;\n if (match[0].indexOf(this.formatSeparator) !== -1 && !/{.*}/.test(match[1])) {\n var r = match[1].split(this.formatSeparator).map(function (elem) {\n return elem.trim();\n });\n match[1] = r.shift();\n formatters = r;\n doReduce = true;\n }\n value = fc(handleHasOptions.call(this, match[1].trim(), clonedOptions), clonedOptions);\n if (value && match[0] === str && typeof value !== 'string') return value;\n if (typeof value !== 'string') value = makeString(value);\n if (!value) {\n this.logger.warn(\"missed to resolve \".concat(match[1], \" for nesting \").concat(str));\n value = '';\n }\n if (doReduce) {\n value = formatters.reduce(function (v, f) {\n return _this2.format(v, f, options.lng, _objectSpread$3(_objectSpread$3({}, options), {}, {\n interpolationkey: match[1].trim()\n }));\n }, value.trim());\n }\n str = str.replace(match[0], value);\n this.regexp.lastIndex = 0;\n }\n return str;\n }\n }]);\n return Interpolator;\n}();\n\nfunction ownKeys$2(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread$2(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys$2(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys$2(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nfunction parseFormatStr(formatStr) {\n var formatName = formatStr.toLowerCase().trim();\n var formatOptions = {};\n if (formatStr.indexOf('(') > -1) {\n var p = formatStr.split('(');\n formatName = p[0].toLowerCase().trim();\n var optStr = p[1].substring(0, p[1].length - 1);\n if (formatName === 'currency' && optStr.indexOf(':') < 0) {\n if (!formatOptions.currency) formatOptions.currency = optStr.trim();\n } else if (formatName === 'relativetime' && optStr.indexOf(':') < 0) {\n if (!formatOptions.range) formatOptions.range = optStr.trim();\n } else {\n var opts = optStr.split(';');\n opts.forEach(function (opt) {\n if (!opt) return;\n var _opt$split = opt.split(':'),\n _opt$split2 = _toArray(_opt$split),\n key = _opt$split2[0],\n rest = _opt$split2.slice(1);\n var val = rest.join(':').trim().replace(/^'+|'+$/g, '');\n if (!formatOptions[key.trim()]) formatOptions[key.trim()] = val;\n if (val === 'false') formatOptions[key.trim()] = false;\n if (val === 'true') formatOptions[key.trim()] = true;\n if (!isNaN(val)) formatOptions[key.trim()] = parseInt(val, 10);\n });\n }\n }\n return {\n formatName: formatName,\n formatOptions: formatOptions\n };\n}\nfunction createCachedFormatter(fn) {\n var cache = {};\n return function invokeFormatter(val, lng, options) {\n var key = lng + JSON.stringify(options);\n var formatter = cache[key];\n if (!formatter) {\n formatter = fn(lng, options);\n cache[key] = formatter;\n }\n return formatter(val);\n };\n}\nvar Formatter = function () {\n function Formatter() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n _classCallCheck(this, Formatter);\n this.logger = baseLogger.create('formatter');\n this.options = options;\n this.formats = {\n number: createCachedFormatter(function (lng, opt) {\n var formatter = new Intl.NumberFormat(lng, _objectSpread$2({}, opt));\n return function (val) {\n return formatter.format(val);\n };\n }),\n currency: createCachedFormatter(function (lng, opt) {\n var formatter = new Intl.NumberFormat(lng, _objectSpread$2(_objectSpread$2({}, opt), {}, {\n style: 'currency'\n }));\n return function (val) {\n return formatter.format(val);\n };\n }),\n datetime: createCachedFormatter(function (lng, opt) {\n var formatter = new Intl.DateTimeFormat(lng, _objectSpread$2({}, opt));\n return function (val) {\n return formatter.format(val);\n };\n }),\n relativetime: createCachedFormatter(function (lng, opt) {\n var formatter = new Intl.RelativeTimeFormat(lng, _objectSpread$2({}, opt));\n return function (val) {\n return formatter.format(val, opt.range || 'day');\n };\n }),\n list: createCachedFormatter(function (lng, opt) {\n var formatter = new Intl.ListFormat(lng, _objectSpread$2({}, opt));\n return function (val) {\n return formatter.format(val);\n };\n })\n };\n this.init(options);\n }\n _createClass(Formatter, [{\n key: \"init\",\n value: function init(services) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n interpolation: {}\n };\n var iOpts = options.interpolation;\n this.formatSeparator = iOpts.formatSeparator ? iOpts.formatSeparator : iOpts.formatSeparator || ',';\n }\n }, {\n key: \"add\",\n value: function add(name, fc) {\n this.formats[name.toLowerCase().trim()] = fc;\n }\n }, {\n key: \"addCached\",\n value: function addCached(name, fc) {\n this.formats[name.toLowerCase().trim()] = createCachedFormatter(fc);\n }\n }, {\n key: \"format\",\n value: function format(value, _format, lng) {\n var _this = this;\n var options = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};\n var formats = _format.split(this.formatSeparator);\n var result = formats.reduce(function (mem, f) {\n var _parseFormatStr = parseFormatStr(f),\n formatName = _parseFormatStr.formatName,\n formatOptions = _parseFormatStr.formatOptions;\n if (_this.formats[formatName]) {\n var formatted = mem;\n try {\n var valOptions = options && options.formatParams && options.formatParams[options.interpolationkey] || {};\n var l = valOptions.locale || valOptions.lng || options.locale || options.lng || lng;\n formatted = _this.formats[formatName](mem, l, _objectSpread$2(_objectSpread$2(_objectSpread$2({}, formatOptions), options), valOptions));\n } catch (error) {\n _this.logger.warn(error);\n }\n return formatted;\n } else {\n _this.logger.warn(\"there was no format function for \".concat(formatName));\n }\n return mem;\n }, value);\n return result;\n }\n }]);\n return Formatter;\n}();\n\nfunction ownKeys$1(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread$1(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys$1(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys$1(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nfunction _createSuper$1(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$1(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\nfunction _isNativeReflectConstruct$1() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }\nfunction removePending(q, name) {\n if (q.pending[name] !== undefined) {\n delete q.pending[name];\n q.pendingCount--;\n }\n}\nvar Connector = function (_EventEmitter) {\n _inherits(Connector, _EventEmitter);\n var _super = _createSuper$1(Connector);\n function Connector(backend, store, services) {\n var _this;\n var options = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};\n _classCallCheck(this, Connector);\n _this = _super.call(this);\n if (isIE10) {\n EventEmitter.call(_assertThisInitialized(_this));\n }\n _this.backend = backend;\n _this.store = store;\n _this.services = services;\n _this.languageUtils = services.languageUtils;\n _this.options = options;\n _this.logger = baseLogger.create('backendConnector');\n _this.waitingReads = [];\n _this.maxParallelReads = options.maxParallelReads || 10;\n _this.readingCalls = 0;\n _this.maxRetries = options.maxRetries >= 0 ? options.maxRetries : 5;\n _this.retryTimeout = options.retryTimeout >= 1 ? options.retryTimeout : 350;\n _this.state = {};\n _this.queue = [];\n if (_this.backend && _this.backend.init) {\n _this.backend.init(services, options.backend, options);\n }\n return _this;\n }\n _createClass(Connector, [{\n key: \"queueLoad\",\n value: function queueLoad(languages, namespaces, options, callback) {\n var _this2 = this;\n var toLoad = {};\n var pending = {};\n var toLoadLanguages = {};\n var toLoadNamespaces = {};\n languages.forEach(function (lng) {\n var hasAllNamespaces = true;\n namespaces.forEach(function (ns) {\n var name = \"\".concat(lng, \"|\").concat(ns);\n if (!options.reload && _this2.store.hasResourceBundle(lng, ns)) {\n _this2.state[name] = 2;\n } else if (_this2.state[name] < 0) ; else if (_this2.state[name] === 1) {\n if (pending[name] === undefined) pending[name] = true;\n } else {\n _this2.state[name] = 1;\n hasAllNamespaces = false;\n if (pending[name] === undefined) pending[name] = true;\n if (toLoad[name] === undefined) toLoad[name] = true;\n if (toLoadNamespaces[ns] === undefined) toLoadNamespaces[ns] = true;\n }\n });\n if (!hasAllNamespaces) toLoadLanguages[lng] = true;\n });\n if (Object.keys(toLoad).length || Object.keys(pending).length) {\n this.queue.push({\n pending: pending,\n pendingCount: Object.keys(pending).length,\n loaded: {},\n errors: [],\n callback: callback\n });\n }\n return {\n toLoad: Object.keys(toLoad),\n pending: Object.keys(pending),\n toLoadLanguages: Object.keys(toLoadLanguages),\n toLoadNamespaces: Object.keys(toLoadNamespaces)\n };\n }\n }, {\n key: \"loaded\",\n value: function loaded(name, err, data) {\n var s = name.split('|');\n var lng = s[0];\n var ns = s[1];\n if (err) this.emit('failedLoading', lng, ns, err);\n if (data) {\n this.store.addResourceBundle(lng, ns, data);\n }\n this.state[name] = err ? -1 : 2;\n var loaded = {};\n this.queue.forEach(function (q) {\n pushPath(q.loaded, [lng], ns);\n removePending(q, name);\n if (err) q.errors.push(err);\n if (q.pendingCount === 0 && !q.done) {\n Object.keys(q.loaded).forEach(function (l) {\n if (!loaded[l]) loaded[l] = {};\n var loadedKeys = q.loaded[l];\n if (loadedKeys.length) {\n loadedKeys.forEach(function (n) {\n if (loaded[l][n] === undefined) loaded[l][n] = true;\n });\n }\n });\n q.done = true;\n if (q.errors.length) {\n q.callback(q.errors);\n } else {\n q.callback();\n }\n }\n });\n this.emit('loaded', loaded);\n this.queue = this.queue.filter(function (q) {\n return !q.done;\n });\n }\n }, {\n key: \"read\",\n value: function read(lng, ns, fcName) {\n var _this3 = this;\n var tried = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n var wait = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : this.retryTimeout;\n var callback = arguments.length > 5 ? arguments[5] : undefined;\n if (!lng.length) return callback(null, {});\n if (this.readingCalls >= this.maxParallelReads) {\n this.waitingReads.push({\n lng: lng,\n ns: ns,\n fcName: fcName,\n tried: tried,\n wait: wait,\n callback: callback\n });\n return;\n }\n this.readingCalls++;\n var resolver = function resolver(err, data) {\n _this3.readingCalls--;\n if (_this3.waitingReads.length > 0) {\n var next = _this3.waitingReads.shift();\n _this3.read(next.lng, next.ns, next.fcName, next.tried, next.wait, next.callback);\n }\n if (err && data && tried < _this3.maxRetries) {\n setTimeout(function () {\n _this3.read.call(_this3, lng, ns, fcName, tried + 1, wait * 2, callback);\n }, wait);\n return;\n }\n callback(err, data);\n };\n var fc = this.backend[fcName].bind(this.backend);\n if (fc.length === 2) {\n try {\n var r = fc(lng, ns);\n if (r && typeof r.then === 'function') {\n r.then(function (data) {\n return resolver(null, data);\n })[\"catch\"](resolver);\n } else {\n resolver(null, r);\n }\n } catch (err) {\n resolver(err);\n }\n return;\n }\n return fc(lng, ns, resolver);\n }\n }, {\n key: \"prepareLoading\",\n value: function prepareLoading(languages, namespaces) {\n var _this4 = this;\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var callback = arguments.length > 3 ? arguments[3] : undefined;\n if (!this.backend) {\n this.logger.warn('No backend was added via i18next.use. Will not load resources.');\n return callback && callback();\n }\n if (typeof languages === 'string') languages = this.languageUtils.toResolveHierarchy(languages);\n if (typeof namespaces === 'string') namespaces = [namespaces];\n var toLoad = this.queueLoad(languages, namespaces, options, callback);\n if (!toLoad.toLoad.length) {\n if (!toLoad.pending.length) callback();\n return null;\n }\n toLoad.toLoad.forEach(function (name) {\n _this4.loadOne(name);\n });\n }\n }, {\n key: \"load\",\n value: function load(languages, namespaces, callback) {\n this.prepareLoading(languages, namespaces, {}, callback);\n }\n }, {\n key: \"reload\",\n value: function reload(languages, namespaces, callback) {\n this.prepareLoading(languages, namespaces, {\n reload: true\n }, callback);\n }\n }, {\n key: \"loadOne\",\n value: function loadOne(name) {\n var _this5 = this;\n var prefix = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '';\n var s = name.split('|');\n var lng = s[0];\n var ns = s[1];\n this.read(lng, ns, 'read', undefined, undefined, function (err, data) {\n if (err) _this5.logger.warn(\"\".concat(prefix, \"loading namespace \").concat(ns, \" for language \").concat(lng, \" failed\"), err);\n if (!err && data) _this5.logger.log(\"\".concat(prefix, \"loaded namespace \").concat(ns, \" for language \").concat(lng), data);\n _this5.loaded(name, err, data);\n });\n }\n }, {\n key: \"saveMissing\",\n value: function saveMissing(languages, namespace, key, fallbackValue, isUpdate) {\n var options = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : {};\n var clb = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : function () {};\n if (this.services.utils && this.services.utils.hasLoadedNamespace && !this.services.utils.hasLoadedNamespace(namespace)) {\n this.logger.warn(\"did not save key \\\"\".concat(key, \"\\\" as the namespace \\\"\").concat(namespace, \"\\\" was not yet loaded\"), 'This means something IS WRONG in your setup. You access the t function before i18next.init / i18next.loadNamespace / i18next.changeLanguage was done. Wait for the callback or Promise to resolve before accessing it!!!');\n return;\n }\n if (key === undefined || key === null || key === '') return;\n if (this.backend && this.backend.create) {\n var opts = _objectSpread$1(_objectSpread$1({}, options), {}, {\n isUpdate: isUpdate\n });\n var fc = this.backend.create.bind(this.backend);\n if (fc.length < 6) {\n try {\n var r;\n if (fc.length === 5) {\n r = fc(languages, namespace, key, fallbackValue, opts);\n } else {\n r = fc(languages, namespace, key, fallbackValue);\n }\n if (r && typeof r.then === 'function') {\n r.then(function (data) {\n return clb(null, data);\n })[\"catch\"](clb);\n } else {\n clb(null, r);\n }\n } catch (err) {\n clb(err);\n }\n } else {\n fc(languages, namespace, key, fallbackValue, clb, opts);\n }\n }\n if (!languages || !languages[0]) return;\n this.store.addResource(languages[0], namespace, key, fallbackValue);\n }\n }]);\n return Connector;\n}(EventEmitter);\n\nfunction get() {\n return {\n debug: false,\n initImmediate: true,\n ns: ['translation'],\n defaultNS: ['translation'],\n fallbackLng: ['dev'],\n fallbackNS: false,\n supportedLngs: false,\n nonExplicitSupportedLngs: false,\n load: 'all',\n preload: false,\n simplifyPluralSuffix: true,\n keySeparator: '.',\n nsSeparator: ':',\n pluralSeparator: '_',\n contextSeparator: '_',\n partialBundledLanguages: false,\n saveMissing: false,\n updateMissing: false,\n saveMissingTo: 'fallback',\n saveMissingPlurals: true,\n missingKeyHandler: false,\n missingInterpolationHandler: false,\n postProcess: false,\n postProcessPassResolved: false,\n returnNull: true,\n returnEmptyString: true,\n returnObjects: false,\n joinArrays: false,\n returnedObjectHandler: false,\n parseMissingKeyHandler: false,\n appendNamespaceToMissingKey: false,\n appendNamespaceToCIMode: false,\n overloadTranslationOptionHandler: function handle(args) {\n var ret = {};\n if (_typeof(args[1]) === 'object') ret = args[1];\n if (typeof args[1] === 'string') ret.defaultValue = args[1];\n if (typeof args[2] === 'string') ret.tDescription = args[2];\n if (_typeof(args[2]) === 'object' || _typeof(args[3]) === 'object') {\n var options = args[3] || args[2];\n Object.keys(options).forEach(function (key) {\n ret[key] = options[key];\n });\n }\n return ret;\n },\n interpolation: {\n escapeValue: true,\n format: function format(value, _format, lng, options) {\n return value;\n },\n prefix: '{{',\n suffix: '}}',\n formatSeparator: ',',\n unescapePrefix: '-',\n nestingPrefix: '$t(',\n nestingSuffix: ')',\n nestingOptionsSeparator: ',',\n maxReplaces: 1000,\n skipOnVariables: true\n }\n };\n}\nfunction transformOptions(options) {\n if (typeof options.ns === 'string') options.ns = [options.ns];\n if (typeof options.fallbackLng === 'string') options.fallbackLng = [options.fallbackLng];\n if (typeof options.fallbackNS === 'string') options.fallbackNS = [options.fallbackNS];\n if (options.supportedLngs && options.supportedLngs.indexOf('cimode') < 0) {\n options.supportedLngs = options.supportedLngs.concat(['cimode']);\n }\n return options;\n}\n\nfunction ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }\nfunction _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }\nfunction noop() {}\nfunction bindMemberFunctions(inst) {\n var mems = Object.getOwnPropertyNames(Object.getPrototypeOf(inst));\n mems.forEach(function (mem) {\n if (typeof inst[mem] === 'function') {\n inst[mem] = inst[mem].bind(inst);\n }\n });\n}\nvar I18n = function (_EventEmitter) {\n _inherits(I18n, _EventEmitter);\n var _super = _createSuper(I18n);\n function I18n() {\n var _this;\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var callback = arguments.length > 1 ? arguments[1] : undefined;\n _classCallCheck(this, I18n);\n _this = _super.call(this);\n if (isIE10) {\n EventEmitter.call(_assertThisInitialized(_this));\n }\n _this.options = transformOptions(options);\n _this.services = {};\n _this.logger = baseLogger;\n _this.modules = {\n external: []\n };\n bindMemberFunctions(_assertThisInitialized(_this));\n if (callback && !_this.isInitialized && !options.isClone) {\n if (!_this.options.initImmediate) {\n _this.init(options, callback);\n return _possibleConstructorReturn(_this, _assertThisInitialized(_this));\n }\n setTimeout(function () {\n _this.init(options, callback);\n }, 0);\n }\n return _this;\n }\n _createClass(I18n, [{\n key: \"init\",\n value: function init() {\n var _this2 = this;\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var callback = arguments.length > 1 ? arguments[1] : undefined;\n if (typeof options === 'function') {\n callback = options;\n options = {};\n }\n if (!options.defaultNS && options.defaultNS !== false && options.ns) {\n if (typeof options.ns === 'string') {\n options.defaultNS = options.ns;\n } else if (options.ns.indexOf('translation') < 0) {\n options.defaultNS = options.ns[0];\n }\n }\n var defOpts = get();\n this.options = _objectSpread(_objectSpread(_objectSpread({}, defOpts), this.options), transformOptions(options));\n if (this.options.compatibilityAPI !== 'v1') {\n this.options.interpolation = _objectSpread(_objectSpread({}, defOpts.interpolation), this.options.interpolation);\n }\n if (options.keySeparator !== undefined) {\n this.options.userDefinedKeySeparator = options.keySeparator;\n }\n if (options.nsSeparator !== undefined) {\n this.options.userDefinedNsSeparator = options.nsSeparator;\n }\n function createClassOnDemand(ClassOrObject) {\n if (!ClassOrObject) return null;\n if (typeof ClassOrObject === 'function') return new ClassOrObject();\n return ClassOrObject;\n }\n if (!this.options.isClone) {\n if (this.modules.logger) {\n baseLogger.init(createClassOnDemand(this.modules.logger), this.options);\n } else {\n baseLogger.init(null, this.options);\n }\n var formatter;\n if (this.modules.formatter) {\n formatter = this.modules.formatter;\n } else if (typeof Intl !== 'undefined') {\n formatter = Formatter;\n }\n var lu = new LanguageUtil(this.options);\n this.store = new ResourceStore(this.options.resources, this.options);\n var s = this.services;\n s.logger = baseLogger;\n s.resourceStore = this.store;\n s.languageUtils = lu;\n s.pluralResolver = new PluralResolver(lu, {\n prepend: this.options.pluralSeparator,\n compatibilityJSON: this.options.compatibilityJSON,\n simplifyPluralSuffix: this.options.simplifyPluralSuffix\n });\n if (formatter && (!this.options.interpolation.format || this.options.interpolation.format === defOpts.interpolation.format)) {\n s.formatter = createClassOnDemand(formatter);\n s.formatter.init(s, this.options);\n this.options.interpolation.format = s.formatter.format.bind(s.formatter);\n }\n s.interpolator = new Interpolator(this.options);\n s.utils = {\n hasLoadedNamespace: this.hasLoadedNamespace.bind(this)\n };\n s.backendConnector = new Connector(createClassOnDemand(this.modules.backend), s.resourceStore, s, this.options);\n s.backendConnector.on('*', function (event) {\n for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n _this2.emit.apply(_this2, [event].concat(args));\n });\n if (this.modules.languageDetector) {\n s.languageDetector = createClassOnDemand(this.modules.languageDetector);\n if (s.languageDetector.init) s.languageDetector.init(s, this.options.detection, this.options);\n }\n if (this.modules.i18nFormat) {\n s.i18nFormat = createClassOnDemand(this.modules.i18nFormat);\n if (s.i18nFormat.init) s.i18nFormat.init(this);\n }\n this.translator = new Translator(this.services, this.options);\n this.translator.on('*', function (event) {\n for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {\n args[_key2 - 1] = arguments[_key2];\n }\n _this2.emit.apply(_this2, [event].concat(args));\n });\n this.modules.external.forEach(function (m) {\n if (m.init) m.init(_this2);\n });\n }\n this.format = this.options.interpolation.format;\n if (!callback) callback = noop;\n if (this.options.fallbackLng && !this.services.languageDetector && !this.options.lng) {\n var codes = this.services.languageUtils.getFallbackCodes(this.options.fallbackLng);\n if (codes.length > 0 && codes[0] !== 'dev') this.options.lng = codes[0];\n }\n if (!this.services.languageDetector && !this.options.lng) {\n this.logger.warn('init: no languageDetector is used and no lng is defined');\n }\n var storeApi = ['getResource', 'hasResourceBundle', 'getResourceBundle', 'getDataByLanguage'];\n storeApi.forEach(function (fcName) {\n _this2[fcName] = function () {\n var _this2$store;\n return (_this2$store = _this2.store)[fcName].apply(_this2$store, arguments);\n };\n });\n var storeApiChained = ['addResource', 'addResources', 'addResourceBundle', 'removeResourceBundle'];\n storeApiChained.forEach(function (fcName) {\n _this2[fcName] = function () {\n var _this2$store2;\n (_this2$store2 = _this2.store)[fcName].apply(_this2$store2, arguments);\n return _this2;\n };\n });\n var deferred = defer();\n var load = function load() {\n var finish = function finish(err, t) {\n if (_this2.isInitialized && !_this2.initializedStoreOnce) _this2.logger.warn('init: i18next is already initialized. You should call init just once!');\n _this2.isInitialized = true;\n if (!_this2.options.isClone) _this2.logger.log('initialized', _this2.options);\n _this2.emit('initialized', _this2.options);\n deferred.resolve(t);\n callback(err, t);\n };\n if (_this2.languages && _this2.options.compatibilityAPI !== 'v1' && !_this2.isInitialized) return finish(null, _this2.t.bind(_this2));\n _this2.changeLanguage(_this2.options.lng, finish);\n };\n if (this.options.resources || !this.options.initImmediate) {\n load();\n } else {\n setTimeout(load, 0);\n }\n return deferred;\n }\n }, {\n key: \"loadResources\",\n value: function loadResources(language) {\n var _this3 = this;\n var callback = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : noop;\n var usedCallback = callback;\n var usedLng = typeof language === 'string' ? language : this.language;\n if (typeof language === 'function') usedCallback = language;\n if (!this.options.resources || this.options.partialBundledLanguages) {\n if (usedLng && usedLng.toLowerCase() === 'cimode') return usedCallback();\n var toLoad = [];\n var append = function append(lng) {\n if (!lng) return;\n var lngs = _this3.services.languageUtils.toResolveHierarchy(lng);\n lngs.forEach(function (l) {\n if (toLoad.indexOf(l) < 0) toLoad.push(l);\n });\n };\n if (!usedLng) {\n var fallbacks = this.services.languageUtils.getFallbackCodes(this.options.fallbackLng);\n fallbacks.forEach(function (l) {\n return append(l);\n });\n } else {\n append(usedLng);\n }\n if (this.options.preload) {\n this.options.preload.forEach(function (l) {\n return append(l);\n });\n }\n this.services.backendConnector.load(toLoad, this.options.ns, function (e) {\n if (!e && !_this3.resolvedLanguage && _this3.language) _this3.setResolvedLanguage(_this3.language);\n usedCallback(e);\n });\n } else {\n usedCallback(null);\n }\n }\n }, {\n key: \"reloadResources\",\n value: function reloadResources(lngs, ns, callback) {\n var deferred = defer();\n if (!lngs) lngs = this.languages;\n if (!ns) ns = this.options.ns;\n if (!callback) callback = noop;\n this.services.backendConnector.reload(lngs, ns, function (err) {\n deferred.resolve();\n callback(err);\n });\n return deferred;\n }\n }, {\n key: \"use\",\n value: function use(module) {\n if (!module) throw new Error('You are passing an undefined module! Please check the object you are passing to i18next.use()');\n if (!module.type) throw new Error('You are passing a wrong module! Please check the object you are passing to i18next.use()');\n if (module.type === 'backend') {\n this.modules.backend = module;\n }\n if (module.type === 'logger' || module.log && module.warn && module.error) {\n this.modules.logger = module;\n }\n if (module.type === 'languageDetector') {\n this.modules.languageDetector = module;\n }\n if (module.type === 'i18nFormat') {\n this.modules.i18nFormat = module;\n }\n if (module.type === 'postProcessor') {\n postProcessor.addPostProcessor(module);\n }\n if (module.type === 'formatter') {\n this.modules.formatter = module;\n }\n if (module.type === '3rdParty') {\n this.modules.external.push(module);\n }\n return this;\n }\n }, {\n key: \"setResolvedLanguage\",\n value: function setResolvedLanguage(l) {\n if (!l || !this.languages) return;\n if (['cimode', 'dev'].indexOf(l) > -1) return;\n for (var li = 0; li < this.languages.length; li++) {\n var lngInLngs = this.languages[li];\n if (['cimode', 'dev'].indexOf(lngInLngs) > -1) continue;\n if (this.store.hasLanguageSomeTranslations(lngInLngs)) {\n this.resolvedLanguage = lngInLngs;\n break;\n }\n }\n }\n }, {\n key: \"changeLanguage\",\n value: function changeLanguage(lng, callback) {\n var _this4 = this;\n this.isLanguageChangingTo = lng;\n var deferred = defer();\n this.emit('languageChanging', lng);\n var setLngProps = function setLngProps(l) {\n _this4.language = l;\n _this4.languages = _this4.services.languageUtils.toResolveHierarchy(l);\n _this4.resolvedLanguage = undefined;\n _this4.setResolvedLanguage(l);\n };\n var done = function done(err, l) {\n if (l) {\n setLngProps(l);\n _this4.translator.changeLanguage(l);\n _this4.isLanguageChangingTo = undefined;\n _this4.emit('languageChanged', l);\n _this4.logger.log('languageChanged', l);\n } else {\n _this4.isLanguageChangingTo = undefined;\n }\n deferred.resolve(function () {\n return _this4.t.apply(_this4, arguments);\n });\n if (callback) callback(err, function () {\n return _this4.t.apply(_this4, arguments);\n });\n };\n var setLng = function setLng(lngs) {\n if (!lng && !lngs && _this4.services.languageDetector) lngs = [];\n var l = typeof lngs === 'string' ? lngs : _this4.services.languageUtils.getBestMatchFromCodes(lngs);\n if (l) {\n if (!_this4.language) {\n setLngProps(l);\n }\n if (!_this4.translator.language) _this4.translator.changeLanguage(l);\n if (_this4.services.languageDetector && _this4.services.languageDetector.cacheUserLanguage) _this4.services.languageDetector.cacheUserLanguage(l);\n }\n _this4.loadResources(l, function (err) {\n done(err, l);\n });\n };\n if (!lng && this.services.languageDetector && !this.services.languageDetector.async) {\n setLng(this.services.languageDetector.detect());\n } else if (!lng && this.services.languageDetector && this.services.languageDetector.async) {\n if (this.services.languageDetector.detect.length === 0) {\n this.services.languageDetector.detect().then(setLng);\n } else {\n this.services.languageDetector.detect(setLng);\n }\n } else {\n setLng(lng);\n }\n return deferred;\n }\n }, {\n key: \"getFixedT\",\n value: function getFixedT(lng, ns, keyPrefix) {\n var _this5 = this;\n var fixedT = function fixedT(key, opts) {\n var options;\n if (_typeof(opts) !== 'object') {\n for (var _len3 = arguments.length, rest = new Array(_len3 > 2 ? _len3 - 2 : 0), _key3 = 2; _key3 < _len3; _key3++) {\n rest[_key3 - 2] = arguments[_key3];\n }\n options = _this5.options.overloadTranslationOptionHandler([key, opts].concat(rest));\n } else {\n options = _objectSpread({}, opts);\n }\n options.lng = options.lng || fixedT.lng;\n options.lngs = options.lngs || fixedT.lngs;\n options.ns = options.ns || fixedT.ns;\n options.keyPrefix = options.keyPrefix || keyPrefix || fixedT.keyPrefix;\n var keySeparator = _this5.options.keySeparator || '.';\n var resultKey;\n if (options.keyPrefix && Array.isArray(key)) {\n resultKey = key.map(function (k) {\n return \"\".concat(options.keyPrefix).concat(keySeparator).concat(k);\n });\n } else {\n resultKey = options.keyPrefix ? \"\".concat(options.keyPrefix).concat(keySeparator).concat(key) : key;\n }\n return _this5.t(resultKey, options);\n };\n if (typeof lng === 'string') {\n fixedT.lng = lng;\n } else {\n fixedT.lngs = lng;\n }\n fixedT.ns = ns;\n fixedT.keyPrefix = keyPrefix;\n return fixedT;\n }\n }, {\n key: \"t\",\n value: function t() {\n var _this$translator;\n return this.translator && (_this$translator = this.translator).translate.apply(_this$translator, arguments);\n }\n }, {\n key: \"exists\",\n value: function exists() {\n var _this$translator2;\n return this.translator && (_this$translator2 = this.translator).exists.apply(_this$translator2, arguments);\n }\n }, {\n key: \"setDefaultNamespace\",\n value: function setDefaultNamespace(ns) {\n this.options.defaultNS = ns;\n }\n }, {\n key: \"hasLoadedNamespace\",\n value: function hasLoadedNamespace(ns) {\n var _this6 = this;\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n if (!this.isInitialized) {\n this.logger.warn('hasLoadedNamespace: i18next was not initialized', this.languages);\n return false;\n }\n if (!this.languages || !this.languages.length) {\n this.logger.warn('hasLoadedNamespace: i18n.languages were undefined or empty', this.languages);\n return false;\n }\n var lng = options.lng || this.resolvedLanguage || this.languages[0];\n var fallbackLng = this.options ? this.options.fallbackLng : false;\n var lastLng = this.languages[this.languages.length - 1];\n if (lng.toLowerCase() === 'cimode') return true;\n var loadNotPending = function loadNotPending(l, n) {\n var loadState = _this6.services.backendConnector.state[\"\".concat(l, \"|\").concat(n)];\n return loadState === -1 || loadState === 2;\n };\n if (options.precheck) {\n var preResult = options.precheck(this, loadNotPending);\n if (preResult !== undefined) return preResult;\n }\n if (this.hasResourceBundle(lng, ns)) return true;\n if (!this.services.backendConnector.backend || this.options.resources && !this.options.partialBundledLanguages) return true;\n if (loadNotPending(lng, ns) && (!fallbackLng || loadNotPending(lastLng, ns))) return true;\n return false;\n }\n }, {\n key: \"loadNamespaces\",\n value: function loadNamespaces(ns, callback) {\n var _this7 = this;\n var deferred = defer();\n if (!this.options.ns) {\n if (callback) callback();\n return Promise.resolve();\n }\n if (typeof ns === 'string') ns = [ns];\n ns.forEach(function (n) {\n if (_this7.options.ns.indexOf(n) < 0) _this7.options.ns.push(n);\n });\n this.loadResources(function (err) {\n deferred.resolve();\n if (callback) callback(err);\n });\n return deferred;\n }\n }, {\n key: \"loadLanguages\",\n value: function loadLanguages(lngs, callback) {\n var deferred = defer();\n if (typeof lngs === 'string') lngs = [lngs];\n var preloaded = this.options.preload || [];\n var newLngs = lngs.filter(function (lng) {\n return preloaded.indexOf(lng) < 0;\n });\n if (!newLngs.length) {\n if (callback) callback();\n return Promise.resolve();\n }\n this.options.preload = preloaded.concat(newLngs);\n this.loadResources(function (err) {\n deferred.resolve();\n if (callback) callback(err);\n });\n return deferred;\n }\n }, {\n key: \"dir\",\n value: function dir(lng) {\n if (!lng) lng = this.resolvedLanguage || (this.languages && this.languages.length > 0 ? this.languages[0] : this.language);\n if (!lng) return 'rtl';\n var rtlLngs = ['ar', 'shu', 'sqr', 'ssh', 'xaa', 'yhd', 'yud', 'aao', 'abh', 'abv', 'acm', 'acq', 'acw', 'acx', 'acy', 'adf', 'ads', 'aeb', 'aec', 'afb', 'ajp', 'apc', 'apd', 'arb', 'arq', 'ars', 'ary', 'arz', 'auz', 'avl', 'ayh', 'ayl', 'ayn', 'ayp', 'bbz', 'pga', 'he', 'iw', 'ps', 'pbt', 'pbu', 'pst', 'prp', 'prd', 'ug', 'ur', 'ydd', 'yds', 'yih', 'ji', 'yi', 'hbo', 'men', 'xmn', 'fa', 'jpr', 'peo', 'pes', 'prs', 'dv', 'sam', 'ckb'];\n var languageUtils = this.services && this.services.languageUtils || new LanguageUtil(get());\n return rtlLngs.indexOf(languageUtils.getLanguagePartFromCode(lng)) > -1 || lng.toLowerCase().indexOf('-arab') > 1 ? 'rtl' : 'ltr';\n }\n }, {\n key: \"cloneInstance\",\n value: function cloneInstance() {\n var _this8 = this;\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var callback = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : noop;\n var mergedOptions = _objectSpread(_objectSpread(_objectSpread({}, this.options), options), {\n isClone: true\n });\n var clone = new I18n(mergedOptions);\n if (options.debug !== undefined || options.prefix !== undefined) {\n clone.logger = clone.logger.clone(options);\n }\n var membersToCopy = ['store', 'services', 'language'];\n membersToCopy.forEach(function (m) {\n clone[m] = _this8[m];\n });\n clone.services = _objectSpread({}, this.services);\n clone.services.utils = {\n hasLoadedNamespace: clone.hasLoadedNamespace.bind(clone)\n };\n clone.translator = new Translator(clone.services, clone.options);\n clone.translator.on('*', function (event) {\n for (var _len4 = arguments.length, args = new Array(_len4 > 1 ? _len4 - 1 : 0), _key4 = 1; _key4 < _len4; _key4++) {\n args[_key4 - 1] = arguments[_key4];\n }\n clone.emit.apply(clone, [event].concat(args));\n });\n clone.init(mergedOptions, callback);\n clone.translator.options = clone.options;\n clone.translator.backendConnector.services.utils = {\n hasLoadedNamespace: clone.hasLoadedNamespace.bind(clone)\n };\n return clone;\n }\n }, {\n key: \"toJSON\",\n value: function toJSON() {\n return {\n options: this.options,\n store: this.store,\n language: this.language,\n languages: this.languages,\n resolvedLanguage: this.resolvedLanguage\n };\n }\n }]);\n return I18n;\n}(EventEmitter);\n_defineProperty(I18n, \"createInstance\", function () {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var callback = arguments.length > 1 ? arguments[1] : undefined;\n return new I18n(options, callback);\n});\nvar instance = I18n.createInstance();\ninstance.createInstance = I18n.createInstance;\n\nvar createInstance = instance.createInstance;\nvar dir = instance.dir;\nvar init = instance.init;\nvar loadResources = instance.loadResources;\nvar reloadResources = instance.reloadResources;\nvar use = instance.use;\nvar changeLanguage = instance.changeLanguage;\nvar getFixedT = instance.getFixedT;\nvar t = instance.t;\nvar exists = instance.exists;\nvar setDefaultNamespace = instance.setDefaultNamespace;\nvar hasLoadedNamespace = instance.hasLoadedNamespace;\nvar loadNamespaces = instance.loadNamespaces;\nvar loadLanguages = instance.loadLanguages;\n\nexport { changeLanguage, createInstance, instance as default, dir, exists, getFixedT, hasLoadedNamespace, init, loadLanguages, loadNamespaces, loadResources, reloadResources, setDefaultNamespace, t, use };\n", "/**\n * A cache for DOM elements\n */\nexport const DOMCache = new Map()\n\nexport const DOMCacheGetOrSet = (id: string) => {\n const cachedEl = DOMCache.get(id)\n if (cachedEl) {\n return cachedEl\n }\n\n const el = document.getElementById(id)\n\n if (!el) {\n throw new TypeError(`Element with id \"${id}\" was not found on page?`)\n }\n\n DOMCache.set(id, el)\n return el\n}\n", "// EventTarget is lacking.\nimport EventEmitter from 'eventemitter3'\nimport type { SynergismEvents } from './types/Synergism'\n\nexport const Synergism = new EventEmitter()\n", "import i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { player } from './Synergism'\n\nexport const toggleTheme = (initial = false, themeNumber = 1, change = false) => {\n const themeButton = DOMCacheGetOrSet('theme')\n const body = document.body\n\n if (change) {\n localStorage.setItem('theme', `${themeNumber}`)\n body.style.setProperty('--transition', '750ms')\n body.style.setProperty('--transition-extra', '600ms')\n } else {\n themeNumber = Number(localStorage.getItem('theme') ?? 1)\n }\n\n /* Full reset for easy out of order change */\n if (!initial) { // For quicker first load\n body.style.removeProperty('--header-color')\n body.style.removeProperty('--bg-color')\n body.style.removeProperty('--alert-color')\n body.style.removeProperty('--history-lines')\n body.style.removeProperty('--text-color')\n body.style.removeProperty('--green-text-color')\n body.style.removeProperty('--lightseagreen-text-color')\n body.style.removeProperty('--crimson-text-color')\n body.style.removeProperty('--red-text-color')\n body.style.removeProperty('--maroon-text-color')\n body.style.removeProperty('--orchid-text-color')\n body.style.removeProperty('--darkorchid-text-color')\n body.style.removeProperty('--darkcyan-text-color')\n body.style.removeProperty('--gray-text-color')\n body.style.removeProperty('--orangered-text-color')\n body.style.removeProperty('--box-color')\n body.style.removeProperty('--boxmain-bordercolor')\n body.style.removeProperty('--button-color')\n body.style.removeProperty('--hover-color')\n body.style.removeProperty('--blackbtn-color')\n body.style.removeProperty('--purplebtn-color')\n body.style.removeProperty('--purplehover-color')\n body.style.removeProperty('--buttonbuy-color')\n body.style.removeProperty('--buildings-canbuy-color')\n body.style.removeProperty('--buildings-hover-color')\n body.style.removeProperty('--blessings-canbuy-color')\n body.style.removeProperty('--blessings-hover-color')\n body.style.removeProperty('--tab-color')\n body.style.removeProperty('--singtab-color')\n body.style.removeProperty('--hoversing-color')\n body.style.removeProperty('--shoptab-color')\n body.style.removeProperty('--hovershop-color')\n body.style.removeProperty('--hepteract-bar-empty')\n body.style.removeProperty('--hepteract-bar-red')\n body.style.removeProperty('--hepteract-bar-yellow')\n body.style.removeProperty('--hepteract-bar-green')\n body.classList.remove('textOutline')\n // body.classList.add('bodycolor');\n DOMCacheGetOrSet('actualPotionShop').style.backgroundColor = ''\n DOMCacheGetOrSet('actualPotionShop').style.borderColor = ''\n DOMCacheGetOrSet('themeBox').style.backgroundColor = ''\n DOMCacheGetOrSet('themeBox').style.borderColor = ''\n DOMCacheGetOrSet('c15Rewards').style.backgroundColor = ''\n DOMCacheGetOrSet('c15Rewards').style.borderColor = ''\n DOMCacheGetOrSet('platonicUpgradeDescriptions').style.backgroundColor = ''\n DOMCacheGetOrSet('platonicUpgradeDescriptions').style.borderColor = ''\n DOMCacheGetOrSet('platonicUpgradePics').style.backgroundColor = ''\n DOMCacheGetOrSet('platonicUpgradePics').style.borderColor = ''\n DOMCacheGetOrSet('actualShop').style.backgroundColor = ''\n DOMCacheGetOrSet('actualShop').style.borderColor = ''\n DOMCacheGetOrSet('corruptionStatsLoadouts').style.backgroundColor = ''\n DOMCacheGetOrSet('corruptionStatsLoadouts').style.borderColor = ''\n DOMCacheGetOrSet('heptGrid').style.backgroundColor = ''\n DOMCacheGetOrSet('heptGrid').style.borderColor = ''\n DOMCacheGetOrSet('exportgame').style.backgroundColor = ''\n DOMCacheGetOrSet('importFileButton').style.backgroundColor = ''\n DOMCacheGetOrSet('switchTheme2').style.borderColor = 'darkslategray'\n\n DOMCacheGetOrSet('bonussummation').style.color = 'orangered' // CSS colors, instead of having '', will write out full color, in case someone will move CSS color into HTML\n DOMCacheGetOrSet('corruptionDescription').style.color = 'darkviolet'\n DOMCacheGetOrSet('versionnumber').style.color = 'fuchsia'\n DOMCacheGetOrSet('singularitytab').style.color = 'red'\n DOMCacheGetOrSet('traitstab').style.color = 'red'\n DOMCacheGetOrSet('cubetab').style.color = 'red'\n DOMCacheGetOrSet('ascTimeAccel').style.color = 'royalblue'\n DOMCacheGetOrSet('buildinghotkeys').style.color = 'lightgray'\n DOMCacheGetOrSet('buildinghotkeys2').style.color = 'lightgray'\n DOMCacheGetOrSet('antspecies').style.color = 'royalblue' // HTML colors\n DOMCacheGetOrSet('achievementcolorcode2').style.color = 'purple'\n DOMCacheGetOrSet('corruptionTesseracts').style.color = 'darkviolet'\n DOMCacheGetOrSet('antwelcome').style.color = 'lightslategrey'\n DOMCacheGetOrSet('confirmationToggleTitle').style.color = 'pink'\n DOMCacheGetOrSet('specialActionsTitle').style.color = 'pink'\n DOMCacheGetOrSet('themesTitle').style.color = 'pink'\n DOMCacheGetOrSet('notationTitle').style.color = 'pink'\n DOMCacheGetOrSet('hepteractWelcome').style.color = 'pink'\n DOMCacheGetOrSet('confirmationdisclaimer').style.color = 'plum'\n DOMCacheGetOrSet('cube6Bonus').style.color = 'brown'\n DOMCacheGetOrSet('tesseract6Bonus').style.color = 'brown'\n DOMCacheGetOrSet('hypercube6Bonus').style.color = 'brown'\n DOMCacheGetOrSet('runeshowpower5').style.color = 'tomato'\n DOMCacheGetOrSet('hypercubeWelcome').style.color = '#ff004c' // Hypercube colors\n DOMCacheGetOrSet('hypercubeQuantity').style.color = '#ff004c'\n DOMCacheGetOrSet('hypercubeBlessingsTotal').style.color = '#ff004c'\n } else {\n if (themeNumber === 4) {\n DOMCacheGetOrSet('logo').setAttribute('src', 'Pictures/logoLight.png')\n }\n }\n\n if (themeNumber === 1) {\n localStorage.removeItem('theme')\n themeButton.textContent = 'Dark Mode'\n } else if (themeNumber === 2) { // 'Darker Mode'\n body.style.setProperty('--header-color', 'black')\n body.style.setProperty('--bg-color', '#0c0c0f')\n body.style.setProperty('--alert-color', '#040406')\n body.style.setProperty('--history-lines', '#1b1b22')\n body.style.setProperty('--box-color', '#060606')\n body.style.setProperty('--boxmain-bordercolor', '#d487d4')\n body.style.setProperty('--button-color', '#040406')\n body.style.setProperty('--hover-color', '#1b1b22')\n body.style.setProperty('--purplebtn-color', '#6f006f')\n body.style.setProperty('--buttonbuy-color', '#040406')\n body.style.setProperty('--buildings-canbuy-color', '#2c2c44')\n body.style.setProperty('--buildings-hover-color', '#3a3a58')\n body.style.setProperty('--blessings-canbuy-color', '#262639')\n body.style.setProperty('--blessings-hover-color', '#33334e')\n body.style.setProperty('--tab-color', 'black')\n body.style.setProperty('--singtab-color', '#002')\n body.style.setProperty('--hoversing-color', '#00007d')\n body.style.setProperty('--shoptab-color', '#6f006f')\n body.style.setProperty('--hepteract-bar-empty', '#3a3a58')\n body.style.setProperty('--hepteract-bar-red', 'darkred')\n body.style.setProperty('--hepteract-bar-yellow', '#997a00')\n body.style.setProperty('--hepteract-bar-green', 'darkgreen')\n DOMCacheGetOrSet('corruptionStatsLoadouts').style.borderColor = '#dd8f00'\n DOMCacheGetOrSet('actualPotionShop').style.borderColor = '#dd0'\n DOMCacheGetOrSet('exportgame').style.backgroundColor = 'black' // Special cases\n DOMCacheGetOrSet('importFileButton').style.backgroundColor = 'black'\n\n themeButton.textContent = 'Darker Mode'\n } else if (themeNumber === 3) { // 'Lighter Dark Mode'\n body.style.setProperty('--header-color', '#18171c')\n body.style.setProperty('--bg-color', '#1c1b22')\n body.style.setProperty('--alert-color', '#141319')\n body.style.setProperty('--history-lines', '#083a3a')\n body.style.setProperty('--box-color', '#141319')\n body.style.setProperty('--boxmain-bordercolor', '#dda0dd')\n body.style.setProperty('--button-color', '#101828')\n body.style.setProperty('--hover-color', '#006')\n body.style.setProperty('--blackbtn-color', '#101828')\n body.style.setProperty('--buttonbuy-color', '#0b111c')\n body.style.setProperty('--buildings-canbuy-color', '#2d4471')\n body.style.setProperty('--buildings-hover-color', '#3c5a95')\n body.style.setProperty('--blessings-canbuy-color', '#1e2e4d')\n body.style.setProperty('--blessings-hover-color', '#2d4471')\n body.style.setProperty('--tab-color', '#101828')\n body.style.setProperty('--hoversing-color', '#005')\n body.style.setProperty('--hepteract-bar-empty', '#535064')\n DOMCacheGetOrSet('corruptionStatsLoadouts').style.borderColor = '#ffa500'\n DOMCacheGetOrSet('actualPotionShop').style.borderColor = '#dd0'\n DOMCacheGetOrSet('actualShop').style.backgroundColor = '#0c0c0f' // Special cases\n DOMCacheGetOrSet('actualShop').style.borderColor = '#d487d4'\n DOMCacheGetOrSet('platonicUpgradePics').style.backgroundColor = '#0c0c0f'\n body.style.setProperty('--maroon-text-color', '#a90000')\n\n themeButton.textContent = 'Lighter Dark Mode'\n } else if (themeNumber === 4) { // 'Light Mode'\n body.classList.add('textOutline')\n body.style.setProperty('--header-color', '#736e8d')\n body.style.setProperty('--bg-color', '#7c7891')\n body.style.setProperty('--alert-color', '#646175')\n body.style.setProperty('--history-lines', '#156e71')\n body.style.setProperty('--box-color', '#646175')\n body.style.setProperty('--boxmain-bordercolor', '#d894d8')\n body.style.setProperty('--button-color', '#136062')\n body.style.setProperty('--hover-color', '#187c7f')\n body.style.setProperty('--blackbtn-color', '#105254')\n body.style.setProperty('--buttonbuy-color', '#4c495a')\n body.style.setProperty('--buildings-canbuy-color', '#9794a8')\n body.style.setProperty('--buildings-hover-color', '#b2b0bf')\n body.style.setProperty('--blessings-canbuy-color', '#6c687f')\n body.style.setProperty('--blessings-hover-color', '#7c7990')\n body.style.setProperty('--tab-color', '#105254')\n body.style.setProperty('--singtab-color', '#00d')\n body.style.setProperty('--hoversing-color', '#1052B6')\n body.style.setProperty('--hepteract-bar-empty', '#858199')\n body.style.setProperty('--hepteract-bar-red', '#ea1741')\n body.style.setProperty('--hepteract-bar-yellow', '#cc0')\n body.style.setProperty('--hepteract-bar-green', 'limegreen')\n DOMCacheGetOrSet('corruptionStatsLoadouts').style.borderColor = '#dd8f00'\n DOMCacheGetOrSet('actualPotionShop').style.borderColor = '#dd0'\n DOMCacheGetOrSet('switchTheme2').style.borderColor = '#284242' // Special Cases\n body.style.setProperty('--green-text-color', 'limegreen')\n body.style.setProperty('--red-text-color', '#f55')\n body.style.setProperty('--maroon-text-color', '#ff5656')\n body.style.setProperty('--crimson-text-color', '#f7617d')\n body.style.setProperty('--orchid-text-color', '#dd7dda')\n body.style.setProperty('--darkorchid-text-color', '#cf9ee8')\n body.style.setProperty('--darkcyan-text-color', 'turquoise')\n body.style.setProperty('--lightseagreen-text-color', 'limegreen')\n body.style.setProperty('--orangered-text-color', '#f74')\n body.style.setProperty('--gray-text-color', '#a5a5a5')\n DOMCacheGetOrSet('achievementcolorcode2').style.color = '#dc7dff'\n DOMCacheGetOrSet('corruptionDescription').style.color = '#d272ff'\n DOMCacheGetOrSet('corruptionTesseracts').style.color = '#d272ff'\n DOMCacheGetOrSet('antwelcome').style.color = '#b1b1b1'\n DOMCacheGetOrSet('versionnumber').style.color = '#ff5aff'\n DOMCacheGetOrSet('singularitytab').style.color = '#ff5252'\n DOMCacheGetOrSet('traitstab').style.color = '#ff5252'\n DOMCacheGetOrSet('cubetab').style.color = '#ff5252'\n DOMCacheGetOrSet('antspecies').style.color = '#8da9ff'\n DOMCacheGetOrSet('ascTimeAccel').style.color = '#97b0ff'\n DOMCacheGetOrSet('cube6Bonus').style.color = '#a5a5a5'\n DOMCacheGetOrSet('tesseract6Bonus').style.color = '#a5a5a5'\n DOMCacheGetOrSet('hypercube6Bonus').style.color = '#a5a5a5'\n DOMCacheGetOrSet('hypercubeWelcome').style.color = '#f58'\n DOMCacheGetOrSet('hypercubeQuantity').style.color = '#f58'\n DOMCacheGetOrSet('hypercubeBlessingsTotal').style.color = '#f58'\n DOMCacheGetOrSet('runeshowpower5').style.color = '#ff7158'\n\n themeButton.textContent = 'Light Mode'\n } else if (themeNumber === 5) { // 'Dracula Mode'\n body.style.setProperty('--header-color', '#0a0a11')\n body.style.setProperty('--bg-color', '#131319')\n body.style.setProperty('--alert-color', '#2a1035')\n body.style.setProperty('--history-lines', '#012d1c')\n body.style.setProperty('--text-color', '#ac47ff')\n body.style.setProperty('--maroon-text-color', '#c30000')\n body.style.setProperty('--crimson-text-color', '#eb0000')\n body.style.setProperty('--orchid-text-color', '#fd59f7')\n body.style.setProperty('--darkorchid-text-color', '#c205ff')\n body.style.setProperty('--gray-text-color', '#8f8f8f')\n body.style.setProperty('--box-color', '#000000')\n body.style.setProperty('--boxmain-bordercolor', '#b341e0')\n body.style.setProperty('--button-color', '#21003f')\n body.style.setProperty('--hover-color', '#00056a')\n body.style.setProperty('--blackbtn-color', '#28002a')\n body.style.setProperty('--purplebtn-color', '#5800a0')\n body.style.setProperty('--purplehover-color', '#680927')\n body.style.setProperty('--buttonbuy-color', '#005e00')\n body.style.setProperty('--buildings-canbuy-color', '#a00')\n body.style.setProperty('--buildings-hover-color', '#e00')\n body.style.setProperty('--blessings-canbuy-color', '#004d00')\n body.style.setProperty('--blessings-hover-color', '#800')\n body.style.setProperty('--tab-color', '#1a0030')\n body.style.setProperty('--singtab-color', '#000230')\n body.style.setProperty('--hoversing-color', '#000463')\n body.style.setProperty('--shoptab-color', '#5800a0')\n body.style.setProperty('--hovershop-color', '#7400d3')\n body.style.setProperty('--hepteract-bar-empty', '#4a4a60')\n body.style.setProperty('--hepteract-bar-red', '#c90000')\n body.style.setProperty('--hepteract-bar-yellow', '#919100')\n body.style.setProperty('--hepteract-bar-green', '#007f3b')\n DOMCacheGetOrSet('themeBox').style.backgroundColor = '#0a0a11' // Special cases\n DOMCacheGetOrSet('themeBox').style.borderColor = '#3c006d'\n DOMCacheGetOrSet('c15Rewards').style.backgroundColor = '#2e001b'\n DOMCacheGetOrSet('c15Rewards').style.borderColor = '#186e83'\n DOMCacheGetOrSet('platonicUpgradeDescriptions').style.backgroundColor = '#2e001b'\n DOMCacheGetOrSet('platonicUpgradeDescriptions').style.borderColor = '#186e83'\n DOMCacheGetOrSet('platonicUpgradePics').style.backgroundColor = '#720505'\n DOMCacheGetOrSet('platonicUpgradePics').style.borderColor = '#410303'\n DOMCacheGetOrSet('actualPotionShop').style.backgroundColor = '#01192c'\n DOMCacheGetOrSet('actualPotionShop').style.borderColor = '#04d481'\n DOMCacheGetOrSet('actualShop').style.backgroundColor = '#11111b'\n DOMCacheGetOrSet('actualShop').style.borderColor = '#038ba8'\n DOMCacheGetOrSet('corruptionStatsLoadouts').style.backgroundColor = '#0a0a11'\n DOMCacheGetOrSet('corruptionStatsLoadouts').style.borderColor = '#04d481'\n DOMCacheGetOrSet('heptGrid').style.backgroundColor = '#11111b'\n DOMCacheGetOrSet('heptGrid').style.borderColor = '#9b7306'\n DOMCacheGetOrSet('achievementcolorcode2').style.color = '#ef00e4' // Text colors\n DOMCacheGetOrSet('corruptionDescription').style.color = '#c205ff'\n DOMCacheGetOrSet('corruptionTesseracts').style.color = '#c205ff'\n DOMCacheGetOrSet('antwelcome').style.color = 'darkgrey'\n DOMCacheGetOrSet('confirmationToggleTitle').style.color = '#eb0000'\n DOMCacheGetOrSet('specialActionsTitle').style.color = '#eb0000'\n DOMCacheGetOrSet('themesTitle').style.color = '#eb0000'\n DOMCacheGetOrSet('notationTitle').style.color = '#eb0000'\n DOMCacheGetOrSet('hepteractWelcome').style.color = '#ac47ff'\n DOMCacheGetOrSet('confirmationdisclaimer').style.color = '#bb68ff'\n DOMCacheGetOrSet('antspecies').style.color = '#184ff3'\n DOMCacheGetOrSet('bonussummation').style.color = '#eb0000'\n DOMCacheGetOrSet('buildinghotkeys').style.color = '#838383'\n DOMCacheGetOrSet('buildinghotkeys2').style.color = '#838383'\n\n themeButton.textContent = 'Dracula Mode'\n }\n if (change) {\n setTimeout(() => {\n body.style.removeProperty('--transition')\n body.style.removeProperty('--transition-extra')\n }, 750)\n }\n}\n\nexport enum Notations {\n PURE_SCIENTIFIC = 'Pure Scientific',\n PURE_ENGINEERING = 'Pure Engineering',\n DEFAULT = 'Default'\n}\n\nexport const toggleAnnotation = (setting = true) => {\n const notationButton = DOMCacheGetOrSet('notation')\n const current = player.notation\n let newNotation: string\n\n switch (current) {\n case Notations.PURE_SCIENTIFIC:\n notationButton.textContent = i18next.t('settings.notation.pureEngineering')\n newNotation = Notations.PURE_ENGINEERING\n break\n case Notations.PURE_ENGINEERING:\n notationButton.textContent = i18next.t('settings.notation.default')\n newNotation = Notations.DEFAULT\n break\n default:\n notationButton.textContent = i18next.t('settings.notation.pureScientific')\n newNotation = Notations.PURE_SCIENTIFIC\n }\n\n if (setting) {\n player.notation = newNotation\n }\n}\n\nexport const settingAnnotation = () => {\n const notationButton = DOMCacheGetOrSet('notation')\n\n switch (player.notation) {\n case Notations.PURE_SCIENTIFIC:\n notationButton.textContent = i18next.t('settings.notation.pureScientific')\n break\n case Notations.PURE_ENGINEERING:\n notationButton.textContent = i18next.t('settings.notation.pureEngineering')\n break\n default:\n notationButton.textContent = i18next.t('settings.notation.default')\n }\n}\n\n// IconSets: ['FolderName', 'FallbackSetIndex']\n// Make sure new sets have a UNIQUE folder name (not used in icon file names), and it is added to IconSets[][] and IconSetsRegex\nexport const IconSets: [string, number][] = [\n ['Legacy', -1],\n ['Default', 0],\n ['Simplified', 1],\n ['Monotonous', 1]\n]\nexport const IconSetsRegex = /Default|Simplified|Monotonous|Legacy/\n\nexport const toggleIconSet = (changeTo = player.iconSet) => {\n if ((changeTo > (IconSets.length - 1)) || (changeTo < 0)) {\n changeTo = 0\n }\n player.iconSet = changeTo\n Array.from(document.getElementsByTagName('img')).forEach(\n (img) => {\n img.src = img.src.replace(IconSetsRegex, IconSets[player.iconSet][0])\n }\n )\n DOMCacheGetOrSet('iconSet').textContent = i18next.t(`settings.iconSets.${IconSets[player.iconSet][0].toLowerCase()}`)\n}\n\n// If no image is found falls back to designated fallback, then Legacy, then MISSINGIMAGE.png\n// MISSINGIMAGE.png(s) will not be replaced except on a full page reload\nexport function imgErrorHandler (evt: ErrorEvent) {\n console.log('error: ', evt.error)\n\n if (!evt.target || !(evt.target instanceof HTMLImageElement)) {\n return\n }\n const whichImg = evt.target\n const iconSetName = IconSets[player.iconSet][0]\n const fallbackSetNum = IconSets[player.iconSet][1]\n let fallbackSetName = 'Legacy'\n if ((fallbackSetNum >= 0) && (fallbackSetNum < IconSets.length - 1)) {\n fallbackSetName = IconSets[fallbackSetNum][0]\n }\n\n if (whichImg.src.includes('Legacy') || !(IconSetsRegex.exec(whichImg.src))) {\n // no image to fall back to\n whichImg.src = './Pictures/MISSINGIMAGE.png'\n } else if (whichImg.src.includes(iconSetName)) {\n // first fall back attempt\n whichImg.src = whichImg.src.replace(IconSetsRegex, fallbackSetName)\n } else {\n // fall back to Legacy\n whichImg.src = whichImg.src.replace(IconSetsRegex, 'Legacy')\n }\n}\n", "import i18next from 'i18next'\nimport { format } from './Synergism'\nimport { Alert, Prompt } from './UpdateHTML'\n\nexport interface IUpgradeData {\n name: string\n description: string\n level?: number\n maxLevel: number\n costPerLevel: number\n toggleBuy?: number\n effect?(this: void, n: number): { bonus: number | boolean; desc: string }\n freeLevels?: number\n}\n\nexport abstract class DynamicUpgrade {\n public name: string\n readonly description: string\n public level = 0\n public freeLevels = 0\n readonly maxLevel: number // -1 = infinitely levelable\n readonly costPerLevel: number\n public toggleBuy = 1 // -1 = buy MAX (or 1000 in case of infinity levels!)\n readonly effect: (n: number) => { bonus: number | boolean; desc: string }\n\n constructor (data: IUpgradeData) {\n this.name = data.name\n this.description = data.description\n this.level = data.level ?? 0\n this.freeLevels = data.freeLevels ?? 0\n this.maxLevel = data.maxLevel\n this.costPerLevel = data.costPerLevel\n this.toggleBuy = data.toggleBuy ?? 1\n this.effect = data.effect ?? ((n: number) => ({ bonus: n, desc: 'WIP not implemented' }))\n }\n\n public async changeToggle (): Promise {\n // Is null unless given an explicit number\n const newToggle = await Prompt(i18next.t('dynamicUpgrades.validation.setPurchaseAmount', { x: this.name }))\n const newToggleAmount = Number(newToggle)\n\n if (newToggle === null) {\n return Alert(i18next.t('dynamicUpgrades.validation.toggleKept', { x: format(this.toggleBuy) }))\n }\n\n if (!Number.isInteger(newToggle)) {\n return Alert(i18next.t('general.validation.fraction'))\n }\n if (newToggleAmount < -1) {\n return Alert(i18next.t('dynamicUpgrades.validation.onlyNegativeOne'))\n }\n if (newToggleAmount === 0) {\n return Alert(i18next.t('dynamicUpgrades.validation.notZero'))\n }\n\n this.toggleBuy = newToggleAmount\n const m = newToggleAmount === -1\n ? i18next.t('dynamicUpgrades.toggleMax')\n : i18next.t('dynamicUpgrades.toggle', { x: format(this.toggleBuy) })\n\n return Alert(m)\n }\n\n public getEffect (): { bonus: number | boolean; desc: string } {\n const effectiveLevel = this.level + Math.min(this.level, this.freeLevels)\n + Math.sqrt(Math.max(0, this.freeLevels - this.level))\n return this.effect(effectiveLevel)\n }\n\n abstract toString (): string\n abstract updateUpgradeHTML (): void\n abstract getCostTNL (): number\n public abstract buyLevel (event: MouseEvent): Promise | void\n}\n", "import Decimal from 'break_infinity.js'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { format } from './Synergism'\n\nexport const isDecimal = (o: unknown): o is Decimal =>\n o instanceof Decimal\n || (typeof o === 'object'\n && o !== null\n && Object.keys(o).length === 2\n && 'mantissa' in o\n && 'exponent' in o)\n\n/**\n * This function calculates the smallest integer increment/decrement that can be applied to a number that is\n * guaranteed to affect the numbers value\n * @param x\n * @returns {number} 1 if x < 2^53 and 2^ceil(log2(x)-53) otherwise\n * Since ceil(log2(x)-53) was 53 until 2^53+23, I changed it to floor(log2(x)-52)\n * This is incremented to 53 at 2^53-21 and is probably guaranteed thereafter. from by httpsnet\n */\nexport const smallestInc = (x = 0): number => {\n if (x <= Number.MAX_SAFE_INTEGER) {\n return 1\n } else {\n return 2 ** Math.floor(Math.log2(x) - 52)\n }\n}\n\n/**\n * Returns the sum of all contents in an array\n * @param array {(number|string)[]}\n * @returns {number}\n */\nexport const sumContents = (array: number[]): number => {\n array = Array.isArray(array)\n ? array\n : Object.values(array)\n\n return array.reduce((a, b) => a + b, 0)\n}\n\n/**\n * Returns the product of all contents in an array\n * @param array {number[]}\n * @returns {number}\n */\n// TODO: Add a productContents for Decimal, but callable using productContents...\nexport const productContents = (array: number[]): number => array.reduce((a, b) => a * b)\n\nexport const sortWithIndices = (toSort: number[]) => {\n return Array\n .from([...toSort.keys()])\n .sort((a, b) => toSort[a] < toSort[b] ? -1 : +(toSort[b] < toSort[a]))\n}\n\n/**\n * Identical to @see {DOMCacheGetOrSet} but casts the type.\n * @param id {string}\n */\nexport const getElementById = (id: string) => DOMCacheGetOrSet(id) as T\n\n/**\n * Remove leading indents at the beginning of new lines in a template literal.\n */\nexport const stripIndents = (raw: TemplateStringsArray, ...args: unknown[]): string => {\n const r = String.raw({ raw }, ...args)\n\n return r\n .replace(/^[^\\S\\r\\n]+/gm, '')\n .trim()\n}\n\n/**\n * Pads an array (a) with param (b) (c) times\n * @param a array to be padded\n * @param b item to pad to array\n * @param length Length to pad array to\n */\nexport const padArray = (a: T[], b: T, length: number) => {\n for (let i = 0; i < length; i++) {\n if (!(i in a)) {\n a[i] = b\n }\n }\n\n return a\n}\n\nexport const updateClassList = (targetElement: string, additions: string[], removals: string[]) => {\n const target = DOMCacheGetOrSet(targetElement)\n for (const addition of additions) {\n target.classList.add(addition)\n }\n for (const removal of removals) {\n target.classList.remove(removal)\n }\n}\n\nexport const btoa = (s: string) => {\n try {\n return window.btoa(s)\n } catch (err) {\n console.error('An error occurred:', err)\n // e.code = 5\n return null\n }\n}\n\n/**\n * Creates a string of the ordinal representation of an integer.\n * @param int An integer, which can be negative or positive.\n * @returns A string which follows the conventions of ordinal numbers\n * in standard English\n */\nexport const toOrdinal = (int: number): string => {\n let suffix = 'th'\n if (int % 10 === 1) {\n suffix = (int % 100 === 11) ? 'th' : 'st'\n }\n if (int % 10 === 2) {\n suffix = (int % 100 === 12) ? 'th' : 'nd'\n }\n if (int % 10 === 3) {\n suffix = (int % 100 === 13) ? 'th' : 'rd'\n }\n\n return format(int, 0, true) + suffix\n}\n\nexport const formatMS = (ms: number) =>\n Object.entries({\n d: Math.floor(ms / 86400000),\n h: Math.floor(ms / 3600000) % 24,\n m: Math.floor(ms / 60000) % 60,\n s: Math.floor(ms / 1000) % 60\n })\n .filter((f) => f[1] > 0)\n .map((t) => `${t[1]}${t[0]}`)\n .join(' ') || '0s'\n\nexport const formatS = (s: number) => {\n return formatMS(1000 * s)\n}\n\nexport const cleanString = (s: string): string => {\n let cleaned = ''\n\n for (let i = 0; i < s.length; i++) {\n const code = s.charCodeAt(i)\n\n cleaned += code > 255 ? '_' : s[i]\n }\n\n return cleaned\n}\n\nexport function assert (condition: unknown): asserts condition {\n if (!condition) {\n throw new TypeError('assertion failed')\n }\n}\n\nexport function limitRange (number: number, min: number, max: number): number {\n if (number < min) {\n return max\n } else if (number > max) {\n return min\n }\n\n return number\n}\n\nexport const createDeferredPromise = () => {\n let resolve!: (unknown: T) => void\n let reject!: (err: Error) => void\n\n const promise = new Promise((res, rej) => {\n resolve = res\n reject = rej\n })\n\n return { resolve, reject, promise }\n}\n", "import i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport type { IUpgradeData } from './DynamicUpgrade'\nimport { DynamicUpgrade } from './DynamicUpgrade'\nimport { format, player } from './Synergism'\nimport type { Player } from './types/Synergism'\nimport { Alert, Prompt, revealStuff } from './UpdateHTML'\nimport { toOrdinal } from './Utility'\n\nexport const updateSingularityPenalties = (): void => {\n const singularityCount = player.singularityCount\n const platonic = singularityCount > 36\n ? i18next.t('singularity.penalties.platonicCosts', {\n multiplier: format(\n calculateSingularityDebuff('Platonic Costs', singularityCount),\n 2,\n true\n )\n })\n : '???????? ??????? ????? ??? ?????????? ?? ??? (37)'\n const hepteract = singularityCount > 50\n ? i18next.t('singularity.penalties.hepteractCosts', {\n multiplier: format(\n calculateSingularityDebuff('Hepteract Costs', singularityCount),\n 2,\n true\n )\n })\n : '????????? ????? ????? ??? ?????????? ?? ??? (51)'\n const str = `${getSingularityOridnalText(singularityCount)}
${\n i18next.t(\n 'singularity.penalties.globalSpeed',\n {\n divisor: format(\n calculateSingularityDebuff('Global Speed', singularityCount),\n 2,\n true\n )\n }\n )\n }\n ${\n i18next.t('singularity.penalties.ascensionSpeed', {\n divisor: format(\n calculateSingularityDebuff('Ascension Speed', singularityCount),\n 2,\n true\n )\n })\n }\n ${\n i18next.t('singularity.penalties.offeringGain', {\n divisor: format(\n calculateSingularityDebuff('Offering', singularityCount),\n 2,\n true\n )\n })\n }\n ${\n i18next.t('singularity.penalties.obtainiumGain', {\n divisor: format(\n calculateSingularityDebuff('Obtainium', singularityCount),\n 2,\n true\n )\n })\n }\n ${\n i18next.t('singularity.penalties.cubeGain', {\n divisor: format(\n calculateSingularityDebuff('Cubes', singularityCount),\n 2,\n true\n )\n })\n }\n ${\n i18next.t('singularity.penalties.researchCosts', {\n multiplier: format(\n calculateSingularityDebuff('Researches', singularityCount),\n 2,\n true\n )\n })\n }\n ${\n i18next.t('singularity.penalties.cubeUpgradeCosts', {\n multiplier: format(\n calculateSingularityDebuff('Cube Upgrades', singularityCount),\n 2,\n true\n )\n })\n }\n ${platonic}\n ${hepteract}\n ${\n singularityCount >= 230\n ? i18next.t('singularity.penalties.penaltySmooth')\n : i18next.t('singularity.penalties.penaltyRough', {\n num: format(\n calculateNextSpike(player.singularityCount),\n 0,\n true\n )\n })\n }\n ${\n player.runelevels[6] > 0\n ? i18next.t('singularity.penalties.antiquitiesBought')\n : i18next.t('singularity.penalties.antiquitiesNotBought')\n }`\n\n DOMCacheGetOrSet('singularityPenaltiesMultiline').innerHTML = str\n}\n\nfunction getSingularityOridnalText (singularityCount: number): string {\n return i18next.t('general.youAreInThe', {\n number: toOrdinal(singularityCount)\n })\n}\n\n// Need a better way of handling the ones without a special formulae than 'Default' variant\ntype SingularitySpecialCostFormulae =\n | 'Default'\n | 'Quadratic'\n | 'Cubic'\n | 'Exponential2'\n\nexport interface ISingularityData extends Omit {\n goldenQuarksInvested?: number\n minimumSingularity?: number\n canExceedCap?: boolean\n specialCostForm?: SingularitySpecialCostFormulae\n qualityOfLife?: boolean\n cacheUpdates?: (() => void)[] // TODO: Improve this type signature -Plat\n}\n\n/**\n * Singularity Upgrades are bought in the Shop of the singularity tab, and all have their own\n * name, description, level and maxlevel, plus a feature to toggle buy on each.\n */\nexport class SingularityUpgrade extends DynamicUpgrade {\n // Field Initialization\n public goldenQuarksInvested = 0\n public minimumSingularity: number\n public canExceedCap: boolean\n public specialCostForm: SingularitySpecialCostFormulae\n public qualityOfLife: boolean\n readonly cacheUpdates: (() => void)[] | undefined\n\n public constructor (data: ISingularityData, key: string) {\n const name = i18next.t(`singularity.data.${key}.name`)\n const description = i18next.t(`singularity.data.${key}.description`)\n\n super({ ...data, name, description })\n this.goldenQuarksInvested = data.goldenQuarksInvested ?? 0\n this.minimumSingularity = data.minimumSingularity ?? 0\n this.canExceedCap = data.canExceedCap ?? false\n this.specialCostForm = data.specialCostForm ?? 'Default'\n this.qualityOfLife = data.qualityOfLife ?? false\n this.cacheUpdates = data.cacheUpdates ?? undefined\n }\n\n /**\n * Given an upgrade, give a concise information regarding its data.\n * @returns A string that details the name, description, level statistic, and next level cost.\n */\n toString (): string {\n const costNextLevel = this.getCostTNL()\n const maxLevel = this.maxLevel === -1 ? '' : `/${format(this.computeMaxLevel(), 0, true)}`\n const color = this.computeMaxLevel() === this.level ? 'plum' : 'white'\n const minReqColor = player.highestSingularityCount < this.minimumSingularity\n ? 'var(--crimson-text-color)'\n : 'var(--green-text-color)'\n const minimumSingularity = this.minimumSingularity > 0\n ? `${i18next.t('general.minimum')} Singularity: ${this.minimumSingularity}`\n : i18next.t('singularity.toString.noMinimum')\n\n let freeLevelInfo = this.freeLevels > 0\n ? ` [+${\n format(\n this.freeLevels,\n 2,\n true\n )\n }]`\n : ''\n\n if (this.freeLevels > this.level) {\n freeLevelInfo = `${freeLevelInfo} ${\n i18next.t(\n 'general.softCapped'\n )\n }`\n }\n\n return `${this.name}\n ${this.description}\n ${minimumSingularity}\n ${\n i18next.t(\n 'general.level'\n )\n } ${format(this.level, 0, true)}${maxLevel}${freeLevelInfo}\n ${this.getEffect().desc}\n ${i18next.t('singularity.toString.costNextLevel')}: ${\n format(\n costNextLevel,\n 0,\n true\n )\n } Golden Quarks.\n ${i18next.t('general.spent')} Quarks: ${\n format(\n this.goldenQuarksInvested,\n 0,\n true\n )\n }`\n }\n\n public updateUpgradeHTML (): void {\n DOMCacheGetOrSet('testingMultiline').innerHTML = this.toString()\n }\n\n /**\n * Retrieves the cost for upgrading the singularity upgrade once. Return 0 if maxed.\n * @returns A number representing how many Golden Quarks a player must have to upgrade once.\n */\n getCostTNL (): number {\n let costMultiplier = 1\n if (this.computeMaxLevel() > this.maxLevel && this.level >= this.maxLevel) {\n costMultiplier *= Math.pow(4, this.level - this.maxLevel + 1)\n }\n\n if (this.specialCostForm === 'Exponential2') {\n return (\n this.costPerLevel * Math.sqrt(costMultiplier) * Math.pow(2, this.level)\n )\n }\n\n if (this.specialCostForm === 'Cubic') {\n return (\n this.costPerLevel\n * costMultiplier\n * (Math.pow(this.level + 1, 3) - Math.pow(this.level, 3))\n )\n }\n\n if (this.specialCostForm === 'Quadratic') {\n return (\n this.costPerLevel\n * costMultiplier\n * (Math.pow(this.level + 1, 2) - Math.pow(this.level, 2))\n )\n }\n\n costMultiplier *= this.maxLevel === -1 && this.level >= 100 ? this.level / 50 : 1\n costMultiplier *= this.maxLevel === -1 && this.level >= 400 ? this.level / 100 : 1\n\n return this.computeMaxLevel() === this.level\n ? 0\n : Math.ceil(this.costPerLevel * (1 + this.level) * costMultiplier)\n }\n\n /**\n * Buy levels up until togglebuy or maxed.\n * @returns An alert indicating cannot afford, already maxed or purchased with how many\n * levels purchased\n */\n public async buyLevel (event: MouseEvent): Promise {\n let purchased = 0\n let maxPurchasable = 1\n let GQBudget = player.goldenQuarks\n\n if (event.shiftKey) {\n maxPurchasable = 100000\n const buy = Number(\n await Prompt(\n i18next.t('singularity.goldenQuarks.spendPrompt', {\n gq: format(player.goldenQuarks, 0, true)\n })\n )\n )\n\n if (isNaN(buy) || !isFinite(buy) || !Number.isInteger(buy)) {\n // nan + Infinity checks\n return Alert(i18next.t('general.validation.finite'))\n }\n\n if (buy === -1) {\n GQBudget = player.goldenQuarks\n } else if (buy <= 0) {\n return Alert(i18next.t('general.validation.zeroOrLess'))\n } else {\n GQBudget = buy\n }\n GQBudget = Math.min(player.goldenQuarks, GQBudget)\n }\n\n if (this.maxLevel > 0) {\n maxPurchasable = Math.min(\n maxPurchasable,\n this.computeMaxLevel() - this.level\n )\n }\n\n if (maxPurchasable === 0) {\n return Alert(i18next.t('singularity.goldenQuarks.hasUpgrade'))\n }\n\n if (player.highestSingularityCount < this.minimumSingularity) {\n return Alert(i18next.t('singularity.goldenQuarks.notHighEnoughLevel'))\n }\n while (maxPurchasable > 0) {\n const cost = this.getCostTNL()\n if (player.goldenQuarks < cost || GQBudget < cost) {\n break\n } else {\n player.goldenQuarks -= cost\n GQBudget -= cost\n this.goldenQuarksInvested += cost\n this.level += 1\n purchased += 1\n maxPurchasable -= 1\n }\n if (this.name === player.singularityUpgrades.oneMind.name) {\n player.ascensionCounter = 0\n player.ascensionCounterReal = 0\n player.ascensionCounterRealReal = 0\n void Alert(i18next.t('singularity.goldenQuarks.ascensionReset'))\n }\n\n if (this.name === player.singularityUpgrades.singCitadel2.name) {\n player.singularityUpgrades.singCitadel.freeLevels = player.singularityUpgrades.singCitadel2.level\n }\n\n if (this.name === player.singularityUpgrades.blueberries.name) {\n player.caches.ambrosiaGeneration.updateVal('SingularityBerries')\n }\n }\n\n if (purchased === 0) {\n return Alert(i18next.t('general.validation.moreThanPlayerHas'))\n }\n if (purchased > 1) {\n void Alert(\n i18next.t('singularity.goldenQuarks.multiBuyPurchased', {\n levels: format(purchased)\n })\n )\n }\n\n this.updateUpgradeHTML()\n this.updateCaches()\n updateSingularityPenalties()\n updateSingularityPerks()\n revealStuff()\n }\n\n public computeFreeLevelSoftcap (): number {\n return (\n Math.min(this.level, this.freeLevels)\n + Math.sqrt(Math.max(0, this.freeLevels - this.level))\n )\n }\n\n public computeMaxLevel (): number {\n if (!this.canExceedCap) {\n return this.maxLevel\n } else {\n let cap = this.maxLevel\n const overclockPerks = [50, 60, 75, 100, 125, 150, 175, 200, 225, 250]\n for (const perk of overclockPerks) {\n if (player.highestSingularityCount >= perk) {\n cap += 1\n } else {\n break\n }\n }\n cap += +player.octeractUpgrades.octeractSingUpgradeCap.getEffect().bonus\n return cap\n }\n }\n\n public actualTotalLevels (): number {\n if (\n player.singularityChallenges.noSingularityUpgrades.enabled\n && !this.qualityOfLife\n ) {\n return 0\n }\n\n if (\n player.singularityChallenges.limitedAscensions.enabled\n && this.name === player.singularityUpgrades.platonicDelta.name\n ) {\n return 0\n }\n\n const actualFreeLevels = this.computeFreeLevelSoftcap()\n const linearLevels = this.level + actualFreeLevels\n let polynomialLevels = 0\n if (player.octeractUpgrades.octeractImprovedFree.getEffect().bonus) {\n let exponent = 0.6\n exponent += +player.octeractUpgrades.octeractImprovedFree2.getEffect().bonus\n exponent += +player.octeractUpgrades.octeractImprovedFree3.getEffect().bonus\n exponent += +player.octeractUpgrades.octeractImprovedFree4.getEffect().bonus\n polynomialLevels = Math.pow(this.level * actualFreeLevels, exponent)\n }\n\n return Math.max(linearLevels, polynomialLevels)\n }\n\n public getEffect (): { bonus: number | boolean; desc: string } {\n return this.effect(this.actualTotalLevels())\n }\n\n updateCaches (): void {\n if (this.cacheUpdates !== undefined) {\n for (const cache of this.cacheUpdates) {\n cache()\n }\n }\n }\n\n public refund (): void {\n player.goldenQuarks += this.goldenQuarksInvested\n this.level = 0\n this.goldenQuarksInvested = 0\n }\n}\n\nexport const singularityData: Record<\n keyof Player['singularityUpgrades'],\n ISingularityData\n> = {\n goldenQuarks1: {\n maxLevel: 15,\n costPerLevel: 12,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.1 * n,\n get desc () {\n return i18next.t('singularity.data.goldenQuarks1.effect', {\n n: format(10 * n, 0, true)\n })\n }\n }\n },\n qualityOfLife: true\n },\n goldenQuarks2: {\n maxLevel: 75,\n costPerLevel: 60,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: n > 250 ? 1 / Math.log2(n / 62.5) : 1 - Math.min(0.5, n / 500),\n get desc () {\n return i18next.t('singularity.data.goldenQuarks2.effect', {\n n: n > 250\n ? format(100 - 100 / Math.log2(n / 62.5), 2, true)\n : format(Math.min(50, n / 5), 2, true)\n })\n }\n }\n },\n qualityOfLife: true\n },\n goldenQuarks3: {\n maxLevel: 1000,\n costPerLevel: 1000,\n effect: (n: number) => {\n return {\n bonus: (n * (n + 1)) / 2,\n get desc () {\n return i18next.t('singularity.data.goldenQuarks3.effect', {\n n: format((n * (n + 1)) / 2)\n })\n }\n }\n }\n },\n starterPack: {\n maxLevel: 1,\n costPerLevel: 10,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.starterPack.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n }\n },\n wowPass: {\n maxLevel: 1,\n costPerLevel: 350,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.wowPass.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n cookies: {\n maxLevel: 1,\n costPerLevel: 100,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.cookies.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n cookies2: {\n maxLevel: 1,\n costPerLevel: 500,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.cookies2.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n cookies3: {\n maxLevel: 1,\n costPerLevel: 24999,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.cookies3.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n cookies4: {\n maxLevel: 1,\n costPerLevel: 499999,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.cookies4.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n cookies5: {\n maxLevel: 1,\n costPerLevel: 1.66e15,\n minimumSingularity: 209,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.cookies5.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n ascensions: {\n maxLevel: -1,\n costPerLevel: 5,\n effect: (n: number) => {\n return {\n bonus: (1 + (2 * n) / 100) * (1 + Math.floor(n / 10) / 100),\n get desc () {\n return i18next.t('singularity.data.ascensions.effect', {\n n: format(\n (100 + 2 * n) * (1 + Math.floor(n / 10) / 100) - 100,\n 1,\n true\n )\n })\n }\n }\n }\n },\n corruptionFourteen: {\n maxLevel: 1,\n costPerLevel: 1000,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.corruptionFourteen.effect${n > 0 ? 'Have' : 'HaveNot'}`,\n {\n m: n > 0 ? ':)' : ':('\n }\n )\n }\n }\n }\n },\n corruptionFifteen: {\n maxLevel: 1,\n costPerLevel: 40000,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.corruptionFifteen.effect${n > 0 ? 'Have' : 'HaveNot'}`,\n {\n m: n > 0 ? ':)' : ':('\n }\n )\n }\n }\n }\n },\n singOfferings1: {\n maxLevel: -1,\n costPerLevel: 1,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.02 * n,\n get desc () {\n return i18next.t('singularity.data.singOfferings1.effect', {\n n: format(2 * n, 0, true)\n })\n }\n }\n }\n },\n singOfferings2: {\n maxLevel: 25,\n costPerLevel: 25,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.08 * n,\n get desc () {\n return i18next.t('singularity.data.singOfferings2.effect', {\n n: format(8 * n, 0, true)\n })\n }\n }\n }\n },\n singOfferings3: {\n maxLevel: 40,\n costPerLevel: 500,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.04 * n,\n get desc () {\n return i18next.t('singularity.data.singOfferings3.effect', {\n n: format(4 * n, 0, true)\n })\n }\n }\n }\n },\n singObtainium1: {\n maxLevel: -1,\n costPerLevel: 1,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.02 * n,\n get desc () {\n return i18next.t('singularity.data.singObtainium1.effect', {\n n: format(2 * n, 0, true)\n })\n }\n }\n }\n },\n singObtainium2: {\n maxLevel: 25,\n costPerLevel: 25,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.08 * n,\n get desc () {\n return i18next.t('singularity.data.singObtainium2.effect', {\n n: format(8 * n, 0, true)\n })\n }\n }\n }\n },\n singObtainium3: {\n maxLevel: 40,\n costPerLevel: 500,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.04 * n,\n get desc () {\n return i18next.t('singularity.data.singObtainium3.effect', {\n n: format(4 * n, 0, true)\n })\n }\n }\n }\n },\n singCubes1: {\n maxLevel: -1,\n costPerLevel: 1,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.01 * n,\n get desc () {\n return i18next.t('singularity.data.singCubes1.effect', {\n n: format(1 * n, 0, true)\n })\n }\n }\n }\n },\n singCubes2: {\n maxLevel: 25,\n costPerLevel: 25,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.08 * n,\n get desc () {\n return i18next.t('singularity.data.singCubes2.effect', {\n n: format(8 * n, 0, true)\n })\n }\n }\n }\n },\n singCubes3: {\n maxLevel: 40,\n costPerLevel: 500,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.04 * n,\n get desc () {\n return i18next.t('singularity.data.singCubes3.effect', {\n n: format(4 * n, 0, true)\n })\n }\n }\n }\n },\n singCitadel: {\n maxLevel: -1,\n costPerLevel: 500000,\n minimumSingularity: 100,\n effect: (n: number) => {\n return {\n bonus: (1 + 0.02 * n) * (1 + Math.floor(n / 10) / 100),\n get desc () {\n return i18next.t('singularity.data.singCubes2.effect', {\n n: format(\n 100 * ((1 + 0.02 * n) * (1 + Math.floor(n / 10) / 100) - 1)\n )\n })\n }\n }\n }\n },\n singCitadel2: {\n maxLevel: 100,\n costPerLevel: 1e14,\n minimumSingularity: 204,\n specialCostForm: 'Quadratic',\n effect: (n: number) => {\n return {\n bonus: (1 + 0.02 * n) * (1 + Math.floor(n / 10) / 100),\n get desc () {\n return i18next.t('singularity.data.singCubes3.effect', {\n n: format(\n 100 * ((1 + 0.02 * n) * (1 + Math.floor(n / 10) / 100) - 1)\n )\n })\n }\n }\n }\n },\n octeractUnlock: {\n maxLevel: 1,\n costPerLevel: 8888,\n minimumSingularity: 8,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.octeractUnlock.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n singOcteractPatreonBonus: {\n maxLevel: 1,\n costPerLevel: 9999,\n minimumSingularity: 12,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t('singularity.data.singOcteractPatreonBonus.effect', {\n n\n })\n }\n }\n }\n },\n offeringAutomatic: {\n maxLevel: -1,\n costPerLevel: 1e14,\n minimumSingularity: 222,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.offeringAutomatic.effect', { n })\n }\n }\n }\n },\n intermediatePack: {\n maxLevel: 1,\n costPerLevel: 1,\n minimumSingularity: 4,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.intermediatePack.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n }\n },\n advancedPack: {\n maxLevel: 1,\n costPerLevel: 200,\n minimumSingularity: 9,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.advancedPack.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n }\n },\n expertPack: {\n maxLevel: 1,\n costPerLevel: 800,\n minimumSingularity: 16,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.expertPack.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n }\n },\n masterPack: {\n maxLevel: 1,\n costPerLevel: 3200,\n minimumSingularity: 25,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.masterPack.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n }\n },\n divinePack: {\n maxLevel: 1,\n costPerLevel: 12800,\n minimumSingularity: 36,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.divinePack.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n }\n },\n wowPass2: {\n maxLevel: 1,\n costPerLevel: 19999,\n minimumSingularity: 11,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.wowPass2.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n wowPass3: {\n maxLevel: 1,\n costPerLevel: 3e7 - 1,\n minimumSingularity: 83,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.wowPass3.effect${n > 0 ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n potionBuff: {\n maxLevel: 10,\n costPerLevel: 999,\n minimumSingularity: 4,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: Math.max(1, 10 * Math.pow(n, 2)),\n get desc () {\n return i18next.t('singularity.data.potionBuff.effect', {\n n: format(Math.max(1, 10 * Math.pow(n, 2)), 0, true)\n })\n }\n }\n }\n },\n potionBuff2: {\n maxLevel: 10,\n costPerLevel: 1e8,\n minimumSingularity: 119,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: Math.max(1, 2 * n),\n get desc () {\n return i18next.t('singularity.data.potionBuff2.effect', {\n n: format(Math.max(1, 2 * n), 0, true)\n })\n }\n }\n }\n },\n potionBuff3: {\n maxLevel: 10,\n costPerLevel: 1e12,\n minimumSingularity: 191,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: Math.max(1, 1 + 0.5 * n),\n get desc () {\n return i18next.t('singularity.data.potionBuff3.effect', {\n n: format(Math.max(1, 1 + 0.5 * n), 2, true)\n })\n }\n }\n }\n },\n singChallengeExtension: {\n maxLevel: 4,\n costPerLevel: 999,\n minimumSingularity: 11,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.singChallengeExtension.effect', {\n n: 2 * n,\n m: n\n })\n }\n }\n }\n },\n singChallengeExtension2: {\n maxLevel: 3,\n costPerLevel: 29999,\n minimumSingularity: 26,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.singChallengeExtension2.effect', {\n n: 2 * n,\n m: n\n })\n }\n }\n }\n },\n singChallengeExtension3: {\n maxLevel: 3,\n costPerLevel: 749999,\n minimumSingularity: 51,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.singChallengeExtension3.effect', {\n n: 2 * n,\n m: n\n })\n }\n }\n }\n },\n singQuarkImprover1: {\n maxLevel: 30,\n costPerLevel: 1,\n minimumSingularity: 173,\n canExceedCap: true,\n specialCostForm: 'Exponential2',\n effect: (n: number) => {\n return {\n bonus: n / 200,\n get desc () {\n return i18next.t('singularity.data.singQuarkImprover1.effect', {\n n: format(n / 2, 2, true)\n })\n }\n }\n },\n qualityOfLife: true\n },\n singQuarkHepteract: {\n maxLevel: 1,\n costPerLevel: 14999,\n minimumSingularity: 5,\n effect: (n: number) => {\n return {\n bonus: n / 100,\n get desc () {\n return i18next.t('singularity.data.singQuarkHepteract.effect', {\n n: format(2 * n, 2, true)\n })\n }\n }\n },\n qualityOfLife: true\n },\n singQuarkHepteract2: {\n maxLevel: 1,\n costPerLevel: 449999,\n minimumSingularity: 30,\n effect: (n: number) => {\n return {\n bonus: n / 100,\n get desc () {\n return i18next.t('singularity.data.singQuarkHepteract2.effect', {\n n: format(2 * n, 2, true)\n })\n }\n }\n },\n qualityOfLife: true\n },\n singQuarkHepteract3: {\n maxLevel: 1,\n costPerLevel: 13370000,\n minimumSingularity: 61,\n effect: (n: number) => {\n return {\n bonus: n / 100,\n get desc () {\n return i18next.t('singularity.data.singQuarkHepteract3.effect', {\n n: format(2 * n, 2, true)\n })\n }\n }\n },\n qualityOfLife: true\n },\n singOcteractGain: {\n maxLevel: -1,\n costPerLevel: 20000,\n minimumSingularity: 36,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.0125 * n,\n get desc () {\n return i18next.t('singularity.data.singOcteractGain.effect', {\n n: format(1.25 * n, 2, true)\n })\n }\n }\n }\n },\n singOcteractGain2: {\n maxLevel: 25,\n costPerLevel: 40000,\n minimumSingularity: 36,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.05 * n,\n get desc () {\n return i18next.t('singularity.data.singOcteractGain2.effect', {\n n: format(5 * n, 0, true)\n })\n }\n }\n }\n },\n singOcteractGain3: {\n maxLevel: 50,\n costPerLevel: 250000,\n minimumSingularity: 55,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.025 * n,\n get desc () {\n return i18next.t('singularity.data.singOcteractGain3.effect', {\n n: format(2.5 * n, 0, true)\n })\n }\n }\n }\n },\n singOcteractGain4: {\n maxLevel: 100,\n costPerLevel: 750000,\n minimumSingularity: 77,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.02 * n,\n get desc () {\n return i18next.t('singularity.data.singOcteractGain4.effect', {\n n: format(2 * n, 0, true)\n })\n }\n }\n }\n },\n singOcteractGain5: {\n maxLevel: 200,\n costPerLevel: 7777777,\n minimumSingularity: 100,\n canExceedCap: true,\n effect: (n: number) => {\n return {\n bonus: 1 + 0.01 * n,\n get desc () {\n return i18next.t('singularity.data.singOcteractGain5.effect', {\n n: format(n, 0, true)\n })\n }\n }\n }\n },\n platonicTau: {\n maxLevel: 1,\n costPerLevel: 100000,\n minimumSingularity: 29,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.platonicTau.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n platonicAlpha: {\n maxLevel: 1,\n costPerLevel: 2e7,\n minimumSingularity: 70,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.platonicAlpha.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n platonicDelta: {\n maxLevel: 1,\n costPerLevel: 5e9,\n minimumSingularity: 110,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.platonicDelta.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n }\n },\n platonicPhi: {\n maxLevel: 1,\n costPerLevel: 2e11,\n minimumSingularity: 149,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.platonicPhi.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n singFastForward: {\n maxLevel: 1,\n costPerLevel: 7e6 - 1,\n minimumSingularity: 50,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.singFastForward.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n singFastForward2: {\n maxLevel: 1,\n costPerLevel: 1e11 - 1,\n minimumSingularity: 147,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.singFastForward2.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n singAscensionSpeed: {\n maxLevel: 1,\n costPerLevel: 1e10,\n minimumSingularity: 128,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.singAscensionSpeed.effect', {\n n: format(1 + 0.03 * n, 2, true),\n m: format(1 - 0.03 * n, 2, true)\n })\n }\n }\n }\n },\n singAscensionSpeed2: {\n maxLevel: 1,\n costPerLevel: 1e12,\n minimumSingularity: 147,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.singAscensionSpeed2.effect')\n }\n }\n }\n },\n WIP: {\n maxLevel: 100,\n costPerLevel: 1e300,\n minimumSingularity: 251,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.WIP.effect')\n }\n }\n }\n },\n ultimatePen: {\n maxLevel: 1,\n costPerLevel: 2.22e22,\n minimumSingularity: 300,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t('singularity.data.ultimatePen.effect', {\n n: n ? '' : 'NOT',\n m: n > 0\n ? ' However, the pen just ran out of ink. How will you get more?'\n : ''\n })\n }\n }\n }\n },\n oneMind: {\n maxLevel: 1,\n costPerLevel: 1.66e13,\n minimumSingularity: 162,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.oneMind.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n wowPass4: {\n maxLevel: 1,\n costPerLevel: 66666666666,\n minimumSingularity: 147,\n effect: (n: number) => {\n return {\n bonus: n > 0,\n get desc () {\n return i18next.t(\n `singularity.data.wowPass4.effect${n ? 'Have' : 'HaveNot'}`\n )\n }\n }\n },\n qualityOfLife: true\n },\n blueberries: {\n maxLevel: 10,\n costPerLevel: 1e16,\n minimumSingularity: 215,\n effect: (n: number) => {\n return {\n bonus: n,\n get desc () {\n return i18next.t('singularity.data.blueberries.effect', { n })\n }\n }\n },\n specialCostForm: 'Exponential2',\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.blueberryInventory.updateVal('SingularityUpgrade')\n ]\n },\n singAmbrosiaLuck: {\n maxLevel: -1,\n costPerLevel: 1e9,\n minimumSingularity: 187,\n effect: (n: number) => {\n return {\n bonus: 4 * n,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaLuck.effect', {\n n: format(4 * n)\n })\n }\n }\n },\n specialCostForm: 'Exponential2',\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaLuck.updateVal('SingularityBerries')\n ]\n },\n singAmbrosiaLuck2: {\n maxLevel: 30,\n costPerLevel: 4e5,\n minimumSingularity: 50,\n effect: (n: number) => {\n return {\n bonus: 2 * n,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaLuck2.effect', {\n n: format(2 * n)\n })\n }\n }\n },\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaLuck.updateVal('SingularityBerries')\n ]\n },\n singAmbrosiaLuck3: {\n maxLevel: 30,\n costPerLevel: 2e8,\n minimumSingularity: 119,\n effect: (n: number) => {\n return {\n bonus: 3 * n,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaLuck3.effect', {\n n: format(3 * n)\n })\n }\n }\n },\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaLuck.updateVal('SingularityBerries')\n ]\n },\n singAmbrosiaLuck4: {\n maxLevel: 50,\n costPerLevel: 1e19,\n minimumSingularity: 256,\n effect: (n: number) => {\n return {\n bonus: 5 * n,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaLuck4.effect', {\n n: format(5 * n)\n })\n }\n }\n },\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaLuck.updateVal('SingularityBerries')\n ]\n },\n singAmbrosiaGeneration: {\n maxLevel: -1,\n costPerLevel: 1e9,\n minimumSingularity: 187,\n effect: (n: number) => {\n return {\n bonus: 1 + n / 100,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaGeneration.effect', {\n n: format(n)\n })\n }\n }\n },\n specialCostForm: 'Exponential2',\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaGeneration.updateVal('SingularityBerries')\n ]\n },\n singAmbrosiaGeneration2: {\n maxLevel: 20,\n costPerLevel: 8e5,\n minimumSingularity: 50,\n effect: (n: number) => {\n return {\n bonus: 1 + n / 100,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaGeneration2.effect', {\n n: format(n)\n })\n }\n }\n },\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaGeneration.updateVal('SingularityBerries')\n ]\n },\n singAmbrosiaGeneration3: {\n maxLevel: 35,\n costPerLevel: 3e8,\n minimumSingularity: 119,\n effect: (n: number) => {\n return {\n bonus: 1 + n / 100,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaGeneration3.effect', {\n n: format(n)\n })\n }\n }\n },\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaGeneration.updateVal('SingularityBerries')\n ]\n },\n singAmbrosiaGeneration4: {\n maxLevel: 50,\n costPerLevel: 1e19,\n minimumSingularity: 256,\n effect: (n: number) => {\n return {\n bonus: 1 + (2 * n) / 100,\n get desc () {\n return i18next.t('singularity.data.singAmbrosiaGeneration4.effect', {\n n: format(2 * n)\n })\n }\n }\n },\n qualityOfLife: true,\n cacheUpdates: [\n () => player.caches.ambrosiaGeneration.updateVal('SingularityBerries')\n ]\n }\n}\n\n/**\n * Singularity Perks are automatically obtained and upgraded, based on player.singularityCount\n * They can have one or several levels with a description for each level\n */\nexport class SingularityPerk {\n public readonly name: () => string\n public readonly levels: number[]\n public readonly description: (n: number, levels: number[]) => string\n public readonly ID: string\n\n public constructor (perk: SingularityPerk) {\n this.name = perk.name\n this.levels = perk.levels\n this.description = perk.description\n this.ID = perk.ID\n }\n}\n\n// List of Singularity Perks based on player.highestSingularityCount\n// The list is ordered on first level acquisition, so be careful when inserting a new one ;)\nexport const singularityPerks: SingularityPerk[] = [\n {\n name: () => {\n return i18next.t('singularity.perkNames.welcometoSingularity')\n },\n levels: [1],\n description: () => {\n return i18next.t('singularity.perks.welcometoSingularity')\n },\n ID: 'welcometoSingularity'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.unlimitedGrowth')\n },\n levels: [1],\n description: () => {\n return i18next.t('singularity.perks.unlimitedGrowth', {\n amount: format(10 * player.singularityCount)\n })\n },\n ID: 'unlimitedGrowth'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.goldenCoins')\n },\n levels: [1],\n description: () => {\n return i18next.t('singularity.perks.goldenCoins', {\n amount: format(\n Math.pow(player.goldenQuarks + 1, 1.5)\n * Math.pow(player.highestSingularityCount + 1, 2),\n 2\n )\n })\n },\n ID: 'goldenCoins'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.xyz')\n },\n levels: [1, 20, 200],\n description: (n: number, levels: number[]) => {\n if (n >= levels[2]) {\n return i18next.t('singularity.perks.xyz.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.xyz.hasLevel1')\n } else {\n return i18next.t('singularity.perks.xyz.default')\n }\n },\n ID: 'xyz'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.generousOrbs')\n },\n levels: [1, 2, 5, 10, 15, 20, 25, 30, 35],\n description: (n: number, levels: number[]) => {\n const overfluxBonus: Record = {\n 8: 700, // How to read: levels[8] -> Sing 35 gives 700%\n 7: 500,\n 6: 415,\n 5: 360,\n 4: 315,\n 3: 280,\n 2: 255,\n 1: 230\n }\n\n for (let i = 8; i > 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.generousOrbs', {\n amount: overfluxBonus[i]\n })\n }\n }\n return i18next.t('singularity.perks.generousOrbs', { amount: '215' })\n },\n ID: 'generousOrbs'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.researchDummies')\n },\n levels: [1, 11],\n description: (n: number, levels: number[]) => {\n if (n >= levels[1]) {\n return i18next.t('singularity.perks.researchDummies.hasLevel1')\n } else {\n return i18next.t('singularity.perks.researchDummies.otherwise')\n }\n },\n ID: 'researchDummies'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.eternalAscensions')\n },\n levels: [1, 25],\n description: (n: number, levels: number[]) => {\n const amount = format(1 + player.singularityCount / 10, 1)\n if (n >= levels[1]) {\n return i18next.t('singularity.perks.eternalAscensions.hasLevel1', {\n amount\n })\n } else {\n return i18next.t('singularity.perks.eternalAscensions.default', {\n amount\n })\n }\n },\n ID: 'eternalAscensions'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.antGodsCornucopia')\n },\n levels: [1, 30, 70, 100],\n description: (n: number, levels: number[]) => {\n if (n >= levels[3]) {\n return i18next.t('singularity.perks.antGodsCornucopia.hasLevel3')\n } else if (n >= levels[2]) {\n return i18next.t('singularity.perks.antGodsCornucopia.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.antGodsCornucopia.hasLevel1')\n } else {\n return i18next.t('singularity.perks.antGodsCornucopia.default')\n }\n },\n ID: 'antGodsCornucopia'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.sweepomatic')\n },\n levels: [2, 101],\n description: (n: number, levels: number[]) => {\n if (n >= levels[1]) {\n return i18next.t('singularity.perks.sweepomatic.hasLevel1')\n } else {\n return i18next.t('singularity.perks.sweepomatic.otherwise')\n }\n },\n ID: 'sweepomatic'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.superStart')\n },\n levels: [2, 3, 4, 7, 15],\n description: (n: number, levels: number[]) => {\n if (n >= levels[4]) {\n return i18next.t('singularity.perks.superStart.hasLevel4')\n } else if (n >= levels[3]) {\n return i18next.t('singularity.perks.superStart.hasLevel3')\n } else if (n >= levels[2]) {\n return i18next.t('singularity.perks.superStart.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.superStart.hasLevel1')\n } else {\n return i18next.t('singularity.perks.superStart.default')\n }\n },\n ID: 'superStart'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.notSoChallenging')\n },\n levels: [4, 7, 10, 15, 20],\n description: (n: number, levels: number[]) => {\n if (n >= levels[4]) {\n return i18next.t('singularity.perks.notSoChallenging.hasLevel4')\n } else if (n >= levels[3]) {\n return i18next.t('singularity.perks.notSoChallenging.hasLevel3')\n } else if (n >= levels[2]) {\n return i18next.t('singularity.perks.notSoChallenging.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.notSoChallenging.hasLevel1')\n } else {\n return i18next.t('singularity.perks.notSoChallenging.default')\n }\n },\n ID: 'notSoChallenging'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.automationUpgrades')\n },\n levels: [5, 10, 15, 25, 30, 100],\n description: (n: number, levels: number[]) => {\n if (n >= levels[5]) {\n return i18next.t('singularity.perks.automationUpgrades.hasLevel5')\n } else if (n >= levels[4]) {\n return i18next.t('singularity.perks.automationUpgrades.hasLevel4')\n } else if (n >= levels[3]) {\n return i18next.t('singularity.perks.automationUpgrades.hasLevel3')\n } else if (n >= levels[2]) {\n return i18next.t('singularity.perks.automationUpgrades.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.automationUpgrades.hasLevel1')\n } else {\n return i18next.t('singularity.perks.automationUpgrades.default')\n }\n },\n ID: 'automationUpgrades'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.evenMoreQuarks')\n },\n // dprint-ignore\n levels: [\n 5, 7, 10, 20, 35, 50, 65, 80, 90, 100, 121, 144, 150, 160, 166, 169, 170,\n 175, 180, 190, 196, 200, 201, 202, 203, 204, 205, 210, 212, 214, 216, 218,\n 220, 225, 250, 255, 260, 261, 262,\n ],\n description: (n: number, levels: number[]) => {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.evenMoreQuarks.m', {\n stack: i + 1,\n inc: format(100 * (Math.pow(1.05, i + 1) - 1), 2)\n })\n }\n }\n\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'evenMoreQuarks'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.shopSpecialOffer')\n },\n levels: [5, 20, 51],\n description: (n: number, levels: number[]) => {\n if (n >= levels[2]) {\n return i18next.t('singularity.perks.shopSpecialOffer.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.shopSpecialOffer.hasLevel1')\n } else {\n return i18next.t('singularity.perks.shopSpecialOffer.default')\n }\n },\n ID: 'shopSpecialOffer'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.potionAutogenerator')\n },\n levels: [6],\n description: () => {\n return i18next.t('singularity.perks.potionAutogenerator')\n },\n ID: 'potionAutogenerator'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.respecBeGone')\n },\n levels: [7],\n description: () => {\n return i18next.t('singularity.perks.respecBeGone')\n },\n ID: 'respecBeGone'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.forTheLoveOfTheAntGod')\n },\n levels: [10, 15, 25],\n description: (n: number, levels: number[]) => {\n if (n >= levels[2]) {\n return i18next.t('singularity.perks.forTheLoveOfTheAntGod.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.forTheLoveOfTheAntGod.hasLevel1')\n } else {\n return i18next.t('singularity.perks.forTheLoveOfTheAntGod.default')\n }\n },\n ID: 'forTheLoveOfTheAntGod'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.itAllAddsUp')\n },\n levels: [\n 10,\n 16,\n 25,\n 36,\n 49,\n 64,\n 81,\n 100,\n 121,\n 144,\n 169,\n 196,\n 225,\n 235,\n 240\n ],\n description: (n: number, levels: number[]) => {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.itAllAddsUp', {\n div: format(1 + (i + 1) / 5, 2, true),\n div2: format(1 + (i + 1) / 5, 2, true),\n cap: format(1 + (i + 1) / 5, 2, true)\n })\n }\n }\n\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'itAllAddsUp'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.automagicalRunes')\n },\n levels: [15, 30, 40, 50],\n description: (n: number, levels: number[]) => {\n if (n >= levels[3]) {\n return i18next.t('singularity.perks.automagicalRunes.hasLevel3')\n } else if (n >= levels[2]) {\n return i18next.t('singularity.perks.automagicalRunes.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.automagicalRunes.hasLevel1')\n } else {\n return i18next.t('singularity.perks.automagicalRunes.default')\n }\n },\n ID: 'automagicalRunes'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.derpSmithsCornucopia')\n },\n levels: [\n 18,\n 38,\n 58,\n 78,\n 88,\n 98,\n 118,\n 148,\n 178,\n 188,\n 198,\n 208,\n 218,\n 228,\n 238,\n 248\n ],\n description: (n: number, levels: number[]) => {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.derpSmithsCornucopia', {\n counter: i + 1\n })\n }\n }\n\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'derpSmithsCornucopia'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.exaltedAchievements')\n },\n levels: [25],\n description: () => {\n return i18next.t('singularity.perks.exaltedAchievements')\n },\n ID: 'exaltedAchievements'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.coolQOLCubes')\n },\n levels: [25, 35],\n description: (n: number, levels: number[]) => {\n if (n >= levels[1]) {\n return i18next.t('singularity.perks.coolQOLCubes.hasLevel1')\n } else {\n return i18next.t('singularity.perks.coolQOLCubes.default')\n }\n },\n ID: 'coolQOLCubes'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.irishAnt')\n },\n levels: [35, 42, 49, 56, 63, 70, 77],\n description: (n: number, levels: number[]) => {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.irishAnt', { i: 5 * (i + 1) })\n }\n }\n\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'irishAnt'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.overclocked')\n },\n levels: [50, 60, 75, 100, 125, 150, 175, 200, 225, 250],\n description: (n: number, levels: number[]) => {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.overclocked', { i: i + 1 })\n }\n }\n\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'overclocked'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.wowCubeAutomatedShipping')\n },\n levels: [50, 150],\n description: (n: number, levels: number[]) => {\n if (n >= levels[1]) {\n return i18next.t(\n 'singularity.perks.wowCubeAutomatedShipping.hasLevel1'\n )\n } else {\n return i18next.t('singularity.perks.wowCubeAutomatedShipping.default')\n }\n },\n ID: 'wowCubeAutomatedShipping'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.congealedblueberries')\n },\n levels: [66, 132, 198, 264],\n description (n, levels) {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.congealedblueberries', {\n i: i + 1\n })\n }\n }\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'congealedblueberries'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.goldenRevolution')\n },\n levels: [100],\n description: () => {\n return i18next.t('singularity.perks.goldenRevolution', {\n current: format(Math.min(100, 0.4 * player.singularityCount), 1)\n })\n },\n ID: 'goldenRevolution'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.goldenRevolutionII')\n },\n levels: [100],\n description: () => {\n return i18next.t('singularity.perks.goldenRevolutionII', {\n current: format(Math.min(50, 0.2 * player.singularityCount), 1)\n })\n },\n ID: 'goldenRevolution2'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.goldenRevolutionIII')\n },\n levels: [100],\n description: () => {\n return i18next.t('singularity.perks.goldenRevolutionIII', {\n current: format(Math.min(500, 2 * player.singularityCount))\n })\n },\n ID: 'goldenRevolution3'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.platonicClones')\n },\n levels: [100, 200],\n description: (n: number, levels: number[]) => {\n if (n >= levels[1]) {\n return i18next.t('singularity.perks.platonicClones.hasLevel1')\n } else {\n return i18next.t('singularity.perks.platonicClones.default')\n }\n },\n ID: 'platonicClones'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.dilatedFiveLeaf')\n },\n levels: [100, 200, 250, 260, 266],\n description: (n: number, levels: number[]) => {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.dilatedFiveLeaf.desc', {\n percent: i + 1\n })\n }\n }\n\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'dilatedFiveLeaf'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.platSigma')\n },\n levels: [125, 200],\n description: (n: number, levels: number[]) => {\n let counter = 0\n for (const singCount of levels) {\n if (n >= singCount) {\n counter += 0.125\n }\n }\n\n return i18next.t('singularity.perks.platSigma', {\n counter,\n current: format(Math.min(60, counter * player.singularityCount), 1)\n })\n },\n ID: 'platSigma'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.irishAnt2')\n },\n levels: [135, 142, 149, 156, 163, 170, 177],\n description: (n: number, levels: number[]) => {\n for (let i = levels.length - 1; i >= 0; i--) {\n if (n >= levels[i]) {\n return i18next.t('singularity.perks.irishAnt2', { i: 6 * (i + 1) })\n }\n }\n\n return i18next.t('singularity.perks.evenMoreQuarks.bug')\n },\n ID: 'irishAnt2'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.midasMilleniumAgedGold')\n },\n levels: [150],\n description: () => {\n return i18next.t('singularity.perks.midasMilleniumAgedGold')\n },\n ID: 'midasMilleniumAgedGold'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.goldenRevolution4')\n },\n levels: [160, 173, 185, 194, 204, 210, 219, 229, 240, 249],\n description: (n: number, levels: number[]) => {\n const perSecond = 1000000\n let divisor = 0\n for (const singCount of levels) {\n if (n >= singCount) {\n divisor += 1\n }\n }\n\n return i18next.t('singularity.perks.goldenRevolution4', {\n gq: format(perSecond / divisor, 0, true)\n })\n },\n ID: 'goldenRevolution4'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.octeractMetagenesis')\n },\n levels: [200, 205],\n description: (n: number, levels: number[]) => {\n if (n >= levels[1]) {\n return i18next.t('singularity.perks.octeractMetagenesis.hasLevel1')\n } else {\n return i18next.t('singularity.perks.octeractMetagenesis.default')\n }\n },\n ID: 'octeractMetagenesis'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.immaculateAlchemy')\n },\n levels: [200, 208, 221],\n description: (n: number, levels: number[]) => {\n if (n >= levels[2]) {\n return i18next.t('singularity.perks.immaculateAlchemy.hasLevel2')\n } else if (n >= levels[1]) {\n return i18next.t('singularity.perks.immaculateAlchemy.hasLevel1')\n } else {\n return i18next.t('singularity.perks.immaculateAlchemy.default')\n }\n },\n ID: 'immaculateAlchemy'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.skrauQ')\n },\n levels: [200],\n description: () => {\n const amt = format(Math.pow((player.singularityCount - 179) / 20, 2), 4)\n return i18next.t('singularity.perks.skrauQ', { amt })\n },\n ID: 'skrauQ'\n },\n {\n name: () => {\n return i18next.t('singularity.perkNames.twoHundredSixtyNine')\n },\n levels: [269],\n description: () => {\n return i18next.t('singularity.perks.twoHundredSixtyNine')\n },\n ID: 'twoHundredSixtyNine'\n }\n]\n\n// Placeholder text for Perk Info that is seen upon first load, check Line 645 EventListeners.ts for actual Perk Info code.\nexport const updateSingularityPerks = (): void => {\n const singularityCount = player.highestSingularityCount\n DOMCacheGetOrSet('singularityPerksHeader').innerHTML = i18next.t(\n 'singularity.perks.header',\n {\n ord: toOrdinal(singularityCount)\n }\n )\n DOMCacheGetOrSet('singularityPerksText').innerHTML = i18next.t(\n 'singularity.perks.levelInfo',\n {\n level: '#',\n singularity: '#'\n }\n )\n DOMCacheGetOrSet('singularityPerksDesc').innerHTML = i18next.t(\n 'singularity.perks.description'\n )\n handlePerks(singularityCount)\n}\n\nexport interface ISingularityPerkDisplayInfo {\n name: string\n lastUpgraded: number\n acquired: number\n htmlID: string\n}\n\n/*\n * Indicate current level of the Perk and when it was reached\n */\nexport const getLastUpgradeInfo = (\n perk: SingularityPerk,\n singularityCount: number\n): { level: number; singularity: number; next: number | null } => {\n for (let i = perk.levels.length - 1; i >= 0; i--) {\n if (singularityCount >= perk.levels[i]) {\n return {\n level: i + 1,\n singularity: perk.levels[i],\n next: i < perk.levels.length - 1 ? perk.levels[i + 1] : null\n }\n }\n }\n\n return { level: 0, singularity: perk.levels[0], next: perk.levels[0] }\n}\n\nconst handlePerks = (singularityCount: number) => {\n const availablePerks: ISingularityPerkDisplayInfo[] = []\n let singularityCountForNextPerk: number | null = null\n let singularityCountForNextPerkUpgrade = Number.POSITIVE_INFINITY\n for (const perk of singularityPerks) {\n const upgradeInfo = getLastUpgradeInfo(perk, singularityCount)\n if (upgradeInfo.level > 0) {\n availablePerks.push({\n name: perk.name(),\n lastUpgraded: upgradeInfo.singularity,\n acquired: perk.levels[0],\n htmlID: perk.ID\n })\n if (upgradeInfo.next) {\n singularityCountForNextPerkUpgrade = Math.min(\n singularityCountForNextPerkUpgrade,\n upgradeInfo.next\n )\n }\n } else {\n if (singularityCountForNextPerk === null) {\n singularityCountForNextPerk = upgradeInfo.singularity\n }\n DOMCacheGetOrSet(perk.ID).style.display = 'none'\n }\n }\n // We want to sort the perks so that the most recently upgraded or lastUpgraded are listed first\n availablePerks.sort((p1, p2) => {\n if (p1.acquired === p2.acquired && p1.lastUpgraded === p2.lastUpgraded) {\n return 0\n }\n if (p1.lastUpgraded > p2.lastUpgraded) {\n return -1\n } else if (\n p1.lastUpgraded === p2.lastUpgraded\n && p1.acquired > p2.acquired\n ) {\n return -1\n }\n return 1\n })\n\n for (const availablePerk of availablePerks) {\n const singTolerance = getFastForwardTotalMultiplier()\n const perkId = DOMCacheGetOrSet(availablePerk.htmlID)\n perkId.style.display = ''\n DOMCacheGetOrSet('singularityPerksGrid').append(perkId)\n singularityCount - availablePerk.lastUpgraded <= singTolerance // Is new?\n ? perkId.classList.replace('oldPerk', 'newPerk')\n : perkId.classList.replace('newPerk', 'oldPerk')\n }\n const nextUnlockedId = DOMCacheGetOrSet('singualrityUnlockNext')\n if (singularityCountForNextPerk) {\n nextUnlockedId.style.display = ''\n nextUnlockedId.innerHTML = i18next.t('singularity.perks.unlockedIn', {\n sing: singularityCountForNextPerk\n })\n } else {\n nextUnlockedId.style.display = 'none'\n }\n const countNext = DOMCacheGetOrSet('singualrityImproveNext')\n if (singularityCountForNextPerkUpgrade < Number.POSITIVE_INFINITY) {\n countNext.style.display = ''\n countNext.innerHTML = i18next.t('singularity.perks.improvedIn', {\n sing: singularityCountForNextPerkUpgrade\n })\n } else {\n countNext.style.display = 'none'\n }\n}\n// Indicates the number of extra Singularity count gained on Singularity reset\nexport const getFastForwardTotalMultiplier = (): number => {\n let fastForward = 0\n fastForward += +player.singularityUpgrades.singFastForward.getEffect().bonus\n fastForward += +player.singularityUpgrades.singFastForward2.getEffect().bonus\n fastForward += +player.octeractUpgrades.octeractFastForward.getEffect().bonus\n\n // Stop at sing 200 even if you include fast forward\n fastForward = Math.max(\n 0,\n Math.min(fastForward, 200 - player.singularityCount - 1)\n )\n\n // Please for the love of god don't allow FF during a challenge\n if (player.insideSingularityChallenge) {\n return 0\n }\n\n // If the next singularityCount is greater than the highestSingularityCount, fast forward to be equal to the highestSingularityCount\n if (\n player.highestSingularityCount !== player.singularityCount\n && player.singularityCount + fastForward + 1 >= player.highestSingularityCount\n ) {\n return Math.max(\n 0,\n Math.min(\n fastForward,\n player.highestSingularityCount - player.singularityCount - 1\n )\n )\n }\n\n return fastForward\n}\n\nexport const getGoldenQuarkCost = (): {\n cost: number\n costReduction: number\n} => {\n const baseCost = 10000\n\n let costReduction = 10000 // We will construct our cost reduction by subtracting 10000 - this value.\n\n costReduction *= 1 - 0.1 * Math.min(1, player.achievementPoints / 10000)\n costReduction *= 1 - (0.3 * player.cubeUpgrades[60]) / 10000\n costReduction *= +player.singularityUpgrades.goldenQuarks2.getEffect().bonus\n costReduction *= +player.octeractUpgrades.octeractGQCostReduce.getEffect().bonus\n costReduction *= player.highestSingularityCount >= 100\n ? 1 - (0.5 * player.highestSingularityCount) / 250\n : 1\n\n let perkDivisor = 1\n if (player.highestSingularityCount >= 200) {\n perkDivisor = 3\n }\n if (player.highestSingularityCount >= 208) {\n perkDivisor = 5\n }\n if (player.highestSingularityCount >= 221) {\n perkDivisor = 8\n }\n costReduction /= perkDivisor\n\n costReduction = 10000 - costReduction\n\n return {\n cost: baseCost - costReduction,\n costReduction\n }\n}\n\nexport async function buyGoldenQuarks (): Promise {\n const goldenQuarkCost = getGoldenQuarkCost()\n const maxBuy = Math.floor(+player.worlds / goldenQuarkCost.cost)\n let buyAmount = null\n\n if (maxBuy === 0) {\n return Alert(i18next.t('singularity.goldenQuarks.poor'))\n }\n\n const buyPrompt = await Prompt(\n i18next.t('singularity.goldenQuarks.buyPrompt', {\n cost: format(goldenQuarkCost.cost, 0, true),\n discount: format(goldenQuarkCost.costReduction, 0, true),\n max: format(maxBuy, 0, true)\n })\n )\n\n if (buyPrompt === null) {\n // Number(null) is 0. Yeah..\n return Alert(i18next.t('general.cancelled'))\n }\n\n buyAmount = Number(buyPrompt)\n // Check these lol\n if (Number.isNaN(buyAmount) || !Number.isFinite(buyAmount)) {\n // nan + Infinity checks\n return Alert(i18next.t('general.validation.finite'))\n } else if (buyAmount <= 0 && buyAmount !== -1) {\n // 0 or less selected\n return Alert(i18next.t('general.validation.zeroOrLess'))\n } else if (buyAmount > maxBuy) {\n return Alert(i18next.t('general.validation.goldenQuarksTooMany'))\n } else if (!Number.isInteger(buyAmount)) {\n // non integer\n return Alert(i18next.t('general.validation.fraction'))\n }\n\n let cost: number\n\n if (buyAmount === -1) {\n cost = maxBuy * goldenQuarkCost.cost\n player.worlds.sub(cost)\n player.goldenQuarks += maxBuy\n } else {\n cost = buyAmount * goldenQuarkCost.cost\n player.worlds.sub(cost)\n player.goldenQuarks += buyAmount\n }\n\n return Alert(\n i18next.t('singularity.goldenQuarks.transaction', {\n spent: format(maxBuy, 0, true),\n cost: format(cost, 0, true)\n })\n )\n}\n\nexport type SingularityDebuffs =\n | 'Offering'\n | 'Obtainium'\n | 'Global Speed'\n | 'Researches'\n | 'Ascension Speed'\n | 'Cubes'\n | 'Cube Upgrades'\n | 'Platonic Costs'\n | 'Hepteract Costs'\n\nexport const calculateEffectiveSingularities = (\n singularityCount: number = player.singularityCount\n): number => {\n let effectiveSingularities = singularityCount\n effectiveSingularities *= Math.min(4.75, (0.75 * singularityCount) / 10 + 1)\n\n if (player.insideSingularityChallenge) {\n if (player.singularityChallenges.noOcteracts.enabled) {\n effectiveSingularities *= Math.pow(\n player.singularityChallenges.noOcteracts.completions + 1,\n 3\n )\n }\n }\n\n if (singularityCount > 10) {\n effectiveSingularities *= 1.5\n effectiveSingularities *= Math.min(\n 4,\n (1.25 * singularityCount) / 10 - 0.25\n )\n }\n if (singularityCount > 25) {\n effectiveSingularities *= 2.5\n effectiveSingularities *= Math.min(6, (1.5 * singularityCount) / 25 - 0.5)\n }\n if (singularityCount > 36) {\n effectiveSingularities *= 4\n effectiveSingularities *= Math.min(5, singularityCount / 18 - 1)\n effectiveSingularities *= Math.pow(\n 1.1,\n Math.min(singularityCount - 36, 64)\n )\n }\n if (singularityCount > 50) {\n effectiveSingularities *= 5\n effectiveSingularities *= Math.min(8, (2 * singularityCount) / 50 - 1)\n effectiveSingularities *= Math.pow(\n 1.1,\n Math.min(singularityCount - 50, 50)\n )\n }\n if (singularityCount > 100) {\n effectiveSingularities *= 2\n effectiveSingularities *= singularityCount / 25\n effectiveSingularities *= Math.pow(1.1, singularityCount - 100)\n }\n if (singularityCount > 150) {\n effectiveSingularities *= 2\n effectiveSingularities *= Math.pow(1.05, singularityCount - 150)\n }\n if (singularityCount > 200) {\n effectiveSingularities *= 1.5\n effectiveSingularities *= Math.pow(1.275, singularityCount - 200)\n }\n if (singularityCount > 215) {\n effectiveSingularities *= 1.25\n effectiveSingularities *= Math.pow(1.2, singularityCount - 215)\n }\n if (singularityCount > 230) {\n effectiveSingularities *= 2\n }\n\n return effectiveSingularities\n}\n\nexport const calculateNextSpike = (\n singularityCount: number = player.singularityCount\n): number => {\n const singularityPenaltyThreshold = [11, 26, 37, 51, 101, 151, 201, 216, 230]\n let penaltyDebuff = 0\n penaltyDebuff += player.shopUpgrades.shopSingularityPenaltyDebuff\n\n for (const sing of singularityPenaltyThreshold) {\n if (sing + penaltyDebuff > singularityCount) {\n return sing + penaltyDebuff\n }\n }\n return -1\n}\nexport const calculateSingularityDebuff = (\n debuff: SingularityDebuffs,\n singularityCount: number = player.singularityCount\n) => {\n if (singularityCount === 0) {\n return 1\n }\n if (player.runelevels[6] > 0) {\n return 1\n }\n\n let constitutiveSingularityCount = singularityCount\n constitutiveSingularityCount -= player.shopUpgrades.shopSingularityPenaltyDebuff\n if (constitutiveSingularityCount < 1) {\n return 1\n }\n\n const effectiveSingularities = calculateEffectiveSingularities(\n constitutiveSingularityCount\n )\n\n if (debuff === 'Offering') {\n return Math.sqrt(\n Math.min(effectiveSingularities, calculateEffectiveSingularities(150)) + 1\n )\n } else if (debuff === 'Global Speed') {\n return 1 + Math.sqrt(effectiveSingularities) / 4\n } else if (debuff === 'Obtainium') {\n return Math.sqrt(\n Math.min(effectiveSingularities, calculateEffectiveSingularities(150)) + 1\n )\n } else if (debuff === 'Researches') {\n return 1 + Math.sqrt(effectiveSingularities) / 2\n } else if (debuff === 'Ascension Speed') {\n return singularityCount < 150\n ? 1 + Math.sqrt(effectiveSingularities) / 5\n : 1 + Math.pow(effectiveSingularities, 0.75) / 10000\n } else if (debuff === 'Cubes') {\n const extraMult = player.singularityCount > 100\n ? Math.pow(1.02, player.singularityCount - 100)\n : 1\n return player.singularityCount < 150\n ? 1 + (Math.sqrt(effectiveSingularities) * extraMult) / 4\n : 1 + (Math.pow(effectiveSingularities, 0.75) * extraMult) / 1000\n } else if (debuff === 'Platonic Costs') {\n return singularityCount > 36\n ? 1 + Math.pow(effectiveSingularities, 3 / 10) / 12\n : 1\n } else if (debuff === 'Hepteract Costs') {\n return singularityCount > 50\n ? 1 + Math.pow(effectiveSingularities, 11 / 50) / 25\n : 1\n } else {\n // Cube upgrades\n return Math.cbrt(effectiveSingularities + 1)\n }\n}\n", "import Decimal from 'break_infinity.js'\nimport { achievementaward } from './Achievements'\nimport { buyUpgrades } from './Buy'\nimport { player } from './Synergism'\nimport { clickUpgrades, upgradeupdate } from './Upgrades'\nimport { Globals as G, Upgrade } from './Variables'\n\nexport const buyGenerator = (i: number, state: boolean) => {\n if (i === 1 && player.prestigePoints.gte(1e12) && !player.unlocks.generation) {\n player.unlocks.generation = true\n }\n const q = 100 + i\n let type: 'transcendPoints' | 'coins' | 'prestigePoints' = 'transcendPoints'\n if (q <= 110 && q >= 106) {\n type = 'coins'\n } else if (q <= 115) {\n type = 'prestigePoints'\n }\n\n const cost = Decimal.pow(10, G.upgradeCosts[q])\n const achievementCheck = Math.max(\n player.upgrades[101],\n player.upgrades[102],\n player.upgrades[103],\n player.upgrades[104],\n player.upgrades[105]\n )\n\n if (player.upgrades[q] === 0 && player[type].gte(cost)) {\n if (achievementCheck === 0 && q >= 102 && q <= 105) {\n achievementaward(q - 31)\n }\n player[type] = player[type].sub(cost)\n player.upgrades[q] = 1\n upgradeupdate(q, state)\n }\n}\n\nexport const buyAutobuyers = (i: number, state?: boolean) => {\n const q = i + 80\n let type: 'prestigePoints' | 'transcendPoints' | 'reincarnationPoints' = 'reincarnationPoints'\n if (q <= 87) {\n type = 'prestigePoints'\n } else if (q <= 93) {\n type = 'transcendPoints'\n }\n\n const cost = Decimal.pow(10, G.upgradeCosts[q])\n if (player.upgrades[q] === 0 && player[type].gte(cost)) {\n player[type] = player[type].sub(cost)\n player.upgrades[q] = 1\n upgradeupdate(q, state)\n }\n}\n\nexport const autoUpgrades = () => {\n if (player.upgrades[90] > 0.5 && player.shoptoggles.generators) {\n for (let i = 1; i < 6; i++) {\n if (player.upgrades[100 + i] === 0 && player.prestigePoints.gte(Decimal.pow(10, G.upgradeCosts[100 + i]))) {\n buyGenerator(i, true)\n }\n }\n for (let j = 6; j < 11; j++) {\n if (player.upgrades[100 + j] === 0 && player.coins.gte(Decimal.pow(10, G.upgradeCosts[100 + j]))) {\n buyGenerator(j, true)\n }\n }\n for (let k = 11; k < 16; k++) {\n if (player.upgrades[100 + k] === 0 && player.prestigePoints.gte(Decimal.pow(10, G.upgradeCosts[100 + k]))) {\n buyGenerator(k, true)\n }\n }\n for (let l = 16; l < 21; l++) {\n if (player.upgrades[100 + l] === 0 && player.transcendPoints.gte(Decimal.pow(10, G.upgradeCosts[100 + l]))) {\n buyGenerator(l, true)\n }\n }\n }\n if (player.upgrades[91] > 0.5) {\n for (let i = 1; i < 21; i++) {\n if (player.upgrades[i] === 0 && player.coins.gte(Decimal.pow(10, G.upgradeCosts[i])) && player.shoptoggles.coin) {\n buyUpgrades(Upgrade.coin, i, true)\n }\n }\n for (let i = 121; i <= 125; i++) {\n if (\n player.upgrades[i] === 0 && player.coins.gte(Decimal.pow(10, G.upgradeCosts[i])) && player.shoptoggles.coin\n && player.cubeUpgrades[19] > 0\n ) {\n buyUpgrades(Upgrade.coin, i, true)\n }\n }\n }\n if (player.upgrades[92] > 0.5) {\n for (let i = 21; i < 38; i++) {\n if (\n player.upgrades[i] === 0 && player.prestigePoints.gte(Decimal.pow(10, G.upgradeCosts[i]))\n && player.shoptoggles.prestige\n ) {\n buyUpgrades(Upgrade.prestige, i, true)\n }\n }\n if (\n player.upgrades[38] === 0 && player.prestigePoints.gte(Decimal.pow(10, 50000)) && player.shoptoggles.prestige\n && player.achievements[120] === 1\n ) {\n buyUpgrades(Upgrade.prestige, 38, true)\n }\n if (\n player.upgrades[39] === 0 && player.prestigePoints.gte(Decimal.pow(10, 100000)) && player.shoptoggles.prestige\n && player.achievements[127] === 1\n ) {\n buyUpgrades(Upgrade.prestige, 39, true)\n }\n if (\n player.upgrades[40] === 0 && player.prestigePoints.gte(Decimal.pow(10, 200000)) && player.shoptoggles.prestige\n && player.achievements[134] === 1\n ) {\n buyUpgrades(Upgrade.prestige, 40, true)\n }\n }\n if (player.upgrades[99] > 0.5) {\n for (let i = 41; i < 61; i++) {\n if (\n player.upgrades[i] === 0 && player.transcendPoints.gte(Decimal.pow(10, G.upgradeCosts[i]))\n && player.shoptoggles.transcend\n ) {\n buyUpgrades(Upgrade.transcend, i, true)\n }\n }\n }\n\n if (player.cubeUpgrades[8] > 0) {\n for (let i = 61; i <= 80; i++) {\n if (\n player.upgrades[i] === 0 && player.reincarnationPoints.gte(Decimal.pow(10, G.upgradeCosts[i]))\n && player.shoptoggles.reincarnate\n ) {\n buyUpgrades(Upgrade.reincarnation, i, true)\n }\n }\n }\n\n if (player.highestSingularityCount >= 25) {\n for (let i = 81; i <= 100; i++) {\n if (player.upgrades[i] === 0) {\n clickUpgrades(i, true)\n }\n }\n }\n}\n", "import Decimal from 'break_infinity.js'\nimport i18next from 'i18next'\nimport { buyAutobuyers, buyGenerator } from './Automation'\nimport { buyUpgrades } from './Buy'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculateAnts, calculateCorruptionPoints, calculateRuneLevels } from './Calculate'\nimport { format, player } from './Synergism'\nimport { revealStuff } from './UpdateHTML'\nimport { sumContents } from './Utility'\nimport { Globals as G, Upgrade } from './Variables'\n\nconst crystalupgdesc: Record Record> = {\n 3: () => ({\n max: format(\n 100 * (0.12 + 0.88 * player.upgrades[122] + 0.001 * player.researches[129]\n * Math.log(player.commonFragments + 1) / Math.log(4)),\n 2,\n true\n )\n }),\n 4: () => ({\n max: format(\n 10 + 0.05 * player.researches[129] * Math.log(player.commonFragments + 1)\n / Math.log(4)\n + 20 * calculateCorruptionPoints() / 400 * G.effectiveRuneSpiritPower[3]\n )\n })\n}\n\nconst constantUpgDesc: Record Record> = {\n 1: () => ({ level: format(5 + player.achievements[270] + 0.1 * player.platonicUpgrades[18], 1, true) }),\n 2: () => ({\n max: format(\n 10 + player.achievements[270] + player.shopUpgrades.constantEX + 100\n * (G.challenge15Rewards.exponent - 1)\n + 0.3 * player.platonicUpgrades[18],\n 2,\n true\n )\n })\n}\n\nconst upgradetexts = [\n () => format((G.totalCoinOwned + 1) * Math.min(1e30, Math.pow(1.008, G.totalCoinOwned)), 2),\n () => format((G.totalCoinOwned + 1) * Math.min(1e30, Math.pow(1.008, G.totalCoinOwned)), 2),\n () => format((G.totalCoinOwned + 1) * Math.min(1e30, Math.pow(1.008, G.totalCoinOwned)), 2),\n () => format((G.totalCoinOwned + 1) * Math.min(1e30, Math.pow(1.008, G.totalCoinOwned)), 2),\n () => format((G.totalCoinOwned + 1) * Math.min(1e30, Math.pow(1.008, G.totalCoinOwned)), 2),\n () => format((G.totalCoinOwned + 1) * Math.min(1e30, Math.pow(1.008, G.totalCoinOwned)), 2),\n () => Math.min(4, 1 + Math.floor(Decimal.log(player.fifthOwnedCoin + 1, 10))),\n () => Math.floor(player.multiplierBought / 7),\n () => Math.floor(player.acceleratorBought / 10),\n () => format(Decimal.pow(2, Math.min(50, player.secondOwnedCoin / 15)), 2),\n () => format(Decimal.pow(1.02, G.freeAccelerator), 2),\n () => format(Decimal.min(1e4, Decimal.pow(1.01, player.prestigeCount)), 2),\n () =>\n format(\n Decimal.min(\n 1e50,\n Decimal.pow(player.firstGeneratedMythos.add(player.firstOwnedMythos).add(1), 4 / 3).times(1e10)\n ),\n 2\n ),\n () => format(Decimal.pow(1.15, G.freeAccelerator), 2),\n () => format(Decimal.pow(1.15, G.freeAccelerator), 2),\n () => format(Decimal.pow(G.acceleratorEffect, 1 / 3), 2),\n () => null,\n () => format(Decimal.min(1e125, player.transcendShards.add(1))),\n () => format(Decimal.min(1e200, player.transcendPoints.times(1e30).add(1))),\n () => format(Decimal.pow((G.totalCoinOwned + 1) * Math.min(1e30, Math.pow(1.008, G.totalCoinOwned)), 10), 2),\n () => ({\n x: format(Math.floor(1 + (1 / 101 * G.freeMultiplier))),\n y: format(Math.floor(5 + (1 / 101 * G.freeAccelerator)))\n }),\n () => ({\n x: format(Math.floor(1 + (1 / 101 * G.freeMultiplier))),\n y: format(Math.floor(4 + (1 / 101 * G.freeAccelerator)))\n }),\n () => ({\n x: format(Math.floor(1 + (1 / 101 * G.freeMultiplier))),\n y: format(Math.floor(3 + (1 / 101 * G.freeAccelerator)))\n }),\n () => ({\n x: format(Math.floor(1 + (1 / 101 * G.freeMultiplier))),\n y: format(Math.floor(2 + (1 / 101 * G.freeAccelerator)))\n }),\n () => ({\n x: format(Math.floor(1 + (1 / 101 * G.freeMultiplier))),\n y: format(Math.floor(1 + (1 / 101 * G.freeAccelerator)))\n }),\n () => null,\n () =>\n format(\n Math.min(250, Math.floor(Decimal.log(player.coins.add(1), 1e3)))\n + Math.max(0, Math.min(1750, Math.floor(Decimal.log(player.coins.add(1), 1e15)) - 50))\n ),\n () =>\n format(\n Math.min(\n 1000,\n Math.floor(\n (player.firstOwnedCoin + player.secondOwnedCoin + player.thirdOwnedCoin + player.fourthOwnedCoin\n + player.fifthOwnedCoin) / 160\n )\n )\n ),\n () =>\n format(\n Math.floor(\n Math.min(\n 2000,\n (player.firstOwnedCoin + player.secondOwnedCoin + player.thirdOwnedCoin + player.fourthOwnedCoin\n + player.fifthOwnedCoin) / 80\n )\n )\n ),\n () =>\n format(\n Math.min(75, Math.floor(Decimal.log(player.coins.add(1), 1e10)))\n + Math.min(925, Math.floor(Decimal.log(player.coins.add(1), 1e30)))\n ),\n () => format(Math.floor(G.totalCoinOwned / 2000)),\n () => format(Math.min(500, Math.floor(Decimal.log(player.prestigePoints.add(1), 1e25)))),\n () => format(G.totalAcceleratorBoost),\n () => format(Math.floor(3 / 103 * G.freeMultiplier)),\n () => format(Math.floor(2 / 102 * G.freeMultiplier)),\n () => format(Decimal.min('1e5000', Decimal.pow(player.prestigePoints, 1 / 500)), 2),\n () => format(Decimal.pow(Decimal.log(player.prestigePoints.add(10), 10), 2), 2),\n () => null,\n () => null,\n () => null,\n () => format(Decimal.min(1e30, Decimal.pow(player.transcendPoints.add(1), 1 / 2))),\n () => format(Decimal.min(1e50, Decimal.pow(player.prestigePoints.add(1), 1 / 50).dividedBy(2.5).add(1)), 2),\n () => format(Decimal.min(1e30, Decimal.pow(1.01, player.transcendCount)), 2),\n () => format(Decimal.min(1e6, Decimal.pow(1.01, player.transcendCount)), 2),\n () => format(Math.min(2500, Math.floor(Decimal.log(player.transcendShards.add(1), 10)))),\n () => null,\n () => format(Math.pow(1.05, player.achievementPoints) * (player.achievementPoints + 1), 2),\n () => format(Math.pow(Math.min(1e25, G.totalMultiplier * G.totalAccelerator) / 1000 + 1, 8)),\n () => format(Math.min(50, Math.floor(Decimal.log(player.transcendPoints.add(1), 1e10)))),\n () => null,\n () => format(Math.pow(G.totalAcceleratorBoost, 2), 2),\n () => format(Decimal.pow(G.globalMythosMultiplier, 0.025), 2),\n () => format(Decimal.min('1e1250', Decimal.pow(G.acceleratorEffect, 1 / 125)), 2),\n () => format(Decimal.min('1e2000', Decimal.pow(G.multiplierEffect, 1 / 180)), 2),\n () => format(Decimal.pow('1e1000', Math.min(1000, G.buildingPower - 1)), 2),\n () => null,\n () => null,\n () => null,\n () => null,\n () => null,\n () => null,\n () => Math.floor(1 / 5 * (sumContents(player.challengecompletions))),\n () => format(Decimal.min('1e6000', Decimal.pow(player.reincarnationPoints.add(1), 6))),\n () => format(Decimal.pow(player.reincarnationPoints.add(1), 2)),\n () => null,\n () => null,\n () =>\n format(\n Decimal.pow(\n 1.03,\n player.firstOwnedParticles + player.secondOwnedParticles + player.thirdOwnedParticles\n + player.fourthOwnedParticles + player.fifthOwnedParticles\n ),\n 2\n ),\n () => format(Math.min(2500, Math.floor(1 / 1000 * Decimal.log(G.taxdivisor, 10)))),\n () => {\n const a = Decimal.pow(Decimal.log(G.reincarnationPointGain.add(10), 10), 0.5)\n const b = Decimal.pow(Decimal.log(G.reincarnationPointGain.add(10), 10), 0.5)\n return {\n x: format(Math.min(10, new Decimal(a).toNumber()), 2),\n y: format(Math.min(3, new Decimal(b).toNumber()), 2)\n }\n },\n () => format(1 / 3 * Math.log(player.maxobtainium + 1) / Math.log(10), 2, true),\n () => null,\n () =>\n Math.min(\n 50,\n 1 + 2 * player.challengecompletions[6] + 2 * player.challengecompletions[7] + 2 * player.challengecompletions[8]\n + 2 * player.challengecompletions[9] + 2 * player.challengecompletions[10]\n ),\n () => null,\n () => format(1 + 4 * Math.min(1, Math.pow(player.maxofferings / 100000, 0.5)), 2),\n () => format(1 + 2 * Math.min(1, Math.pow(player.maxobtainium / 30000000, 0.5)), 2),\n () => null,\n () =>\n format(\n Decimal.pow(\n 1.004 + 4 / 100000 * player.researches[96],\n player.firstOwnedAnts + player.secondOwnedAnts + player.thirdOwnedAnts + player.fourthOwnedAnts\n + player.fifthOwnedAnts + player.sixthOwnedAnts + player.seventhOwnedAnts + player.eighthOwnedAnts\n ),\n 3\n ),\n () => format(1 + 0.005 * Math.pow(Math.log(player.maxofferings + 1) / Math.log(10), 2), 2, true),\n () => null,\n () => null,\n ...Array.from({ length: 39 }, () => () => null),\n () => null,\n () => null,\n () => null,\n () => null,\n () => format(0.333 * player.challengecompletions[10], 0),\n () => format(0.333 * player.challengecompletions[10], 0)\n]\n\nexport const upgradeeffects = (i: number) => {\n const effect = upgradetexts[i - 1]?.()\n const type = typeof effect\n const element = DOMCacheGetOrSet('upgradeeffect')\n\n if (i >= 81 && i <= 119) {\n element.textContent = i18next.t('upgrades.effects.81')\n } else if (effect == null) {\n element.textContent = i18next.t(`upgrades.effects.${i}`)\n } else if (type === 'string' || type === 'number') {\n element.textContent = i18next.t(`upgrades.effects.${i}`, { x: effect })\n } else {\n element.textContent = i18next.t(`upgrades.effects.${i}`, effect as Exclude)\n }\n}\n\nexport const upgradedescriptions = (i: number) => {\n const y = i18next.t(`upgrades.descriptions.${i}`)\n const z = player.upgrades[i] > 0.5 ? ' BOUGHT!' : ''\n\n const el = DOMCacheGetOrSet('upgradedescription')\n el.textContent = y + z\n el.style.color = player.upgrades[i] > 0.5 ? 'gold' : 'white'\n\n if (player.toggles[9]) {\n clickUpgrades(i, false)\n }\n\n let currency = ''\n let color = ''\n if ((i <= 20 && i >= 1) || (i <= 110 && i >= 106) || (i <= 125 && i >= 121)) {\n currency = 'Coins'\n color = 'yellow'\n }\n if ((i <= 40 && i >= 21) || (i <= 105 && i >= 101) || (i <= 115 && i >= 111) || (i <= 87 && i >= 81)) {\n currency = 'Diamonds'\n color = 'cyan'\n }\n if ((i <= 60 && i >= 41) || (i <= 120 && i >= 116) || (i <= 93 && i >= 88)) {\n currency = 'Mythos'\n color = 'plum'\n }\n if ((i <= 80 && i >= 61) || (i <= 100 && i >= 94)) {\n currency = 'Particles'\n color = 'limegreen'\n }\n\n DOMCacheGetOrSet('upgradecost').textContent = `Cost: ${format(Decimal.pow(10, G.upgradeCosts[i]))} ${currency}`\n DOMCacheGetOrSet('upgradecost').style.color = color\n upgradeeffects(i)\n}\n\nexport const clickUpgrades = (i: number, auto: boolean) => {\n // Make sure the upgrade is locked\n if (\n player.upgrades[i] !== 0\n || (i <= 40 && i >= 21 && !player.unlocks.prestige)\n || (i <= 60 && i >= 41 && !player.unlocks.transcend)\n || (i <= 80 && i >= 61 && !player.unlocks.reincarnate)\n || (i <= 120 && i >= 81 && !player.unlocks.prestige)\n || DOMCacheGetOrSet(`upg${i}`)!.style.display === 'none'\n ) {\n return\n }\n\n let type: Upgrade | undefined\n if (i <= 20 && i >= 1) {\n type = Upgrade.coin\n }\n if (i <= 40 && i >= 21) {\n type = Upgrade.prestige\n }\n if (i <= 60 && i >= 41) {\n type = Upgrade.transcend\n }\n if (i <= 80 && i >= 61) {\n type = Upgrade.reincarnation\n }\n if (i <= 87 && i >= 81) {\n type = Upgrade.prestige\n }\n if (i <= 93 && i >= 88) {\n type = Upgrade.transcend\n }\n if (i <= 100 && i >= 94) {\n type = Upgrade.reincarnation\n }\n if (type && i <= 80 && i >= 1) {\n buyUpgrades(type, i, auto)\n }\n if (type && i <= 100 && i >= 81) {\n buyAutobuyers(i - 80, auto)\n }\n if (i <= 120 && i >= 101) {\n buyGenerator(i - 100, auto)\n }\n if (i <= 125 && i >= 121) {\n buyUpgrades(Upgrade.coin, i, auto)\n }\n}\n\nexport const categoryUpgrades = (i: number, auto: boolean) => {\n let min = 0\n let max = 0\n if (i === 1) {\n min = 121\n max = 125\n for (let i = 1; i <= 20; i++) {\n clickUpgrades(i, auto)\n }\n }\n if (i === 2) {\n min = 21\n max = 40\n }\n if (i === 3) {\n min = 41\n max = 60\n }\n if (i === 4) {\n min = 101\n max = 120\n }\n if (i === 5) {\n min = 81\n max = 100\n }\n if (i === 6) {\n min = 61\n max = 80\n }\n for (let i = min; i <= max; i++) {\n clickUpgrades(i, auto)\n }\n}\n\nconst crystalupgeffect: Record Record> = {\n 1: () => ({\n x: format(\n Decimal.min(\n Decimal.pow(10, 50 + 2 * player.crystalUpgrades[0]),\n Decimal.pow(1.05, player.achievementPoints * player.crystalUpgrades[0])\n ),\n 2,\n true\n )\n }),\n 2: () => ({\n x: format(\n Decimal.min(\n Decimal.pow(10, 100 + 5 * player.crystalUpgrades[1]),\n Decimal.pow(Decimal.log(player.coins.add(1), 10), player.crystalUpgrades[1] / 3)\n ),\n 2,\n true\n )\n }),\n 3: () => ({\n x: format(\n Decimal.pow(\n 1\n + Math.min(\n 0.12 + 0.88 * player.upgrades[122]\n + 0.001 * player.researches[129] * Math.log(player.commonFragments + 1) / Math.log(4),\n 0.001 * player.crystalUpgrades[2]\n ),\n player.firstOwnedDiamonds + player.secondOwnedDiamonds + player.thirdOwnedDiamonds + player.fourthOwnedDiamonds\n + player.fifthOwnedDiamonds\n ),\n 2,\n true\n )\n }),\n 4: () => ({\n x: format(\n Math.min(\n 10 + 0.05 * player.researches[129] * Math.log(player.commonFragments + 1) / Math.log(4)\n + 20 * calculateCorruptionPoints() / 400 * G.effectiveRuneSpiritPower[3],\n 0.05 * player.crystalUpgrades[3]\n ),\n 2,\n true\n )\n }),\n 5: () => ({\n x: format(\n Decimal.pow(\n 1.01,\n (player.challengecompletions[1] + player.challengecompletions[2] + player.challengecompletions[3]\n + player.challengecompletions[4] + player.challengecompletions[5]) * player.crystalUpgrades[4]\n ),\n 2,\n true\n )\n })\n}\n\nconst returnCrystalUpgDesc = (i: number) => i18next.t(`upgrades.crystalUpgrades.${i}`, crystalupgdesc[i]?.())\nconst returnCrystalUpgEffect = (i: number) =>\n i18next.t('buildings.crystalUpgrades.currentEffect', {\n effect: i in crystalupgeffect ? i18next.t(`upgrades.crystalEffects.${i}`, crystalupgeffect[i]()) : ''\n })\n\nexport const crystalupgradedescriptions = (i: number) => {\n const p = player.crystalUpgrades[i - 1]\n const c = (player.upgrades[73] > 0.5 && player.currentChallenge.reincarnation !== 0 ? 10 : 0)\n + (Math.floor(G.rune3level * G.effectiveLevelMult / 16) * 100 / 100)\n\n const q = Decimal.pow(\n 10,\n G.crystalUpgradesCost[i - 1]\n + G.crystalUpgradeCostIncrement[i - 1] * Math.floor(Math.pow(player.crystalUpgrades[i - 1] + 0.5 - c, 2) / 2)\n )\n DOMCacheGetOrSet('crystalupgradedescription').textContent = returnCrystalUpgDesc(i)\n DOMCacheGetOrSet('crystalupgradeslevel1').innerHTML = i18next.t('buildings.crystalUpgrades.currentLevel', {\n amount: format(p, 0, true)\n })\n DOMCacheGetOrSet('crystalupgradescost1').innerHTML = i18next.t('buildings.crystalUpgrades.cost', {\n amount: format(q)\n })\n DOMCacheGetOrSet('crystalupgradeseffect1').innerHTML = returnCrystalUpgEffect(i)\n}\n\nexport const upgradeupdate = (num: number, fast?: boolean) => {\n const el = DOMCacheGetOrSet(`upg${num}`)\n if (player.upgrades[num] > 0.5) {\n el.style.backgroundColor = 'green'\n } else {\n el.style.backgroundColor = ''\n }\n\n const b = i18next.t(`upgrades.descriptions.${num}`)\n const c = player.upgrades[num] > 0.5 ? ' BOUGHT!' : ''\n if (player.upgrades[num] > 0.5) {\n if (!fast) {\n DOMCacheGetOrSet('upgradedescription').textContent = b + c\n DOMCacheGetOrSet('upgradedescription').style.color = 'gold'\n }\n }\n\n if (!fast) {\n revealStuff()\n }\n}\n\nexport const ascendBuildingDR = () => {\n const sum = player.ascendBuilding1.owned + player.ascendBuilding2.owned + player.ascendBuilding3.owned\n + player.ascendBuilding4.owned + player.ascendBuilding5.owned\n\n if (sum > 100000) {\n return Math.pow(100000, 0.5) * Math.pow(sum, 0.5)\n } else {\n return sum\n }\n}\n\nconst constUpgEffect: Record Record> = {\n 1: () => ({\n x: format(\n Decimal.pow(\n 1.05 + 0.01 * player.achievements[270] + 0.001 * player.platonicUpgrades[18],\n player.constantUpgrades[1]\n ),\n 2,\n true\n )\n }),\n 2: () => ({\n x: format(\n Decimal.pow(\n 1\n + 0.001\n * Math.min(\n 100 + 10 * player.achievements[270] + 10 * player.shopUpgrades.constantEX\n + 3 * player.platonicUpgrades[18] + 1000 * (G.challenge15Rewards.exponent - 1),\n player.constantUpgrades[2]\n ),\n ascendBuildingDR()\n ),\n 2,\n true\n )\n }),\n 3: () => ({\n x: format(1 + 0.02 * player.constantUpgrades[3], 2, true)\n }),\n 4: () => ({\n x: format(1 + 0.04 * player.constantUpgrades[4], 2, true)\n }),\n 5: () => ({\n x: format(Decimal.pow(1 + 0.1 * Decimal.log(player.ascendShards.add(1), 10), player.constantUpgrades[5]), 2, true)\n }),\n 6: () => ({\n x: format(2 * player.constantUpgrades[6])\n }),\n 7: () => ({\n x: format(7 * player.constantUpgrades[7]),\n y: format(3 * player.constantUpgrades[7])\n }),\n 8: () => ({\n x: format(1 + 1 / 10 * player.constantUpgrades[8], 2, true)\n }),\n 9: () => ({\n x: format(\n 1 + 0.01 * Math.log(player.talismanShards + 1) / Math.log(4) * Math.min(1, player.constantUpgrades[9]),\n 4,\n true\n )\n }),\n 10: () => ({\n x: format(1 + 0.01 * Decimal.log(player.ascendShards.add(1), 4) * Math.min(1, player.constantUpgrades[10]), 4, true)\n })\n}\n\nconst returnConstUpgDesc = (i: number) => i18next.t(`upgrades.constantUpgrades.${i}`, constantUpgDesc[i]?.())\nconst returnConstUpgEffect = (i: number) => i18next.t(`upgrades.constantEffects.${i}`, constUpgEffect[i]?.())\n\nexport const getConstUpgradeMetadata = (i: number): [number, Decimal] => {\n let toBuy: number\n let cost: Decimal\n\n if (i >= 9) {\n if (player.constantUpgrades[i]! >= 1) {\n toBuy = 0\n } else {\n toBuy = Math.min(\n 1,\n Math.max(\n 0,\n Math.floor(\n 1 + Decimal.log(Decimal.max(0.01, player.ascendShards), 10)\n - Math.log(G.constUpgradeCosts[i]!) / Math.log(10)\n )\n )\n )\n }\n } else {\n toBuy = Math.max(\n 0,\n Math.floor(\n 1 + Decimal.log(Decimal.max(0.01, player.ascendShards), 10) - Math.log(G.constUpgradeCosts[i]!) / Math.log(10)\n )\n )\n }\n\n if (toBuy > player.constantUpgrades[i]!) {\n cost = Decimal.pow(10, toBuy - 1).times(G.constUpgradeCosts[i]!)\n } else {\n cost = i >= 9 && player.constantUpgrades[i]! >= 1\n ? new Decimal('0')\n : Decimal.pow(10, player.constantUpgrades[i]!).times(G.constUpgradeCosts[i]!)\n }\n\n return [Math.max(1, toBuy - player.constantUpgrades[i]!), cost]\n}\n\nexport const constantUpgradeDescriptions = (i: number) => {\n const [level, cost] = getConstUpgradeMetadata(i)\n DOMCacheGetOrSet('constUpgradeDescription').textContent = returnConstUpgDesc(i)\n if (i >= 9) {\n DOMCacheGetOrSet('constUpgradeLevel2').textContent = `${format(Math.min(1, player.constantUpgrades[i]!))}/1`\n } else DOMCacheGetOrSet('constUpgradeLevel2').textContent = format(player.constantUpgrades[i])\n DOMCacheGetOrSet('constUpgradeCost2').textContent = `${format(cost)} [+${format(level)} LVL]`\n DOMCacheGetOrSet('constUpgradeEffect2').textContent = returnConstUpgEffect(i)\n}\n\nexport const buyConstantUpgrades = (i: number, fast = false) => {\n const [level, cost] = getConstUpgradeMetadata(i)\n if (i <= 8 || (i >= 9 && player.constantUpgrades[i]! < 1)) {\n if (player.ascendShards.gte(cost)) {\n player.constantUpgrades[i]! += level\n if (player.researches[175] === 0) {\n player.ascendShards = player.ascendShards.sub(cost)\n }\n if (!fast) {\n constantUpgradeDescriptions(i)\n }\n }\n }\n calculateAnts()\n calculateRuneLevels()\n}\n", "import type { DecimalSource } from 'break_infinity.js'\nimport Decimal from 'break_infinity.js'\nimport i18next from 'i18next'\nimport { achievementaward } from './Achievements'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculateCorruptionPoints, calculateRuneBonuses, calculateSummationLinear } from './Calculate'\nimport { CalcECC } from './Challenges'\nimport { reset } from './Reset'\nimport { format, player, updateAllMultiplier, updateAllTick } from './Synergism'\nimport type { FirstToFifth, OneToFive, ZeroToFour } from './types/Synergism'\nimport { crystalupgradedescriptions, upgradeupdate } from './Upgrades'\nimport { smallestInc } from './Utility'\nimport { Globals as G, Upgrade } from './Variables'\n\nexport const getReductionValue = () => {\n let reduction = 1\n reduction += Math.min(1e15, (G.rune4level * G.effectiveLevelMult) / 160)\n reduction += (player.researches[56] + player.researches[57] + player.researches[58] + player.researches[59]\n + player.researches[60]) / 200\n reduction += CalcECC('transcend', player.challengecompletions[4]) / 200\n reduction += Math.min(99999.9, (3 * (player.antUpgrades[7 - 1]! + G.bonusant7)) / 100)\n return reduction\n}\n\nconst getCostAccelerator = (buyingTo: number): Decimal => {\n ;--buyingTo\n\n const originalCost = 500\n let cost = new Decimal(originalCost)\n\n cost = cost.times(Decimal.pow(4 / G.costDivisor, buyingTo))\n\n if (buyingTo > (125 + 5 * CalcECC('transcend', player.challengecompletions[4]))) {\n const num = buyingTo - 125 - 5 * CalcECC('transcend', player.challengecompletions[4])\n const factorialBit = new Decimal(num).factorial()\n const multBit = Decimal.pow(4, num)\n cost = cost.times(multBit.times(factorialBit))\n }\n\n if (buyingTo > (2000 + 5 * CalcECC('transcend', player.challengecompletions[4]))) {\n const sumNum = buyingTo - 2000 - 5 * CalcECC('transcend', player.challengecompletions[4])\n const sumBit = sumNum * (sumNum + 1) / 2\n cost = cost.times(Decimal.pow(2, sumBit))\n }\n\n if (player.currentChallenge.transcension === 4) {\n const sumBit = buyingTo * (buyingTo + 1) / 2\n cost = cost.times(Decimal.pow(10, sumBit))\n }\n\n if (player.currentChallenge.reincarnation === 8) {\n const sumBit = buyingTo * (buyingTo + 1) / 2\n cost = cost.times(Decimal.pow(1e50, sumBit))\n }\n const buymax = Math.pow(10, 15)\n if (buyingTo > buymax) {\n const diminishingExponent = 1 / 8\n\n const QuadrillionCost = getCostAccelerator(buymax)\n\n const newCost = QuadrillionCost.pow(Math.pow(buyingTo / buymax, 1 / diminishingExponent))\n const newExtra = newCost.exponent - Math.floor(newCost.exponent)\n newCost.exponent = Math.floor(newCost.exponent)\n newCost.mantissa *= Math.pow(10, newExtra)\n newCost.normalize()\n return Decimal.max(cost, newCost)\n }\n return cost\n}\n\nexport const buyAccelerator = (autobuyer?: boolean) => {\n const buyStart = player.acceleratorBought\n const buymax = Math.pow(10, 15)\n // If at least buymax, we will use a different formulae\n if (buyStart >= buymax) {\n const diminishingExponent = 1 / 8\n\n const log10Resource = Decimal.log10(player.coins)\n const log10QuadrillionCost = Decimal.log10(getCostAccelerator(buymax))\n\n let hi = Math.floor(buymax * Math.max(1, Math.pow(log10Resource / log10QuadrillionCost, diminishingExponent)))\n let lo = buymax\n while (hi - lo > 0.5) {\n const mid = Math.floor(lo + (hi - lo) / 2)\n if (mid === lo || mid === hi) {\n break\n }\n if (!player.coins.gte(getCostAccelerator(mid))) {\n hi = mid\n } else {\n lo = mid\n }\n }\n const buyable = lo\n const thisCost = getCostAccelerator(buyable)\n\n player.acceleratorBought = buyable\n player.acceleratorCost = thisCost\n return\n }\n\n // Start buying at the current amount bought + 1\n const buydefault = buyStart + smallestInc(buyStart)\n let buyTo = buydefault\n\n let cashToBuy = getCostAccelerator(buyTo)\n while (player.coins.gte(cashToBuy)) {\n // then multiply by 4 until it reaches just above the amount needed\n buyTo = buyTo * 4\n cashToBuy = getCostAccelerator(buyTo)\n }\n let stepdown = Math.floor(buyTo / 8)\n while (stepdown >= smallestInc(buyTo)) {\n // if step down would push it below out of expense range then divide step down by 2\n if (getCostAccelerator(buyTo - stepdown).lte(player.coins)) {\n stepdown = Math.floor(stepdown / 2)\n } else {\n buyTo = buyTo - Math.max(smallestInc(buyTo), stepdown)\n }\n }\n\n if (!autobuyer && (player.coinbuyamount as number | string) !== 'max') {\n if (player.acceleratorBought + player.coinbuyamount < buyTo) {\n buyTo = player.acceleratorBought + player.coinbuyamount\n }\n }\n\n let buyFrom = Math.max(buyTo - 6 - smallestInc(buyTo), buydefault)\n let thisCost = getCostAccelerator(buyFrom)\n while (buyFrom <= buyTo && player.coins.gte(thisCost)) {\n if (buyFrom >= buymax) {\n buyFrom = buymax\n }\n player.coins = player.coins.sub(thisCost)\n player.acceleratorBought = buyFrom\n buyFrom = buyFrom + smallestInc(buyFrom)\n thisCost = getCostAccelerator(buyFrom)\n player.acceleratorCost = thisCost\n if (buyFrom >= buymax) {\n return\n }\n }\n\n player.prestigenoaccelerator = false\n player.transcendnoaccelerator = false\n player.reincarnatenoaccelerator = false\n updateAllTick()\n if (player.acceleratorBought >= 5 && player.achievements[148] === 0) {\n achievementaward(148)\n }\n if (player.acceleratorBought >= 25 && player.achievements[149] === 0) {\n achievementaward(149)\n }\n if (player.acceleratorBought >= 100 && player.achievements[150] === 0) {\n achievementaward(150)\n }\n if (player.acceleratorBought >= 666 && player.achievements[151] === 0) {\n achievementaward(151)\n }\n if (player.acceleratorBought >= 2000 && player.achievements[152] === 0) {\n achievementaward(152)\n }\n if (player.acceleratorBought >= 12500 && player.achievements[153] === 0) {\n achievementaward(153)\n }\n if (player.acceleratorBought >= 100000 && player.achievements[154] === 0) {\n achievementaward(154)\n }\n}\n\nconst getCostMultiplier = (buyingTo: number): Decimal => {\n ;--buyingTo\n\n const originalCost = 1e4\n let cost = new Decimal(originalCost)\n cost = cost.times(Decimal.pow(10, buyingTo / G.costDivisor))\n\n if (buyingTo > (75 + 2 * CalcECC('transcend', player.challengecompletions[4]))) {\n const num = buyingTo - 75 - 2 * CalcECC('transcend', player.challengecompletions[4])\n const factorialBit = new Decimal(num).factorial()\n const powBit = Decimal.pow(10, num)\n cost = cost.times(factorialBit.times(powBit))\n }\n\n if (buyingTo > (2000 + 2 * CalcECC('transcend', player.challengecompletions[4]))) {\n const sumNum = buyingTo - 2000 - 2 * CalcECC('transcend', player.challengecompletions[4])\n const sumBit = sumNum * (sumNum + 1) / 2\n cost = cost.times(Decimal.pow(2, sumBit))\n }\n if (player.currentChallenge.transcension === 4) {\n const sumBit = buyingTo * (buyingTo + 1) / 2\n cost = cost.times(Decimal.pow(10, sumBit))\n }\n if (player.currentChallenge.reincarnation === 8) {\n const sumBit = buyingTo * (buyingTo + 1) / 2\n cost = cost.times(Decimal.pow(1e50, sumBit))\n }\n const buymax = Math.pow(10, 15)\n if (buyingTo > buymax) {\n const diminishingExponent = 1 / 8\n\n const QuadrillionCost = getCostMultiplier(buymax)\n\n const newCost = QuadrillionCost.pow(Math.pow(buyingTo / buymax, 1 / diminishingExponent))\n const newExtra = newCost.exponent - Math.floor(newCost.exponent)\n newCost.exponent = Math.floor(newCost.exponent)\n newCost.mantissa *= Math.pow(10, newExtra)\n newCost.normalize()\n return Decimal.max(cost, newCost)\n }\n return cost\n}\n\nexport const buyMultiplier = (autobuyer?: boolean) => {\n const buyStart = player.multiplierBought\n const buymax = Math.pow(10, 15)\n // If at least buymax, we will use a different formulae\n if (buyStart >= buymax) {\n const diminishingExponent = 1 / 8\n\n const log10Resource = Decimal.log10(player.coins)\n const log10QuadrillionCost = Decimal.log10(getCostMultiplier(buymax))\n\n let hi = Math.floor(buymax * Math.max(1, Math.pow(log10Resource / log10QuadrillionCost, diminishingExponent)))\n let lo = buymax\n while (hi - lo > 0.5) {\n const mid = Math.floor(lo + (hi - lo) / 2)\n if (mid === lo || mid === hi) {\n break\n }\n if (!player.coins.gte(getCostMultiplier(mid))) {\n hi = mid\n } else {\n lo = mid\n }\n }\n const buyable = lo\n const thisCost = getCostMultiplier(buyable)\n\n player.multiplierBought = buyable\n player.multiplierCost = thisCost\n return\n }\n\n // Start buying at the current amount bought + 1\n const buydefault = buyStart + smallestInc(buyStart)\n let buyTo = buydefault\n\n let cashToBuy = getCostMultiplier(buyTo)\n while (player.coins.gte(cashToBuy)) {\n // then multiply by 4 until it reaches just above the amount needed\n buyTo = buyTo * 4\n cashToBuy = getCostMultiplier(buyTo)\n }\n let stepdown = Math.floor(buyTo / 8)\n while (stepdown >= smallestInc(buyTo)) {\n // if step down would push it below out of expense range then divide step down by 2\n if (getCostMultiplier(buyTo - stepdown).lte(player.coins)) {\n stepdown = Math.floor(stepdown / 2)\n } else {\n buyTo = buyTo - Math.max(smallestInc(buyTo), stepdown)\n }\n }\n\n if (!autobuyer && (player.coinbuyamount as number | string) !== 'max') {\n if (player.multiplierBought + player.coinbuyamount < buyTo) {\n buyTo = player.multiplierBought + player.coinbuyamount\n }\n }\n\n let buyFrom = Math.max(buyTo - 6 - smallestInc(buyTo), buydefault)\n let thisCost = getCostMultiplier(buyFrom)\n while (buyFrom <= buyTo && player.coins.gte(thisCost)) {\n if (buyFrom >= buymax) {\n buyFrom = buymax\n }\n player.coins = player.coins.sub(thisCost)\n player.multiplierBought = buyFrom\n buyFrom = buyFrom + smallestInc(buyFrom)\n thisCost = getCostMultiplier(buyFrom)\n player.multiplierCost = thisCost\n if (buyFrom >= buymax) {\n return\n }\n }\n\n player.prestigenomultiplier = false\n player.transcendnomultiplier = false\n player.reincarnatenomultiplier = false\n updateAllMultiplier()\n if (player.multiplierBought >= 2 && player.achievements[155] === 0) {\n achievementaward(155)\n }\n if (player.multiplierBought >= 20 && player.achievements[156] === 0) {\n achievementaward(156)\n }\n if (player.multiplierBought >= 100 && player.achievements[157] === 0) {\n achievementaward(157)\n }\n if (player.multiplierBought >= 500 && player.achievements[158] === 0) {\n achievementaward(158)\n }\n if (player.multiplierBought >= 2000 && player.achievements[159] === 0) {\n achievementaward(159)\n }\n if (player.multiplierBought >= 12500 && player.achievements[160] === 0) {\n achievementaward(160)\n }\n if (player.multiplierBought >= 100000 && player.achievements[161] === 0) {\n achievementaward(161)\n }\n}\n\n/*\n// Uses same as Decimal prototype but does so without creating new objects\nDecimal.prototype.factorial = function () {\n // Using Stirling's Approximation.\n // https://en.wikipedia.org/wiki/Stirling%27s_approximation#Versions_suitable_for_calculators\n var n = this.toNumber() + 1;\n return Decimal.pow(n / Math.E * Math.sqrt(n * Math.sinh(1 / n) + 1 / (810 * Math.pow(n, 6))), n).mul(Math.sqrt(2 * Math.PI / n));\n};\n*/\n\nconst mantissaFactorialPartExtra = Math.log10(2 * Math.PI)\nconst exponentFactorialPartExtra = Math.log10(Math.E)\n\nconst factorialByExponent = (fact: number) => {\n if (++fact === 0) {\n return 0\n }\n return ((Math.log10(fact * Math.sqrt(fact * Math.sinh(1 / fact) + 1 / (810 * Math.pow(fact, 6))))\n - exponentFactorialPartExtra) * fact) + ((mantissaFactorialPartExtra - Math.log10(fact)) / 2)\n}\n\nconst fact100exponent = Math.log10(9.332621544394e+157)\n\n// system of equations\n// 16 digits of precision\n// log10(1.25)xn = log10(x)+16\n// see: https://www.wolframalpha.com/input/?i=log10%28x%29%2B16+%3D+log10%281.25%29x\n// xn ~= 188.582\n// x ~= 188.582/n\nconst precision16_loss_addition_of_ones = 188.582\nconst known_log10s = (() => {\n // needed logs\n const needed = [1.03, 1.25]\n const nums = [1, 2, 3, 4, 5, 6, 10, 15]\n for (const num of nums) {\n needed.push(100 + (100 * num))\n needed.push(10 + (10 * num))\n }\n\n // Gets all possible challenge 8 completion amounts\n const chalcompletions = 1000\n for (let i = 0; i < chalcompletions; ++i) {\n needed.push(1 + (i / 2))\n }\n\n // constructing all logs\n const obj: Record = {}\n for (const need of needed) {\n if (typeof obj[need] === 'undefined') {\n obj[need] = Math.log10(need)\n }\n }\n return obj\n})()\n\nconst coinBuildingCosts = [100, 1000, 2e4, 4e5, 8e6] as const\nconst diamondBuildingCosts = [100, 1e5, 1e15, 1e40, 1e100] as const\nconst mythosAndParticleBuildingCosts = [1, 1e2, 1e4, 1e8, 1e16] as const\n\nconst getCostInternal = (\n originalCost: DecimalSource,\n buyingTo: number,\n type: keyof typeof buyProducerTypes,\n num: number,\n r: number\n): Decimal => {\n // It's 0 indexed by mistake so you have to subtract 1 somewhere.\n ;--buyingTo\n const buymax = Math.pow(10, 15)\n // Accounts for the multiplies by 1.25^num buyingTo times\n const cost = new Decimal(originalCost)\n let mlog10125 = num * buyingTo\n // Accounts for the add 1s\n if (buyingTo < precision16_loss_addition_of_ones / num) {\n cost.mantissa += buyingTo / Math.pow(10, cost.exponent)\n }\n let fastFactMultBuyTo = 0\n // floored r value gets used a lot in removing calculations\n let fr = Math.floor(r * 1000)\n if (buyingTo >= r * 1000) {\n // This code is such a mess at this point, just know that this is equivalent to what it was before\n ;++fastFactMultBuyTo\n cost.exponent -= factorialByExponent(fr)\n cost.exponent += (-3 + Math.log10(1 + (num / 2))) * (buyingTo - fr)\n }\n\n fr = Math.floor(r * 5000)\n if (buyingTo >= r * 5000) {\n // This code is such a mess at this point, just know that this is equivalent to what it was before\n ;++fastFactMultBuyTo\n cost.exponent -= factorialByExponent(fr)\n cost.exponent += ((known_log10s[10 + num * 10] + 1) * (buyingTo - fr - 1)) + 1\n }\n\n fr = Math.floor(r * 20000)\n if (buyingTo >= r * 20000) {\n // This code is such a mess at this point, just know that this is equivalent to what it was before\n fastFactMultBuyTo += 3\n cost.exponent -= factorialByExponent(fr) * 3\n cost.exponent += (known_log10s[100 + (100 * num)] + 5) * (buyingTo - fr)\n }\n\n fr = Math.floor(r * 250000)\n if (buyingTo >= r * 250000) {\n // 1.03^x*1.03^y = 1.03^(x+y), we'll abuse this for this section of the algorithm\n // 1.03^(x+y-((number of terms)250000*r))\n // up to 250003 case\n // assume r = 1 for this case\n // (1.03^250000-250000)(1.03^250001-250000)(1.03^250002-250000)(1.03^250003) = (1.03^0*1.03^1*1.03^2*1.03^3)\n // so in reality we just need to take buyingTo - fr and sum the power up to it\n // (1.03^(sum from 0 to buyingTo - fr)) is the multiplier\n // so (1.03^( (buyingTo-fr)(buyingTo-fr+1)/2 )\n // god damn that was hard to make an algo for\n cost.exponent += Math.log10(1.03) * (buyingTo - fr) * ((buyingTo - fr + 1) / 2)\n }\n // Applies the factorials from earlier without computing them 5 times\n cost.exponent += factorialByExponent(buyingTo) * fastFactMultBuyTo\n let fastFactMultBuyTo100 = 0\n if ((player.currentChallenge.transcension === 4) && (type === 'Coin' || type === 'Diamonds')) {\n // you would not fucking believe how long it took me to figure this out\n // (100*costofcurrent + 10000)^n = (((100+buyingTo)!/100!)*100^buyingTo)^n\n ;++fastFactMultBuyTo100\n if (buyingTo >= (1000 - (10 * player.challengecompletions[4]))) {\n // and I changed this to be a summation of all the previous buys 1.25 to the sum from 1 to buyingTo\n mlog10125 += buyingTo * (buyingTo + 1) / 2\n }\n }\n if ((player.currentChallenge.reincarnation === 10) && (type === 'Coin' || type === 'Diamonds')) {\n // you would not fucking believe how long it took me to figure this out\n // (100*costofcurrent + 10000)^n = (((100+buyingTo)!/100!)*100^buyingTo)^n\n ;++fastFactMultBuyTo100\n if (buyingTo >= (r * 25000)) {\n // and I changed this to be a summation of all the previous buys 1.25 to the sum from 1 to buyingTo\n mlog10125 += buyingTo * (buyingTo + 1) / 2\n }\n }\n // Applies the factorial w/ formula from earlier n times to avoid multiple computations\n cost.exponent += fastFactMultBuyTo100\n * ((factorialByExponent(buyingTo + 100) - fact100exponent + (2 * buyingTo))\n * (1.25 + (player.challengecompletions[4] / 4)))\n // Applies all the Math.log10(1.25)s from earlier n times to avoid multiple computations\n // log10(1.25)\n cost.exponent += known_log10s[1.25] * mlog10125\n fr = Math.floor(r * 1000 * player.challengecompletions[8])\n if (\n player.currentChallenge.reincarnation === 8 && (type === 'Coin' || type === 'Diamonds' || type === 'Mythos')\n && buyingTo >= (1000 * player.challengecompletions[8] * r)\n ) {\n cost.exponent +=\n ((known_log10s[2] * ((buyingTo - fr + 1) / 2)) - known_log10s[1 + (player.challengecompletions[8] / 2)])\n * (buyingTo - fr)\n }\n\n const extra = cost.exponent - Math.floor(cost.exponent)\n cost.exponent = Math.floor(cost.exponent)\n cost.mantissa *= Math.pow(10, extra)\n cost.normalize()\n if (buyingTo > buymax) {\n const diminishingExponent = 1 / 8\n\n const QuadrillionCost = getCostInternal(originalCost, buymax, type, num, r)\n\n const newCost = QuadrillionCost.pow(Math.pow(buyingTo / buymax, 1 / diminishingExponent))\n const newExtra = newCost.exponent - Math.floor(newCost.exponent)\n newCost.exponent = Math.floor(newCost.exponent)\n newCost.mantissa *= Math.pow(10, newExtra)\n newCost.normalize()\n return Decimal.max(cost, newCost)\n }\n return cost\n}\n\nconst getOriginalCostAndNum = (index: OneToFive, type: keyof typeof buyProducerTypes) => {\n const originalCostArray = type === 'Coin'\n ? coinBuildingCosts\n : type === 'Diamonds'\n ? diamondBuildingCosts\n : mythosAndParticleBuildingCosts\n const num = type === 'Coin' ? index : index * (index + 1) / 2\n const originalCost = originalCostArray[index - 1 as ZeroToFour]\n return [originalCost, num] as const\n}\n\nexport const getCost = (index: OneToFive, type: keyof typeof buyProducerTypes, buyingTo: number, r?: number) => {\n const [originalCost, num] = getOriginalCostAndNum(index, type)\n return getCostInternal(originalCost, buyingTo, type, num, r ?? getReductionValue())\n}\n\nexport const buyMax = (index: OneToFive, type: keyof typeof buyProducerTypes) => {\n const zeroIndex = index - 1 as ZeroToFour\n const pos = G.ordinals[zeroIndex]\n const [originalCost, num] = getOriginalCostAndNum(index, type)\n\n const buymax = Math.pow(10, 15)\n const coinmax = 1e99\n const r = getReductionValue()\n const tag = buyProducerTypes[type][0]\n\n const posOwnedType = `${pos}Owned${type}` as const\n\n const buyStart = player[posOwnedType]\n // If at least buymax, we will use a different formulae\n if (buyStart >= buymax) {\n const diminishingExponent = 1 / 8\n\n const log10Resource = Decimal.log10(player[tag])\n const log10QuadrillionCost = Decimal.log10(getCostInternal(originalCost, buymax, type, num, r))\n\n let hi = Math.floor(buymax * Math.max(1, Math.pow(log10Resource / log10QuadrillionCost, diminishingExponent)))\n let lo = buymax\n while (hi - lo > 0.5) {\n const mid = Math.floor(lo + (hi - lo) / 2)\n if (mid === lo || mid === hi) {\n break\n }\n if (!player[tag].gte(getCostInternal(originalCost, mid, type, num, r))) {\n hi = mid\n } else {\n lo = mid\n }\n }\n const buyable = lo\n const thisCost = getCostInternal(originalCost, buyable, type, num, r)\n\n player[posOwnedType] = buyable\n player[`${pos}Cost${type}` as const] = thisCost\n return\n }\n\n // Start buying at the current amount bought + 1\n const buydefault = buyStart + smallestInc(buyStart)\n let buyInc = 1\n\n let cashToBuy = getCostInternal(originalCost, buyStart + buyInc, type, num, r)\n\n // Degenerate Case: return maximum if coins is too large\n if (cashToBuy.exponent >= coinmax || !player[tag].gte(cashToBuy)) {\n return\n }\n\n while (cashToBuy.exponent < coinmax && player[tag].gte(cashToBuy)) {\n // then multiply by 4 until it reaches just above the amount needed\n buyInc = buyInc * 4\n cashToBuy = getCostInternal(originalCost, buyStart + buyInc, type, num, r)\n }\n let stepdown = Math.floor(buyInc / 8)\n while (stepdown >= smallestInc(buyInc)) {\n // if step down would push it below out of expense range then divide step down by 2\n if (getCostInternal(originalCost, buyStart + buyInc - stepdown, type, num, r).lte(player[tag])) {\n stepdown = Math.floor(stepdown / 2)\n } else {\n buyInc = buyInc - Math.max(smallestInc(buyInc), stepdown)\n }\n }\n\n // Resolves the infamous autobuyer bug, for large values. This prevents the notion of even being able\n // to go above the buymax. Future instances will also not check more than the first few lines\n // meaning that the code below this cannot run if this ever runs.\n if (buyStart + buyInc >= buymax) {\n player[posOwnedType] = buymax\n player[`${pos}Cost${type}` as const] = getCostInternal(originalCost, buymax, type, num, r)\n return\n }\n\n // go down by 7 steps below the last one able to be bought and spend the cost of 25 up to the one that you started with and stop if coin goes below requirement\n let buyFrom = Math.max(buyStart + buyInc - 6 - smallestInc(buyInc), buydefault)\n let thisCost = getCostInternal(originalCost, buyFrom, type, num, r)\n while (buyFrom <= buyStart + buyInc && player[tag].gte(thisCost)) {\n player[tag] = player[tag].sub(thisCost)\n player[posOwnedType] = buyFrom\n buyFrom = buyFrom + smallestInc(buyFrom)\n thisCost = getCostInternal(originalCost, buyFrom, type, num, r)\n player[`${pos}Cost${type}` as const] = thisCost\n }\n}\n\nconst buyProducerTypes = {\n Diamonds: ['prestigePoints', 'crystal'],\n Mythos: ['transcendPoints', 'mythos'],\n Particles: ['reincarnationPoints', 'particle'],\n Coin: ['coins', 'coin']\n} as const\n\nexport const buyProducer = (\n pos: FirstToFifth,\n type: keyof typeof buyProducerTypes,\n num: number,\n autobuyer?: boolean\n) => {\n const [tag, amounttype] = buyProducerTypes[type]\n const buythisamount = autobuyer ? 500 : player[`${amounttype}buyamount` as const]\n let r = 1\n r += (G.rune4level * G.effectiveLevelMult) / 160\n r += (player.researches[56] + player.researches[57] + player.researches[58] + player.researches[59]\n + player.researches[60]) / 200\n r += CalcECC('transcend', player.challengecompletions[4]) / 200\n r += (3 * (G.bonusant7 + player.antUpgrades[7 - 1]!)) / 100\n\n const posCostType = `${pos}Cost${type}` as const\n const posOwnedType = `${pos}Owned${type}` as const\n\n while (\n player[tag].gte(player[posCostType]) && G.ticker < buythisamount && player[posOwnedType] < Number.MAX_SAFE_INTEGER\n ) {\n player[tag] = player[tag].sub(player[posCostType])\n player[posOwnedType] += 1\n player[posCostType] = player[posCostType].times(Decimal.pow(1.25, num))\n player[posCostType] = player[posCostType].add(1)\n if (player[posOwnedType] >= (1000 * r)) {\n player[posCostType] = player[posCostType].times(player[posOwnedType]).dividedBy(1000).times(1 + num / 2)\n }\n if (player[posOwnedType] >= (5000 * r)) {\n player[posCostType] = player[posCostType].times(player[posOwnedType]).times(10).times(10 + num * 10)\n }\n if (player[posOwnedType] >= (20000 * r)) {\n player[posCostType] = player[posCostType].times(Decimal.pow(player[posOwnedType], 3)).times(100000).times(\n 100 + num * 100\n )\n }\n if (player[posOwnedType] >= (250000 * r)) {\n player[posCostType] = player[posCostType].times(Decimal.pow(1.03, player[posOwnedType] - 250000 * r))\n }\n if (player.currentChallenge.transcension === 4 && (type === 'Coin' || type === 'Diamonds')) {\n player[posCostType] = player[posCostType].times(\n Math.pow(100 * player[posOwnedType] + 10000, 1.25 + 1 / 4 * player.challengecompletions[4])\n )\n if (player[posOwnedType] >= 1000 - (10 * player.challengecompletions[4])) {\n player[posCostType] = player[posCostType].times(Decimal.pow(1.25, player[posOwnedType]))\n }\n }\n if (\n player.currentChallenge.reincarnation === 8 && (type === 'Coin' || type === 'Diamonds' || type === 'Mythos')\n && player[posOwnedType] >= (1000 * player.challengecompletions[8] * r)\n ) {\n player[posCostType] = player[posCostType].times(\n Decimal.pow(\n 2,\n (player[posOwnedType] - (1000 * player.challengecompletions[8] * r))\n / (1 + (player.challengecompletions[8] / 2))\n )\n )\n }\n G.ticker += 1\n }\n G.ticker = 0\n}\n\nexport const buyUpgrades = (type: Upgrade, pos: number, state?: boolean) => {\n const currency = type\n if (player[currency].gte(Decimal.pow(10, G.upgradeCosts[pos])) && player.upgrades[pos] === 0) {\n player[currency] = player[currency].sub(Decimal.pow(10, G.upgradeCosts[pos]))\n player.upgrades[pos] = 1\n upgradeupdate(pos, state)\n }\n\n if (type === Upgrade.transcend) {\n player.reincarnatenocoinprestigeortranscendupgrades = false\n player.reincarnatenocoinprestigetranscendorgeneratorupgrades = false\n }\n if (type === Upgrade.prestige) {\n player.transcendnocoinorprestigeupgrades = false\n player.reincarnatenocoinorprestigeupgrades = false\n player.reincarnatenocoinprestigeortranscendupgrades = false\n player.reincarnatenocoinprestigetranscendorgeneratorupgrades = false\n }\n if (type === Upgrade.coin) {\n player.prestigenocoinupgrades = false\n player.transcendnocoinupgrades = false\n player.transcendnocoinorprestigeupgrades = false\n player.reincarnatenocoinupgrades = false\n player.reincarnatenocoinorprestigeupgrades = false\n player.reincarnatenocoinprestigeortranscendupgrades = false\n player.reincarnatenocoinprestigetranscendorgeneratorupgrades = false\n }\n}\n\nexport const calculateCrystalBuy = (i: number) => {\n const u = i - 1\n const exponent = Decimal.log(player.prestigeShards.add(1), 10)\n\n const toBuy = Math.floor(\n Math.pow(Math.max(0, 2 * (exponent - G.crystalUpgradesCost[u]) / G.crystalUpgradeCostIncrement[u] + 1 / 4), 1 / 2)\n + 1 / 2\n )\n return toBuy\n}\n\nexport const buyCrystalUpgrades = (i: number, auto = false) => {\n const u = i - 1\n\n let c = 0\n c += Math.floor(G.rune3level / 16 * G.effectiveLevelMult) * 100 / 100\n if (player.upgrades[73] > 0.5 && player.currentChallenge.reincarnation !== 0) {\n c += 10\n }\n\n const toBuy = calculateCrystalBuy(i)\n\n if (toBuy + c > player.crystalUpgrades[u]) {\n player.crystalUpgrades[u] = 100 / 100 * (toBuy + c)\n if (toBuy > 0) {\n player.prestigeShards = player.prestigeShards.sub(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[u] + G.crystalUpgradeCostIncrement[u] * (1 / 2 * Math.pow(toBuy - 1 / 2, 2) - 1 / 8)\n )\n )\n if (!auto) {\n crystalupgradedescriptions(i)\n }\n }\n }\n}\n\nexport const boostAccelerator = (automated?: boolean) => {\n let buyamount = 1\n if (player.upgrades[46] === 1) {\n buyamount = automated ? 9999 : player.coinbuyamount\n }\n\n if (player.upgrades[46] < 1) {\n while (player.prestigePoints.gte(player.acceleratorBoostCost) && G.ticker < buyamount) {\n if (player.prestigePoints.gte(player.acceleratorBoostCost)) {\n player.acceleratorBoostBought += 1\n player.acceleratorBoostCost = player.acceleratorBoostCost.times(1e10).times(\n Decimal.pow(10, player.acceleratorBoostBought)\n )\n if (player.acceleratorBoostBought > (1000 * (1 + 2 * G.effectiveRuneBlessingPower[4]))) {\n player.acceleratorBoostCost = player.acceleratorBoostCost.times(\n Decimal.pow(\n 10,\n Math.pow(player.acceleratorBoostBought - (1000 * (1 + 2 * G.effectiveRuneBlessingPower[4])), 2)\n / (1 + 2 * G.effectiveRuneBlessingPower[4])\n )\n )\n }\n player.transcendnoaccelerator = false\n player.reincarnatenoaccelerator = false\n if (player.upgrades[46] < 0.5) {\n for (let j = 21; j < 41; j++) {\n player.upgrades[j] = 0\n }\n reset('prestige')\n player.prestigePoints = new Decimal(0)\n }\n }\n }\n } else {\n const buyStart = player.acceleratorBoostBought\n const buymax = Math.pow(10, 15)\n // If at least buymax, we will use a different formulae\n if (buyStart >= buymax) {\n const diminishingExponent = 1 / 8\n\n const log10Resource = Decimal.log10(player.prestigePoints)\n const log10QuadrillionCost = Decimal.log10(getAcceleratorBoostCost(buymax))\n\n let hi = Math.floor(buymax * Math.max(1, Math.pow(log10Resource / log10QuadrillionCost, diminishingExponent)))\n let lo = buymax\n while (hi - lo > 0.5) {\n const mid = Math.floor(lo + (hi - lo) / 2)\n if (mid === lo || mid === hi) {\n break\n }\n if (!player.prestigePoints.gte(getAcceleratorBoostCost(mid))) {\n hi = mid\n } else {\n lo = mid\n }\n }\n const buyable = lo\n const thisCost = getAcceleratorBoostCost(buyable)\n\n player.acceleratorBoostBought = buyable\n player.acceleratorBoostCost = thisCost\n return\n }\n\n // Start buying at the current amount bought + 1\n const buydefault = buyStart + smallestInc(buyStart)\n let buyInc = 1\n\n let cost = getAcceleratorBoostCost(buyStart + buyInc)\n while (player.prestigePoints.gte(cost)) {\n buyInc *= 4\n cost = getAcceleratorBoostCost(buyStart + buyInc)\n }\n let stepdown = Math.floor(buyInc / 8)\n while (stepdown >= smallestInc(buyInc)) {\n // if step down would push it below out of expense range then divide step down by 2\n if (getAcceleratorBoostCost(buyStart + buyInc - stepdown).lte(player.prestigePoints)) {\n stepdown = Math.floor(stepdown / 2)\n } else {\n buyInc = buyInc - Math.max(smallestInc(buyInc), stepdown)\n }\n }\n // go down by 7 steps below the last one able to be bought and spend the cost of 25 up to the one that you started with and stop if coin goes below requirement\n let buyFrom = Math.max(buyStart + buyInc - 6 - smallestInc(buyInc), buydefault)\n let thisCost = getAcceleratorBoostCost(player.acceleratorBoostBought)\n while (buyFrom <= buyStart + buyInc && player.prestigePoints.gte(getAcceleratorBoostCost(buyFrom))) {\n player.prestigePoints = player.prestigePoints.sub(thisCost)\n if (buyFrom >= buymax) {\n buyFrom = buymax\n }\n player.acceleratorBoostBought = buyFrom\n buyFrom = buyFrom + smallestInc(buyFrom)\n thisCost = getAcceleratorBoostCost(buyFrom)\n player.acceleratorBoostCost = thisCost\n\n player.transcendnoaccelerator = false\n player.reincarnatenoaccelerator = false\n if (buyFrom >= buymax) {\n return\n }\n }\n }\n\n G.ticker = 0\n if (player.acceleratorBoostBought >= 2 && player.achievements[162] === 0) {\n achievementaward(162)\n }\n if (player.acceleratorBoostBought >= 10 && player.achievements[163] === 0) {\n achievementaward(163)\n }\n if (player.acceleratorBoostBought >= 50 && player.achievements[164] === 0) {\n achievementaward(164)\n }\n if (player.acceleratorBoostBought >= 200 && player.achievements[165] === 0) {\n achievementaward(165)\n }\n if (player.acceleratorBoostBought >= 1000 && player.achievements[166] === 0) {\n achievementaward(166)\n }\n if (player.acceleratorBoostBought >= 5000 && player.achievements[167] === 0) {\n achievementaward(167)\n }\n if (player.acceleratorBoostBought >= 15000 && player.achievements[168] === 0) {\n achievementaward(168)\n }\n}\n\nconst getAcceleratorBoostCost = (level = 1): Decimal => {\n // formula starts at 0 but buying starts at 1\n level--\n const buymax = Math.pow(10, 15)\n const base = new Decimal(1e3)\n const eff = 1 + 2 * G.effectiveRuneBlessingPower[4]\n const linSum = (n: number) => n * (n + 1) / 2\n const sqrSum = (n: number) => n * (n + 1) * (2 * n + 1) / 6\n let cost = base\n if (level > 1000 * eff) {\n cost = base.times(Decimal.pow(\n 10,\n 10 * level\n + linSum(level) // each level increases the exponent by 1 more each time\n + sqrSum(level - 1000 * eff) / eff\n )) // after cost delay is passed each level increases the cost by the square each time\n } else {\n cost = base.times(Decimal.pow(10, 10 * level + linSum(level)))\n }\n if (level > buymax) {\n const diminishingExponent = 1 / 8\n\n const QuadrillionCost = getAcceleratorBoostCost(buymax)\n\n const newCost = QuadrillionCost.pow(Math.pow(level / buymax, 1 / diminishingExponent))\n const newExtra = newCost.exponent - Math.floor(newCost.exponent)\n newCost.exponent = Math.floor(newCost.exponent)\n newCost.mantissa *= Math.pow(10, newExtra)\n newCost.normalize()\n return Decimal.max(cost, newCost)\n }\n return cost\n}\n\nconst getParticleCost = (originalCost: DecimalSource, buyTo: number): Decimal => {\n ;--buyTo\n originalCost = new Decimal(originalCost)\n let cost = originalCost.times(Decimal.pow(2, buyTo))\n\n const DR = (player.currentChallenge.ascension !== 15) ? 325000 : 1000\n\n if (buyTo > DR) {\n cost = cost.times(Decimal.pow(1.001, (buyTo - DR) * ((buyTo - DR + 1) / 2)))\n }\n const buymax = Math.pow(10, 15)\n if (buyTo > buymax) {\n const diminishingExponent = 1 / 8\n\n const QuadrillionCost = getParticleCost(originalCost, buymax)\n\n const newCost = QuadrillionCost.pow(Math.pow(buyTo / buymax, 1 / diminishingExponent))\n const newExtra = newCost.exponent - Math.floor(newCost.exponent)\n newCost.exponent = Math.floor(newCost.exponent)\n newCost.mantissa *= Math.pow(10, newExtra)\n newCost.normalize()\n return Decimal.max(cost, newCost)\n }\n return cost\n}\n\nexport const buyParticleBuilding = (\n index: OneToFive,\n autobuyer = false\n) => {\n const zeroIndex = index - 1 as ZeroToFour\n const originalCost = mythosAndParticleBuildingCosts[zeroIndex]\n const pos = G.ordinals[zeroIndex]\n const key = `${pos}OwnedParticles` as const\n const buyStart = player[key]\n const buymax = Math.pow(10, 15)\n // If at least buymax, we will use a different formulae\n if (buyStart >= buymax) {\n const diminishingExponent = 1 / 8\n\n const log10Resource = Decimal.log10(player.reincarnationPoints)\n const log10QuadrillionCost = Decimal.log10(getParticleCost(originalCost, buymax))\n\n let hi = Math.floor(buymax * Math.max(1, Math.pow(log10Resource / log10QuadrillionCost, diminishingExponent)))\n let lo = buymax\n while (hi - lo > 0.5) {\n const mid = Math.floor(lo + (hi - lo) / 2)\n if (mid === lo || mid === hi) {\n break\n }\n if (!player.reincarnationPoints.gte(getParticleCost(originalCost, mid))) {\n hi = mid\n } else {\n lo = mid\n }\n }\n const buyable = lo\n const thisCost = getParticleCost(originalCost, buyable)\n\n player[key] = buyable\n player[`${pos}CostParticles` as const] = thisCost\n return\n }\n\n // Start buying at the current amount bought + 1\n const buydefault = buyStart + smallestInc(buyStart)\n let buyTo = buydefault\n\n let cashToBuy = getParticleCost(originalCost, buyTo)\n while (player.reincarnationPoints.gte(cashToBuy)) {\n // then multiply by 4 until it reaches just above the amount needed\n buyTo = buyTo * 4\n cashToBuy = getParticleCost(originalCost, buyTo)\n }\n let stepdown = Math.floor(buyTo / 8)\n while (stepdown >= smallestInc(buyTo)) {\n // if step down would push it below out of expense range then divide step down by 2\n if (getParticleCost(originalCost, buyTo - stepdown).lte(player.reincarnationPoints)) {\n stepdown = Math.floor(stepdown / 2)\n } else {\n buyTo = buyTo - Math.max(smallestInc(buyTo), stepdown)\n }\n }\n\n if (!autobuyer) {\n if (player.particlebuyamount + buyStart < buyTo) {\n buyTo = buyStart + player.particlebuyamount + smallestInc(player[key] + player.particlebuyamount)\n }\n }\n\n // go down by 7 steps below the last one able to be bought and spend the cost of 25 up to the one that you started with and stop if coin goes below requirement\n let buyFrom = Math.max(buyTo - 6 - smallestInc(buyTo), buydefault)\n let thisCost = getParticleCost(originalCost, buyFrom)\n while (buyFrom <= buyTo && player.reincarnationPoints.gte(thisCost)) {\n player.reincarnationPoints = player.reincarnationPoints.sub(thisCost)\n player[key] = buyFrom\n buyFrom = buyFrom + smallestInc(buyFrom)\n thisCost = getParticleCost(originalCost, buyFrom)\n player[`${pos}CostParticles` as const] = thisCost\n }\n}\n\nexport const tesseractBuildingCosts = [1, 10, 100, 1000, 10000] as const\n\n// The nth tesseract building of tier i costs\n// tesseractBuildingCosts[i-1] * n^3.\n// so the first n tesseract buildings of tier i costs\n// cost(n) = tesseractBuildingCosts[i-1] * (n * (n+1) / 2)^2\n// in total. Use cost(owned+buyAmount) - cost(owned) to figure the cost of\n// buying multiple buildings.\n\nexport type TesseractBuildings = [number | null, number | null, number | null, number | null, number | null]\n\nconst buyTessBuildingsToCheapestPrice = (\n ownedBuildings: TesseractBuildings,\n cheapestPrice: number\n): [number, TesseractBuildings] => {\n const buyToBuildings = ownedBuildings.map((currentlyOwned, index) => {\n if (currentlyOwned === null) {\n return null\n }\n // thisPrice >= cheapestPrice = tesseractBuildingCosts[index] * (buyTo+1)^3\n // buyTo = cuberoot(cheapestPrice / tesseractBuildingCosts[index]) - 1\n // If buyTo has a fractional part, we want to round UP so that this\n // price costs more than the cheapest price.\n // If buyTo doesn't have a fractional part, thisPrice = cheapestPrice.\n const buyTo = Math.ceil(Math.pow(cheapestPrice / tesseractBuildingCosts[index], 1 / 3) - 1)\n // It could be possible that cheapestPrice is less than the CURRENT\n // price of this building, so take the max of the number of buildings\n // we currently have.\n return Math.max(currentlyOwned, buyTo)\n }) as TesseractBuildings\n\n let price = 0\n for (let i = 0; i < ownedBuildings.length; i++) {\n const buyFrom = ownedBuildings[i]\n const buyTo = buyToBuildings[i]\n if (buyFrom === null || buyTo === null) {\n continue\n }\n price += tesseractBuildingCosts[i]\n * (Math.pow(buyTo * (buyTo + 1) / 2, 2) - Math.pow(buyFrom * (buyFrom + 1) / 2, 2))\n }\n\n return [price, buyToBuildings]\n}\n\n/**\n * Calculate the result of repeatedly buying the cheapest tesseract building,\n * given an initial list of owned buildings and a budget.\n *\n * This function is pure and does not rely on any global state other than\n * constants for ease of testing.\n *\n * For tests:\n * calculateInBudget([0, 0, 0, 0, 0], 100) = [3, 1, 0, 0, 0]\n * calculateInBudget([null, 0, 0, 0, 0], 100) = [null, 2, 0, 0, 0]\n * calculateInBudget([3, 1, 0, 0, 0], 64+80-1) = [4, 1, 0, 0, 0]\n * calculateInBudget([3, 1, 0, 0, 0], 64+80) = [4, 2, 0, 0, 0]\n * calculateInBudget([9, 100, 100, 0, 100], 1000) = [9, 100, 100, 1, 100]\n * calculateInBudget([9, 100, 100, 0, 100], 2000) = [10, 100, 100, 1, 100]\n *\n * and calculateInBudget([0, 0, 0, 0, 0], 1e46) should run in less than a\n * second.\n *\n * @param ownedBuildings The amount of buildings owned, or null if the building\n * should not be bought.\n * @param budget The number of tesseracts to spend.\n * @returns The amount of buildings owned after repeatedly buying the cheapest\n * building with the budget.\n */\nexport const calculateTessBuildingsInBudget = (\n ownedBuildings: TesseractBuildings,\n budget: number\n): TesseractBuildings => {\n // Nothing is affordable.\n // Also catches the case when budget <= 0, and all values are null.\n let minCurrentPrice: number | null = null\n for (let i = 0; i < ownedBuildings.length; i++) {\n const owned = ownedBuildings[i]\n if (owned === null) {\n continue\n }\n const price = tesseractBuildingCosts[i] * Math.pow(owned + 1, 3)\n if (minCurrentPrice === null || price < minCurrentPrice) {\n minCurrentPrice = price\n }\n }\n\n if (minCurrentPrice === null || minCurrentPrice > budget) {\n return ownedBuildings\n }\n\n // Every time the cheapest building is bought, the cheapest price either\n // stays constant (if there are two or more cheapest buildings), or\n // increases.\n //\n // Additionally, given the price of a building, calculating\n // - the amount of buildings needed to hit that price and\n // - the cumulative cost to buy to that amount of buildings\n // can be done with a constant number of floating point operations.\n //\n // Therefore, by binary searching over \"cheapest price when finished\", we\n // are able to efficiently (O(log budget)) determine the number of buildings\n // owned after repeatedly buying the cheapest building. Calculating the\n // cheapest building and buying one at a time would take O(budget^(1/4))\n // time - and as the budget could get very large (this is Synergism after\n // all), this is probably too slow.\n //\n // That is, we have a function f(cheapestPrice) which returns the cost of\n // buying buildings until all prices to buy are cheapestPrice or higher, and\n // we want to find the maximum value of cheapestPrice such that\n // f(cheapestPrice) <= budget.\n // In this case, f(x) = buyTessBuildingsToCheapestPrice(ownedBuildings, x)[0].\n\n // f(minCurrentPrice) = 0 < budget. We also know that we can definitely buy\n // at least one thing.\n let lo = minCurrentPrice\n // Do an exponential search to find the upper bound.\n let hi = lo * 2\n while (buyTessBuildingsToCheapestPrice(ownedBuildings, hi)[0] <= budget) {\n lo = hi\n hi *= 2\n }\n // Invariant:\n // f(lo) <= budget < f(hi).\n while (hi - lo > 0.5) {\n const mid = lo + (hi - lo) / 2\n // It's possible to get into an infinite loop if mid here is equal to\n // the boundaries, even if hi !== lo (due to floating point inaccuracy).\n if (mid === lo || mid === hi) {\n break\n }\n if (buyTessBuildingsToCheapestPrice(ownedBuildings, mid)[0] <= budget) {\n lo = mid\n } else {\n hi = mid\n }\n }\n\n // Binary search is done (with lo being the best candidate).\n const [cost, buildings] = buyTessBuildingsToCheapestPrice(ownedBuildings, lo)\n\n // Note that this has a slight edge case when 2 <= N <= 5 buildings are the\n // same price, and it is optimal to buy only M < N of them at that price.\n // The result of this edge case is that we can finish the binary search with\n // a set of buildings which are affordable, but more buildings can still be\n // bought. To fix this, we greedily buy the cheapest building one at a time,\n // which should take 4 or less iterations to run out of budget.\n let remainingBudget = budget - cost\n const currentPrices = buildings.map((num, index) => {\n if (num === null) {\n return null\n }\n return tesseractBuildingCosts[index] * Math.pow(num + 1, 3)\n })\n\n for (let iteration = 1; iteration <= 5; iteration++) {\n let minimum: { price: number; index: number } | null = null\n for (let index = 0; index < currentPrices.length; index++) {\n const price = currentPrices[index]\n if (price === null) {\n continue\n }\n // <= is used instead of < to prioritise the higher tier buildings\n // over the lower tier ones if they have the same price.\n if (minimum === null || price <= minimum.price) {\n minimum = { price, index }\n }\n }\n if (minimum !== null && minimum.price <= remainingBudget) {\n remainingBudget -= minimum.price\n // buildings[minimum.index] should always be a number.\n // In extreme situations (when buildings[minimum.index] is bigger\n // than Number.MAX_SAFE_INTEGER), this below increment won't work.\n // However, that requires 1e47 tesseracts to get to, which shouldn't\n // ever happen.\n buildings[minimum.index]!++\n currentPrices[minimum.index] = tesseractBuildingCosts[minimum.index] * Math.pow(buildings[minimum.index]! + 1, 3)\n } else {\n // Can't afford cheapest any more - break.\n break\n }\n }\n\n return buildings\n}\n\n/**\n * @param index Which tesseract building to get the cost of.\n * @param amount The amount to buy. Defaults to tesseract buy amount.\n * @param checkCanAfford Whether to limit the purchase amount to the number of buildings the player can afford.\n * @returns A pair of [number of buildings after purchase, cost of purchase].\n */\nexport const getTesseractCost = (\n index: OneToFive,\n amount?: number,\n checkCanAfford = true,\n buyFrom?: number\n): [number, number] => {\n amount ??= player.tesseractbuyamount\n buyFrom ??= player[`ascendBuilding${index}` as const].owned\n const intCost = tesseractBuildingCosts[index - 1]\n const subCost = intCost * Math.pow(buyFrom * (buyFrom + 1) / 2, 2)\n\n let actualBuy: number\n if (checkCanAfford) {\n const buyTo = Math.floor(\n -1 / 2 + 1 / 2 * Math.pow(1 + 8 * Math.pow((Number(player.wowTesseracts) + subCost) / intCost, 1 / 2), 1 / 2)\n )\n actualBuy = Math.min(buyTo, buyFrom + amount)\n } else {\n actualBuy = buyFrom + amount\n }\n const actualCost = intCost * Math.pow(actualBuy * (actualBuy + 1) / 2, 2) - subCost\n return [actualBuy, actualCost]\n}\n\nexport const buyTesseractBuilding = (index: OneToFive, amount = player.tesseractbuyamount) => {\n const intCost = tesseractBuildingCosts[index - 1]\n const ascendBuildingIndex = `ascendBuilding${index}` as const\n // Destructuring FTW!\n const [buyTo, actualCost] = getTesseractCost(index, amount)\n\n player[ascendBuildingIndex].owned = buyTo\n player.wowTesseracts.sub(actualCost)\n player[ascendBuildingIndex].cost = intCost * Math.pow(1 + buyTo, 3)\n}\n\nexport const buyRuneBonusLevels = (type: 'Blessings' | 'Spirits', index: number) => {\n const unlocked = type === 'Spirits' ? player.challengecompletions[12] > 0 : player.achievements[134] === 1\n if (unlocked && isFinite(player.runeshards) && player.runeshards > 0) {\n let baseCost: number\n let baseLevels: number\n let levelCap: number\n if (type === 'Spirits') {\n baseCost = G.spiritBaseCost\n baseLevels = player.runeSpiritLevels[index]\n levelCap = player.runeSpiritBuyAmount\n } else {\n baseCost = G.blessingBaseCost\n baseLevels = player.runeBlessingLevels[index]\n levelCap = player.runeBlessingBuyAmount\n }\n\n const [level, cost] = calculateSummationLinear(baseLevels, baseCost, player.runeshards, levelCap)\n if (type === 'Spirits') {\n player.runeSpiritLevels[index] = level\n } else {\n player.runeBlessingLevels[index] = level\n }\n\n player.runeshards -= cost\n\n if (player.runeshards < 0) {\n player.runeshards = 0\n }\n\n updateRuneBlessing(type, index)\n }\n}\n\nexport const updateRuneBlessing = (type: 'Blessings' | 'Spirits', index: number) => {\n if (index === 1) {\n const requirementArray = [0, 1e5, 1e8, 1e11]\n for (let i = 1; i <= 3; i++) {\n if (player.runeBlessingLevels[1] >= requirementArray[i] && player.achievements[231 + i] < 1) {\n achievementaward(231 + i)\n }\n if (player.runeSpiritLevels[1] >= 10 * requirementArray[i] && player.achievements[234 + i] < 1) {\n achievementaward(234 + i)\n }\n }\n if (player.runeBlessingLevels[1] >= 1e22 && player.achievements[245] < 1) {\n achievementaward(245)\n }\n }\n\n calculateRuneBonuses()\n\n if (type === 'Blessings') {\n const blessingMultiplierArray = [0, 8, 10, 6.66, 2, 1]\n const t = (index === 5) ? 1 : 0\n DOMCacheGetOrSet(`runeBlessingPower${index}Value1`).innerHTML = i18next.t('runes.blessings.blessingPower', {\n reward: i18next.t(`runes.blessings.rewards.${index - 1}`),\n value: format(G.runeBlessings[index]),\n speed: format(1 - t + blessingMultiplierArray[index] * G.effectiveRuneBlessingPower[index], 4, true)\n })\n } else if (type === 'Spirits') {\n const spiritMultiplierArray = [0, 1, 1, 20, 1, 100]\n spiritMultiplierArray[index] *= calculateCorruptionPoints() / 400\n const t = (index === 3) ? 1 : 0\n\n DOMCacheGetOrSet(`runeSpiritPower${index}Value1`).innerHTML = i18next.t('runes.spirits.spiritPower', {\n reward: i18next.t(`runes.spirits.rewards.${index - 1}`),\n value: format(G.runeSpirits[index]),\n speed: format(1 - t + spiritMultiplierArray[index] * G.effectiveRuneSpiritPower[index], 4, true)\n })\n }\n}\n\nexport const buyAllBlessings = (type: 'Blessings' | 'Spirits', percentage = 100, auto = false) => {\n const unlocked = type === 'Spirits' ? player.challengecompletions[12] > 0 : player.achievements[134] === 1\n if (unlocked) {\n const runeshards = Math.floor(player.runeshards / 100 * percentage / 5)\n for (let index = 1; index < 6; index++) {\n if (isFinite(player.runeshards) && player.runeshards > 0) {\n let baseCost: number\n let baseLevels: number\n const levelCap = 1e300\n if (type === 'Spirits') {\n baseCost = G.spiritBaseCost\n baseLevels = player.runeSpiritLevels[index]\n } else {\n baseCost = G.blessingBaseCost\n baseLevels = player.runeBlessingLevels[index]\n }\n\n const [level, cost] = calculateSummationLinear(baseLevels, baseCost, runeshards, levelCap)\n if (level > baseLevels && (!auto || (level - baseLevels) * 10000 > baseLevels)) {\n if (type === 'Spirits') {\n player.runeSpiritLevels[index] = level\n } else {\n player.runeBlessingLevels[index] = level\n }\n\n player.runeshards -= cost\n\n if (player.runeshards < 0) {\n player.runeshards = 0\n }\n\n updateRuneBlessing(type, index)\n }\n }\n }\n }\n}\n", "import { player } from './Synergism'\nimport { Globals as G } from './Variables'\n\ntype Bless = keyof typeof player['hypercubeBlessings']\n\nexport const calculateHypercubeBlessings = () => {\n // The visual updates are handled in visualUpdateCubes()\n\n // we use Object.keys here instead of a for-in loop because we need the index of the key.\n const keys = Object.keys(player.hypercubeBlessings)\n\n for (const key of keys) {\n const obj = player.hypercubeBlessings[key as Bless]\n const idx = keys.indexOf(key) + 1\n\n let power = 1\n let mult = 1\n if (obj >= 1000) {\n power = G.benedictionDRPower[idx]!\n mult *= Math.pow(1000, 1 - G.benedictionDRPower[idx]!)\n }\n\n G.hypercubeBonusMultiplier[idx] = 1\n + mult * G.benedictionbase[idx]! * Math.pow(obj, power) * G.platonicBonusMultiplier[4]\n }\n}\n", "import { player } from './Synergism'\nimport { Globals as G } from './Variables'\n\nexport const calculatePlatonicBlessings = () => {\n // The visual updates are handled in visualUpdateCubes()\n const platonicArray = Object.values(player.platonicBlessings)\n const DRThreshold = [4e6, 4e6, 4e6, 8e4, 1e4, 1e4, 1e4, 1e4]\n for (let i = 0; i < platonicArray.length; i++) {\n let power = 1\n let mult = 1\n let effectiveAmount = platonicArray[i]\n if (i === 5) {\n effectiveAmount = Math.min(effectiveAmount, 1e20)\n }\n if (i === 6 && effectiveAmount >= 1e20) {\n effectiveAmount = Math.pow(effectiveAmount, 0.5) * 1e10\n }\n if (platonicArray[i] >= DRThreshold[i]) {\n power = G.platonicDRPower[i]\n mult *= Math.pow(DRThreshold[i], 1 - G.platonicDRPower[i])\n }\n\n G.platonicBonusMultiplier[i] = 1 + mult * G.platonicCubeBase[i] * Math.pow(effectiveAmount, power)\n }\n}\n", "/* Functions which Handle Quark Gains, */\n\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculateCubeQuarkMultiplier, calculateQuarkMultiplier } from './Calculate'\nimport { format, player } from './Synergism'\nimport { Alert } from './UpdateHTML'\n\nconst getBonus = async (): Promise => {\n if (!navigator.onLine) {\n return null\n }\n if (document.visibilityState === 'hidden') {\n return null\n }\n\n try {\n const r = await fetch('https://synergism-quarks.khafra.workers.dev/')\n const j = await r.json() as { bonus: number }\n\n return j.bonus\n } catch (e) {\n console.log(`workers.dev: ${(e as Error).message}`)\n }\n\n try {\n const r = await fetch('https://api.github.com/gists/44be6ad2dcf0d44d6a29dffe1d66a84a', {\n headers: {\n Accept: 'application/vnd.github.v3+json'\n }\n })\n\n const t = await r.json() as { files: Record }\n const b = Number(t.files['SynergismQuarkBoost.txt'].content)\n\n return b\n } catch (e) {\n console.log(`GitHub Gist: ${(e as Error).message}`)\n }\n\n return null\n}\n\nexport const quarkHandler = () => {\n let maxTime = 90000 // In Seconds\n if (player.researches[195] > 0) {\n maxTime += 18000 * player.researches[195] // Research 8x20\n }\n\n // Part 2: Calculate quark gain per hour\n let baseQuarkPerHour = 5\n\n const quarkResearches = [99, 100, 125, 180, 195]\n for (const el of quarkResearches) {\n baseQuarkPerHour += player.researches[el]\n }\n\n baseQuarkPerHour *= +player.octeractUpgrades.octeractExportQuarks.getEffect().bonus\n\n const quarkPerHour = baseQuarkPerHour\n\n // Part 3: Calculates capacity of quarks on export\n const capacity = Math.floor(quarkPerHour * maxTime / 3600)\n\n // Part 4: Calculate how many quarks are to be gained.\n const quarkGain = Math.floor(player.quarkstimer * quarkPerHour / 3600)\n\n // Part 5 [June 9, 2021]: Calculate bonus awarded to cube quarks.\n const cubeMult = calculateCubeQuarkMultiplier()\n // Return maxTime, quarkPerHour, capacity and quarkGain as object\n return {\n maxTime,\n perHour: quarkPerHour,\n capacity,\n gain: quarkGain,\n cubeMult\n }\n}\n\nexport class QuarkHandler {\n /** Global quark bonus */\n public BONUS = 0\n /** Quark amount */\n private QUARKS = 0\n\n private interval: ReturnType | null = null\n\n constructor ({ bonus, quarks }: { bonus?: number; quarks: number }) {\n this.QUARKS = quarks\n\n if (bonus) {\n this.BONUS = bonus\n } else {\n void this.getBonus()\n }\n\n if (this.interval) clearInterval(this.interval)\n\n // although the values are cached for 15 mins, refresh every 5\n this.interval = setInterval(this.getBonus.bind(this), 60 * 1000 * 5)\n }\n\n /*** Calculates the number of quarks to give with the current bonus. */\n applyBonus (amount: number) {\n const nonPatreon = calculateQuarkMultiplier()\n return amount * (1 + (this.BONUS / 100)) * nonPatreon\n }\n\n /** Subtracts quarks, as the name suggests. */\n add (amount: number, useBonus = true) {\n this.QUARKS += useBonus ? this.applyBonus(amount) : amount\n player.quarksThisSingularity += useBonus ? this.applyBonus(amount) : amount\n return this\n }\n\n /** Add quarks, as suggested by the function's name. */\n sub (amount: number) {\n this.QUARKS -= amount\n if (this.QUARKS < 0) {\n this.QUARKS = 0\n }\n\n return this\n }\n\n async getBonus () {\n const el = DOMCacheGetOrSet('currentBonus')\n\n if (location.hostname === 'synergism.cc') {\n return\n }\n\n if (localStorage.getItem('quarkBonus') !== null) { // is in cache\n const { bonus, fetched } = JSON.parse(localStorage.getItem('quarkBonus')!) as { bonus: number; fetched: number }\n if (Date.now() - fetched < 60 * 1000 * 15) { // cache is younger than 15 minutes\n el.textContent = `Generous patrons give you a bonus of ${bonus}% more Quarks!`\n return this.BONUS = bonus\n }\n } else if (!navigator.onLine) {\n return el.textContent = 'Current Bonus: N/A% (offline)!'\n } else if (document.hidden) {\n return el.textContent = 'Current Bonus: N/A% (unfocused)!'\n }\n\n const b = await getBonus()\n\n if (b === null) {\n return\n } else if (Number.isNaN(b) || typeof b !== 'number') {\n return Alert('No bonus could be applied, a network error occurred! [Invalid Bonus] :(')\n } else if (!Number.isFinite(b)) {\n return Alert('No bonus could be applied, an error occurred. [Infinity] :(')\n } else if (b < 0) {\n return Alert('No bonus could be applied, an error occurred. [Zero] :(')\n }\n\n el.textContent = `Generous patrons give you a bonus of ${b}% more Quarks!`\n localStorage.setItem('quarkBonus', JSON.stringify({ bonus: b, fetched: Date.now() }))\n this.BONUS = b\n }\n\n public toString (val: number): string {\n return format(Math.floor(this.applyBonus(val)), 0, true)\n }\n\n /**\n * Resets the amount of quarks saved but keeps the bonus amount.\n */\n public reset () {\n this.QUARKS = 0\n }\n\n [Symbol.toPrimitive] = (t: string) => t === 'number' ? this.QUARKS : null\n}\n", "import { player } from './Synergism'\nimport { Globals as G } from './Variables'\n\nexport const calculateTesseractBlessings = () => {\n // The visual updates are handled in visualUpdateCubes()\n const tesseractArray = [\n player.tesseractBlessings.accelerator,\n player.tesseractBlessings.multiplier,\n player.tesseractBlessings.offering,\n player.tesseractBlessings.runeExp,\n player.tesseractBlessings.obtainium,\n player.tesseractBlessings.antSpeed,\n player.tesseractBlessings.antSacrifice,\n player.tesseractBlessings.antELO,\n player.tesseractBlessings.talismanBonus,\n player.tesseractBlessings.globalSpeed\n ]\n\n for (let i = 0; i < 10; i++) {\n let power = 1\n let mult = 1\n if (tesseractArray[i] >= 1000 && i !== 5) {\n power = G.giftDRPower[i]\n mult *= Math.pow(1000, 1 - G.giftDRPower[i])\n }\n\n G.tesseractBonusMultiplier[i + 1] = 1\n + mult * G.giftbase[i] * Math.pow(tesseractArray[i], power) * G.hypercubeBonusMultiplier[i + 1]!\n }\n}\n", "/* Note by Platonic, April 1 2021\nThis is an experimental file for making cubes their own class\nand make them easily re-used for later purposes.\nPlease do not change the *file name* or use anything developed in this\nfile without asking me first. You may edit this file as much as you\nwant, though!\nThank you! */\n\nimport Decimal from 'break_infinity.js'\nimport i18next from 'i18next'\nimport { achievementaward } from './Achievements'\nimport { calculateCubeBlessings } from './Calculate'\nimport { CalcECC } from './Challenges'\nimport { calculateHypercubeBlessings } from './Hypercubes'\nimport { calculatePlatonicBlessings } from './PlatonicCubes'\nimport { quarkHandler } from './Quark'\nimport { format, player } from './Synergism'\nimport { calculateTesseractBlessings } from './Tesseracts'\nimport type { Player } from './types/Synergism'\nimport { Alert, Prompt } from './UpdateHTML'\n\n/* Constants */\n\nconst blessings: Record<\n keyof Player['cubeBlessings'],\n { weight: number; pdf: (x: number) => boolean }\n> = {\n accelerator: { weight: 4, pdf: (x: number) => 0 <= x && x <= 20 },\n multiplier: { weight: 4, pdf: (x: number) => 20 < x && x <= 40 },\n offering: { weight: 2, pdf: (x: number) => 40 < x && x <= 50 },\n runeExp: { weight: 2, pdf: (x: number) => 50 < x && x <= 60 },\n obtainium: { weight: 2, pdf: (x: number) => 60 < x && x <= 70 },\n antSpeed: { weight: 2, pdf: (x: number) => 70 < x && x <= 80 },\n antSacrifice: { weight: 1, pdf: (x: number) => 80 < x && x <= 85 },\n antELO: { weight: 1, pdf: (x: number) => 85 < x && x <= 90 },\n talismanBonus: { weight: 1, pdf: (x: number) => 90 < x && x <= 95 },\n globalSpeed: { weight: 1, pdf: (x: number) => 95 < x && x <= 100 }\n}\n\nconst platonicBlessings: Record<\n keyof Player['platonicBlessings'],\n { weight: number; pdf: (x: number) => boolean }\n> = {\n cubes: { weight: 13200, pdf: (x: number) => 0 <= x && x <= 33.000 },\n tesseracts: { weight: 13200, pdf: (x: number) => 33.000 < x && x <= 66.000 },\n hypercubes: { weight: 13200, pdf: (x: number) => 66.000 < x && x <= 99.000 },\n platonics: { weight: 396, pdf: (x: number) => 99.000 < x && x <= 99.990 },\n hypercubeBonus: { weight: 1, pdf: (x: number) => 99.990 < x && x <= 99.9925 },\n taxes: { weight: 1, pdf: (x: number) => 99.9925 < x && x <= 99.995 },\n scoreBonus: { weight: 1, pdf: (x: number) => 99.995 < x && x <= 99.9975 },\n globalSpeed: { weight: 1, pdf: (x: number) => 99.9975 < x && x <= 100 }\n}\n\n/**\n * @description Generic class for handling cube subsets.\n * @example\n * class PlatCubes extends Currency {\n * constructor() {\n * super('wowPlatonicCubes', player.wowPlatonicCubes);\n * }\n *\n * async open(amount: number, value: boolean) {\n * // implement open logic here\n * }\n * }\n *\n * new PlatCubes().openCustom();\n */\nexport abstract class Cube {\n /** key on the player object */\n private key: keyof Player\n private value: number\n\n constructor (\n type: keyof Player,\n v = 0\n ) {\n this.key = type\n this.value = v\n }\n\n /**\n * @description Open a given amount of cubes\n * @param amount Number of cubes to open\n * @param max if true, overwrites amount and opens the max amount of cubes.\n * @param free if true, does not decrease the amount of cubes.\n */\n abstract open (amount: number, max: boolean, free: boolean): Promise | void\n\n /** Open a custom amount of cubes */\n async openCustom () {\n // TODO: Replace this with `this`?\n const thisInPlayer = player[this.key] as Cube\n const amount = await Prompt(i18next.t('cubes.howManyCubesOpen', { x: format(thisInPlayer, 0, true) }))\n\n if (amount === null) {\n return Alert(i18next.t('cubes.noCubesOpened'))\n }\n\n const isPercentage = amount.endsWith('%')\n const cubesToOpen = amount.startsWith('-')\n ? (isPercentage ? 100 + Number(amount.slice(0, -1)) : thisInPlayer.value + Number(amount))\n : (isPercentage ? Number(amount.slice(0, -1)) : Number(amount))\n\n if (Number.isNaN(cubesToOpen) || !Number.isFinite(cubesToOpen) || !Number.isInteger(cubesToOpen)) {\n return Alert(i18next.t('general.validation.finiteInt'))\n } else if (thisInPlayer.value < cubesToOpen) {\n return Alert(i18next.t('cubes.validation.notEnough'))\n } else if (cubesToOpen <= 0) {\n return Alert(i18next.t('cubes.validation.negative'))\n } else if (isPercentage && cubesToOpen > 100) {\n return Alert(i18next.t('cubes.validation.invalidPercent', { x: cubesToOpen }))\n }\n\n if (isPercentage) {\n return this.open(\n Math.floor(thisInPlayer.value * (cubesToOpen / 100)),\n cubesToOpen === 100,\n false\n )\n }\n\n return this.open(cubesToOpen, cubesToOpen === thisInPlayer.value, false)\n }\n\n /** @description Check how many quarks you should have gained through opening cubes today */\n checkQuarkGain (base: number, mult: number, cubes: number): number {\n if (cubes < 1) {\n return 0\n }\n // General quark multiplier from other in-game features\n // Multiplier from passed parameter\n const multiplier = mult * quarkHandler().cubeMult\n\n return Math.floor(player.worlds.applyBonus(Math.log10(cubes) * base * multiplier))\n }\n\n /** @description Check how many cubes you need to gain an additional quark from opening */\n checkCubesToNextQuark (base: number, mult: number, quarks: number, cubes: number): number {\n // General quark multiplier from other in-game features\n // Multiplier from passed parameter\n const multiplier = mult * quarkHandler().cubeMult\n\n return Math.ceil(Math.pow(10, (quarks + 1) / player.worlds.applyBonus(multiplier * base)) - cubes)\n }\n\n add (amount: number): this {\n this.value = Math.min(1e300, this.value + amount)\n return this\n }\n\n sub (amount: number): this {\n this.value = Math.max(0, this.value - amount)\n return this\n }\n\n [Symbol.toPrimitive] (h: string) {\n switch (h) {\n case 'string':\n return this.value.toString()\n case 'number':\n return this.value\n default:\n return null\n }\n }\n}\n\nexport class WowCubes extends Cube {\n constructor (amount = Number(player.wowCubes)) {\n super('wowCubes', amount)\n }\n\n open (value: number, max = false, free = false) {\n let toSpend = max ? Number(this) : (free ? value : Math.min(Number(this), value))\n\n if (value === 1 && player.cubeBlessings.accelerator >= 2e11 && player.achievements[246] < 1) {\n achievementaward(246)\n }\n\n if (!free) {\n this.sub(toSpend)\n }\n player.cubeOpenedDaily += toSpend\n\n const quarkMult = (player.shopUpgrades.cubeToQuark) ? 1.5 : 1\n const gainQuarks = Number(this.checkQuarkGain(5, quarkMult, player.cubeOpenedDaily))\n const actualQuarksGain = Math.max(0, gainQuarks - player.cubeQuarkDaily)\n player.cubeQuarkDaily += actualQuarksGain\n player.worlds.add(actualQuarksGain, false)\n\n toSpend *= 1 + player.researches[138] / 1000\n toSpend *= 1 + 0.8 * player.researches[168] / 1000\n toSpend *= 1 + 0.6 * player.researches[198] / 1000\n\n toSpend = Math.floor(toSpend)\n let toSpendModulo = toSpend % 20\n let toSpendDiv20 = Math.floor(toSpend / 20)\n\n if (toSpendDiv20 > 0 && player.cubeUpgrades[13] === 1) {\n toSpendModulo += toSpendDiv20\n }\n if (toSpendDiv20 > 0 && player.cubeUpgrades[23] === 1) {\n toSpendModulo += toSpendDiv20\n }\n if (toSpendDiv20 > 0 && player.cubeUpgrades[33] === 1) {\n toSpendModulo += toSpendDiv20\n }\n\n toSpendDiv20 += 100 / 100 * Math.floor(toSpendModulo / 20)\n toSpendModulo = toSpendModulo % 20\n\n const keys = Object.keys(player.cubeBlessings) as (keyof Player['cubeBlessings'])[]\n\n // If you're opening more than 20 cubes, it will consume all cubes until remainder mod 20, giving expected values.\n for (const key of keys) {\n player.cubeBlessings[key] += blessings[key].weight * toSpendDiv20\n * (1 + Math.floor(CalcECC('ascension', player.challengecompletions[12])))\n }\n\n // Then, the remaining cubes will be opened, simulating the probability [RNG Element]\n for (let i = 0; i < toSpendModulo; i++) {\n const num = 100 * Math.random()\n for (const key of keys) {\n if (blessings[key].pdf(num)) {\n player.cubeBlessings[key] += 1 + Math.floor(CalcECC('ascension', player.challengecompletions[12]))\n }\n }\n }\n\n calculateCubeBlessings()\n }\n}\n\nexport class WowTesseracts extends Cube {\n constructor (amount = Number(player.wowTesseracts)) {\n super('wowTesseracts', amount)\n }\n\n open (value: number, max = false, free = false) {\n const toSpend = max ? Number(this) : (free ? value : Math.min(Number(this), value))\n\n if (!free) {\n player.wowTesseracts.sub(toSpend)\n }\n player.tesseractOpenedDaily += toSpend\n\n const quarkMult = (player.shopUpgrades.tesseractToQuark) ? 1.5 : 1\n const gainQuarks = Number(this.checkQuarkGain(7, quarkMult, player.tesseractOpenedDaily))\n const actualQuarksGain = Math.max(0, gainQuarks - player.tesseractQuarkDaily)\n player.tesseractQuarkDaily += actualQuarksGain\n player.worlds.add(actualQuarksGain, false)\n\n const toSpendModulo = toSpend % 20\n const toSpendDiv20 = Math.floor(toSpend / 20)\n\n // If you're opening more than 20 Tesseracts, it will consume all Tesseracts until remainder mod 20, giving expected values.\n for (const key in player.tesseractBlessings) {\n player.tesseractBlessings[key as keyof Player['tesseractBlessings']] +=\n blessings[key as keyof typeof blessings].weight * toSpendDiv20\n }\n // Then, the remaining tesseract will be opened, simulating the probability [RNG Element]\n for (let i = 0; i < toSpendModulo; i++) {\n const num = 100 * Math.random()\n for (const key in player.tesseractBlessings) {\n if (blessings[key as keyof typeof blessings].pdf(num)) {\n player.tesseractBlessings[key as keyof Player['tesseractBlessings']] += 1\n }\n }\n }\n\n calculateTesseractBlessings()\n const extraCubeBlessings = Math.floor(12 * toSpend * player.researches[153])\n player.wowCubes.open(extraCubeBlessings, false, true)\n }\n}\n\nexport class WowHypercubes extends Cube {\n constructor (amount = Number(player.wowHypercubes)) {\n super('wowHypercubes', amount)\n }\n\n open (value: number, max = false, free = false) {\n const toSpend = max ? Number(this) : (free ? value : Math.min(Number(this), value))\n\n if (!free) {\n player.wowHypercubes.sub(toSpend)\n }\n player.hypercubeOpenedDaily += toSpend\n\n const quarkMult = (player.shopUpgrades.hypercubeToQuark) ? 1.5 : 1\n const gainQuarks = this.checkQuarkGain(10, quarkMult, player.hypercubeOpenedDaily)\n const actualQuarksGain = Math.max(0, gainQuarks - player.hypercubeQuarkDaily)\n player.hypercubeQuarkDaily += actualQuarksGain\n player.worlds.add(actualQuarksGain, false)\n\n const toSpendModulo = toSpend % 20\n const toSpendDiv20 = Math.floor(toSpend / 20)\n\n // If you're opening more than 20 Hypercubes, it will consume all Hypercubes until remainder mod 20, giving expected values.\n for (const key in player.hypercubeBlessings) {\n player.hypercubeBlessings[key as keyof Player['hypercubeBlessings']] +=\n blessings[key as keyof typeof blessings].weight * toSpendDiv20\n }\n // Then, the remaining hypercubes will be opened, simulating the probability [RNG Element]\n for (let i = 0; i < toSpendModulo; i++) {\n const num = 100 * Math.random()\n for (const key in player.hypercubeBlessings) {\n if (blessings[key as keyof typeof blessings].pdf(num)) {\n player.hypercubeBlessings[key as keyof Player['hypercubeBlessings']] += 1\n }\n }\n }\n\n calculateHypercubeBlessings()\n const extraTesseractBlessings = Math.floor(100 * toSpend * player.researches[183])\n player.wowTesseracts.open(extraTesseractBlessings, false, true)\n }\n}\n\nexport class WowPlatonicCubes extends Cube {\n constructor (amount = Number(player.wowPlatonicCubes)) {\n super('wowPlatonicCubes', amount)\n }\n\n open (value: number, max = false, free = false) {\n const toSpend = max ? Number(this) : (free ? value : Math.min(Number(this), value))\n\n if (!free) {\n player.wowPlatonicCubes.sub(toSpend)\n }\n player.platonicCubeOpenedDaily += toSpend\n\n const quarkMult = 1.5 // There's no platonic to quark upgrade, default as 1.5\n const gainQuarks = this.checkQuarkGain(15, quarkMult, player.platonicCubeOpenedDaily)\n const actualQuarksGain = Math.max(0, gainQuarks - player.platonicCubeQuarkDaily)\n player.platonicCubeQuarkDaily += actualQuarksGain\n player.worlds.add(actualQuarksGain, false)\n\n let toSpendModulo = toSpend % 40000\n const toSpendDiv40000 = Math.floor(toSpend / 40000)\n\n // If you're opening more than 40,000 Platonics, it will consume all Platonics until remainder mod 40,000, giving expected values.\n for (const key in player.platonicBlessings) {\n player.platonicBlessings[key as keyof Player['platonicBlessings']] +=\n platonicBlessings[key as keyof typeof platonicBlessings].weight * toSpendDiv40000\n if (platonicBlessings[key as keyof typeof platonicBlessings].weight === 1 && player.cubeUpgrades[64] > 0) {\n player.platonicBlessings[key as keyof Player['platonicBlessings']] += toSpendDiv40000 // Doubled!\n }\n }\n // Then, the remaining hypercube will be opened, simulating the probability [RNG Element]\n const RNGesus = ['hypercubeBonus', 'taxes', 'scoreBonus', 'globalSpeed']\n for (let i = 0; i < RNGesus.length; i++) {\n const num = Math.random()\n if (toSpendModulo / 40000 >= num && toSpendModulo !== 0) {\n player.platonicBlessings[RNGesus[i] as keyof Player['platonicBlessings']] += 1\n toSpendModulo -= 1\n }\n }\n const gainValues = [\n Math.floor(33 * toSpendModulo / 100),\n Math.floor(33 * toSpendModulo / 100),\n Math.floor(33 * toSpendModulo / 100),\n Math.floor(396 * toSpendModulo / 40000)\n ]\n const commonDrops = ['cubes', 'tesseracts', 'hypercubes', 'platonics'] as const\n for (let i = 0; i < commonDrops.length; i++) {\n player.platonicBlessings[commonDrops[i]] += gainValues[i]\n toSpendModulo -= gainValues[i]\n }\n\n for (let i = 0; i < toSpendModulo; i++) {\n const num = 100 * Math.random()\n for (const key in player.platonicBlessings) {\n if (platonicBlessings[key as keyof typeof platonicBlessings].pdf(num)) {\n player.platonicBlessings[key as keyof Player['platonicBlessings']] += 1\n }\n }\n }\n calculatePlatonicBlessings()\n if (player.achievements[271] > 0) {\n const extraHypercubes = Math.floor(\n toSpend * Math.max(0, Math.min(1, (Decimal.log(player.ascendShards.add(1), 10) - 1e5) / 9e5))\n )\n player.wowHypercubes.open(extraHypercubes, false, true)\n }\n }\n}\n", "import i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculateCubeBlessings, calculateCubicSumData, calculateSummationNonLinear } from './Calculate'\nimport { updateResearchBG } from './Research'\nimport { calculateSingularityDebuff } from './singularity'\nimport { format, player } from './Synergism'\nimport { revealStuff } from './UpdateHTML'\nimport { upgradeupdate } from './Upgrades'\nimport { Globals as G } from './Variables'\n\nexport interface IMultiBuy {\n levelCanBuy: number\n cost: number\n}\n\n// dprint-ignore\nconst cubeAutomationIndices = [\n 4, 5, 6, 7, 8, 9, 10, // row 1\n 20, // row 2\n 26, 27, // row 3\n 48, 49 // row 5\n]\n\n// dprint-ignore\nconst researchAutomationIndices = [\n 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, // row 2\n 61, 71, 72, 73, 74, 75, // row 3\n 124, // row 5\n 130, 135, 145, 150, // row 6\n 175, // row 7\n 190 // row 8\n]\n\n// dprint-ignore\nconst cubeBaseCost = [\n 200, 200, 200, 500, 500, 500, 500, 500, 2000, 40000,\n 5000, 1000, 10000, 20000, 40000, 10000, 4000, 1e4, 50000, 12500,\n 5e4, 3e4, 3e4, 4e4, 2e5, 4e5, 1e5, 177777, 1e5, 1e6,\n 5e5, 3e5, 2e6, 4e6, 2e6, 4e6, 1e6, 2e7, 5e7, 1e7,\n 5e6, 1e7, 1e8, 4e7, 2e7, 4e7, 5e7, 1e8, 5e8, 1e8,\n 1, 1e4, 1e8, 1e12, 1e16, 10, 1e5, 1e9, 1e13, 1e17,\n 1e2, 1e6, 1e10, 1e14, 1e18, 1e20, 1e30, 1e40, 1e50, 1e60\n]\n\n// dprint-ignore\nexport const cubeMaxLevel = [\n 3, 10, 5, 1, 1, 1, 1, 1, 1, 1,\n 3, 10, 1, 10, 10, 10, 5, 1, 1, 1,\n 5, 10, 1, 10, 10, 10, 1, 1, 5, 1,\n 5, 1, 1, 10, 10, 10, 10, 1, 1, 10,\n 5, 10, 10, 10, 10, 20, 20, 1, 1, 100000,\n 1, 900, 100, 900, 900, 20, 1, 1, 400, 10000,\n 100, 1, 1, 1, 1, 1, 1, 1000, 1, 100000\n]\n\nconst getCubeCost = (i: number, buyMax: boolean): IMultiBuy => {\n const linGrowth = i === 50 ? 0.01 : 0\n const cubic = i > 50\n const maxLevel = getCubeMax(i)\n let amountToBuy = buyMax ? 1e5 : 1\n const cubeUpgrade = player.cubeUpgrades[i]!\n amountToBuy = Math.min(maxLevel - cubeUpgrade, amountToBuy)\n const singularityMultiplier = (i <= 50) ? calculateSingularityDebuff('Cube Upgrades') : 1\n\n let metaData: IMultiBuy\n\n if (cubic) {\n // TODO: Fix this inconsistency later.\n amountToBuy = buyMax ? maxLevel : Math.min(maxLevel, cubeUpgrade + 1)\n metaData = calculateCubicSumData(cubeUpgrade, cubeBaseCost[i - 1], Number(player.wowCubes), amountToBuy)\n } else {\n metaData = calculateSummationNonLinear(\n cubeUpgrade,\n cubeBaseCost[i - 1] * singularityMultiplier,\n Number(player.wowCubes),\n linGrowth,\n amountToBuy\n )\n }\n\n return metaData\n}\n\nconst getCubeMax = (i: number) => {\n let baseValue = cubeMaxLevel[i - 1]\n\n if (player.cubeUpgrades[57] > 0 && i < 50 && i % 10 === 1) {\n baseValue += 1\n }\n\n return baseValue\n}\n\nexport const cubeUpgradeDesc = (i: number, buyMax = player.cubeUpgradesBuyMaxToggle) => {\n const metaData = getCubeCost(i, buyMax)\n const a = DOMCacheGetOrSet('cubeUpgradeName')\n const b = DOMCacheGetOrSet('cubeUpgradeDescription')\n const c = DOMCacheGetOrSet('cubeUpgradeCost')\n const d = DOMCacheGetOrSet('cubeUpgradeLevel')\n const maxLevel = getCubeMax(i)\n\n a.textContent = i18next.t(`cubes.upgradeNames.${i}`)\n b.textContent = i18next.t(`cubes.upgradeDescriptions.${i}`)\n c.textContent = i18next.t('cubes.cubeMetadata.cost', {\n value1: format(metaData.cost, 0, true),\n value2: format(metaData.levelCanBuy - player.cubeUpgrades[i]!, 0, true)\n })\n c.style.color = 'var(--green-text-color)'\n d.textContent = i18next.t('cubes.cubeMetadata.level', {\n value1: format(player.cubeUpgrades[i], 0, true),\n value2: format(maxLevel, 0, true)\n })\n d.style.color = 'white'\n\n // This conditional is true only in the case where you can buy zero levels.\n if (Number(player.wowCubes) < metaData.cost) {\n c.style.color = 'var(--crimson-text-color)'\n }\n if (player.cubeUpgrades[i] === maxLevel) {\n c.style.color = 'gold'\n c.textContent = i18next.t('cubes.cubeMetadata.maxLevel')\n d.style.color = 'plum'\n }\n}\n\nexport const updateCubeUpgradeBG = (i: number) => {\n const a = DOMCacheGetOrSet(`cubeUpg${i}`)\n const maxCubeLevel = getCubeMax(i)\n const cubeUpgrade = player.cubeUpgrades[i]!\n if (cubeUpgrade > maxCubeLevel) {\n player.wowCubes.add((cubeUpgrade - maxCubeLevel) * cubeBaseCost[i - 1])\n player.cubeUpgrades[i] = maxCubeLevel\n }\n if (player.cubeUpgrades[i] === 0) {\n a.style.backgroundColor = ''\n }\n if (cubeUpgrade > 0 && cubeUpgrade < maxCubeLevel) {\n a.style.backgroundColor = 'purple'\n }\n if (player.cubeUpgrades[i] === maxCubeLevel) {\n a.style.backgroundColor = 'green'\n }\n}\n\nexport const awardAutosCookieUpgrade = () => {\n for (const i of cubeAutomationIndices) {\n const maxLevel = getCubeMax(i)\n player.cubeUpgrades[i] = maxLevel\n updateCubeUpgradeBG(i)\n }\n\n calculateCubeBlessings()\n\n for (const i of researchAutomationIndices) {\n player.researches[i] = G.researchMaxLevels[i]\n updateResearchBG(i)\n }\n}\n\nexport const buyCubeUpgrades = (i: number, buyMax = player.cubeUpgradesBuyMaxToggle, auto = false) => {\n // Actually lock for HTML exploit\n if (\n (i > 50 && i <= 55 && !player.singularityUpgrades.cookies.getEffect().bonus)\n || (i > 55 && i <= 60 && !player.singularityUpgrades.cookies2.getEffect().bonus)\n || (i > 60 && i <= 65 && !player.singularityUpgrades.cookies3.getEffect().bonus)\n || (i > 65 && i <= 70 && !player.singularityUpgrades.cookies4.getEffect().bonus)\n || (i > 70 && !player.singularityUpgrades.cookies5.getEffect().bonus)\n ) {\n return\n }\n\n const metaData = getCubeCost(i, buyMax)\n const maxLevel = getCubeMax(i)\n if (Number(player.wowCubes) >= metaData.cost && player.cubeUpgrades[i]! < maxLevel) {\n player.wowCubes.sub(100 / 100 * metaData.cost)\n player.cubeUpgrades[i] = metaData.levelCanBuy\n } else {\n return\n }\n\n if (i === 4 && player.cubeUpgrades[4] > 0) {\n for (let j = 94; j <= 98; j++) {\n player.upgrades[j] = 1\n upgradeupdate(j, true)\n }\n }\n if (i === 5 && player.cubeUpgrades[5] > 0) {\n player.upgrades[99] = 1\n upgradeupdate(99, true)\n }\n if (i === 6 && player.cubeUpgrades[6] > 0) {\n player.upgrades[100] = 1\n upgradeupdate(100, true)\n }\n\n if (i === 51 && player.cubeUpgrades[51] > 0) {\n awardAutosCookieUpgrade()\n }\n\n if (i === 57 && player.cubeUpgrades[57] > 0) {\n for (let j = 1; j < player.cubeUpgrades.length; j++) {\n updateCubeUpgradeBG(j)\n }\n }\n\n if (!auto) {\n cubeUpgradeDesc(i)\n revealStuff()\n calculateCubeBlessings()\n }\n updateCubeUpgradeBG(i)\n}\n\nexport const autoBuyCubeUpgrades = () => {\n if (\n player.autoCubeUpgradesToggle\n && ((player.highestSingularityCount >= 50 && player.insideSingularityChallenge)\n || player.highestSingularityCount >= 150)\n ) {\n const cheapet = []\n\n for (let i = 1; i < player.cubeUpgrades.length; i++) {\n const maxLevel = getCubeMax(i)\n if (player.cubeUpgrades[i]! < maxLevel) {\n const metaData = getCubeCost(i, true)\n cheapet.push([i, metaData.cost, metaData.levelCanBuy])\n }\n }\n\n if (cheapet.length > 0) {\n let update = false\n\n cheapet.sort((a, b) => {\n return a[1] - b[1]\n })\n\n for (const value of cheapet) {\n const maxLevel = getCubeMax(value[0])\n const metaData = getCubeCost(value[0], true)\n if (\n Number(player.wowCubes) >= metaData.cost && player.cubeUpgrades[value[0]]! < maxLevel\n && (player.cubeUpgradesBuyMaxToggle || maxLevel === metaData.levelCanBuy)\n ) {\n buyCubeUpgrades(value[0], true, true)\n update = true\n }\n }\n\n if (update) {\n revealStuff()\n calculateCubeBlessings()\n }\n }\n }\n}\n", "import Decimal from 'break_infinity.js'\nimport type { StringMap } from 'i18next'\nimport i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport {\n calculateCubeMultFromPowder,\n calculateCubeQuarkMultiplier,\n calculatePowderConversion,\n calculateQuarkMultFromPowder,\n forcedDailyReset\n} from './Calculate'\nimport { Cube } from './CubeExperimental'\nimport { calculateSingularityDebuff } from './singularity'\nimport { format, player } from './Synergism'\nimport type { Player } from './types/Synergism'\nimport { Alert, Confirm, Prompt } from './UpdateHTML'\n\nexport interface IHepteractCraft {\n BASE_CAP: number\n HEPTERACT_CONVERSION: number\n OTHER_CONVERSIONS: Record\n HTML_STRING: string\n AUTO?: boolean\n UNLOCKED?: boolean\n BAL?: number\n CAP?: number\n DISCOUNT?: number\n}\n\nexport const hepteractTypeList = [\n 'chronos',\n 'hyperrealism',\n 'quark',\n 'challenge',\n 'abyss',\n 'accelerator',\n 'acceleratorBoost',\n 'multiplier'\n] as const\n\nexport type hepteractTypes = typeof hepteractTypeList[number]\n\nexport class HepteractCraft {\n /**\n * Craft is unlocked or not (Default is locked)\n */\n UNLOCKED = false\n\n /**\n * Current Inventory (amount) of craft you possess\n */\n BAL = 0\n\n /**\n * Maximum Inventory (amount) of craft you can hold\n * base_cap is the smallest capacity for such item.\n */\n CAP = 0\n BASE_CAP = 0\n\n /**\n * Conversion rate of hepteract to synthesized items\n */\n HEPTERACT_CONVERSION = 0\n\n /**\n * Automatic crafting toggle. If on, allows crafting to be done automatically upon ascension.\n */\n AUTO = false\n\n /**\n * Conversion rate of additional items\n * This is in the form of keys being player variables,\n * values being the amount player has.\n */\n OTHER_CONVERSIONS: {\n [key in keyof Player]?: number\n }\n\n /**\n * Discount Factor (number from [0, 1))\n */\n DISCOUNT = 0\n\n /**\n * String Prefix used for HTML DOM manipulation\n */\n HTML_STRING: string\n\n constructor (data: IHepteractCraft) {\n this.BASE_CAP = data.BASE_CAP\n this.HEPTERACT_CONVERSION = data.HEPTERACT_CONVERSION\n this.OTHER_CONVERSIONS = data.OTHER_CONVERSIONS\n this.HTML_STRING = data.HTML_STRING\n this.UNLOCKED = data.UNLOCKED ?? false // This would basically always be true if this parameter is provided\n this.BAL = data.BAL ?? 0\n this.CAP = data.CAP ?? this.BASE_CAP // This sets cap either as previous value or keeps it to default.\n this.DISCOUNT = data.DISCOUNT ?? 0\n this.AUTO = data.AUTO ?? false\n\n void this.toggleAutomatic(this.AUTO)\n }\n\n // Unlock a synthesizer craft\n unlock = (hepteractName: string): this | Promise => {\n if (this.UNLOCKED) {\n return this\n }\n this.UNLOCKED = true\n if (player.highestSingularityCount < 5) {\n return Alert(i18next.t('hepteracts.unlockedCraft', { x: hepteractName }))\n } else {\n return this\n }\n }\n\n computeActualCap = (): number => {\n let multiplier = 1\n multiplier *= (player.singularityChallenges.limitedAscensions.rewards.hepteractCap) ? 2 : 1\n\n return this.CAP * multiplier\n }\n\n // Add to balance through crafting.\n craft = async (max = false): Promise => {\n let craftAmount = null\n const heptCap = this.computeActualCap()\n const craftCostMulti = calculateSingularityDebuff('Hepteract Costs')\n // If craft is unlocked, we return object\n if (!this.UNLOCKED) {\n return Alert(i18next.t('hepteracts.notUnlocked'))\n }\n\n if (heptCap - this.BAL <= 0) {\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.reachedCapacity', { x: format(heptCap, 0, true) }))\n }\n }\n\n if (isNaN(player.wowAbyssals) || !isFinite(player.wowAbyssals) || player.wowAbyssals < 0) {\n player.wowAbyssals = 0\n }\n\n // Calculate the largest craft amount possible, with an upper limit being craftAmount\n const hepteractLimit = Math.floor(\n (player.wowAbyssals / (this.HEPTERACT_CONVERSION * craftCostMulti)) * 1 / (1 - this.DISCOUNT)\n )\n\n // Create an array of how many we can craft using our conversion limits for additional items\n const itemLimits: number[] = []\n for (const item in this.OTHER_CONVERSIONS) {\n // The type of player[item] is number | Decimal | Cube.\n if (item === 'worlds') {\n itemLimits.push(\n Math.floor((player[item as keyof Player] as number) / (this.OTHER_CONVERSIONS[item as keyof Player] ?? 1)) * 1\n / (1 - this.DISCOUNT)\n )\n } else {\n itemLimits.push(\n Math.floor(\n (player[item as keyof Player] as number) / (craftCostMulti * this.OTHER_CONVERSIONS[item as keyof Player]!)\n ) * 1 / (1 - this.DISCOUNT)\n )\n }\n }\n\n // Get the smallest of the array we created\n const smallestItemLimit = Math.min(...itemLimits)\n\n let amountToCraft = Math.min(smallestItemLimit, hepteractLimit, heptCap, heptCap - this.BAL)\n\n // Return if the material is not a calculable number\n if (isNaN(amountToCraft) || !isFinite(amountToCraft)) {\n return Alert(i18next.t('hepteracts.executionFailed'))\n }\n\n // Prompt used here. Thank you Khafra for the already made code! -Platonic\n if (!max) {\n const craftingPrompt = await Prompt(i18next.t('hepteracts.craft', {\n x: format(amountToCraft, 0, true),\n y: Math.floor(amountToCraft / heptCap * 10000) / 100\n }))\n\n if (craftingPrompt === null) { // Number(null) is 0. Yeah..\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.cancelled'))\n } else {\n return // If no return, then it will just give another message\n }\n }\n craftAmount = Number(craftingPrompt)\n } else {\n craftAmount = heptCap\n }\n\n // Check these lol\n if (isNaN(craftAmount) || !isFinite(craftAmount) || !Number.isInteger(craftAmount)) { // nan + Infinity checks\n return Alert(i18next.t('general.validation.finite'))\n } else if (craftAmount <= 0) { // 0 or less selected\n return Alert(i18next.t('general.validation.zeroOrLess'))\n }\n\n // Get the smallest of hepteract limit, limit found above and specified input\n amountToCraft = Math.min(smallestItemLimit, hepteractLimit, craftAmount, heptCap - this.BAL)\n\n if (max && player.toggles[35]) {\n const craftYesPlz = await Confirm(i18next.t('hepteracts.craftMax', {\n x: format(amountToCraft, 0, true),\n y: Math.floor(amountToCraft / heptCap * 10000) / 100\n }))\n\n if (!craftYesPlz) {\n return Alert(i18next.t('hepteracts.cancelled'))\n }\n }\n\n this.BAL = Math.min(heptCap, this.BAL + amountToCraft)\n\n // Subtract spent items from player\n player.wowAbyssals -= amountToCraft * this.HEPTERACT_CONVERSION * craftCostMulti\n\n if (player.wowAbyssals < 0) {\n player.wowAbyssals = 0\n }\n\n for (const item in this.OTHER_CONVERSIONS) {\n if (typeof player[item as keyof Player] === 'number') {\n ;(player[item as keyof Player] as number) -= amountToCraft * craftCostMulti\n * this.OTHER_CONVERSIONS[item as keyof Player]!\n }\n\n if ((player[item as keyof Player] as number) < 0) {\n ;(player[item as keyof Player] as number) = 0\n } else if (player[item as keyof Player] instanceof Cube) {\n ;(player[item as keyof Player] as Cube).sub(\n amountToCraft * craftCostMulti * this.OTHER_CONVERSIONS[item as keyof Player]!\n )\n } else if (item === 'worlds') {\n player.worlds.sub(amountToCraft * this.OTHER_CONVERSIONS[item]!)\n }\n }\n\n if (player.toggles[35]) {\n if (!max) {\n return Alert(i18next.t('hepteracts.craftedHepteracts', { x: format(amountToCraft, 0, true) }))\n }\n\n return Alert(i18next.t('hepteracts.craftedHepteractsMax', { x: format(amountToCraft, 0, true) }))\n }\n }\n\n // Reduce balance through spending\n spend (amount: number): this {\n if (!this.UNLOCKED) {\n return this\n }\n\n this.BAL -= amount\n return this\n }\n\n // Expand your capacity\n /**\n * Expansion can only happen if your current balance is full.\n */\n expand = async (): Promise => {\n const expandMultiplier = 2\n const currentBalance = this.BAL\n const heptCap = this.computeActualCap()\n const currHeptCapNoMulti = this.CAP\n\n if (!this.UNLOCKED) {\n return Alert(i18next.t('hepteracts.notUnlocked'))\n }\n\n // Below capacity\n if (this.BAL < this.CAP) {\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.notEnough'))\n } else {\n return\n }\n }\n\n const expandPrompt = await Confirm(i18next.t('hepteracts.expandPrompt', {\n x: format(this.CAP),\n y: format(heptCap),\n z: format(heptCap * expandMultiplier),\n a: format(expandMultiplier, 2, true)\n }))\n\n if (!expandPrompt) {\n return this\n }\n\n // Avoid a double-expand exploit due to player waiting to confirm until after autocraft fires and expands\n if (this.BAL !== currentBalance || this.CAP !== currHeptCapNoMulti) {\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.doubleSpent'))\n } else {\n return\n }\n }\n\n // Empties inventory in exchange for doubling maximum capacity.\n this.BAL -= this.CAP\n this.BAL = Math.max(0, this.BAL)\n\n this.CAP = Math.min(1e300, this.CAP * expandMultiplier)\n\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.expandedInventory', {\n x: format(heptCap * expandMultiplier, 0, true)\n }))\n }\n }\n\n // Add some percentage points to your discount\n /**\n * Discount has boundaries [0, 1), and upper limit\n * is defined by (1 - EPSILON). Craft amount is multiplied by 1 / (1 - Discount)\n */\n addDiscount (amount: number): this {\n // If amount would put Discount to 1 or higher set to upper limit\n if (this.DISCOUNT + amount > (1 - Number.EPSILON)) {\n this.DISCOUNT = 1 - Number.EPSILON\n return this\n }\n\n this.DISCOUNT += amount\n return this\n }\n\n toggleAutomatic (newValue?: boolean): Promise | this {\n const HTML = DOMCacheGetOrSet(`${this.HTML_STRING}HepteractAuto`)\n\n // When newValue is empty, current value is toggled\n this.AUTO = newValue ?? !this.AUTO\n\n HTML.textContent = this.AUTO ? i18next.t('general.autoOnColon') : i18next.t('general.autoOffColon')\n HTML.style.border = `2px solid ${this.AUTO ? 'green' : 'red'}`\n\n return this\n }\n\n autoCraft (heptAmount: number): this {\n const expandMultiplier = 2\n const craftCostMulti = calculateSingularityDebuff('Hepteract Costs')\n let heptCap = this.computeActualCap()\n\n // Calculate the largest craft amount possible, with an upper limit being craftAmount\n const hepteractLimitCraft = Math.floor(\n (heptAmount / (craftCostMulti * this.HEPTERACT_CONVERSION)) * 1 / (1 - this.DISCOUNT)\n )\n\n // Create an array of how many we can craft using our conversion limits for additional items\n const itemLimits: number[] = []\n for (const item in this.OTHER_CONVERSIONS) {\n // When Auto is turned on, only Quarks and hepteracts are consumed.\n if (item === 'worlds') {\n itemLimits.push(\n Math.floor((player[item as keyof Player] as number) / this.OTHER_CONVERSIONS[item as keyof Player]!) * 1\n / (1 - this.DISCOUNT)\n )\n }\n }\n\n // Get the smallest of the array we created [If Empty, this will be infinite]\n const smallestItemLimit = Math.min(...itemLimits)\n\n let amountToCraft = Math.min(smallestItemLimit, hepteractLimitCraft)\n let amountCrafted = 0\n\n let craft = Math.min(heptCap - this.BAL, amountToCraft) // Always nonzero\n this.BAL += craft\n amountCrafted += craft\n amountToCraft -= craft\n\n while (this.BAL >= heptCap && amountToCraft >= this.CAP) {\n this.BAL -= this.CAP\n this.CAP *= expandMultiplier\n heptCap *= expandMultiplier\n craft = Math.min(heptCap - this.BAL, amountToCraft)\n\n this.BAL += craft\n amountCrafted += craft\n amountToCraft -= craft\n }\n\n for (const item in this.OTHER_CONVERSIONS) {\n if (item === 'worlds') {\n player.worlds.sub(amountCrafted * this.OTHER_CONVERSIONS[item]!)\n }\n }\n\n player.wowAbyssals -= amountCrafted * craftCostMulti * this.HEPTERACT_CONVERSION\n if (player.wowAbyssals < 0) {\n player.wowAbyssals = 0\n }\n\n return this\n }\n\n // Get balance of item\n get amount () {\n return this.BAL\n }\n get capacity () {\n return this.CAP\n }\n get discount () {\n return this.DISCOUNT\n }\n}\n\nconst hepteractEffectiveValues = {\n chronos: {\n LIMIT: 1000,\n DR: 1 / 6\n },\n hyperrealism: {\n LIMIT: 1000,\n DR: 0.33\n },\n quark: {\n LIMIT: 1000,\n DR: 0.5\n },\n challenge: {\n LIMIT: 1000,\n DR: 1 / 6\n },\n abyss: {\n LIMIT: 1,\n DR: 0\n },\n accelerator: {\n LIMIT: 1000,\n DR: 0.2\n },\n acceleratorBoost: {\n LIMIT: 1000,\n DR: 0.2\n },\n multiplier: {\n LIMIT: 1000,\n DR: 0.2\n }\n}\n\nexport const createHepteract = (data: IHepteractCraft) => {\n return new HepteractCraft(data)\n}\n\nexport const hepteractEffective = (data: hepteractTypes) => {\n let effectiveValue = Math.min(player.hepteractCrafts[data].BAL, hepteractEffectiveValues[data].LIMIT)\n let exponentBoost = 0\n if (data === 'chronos') {\n exponentBoost += 1 / 750 * player.platonicUpgrades[19]\n }\n if (data === 'quark') {\n exponentBoost += +player.singularityUpgrades.singQuarkHepteract.getEffect().bonus\n exponentBoost += +player.singularityUpgrades.singQuarkHepteract2.getEffect().bonus\n exponentBoost += +player.singularityUpgrades.singQuarkHepteract3.getEffect().bonus\n exponentBoost += +player.octeractUpgrades.octeractImprovedQuarkHept.getEffect().bonus\n exponentBoost += player.shopUpgrades.improveQuarkHept / 100\n exponentBoost += player.shopUpgrades.improveQuarkHept2 / 100\n exponentBoost += player.shopUpgrades.improveQuarkHept3 / 100\n exponentBoost += player.shopUpgrades.improveQuarkHept4 / 100\n exponentBoost += player.shopUpgrades.improveQuarkHept5 / 5000\n\n const amount = player.hepteractCrafts[data].BAL\n if (1000 < amount && amount <= 1000 * Math.pow(2, 10)) {\n return effectiveValue * Math.pow(amount / 1000, 1 / 2 + exponentBoost)\n } else if (1000 * Math.pow(2, 10) < amount && amount <= 1000 * Math.pow(2, 18)) {\n return effectiveValue * Math.pow(Math.pow(2, 10), 1 / 2 + exponentBoost)\n * Math.pow(amount / (1000 * Math.pow(2, 10)), 1 / 4 + exponentBoost / 2)\n } else if (1000 * Math.pow(2, 18) < amount && amount <= 1000 * Math.pow(2, 44)) {\n return effectiveValue * Math.pow(Math.pow(2, 10), 1 / 2 + exponentBoost)\n * Math.pow(Math.pow(2, 8), 1 / 4 + exponentBoost / 2)\n * Math.pow(amount / (1000 * Math.pow(2, 18)), 1 / 6 + exponentBoost / 3)\n } else if (1000 * Math.pow(2, 44) < amount) {\n return effectiveValue * Math.pow(Math.pow(2, 10), 1 / 2 + exponentBoost)\n * Math.pow(Math.pow(2, 8), 1 / 4 + exponentBoost / 2)\n * Math.pow(Math.pow(2, 26), 1 / 6 + exponentBoost / 3)\n * Math.pow(amount / (1000 * Math.pow(2, 44)), 1 / 12 + exponentBoost / 6)\n }\n }\n if (player.hepteractCrafts[data].BAL > hepteractEffectiveValues[data].LIMIT) {\n effectiveValue *= Math.pow(\n player.hepteractCrafts[data].BAL / hepteractEffectiveValues[data].LIMIT,\n hepteractEffectiveValues[data].DR + exponentBoost\n )\n }\n\n return effectiveValue\n}\n\nexport const hepteractDescriptions = (type: hepteractTypes) => {\n DOMCacheGetOrSet('hepteractUnlockedText').style.display = 'block'\n DOMCacheGetOrSet('hepteractCurrentEffectText').style.display = 'block'\n DOMCacheGetOrSet('hepteractBalanceText').style.display = 'block'\n DOMCacheGetOrSet('powderDayWarpText').style.display = 'none'\n DOMCacheGetOrSet('hepteractCostText').style.display = 'block'\n\n const unlockedText = DOMCacheGetOrSet('hepteractUnlockedText')\n const effectText = DOMCacheGetOrSet('hepteractEffectText')\n const currentEffectText = DOMCacheGetOrSet('hepteractCurrentEffectText')\n const balanceText = DOMCacheGetOrSet('hepteractBalanceText')\n const costText = DOMCacheGetOrSet('hepteractCostText')\n const bonusCapacityText = DOMCacheGetOrSet('hepteractBonusCapacity')\n const craftCostMulti = calculateSingularityDebuff('Hepteract Costs')\n\n const multiplier = player.hepteractCrafts[type].computeActualCap() / player.hepteractCrafts[type].CAP\n bonusCapacityText.textContent =\n (player.hepteractCrafts[type].computeActualCap() / player.hepteractCrafts[type].CAP > 1)\n ? `Hepteract capacities are currently multiplied by ${multiplier}. Expansions cost what they would if this multiplier were 1.`\n : ''\n let currentEffectRecord!: StringMap\n let oneCost!: string | Record\n\n switch (type) {\n case 'chronos':\n currentEffectRecord = { x: format(hepteractEffective('chronos') * 6 / 100, 2, true) }\n oneCost = format(1e115 * craftCostMulti, 0, false)\n\n break\n case 'hyperrealism':\n currentEffectRecord = { x: format(hepteractEffective('hyperrealism') * 6 / 100, 2, true) }\n oneCost = format(1e80 * craftCostMulti, 0, true)\n break\n case 'quark':\n currentEffectRecord = { x: format(hepteractEffective('quark') * 5 / 100, 2, true) }\n oneCost = '100'\n break\n case 'challenge':\n currentEffectRecord = { x: format(hepteractEffective('challenge') * 5 / 100, 2, true) }\n oneCost = {\n y: format(1e11 * craftCostMulti),\n z: format(1e22 * craftCostMulti)\n }\n break\n case 'abyss':\n oneCost = format(69 * craftCostMulti)\n break\n case 'accelerator':\n currentEffectRecord = {\n x: format(2000 * hepteractEffective('accelerator'), 2, true),\n y: format(hepteractEffective('accelerator') * 3 / 100, 2, true)\n }\n oneCost = format(1e14 * craftCostMulti)\n break\n case 'acceleratorBoost':\n currentEffectRecord = { x: format(hepteractEffective('acceleratorBoost') / 10, 2, true) }\n oneCost = format(1e10 * craftCostMulti)\n break\n case 'multiplier':\n currentEffectRecord = {\n x: format(1000 * hepteractEffective('multiplier'), 2, true),\n y: format(hepteractEffective('multiplier') * 3 / 100, 2, true)\n }\n oneCost = format(1e130 * craftCostMulti)\n break\n }\n\n effectText.textContent = i18next.t(`wowCubes.hepteractForge.descriptions.${type}.effect`)\n currentEffectText.textContent = i18next.t(\n `wowCubes.hepteractForge.descriptions.${type}.currentEffect`,\n currentEffectRecord\n )\n balanceText.textContent = i18next.t('wowCubes.hepteractForge.inventory', {\n x: format(player.hepteractCrafts[type].BAL, 0, true),\n y: format(player.hepteractCrafts[type].computeActualCap(), 0, true)\n })\n const record = typeof oneCost === 'string' ? { y: oneCost } : oneCost\n costText.textContent = i18next.t(`wowCubes.hepteractForge.descriptions.${type}.oneCost`, {\n x: format(player.hepteractCrafts[type].HEPTERACT_CONVERSION * craftCostMulti, 0, true),\n ...record\n })\n\n unlockedText.textContent = player.hepteractCrafts[type].UNLOCKED\n ? i18next.t('wowCubes.hepteractForge.unlocked')\n : i18next.t('wowCubes.hepteractForge.locked')\n}\n\n/**\n * Generates the description at the bottom of the page for Overflux Orb crafting\n */\nexport const hepteractToOverfluxOrbDescription = () => {\n DOMCacheGetOrSet('hepteractUnlockedText').style.display = 'none'\n DOMCacheGetOrSet('powderDayWarpText').style.display = 'none'\n DOMCacheGetOrSet('hepteractCostText').style.display = 'block'\n\n DOMCacheGetOrSet('hepteractCurrentEffectText').textContent = i18next.t('hepteracts.orbEffect', {\n x: format(100 * (-1 + calculateCubeQuarkMultiplier()), 2, true)\n })\n DOMCacheGetOrSet('hepteractBalanceText').textContent = i18next.t('hepteracts.orbsPurchasedToday', {\n x: format(player.overfluxOrbs, 0, true)\n })\n DOMCacheGetOrSet('hepteractEffectText').textContent = i18next.t('hepteracts.amalgamate')\n DOMCacheGetOrSet('hepteractCostText').textContent = i18next.t('hepteracts.cost250k')\n}\n\n/**\n * Trades Hepteracts for Overflux Orbs at 250,000 : 1 ratio. If null or invalid will gracefully terminate.\n * @returns Alert of either purchase failure or success\n */\nexport const tradeHepteractToOverfluxOrb = async (buyMax?: boolean) => {\n const maxBuy = Math.floor(player.wowAbyssals / 250000)\n let toUse: number\n\n if (buyMax) {\n if (player.toggles[35]) {\n const craftYesPlz = await Confirm(i18next.t('hepteracts.craftMaxOrbs', { x: format(maxBuy, 0, true) }))\n if (!craftYesPlz) {\n return Alert(i18next.t('hepteracts.cancelled'))\n }\n }\n toUse = maxBuy\n } else {\n const hepteractInput = await Prompt(i18next.t('hepteracts.hepteractInput', { x: format(maxBuy, 0, true) }))\n if (hepteractInput === null) {\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.cancelled'))\n } else {\n return\n }\n }\n\n toUse = Number(hepteractInput)\n if (\n isNaN(toUse)\n || !isFinite(toUse)\n || !Number.isInteger(toUse)\n || toUse <= 0\n ) {\n return Alert(i18next.t('general.validation.invalidNumber'))\n }\n }\n\n const buyAmount = Math.min(maxBuy, Math.floor(toUse))\n const beforeEffect = calculateCubeQuarkMultiplier()\n player.overfluxOrbs += buyAmount\n player.wowAbyssals -= 250000 * buyAmount\n const afterEffect = calculateCubeQuarkMultiplier()\n\n if (player.wowAbyssals < 0) {\n player.wowAbyssals = 0\n }\n\n const powderGain = player.shopUpgrades.powderAuto * calculatePowderConversion().mult * buyAmount / 100\n player.overfluxPowder += powderGain\n\n const powderText = (powderGain > 0) ? i18next.t('hepteracts.gainedPowder', { x: format(powderGain, 2, true) }) : ''\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.purchasedOrbs', {\n x: format(buyAmount, 0, true),\n y: format(100 * (afterEffect - beforeEffect), 2, true),\n z: powderText\n }))\n }\n}\n\nexport const toggleAutoBuyOrbs = (newValue?: boolean, firstLoad = false) => {\n const HTML = DOMCacheGetOrSet('hepteractToQuarkTradeAuto')\n\n if (!firstLoad) {\n // When newValue is empty, current value is toggled\n player.overfluxOrbsAutoBuy = newValue ?? !player.overfluxOrbsAutoBuy\n }\n\n HTML.textContent = player.overfluxOrbsAutoBuy ? i18next.t('general.autoOnColon') : i18next.t('general.autoOffColon')\n HTML.style.border = `2px solid ${player.overfluxOrbsAutoBuy ? 'green' : 'red'}`\n}\n\n/**\n * Generates the description at the bottom of the page for Overflux Powder Properties\n */\nexport const overfluxPowderDescription = () => {\n let powderEffectText: string\n if (player.platonicUpgrades[16] > 0) {\n powderEffectText = i18next.t('hepteracts.allCubeGainExtended', {\n x: format(100 * (calculateCubeMultFromPowder() - 1), 2, true),\n y: format(100 * (calculateQuarkMultFromPowder() - 1), 3, true),\n z: format(2 * player.platonicUpgrades[16] * Math.min(1, player.overfluxPowder / 1e5), 2, true),\n a: format(Decimal.pow(player.overfluxPowder + 1, 10 * player.platonicUpgrades[16]))\n })\n } else {\n powderEffectText = i18next.t('hepteracts.allCubeGain', {\n x: format(100 * (calculateCubeMultFromPowder() - 1), 2, true),\n y: format(100 * (calculateQuarkMultFromPowder() - 1), 3, true)\n })\n }\n DOMCacheGetOrSet('hepteractUnlockedText').style.display = 'none'\n DOMCacheGetOrSet('hepteractCurrentEffectText').textContent = i18next.t('hepteracts.powderEffect', {\n x: powderEffectText\n })\n DOMCacheGetOrSet('hepteractBalanceText').textContent = i18next.t('hepteracts.powderLumps', {\n x: format(player.overfluxPowder, 2, true)\n })\n DOMCacheGetOrSet('hepteractEffectText').textContent = i18next.t('hepteracts.expiredOrbs', {\n x: format(1 / calculatePowderConversion().mult, 1, true)\n })\n DOMCacheGetOrSet('hepteractCostText').style.display = 'none'\n\n DOMCacheGetOrSet('powderDayWarpText').style.display = 'block'\n DOMCacheGetOrSet('powderDayWarpText').textContent = i18next.t('hepteracts.dayWarpsRemaining', {\n x: player.dailyPowderResetUses\n })\n}\n\n/**\n * Attempts to operate a 'Day Reset' which, if successful, resets Daily Cube counters for the player.\n * Note by Platonic: kinda rushed job but idk if it can be improved.\n * @returns Alert, either for success or failure of warping\n */\nexport const overfluxPowderWarp = async (auto: boolean) => {\n if (!auto) {\n if (player.autoWarpCheck) {\n return Alert(i18next.t('hepteracts.warpImpossible'))\n }\n if (player.dailyPowderResetUses <= 0) {\n return Alert(i18next.t('hepteracts.machineCooldown'))\n }\n if (player.overfluxPowder < 25) {\n return Alert(i18next.t('hepteracts.atleastPowder'))\n }\n const c = await Confirm(i18next.t('hepteracts.stumbleMachine'))\n if (!c) {\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.walkAwayMachine'))\n }\n } else {\n player.overfluxPowder -= 25\n player.dailyPowderResetUses -= 1\n forcedDailyReset()\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.useMachine'))\n }\n }\n } else {\n if (player.autoWarpCheck) {\n const a = await Confirm(i18next.t('hepteracts.useAllWarpsPrompt'))\n if (a) {\n DOMCacheGetOrSet('warpAuto').textContent = i18next.t('general.autoOffColon')\n DOMCacheGetOrSet('warpAuto').style.border = '2px solid red'\n player.autoWarpCheck = false\n player.dailyPowderResetUses = 0\n return Alert(i18next.t('hepteracts.machineCooldown'))\n } else {\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.machineDidNotConsume'))\n }\n }\n } else {\n const a = await Confirm(i18next.t('hepteracts.boostQuarksPrompt'))\n if (a) {\n DOMCacheGetOrSet('warpAuto').textContent = i18next.t('general.autoOnColon')\n DOMCacheGetOrSet('warpAuto').style.border = '2px solid green'\n player.autoWarpCheck = true\n if (player.dailyPowderResetUses === 0) {\n return Alert(i18next.t('hepteracts.machineOverdrive'))\n }\n return Alert(i18next.t('hepteracts.machineInOverdrive'))\n } else {\n if (player.toggles[35]) {\n return Alert(i18next.t('hepteracts.machineUsualContinue'))\n }\n }\n }\n }\n}\n\n/**\n * Get the HepteractCrafts which are unlocked and auto = ON\n * @returns Array of HepteractCraft\n */\nexport const getAutoHepteractCrafts = () => {\n const autoHepteracts: HepteractCraft[] = []\n for (const craftName of Object.keys(player.hepteractCrafts)) {\n const craftKey = craftName as keyof Player['hepteractCrafts']\n if (player.hepteractCrafts[craftKey].AUTO && player.hepteractCrafts[craftKey].UNLOCKED) {\n autoHepteracts.push(player.hepteractCrafts[craftKey])\n }\n }\n return autoHepteracts\n}\n\n// Hepteract of Chronos [UNLOCKED]\nexport const ChronosHepteract = new HepteractCraft({\n BASE_CAP: 1000,\n HEPTERACT_CONVERSION: 1e4,\n OTHER_CONVERSIONS: { researchPoints: 1e115 },\n HTML_STRING: 'chronos',\n UNLOCKED: true\n})\n\n// Hepteract of Hyperrealism [UNLOCKED]\nexport const HyperrealismHepteract = new HepteractCraft({\n BASE_CAP: 1000,\n HEPTERACT_CONVERSION: 1e4,\n OTHER_CONVERSIONS: { runeshards: 1e80 },\n HTML_STRING: 'hyperrealism',\n UNLOCKED: true\n})\n\n// Hepteract of Too Many Quarks [UNLOCKED]\nexport const QuarkHepteract = new HepteractCraft({\n BASE_CAP: 1000,\n HEPTERACT_CONVERSION: 1e4,\n OTHER_CONVERSIONS: { worlds: 100 },\n HTML_STRING: 'quark',\n UNLOCKED: true\n})\n\n// Hepteract of Challenge [LOCKED]\nexport const ChallengeHepteract = new HepteractCraft({\n BASE_CAP: 1000,\n HEPTERACT_CONVERSION: 5e4,\n OTHER_CONVERSIONS: { wowPlatonicCubes: 1e11, wowCubes: 1e22 },\n HTML_STRING: 'challenge'\n})\n\n// Hepteract of The Abyssal [LOCKED]\nexport const AbyssHepteract = new HepteractCraft({\n BASE_CAP: 1,\n HEPTERACT_CONVERSION: 1e8,\n OTHER_CONVERSIONS: { wowCubes: 69 },\n HTML_STRING: 'abyss'\n})\n\n// Hepteract of Too Many Accelerator [LOCKED]\nexport const AcceleratorHepteract = new HepteractCraft({\n BASE_CAP: 1000,\n HEPTERACT_CONVERSION: 1e5,\n OTHER_CONVERSIONS: { wowTesseracts: 1e14 },\n HTML_STRING: 'accelerator'\n})\n\n// Hepteract of Too Many Accelerator Boost [LOCKED]\nexport const AcceleratorBoostHepteract = new HepteractCraft({\n BASE_CAP: 1000,\n HEPTERACT_CONVERSION: 2e5,\n OTHER_CONVERSIONS: { wowHypercubes: 1e10 },\n HTML_STRING: 'acceleratorBoost'\n})\n\n// Hepteract of Too Many Multiplier [LOCKED]\nexport const MultiplierHepteract = new HepteractCraft({\n BASE_CAP: 1000,\n HEPTERACT_CONVERSION: 3e5,\n OTHER_CONVERSIONS: { researchPoints: 1e130 },\n HTML_STRING: 'multiplier'\n})\n", "import ClipboardJS from 'clipboard'\nimport i18next from 'i18next'\nimport localforage from 'localforage'\nimport LZString from 'lz-string'\nimport { achievementaward } from './Achievements'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { octeractGainPerSecond } from './Calculate'\nimport { testing, version } from './Config'\nimport { getEvent } from './Event'\nimport { Synergism } from './Events'\nimport { addTimers } from './Helper'\nimport { quarkHandler } from './Quark'\nimport { shopData } from './Shop'\nimport { singularityData } from './singularity'\nimport { synergismStage } from './Statistics'\nimport { blankSave, format, player, reloadShit, saveCheck, saveSynergy } from './Synergism'\nimport { changeSubTab, changeTab, Tabs } from './Tabs'\nimport type { Player } from './types/Synergism'\nimport { Alert, Confirm, Prompt } from './UpdateHTML'\nimport { cleanString, getElementById, productContents, sumContents } from './Utility'\nimport { btoa } from './Utility'\nimport { Globals as G } from './Variables'\n\nconst format24 = new Intl.DateTimeFormat('EN-GB', {\n year: 'numeric',\n month: '2-digit',\n day: '2-digit',\n hour: '2-digit',\n hour12: false,\n minute: '2-digit',\n second: '2-digit'\n})\nconst format12 = new Intl.DateTimeFormat('EN-GB', {\n year: 'numeric',\n month: '2-digit',\n day: '2-digit',\n hour: '2-digit',\n hour12: true,\n minute: '2-digit',\n second: '2-digit'\n})\n\nconst hour = 3600000\n\nconst getRealTime = (type = 'default', use12 = false) => {\n const format = use12 ? format12 : format24\n const datePartsArr = format\n .formatToParts(new Date())\n .filter((x) => x.type !== 'literal')\n .map((p) => ({ [p.type]: p.value }))\n\n const dateParts = Object.assign({}, ...datePartsArr) as Record<\n string,\n string\n >\n\n const period = use12 ? ` ${dateParts.dayPeriod.toUpperCase()}` : ''\n const weekday = ['sun', 'mon', 'tue', 'wed', 'thu', 'fri', 'sat']\n switch (type) {\n case 'default':\n return `${dateParts.year}-${dateParts.month}-${dateParts.day} ${dateParts.hour}_${dateParts.minute}_${dateParts.second}${period}`\n case 'short':\n return `${dateParts.year}${dateParts.month}${dateParts.day}${dateParts.hour}${dateParts.minute}${dateParts.second}`\n case 'year':\n return `${dateParts.year}`\n case 'month':\n return `${dateParts.month}`\n case 'day':\n return `${dateParts.day}`\n case 'hour':\n return `${dateParts.hour}`\n case 'minute':\n return `${dateParts.minute}`\n case 'second':\n return `${dateParts.second}`\n case 'period':\n return `${dateParts.dayPeriod.toUpperCase()}`\n case 'weekday':\n return `${weekday[new Date().getUTCDay()]}`\n default:\n return type\n }\n}\n\nexport const updateSaveString = (input: HTMLInputElement) => {\n const value = input.value.slice(0, 100)\n player.saveString = value === '' ? blankSave.saveString : cleanString(value)\n ;(DOMCacheGetOrSet('saveStringInput') as HTMLInputElement).value = player.saveString\n}\n\nexport const getVer = () => /[\\d?=.]+/.exec(version)?.[0] ?? version\n\nexport const saveFilename = () => {\n const s = player.saveString\n const t = s.replace(/\\$(.*?)\\$/g, (_, b) => {\n switch (b) {\n case 'VERSION':\n return `v${version}`\n case 'TIME':\n return getRealTime()\n case 'TIME12':\n return getRealTime(undefined, true)\n case 'SING':\n return `Singularity ${player.singularityCount}`\n case 'SINGS':\n return `${player.singularityCount}`\n case 'VER':\n return getVer()\n case 'TIMES':\n return getRealTime('short')\n case 'YEAR':\n return getRealTime('year')\n case 'Y':\n return getRealTime('year')\n case 'MONTH':\n return getRealTime('month')\n case 'M':\n return getRealTime('month')\n case 'DAY':\n return getRealTime('day')\n case 'D':\n return getRealTime('day')\n case 'HOUR':\n return getRealTime('hour')\n case 'H':\n return getRealTime('hour')\n case 'H12':\n return getRealTime('hour', true)\n case 'MINUTE':\n return getRealTime('minute')\n case 'MI':\n return getRealTime('minute')\n case 'SECOND':\n return getRealTime('second')\n case 'S':\n return getRealTime('second')\n case 'PERIOD':\n return getRealTime('period', true)\n case 'P':\n return getRealTime('period', true)\n case 'WEEKDAY':\n return getRealTime('weekday')\n case 'W':\n return getRealTime('weekday')\n case 'DATE':\n return `${Date.now()}`\n case 'DATES':\n return `${Math.floor(Date.now() / 1000)}`\n case 'QUARK':\n return `${Math.floor(Number(player.worlds))}`\n case 'QUARKS':\n return format(Number(player.worlds))\n case 'GQ':\n return `${Math.floor(player.goldenQuarks)}`\n case 'GQS':\n return format(player.goldenQuarks)\n case 'STAGE':\n return synergismStage(0)\n default:\n return `${b}`\n }\n })\n\n return cleanString(t)\n}\n\nexport const exportData = async (text: string, fileName: string) => {\n const toClipboard = getElementById('saveType').checked\n if (toClipboard) {\n try {\n // This can fail for two reasons:\n // - TypeError (browser doesn't support this feature)\n // - Failed to copy (browser limitation; Safari)\n await navigator.clipboard.writeText(text)\n DOMCacheGetOrSet('exportinfo').textContent = i18next.t(\n 'importexport.copiedSave'\n )\n } catch (err) {\n // So we fallback to the deprecated way of doing it,\n // which isn't limited by any browser.\n\n // Old/bad browsers (legacy Edge, Safari because of limitations)\n const textArea = document.createElement('textarea')\n\n textArea.setAttribute('style', 'top: 0; left: 0; position: fixed;')\n // For future Khafra: html5 attributes have no limit in length\n textArea.setAttribute('data-clipboard-text', text)\n\n document.body.appendChild(textArea)\n textArea.focus()\n textArea.select()\n\n const clipboard = new ClipboardJS(textArea)\n\n const cleanup = () => {\n clipboard.destroy()\n document.body.removeChild(textArea)\n }\n\n clipboard.on('success', () => {\n DOMCacheGetOrSet('exportinfo').textContent = i18next.t(\n 'importexport.copiedSave'\n )\n cleanup()\n })\n\n clipboard.on('error', () => {\n DOMCacheGetOrSet('exportinfo').textContent = i18next.t(\n 'importexport.exportFailed'\n )\n void Alert(i18next.t('importexport.unableCopySave')).finally(cleanup)\n })\n }\n } else {\n const a = document.createElement('a')\n a.setAttribute('href', `data:text/plain;charset=utf-8,${text}`)\n a.setAttribute('download', fileName)\n a.setAttribute('id', 'downloadSave')\n // \"Starting in Firefox 75, the click() function works even when the element is not attached to a DOM tree.\"\n // https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click\n // so let's have it work on older versions of Firefox, doesn't change functionality.\n document.body.appendChild(a)\n a.click()\n document.body.removeChild(a)\n DOMCacheGetOrSet('exportinfo').textContent = i18next.t(\n 'importexport.copiedFile'\n )\n }\n setTimeout(() => (DOMCacheGetOrSet('exportinfo').textContent = ''), 15_000)\n}\n\nexport const exportSynergism = async (\n shouldSetLastSaveSoWeStopFuckingBotheringPeople = true\n) => {\n player.offlinetick = Date.now()\n\n if (shouldSetLastSaveSoWeStopFuckingBotheringPeople) {\n player.lastExportedSave = Date.now()\n\n const quarkData = quarkHandler()\n\n let bonusGQMultiplier = 1\n bonusGQMultiplier *= 1 + player.worlds.BONUS / 100\n bonusGQMultiplier *= player.highestSingularityCount >= 100\n ? 1 + player.highestSingularityCount / 50\n : 1\n if (+player.singularityUpgrades.goldenQuarks3.getEffect().bonus > 0) {\n player.goldenQuarks += Math.floor(\n player.goldenQuarksTimer\n / (3600 / +player.singularityUpgrades.goldenQuarks3.getEffect().bonus)\n ) * bonusGQMultiplier\n player.goldenQuarksTimer = player.goldenQuarksTimer\n % (3600 / +player.singularityUpgrades.goldenQuarks3.getEffect().bonus)\n }\n if (quarkData.gain >= 1) {\n player.worlds.add(quarkData.gain)\n player.quarkstimer = player.quarkstimer % (3600 / quarkData.perHour)\n }\n }\n\n const saved = await saveSynergy()\n\n if (!saved) {\n return\n }\n\n const save = (await localforage.getItem('Synergysave2'))\n ?? localStorage.getItem('Synergysave2')\n const saveString = typeof save === 'string' ? save : await save?.text()\n\n if (saveString === undefined) {\n return Alert('How?')\n }\n\n await exportData(saveString, saveFilename())\n setTimeout(() => (DOMCacheGetOrSet('exportinfo').textContent = ''), 15_000)\n}\n\nexport const reloadDeleteGame = async () => {\n await Alert(i18next.t('importexport.reloadDeletePrompt'))\n await resetGame()\n}\n\nexport const resetGame = async () => {\n const a = window.crypto.getRandomValues(new Uint16Array(1))[0] % 16\n const b = window.crypto.getRandomValues(new Uint16Array(1))[0] % 16\n\n const result = await Prompt(\n i18next.t('importexport.resetPrompt', { a, b, sum: a + b })\n )\n if (result === null || Number(result) !== a + b) {\n return Alert(i18next.t('importexport.wrongAnswer'))\n }\n\n const hold = Object.assign({}, blankSave, {\n codes: Array.from(blankSave.codes)\n }) as Player\n // Reset Displays\n changeTab(Tabs.Buildings)\n changeSubTab(Tabs.Buildings, { page: 0 })\n changeSubTab(Tabs.Runes, { page: 0 }) // Set 'runes' subtab back to 'runes' tab\n changeSubTab(Tabs.WowCubes, { page: 0 }) // Set 'cube tribues' subtab back to 'cubes' tab\n changeSubTab(Tabs.Corruption, { page: 0 }) // set 'corruption main'\n changeSubTab(Tabs.Singularity, { page: 0 }) // set 'singularity main'\n changeSubTab(Tabs.Settings, { page: 0 }) // set 'statistics main'\n // Import Game\n await importSynergism(btoa(JSON.stringify(hold)), true)\n}\n\nexport const importData = async (\n e: Event,\n importFunc: (save: string | null) => Promise | Promise\n) => {\n const element = e.target as HTMLInputElement\n const file = element.files![0]\n let save = ''\n // https://developer.mozilla.org/en-US/docs/Web/API/Blob/text\n // not available in (bad) browsers like Safari 11\n if (typeof Blob.prototype.text === 'function') {\n save = await file.text()\n } else {\n const reader = new FileReader()\n reader.readAsText(file)\n const text = await new Promise((res) => {\n reader.addEventListener('load', () => res(reader.result!.toString()))\n })\n\n save = text\n }\n\n element.value = ''\n handleLastModified(file.lastModified)\n\n return importFunc(save)\n}\n\nexport const importSynergism = async (input: string | null, reset = false) => {\n if (typeof input !== 'string') {\n return Alert(i18next.t('importexport.unableImport'))\n }\n\n const d = LZString.decompressFromBase64(input)\n const f = d ? (JSON.parse(d) as Player) : (JSON.parse(atob(input)) as Player)\n\n if (\n f.exporttest === 'YES!'\n || f.exporttest === true\n || (f.exporttest === false && testing)\n || (f.exporttest === 'NO!' && testing)\n ) {\n const saveString = btoa(JSON.stringify(f))\n\n if (saveString === null) {\n return Alert(i18next.t('importexport.unableImport'))\n }\n\n saveCheck.canSave = false\n const item = new Blob([saveString], { type: 'text/plain' })\n localStorage.setItem('Synergysave2', saveString)\n await localforage.setItem('Synergysave2', item)\n\n localStorage.setItem('saveScumIsCheating', Date.now().toString())\n\n await reloadShit(reset)\n saveCheck.canSave = true\n return\n } else {\n return Alert(i18next.t('importexport.loadTestInLive'))\n }\n}\n\nexport const promocodesInfo = (input: string) => {\n const textElement = DOMCacheGetOrSet('promocodeinfo')\n let textMessage = `'${input}': `\n let availableUses = 0\n switch (input) {\n case 'daily':\n if (player.dailyCodeUsed) {\n textMessage += i18next.t('importexport.daily0Uses')\n } else {\n textMessage += i18next.t('importexport.daily1Uses')\n }\n break\n case 'add':\n availableUses = addCodeAvailableUses()\n if (availableUses === 0) {\n textMessage += i18next.t('importexport.add0Uses', {\n x: 0,\n y: format(addCodeTimeToNextUse(), 0)\n })\n } else if (availableUses !== 1) {\n textMessage += i18next.t('importexport.addUses', { x: availableUses })\n } else {\n textMessage += i18next.t('importexport.add1Uses', { x: availableUses })\n }\n\n break\n case 'time':\n availableUses = timeCodeAvailableUses()\n\n if (availableUses === 0) {\n textMessage += i18next.t('importexport.add0Uses', {\n x: 0,\n y: format(timeCodeTimeToNextUse(), 0)\n })\n } else {\n textMessage += i18next.t('importexport.timeMultiplier', {\n x: availableUses,\n y: format(timeCodeRewardMultiplier(), 2, true)\n })\n }\n\n break\n default:\n textMessage = ''\n }\n\n textElement.textContent = textMessage\n}\n\nexport const promocodesPrompt = async () => {\n const input = await Prompt(i18next.t('importexport.promocodePrompt'))\n void promocodes(input)\n}\n\nexport const promocodes = async (input: string | null, amount?: number) => {\n const el = DOMCacheGetOrSet('promocodeinfo')\n\n if (input === null) {\n return Alert(i18next.t('importexport.comeBackSoon'))\n }\n if (\n input === 'synergism2023'\n && !player.codes.get(46)\n && G.isEvent\n && getEvent()?.name === 'Synergism 3: More Synergies'\n ) {\n if (!player.dailyCodeUsed) {\n return Alert(\n 'This event code gives you another usage of code \\'daily\\'. Please use that code and try this event code again.'\n )\n }\n\n player.codes.set(46, true)\n player.quarkstimer = quarkHandler().maxTime\n player.goldenQuarksTimer = 3600 * 24\n addTimers('ascension', 4 * 3600)\n player.dailyCodeUsed = false\n\n if (\n player.challenge15Exponent >= 1e15\n || player.highestSingularityCount > 0\n ) {\n player.hepteractCrafts.quark.CAP *= 2\n player.hepteractCrafts.quark.BAL += Math.min(\n 1e13,\n player.hepteractCrafts.quark.CAP / 2\n )\n }\n if (player.highestSingularityCount > 0) {\n player.singularityUpgrades.goldenQuarks1.freeLevels += 1 + Math.floor(player.highestSingularityCount / 25)\n player.singularityUpgrades.goldenQuarks2.freeLevels += 1 + Math.floor(player.highestSingularityCount / 25)\n player.singularityUpgrades.goldenQuarks3.freeLevels += 1 + Math.floor(player.highestSingularityCount / 25)\n if (player.singularityUpgrades.octeractUnlock.getEffect().bonus) {\n player.octeractUpgrades.octeractAscensionsOcteractGain.freeLevels += 0.2\n }\n }\n\n return Alert(\n `Happy 3rd anniversary of Synergism!!!! Your Quark timer(s) have been replenished and you have been given 4 real life hours of Ascension progress! Your daily code has also been reset for you.\n ${\n player.challenge15Exponent >= 1e15\n || player.highestSingularityCount > 0\n ? 'Derpsmith also hacked your save to expand Quark Hepteract for free, and (to a limit) automatically filled the extra amount! What a generous, handsome fella.'\n : ''\n }\n ${\n player.highestSingularityCount > 0\n ? 'You were also given free levels of GQ1-3!'\n : ''\n } \n ${\n player.singularityUpgrades.octeractUnlock.getEffect()\n .bonus\n ? 'Finally, you were given free levels of Octeract Accumulator!'\n : ''\n }`\n )\n }\n if (input === 'synergism2021' && !player.codes.get(1)) {\n player.codes.set(1, true)\n player.runeshards += 25\n player.worlds.add(50)\n el.textContent = i18next.t('importexport.promocodes.synergism2021')\n } else if (input === ':unsmith:' && player.achievements[243] < 1) {\n achievementaward(243)\n el.textContent = i18next.t('importexport.promocodes.unsmith')\n } else if (input === ':antismith:' && player.achievements[244] < 1) {\n achievementaward(244)\n el.textContent = i18next.t('importexport.promocodes.antismith')\n } else if (input === 'Khafra' && !player.codes.get(26)) {\n player.codes.set(26, true)\n const quarks = Math.floor(Math.random() * (400 - 100 + 1) + 100)\n player.worlds.add(quarks)\n el.textContent = i18next.t('importexport.promocodes.khafra', {\n x: player.worlds.applyBonus(quarks)\n })\n } else if (input.toLowerCase() === 'daily' && !player.dailyCodeUsed) {\n player.dailyCodeUsed = true\n let rewardMessage = i18next.t('importexport.promocodes.daily.message')\n\n const rewards = dailyCodeReward()\n const quarkMultiplier = 1 + Math.min(49, player.highestSingularityCount)\n\n let actualQuarkAward = player.worlds.applyBonus(\n rewards.quarks * quarkMultiplier\n )\n if (actualQuarkAward > 1e5) {\n actualQuarkAward = Math.pow(1e5, 0.75) * Math.pow(actualQuarkAward, 0.25)\n }\n player.worlds.add(actualQuarkAward, false)\n player.goldenQuarks += rewards.goldenQuarks\n\n rewardMessage += `\\n${format(actualQuarkAward, 0, true)} Quarks`\n if (rewards.goldenQuarks > 0) {\n rewardMessage += `\\n${\n format(\n rewards.goldenQuarks,\n 0,\n true\n )\n } Golden Quarks`\n }\n await Alert(rewardMessage)\n\n if (player.highestSingularityCount > 0) {\n const upgradeDistribution = {\n goldenQuarks3: { value: 0.2, pdf: (x: number) => 0 <= x && x <= 1 },\n goldenQuarks2: { value: 0.2, pdf: (x: number) => 1 <= x && x <= 3 },\n goldenQuarks1: { value: 0.2, pdf: (x: number) => 3 <= x && x <= 10 },\n singCubes3: { value: 0.25, pdf: (x: number) => 10 < x && x <= 15 },\n singObtainium3: { value: 0.25, pdf: (x: number) => 15 < x && x <= 20 },\n singOfferings3: { value: 0.25, pdf: (x: number) => 20 < x && x <= 25 },\n singCubes2: { value: 0.5, pdf: (x: number) => 25 < x && x <= 80 },\n singObtainium2: { value: 0.5, pdf: (x: number) => 80 < x && x <= 140 },\n singOfferings2: { value: 0.5, pdf: (x: number) => 140 < x && x <= 200 },\n singCubes1: { value: 1, pdf: (x: number) => 200 < x && x <= 400 },\n singObtainium1: { value: 1, pdf: (x: number) => 400 < x && x <= 600 },\n singOfferings1: { value: 1, pdf: (x: number) => 600 < x && x <= 800 },\n ascensions: { value: 1, pdf: (x: number) => 800 < x && x <= 1000 }\n }\n let rolls = 3 * Math.sqrt(player.highestSingularityCount)\n rolls += +player.octeractUpgrades.octeractImprovedDaily.getEffect().bonus\n rolls += player.shopUpgrades.shopImprovedDaily2\n rolls += player.shopUpgrades.shopImprovedDaily3\n rolls += player.shopUpgrades.shopImprovedDaily4\n rolls += +player.singularityUpgrades.platonicPhi.getEffect().bonus\n * Math.min(50, (5 * player.singularityCounter) / (3600 * 24))\n rolls += +player.octeractUpgrades.octeractImprovedDaily3.getEffect().bonus\n rolls *= +player.octeractUpgrades.octeractImprovedDaily2.getEffect().bonus\n rolls *= 1\n + +player.octeractUpgrades.octeractImprovedDaily3.getEffect().bonus / 200\n\n if (player.highestSingularityCount >= 200) {\n rolls *= 2\n }\n\n rolls = Math.floor(rolls)\n\n const keys = Object.keys(player.singularityUpgrades).filter(\n (key) => key in upgradeDistribution\n ) as (keyof typeof upgradeDistribution)[]\n\n rewardMessage = i18next.t('importexport.promocodes.daily.message2')\n // The same upgrade can be drawn several times, so we save the sum of the levels gained, to display them only once at the end\n const freeLevels: Record = {}\n for (let i = 0; i < rolls; i++) {\n const num = 1000 * Math.random()\n for (const key of keys) {\n if (upgradeDistribution[key].pdf(num)) {\n player.singularityUpgrades[key].freeLevels += upgradeDistribution[key].value\n freeLevels[key]\n ? (freeLevels[key] += upgradeDistribution[key].value)\n : (freeLevels[key] = upgradeDistribution[key].value)\n }\n }\n }\n\n if (player.highestSingularityCount >= 20) {\n player.singularityUpgrades.goldenQuarks1.freeLevels += 0.2\n freeLevels.goldenQuarks1\n ? (freeLevels.goldenQuarks1 += 0.2)\n : (freeLevels.goldenQuarks1 = 0.2)\n player.singularityUpgrades.goldenQuarks2.freeLevels += 0.2\n freeLevels.goldenQuarks2\n ? (freeLevels.goldenQuarks2 += 0.2)\n : (freeLevels.goldenQuarks2 = 0.2)\n player.singularityUpgrades.goldenQuarks3.freeLevels += 1\n freeLevels.goldenQuarks3\n ? (freeLevels.goldenQuarks3 += 1)\n : (freeLevels.goldenQuarks3 = 1)\n }\n\n if (player.highestSingularityCount >= 200) {\n player.octeractUpgrades.octeractGain.freeLevels += player.octeractUpgrades.octeractGain.level / 100\n freeLevels.octeractGain = player.octeractUpgrades.octeractGain.level / 100\n }\n\n if (player.highestSingularityCount >= 205) {\n player.octeractUpgrades.octeractGain2.freeLevels += player.octeractUpgrades.octeractGain2.level / 100\n freeLevels.octeractGain2 = player.octeractUpgrades.octeractGain2.level / 100\n }\n\n for (const key of Object.keys(freeLevels)) {\n rewardMessage += dailyCodeFormatFreeLevelMessage(key, freeLevels[key])\n }\n await Alert(rewardMessage)\n }\n return\n } else if (input.toLowerCase() === 'add') {\n const availableUses = addCodeAvailableUses()\n const maxUses = addCodeMaxUses().total\n const timeToNextUse = format(addCodeTimeToNextUse(), 0)\n const timeInterval = addCodeInterval().time\n\n if (availableUses < 1) {\n el.textContent = i18next.t('importexport.noAddCodes', {\n x: timeToNextUse\n })\n return\n }\n\n let attemptsUsed: string | null = null\n if (amount) {\n attemptsUsed = amount.toString()\n } else {\n attemptsUsed = await Prompt(\n i18next.t('importexport.useXAdds', { x: availableUses }),\n availableUses.toString()\n )\n }\n\n if (attemptsUsed === null) {\n return Alert(i18next.t('importexport.cancelAdd'))\n }\n const toUse = Number(attemptsUsed)\n if (\n Number.isNaN(toUse)\n || !Number.isInteger(toUse)\n || toUse === 0\n || (toUse < 0 && -toUse >= availableUses)\n ) {\n return Alert(i18next.t('general.validation.invalidNumber'))\n }\n\n const addEffects = addCodeBonuses()\n\n const realAttemptsUsed = toUse > 0 ? Math.min(availableUses, toUse) : availableUses + toUse\n const actualQuarks = Math.floor(addEffects.quarks * realAttemptsUsed)\n const [first, second] = window.crypto.getRandomValues(new Uint8Array(2))\n\n // Allows storage of up to (24 + 2 * calc2 levels) Add Codes, lol!\n const v = Math.max(\n Date.now() - (maxUses - realAttemptsUsed) * timeInterval,\n player.rngCode + timeInterval * realAttemptsUsed\n )\n const remaining = Math.floor((Date.now() - v) / timeInterval)\n const timeToNext = Math.floor(\n (timeInterval - (Date.now() - v - timeInterval * remaining)) / 1000\n )\n\n // Calculator 3: Adds ascension timer.\n const ascensionTimer = realAttemptsUsed * addEffects.ascensionTimer\n const ascensionTimerText = player.shopUpgrades.calculator3 > 0\n ? i18next.t('importexport.promocodes.add.calculator3', {\n x: format(ascensionTimer)\n })\n : ''\n\n // Calculator 5: Adds GQ export timer.\n const gqTimer = realAttemptsUsed * addEffects.gqTimer\n const gqTimerText = player.shopUpgrades.calculator5 > 0\n ? i18next.t('importexport.promocodes.add.calculator5', {\n x: format(gqTimer)\n })\n : ''\n\n // Calculator 6: Octeract Generation\n const octeractTime = realAttemptsUsed * addEffects.octeractTime\n const octeractTimeText = player.shopUpgrades.calculator6 > 0\n ? i18next.t('importexport.promocodes.add.calculator6', {\n x: format(octeractTime)\n })\n : ''\n\n // Calculator 7: Blueberry Generation Time\n const blueberryTime = realAttemptsUsed * addEffects.blueberryTime\n const blueberryTimeText = player.shopUpgrades.calculator7 > 0\n ? i18next.t('importexport.promocodes.add.calculator7', {\n x: format(blueberryTime, 2, true)\n })\n : ''\n\n // Midas' Millenium-Aged Gold perk\n const freeLevelsText = player.highestSingularityCount >= 150\n ? i18next.t('importexport.promocodes.add.freeLevel', {\n x: format(0.01 * realAttemptsUsed, 2),\n y: format(0.05 * realAttemptsUsed, 2)\n })\n : ''\n\n // Calculator Maxed: you don't need to insert anything!\n if (player.shopUpgrades.calculator === shopData.calculator.maxLevel) {\n player.worlds.add(actualQuarks)\n addTimers('ascension', ascensionTimer)\n player.goldenQuarksTimer += gqTimer\n addTimers('octeracts', octeractTime)\n addTimers('ambrosia', blueberryTime)\n\n if (player.highestSingularityCount >= 150) {\n player.singularityUpgrades.goldenQuarks1.freeLevels += 0.01 * realAttemptsUsed\n player.singularityUpgrades.goldenQuarks3.freeLevels += 0.05 * realAttemptsUsed\n }\n\n player.rngCode = v\n if (amount) {\n // No message when using Add x1 Special action, we refresh the info message\n promocodesInfo('add')\n return\n } else {\n return Alert(\n i18next.t('importexport.promocodes.add.calculatorMaxed', {\n a: first,\n b: second,\n c: first + second,\n d: player.worlds.toString(actualQuarks),\n e: ascensionTimerText,\n f: gqTimerText,\n g: octeractTimeText,\n h: freeLevelsText,\n i: blueberryTimeText,\n j: remaining,\n k: timeToNext.toLocaleString()\n })\n )\n }\n }\n\n // If your calculator isn't maxed but has levels, it will provide the solution.\n const options = {\n w: player.worlds.toString(actualQuarks),\n x: first,\n y: second,\n z: first + second\n }\n\n const promptText = player.shopUpgrades.calculator > 0\n ? i18next.t('importexport.promocodes.add.calculatorSolution', options)\n : i18next.t('importexport.promocodes.add.calculatorPrompt', options)\n\n const addPrompt = await Prompt(promptText)\n\n if (addPrompt === null) {\n return Alert(i18next.t('importexport.promocodes.add.cancelled'))\n }\n\n player.rngCode = v\n\n if (first + second === +addPrompt) {\n player.worlds.add(actualQuarks)\n addTimers('ascension', ascensionTimer)\n player.goldenQuarksTimer += gqTimer\n addTimers('octeracts', octeractTime)\n addTimers('ambrosia', blueberryTime)\n\n await Alert(\n i18next.t('importexport.promocodes.add.reward', {\n a: player.worlds.toString(actualQuarks),\n b: ascensionTimerText,\n c: gqTimerText,\n d: octeractTimeText,\n e: remaining,\n f: timeToNext.toLocaleString(navigator.language)\n })\n )\n } else {\n await Alert(\n i18next.t('importexport.promocodes.add.wrong', {\n w: addPrompt,\n x: first + second,\n y: remaining,\n z: timeToNext.toLocaleString(navigator.language)\n })\n )\n }\n } else if (input === 'sub') {\n const amount = 1 + (window.crypto.getRandomValues(new Uint16Array(1))[0] % 16) // [1, 16]\n const quarks = Number(player.worlds)\n await Alert(i18next.t('importexport.promocodes.sub.subbed', { x: amount }))\n\n if (quarks < amount) {\n await Alert(\n i18next.t('importexport.promocodes.sub.gave', {\n x: amount - quarks,\n y: amount\n })\n )\n }\n\n player.worlds.sub(quarks < amount ? amount - quarks : amount)\n } else if (input === 'gamble') {\n if (\n typeof player.skillCode === 'number'\n || typeof localStorage.getItem('saveScumIsCheating') === 'string'\n ) {\n if (\n (Date.now() - player.skillCode!) / 1000 < 3600\n || (Date.now() - Number(localStorage.getItem('saveScumIsCheating')))\n / 1000\n < 3600\n ) {\n return (el.textContent = i18next.t(\n 'importexport.promocodes.gamble.wait'\n ))\n }\n }\n\n const confirmed = await Confirm(\n i18next.t('importexport.promocodes.gamble.confirm')\n )\n if (!confirmed) {\n return (el.textContent = i18next.t(\n 'importexport.promocodes.gamble.cancelled'\n ))\n }\n\n const bet = Number(\n await Prompt(i18next.t('importexport.promocodes.gamble.betPrompt'))\n )\n if (Number.isNaN(bet) || bet <= 0) {\n return (el.textContent = i18next.t('general.validation.zeroOrLess'))\n } else if (bet > 1e4) {\n return (el.textContent = i18next.t(\n 'importexport.promocodes.gamble.cheaters'\n ))\n } else if (Number(player.worlds) < bet) {\n return (el.textContent = i18next.t(\n 'general.validation.moreThanPlayerHas'\n ))\n }\n\n localStorage.setItem('saveScumIsCheating', Date.now().toString())\n const dice = (window.crypto.getRandomValues(new Uint8Array(1))[0] % 6) + 1 // [1, 6]\n\n if (dice === 1) {\n const won = bet * 0.25 // lmao\n player.worlds.add(won, false)\n\n player.skillCode = Date.now()\n return (el.textContent = i18next.t('importexport.promocodes.gamble.won', {\n x: won\n }))\n }\n\n player.worlds.sub(bet)\n el.textContent = i18next.t('importexport.promocodes.gamble.lost', {\n x: bet\n })\n } else if (input === 'time') {\n const availableUses = timeCodeAvailableUses()\n if (availableUses === 0) {\n return Alert(i18next.t('importexport.promocodes.time.wait'))\n }\n\n const rewardMult = timeCodeRewardMultiplier()\n\n const random = Math.random() * 15000 // random time within 15 seconds\n const start = Date.now()\n const playerConfirmed = await Confirm(\n i18next.t('importexport.promocodes.time.confirm', {\n x: format(2500 + 125 * player.cubeUpgrades[61], 0, true),\n y: format(rewardMult, 2, true)\n })\n )\n\n if (playerConfirmed) {\n const diff = Math.abs(Date.now() - (start + random))\n player.promoCodeTiming.time = Date.now()\n\n if (diff <= 2500 + 125 * player.cubeUpgrades[61]) {\n const reward = Math.floor(\n Math.min(1000, 125 + 25 * player.highestSingularityCount)\n * (1 + player.cubeUpgrades[61] / 50)\n )\n let actualQuarkAward = player.worlds.applyBonus(reward)\n let blueberryTime = 0\n if (actualQuarkAward > 66666) {\n actualQuarkAward = Math.pow(actualQuarkAward, 0.35) * Math.pow(66666, 0.65)\n }\n\n if (player.visitedAmbrosiaSubtab) {\n blueberryTime = 1800 * rewardMult\n }\n\n player.worlds.add(actualQuarkAward * rewardMult, false)\n G.ambrosiaTimer += blueberryTime\n const winText = i18next.t('importexport.promocodes.time.won', {\n x: format(actualQuarkAward * rewardMult, 0, true)\n })\n const ambrosiaText = blueberryTime > 0\n ? i18next.t('importexport.promocodes.time.ambrosia', {\n blueberryTime\n })\n : ''\n return Alert(winText + ambrosiaText)\n } else {\n return Alert(i18next.t('importexport.promocodes.time.lost'))\n }\n }\n } else if (input === 'spoiler') {\n const perSecond = octeractGainPerSecond()\n if (perSecond > 1) {\n return Alert(\n i18next.t('importexport.promocodes.spoiler.moreThan1', {\n x: format(perSecond, 2, true)\n })\n )\n } else {\n return Alert(\n i18next.t('importexport.promocodes.spoiler.one', {\n x: format(1 / perSecond, 2, true)\n })\n )\n }\n } else {\n el.textContent = i18next.t('importexport.promocodes.invalid')\n }\n\n const saved = await saveSynergy() // should fix refresh bug where you can continuously enter promocodes\n\n if (!saved) {\n return\n }\n\n Synergism.emit('promocode', input)\n\n setTimeout(() => (el.textContent = ''), 15000)\n}\n\nconst addCodeSingularityPerkBonus = (): number => {\n const levels = [\n 10,\n 16,\n 25,\n 36,\n 49,\n 64,\n 81,\n 100,\n 121,\n 144,\n 169,\n 196,\n 225,\n 235,\n 240\n ]\n let count = 0\n for (let i = 0; i < levels.length; i++) {\n if (player.highestSingularityCount >= levels[i]) {\n count += 1\n } else {\n break\n }\n }\n return 1 + count / 5\n}\n\nexport const addCodeMaxUses = () => {\n let calc5uses = Math.floor(player.shopUpgrades.calculator5 / 10)\n if (player.shopUpgrades.calculator5 === shopData.calculator5.maxLevel) {\n calc5uses += 6\n }\n\n const arr = [\n 24, // base\n 2 * player.shopUpgrades.calculator2, // PL-AT X\n player.shopUpgrades.calculator4 === shopData.calculator4.maxLevel ? 32 : 0, // PL-AT \u03B4\n calc5uses, // PL-AT \u0393\n player.shopUpgrades.calculator6 === shopData.calculator6.maxLevel ? 24 : 0, // PL_AT _\n player.shopUpgrades.calculator7 === shopData.calculator7.maxLevel ? 48 : 0 // Plat \u03A9\u03A9\n ]\n\n let maxUses = sumContents(arr)\n\n arr.push(addCodeSingularityPerkBonus())\n maxUses *= addCodeSingularityPerkBonus()\n\n return {\n list: arr,\n total: Math.ceil(maxUses)\n }\n}\n\nexport const addCodeInterval = () => {\n const arr = [\n hour, // base value\n 1 - 0.04 * player.shopUpgrades.calculator4,\n 1\n - Math.min(\n 0.6,\n (player.highestSingularityCount >= 125\n ? player.highestSingularityCount / 800\n : 0)\n + (player.highestSingularityCount >= 200\n ? player.highestSingularityCount / 800\n : 0)\n ),\n player.runelevels[6] > 0 ? 0.8 : 1,\n 1 / addCodeSingularityPerkBonus()\n ]\n\n return {\n list: arr,\n time: productContents(arr)\n }\n}\n\nexport const addCodeAvailableUses = (): number => {\n const maxUses = addCodeMaxUses().total\n const timeInterval = addCodeInterval().time\n\n return Math.floor(\n Math.min(maxUses, (Date.now() - player.rngCode) / timeInterval)\n )\n}\n\nexport const addCodeTimeToNextUse = (): number => {\n const timeToFirst = Math.floor(addCodeInterval().time + player.rngCode - Date.now()) / 1000\n\n if (timeToFirst > 0) {\n return timeToFirst\n } else if (addCodeAvailableUses() === addCodeMaxUses().total) {\n return 0\n } else {\n const addTimerElapsedTime = Date.now() - player.rngCode\n const remainder = addTimerElapsedTime - addCodeInterval().time * addCodeAvailableUses()\n\n return Math.floor(addCodeInterval().time - remainder) / 1000\n }\n}\n\nexport const addCodeBonuses = () => {\n const perkRewardDivisor = addCodeSingularityPerkBonus()\n\n let commonQuarkMult = 1 + 0.14 * player.shopUpgrades.calculator // Calculator Shop Upgrade (+14% / level)\n commonQuarkMult *= player.shopUpgrades.calculator2 === shopData.calculator2.maxLevel\n ? 1.25\n : 1 // Calculator 2 Max Level (+25%)\n commonQuarkMult /= perkRewardDivisor\n\n const sampledMult = Math.max(\n 0.4 + 0.02 * player.shopUpgrades.calculator3,\n 2 / 5 + (window.crypto.getRandomValues(new Uint16Array(2))[0] % 128) / 640\n ) // [0.4, 0.6], slightly biased in favor of 0.4. =)\n const minMult = 0.4 + 0.02 * player.shopUpgrades.calculator3\n const maxMult = 0.6\n\n const quarkBase = commonQuarkMult * quarkHandler().perHour\n\n // Calculator 3: Adds ascension timer. Also includes Expert Pack multiplier.\n const ascMult = player.singularityUpgrades.expertPack.level > 0 ? 1.2 : 1\n const ascensionTimer = (60 * player.shopUpgrades.calculator3 * ascMult) / perkRewardDivisor\n\n // Calculator 5: Adds GQ export timer.\n const gqTimer = (6 * player.shopUpgrades.calculator5) / perkRewardDivisor\n\n // Calculator 6: Octeract Generation\n const octeractTime = player.shopUpgrades.calculator6 / perkRewardDivisor\n\n // Calculator 7: Blueberry Timer Generation\n const blueberryTime = player.shopUpgrades.calculator7 / perkRewardDivisor\n\n return {\n quarks: sampledMult * quarkBase, // The quarks to actually reward (if not for stats)\n minQuarks: minMult * quarkBase,\n maxQuarks: maxMult * quarkBase,\n ascensionTimer,\n gqTimer,\n octeractTime,\n blueberryTime\n }\n}\n\nconst timeCodeAvailableUses = (): number => {\n return (Date.now() - player.promoCodeTiming.time) / 1000 < 900 ? 0 : 1\n}\n\nconst timeCodeTimeToNextUse = (): number => {\n return 900 - (Date.now() - player.promoCodeTiming.time) / 1000\n}\n\nconst timeCodeRewardMultiplier = (): number => {\n return Math.min(\n 24,\n (Date.now() - player.promoCodeTiming.time) / (1000 * 3600)\n )\n}\n\nconst dailyCodeFormatFreeLevelMessage = (\n upgradeKey: string,\n freeLevelAmount: number\n): string => {\n const upgradeNiceName = upgradeKey in singularityData\n ? i18next.t(`singularity.data.${upgradeKey}.name`)\n : i18next.t(`octeract.data.${upgradeKey}.name`)\n return `\\n+${freeLevelAmount} extra levels of '${upgradeNiceName}'`\n}\n\nconst dailyCodeReward = () => {\n let quarks = 0\n let goldenQuarks = 0\n\n const ascended = player.ascensionCount > 0\n const singularity = player.highestSingularityCount > 0\n if (player.reincarnationCount > 0 || ascended || singularity) {\n quarks += 20\n }\n if (player.challengecompletions[6] > 0 || ascended || singularity) {\n quarks += 20\n } // 40\n if (player.challengecompletions[7] > 0 || ascended || singularity) {\n quarks += 30\n } // 70\n if (player.challengecompletions[8] > 0 || ascended || singularity) {\n quarks += 30\n } // 100\n if (player.challengecompletions[9] > 0 || ascended || singularity) {\n quarks += 40\n } // 140\n if (player.challengecompletions[10] > 0 || ascended || singularity) {\n quarks += 60\n } // 200\n if (ascended || singularity) {\n quarks += 50\n } // 250\n if (player.challengecompletions[11] > 0 || singularity) {\n quarks += 50\n } // 300\n if (player.challengecompletions[12] > 0 || singularity) {\n quarks += 50\n } // 350\n if (player.challengecompletions[13] > 0 || singularity) {\n quarks += 50\n } // 400\n if (player.challengecompletions[14] > 0 || singularity) {\n quarks += 100\n } // 500\n if (player.researches[200] === G.researchMaxLevels[200]) {\n quarks += 250\n } // 750\n if (player.cubeUpgrades[50] === 100000) {\n quarks += 250\n } // 1000\n if (player.platonicUpgrades[5] > 0) {\n quarks += 250\n } // 1250\n if (player.platonicUpgrades[10] > 0) {\n quarks += 500\n } // 1750\n if (player.platonicUpgrades[15] > 0) {\n quarks += 750\n } // 2500\n if (player.challenge15Exponent > 1e18) {\n quarks += Math.floor(1000 * (Math.log10(player.challenge15Exponent) - 18))\n } // at least 2500\n if (player.platonicUpgrades[20] > 0) {\n quarks += 2500\n } // at least 5k\n\n quarks *= 1 + 0.05 * player.shopUpgrades.shopImprovedDaily\n quarks = Math.floor(quarks)\n\n if (singularity) {\n goldenQuarks += 2 + 3 * player.highestSingularityCount\n goldenQuarks *= 1 + 0.2 * player.shopUpgrades.shopImprovedDaily2\n goldenQuarks *= 1 + 0.15 * player.shopUpgrades.shopImprovedDaily3\n goldenQuarks *= 1 + player.shopUpgrades.shopImprovedDaily4\n }\n\n return {\n quarks,\n goldenQuarks\n }\n}\n\nexport const handleLastModified = (lastModified: number) => {\n const localStorageFirstPlayed = localStorage.getItem('firstPlayed')\n const lastModifiedDate = new Date(lastModified)\n\n if (localStorageFirstPlayed === null) {\n localStorage.setItem('firstPlayed', lastModifiedDate.toISOString())\n return\n }\n\n const localFirstPlayedDate = new Date(localStorageFirstPlayed)\n\n // The larger the ms value, the newer the file.\n // So if the current oldest date is newer than the last modified date\n // for the new file, set the oldest date to the last modified.\n if (localFirstPlayedDate.getTime() > lastModifiedDate.getTime()) {\n player.firstPlayed = lastModifiedDate.toISOString()\n localStorage.setItem('firstPlayed', player.firstPlayed)\n }\n}\n", "export const version = '3.0.0 pt 4: March 9, 2024: EXALTed Upgrades'\n\n/**\n * PSEUDO DO NOT CHANGE THIS LINE\n * PSEUDO DO NOT CHANGE THIS LINE\n * PSEUDO DO NOT CHANGE THIS LINE\n * PSEUDO DO NOT CHANGE THIS LINE\n * PSEUDO DO NOT CHANGE THIS LINE\n * PSEUDO DO NOT CHANGE THIS LINE\n */\nexport const testing: boolean = false\nexport const lastUpdated = new Date(Date.UTC(2024, 2, 9, 21, 24, 4))\n/**\n * CHANGE THIS ONE INSTEAD\n */\nexport const prod: boolean = true\n", "import i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { format, getTimePinnedToLoadDate, player } from './Synergism'\nimport { Alert, revealStuff } from './UpdateHTML'\nimport { Globals as G } from './Variables'\n\nconst dayMs = 60 * 1000 * 60 * 24\n\nexport enum BuffType {\n Quark = 0,\n GoldenQuark = 1,\n Cubes = 2,\n PowderConversion = 3,\n AscensionSpeed = 4,\n GlobalSpeed = 5,\n AscensionScore = 6,\n AntSacrifice = 7,\n Offering = 8,\n Obtainium = 9,\n Octeract = 10,\n BlueberryTime = 11,\n AmbrosiaLuck = 12,\n OneMind = 13\n}\n\ninterface EventData {\n name: string\n color: string\n url: string\n start: string\n end: string\n buffs: {\n quark?: number\n goldenQuark?: number\n cubes?: number\n powderConversion?: number\n ascensionSpeed?: number\n globalSpeed?: number\n ascensionScore?: number\n antSacrifice?: number\n offering?: number\n obtainium?: number\n octeract?: number\n blueberryTime?: number\n ambrosiaLuck?: number\n oneMind?: number\n }\n}\n\ninterface APIEventData {\n name: string\n url: string\n start: `${number}-${number}-${number}T${number}:${number}`\n end: `${number}-${number}-${number}T${number}:${number}`\n quark: number\n goldenQuark: number\n cubes: number\n powderConversion: number\n ascensionSpeed: number\n globalSpeed: number\n ascensionScore: number\n antSacrifice: number\n offering: number\n obtainium: number\n octeract: number\n blueberryTime: number\n ambrosiaLuck: number\n oneMind: number\n color: string\n}\n\nlet nowEvent: EventData | null = null\n\nexport const getEvent = () => nowEvent\n\nexport const eventCheck = async () => {\n if (!player.dayCheck) {\n return\n }\n\n const response = await fetch('https://synergism.cc/api/v1/events/get')\n\n if (!response.ok) {\n throw new Error('God fucking dammit')\n }\n\n const apiEvents = await response.json() as APIEventData[]\n\n const events: EventData[] = apiEvents.map((value) => {\n const { name, color, start, end, url, ...buffs } = value\n return {\n name,\n color,\n start,\n end,\n url,\n buffs\n }\n })\n\n const activeEvents: EventData[] = []\n nowEvent = null\n\n const now = new Date(getTimePinnedToLoadDate())\n let start: Date\n let end: Date\n\n for (const event of events) {\n // TODO: use setDate instead to set the correct day.\n start = new Date(event.start)\n end = new Date(event.end)\n\n if (now.getTime() >= end.getTime() + dayMs) {\n continue\n }\n\n if (now.getTime() >= start.getTime() && now.getTime() <= end.getTime()) {\n activeEvents.push(event)\n }\n }\n\n const happyHolidays = DOMCacheGetOrSet('happyHolidays') as HTMLAnchorElement\n const eventBuffs = DOMCacheGetOrSet('eventBuffs')\n const updateIsEventCheck = G.isEvent\n\n if (activeEvents.length) {\n nowEvent = activeEvents.slice(1).reduce((prev, curr) => {\n prev.name += `, ${curr.name}`\n\n for (const key of (Object.keys(curr.buffs) as (keyof EventData['buffs'])[])) {\n prev.buffs[key] ??= 0\n // biome-ignore lint/suspicious/noExtraNonNullAssertion: rule is broken\n prev.buffs[key]! += curr.buffs[key]!\n }\n\n // Pick the oldest time as the start, and the furthest time away as the end.\n if (new Date(prev.start).getTime() > new Date(curr.start).getTime()) {\n prev.start = curr.start\n }\n if (new Date(prev.end).getTime() < new Date(curr.end).getTime()) {\n prev.end = curr.end\n }\n\n return prev\n }, cloneEvent(activeEvents[0]))\n\n start = new Date(nowEvent.start)\n end = new Date(nowEvent.end)\n G.isEvent = activeEvents.length > 0\n const buffs: string[] = []\n\n for (let i = 0; i < eventBuffType.length; i++) {\n const eventBuff = calculateEventSourceBuff(BuffType[eventBuffType[i]])\n\n if (eventBuff !== 0) {\n if (eventBuffType[i] === 'OneMind' && player.singularityUpgrades.oneMind.level > 0) {\n buffs.push(\n `${eventBuff >= 0 ? '+' : '-'}${format(100 * eventBuff, 3, true)}% ${\n eventBuffName[i]\n }`\n )\n } else if (eventBuffType[i] !== 'OneMind' || player.singularityUpgrades.oneMind.level === 0) {\n buffs.push(`${eventBuff >= 0 ? '+' : '-'}${format(100 * eventBuff, 2, true)}% ${eventBuffName[i]}`)\n }\n }\n }\n\n DOMCacheGetOrSet('eventCurrent').textContent = G.isEvent\n ? i18next.t('settings.events.activeUntil', { x: end })\n : i18next.t('settings.events.starts', { x: start })\n eventBuffs.innerHTML = G.isEvent && buffs.length ? `Current Buffs: ${buffs.join(', ')}` : ''\n // eventBuffs.style.color = 'lime';\n happyHolidays.innerHTML = `(${activeEvents.length}) ${nowEvent.name}`\n happyHolidays.style.color = nowEvent.color\n happyHolidays.href = nowEvent.url.length > 0 ? nowEvent.url : '#'\n } else {\n G.isEvent = false\n DOMCacheGetOrSet('eventCurrent').innerHTML = i18next.t('settings.events.inactive')\n eventBuffs.textContent = ''\n eventBuffs.style.color = 'var(--red-text-color)'\n happyHolidays.innerHTML = ''\n happyHolidays.href = ''\n }\n\n if (G.isEvent !== updateIsEventCheck) {\n revealStuff()\n player.caches.ambrosiaGeneration.updateVal('Event')\n player.caches.ambrosiaLuck.updateVal('Event')\n }\n}\n\nconst eventBuffType: (keyof typeof BuffType)[] = [\n 'Quark',\n 'GoldenQuark',\n 'Cubes',\n 'PowderConversion',\n 'AscensionSpeed',\n 'GlobalSpeed',\n 'AscensionScore',\n 'AntSacrifice',\n 'Offering',\n 'Obtainium',\n 'Octeract',\n 'BlueberryTime',\n 'AmbrosiaLuck',\n 'OneMind'\n]\nconst eventBuffName = [\n 'Quarks',\n 'Golden Quarks',\n 'Cubes from all type',\n 'Powder Conversion',\n 'Ascension Speed',\n 'Global Speed',\n 'Ascension Score',\n 'Ant Sacrifice rewards',\n 'Offering',\n 'Obtainium',\n 'Eight Dimensional Hypercubes',\n 'Blueberry Time Generation',\n 'Ambrosia Luck (Additive)',\n 'One Mind Quark Bonus'\n]\n\nexport const calculateEventSourceBuff = (buff: BuffType): number => {\n const event = getEvent()\n\n if (event === null) {\n return 0\n }\n\n switch (buff) {\n case BuffType.Quark:\n return event.buffs.quark ?? 0\n case BuffType.GoldenQuark:\n return event.buffs.goldenQuark ?? 0\n case BuffType.Cubes:\n return event.buffs.cubes ?? 0\n case BuffType.PowderConversion:\n return event.buffs.powderConversion ?? 0\n case BuffType.AscensionSpeed:\n return event.buffs.ascensionSpeed ?? 0\n case BuffType.GlobalSpeed:\n return event.buffs.globalSpeed ?? 0\n case BuffType.AscensionScore:\n return event.buffs.ascensionScore ?? 0\n case BuffType.AntSacrifice:\n return event.buffs.antSacrifice ?? 0\n case BuffType.Offering:\n return event.buffs.offering ?? 0\n case BuffType.Obtainium:\n return event.buffs.obtainium ?? 0\n case BuffType.Octeract:\n return event.buffs.octeract ?? 0\n case BuffType.OneMind:\n return (player.singularityUpgrades.oneMind.level > 0) ? event.buffs.oneMind ?? 0 : 0\n case BuffType.BlueberryTime:\n return event.buffs.blueberryTime ?? 0\n case BuffType.AmbrosiaLuck:\n return event.buffs.ambrosiaLuck ?? 0\n }\n}\n\nexport const clickSmith = (): Promise => {\n G.eventClicked = true\n DOMCacheGetOrSet('eventClicked').style.display = 'block'\n return Alert(i18next.t('event.aprilFools.clicked'))\n}\n\nconst cloneEvent = (event: EventData): EventData => {\n return { ...event, buffs: { ...event.buffs } }\n}\n", "import {\n calculateCorruptionPoints,\n calculateEffectiveIALevel,\n calculateMaxRunes,\n calculateOfferings,\n calculateRuneExpGiven,\n calculateRuneExpToLevel,\n calculateRuneLevels\n} from './Calculate'\nimport { format, player } from './Synergism'\nimport { Globals as G } from './Variables'\n\nimport Decimal from 'break_infinity.js'\nimport i18next, { type StringMap } from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport type { resetNames } from './types/Synergism'\n\nexport const displayRuneInformation = (i: number, updatelevelup = true) => {\n const m = G.effectiveLevelMult\n const SILevelMult = 1\n + player.researches[84] / 200 * (1 + 1 * G.effectiveRuneSpiritPower[5] * calculateCorruptionPoints() / 400)\n const amountPerOffering = calculateRuneExpGiven(i - 1, false, player.runelevels[i - 1])\n\n let options: StringMap\n\n if (i === 1) {\n options = {\n bonus: format(Math.floor(Math.pow(G.rune1level * m / 4, 1.25))),\n percent: format(G.rune1level / 4 * m, 2, true),\n boost: format(Math.floor(G.rune1level / 20 * m))\n }\n } else if (i === 2) {\n options = {\n mult1: format(Math.floor(G.rune2level * m / 10) * Math.floor(1 + G.rune2level * m / 10) / 2),\n mult2: format(m * G.rune2level / 4, 1, true),\n tax: (99.9 * (1 - Math.pow(6, -(G.rune2level * m) / 1000))).toPrecision(4)\n }\n } else if (i === 3) {\n options = {\n mult: format(Decimal.pow(G.rune3level * m / 2, 2).times(Decimal.pow(2, G.rune3level * m / 2 - 8)).add(1), 3),\n gain: format(Math.floor(G.rune3level / 16 * m))\n }\n } else if (i === 4) {\n options = {\n delay: (G.rune4level / 8 * m).toPrecision(3),\n chance: Math.min(25, G.rune4level / 16),\n tax: (99 * (1 - Math.pow(4, Math.min(0, (400 - G.rune4level) / 1100)))).toPrecision(4)\n }\n } else if (i === 5) {\n options = {\n gain: format(1 + G.rune5level / 200 * m * SILevelMult, 2, true),\n speed: format(1 + Math.pow(G.rune5level * m * SILevelMult, 2) / 2500),\n offerings: format(G.rune5level * m * SILevelMult * 0.005, 3, true)\n }\n } else if (i === 6) {\n options = {\n percent1: format(10 + 15 / 75 * calculateEffectiveIALevel(), 1, true),\n percent2: format(1 * calculateEffectiveIALevel(), 0, true)\n }\n } else if (i === 7 && updatelevelup) {\n options = { exp: format(1e256 * (1 + player.singularityCount)) }\n }\n\n if (updatelevelup) {\n DOMCacheGetOrSet('runeshowlevelup').textContent = i18next.t(`runes.levelup.${i}`, options!)\n }\n\n DOMCacheGetOrSet(`runeshowpower${i}`).textContent = i18next.t(`runes.power.${i}`, options!)\n\n if (updatelevelup) {\n const arr = calculateOfferingsToLevelXTimes(i - 1, player.runelevels[i - 1], player.offeringbuyamount)\n let offerings = 0\n let j = 0\n while (j < arr.length && (offerings + arr[j] <= player.runeshards || j === 0)) {\n offerings += arr[j]\n j++\n }\n const s = j === 1 ? 'once' : `${j} times`\n\n DOMCacheGetOrSet('runeDisplayInfo').textContent = i18next.t('runes.perOfferingText', {\n exp: format(amountPerOffering),\n x: format(offerings),\n y: s\n })\n }\n}\n\nexport const resetofferings = (input: resetNames) => {\n player.runeshards = Math.min(1e300, player.runeshards + calculateOfferings(input))\n}\n\nexport const unlockedRune = (runeIndexPlusOne: number) => {\n // Whether or not a rune is unlocked array\n const unlockedRune = [\n false,\n true,\n player.achievements[38] > 0.5,\n player.achievements[44] > 0.5,\n player.achievements[102] > 0.5,\n player.researches[82] > 0.5,\n player.shopUpgrades.infiniteAscent,\n player.platonicUpgrades[20] > 0\n ]\n return unlockedRune[runeIndexPlusOne]\n}\n\n/**\n * checkMaxRunes returns how many unique runes are at the maximum level.\n * Does not take in params, returns a number equal to number of maxed runes.\n */\nexport const checkMaxRunes = (runeIndex: number) => {\n let maxed = 0\n for (let i = 0; i < runeIndex; i++) {\n if (!unlockedRune(i + 1) || player.runelevels[i] >= calculateMaxRunes(i + 1)) {\n maxed++\n }\n }\n return maxed\n}\n\nexport const redeemShards = (runeIndexPlusOne: number, auto = false, cubeUpgraded = 0) => {\n // if automated && 2x10 cube upgrade bought, this will be >0.\n // runeIndex, the rune being added to\n const runeIndex = runeIndexPlusOne - 1\n\n let levelsToAdd = player.offeringbuyamount\n if (auto) {\n levelsToAdd = Math.pow(2, player.shopUpgrades.offeringAuto)\n }\n if (auto && cubeUpgraded > 0) {\n levelsToAdd = Math.min(1e4, calculateMaxRunes(runeIndex + 1)) // limit to max 10k levels per call so the execution doesn't take too long if things get stuck\n }\n let levelsAdded = 0\n if (\n player.runeshards > 0 && player.runelevels[runeIndex] < calculateMaxRunes(runeIndex + 1)\n && unlockedRune(runeIndex + 1)\n ) {\n let all = 0\n const maxLevel = calculateMaxRunes(runeIndex + 1)\n const amountArr = calculateOfferingsToLevelXTimes(runeIndex, player.runelevels[runeIndex], levelsToAdd)\n let toSpendTotal = Math.min(player.runeshards, amountArr.reduce((x, y) => x + y, 0))\n if (cubeUpgraded > 0) {\n toSpendTotal = Math.min(player.runeshards, cubeUpgraded)\n }\n const fact = calculateRuneExpGiven(runeIndex, false, player.runelevels[runeIndex], true)\n const a = player.upgrades[71] / 25\n const add = fact[0] - a * player.runelevels[runeIndex]\n const mult = fact.slice(1, fact.length).reduce((x, y) => x * y, 1)\n while (toSpendTotal > 0 && levelsAdded < levelsToAdd && player.runelevels[runeIndex] < maxLevel) {\n const exp = calculateRuneExpToLevel(runeIndex, player.runelevels[runeIndex]) - player.runeexp[runeIndex]\n const expPerOff = Math.min(1e300, (add + a * player.runelevels[runeIndex]) * mult)\n let toSpend = Math.min(toSpendTotal, Math.ceil(exp / expPerOff))\n if (isNaN(toSpend)) {\n toSpend = toSpendTotal\n }\n toSpendTotal -= toSpend\n player.runeshards -= toSpend\n player.runeexp[runeIndex] += toSpend * expPerOff\n all += toSpend\n while (\n player.runeexp[runeIndex] >= calculateRuneExpToLevel(runeIndex) && player.runelevels[runeIndex] < maxLevel\n ) {\n player.runelevels[runeIndex] += 1\n levelsAdded++\n }\n }\n for (let runeToUpdate = 0; runeToUpdate < 5; ++runeToUpdate) {\n if (unlockedRune(runeToUpdate + 1)) {\n if (runeToUpdate !== runeIndex) {\n player.runeexp[runeToUpdate] += all * calculateRuneExpGiven(runeToUpdate, true)\n }\n while (\n player.runeexp[runeToUpdate] >= calculateRuneExpToLevel(runeToUpdate)\n && player.runelevels[runeToUpdate] < calculateMaxRunes(runeToUpdate + 1)\n ) {\n player.runelevels[runeToUpdate] += 1\n }\n }\n }\n if (!auto) {\n displayRuneInformation(runeIndexPlusOne)\n }\n }\n calculateRuneLevels()\n if (player.runeshards < 0 || !player.runeshards) {\n player.runeshards = 0\n }\n}\n\nexport const calculateOfferingsToLevelXTimes = (runeIndex: number, runeLevel: number, levels: number) => {\n let exp = calculateRuneExpToLevel(runeIndex, runeLevel) - player.runeexp[runeIndex]\n const maxLevel = calculateMaxRunes(runeIndex + 1)\n const arr = []\n let sum = 0\n const off = player.runeshards\n let levelsAdded = 0\n const fact = calculateRuneExpGiven(runeIndex, false, runeLevel, true)\n const a = player.upgrades[71] / 25\n const add = fact[0] - a * runeLevel\n const mult = fact.slice(1, fact.length).reduce((x, y) => x * y, 1)\n while (levelsAdded < levels && runeLevel + levelsAdded < maxLevel && sum < off) {\n const expPerOff = (add + a * (runeLevel + levelsAdded)) * mult\n const amount = Math.ceil(exp / expPerOff)\n sum += amount\n arr.push(amount)\n levelsAdded += 1\n exp = calculateRuneExpToLevel(runeIndex, runeLevel + levelsAdded)\n - calculateRuneExpToLevel(runeIndex, runeLevel + levelsAdded - 1)\n }\n return arr\n}\n", "import i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculatePowderConversion, calculateSummationNonLinear, calculateTimeAcceleration } from './Calculate'\nimport type { IMultiBuy } from './Cubes'\nimport { format, player } from './Synergism'\nimport type { Player } from './types/Synergism'\nimport { Alert, Confirm, Prompt, revealStuff } from './UpdateHTML'\n\n/**\n * Standardization of metadata contained for each shop upgrade.\n */\nexport enum shopUpgradeTypes {\n CONSUMABLE = 'consume',\n UPGRADE = 'upgrade'\n}\n\ntype shopResetTier =\n | 'Reincarnation'\n | 'Ascension'\n | 'Singularity'\n | 'SingularityVol2'\n | 'SingularityVol3'\n | 'SingularityVol4'\n | 'Exalt1'\n | 'Exalt2'\n | 'Exalt3'\n | 'Exalt4'\n\nexport interface IShopData {\n price: number\n priceIncrease: number\n maxLevel: number\n type: shopUpgradeTypes\n refundable: boolean\n refundMinimumLevel: number\n tier: shopResetTier\n}\n\nexport const shopData: Record = {\n offeringPotion: {\n price: 100,\n priceIncrease: 0,\n maxLevel: 999999999,\n type: shopUpgradeTypes.CONSUMABLE,\n refundable: false,\n refundMinimumLevel: 0,\n tier: 'Reincarnation'\n },\n obtainiumPotion: {\n tier: 'Reincarnation',\n price: 100,\n priceIncrease: 0,\n maxLevel: 999999999,\n type: shopUpgradeTypes.CONSUMABLE,\n refundable: false,\n refundMinimumLevel: 0\n },\n offeringEX: {\n tier: 'Reincarnation',\n price: 150,\n priceIncrease: 10,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n offeringAuto: {\n tier: 'Reincarnation',\n price: 150,\n priceIncrease: 10,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 1\n },\n obtainiumEX: {\n tier: 'Reincarnation',\n price: 150,\n priceIncrease: 10,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n obtainiumAuto: {\n tier: 'Reincarnation',\n price: 150,\n priceIncrease: 10,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 1\n },\n instantChallenge: {\n tier: 'Reincarnation',\n price: 300,\n priceIncrease: 99999,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n antSpeed: {\n tier: 'Reincarnation',\n price: 200,\n priceIncrease: 25,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n cashGrab: {\n tier: 'Reincarnation',\n price: 100,\n priceIncrease: 40,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n shopTalisman: {\n tier: 'Reincarnation',\n price: 1500,\n priceIncrease: 99999,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n seasonPass: {\n tier: 'Ascension',\n price: 500,\n priceIncrease: 75,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n challengeExtension: {\n tier: 'Ascension',\n price: 500,\n priceIncrease: 250,\n maxLevel: 5,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n challengeTome: {\n tier: 'Ascension',\n price: 500,\n priceIncrease: 250,\n maxLevel: 15,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n cubeToQuark: {\n tier: 'Ascension',\n price: 2000,\n priceIncrease: 99999,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n tesseractToQuark: {\n tier: 'Ascension',\n price: 3500,\n priceIncrease: 99999,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n hypercubeToQuark: {\n tier: 'Ascension',\n price: 5000,\n priceIncrease: 99999,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n seasonPass2: {\n tier: 'Ascension',\n price: 2500,\n priceIncrease: 250,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n seasonPass3: {\n tier: 'Ascension',\n price: 5000,\n priceIncrease: 500,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n chronometer: {\n tier: 'Ascension',\n price: 2000,\n priceIncrease: 500,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n infiniteAscent: {\n tier: 'Ascension',\n price: 50000,\n priceIncrease: 9999999,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n calculator: {\n tier: 'Reincarnation',\n price: 1000,\n priceIncrease: 500,\n maxLevel: 5,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 1\n },\n calculator2: {\n tier: 'Ascension',\n price: 3000,\n priceIncrease: 1000,\n maxLevel: 12,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n calculator3: {\n tier: 'Ascension',\n price: 10000,\n priceIncrease: 2000,\n maxLevel: 10,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n calculator4: {\n tier: 'Singularity',\n price: 1e7,\n priceIncrease: 1e6,\n maxLevel: 10,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n calculator5: {\n tier: 'SingularityVol2',\n price: 1e8,\n priceIncrease: 1e8,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n calculator6: {\n tier: 'SingularityVol3',\n price: 1e11,\n priceIncrease: 2e10,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n constantEX: {\n tier: 'Ascension',\n price: 100000,\n priceIncrease: 899999,\n maxLevel: 2,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n powderEX: {\n tier: 'Ascension',\n price: 1000,\n priceIncrease: 750,\n maxLevel: 50,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n chronometer2: {\n tier: 'Ascension',\n price: 5000,\n priceIncrease: 1500,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n chronometer3: {\n tier: 'Singularity',\n price: 250,\n priceIncrease: 250,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n seasonPassY: {\n tier: 'Ascension',\n price: 10000,\n priceIncrease: 1500,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: true,\n refundMinimumLevel: 0\n },\n seasonPassZ: {\n tier: 'Singularity',\n price: 250,\n priceIncrease: 250,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n challengeTome2: {\n tier: 'Singularity',\n price: 1000000,\n priceIncrease: 1000000,\n maxLevel: 5,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n instantChallenge2: {\n tier: 'Singularity',\n price: 20000000,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n cubeToQuarkAll: {\n tier: 'SingularityVol2',\n price: 2222222,\n priceIncrease: 0,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n cashGrab2: {\n tier: 'SingularityVol2',\n price: 5000,\n priceIncrease: 5000,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n chronometerZ: {\n tier: 'SingularityVol2',\n price: 12500,\n priceIncrease: 12500,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n offeringEX2: {\n tier: 'SingularityVol2',\n price: 10000,\n priceIncrease: 10000,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n obtainiumEX2: {\n tier: 'SingularityVol2',\n price: 10000,\n priceIncrease: 10000,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n powderAuto: {\n tier: 'SingularityVol2',\n price: 5e6,\n priceIncrease: 0,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n seasonPassLost: {\n tier: 'SingularityVol2',\n price: 1000000,\n priceIncrease: 25000,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n challenge15Auto: {\n tier: 'SingularityVol3',\n price: 5e11,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n extraWarp: {\n tier: 'SingularityVol3',\n price: 1.25e11,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n autoWarp: {\n tier: 'SingularityVol3',\n price: 5e11,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n improveQuarkHept: {\n tier: 'Ascension',\n price: 2e5 - 1,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n improveQuarkHept2: {\n tier: 'Singularity',\n price: 2e7 - 1,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n improveQuarkHept3: {\n tier: 'SingularityVol2',\n price: 2e9 - 1,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n improveQuarkHept4: {\n tier: 'SingularityVol3',\n price: 2e11 - 1,\n priceIncrease: 0,\n maxLevel: 1,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopImprovedDaily: {\n tier: 'Ascension',\n price: 5000,\n priceIncrease: 2500,\n maxLevel: 20,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopImprovedDaily2: {\n tier: 'Singularity',\n price: 500000,\n priceIncrease: 500000,\n maxLevel: 10,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopImprovedDaily3: {\n tier: 'SingularityVol2',\n price: 5000000,\n priceIncrease: 12500000,\n maxLevel: 15,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopImprovedDaily4: {\n tier: 'SingularityVol3',\n price: 5e9,\n priceIncrease: 5e9,\n maxLevel: 25,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n offeringEX3: {\n tier: 'SingularityVol3',\n price: 1,\n priceIncrease: 1.25e12,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n obtainiumEX3: {\n tier: 'SingularityVol3',\n price: 1,\n priceIncrease: 1.25e12,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n improveQuarkHept5: {\n tier: 'SingularityVol4',\n price: 1,\n priceIncrease: 2.5e13,\n maxLevel: 100,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n chronometerInfinity: {\n tier: 'SingularityVol4',\n price: 1,\n priceIncrease: 2.5e12,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n seasonPassInfinity: {\n tier: 'SingularityVol4',\n price: 1,\n priceIncrease: 3.75e12,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopSingularityPenaltyDebuff: {\n tier: 'Exalt1',\n price: 1e17,\n priceIncrease: 9.99e19,\n maxLevel: 4,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaLuckMultiplier4: {\n tier: 'Exalt2',\n price: 1e20,\n priceIncrease: 3e20,\n maxLevel: 4,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n calculator7: {\n tier: 'Exalt3',\n price: 1e20,\n priceIncrease: 1e19,\n maxLevel: 50,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopOcteractAmbrosiaLuck: {\n tier: 'Exalt4',\n price: 1e21,\n priceIncrease: 9e21,\n maxLevel: 2,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaGeneration1: {\n tier: 'SingularityVol2',\n price: 50000000,\n priceIncrease: 50000000,\n maxLevel: 25,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaGeneration2: {\n tier: 'SingularityVol3',\n price: 5e11,\n priceIncrease: 5e11,\n maxLevel: 30,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaGeneration3: {\n tier: 'SingularityVol4',\n price: 5e13,\n priceIncrease: 5e13,\n maxLevel: 35,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaGeneration4: {\n tier: 'SingularityVol4',\n price: 1e17,\n priceIncrease: 4 * 1e16,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaLuck1: {\n tier: 'SingularityVol2',\n price: 20000000,\n priceIncrease: 20000000,\n maxLevel: 40,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaLuck2: {\n tier: 'SingularityVol3',\n price: 2e11,\n priceIncrease: 2e11,\n maxLevel: 50,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaLuck3: {\n tier: 'SingularityVol4',\n price: 2e13,\n priceIncrease: 2e13,\n maxLevel: 60,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n },\n shopAmbrosiaLuck4: {\n tier: 'SingularityVol4',\n price: 1e17,\n priceIncrease: 4 * 1e16,\n maxLevel: 1000,\n type: shopUpgradeTypes.UPGRADE,\n refundable: false,\n refundMinimumLevel: 0\n }\n}\n\n// Names of shop upgrades || Top row indicates potions, and all other upgrades are labeled in order.\n// If you are adding more upgrades please make sure the order of labelled upgrades is correct!\ntype ShopUpgradeNames =\n | 'offeringPotion'\n | 'obtainiumPotion'\n | 'offeringEX'\n | 'offeringAuto'\n | 'offeringEX2'\n | 'obtainiumEX'\n | 'obtainiumAuto'\n | 'obtainiumEX2'\n | 'instantChallenge'\n | 'instantChallenge2'\n | 'antSpeed'\n | 'cashGrab'\n | 'cashGrab2'\n | 'shopTalisman'\n | 'seasonPass'\n | 'challengeExtension'\n | 'challengeTome'\n | 'challengeTome2'\n | 'cubeToQuark'\n | 'tesseractToQuark'\n | 'cubeToQuarkAll'\n | 'hypercubeToQuark'\n | 'seasonPass2'\n | 'seasonPass3'\n | 'seasonPassY'\n | 'seasonPassZ'\n | 'seasonPassLost'\n | 'chronometer'\n | 'chronometer2'\n | 'chronometer3'\n | 'chronometerZ'\n | 'infiniteAscent'\n | 'calculator'\n | 'calculator2'\n | 'calculator3'\n | 'constantEX'\n | 'powderEX'\n | 'powderAuto'\n | 'challenge15Auto'\n | 'extraWarp'\n | 'autoWarp' // And Golden Quarks\n | 'improveQuarkHept'\n | 'improveQuarkHept2'\n | 'improveQuarkHept3'\n | 'improveQuarkHept4'\n | 'shopImprovedDaily'\n | 'shopImprovedDaily2'\n | 'shopImprovedDaily3'\n | 'shopImprovedDaily4'\n | 'calculator4'\n | 'calculator5'\n | 'calculator6'\n | 'calculator7'\n | 'offeringEX3'\n | 'obtainiumEX3'\n | 'improveQuarkHept5'\n | 'seasonPassInfinity'\n | 'chronometerInfinity'\n | 'shopSingularityPenaltyDebuff'\n | 'shopAmbrosiaLuckMultiplier4'\n | 'shopOcteractAmbrosiaLuck'\n | 'shopAmbrosiaGeneration1'\n | 'shopAmbrosiaGeneration2'\n | 'shopAmbrosiaGeneration3'\n | 'shopAmbrosiaGeneration4'\n | 'shopAmbrosiaLuck1'\n | 'shopAmbrosiaLuck2'\n | 'shopAmbrosiaLuck3'\n | 'shopAmbrosiaLuck4'\n\nexport const getShopCosts = (input: ShopUpgradeNames) => {\n if (\n shopData[input].type === shopUpgradeTypes.CONSUMABLE\n || shopData[input].maxLevel === 1\n ) {\n return shopData[input].price\n } else {\n const priceIncreaseMult = player.shopUpgrades[input]\n return (\n shopData[input].price + shopData[input].priceIncrease * priceIncreaseMult\n )\n }\n}\n\nexport const shopDescriptions = (input: ShopUpgradeNames) => {\n const rofl = DOMCacheGetOrSet('quarkdescription')!\n const lol = DOMCacheGetOrSet('quarkeffect')!\n const refundable = DOMCacheGetOrSet('quarkRefundable')!\n\n rofl.innerHTML = i18next.t(`shop.upgradeDescriptions.${input}`)\n\n shopData[input].refundable // TODO(@KhafraDev): i18n\n ? (refundable.textContent = `This item is refundable! Will be set to level ${\n shopData[input].refundMinimumLevel\n } when refunded.`)\n : (refundable.textContent = i18next.t('shop.cannotRefund'))\n\n switch (input) {\n case 'offeringPotion':\n lol.innerHTML = i18next.t('shop.upgradeEffects.offeringPotion', {\n amount: format(\n 7200\n * player.offeringpersecond\n * calculateTimeAcceleration().mult\n * +player.singularityUpgrades.potionBuff.getEffect().bonus,\n 0,\n true\n )\n })\n break\n case 'obtainiumPotion':\n lol.innerHTML = i18next.t('shop.upgradeEffects.obtainiumPotion', {\n amount: format(\n 7200\n * player.maxobtainiumpersecond\n * calculateTimeAcceleration().mult\n * +player.singularityUpgrades.potionBuff.getEffect().bonus,\n 0,\n true\n )\n })\n break\n case 'offeringEX':\n lol.innerHTML = i18next.t('shop.upgradeEffects.offeringEX', {\n amount: format(4 * player.shopUpgrades.offeringEX, 2, true)\n })\n break\n case 'offeringAuto':\n lol.innerHTML = i18next.t('shop.upgradeEffects.offeringAuto', {\n amount1: format(Math.pow(2, player.shopUpgrades.offeringAuto)),\n amount2: format(2 * player.shopUpgrades.offeringAuto, 2)\n })\n break\n case 'obtainiumEX':\n lol.innerHTML = i18next.t('shop.upgradeEffects.obtainiumEX', {\n amount: format(4 * player.shopUpgrades.obtainiumEX, 2, true)\n })\n break\n case 'obtainiumAuto':\n lol.innerHTML = i18next.t('shop.upgradeEffects.obtainiumAuto', {\n amount: format(player.shopUpgrades.obtainiumAuto * 2, 2)\n })\n break\n case 'instantChallenge':\n lol.innerHTML = i18next.t('shop.upgradeEffects.instantChallenge')\n break\n case 'antSpeed':\n lol.innerHTML = i18next.t('shop.upgradeEffects.antSpeed', {\n amount: format(Math.pow(1.2, player.shopUpgrades.antSpeed), 2)\n })\n break\n case 'cashGrab':\n lol.innerHTML = i18next.t('shop.upgradeEffects.cashGrab', {\n amount: format(player.shopUpgrades.cashGrab, 2)\n })\n break\n case 'shopTalisman':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopTalisman')\n break\n case 'seasonPass':\n lol.innerHTML = i18next.t('shop.upgradeEffects.seasonPass', {\n amount: format(2.25 * player.shopUpgrades.seasonPass)\n })\n break\n case 'challengeExtension':\n lol.innerHTML = i18next.t('shop.upgradeEffects.challengeExtension', {\n amount: format(2 * player.shopUpgrades.challengeExtension)\n })\n break\n case 'challengeTome':\n lol.innerHTML = i18next.t('shop.upgradeEffects.challengeTome', {\n amount1: format(20 * player.shopUpgrades.challengeTome),\n amount2: format(\n 1\n - (player.shopUpgrades.challengeTome\n + player.shopUpgrades.challengeTome2)\n / 100,\n 2,\n true\n )\n })\n break\n case 'cubeToQuark':\n lol.innerHTML = i18next.t('shop.upgradeEffects.cubeToQuark')\n break\n case 'tesseractToQuark':\n lol.innerHTML = i18next.t('shop.upgradeEffects.tesseractToQuark')\n break\n case 'hypercubeToQuark':\n lol.innerHTML = i18next.t('shop.upgradeEffects.hypercubeToQuark')\n break\n case 'seasonPass2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.seasonPass2', {\n amount: format(1.5 * player.shopUpgrades.seasonPass2)\n })\n break\n case 'seasonPass3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.seasonPass3', {\n amount: format(1.5 * player.shopUpgrades.seasonPass3)\n })\n break\n case 'chronometer':\n lol.innerHTML = i18next.t('shop.upgradeEffects.chronometer', {\n amount: format(1.2 * player.shopUpgrades.chronometer)\n })\n break\n case 'infiniteAscent':\n lol.innerHTML = i18next.t('shop.upgradeEffects.infiniteAscent')\n break\n case 'calculator':\n lol.innerHTML = i18next.t('shop.upgradeEffects.calculator', {\n amount1: format(14 * player.shopUpgrades.calculator),\n bool1: player.shopUpgrades.calculator > 0,\n bool2: player.shopUpgrades.calculator === shopData.calculator.maxLevel\n })\n break\n case 'calculator2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.calculator2', {\n amount1: format(2 * player.shopUpgrades.calculator2),\n amount2: format(\n player.shopUpgrades.calculator2 === shopData.calculator2.maxLevel\n ? 25\n : 0\n )\n })\n break\n case 'calculator3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.calculator3', {\n amount1: format(10 * player.shopUpgrades.calculator3),\n amount2: format(60 * player.shopUpgrades.calculator3)\n })\n break\n case 'calculator4':\n lol.innerHTML = i18next.t('shop.upgradeEffects.calculator4', {\n amount1: format(2 * player.shopUpgrades.calculator4),\n amount2: player.shopUpgrades.calculator4 === 10 ? 32 : 0\n })\n break\n case 'calculator5':\n lol.innerHTML = i18next.t('shop.upgradeEffects.calculator5', {\n amount1: format(6 * player.shopUpgrades.calculator5),\n amount2: Math.floor(player.shopUpgrades.calculator5 / 10)\n + (player.shopUpgrades.calculator4 === shopData.calculator5.maxLevel\n ? 6\n : 0)\n })\n break\n case 'calculator6':\n lol.innerHTML = i18next.t('shop.upgradeEffects.calculator6', {\n amount1: format(player.shopUpgrades.calculator6),\n amount2: player.shopUpgrades.calculator6 === shopData.calculator6.maxLevel\n ? 24\n : 0\n })\n break\n case 'calculator7':\n lol.innerHTML = i18next.t('shop.upgradeEffects.calculator7', {\n amount1: format(player.shopUpgrades.calculator7, 0, true),\n amount2: player.shopUpgrades.calculator7 === shopData.calculator7.maxLevel\n ? 48\n : 0\n })\n break\n case 'constantEX':\n lol.innerHTML = i18next.t('shop.upgradeEffects.constantEX', {\n amount: format(player.shopUpgrades.constantEX, 0, true)\n })\n break\n case 'powderEX':\n lol.innerHTML = i18next.t('shop.upgradeEffects.powderEX', {\n amount: format(2 * player.shopUpgrades.powderEX)\n })\n break\n case 'chronometer2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.chronometer2', {\n amount: format(0.6 * player.shopUpgrades.chronometer2, 1)\n })\n break\n case 'chronometer3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.chronometer3', {\n amount: format(1.5 * player.shopUpgrades.chronometer3, 1)\n })\n break\n case 'seasonPassY':\n lol.innerHTML = i18next.t('shop.upgradeEffects.seasonPassY', {\n amount: format(0.75 * player.shopUpgrades.seasonPassY, 2)\n })\n break\n case 'seasonPassZ':\n lol.innerHTML = i18next.t('shop.upgradeEffects.seasonPassZ', {\n amount: format(\n 1 * player.shopUpgrades.seasonPassZ * player.singularityCount,\n 0,\n true\n )\n })\n break\n case 'challengeTome2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.challengeTome2', {\n amount1: 20 * player.shopUpgrades.challengeTome2,\n amount2: format(\n 1\n - (player.shopUpgrades.challengeTome\n + player.shopUpgrades.challengeTome2)\n / 100,\n 2,\n true\n )\n })\n break\n case 'instantChallenge2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.instantChallenge2', {\n amount: format(\n player.shopUpgrades.instantChallenge2 * player.singularityCount,\n 0\n )\n })\n break\n case 'cashGrab2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.cashGrab2', {\n amount: format(0.5 * player.shopUpgrades.cashGrab2, 1)\n })\n break\n case 'cubeToQuarkAll':\n lol.innerHTML = i18next.t('shop.upgradeEffects.cubeToQuarkAll', {\n amount: format(0.2 * player.shopUpgrades.cubeToQuarkAll, 2)\n })\n break\n case 'chronometerZ':\n lol.innerHTML = i18next.t('shop.upgradeEffects.chronometerZ', {\n amount: format(\n 0.1 * player.singularityCount * player.shopUpgrades.chronometerZ,\n 2\n )\n })\n break\n case 'offeringEX2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.offeringEX2', {\n amount: format(\n 1 * player.singularityCount * player.shopUpgrades.offeringEX2,\n 2\n )\n })\n break\n case 'obtainiumEX2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.obtainiumEX2', {\n amount: format(\n 1 * player.singularityCount * player.shopUpgrades.obtainiumEX2,\n 2\n )\n })\n break\n case 'powderAuto':\n lol.innerHTML = i18next.t('shop.upgradeEffects.powderAuto', {\n amount: format(\n 100\n / (Math.max(1, player.shopUpgrades.powderAuto)\n * calculatePowderConversion().mult),\n 2,\n true\n )\n })\n break\n case 'seasonPassLost':\n lol.innerHTML = i18next.t('shop.upgradeEffects.seasonPassLost', {\n amount: format(0.1 * player.shopUpgrades.seasonPassLost, 2)\n })\n break\n case 'challenge15Auto':\n lol.innerHTML = i18next.t('shop.upgradeEffects.challenge15Auto')\n break\n case 'extraWarp':\n lol.innerHTML = i18next.t('shop.upgradeEffects.extraWarp', {\n amount: player.shopUpgrades.extraWarp\n })\n break\n case 'autoWarp':\n lol.innerHTML = i18next.t('shop.upgradeEffects.autoWarp')\n break\n case 'improveQuarkHept':\n lol.innerHTML = i18next.t('shop.upgradeEffects.improveQuarkHept', {\n amount: 2 * player.shopUpgrades.improveQuarkHept\n })\n break\n case 'improveQuarkHept2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.improveQuarkHept2', {\n amount: 2 * player.shopUpgrades.improveQuarkHept2\n })\n break\n case 'improveQuarkHept3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.improveQuarkHept3', {\n amount: 2 * player.shopUpgrades.improveQuarkHept3\n })\n break\n case 'improveQuarkHept4':\n lol.innerHTML = i18next.t('shop.upgradeEffects.improveQuarkHept4', {\n amount: 2 * player.shopUpgrades.improveQuarkHept4\n })\n break\n case 'shopImprovedDaily':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopImprovedDaily', {\n amount: format(5 * player.shopUpgrades.shopImprovedDaily)\n })\n break\n case 'shopImprovedDaily2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopImprovedDaily2', {\n amount1: player.shopUpgrades.shopImprovedDaily2,\n amount2: player.shopUpgrades.shopImprovedDaily2 * 20\n })\n break\n case 'shopImprovedDaily3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopImprovedDaily3', {\n amount1: player.shopUpgrades.shopImprovedDaily3,\n amount2: player.shopUpgrades.shopImprovedDaily3 * 15\n })\n break\n case 'shopImprovedDaily4':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopImprovedDaily4', {\n amount1: player.shopUpgrades.shopImprovedDaily4,\n amount2: player.shopUpgrades.shopImprovedDaily4 * 100\n })\n break\n case 'offeringEX3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.offeringEX3', {\n amount: format(\n 100 * (Math.pow(1.02, player.shopUpgrades.offeringEX3) - 1),\n 2,\n true\n )\n })\n break\n case 'obtainiumEX3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.obtainiumEX3', {\n amount: format(\n 100 * (Math.pow(1.02, player.shopUpgrades.obtainiumEX3) - 1),\n 2,\n true\n )\n })\n break\n case 'improveQuarkHept5':\n lol.innerHTML = i18next.t('shop.upgradeEffects.improveQuarkHept5', {\n amount: format(player.shopUpgrades.improveQuarkHept5 / 25, 2, true)\n })\n break\n case 'seasonPassInfinity':\n lol.innerHTML = i18next.t('shop.upgradeEffects.seasonPassInfinity', {\n amount: format(\n 100 * (Math.pow(1.02, player.shopUpgrades.seasonPassInfinity) - 1),\n 2,\n true\n )\n })\n break\n case 'chronometerInfinity':\n lol.innerHTML = i18next.t('shop.upgradeEffects.chronometerInfinity', {\n amount: format(\n 100 * (Math.pow(1.01, player.shopUpgrades.chronometerInfinity) - 1),\n 2,\n true\n )\n })\n break\n case 'shopSingularityPenaltyDebuff':\n lol.innerHTML = i18next.t(\n 'shop.upgradeEffects.shopSingularityPenaltyDebuff',\n {\n amount1: format(player.singularityCount),\n amount2: format(\n player.singularityCount\n - player.shopUpgrades.shopSingularityPenaltyDebuff\n )\n }\n )\n break\n case 'shopAmbrosiaLuckMultiplier4':\n lol.innerHTML = i18next.t(\n 'shop.upgradeEffects.shopAmbrosiaLuckMultiplier4',\n {\n amount: format(player.shopUpgrades.shopAmbrosiaLuckMultiplier4)\n }\n )\n break\n case 'shopOcteractAmbrosiaLuck':\n lol.innerHTML = i18next.t(\n 'shop.upgradeEffects.shopOcteractAmbrosiaLuck',\n {\n amount: format(\n player.shopUpgrades.shopOcteractAmbrosiaLuck\n * (1 + Math.floor(Math.log10(player.totalWowOcteracts + 1)))\n )\n }\n )\n break\n case 'shopAmbrosiaGeneration1':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaGeneration1', {\n amount: format(player.shopUpgrades.shopAmbrosiaGeneration1)\n })\n break\n case 'shopAmbrosiaGeneration2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaGeneration2', {\n amount: format(player.shopUpgrades.shopAmbrosiaGeneration2)\n })\n break\n case 'shopAmbrosiaGeneration3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaGeneration3', {\n amount: format(player.shopUpgrades.shopAmbrosiaGeneration3)\n })\n break\n case 'shopAmbrosiaGeneration4':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaGeneration4', {\n amount: format(\n player.shopUpgrades.shopAmbrosiaGeneration4 / 10,\n 1,\n true\n )\n })\n break\n case 'shopAmbrosiaLuck1':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaLuck1', {\n amount: format(2 * player.shopUpgrades.shopAmbrosiaLuck1)\n })\n break\n case 'shopAmbrosiaLuck2':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaLuck2', {\n amount: format(2 * player.shopUpgrades.shopAmbrosiaLuck2)\n })\n break\n case 'shopAmbrosiaLuck3':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaLuck3', {\n amount: format(2 * player.shopUpgrades.shopAmbrosiaLuck3)\n })\n break\n case 'shopAmbrosiaLuck4':\n lol.innerHTML = i18next.t('shop.upgradeEffects.shopAmbrosiaLuck4', {\n amount: format(\n (6 * player.shopUpgrades.shopAmbrosiaLuck4) / 10,\n 1,\n true\n )\n })\n break\n }\n}\n\n// strentax 07/21 Add function to convert code-name display to end-user friendly display of shop upgrades\nexport const friendlyShopName = (input: ShopUpgradeNames) => {\n // TODO(i18n): add these under shop.names\n const names: Record = {\n offeringPotion: 'Offering Potion',\n obtainiumPotion: 'Obtainium Potion',\n offeringEX: 'Offering EX',\n offeringAuto: 'Offering Auto',\n obtainiumEX: 'Obtainium EX',\n obtainiumAuto: 'Obtainium Auto',\n instantChallenge: 'Instant Challenge Completions',\n antSpeed: 'Ant Speed',\n cashGrab: 'Cash Grab',\n shopTalisman: 'the Plastic talisman',\n seasonPass: 'Season Pass',\n challengeExtension: 'Reincarnation Challenge EX',\n challengeTome: 'Challenge 10 Requirement Reduce',\n cubeToQuark: 'Cube Quarks +50%',\n tesseractToQuark: 'Tesseract Quarks +50%',\n hypercubeToQuark: 'Hypercube Quarks +50%',\n seasonPass2: 'Season Pass 2',\n seasonPass3: 'Season Pass 3',\n chronometer: 'Chronometer 1',\n infiniteAscent: 'Infinite Ascent',\n calculator: 'PL-AT calculator',\n calculator2: 'PL-AT X calculator',\n calculator3: 'PL-AT \u03A9 calculator',\n calculator4: 'PL-AT \u03B4 calculator',\n calculator5: 'PL-AT \u0393 calculator',\n calculator6: 'QUAAA-T calculator',\n calculator7: 'PL-AT \u03A9\u03A9 calculator',\n constantEX: 'Constant EX',\n powderEX: 'Powder EX',\n chronometer2: 'Chronometer 2',\n chronometer3: 'Chronometer 3',\n seasonPassY: 'Season Pass Y',\n seasonPassZ: 'Season Pass Z',\n challengeTome2: 'Challenge 10 Requirement Reduction 2',\n instantChallenge2: 'Instant Challenge Completions 2',\n cubeToQuarkAll: 'Quark Gain Cube Improvement 2',\n cashGrab2: 'Cash Grab 2',\n chronometerZ: 'Chronometer Z',\n obtainiumEX2: 'Obtainium EX 2',\n offeringEX2: 'Offering EX 2',\n powderAuto: 'Automated Powder',\n seasonPassLost: 'Season Pass LOST',\n challenge15Auto: 'Challenge 15 Automation',\n extraWarp: 'Extra Warp',\n autoWarp: 'a quack powered Warps?',\n improveQuarkHept: 'Quark Hepteract 1',\n improveQuarkHept2: 'Quark Hepteract 2',\n improveQuarkHept3: 'Quark Hepteract 3',\n improveQuarkHept4: 'Quack Hepteract 4',\n shopImprovedDaily: 'Improved Daily Code 1',\n shopImprovedDaily2: 'Improved Daily Code 2',\n shopImprovedDaily3: 'Improved Daily Code 3',\n shopImprovedDaily4: 'Improved Daily Code 4',\n offeringEX3: 'The final Offering Upgrade',\n obtainiumEX3: 'The final Obtainium Upgrade',\n improveQuarkHept5: 'The final Quark Hepteract Improver',\n chronometerInfinity: 'The final Chronometer',\n seasonPassInfinity: 'The final Season pass',\n shopSingularityPenaltyDebuff: 'A Singularity Tenderizer',\n shopAmbrosiaLuckMultiplier4: 'The Fourth Multiplicative Ambrosia Luck Multiplier',\n shopOcteractAmbrosiaLuck: 'Octeract-Based Ambrosia Luck Amplifier',\n shopAmbrosiaGeneration1: 'Ambrosia Generation Speedup',\n shopAmbrosiaGeneration2: 'Another Ambrosia Generation Speedup',\n shopAmbrosiaGeneration3: 'A better Ambrosia Generation Speedup',\n shopAmbrosiaGeneration4: 'A FINAL Ambrosia Generation Speedup',\n shopAmbrosiaLuck1: 'Ambrosia Luck Increaser',\n shopAmbrosiaLuck2: 'Another Ambrosia Luck Increaser',\n shopAmbrosiaLuck3: 'A better Ambrosia Generation Speedup',\n shopAmbrosiaLuck4: 'A FINAL Ambrosia Generation Speedup'\n }\n\n return names[input]\n}\n\nexport const buyShopUpgrades = async (input: ShopUpgradeNames) => {\n const shopItem = shopData[input]\n\n if (player.shopUpgrades[input] >= shopItem.maxLevel) {\n return player.shopConfirmationToggle\n ? Alert(\n `You can't purchase ${\n friendlyShopName(\n input\n )\n } because you are already at the maximum ${shopItem.type === shopUpgradeTypes.UPGRADE ? 'level' : 'capacity'}!`\n )\n : null\n } else if (Number(player.worlds) < getShopCosts(input)) {\n return player.shopConfirmationToggle\n ? Alert(\n `You can't purchase ${\n friendlyShopName(\n input\n )\n } because you don't have enough Quarks!`\n )\n : null\n }\n\n // Actually lock for HTML exploit\n if (!isShopUpgradeUnlocked(input)) {\n return Alert(\n `You do not have the right to purchase ${friendlyShopName(input)}!`\n )\n }\n\n let buyData: IMultiBuy\n const maxBuyAmount = shopItem.maxLevel - player.shopUpgrades[input]\n let buyAmount: number\n let buyCost: number\n switch (player.shopBuyMaxToggle) {\n case false:\n buyAmount = 1\n buyCost = getShopCosts(input)\n break\n case 'TEN':\n buyData = calculateSummationNonLinear(\n player.shopUpgrades[input],\n shopItem.price,\n +player.worlds,\n shopItem.priceIncrease / shopItem.price,\n Math.min(10, maxBuyAmount)\n )\n buyAmount = buyData.levelCanBuy - player.shopUpgrades[input]\n buyCost = buyData.cost\n break\n default:\n buyData = calculateSummationNonLinear(\n player.shopUpgrades[input],\n shopItem.price,\n +player.worlds,\n shopItem.priceIncrease / shopItem.price,\n maxBuyAmount\n )\n buyAmount = buyData.levelCanBuy - player.shopUpgrades[input]\n buyCost = buyData.cost\n }\n\n const singular = shopItem.maxLevel === 1\n const merch = buyAmount.toLocaleString()\n + (shopItem.type === shopUpgradeTypes.UPGRADE ? ' level' : ' vial')\n + (buyAmount === 1 ? '' : 's')\n const noRefunds = shopItem.refundable\n ? ''\n : '\\n\\n\\u26A0\\uFE0F !! No Refunds !! \\u26A0\\uFE0F'\n const maxPots = shopItem.type === shopUpgradeTypes.CONSUMABLE\n ? '\\n\\nType -1 in Buy: ANY to buy equal amounts of both Potions.'\n : ''\n\n if (player.shopBuyMaxToggle === 'ANY' && !singular) {\n const buyInput = await Prompt(\n `You can afford to purchase up to ${merch} of ${\n friendlyShopName(\n input\n )\n } for ${buyCost.toLocaleString()} Quarks. How many would you like to buy?${maxPots + noRefunds}`\n )\n let buyAny: number\n if (\n Number(buyInput) === -1\n && shopItem.type === shopUpgradeTypes.CONSUMABLE\n ) {\n const other = input === 'offeringPotion' ? 'obtainiumPotion' : 'offeringPotion'\n const toSpend = Math.max(+player.worlds / 2, +player.worlds - buyCost)\n const otherPot: IMultiBuy = calculateSummationNonLinear(\n player.shopUpgrades[other],\n shopData[other].price,\n toSpend,\n shopData[other].priceIncrease / shopData[other].price,\n shopData[other].maxLevel - player.shopUpgrades[other]\n )\n player.worlds.sub(otherPot.cost)\n player.shopUpgrades[other] = otherPot.levelCanBuy\n buyAny = buyAmount\n } else {\n buyAny = Math.floor(Number(buyInput))\n if (buyAny === 0) {\n return\n } else if (\n Number.isNaN(buyAny)\n || !Number.isFinite(buyAny)\n || buyAny < 0\n ) {\n return Alert('Amount must be a finite, positive integer.')\n }\n }\n const anyData: IMultiBuy = calculateSummationNonLinear(\n player.shopUpgrades[input],\n shopItem.price,\n +player.worlds,\n shopItem.priceIncrease / shopItem.price,\n Math.min(buyAny, buyAmount)\n )\n player.worlds.sub(anyData.cost)\n player.shopUpgrades[input] = anyData.levelCanBuy\n revealStuff()\n player.caches.ambrosiaGeneration.updateVal('ShopUpgrades')\n player.caches.ambrosiaLuck.updateVal('ShopUpgrades')\n return\n }\n\n let p = true\n if (\n player.shopConfirmationToggle\n || (!shopItem.refundable && player.shopBuyMaxToggle !== false)\n ) {\n p = await Confirm(\n `You are about to ${singular ? 'unlock' : `purchase ${merch} of`} ${\n friendlyShopName(\n input\n )\n } for ${buyCost.toLocaleString()} Quarks. Press 'OK' to finalize purchase.${maxPots + noRefunds}`\n )\n }\n if (p) {\n player.worlds.sub(buyCost)\n player.shopUpgrades[input] += buyAmount\n player.caches.ambrosiaGeneration.updateVal('ShopUpgrades')\n player.caches.ambrosiaLuck.updateVal('ShopUpgrades')\n revealStuff()\n }\n}\n\nexport const autoBuyConsumable = (input: ShopUpgradeNames) => {\n const maxBuyablePotions = Math.floor(\n Math.min(\n Number(player.worlds) / 100,\n Math.min(\n shopData[input].maxLevel - player.shopUpgrades[input],\n Math.pow(player.highestSingularityCount, 2) * 100\n )\n )\n )\n\n if (shopData[input].maxLevel <= player.shopUpgrades[input]) {\n return\n }\n if (maxBuyablePotions <= 0) {\n return\n }\n\n player.worlds.sub(100 * maxBuyablePotions)\n player.shopUpgrades[input] += maxBuyablePotions\n}\n\nexport const useConsumable = async (\n input: ShopUpgradeNames,\n automatic = false,\n used = 1,\n spend = true\n) => {\n const p = player.shopConfirmationToggle && !automatic\n ? await Confirm('Would you like to use some of this potion?')\n : true\n\n if (p) {\n const multiplier = +player.singularityUpgrades.potionBuff.getEffect().bonus\n * +player.singularityUpgrades.potionBuff2.getEffect().bonus\n * +player.singularityUpgrades.potionBuff3.getEffect().bonus\n * +player.octeractUpgrades.octeractAutoPotionEfficiency.getEffect().bonus\n * used\n\n if (input === 'offeringPotion') {\n if (player.shopUpgrades.offeringPotion >= used || !spend) {\n player.shopUpgrades.offeringPotion -= spend ? used : 0\n player.runeshards += Math.floor(\n 7200\n * player.offeringpersecond\n * calculateTimeAcceleration().mult\n * multiplier\n )\n player.runeshards = Math.min(1e300, player.runeshards)\n }\n } else if (input === 'obtainiumPotion') {\n if (player.shopUpgrades.obtainiumPotion >= used || !spend) {\n player.shopUpgrades.obtainiumPotion -= spend ? used : 0\n player.researchPoints += Math.floor(\n 7200\n * player.maxobtainiumpersecond\n * calculateTimeAcceleration().mult\n * multiplier\n )\n player.researchPoints = Math.min(1e300, player.researchPoints)\n }\n }\n }\n}\n\nexport const resetShopUpgrades = async (ignoreBoolean = false) => {\n let p = false\n if (!ignoreBoolean) {\n p = player.shopConfirmationToggle\n ? await Confirm(\n 'This will fully refund most of your permanent upgrades for an upfront cost of 15 Quarks. Would you like to do this?'\n )\n : true\n }\n\n if (p || ignoreBoolean) {\n const singularityQuarks = player.quarksThisSingularity\n let refunds = false\n for (const shopItem in shopData) {\n const key = shopItem as keyof typeof shopData\n const item = shopData[key]\n if (\n item.refundable\n && player.shopUpgrades[key] > item.refundMinimumLevel\n ) {\n refunds = true\n // Determines how many quarks one would not be refunded, based on minimum refund level\n const doNotRefund = item.price * item.refundMinimumLevel\n + (item.priceIncrease\n * item.refundMinimumLevel\n * (item.refundMinimumLevel - 1))\n / 2\n\n // Refunds Quarks based on the shop level and price vals\n player.worlds.add(\n item.price * player.shopUpgrades[key]\n + (item.priceIncrease\n * player.shopUpgrades[key]\n * (player.shopUpgrades[key] - 1))\n / 2\n - doNotRefund,\n false\n )\n\n player.shopUpgrades[key] = item.refundMinimumLevel\n }\n }\n if (refunds) {\n player.worlds.sub(15)\n } else if (!ignoreBoolean && player.shopConfirmationToggle) {\n void Alert('Nothing to Refund!')\n }\n player.quarksThisSingularity = singularityQuarks\n }\n}\n\nexport const getQuarkInvestment = (upgrade: ShopUpgradeNames) => {\n if (!(upgrade in shopData) || !(upgrade in player.shopUpgrades)) {\n return 0\n }\n\n const val = shopData[upgrade].price * player.shopUpgrades[upgrade]\n + (shopData[upgrade].priceIncrease\n * (player.shopUpgrades[upgrade] - 1)\n * player.shopUpgrades[upgrade])\n / 2\n\n return val\n}\n\nexport const isShopUpgradeUnlocked = (upgrade: ShopUpgradeNames): boolean => {\n switch (upgrade) {\n case 'offeringPotion':\n return true\n case 'obtainiumPotion':\n return true\n case 'offeringEX':\n return (\n player.reincarnationCount > 0 || player.highestSingularityCount > 0\n )\n case 'offeringAuto':\n return (\n player.reincarnationCount > 0 || player.highestSingularityCount > 0\n )\n case 'obtainiumEX':\n return (\n player.reincarnationCount > 0 || player.highestSingularityCount > 0\n )\n case 'obtainiumAuto':\n return (\n player.reincarnationCount > 0 || player.highestSingularityCount > 0\n )\n case 'instantChallenge':\n return (\n player.reincarnationCount > 0 || player.highestSingularityCount > 0\n )\n case 'antSpeed':\n return (\n player.highestchallengecompletions[8] > 0\n || player.ascensionCount > 0\n || player.highestSingularityCount > 0\n )\n case 'cashGrab':\n return (\n player.highestchallengecompletions[8] > 0\n || player.ascensionCount > 0\n || player.highestSingularityCount > 0\n )\n case 'shopTalisman':\n return (\n player.highestchallengecompletions[9] > 0\n || player.ascensionCount > 0\n || player.highestSingularityCount > 0\n )\n case 'seasonPass':\n return player.ascensionCount > 0 || player.highestSingularityCount > 0\n case 'challengeExtension':\n return player.ascensionCount > 0 || player.highestSingularityCount > 0\n case 'challengeTome':\n return player.ascensionCount > 0 || player.highestSingularityCount > 0\n case 'cubeToQuark':\n return player.ascensionCount > 0 || player.highestSingularityCount > 0\n case 'tesseractToQuark':\n return (\n player.highestchallengecompletions[11] > 0\n || player.highestSingularityCount > 0\n )\n case 'hypercubeToQuark':\n return (\n player.highestchallengecompletions[13] > 0\n || player.highestSingularityCount > 0\n )\n case 'seasonPass2':\n return (\n player.highestchallengecompletions[14] > 0\n || player.highestSingularityCount > 0\n )\n case 'seasonPass3':\n return (\n player.highestchallengecompletions[14] > 0\n || player.highestSingularityCount > 0\n )\n case 'chronometer':\n return (\n player.highestchallengecompletions[12] > 0\n || player.highestSingularityCount > 0\n )\n case 'infiniteAscent':\n return (\n player.highestchallengecompletions[14] > 0\n || player.highestSingularityCount > 0\n )\n case 'calculator':\n return player.ascensionCount > 0 || player.highestSingularityCount > 0\n case 'calculator2':\n return (\n player.highestchallengecompletions[11] > 0\n || player.highestSingularityCount > 0\n )\n case 'calculator3':\n return (\n player.highestchallengecompletions[13] > 0\n || player.highestSingularityCount > 0\n )\n case 'calculator4':\n return Boolean(player.singularityUpgrades.wowPass.getEffect().bonus)\n case 'calculator5':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'calculator6':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'calculator7':\n return Boolean(\n player.singularityChallenges.limitedAscensions.rewards.shopUpgrade\n )\n case 'constantEX':\n return (\n player.highestchallengecompletions[14] > 0\n || player.highestSingularityCount > 0\n )\n case 'powderEX':\n return (\n player.challenge15Exponent >= 1e15 || player.highestSingularityCount > 0\n )\n case 'chronometer2':\n return (\n player.challenge15Exponent >= 1e15 || player.highestSingularityCount > 0\n )\n case 'chronometer3':\n return Boolean(player.singularityUpgrades.wowPass.getEffect().bonus)\n case 'seasonPassY':\n return (\n player.challenge15Exponent >= 1e15 || player.highestSingularityCount > 0\n )\n case 'seasonPassZ':\n return Boolean(player.singularityUpgrades.wowPass.getEffect().bonus)\n case 'challengeTome2':\n return Boolean(player.singularityUpgrades.wowPass.getEffect().bonus)\n case 'instantChallenge2':\n return Boolean(player.singularityUpgrades.wowPass.getEffect().bonus)\n case 'cashGrab2':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'cubeToQuarkAll':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'chronometerZ':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'offeringEX2':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'obtainiumEX2':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'powderAuto':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'seasonPassLost':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'challenge15Auto':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'extraWarp':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'autoWarp':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'improveQuarkHept':\n return (\n player.challenge15Exponent >= 1e15 || player.highestSingularityCount > 0\n )\n case 'improveQuarkHept2':\n return Boolean(player.singularityUpgrades.wowPass.getEffect().bonus)\n case 'improveQuarkHept3':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'improveQuarkHept4':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'shopImprovedDaily':\n return (\n player.highestchallengecompletions[14] > 0\n || player.highestSingularityCount > 0\n )\n case 'shopImprovedDaily2':\n return Boolean(player.singularityUpgrades.wowPass.getEffect().bonus)\n case 'shopImprovedDaily3':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'shopImprovedDaily4':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'offeringEX3':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'obtainiumEX3':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'improveQuarkHept5':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'chronometerInfinity':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'seasonPassInfinity':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'shopSingularityPenaltyDebuff':\n return Boolean(\n player.singularityChallenges.noSingularityUpgrades.rewards.shopUpgrade\n )\n case 'shopAmbrosiaLuckMultiplier4':\n return Boolean(\n player.singularityChallenges.oneChallengeCap.rewards.shopUpgrade\n )\n case 'shopOcteractAmbrosiaLuck':\n return Boolean(\n player.singularityChallenges.noOcteracts.rewards.shopUpgrade\n )\n case 'shopAmbrosiaGeneration1':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'shopAmbrosiaGeneration2':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'shopAmbrosiaGeneration3':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'shopAmbrosiaGeneration4':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'shopAmbrosiaLuck1':\n return Boolean(player.singularityUpgrades.wowPass2.getEffect().bonus)\n case 'shopAmbrosiaLuck2':\n return Boolean(player.singularityUpgrades.wowPass3.getEffect().bonus)\n case 'shopAmbrosiaLuck3':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n case 'shopAmbrosiaLuck4':\n return Boolean(player.singularityUpgrades.wowPass4.getEffect().bonus)\n }\n}\n", "import i18next from 'i18next'\nimport { achievementaward } from './Achievements'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculateRuneLevels } from './Calculate'\nimport { CalcECC } from './Challenges'\nimport { format, player } from './Synergism'\nimport { Globals as G } from './Variables'\n\nconst talismanResourceCosts = {\n shard: {\n obtainium: 1e13,\n offerings: 1e2\n },\n commonFragment: {\n obtainium: 1e14,\n offerings: 1e4\n },\n uncommonFragment: {\n obtainium: 1e16,\n offerings: 1e5\n },\n rareFragment: {\n obtainium: 1e18,\n offerings: 1e6\n },\n epicFragment: {\n obtainium: 1e20,\n offerings: 1e7\n },\n legendaryFragment: {\n obtainium: 1e22,\n offerings: 1e8\n },\n mythicalFragment: {\n obtainium: 1e24,\n offerings: 1e9\n }\n}\n\nconst num = ['One', 'Two', 'Three', 'Four', 'Five', 'Six', 'Seven'] as const\n\nexport const calculateMaxTalismanLevel = (i: number) => {\n let maxLevel = 30 * player.talismanRarity[i]\n maxLevel += 6 * CalcECC('ascension', player.challengecompletions[13])\n maxLevel += Math.floor(player.researches[200] / 400)\n\n if (player.cubeUpgrades[67] > 0 && i === 3) {\n maxLevel += 1337\n }\n\n return maxLevel\n}\n\nconst getTalismanResourceInfo = (\n type: keyof typeof talismanResourceCosts,\n percentage = player.buyTalismanShardPercent\n) => {\n const obtainiumCost = talismanResourceCosts[type].obtainium\n const offeringCost = talismanResourceCosts[type].offerings\n\n const maxBuyObtainium = Math.max(1, Math.floor(player.researchPoints / obtainiumCost))\n const maxBuyOffering = Math.max(1, Math.floor(player.runeshards / offeringCost))\n const amountToBuy = Math.max(1, Math.floor(percentage / 100 * Math.min(maxBuyObtainium, maxBuyOffering)))\n const canBuy = (obtainiumCost <= player.researchPoints && offeringCost <= player.runeshards) ? true : false\n return {\n canBuy, // Boolean, if false will not buy any fragments\n buyAmount: amountToBuy, // Integer, will buy as specified above.\n obtainiumCost: obtainiumCost * amountToBuy, // Integer, cost in obtainium to buy (buyAmount) resource\n offeringCost: offeringCost * amountToBuy // Integer, cost in offerings to buy (buyAmount) resource\n }\n}\n\nexport const updateTalismanCostDisplay = (\n type: keyof typeof talismanResourceCosts | null,\n percentage = player.buyTalismanShardPercent\n) => {\n const el = DOMCacheGetOrSet('talismanFragmentCost')\n if (type) {\n const talismanCostInfo = getTalismanResourceInfo(type, percentage)\n const talismanShardName = i18next.t(`runes.talismans.shards.${type}`)\n\n el.textContent = i18next.t('runes.talismans.costToBuy', {\n name: talismanShardName,\n buyAmount: format(talismanCostInfo.buyAmount),\n obtainium: format(talismanCostInfo.obtainiumCost),\n offerings: format(talismanCostInfo.offeringCost)\n })\n } else {\n // Buy All\n el.textContent = i18next.t('runes.talismans.clickBuyEveryType')\n }\n}\n\nexport const toggleTalismanBuy = (i = player.buyTalismanShardPercent) => {\n DOMCacheGetOrSet('talismanTen').style.backgroundColor = ''\n DOMCacheGetOrSet('talismanTwentyFive').style.backgroundColor = ''\n DOMCacheGetOrSet('talismanFifty').style.backgroundColor = ''\n DOMCacheGetOrSet('talismanHundred').style.backgroundColor = ''\n player.buyTalismanShardPercent = i\n let x = 'Ten'\n if (i === 25) {\n x = 'TwentyFive'\n }\n if (i === 50) {\n x = 'Fifty'\n }\n if (i === 100) {\n x = 'Hundred'\n }\n\n DOMCacheGetOrSet(`talisman${x}`).style.backgroundColor = 'green'\n}\n\nexport const updateTalismanInventory = () => {\n DOMCacheGetOrSet('talismanShardInventory').textContent = format(player.talismanShards)\n DOMCacheGetOrSet('commonFragmentInventory').textContent = format(player.commonFragments)\n DOMCacheGetOrSet('uncommonFragmentInventory').textContent = format(player.uncommonFragments)\n DOMCacheGetOrSet('rareFragmentInventory').textContent = format(player.rareFragments)\n DOMCacheGetOrSet('epicFragmentInventory').textContent = format(player.epicFragments)\n DOMCacheGetOrSet('legendaryFragmentInventory').textContent = format(player.legendaryFragments)\n DOMCacheGetOrSet('mythicalFragmentInventory').textContent = format(player.mythicalFragments)\n}\n\nexport const buyAllTalismanResources = () => {\n const talismanItemNames = [\n 'shard',\n 'commonFragment',\n 'uncommonFragment',\n 'rareFragment',\n 'epicFragment',\n 'legendaryFragment',\n 'mythicalFragment'\n ] as const\n for (let index = talismanItemNames.length - 1; index >= 0; index--) {\n buyTalismanResources(talismanItemNames[index])\n }\n}\n\nexport const buyTalismanResources = (\n type: keyof typeof talismanResourceCosts,\n percentage = player.buyTalismanShardPercent\n) => {\n const talismanResourcesData = getTalismanResourceInfo(type, percentage)\n\n if (talismanResourcesData.canBuy) {\n if (type === 'shard') {\n player.talismanShards += talismanResourcesData.buyAmount\n } else {\n player[`${type}s` as const] += talismanResourcesData.buyAmount\n }\n if (type === 'mythicalFragment' && player.mythicalFragments >= 1e25 && player.achievements[239] < 1) {\n achievementaward(239)\n }\n\n player.researchPoints -= talismanResourcesData.obtainiumCost\n player.runeshards -= talismanResourcesData.offeringCost\n\n // When dealing with high values, calculations can be very slightly off due to floating point precision\n // and result in buying slightly (usually 1) more than the player can actually afford.\n // This results in negative obtainium or offerings with further calcs somehow resulting in NaN/undefined.\n // Instead of trying to work around floating point limits, just make sure nothing breaks as a result.\n // The calculation being done overall is similar to the following calculation:\n // 2.9992198253874083e47 - (Math.floor(2.9992198253874083e47 / 1e20) * 1e20)\n // which, for most values, returns 0, but values like this example will return a negative number instead.\n if (player.researchPoints < 0) {\n player.researchPoints = 0\n }\n if (player.runeshards < 0) {\n player.runeshards = 0\n }\n }\n updateTalismanCostDisplay(type, percentage)\n updateTalismanInventory()\n}\n\nexport const showTalismanEffect = (i: number) => {\n DOMCacheGetOrSet('talismanlevelup').style.display = 'none'\n DOMCacheGetOrSet('talismanEffect').style.display = 'block'\n DOMCacheGetOrSet('talismanrespec').style.display = 'none'\n const a = DOMCacheGetOrSet('talismanSummary')\n const b = DOMCacheGetOrSet('talismanBonus')\n const c = DOMCacheGetOrSet('talismanRune1Effect')\n const d = DOMCacheGetOrSet('talismanRune2Effect')\n const e = DOMCacheGetOrSet('talismanRune3Effect')\n const f = DOMCacheGetOrSet('talismanRune4Effect')\n const g = DOMCacheGetOrSet('talismanRune5Effect')\n const h = DOMCacheGetOrSet('talismanMythicEffect')\n\n let talismanKey = ''\n let effectValue = ''\n\n switch (i) {\n case 0:\n talismanKey = 'exemption'\n effectValue = format(10 * (player.talismanRarity[0] - 1))\n break\n case 1:\n talismanKey = 'chronos'\n effectValue = format(10 * (player.talismanRarity[1] - 1))\n break\n case 2:\n talismanKey = 'midas'\n effectValue = format(10 * (player.talismanRarity[2] - 1))\n break\n case 3:\n talismanKey = 'metaphysics'\n effectValue = format(0.02 * (player.talismanRarity[3] - 1), 2)\n break\n case 4:\n talismanKey = 'polymath'\n effectValue = format(1 * (player.talismanRarity[4] - 1))\n break\n case 5:\n talismanKey = 'mortuus'\n effectValue = format(2 * (player.talismanRarity[5] - 1))\n break\n case 6:\n talismanKey = 'plastic'\n\n break\n }\n\n const runeEffectName = `talisman${i + 1}Effect` as\n | 'talisman1Effect'\n | 'talisman2Effect'\n | 'talisman3Effect'\n | 'talisman4Effect'\n | 'talisman5Effect'\n | 'talisman6Effect'\n | 'talisman7Effect'\n\n a.textContent = i18next.t(`runes.talismans.summaries.${talismanKey}`)\n b.textContent = i18next.t(`runes.talismans.effects.${talismanKey}`, { x: effectValue })\n c.textContent = i18next.t('runes.talismans.bonusRuneLevels.speed', { x: format(G[runeEffectName][1], 2, true) })\n d.textContent = i18next.t('runes.talismans.bonusRuneLevels.duplication', { x: format(G[runeEffectName][2], 2, true) })\n e.textContent = i18next.t('runes.talismans.bonusRuneLevels.prism', { x: format(G[runeEffectName][3], 2, true) })\n f.textContent = i18next.t('runes.talismans.bonusRuneLevels.thrift', { x: format(G[runeEffectName][4], 2, true) })\n g.textContent = i18next.t('runes.talismans.bonusRuneLevels.SI', { x: format(G[runeEffectName][5], 2, true) })\n h.textContent = i18next.t(`runes.talismans.mythicEffects.${talismanKey}`)\n\n if (player.talismanRarity[i] !== 6) {\n h.textContent = i18next.t('runes.talismans.maxEnhance')\n }\n}\n\nexport const showTalismanPrices = (i: number) => {\n DOMCacheGetOrSet('talismanEffect').style.display = 'none'\n DOMCacheGetOrSet('talismanlevelup').style.display = 'block'\n DOMCacheGetOrSet('talismanrespec').style.display = 'none'\n const a = DOMCacheGetOrSet('talismanShardCost')\n const b = DOMCacheGetOrSet('talismanCommonFragmentCost')\n const c = DOMCacheGetOrSet('talismanUncommonFragmentCost')\n const d = DOMCacheGetOrSet('talismanRareFragmentCost')\n const e = DOMCacheGetOrSet('talismanEpicFragmentCost')\n const f = DOMCacheGetOrSet('talismanLegendaryFragmentCost')\n const g = DOMCacheGetOrSet('talismanMythicalFragmentCost')\n\n DOMCacheGetOrSet('talismanLevelUpSummary').textContent = i18next.t('runes.resourcesToLevelup')\n DOMCacheGetOrSet('talismanLevelUpSummary').style.color = 'silver'\n\n let m = G.talismanLevelCostMultiplier[i]\n if (player.talismanLevels[i] >= 120) {\n m *= (player.talismanLevels[i] - 90) / 30\n }\n if (player.talismanLevels[i] >= 150) {\n m *= (player.talismanLevels[i] - 120) / 30\n }\n if (player.talismanLevels[i] >= 180) {\n m *= (player.talismanLevels[i] - 170) / 10\n }\n a.textContent = format(m * Math.max(0, Math.floor(1 + 1 / 8 * Math.pow(player.talismanLevels[i], 3))))\n b.textContent = format(m * Math.max(0, Math.floor(1 + 1 / 32 * Math.pow(player.talismanLevels[i] - 30, 3))))\n c.textContent = format(m * Math.max(0, Math.floor(1 + 1 / 384 * Math.pow(player.talismanLevels[i] - 60, 3))))\n d.textContent = format(m * Math.max(0, Math.floor(1 + 1 / 500 * Math.pow(player.talismanLevels[i] - 90, 3))))\n e.textContent = format(m * Math.max(0, Math.floor(1 + 1 / 375 * Math.pow(player.talismanLevels[i] - 120, 3))))\n f.textContent = format(m * Math.max(0, Math.floor(1 + 1 / 192 * Math.pow(player.talismanLevels[i] - 150, 3))))\n g.textContent = format(m * Math.max(0, Math.floor(1 + 1 / 1280 * Math.pow(player.talismanLevels[i] - 150, 3))))\n}\n\nexport const showEnhanceTalismanPrices = (i: number) => {\n DOMCacheGetOrSet('talismanEffect').style.display = 'none'\n DOMCacheGetOrSet('talismanlevelup').style.display = 'block'\n DOMCacheGetOrSet('talismanrespec').style.display = 'none'\n const a = DOMCacheGetOrSet('talismanShardCost')\n const b = DOMCacheGetOrSet('talismanCommonFragmentCost')\n const c = DOMCacheGetOrSet('talismanUncommonFragmentCost')\n const d = DOMCacheGetOrSet('talismanRareFragmentCost')\n const e = DOMCacheGetOrSet('talismanEpicFragmentCost')\n const f = DOMCacheGetOrSet('talismanLegendaryFragmentCost')\n const g = DOMCacheGetOrSet('talismanMythicalFragmentCost')\n\n DOMCacheGetOrSet('talismanLevelUpSummary').textContent = i18next.t('runes.resourcesToEnhance')\n DOMCacheGetOrSet('talismanLevelUpSummary').style.color = 'gold'\n\n const array = [\n G.commonTalismanEnhanceCost,\n G.uncommonTalismanEnchanceCost,\n G.rareTalismanEnchanceCost,\n G.epicTalismanEnhanceCost,\n G.legendaryTalismanEnchanceCost,\n G.mythicalTalismanEnchanceCost\n ]\n const index = player.talismanRarity[i]\n const costArray = array[index - 1]\n const m = G.talismanLevelCostMultiplier[i]\n a.textContent = format(m * costArray[1])\n b.textContent = format(m * costArray[2])\n c.textContent = format(m * costArray[3])\n d.textContent = format(m * costArray[4])\n e.textContent = format(m * costArray[5])\n f.textContent = format(m * costArray[6])\n g.textContent = format(m * costArray[7])\n}\n\nexport const showRespecInformation = (i: number) => {\n G.talismanRespec = i\n DOMCacheGetOrSet('talismanEffect').style.display = 'none'\n DOMCacheGetOrSet('talismanlevelup').style.display = 'none'\n DOMCacheGetOrSet('talismanrespec').style.display = 'block'\n\n const runeName = ['speed', 'duplication', 'prism', 'thrift', 'SI']\n const runeModifier = ['positive', 'positive', 'positive', 'positive', 'positive']\n if (i <= 6) {\n for (let k = 1; k <= 5; k++) {\n G.mirrorTalismanStats[k] = player[`talisman${num[i]}` as const][k]\n }\n DOMCacheGetOrSet('confirmTalismanRespec').textContent = i18next.t('runes.talismans.respecConfirm')\n }\n if (i === 7) {\n for (let k = 1; k <= 5; k++) {\n G.mirrorTalismanStats[k] = 1\n }\n DOMCacheGetOrSet('confirmTalismanRespec').textContent = i18next.t('runes.talismans.respecConfirmAll')\n }\n for (let j = 1; j <= 5; j++) {\n const el = DOMCacheGetOrSet(`talismanRespecButton${j}`)\n if (G.mirrorTalismanStats[j] === 1) {\n el.style.border = '2px solid limegreen'\n runeModifier[j - 1] = 'positive'\n } else if (G.mirrorTalismanStats[j] === -1) {\n el.style.border = '2px solid crimson'\n runeModifier[j - 1] = 'negative'\n }\n el.textContent = i18next.t(`runes.talismans.modifiers.${runeModifier[j - 1]}`, {\n name: i18next.t(`runes.names.${runeName[j - 1]}`)\n })\n }\n\n DOMCacheGetOrSet('confirmTalismanRespec').style.display = 'none'\n}\n\nexport const changeTalismanModifier = (i: number) => {\n const runeName = [null, 'speed', 'duplication', 'prism', 'thrift', 'SI']\n const el = DOMCacheGetOrSet(`talismanRespecButton${i}`)\n if (G.mirrorTalismanStats[i] === 1) {\n G.mirrorTalismanStats[i] = -1\n el.textContent = i18next.t('runes.talismans.modifiers.negative', { name: i18next.t(`runes.names.${runeName[i]}`) })\n el.style.border = '2px solid crimson'\n } else {\n G.mirrorTalismanStats[i] = 1\n el.textContent = i18next.t('runes.talismans.modifiers.positive', { name: i18next.t(`runes.names.${runeName[i]}`) })\n el.style.border = '2px solid limegreen'\n }\n\n const checkSum = G.mirrorTalismanStats.reduce((a, b) => a! + b!, 0)\n\n if (checkSum === 1) {\n DOMCacheGetOrSet('confirmTalismanRespec').style.display = 'block'\n } else {\n DOMCacheGetOrSet('confirmTalismanRespec').style.display = 'none'\n }\n}\n\nexport const respecTalismanConfirm = (i: number) => {\n if (player.runeshards >= 100000 && i < 7) {\n for (let j = 1; j <= 5; j++) {\n player[`talisman${num[i]}` as const][j] = G.mirrorTalismanStats[j]\n }\n player.runeshards -= 100000\n DOMCacheGetOrSet('confirmTalismanRespec').style.display = 'none'\n DOMCacheGetOrSet('talismanrespec').style.display = 'none'\n DOMCacheGetOrSet('talismanEffect').style.display = 'block'\n showTalismanEffect(i)\n } else if (player.runeshards >= 400000 && i === 7) {\n player.runeshards -= 400000\n for (let j = 0; j < 7; j++) {\n for (let k = 1; k <= 5; k++) {\n player[`talisman${num[j]}` as const][k] = G.mirrorTalismanStats[k]\n }\n }\n DOMCacheGetOrSet('confirmTalismanRespec').style.display = 'none'\n }\n\n calculateRuneLevels()\n}\n\nexport const respecTalismanCancel = (i: number) => {\n DOMCacheGetOrSet('talismanrespec').style.display = 'none'\n if (i < 7) {\n DOMCacheGetOrSet('talismanEffect').style.display = 'block'\n showTalismanEffect(i)\n }\n}\n\nexport const updateTalismanAppearance = (i: number) => {\n const el = DOMCacheGetOrSet(`talisman${i + 1}`)\n const la = DOMCacheGetOrSet(`talisman${i + 1}level`)\n\n const rarity = player.talismanRarity[i]\n if (rarity === 1) {\n el.style.border = '4px solid white'\n la.style.color = 'white'\n }\n if (rarity === 2) {\n el.style.border = '4px solid limegreen'\n la.style.color = 'limegreen'\n }\n if (rarity === 3) {\n el.style.border = '4px solid lightblue'\n la.style.color = 'lightblue'\n }\n if (rarity === 4) {\n el.style.border = '4px solid plum'\n la.style.color = 'plum'\n }\n if (rarity === 5) {\n el.style.border = '4px solid orange'\n la.style.color = 'orange'\n }\n if (rarity === 6) {\n el.style.border = '4px solid crimson'\n la.style.color = 'var(--crimson-text-color)'\n }\n}\n\n// Attempt to buy a fixed number of levels (number varies based on\n// ascension). Returns true if any levels were bought, false otherwise.\nexport const buyTalismanLevels = (i: number, auto = false): boolean => {\n let max = 1\n if (player.ascensionCount > 0) {\n max = 30\n }\n if (player.highestSingularityCount > 0) {\n max = 180\n }\n let hasPurchased = false\n for (let j = 1; j <= max; j++) {\n let checkSum = 0\n let priceMult = G.talismanLevelCostMultiplier[i]\n if (player.talismanLevels[i] >= 120) {\n priceMult *= (player.talismanLevels[i] - 90) / 30\n }\n if (player.talismanLevels[i] >= 150) {\n priceMult *= (player.talismanLevels[i] - 120) / 30\n }\n if (player.talismanLevels[i] >= 180) {\n priceMult *= (player.talismanLevels[i] - 170) / 10\n }\n\n if (player.talismanLevels[i] < calculateMaxTalismanLevel(i)) {\n if (\n player.talismanShards >= priceMult * Math.max(0, Math.floor(1 + 1 / 8 * Math.pow(player.talismanLevels[i], 3)))\n ) {\n checkSum++\n }\n if (\n player.commonFragments\n >= priceMult * Math.max(0, Math.floor(1 + 1 / 32 * Math.pow(player.talismanLevels[i] - 30, 3)))\n ) {\n checkSum++\n }\n if (\n player.uncommonFragments\n >= priceMult * Math.max(0, Math.floor(1 + 1 / 384 * Math.pow(player.talismanLevels[i] - 60, 3)))\n ) {\n checkSum++\n }\n if (\n player.rareFragments\n >= priceMult * Math.max(0, Math.floor(1 + 1 / 500 * Math.pow(player.talismanLevels[i] - 90, 3)))\n ) {\n checkSum++\n }\n if (\n player.epicFragments\n >= priceMult * Math.max(0, Math.floor(1 + 1 / 375 * Math.pow(player.talismanLevels[i] - 120, 3)))\n ) {\n checkSum++\n }\n if (\n player.legendaryFragments\n >= priceMult * Math.max(0, Math.floor(1 + 1 / 192 * Math.pow(player.talismanLevels[i] - 150, 3)))\n ) {\n checkSum++\n }\n if (\n player.mythicalFragments\n >= priceMult * Math.max(0, Math.floor(1 + 1 / 1280 * Math.pow(player.talismanLevels[i] - 150, 3)))\n ) {\n checkSum++\n }\n }\n\n if (checkSum === 7) {\n player.talismanShards -= priceMult * Math.max(0, Math.floor(1 + 1 / 8 * Math.pow(player.talismanLevels[i], 3)))\n player.commonFragments -= priceMult\n * Math.max(0, Math.floor(1 + 1 / 32 * Math.pow(player.talismanLevels[i] - 30, 3)))\n player.uncommonFragments -= priceMult\n * Math.max(0, Math.floor(1 + 1 / 384 * Math.pow(player.talismanLevels[i] - 60, 3)))\n player.rareFragments -= priceMult\n * Math.max(0, Math.floor(1 + 1 / 500 * Math.pow(player.talismanLevels[i] - 90, 3)))\n player.epicFragments -= priceMult\n * Math.max(0, Math.floor(1 + 1 / 375 * Math.pow(player.talismanLevels[i] - 120, 3)))\n player.legendaryFragments -= priceMult\n * Math.max(0, Math.floor(1 + 1 / 192 * Math.pow(player.talismanLevels[i] - 150, 3)))\n player.mythicalFragments -= priceMult\n * Math.max(0, Math.floor(1 + 1 / 1280 * Math.pow(player.talismanLevels[i] - 150, 3)))\n player.talismanLevels[i] += 1\n hasPurchased = true\n } else {\n break\n }\n }\n\n if (!auto && hasPurchased) {\n showTalismanPrices(i)\n // When adding game state recalculations, update the talisman autobuyer in tack() as well\n updateTalismanInventory()\n calculateRuneLevels()\n }\n\n return hasPurchased\n}\n\nexport const buyTalismanEnhance = (i: number, auto = false): boolean => {\n let checkSum = 0\n if (player.talismanRarity[i] < 6) {\n const priceMult = G.talismanLevelCostMultiplier[i]\n const array = [\n G.commonTalismanEnhanceCost,\n G.uncommonTalismanEnchanceCost,\n G.rareTalismanEnchanceCost,\n G.epicTalismanEnhanceCost,\n G.legendaryTalismanEnchanceCost,\n G.mythicalTalismanEnchanceCost\n ]\n const index = player.talismanRarity[i] - 1\n const costArray = array[index]\n if (player.commonFragments >= priceMult * costArray[2]) {\n checkSum++\n }\n if (player.uncommonFragments >= priceMult * costArray[3]) {\n checkSum++\n }\n if (player.rareFragments >= priceMult * costArray[4]) {\n checkSum++\n }\n if (player.epicFragments >= priceMult * costArray[5]) {\n checkSum++\n }\n if (player.legendaryFragments >= priceMult * costArray[6]) {\n checkSum++\n }\n if (player.mythicalFragments >= priceMult * costArray[7]) {\n checkSum++\n }\n\n if (checkSum === 6) {\n player.commonFragments -= priceMult * costArray[2]\n player.uncommonFragments -= priceMult * costArray[3]\n player.rareFragments -= priceMult * costArray[4]\n player.epicFragments -= priceMult * costArray[5]\n player.legendaryFragments -= priceMult * costArray[6]\n player.mythicalFragments -= priceMult * costArray[7]\n player.talismanRarity[i] += 1\n\n // Appearance always needs updating if bought\n updateTalismanAppearance(i)\n if (!auto) {\n showEnhanceTalismanPrices(i)\n // When adding game state recalculations, update the talisman autobuyer in tack() as well\n updateTalismanInventory()\n calculateRuneLevels()\n }\n\n return true\n }\n }\n return false\n}\n", "import Decimal from 'break_infinity.js'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport {\n calculateAllCubeMultiplier,\n calculateAmbrosiaQuarkMult,\n calculateAscensionSpeedMultiplier,\n calculateCubeMultiplier,\n calculateEffectiveIALevel,\n calculateEventBuff,\n calculateGoldenQuarkMultiplier,\n calculateHepteractMultiplier,\n calculateHypercubeMultiplier,\n calculateOcteractMultiplier,\n calculateOfferings,\n calculatePlatonicMultiplier,\n calculatePowderConversion,\n calculateQuarkMultFromPowder,\n calculateQuarkMultiplier,\n calculateSigmoid,\n calculateSigmoidExponential,\n calculateSingularityQuarkMilestoneMultiplier,\n calculateTesseractMultiplier,\n calculateTimeAcceleration,\n calculateTotalOcteractQuarkBonus\n} from './Calculate'\nimport { challenge15ScoreMultiplier } from './Challenges'\nimport { BuffType } from './Event'\nimport { hepteractEffective } from './Hepteracts'\nimport {\n addCodeAvailableUses,\n addCodeBonuses,\n addCodeInterval,\n addCodeMaxUses,\n addCodeTimeToNextUse\n} from './ImportExport'\nimport { format, formatTimeShort, player } from './Synergism'\nimport type { GlobalVariables } from './types/Synergism'\nimport { Globals as G } from './Variables'\n\nconst associated = new Map([\n ['kMisc', 'miscStats'],\n ['kFreeAccel', 'acceleratorStats'],\n ['kFreeMult', 'multiplierStats'],\n ['kOfferingMult', 'offeringMultiplierStats'],\n ['kGlobalCubeMult', 'globalCubeMultiplierStats'],\n ['kQuarkMult', 'globalQuarkMultiplierStats'],\n ['kGSpeedMult', 'globalSpeedMultiplierStats'],\n ['kCubeMult', 'cubeMultiplierStats'],\n ['kTessMult', 'tesseractMultiplierStats'],\n ['kHypercubeMult', 'hypercubeMultiplierStats'],\n ['kPlatMult', 'platonicMultiplierStats'],\n ['kHeptMult', 'hepteractMultiplierStats'],\n ['kOrbPowderMult', 'powderMultiplierStats'],\n ['kOctMult', 'octeractMultiplierStats'],\n ['kASCMult', 'ascensionSpeedMultiplierStats'],\n ['kGQMult', 'goldenQuarkMultiplierStats'],\n ['kAddStats', 'addCodeStats'],\n ['kAmbrosiaLuck', 'ambrosiaLuckStats'],\n ['kAmbrosiaGenMult', 'ambrosiaGenerationStats']\n])\n\nexport const displayStats = (btn: HTMLElement) => {\n for (const e of Array.from(btn.parentElement!.children) as HTMLElement[]) {\n const statsEl = DOMCacheGetOrSet(associated.get(e.id)!)\n if (e.id !== btn.id) {\n e.style.backgroundColor = ''\n statsEl.style.display = 'none'\n statsEl.classList.remove('activeStats')\n } else {\n e.style.backgroundColor = 'crimson'\n statsEl.style.display = 'block'\n statsEl.classList.add('activeStats')\n }\n }\n}\n\nexport const loadStatisticsUpdate = () => {\n const activeStats = document.getElementsByClassName(\n 'activeStats'\n ) as HTMLCollectionOf\n for (let i = 0; i < activeStats.length; i++) {\n switch (activeStats[i].id) {\n case 'miscStats':\n loadStatisticsMiscellaneous()\n break\n case 'acceleratorStats':\n loadStatisticsAccelerator()\n break\n case 'multiplierStats':\n loadStatisticsMultiplier()\n break\n case 'offeringMultiplierStats':\n loadStatisticsOfferingMultipliers()\n break\n case 'globalQuarkMultiplierStats':\n loadQuarkMultiplier()\n break\n case 'globalSpeedMultiplierStats':\n loadGlobalSpeedMultiplier()\n break\n case 'powderMultiplierStats':\n loadPowderMultiplier()\n break\n case 'ascensionSpeedMultiplierStats':\n loadStatisticsAscensionSpeedMultipliers()\n break\n case 'goldenQuarkMultiplierStats':\n loadStatisticsGoldenQuarkMultipliers()\n break\n case 'addCodeStats':\n loadAddCodeModifiersAndEffects()\n break\n case 'ambrosiaLuckStats':\n loadStatisticsAmbrosiaLuck()\n break\n case 'ambrosiaGenerationStats':\n loadStatisticsAmbrosiaGeneration()\n break\n default:\n loadStatisticsCubeMultipliers()\n break\n }\n }\n}\n\nexport const loadStatisticsMiscellaneous = () => {\n DOMCacheGetOrSet('sMisc1').textContent = format(\n player.prestigeCount,\n 0,\n true\n )\n DOMCacheGetOrSet('sMisc2').textContent = `${\n format(\n 1000 * player.fastestprestige\n )\n }ms`\n DOMCacheGetOrSet('sMisc3').textContent = format(player.maxofferings)\n DOMCacheGetOrSet('sMisc4').textContent = format(G.runeSum)\n DOMCacheGetOrSet('sMisc5').textContent = format(\n player.transcendCount,\n 0,\n true\n )\n DOMCacheGetOrSet('sMisc6').textContent = `${\n format(\n 1000 * player.fastesttranscend\n )\n }ms`\n DOMCacheGetOrSet('sMisc7').textContent = format(\n player.reincarnationCount,\n 0,\n true\n )\n DOMCacheGetOrSet('sMisc8').textContent = `${\n format(\n 1000 * player.fastestreincarnate\n )\n }ms`\n DOMCacheGetOrSet('sMisc9').textContent = format(player.maxobtainium)\n DOMCacheGetOrSet('sMisc10').textContent = format(\n player.maxobtainiumpersecond,\n 2,\n true\n )\n DOMCacheGetOrSet('sMisc11').textContent = format(\n player.obtainiumpersecond,\n 2,\n true\n )\n DOMCacheGetOrSet('sMisc12').textContent = format(\n player.ascensionCount,\n 0,\n true\n )\n DOMCacheGetOrSet('sMisc13').textContent = format(\n player.quarksThisSingularity,\n 0,\n true\n )\n DOMCacheGetOrSet('sMisc14').textContent = format(\n player.totalQuarksEver + player.quarksThisSingularity,\n 0,\n true\n )\n DOMCacheGetOrSet('sMisc15').textContent = `${\n formatTimeShort(\n player.quarkstimer\n )\n } / ${formatTimeShort(90000 + 18000 * player.researches[195])}`\n DOMCacheGetOrSet('sMisc16').textContent = synergismStage(0)\n}\n\nexport const loadStatisticsAccelerator = () => {\n DOMCacheGetOrSet('sA1').textContent = `+${\n format(\n G.freeUpgradeAccelerator,\n 0,\n false\n )\n }`\n DOMCacheGetOrSet('sA2').textContent = `+${\n format(\n G.totalAcceleratorBoost\n * (4\n + 2 * player.researches[18]\n + 2 * player.researches[19]\n + 3 * player.researches[20]\n + G.cubeBonusMultiplier[1]),\n 0,\n false\n )\n }`\n DOMCacheGetOrSet('sA3').textContent = `+${\n format(\n Math.floor(Math.pow((G.rune1level * G.effectiveLevelMult) / 10, 1.1)),\n 0,\n true\n )\n }`\n DOMCacheGetOrSet('sA4').textContent = `x${\n format(\n 1 + ((G.rune1level * 1) / 200) * G.effectiveLevelMult,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA5').textContent = `x${\n format(\n Math.pow(\n 1.01,\n player.upgrades[21]\n + player.upgrades[22]\n + player.upgrades[23]\n + player.upgrades[24]\n + player.upgrades[25]\n ),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA6').textContent = `x${\n format(\n Math.pow(\n 1.01,\n player.achievements[60]\n + player.achievements[61]\n + player.achievements[62]\n ),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA7').textContent = `x${\n format(\n 1 + (1 / 5) * player.researches[1],\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA8').textContent = `x${\n format(\n 1\n + (1 / 20) * player.researches[6]\n + (1 / 25) * player.researches[7]\n + (1 / 40) * player.researches[8]\n + (3 / 200) * player.researches[9]\n + (1 / 200) * player.researches[10],\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA9').textContent = `x${\n format(\n 1 + (1 / 20) * player.researches[86],\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA10').textContent = `x${\n format(\n (player.currentChallenge.transcension !== 0\n || player.currentChallenge.reincarnation !== 0)\n && player.upgrades[50] > 0.5\n ? 1.25\n : 1,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA11').textContent = `^${\n format(\n Math.min(\n 1,\n (1 + player.platonicUpgrades[6] / 30)\n * G.viscosityPower[player.usedCorruptions[2]]\n ),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sA12').textContent = format(G.freeAccelerator, 0, true)\n}\n\nexport const loadStatisticsMultiplier = () => {\n DOMCacheGetOrSet('sM1').textContent = `+${\n format(\n G.freeUpgradeMultiplier,\n 0,\n true\n )\n }`\n DOMCacheGetOrSet('sM2').textContent = `+${\n format(\n (Math.floor(\n (Math.floor((G.rune2level / 10) * G.effectiveLevelMult)\n * Math.floor(10 + (G.rune2level / 10) * G.effectiveLevelMult))\n / 2\n )\n * 100)\n / 100,\n 0,\n true\n )\n }`\n DOMCacheGetOrSet('sM3').textContent = `x${\n format(\n 1 + (G.rune2level / 200) * G.effectiveLevelMult,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM4').textContent = `x${\n format(\n Math.pow(\n 1.01,\n player.upgrades[21]\n + player.upgrades[22]\n + player.upgrades[23]\n + player.upgrades[24]\n + player.upgrades[25]\n )\n * (1 + (player.upgrades[34] * 3) / 100)\n * (1 + player.upgrades[34] * (2 / 103)),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM5').textContent = `x${\n format(\n Math.pow(\n 1.01,\n player.achievements[57]\n + player.achievements[58]\n + player.achievements[59]\n ),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM6').textContent = `x${\n format(\n 1 + (1 / 5) * player.researches[2],\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM7').textContent = `x${\n format(\n 1\n + (1 / 20) * player.researches[11]\n + (1 / 25) * player.researches[12]\n + (1 / 40) * player.researches[13]\n + (3 / 200) * player.researches[14]\n + (1 / 200) * player.researches[15],\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM8').textContent = `x${\n format(\n 1 + (1 / 20) * player.researches[87],\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM9').textContent = `x${\n format(\n calculateSigmoidExponential(\n 40,\n (((player.antUpgrades[4]! + G.bonusant5) / 1000) * 40) / 39\n ),\n 2,\n true\n )\n }`\n DOMCacheGetOrSet('sM10').textContent = `x${\n format(\n G.cubeBonusMultiplier[2],\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM11').textContent = `x${\n format(\n (player.currentChallenge.transcension !== 0\n || player.currentChallenge.reincarnation !== 0)\n && player.upgrades[50] > 0.5\n ? 1.25\n : 1,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM12').textContent = `^${\n format(\n Math.min(\n 1,\n (1 + player.platonicUpgrades[6] / 30)\n * G.viscosityPower[player.usedCorruptions[2]]\n ),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sM13').textContent = format(G.freeMultiplier, 3, true)\n}\nexport const loadQuarkMultiplier = () => {\n DOMCacheGetOrSet('sGQM1').textContent = `x${format(1, 3, true)}` // Base\n DOMCacheGetOrSet('sGQM2').textContent = `+${\n format(\n player.achievementPoints / 25000,\n 3,\n true\n )\n }` // AP\n DOMCacheGetOrSet('sGQM3').textContent = `+${\n format(\n player.achievements[250] > 0 ? 0.1 : 0,\n 3,\n true\n )\n }` // Max r8x25\n DOMCacheGetOrSet('sGQM4').textContent = `+${\n format(\n player.achievements[251] > 0 ? 0.1 : 0,\n 3,\n true\n )\n }` // Max w5x10\n DOMCacheGetOrSet('sGQM5').textContent = `+${\n format(\n player.platonicUpgrades[5] > 0 ? 0.2 : 0,\n 3,\n true\n )\n }` // ALPHA\n DOMCacheGetOrSet('sGQM6').textContent = `+${\n format(\n player.platonicUpgrades[10] > 0 ? 0.25 : 0,\n 3,\n true\n )\n }` // BETA\n DOMCacheGetOrSet('sGQM7').textContent = `+${\n format(\n player.platonicUpgrades[15] > 0 ? 0.3 : 0,\n 3,\n true\n )\n }` // OMEGA\n DOMCacheGetOrSet('sGQM8').textContent = `+${\n format(\n G.challenge15Rewards.quarks - 1,\n 3,\n true\n )\n }` // Challenge 15 Reward\n DOMCacheGetOrSet('sGQM9').textContent = `x${\n format(\n player.worlds.applyBonus(1 / calculateQuarkMultiplier()),\n 3,\n true\n )\n }` // Patreon Bonus\n DOMCacheGetOrSet('sGQM10').textContent = `x${\n format(\n G.isEvent\n ? 1\n + calculateEventBuff(BuffType.Quark)\n + calculateEventBuff(BuffType.OneMind)\n : 1,\n 3,\n true\n )\n }` // Event\n DOMCacheGetOrSet('sGQM11').textContent = `x${\n format(\n 1.1 + (0.15 / 75) * calculateEffectiveIALevel(),\n 3,\n true\n )\n }` // IA Rune\n DOMCacheGetOrSet('sGQM12').textContent = `x${\n format(\n player.challenge15Exponent >= 1e15\n ? 1 + (5 / 10000) * hepteractEffective('quark')\n : 1,\n 3,\n true\n )\n }` // Quark Hepteract\n DOMCacheGetOrSet('sGQM13').textContent = `x${\n format(\n calculateQuarkMultFromPowder(),\n 3,\n true\n )\n }` // Powder\n DOMCacheGetOrSet('sGQM14').textContent = `x${\n format(\n 1 + player.achievements[266] * Math.min(0.1, player.ascensionCount / 1e16),\n 3,\n true\n )\n }` // Achievement 266 [Max: 10% at 1Qa Ascensions]\n DOMCacheGetOrSet('sGQM15').textContent = `x${\n format(\n 1 + player.singularityCount / 10,\n 3,\n true\n )\n }` // Singularity\n DOMCacheGetOrSet('sGQM16').textContent = `x${\n format(\n calculateSingularityQuarkMilestoneMultiplier(),\n 3,\n true\n )\n }` // Singularity Milestones\n DOMCacheGetOrSet('sGQM17').textContent = `x${\n format(\n 1 + (0.1 * player.cubeUpgrades[53]) / 100,\n 3,\n true\n )\n }` // Cube Upgrade 6x3 (Cx3)\n DOMCacheGetOrSet('sGQM18').textContent = `x${\n format(\n 1\n + (1 / 10000) * player.cubeUpgrades[68]\n + 0.05 * Math.floor(player.cubeUpgrades[68] / 1000),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM19').textContent = `x${\n format(\n 1\n + 0.02 * player.singularityUpgrades.intermediatePack.level // 1.02\n + 0.04 * player.singularityUpgrades.advancedPack.level // 1.06\n + 0.06 * player.singularityUpgrades.expertPack.level // 1.12\n + 0.08 * player.singularityUpgrades.masterPack.level // 1.20\n + 0.1 * player.singularityUpgrades.divinePack.level,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM20').textContent = `x${\n format(\n 1 + 0.25 * +player.octeractUpgrades.octeractStarter.getEffect().bonus,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM21').textContent = `x${\n format(\n +player.octeractUpgrades.octeractQuarkGain.getEffect().bonus,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM22').textContent = `x${\n format(\n calculateTotalOcteractQuarkBonus(),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM23').textContent = `x${\n format(\n 1 + +player.singularityUpgrades.singQuarkImprover1.getEffect().bonus,\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM24').textContent = `x${\n format(\n 1\n + (1 / 10000)\n * Math.floor(player.octeractUpgrades.octeractQuarkGain.level / 199)\n * player.octeractUpgrades.octeractQuarkGain2.level\n * Math.floor(\n 1 + Math.log10(Math.max(1, player.hepteractCrafts.quark.BAL))\n ),\n 3,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM25').textContent = `x${\n format(\n calculateAmbrosiaQuarkMult(),\n 2,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM26').textContent = `x${\n format(\n +player.blueberryUpgrades.ambrosiaTutorial.bonus.quarks,\n 2,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM27').textContent = `x${\n format(\n +player.blueberryUpgrades.ambrosiaQuarks1.bonus.quarks,\n 2,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM28').textContent = `x${\n format(\n +player.blueberryUpgrades.ambrosiaCubeQuark1.bonus.quarks,\n 2,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM29').textContent = `x${\n format(\n +player.blueberryUpgrades.ambrosiaLuckQuark1.bonus.quarks,\n 2,\n true\n )\n }`\n DOMCacheGetOrSet('sGQM30').textContent = `x${\n format(\n +player.blueberryUpgrades.ambrosiaQuarks2.bonus.quarks,\n 2,\n true\n )\n }`\n DOMCacheGetOrSet('sGQMT').textContent = `x${\n format(\n player.worlds.applyBonus(1),\n 3,\n true\n )\n }`\n}\n\nexport const loadGlobalSpeedMultiplier = () => {\n const globalSpeedStats = calculateTimeAcceleration()\n\n const preDRlist = globalSpeedStats.preList\n for (let i = 0; i < preDRlist.length; i++) {\n DOMCacheGetOrSet(`sGSMa${i + 1}`).textContent = `x${\n format(\n preDRlist[i],\n 3,\n true\n )\n }`\n }\n\n const drList = globalSpeedStats.drList\n for (let i = 0; i < drList.length; i++) {\n DOMCacheGetOrSet(`sGSMb${i + 1}`).textContent = `x${\n format(\n drList[i],\n 3,\n true\n )\n }`\n }\n\n const postDRlist = globalSpeedStats.postList\n for (let i = 0; i < postDRlist.length; i++) {\n DOMCacheGetOrSet(`sGSMc${i + 1}`).textContent = `x${\n format(\n postDRlist[i],\n 3,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sGSMT').textContent = format(globalSpeedStats.mult, 3)\n}\n\nexport const loadStatisticsCubeMultipliers = () => {\n const arr0 = calculateAllCubeMultiplier().list\n const map0: Record = {\n 1: { acc: 2, desc: 'Ascension Time Multiplier:' },\n 2: { acc: 2, desc: 'Sun and Moon Achievements:' },\n 3: { acc: 2, desc: 'Speed Achievement:' },\n 4: { acc: 2, desc: 'Challenge 15 All Cube Bonus:' },\n 5: { acc: 2, desc: 'Rune 6 - Infinite Ascent:' },\n 6: { acc: 2, desc: 'Platonic Beta:' },\n 7: { acc: 2, desc: 'Platonic Omega:' },\n 8: { acc: 2, desc: 'Overflux Powder:' },\n 9: { acc: 2, desc: 'Event:' },\n 10: { acc: 2, desc: 'Singularity Factor:' },\n 11: { acc: 2, desc: 'Wow Pass Y' },\n 12: { acc: 2, desc: 'Starter Pack:' },\n 13: { acc: 2, desc: 'Cube Flame [GQ]:' },\n 14: { acc: 2, desc: 'Cube Blaze [GQ]:' },\n 15: { acc: 2, desc: 'Cube Inferno [GQ]:' },\n 16: { acc: 2, desc: 'Wow Pass Z:' },\n 17: { acc: 2, desc: 'Cookie Upgrade 16:' },\n 18: { acc: 2, desc: 'Cookie Upgrade 8:' },\n 19: { acc: 2, desc: 'Total Octeract Bonus:' },\n 20: { acc: 2, desc: 'No Singularity Upgrades Challenge:' },\n 21: { acc: 2, desc: 'Citadel [GQ]' },\n 22: { acc: 2, desc: 'Citadel 2 [GQ]' },\n 23: { acc: 4, desc: 'Platonic DELTA' },\n 24: { acc: 2, desc: 'Wow Pass \u221E' },\n 25: { acc: 2, desc: 'Unspent Ambrosia Bonus' },\n 26: { acc: 2, desc: 'Module- Tutorial' },\n 27: { acc: 2, desc: 'Module- Cubes 1' },\n 28: { acc: 2, desc: 'Module- Luck-Cube 1' },\n 29: { acc: 2, desc: 'Module- Quark-Cube 1' },\n 30: { acc: 2, desc: 'Module- Cubes 2' },\n 31: { acc: 2, desc: 'Module- Hyperflux' }\n }\n for (let i = 0; i < arr0.length; i++) {\n const statGCMi = DOMCacheGetOrSet(`statGCM${i + 1}`)\n statGCMi.childNodes[0].textContent = map0[i + 1].desc\n DOMCacheGetOrSet(`sGCM${i + 1}`).textContent = `x${\n format(\n arr0[i],\n map0[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sGCMT').textContent = `x${\n format(\n calculateAllCubeMultiplier().mult,\n 3\n )\n }`\n\n const arr = calculateCubeMultiplier().list\n const map: Record = {\n 1: { acc: 2, desc: 'Ascension Score Multiplier:' },\n 2: { acc: 2, desc: 'Global Cube Multiplier:' },\n 3: { acc: 2, desc: 'Season Pass 1:' },\n 4: { acc: 2, desc: 'Researches (Except 8x25):' },\n 5: { acc: 2, desc: 'Research 8x25:' },\n 6: { acc: 2, desc: 'Cube Upgrades:' },\n 7: { acc: 2, desc: 'Constant Upgrade 10:' },\n 8: { acc: 2, desc: 'Achievement 189 Bonus:' },\n 9: { acc: 2, desc: 'Achievement 193 Bonus:' },\n 10: { acc: 2, desc: 'Achievement 195 Bonus:' },\n 11: { acc: 2, desc: 'Achievement 198-201 Bonus:' },\n 12: { acc: 2, desc: 'Achievement 254 Bonus:' },\n 13: { acc: 2, desc: 'Spirit Power:' },\n 14: { acc: 2, desc: 'Platonic Cubes:' },\n 15: { acc: 2, desc: 'Platonic 1x1:' },\n 16: { acc: 2, desc: 'Cookie Upgrade 13:' }\n }\n for (let i = 0; i < arr.length; i++) {\n const statCMi = DOMCacheGetOrSet(`statCM${i + 1}`)\n statCMi.childNodes[0].textContent = map[i + 1].desc\n DOMCacheGetOrSet(`sCM${i + 1}`).textContent = `x${\n format(\n arr[i],\n map[i + 1].acc,\n true\n )\n }`\n }\n // PLAT\n DOMCacheGetOrSet('sCMT').textContent = `x${\n format(\n calculateCubeMultiplier().mult,\n 3\n )\n }`\n\n const arr2 = calculateTesseractMultiplier().list\n const map2: Record = {\n 1: { acc: 2, desc: 'Ascension Score Multiplier:' },\n 2: { acc: 2, desc: 'Global Cube Multiplier:' },\n 3: { acc: 2, desc: 'Season Pass 1:' },\n 4: { acc: 2, desc: 'Constant Upgrade 10:' },\n 5: { acc: 2, desc: 'Cube Upgrade 3x10:' },\n 6: { acc: 2, desc: 'Cube Upgrade 4x8:' },\n 7: { acc: 2, desc: 'Achievement 195 Bonus:' },\n 8: { acc: 2, desc: 'Achievement 202 Bonus:' },\n 9: { acc: 2, desc: 'Achievement 205-208 Bonus:' },\n 10: { acc: 2, desc: 'Achievement 255 Bonus:' },\n 11: { acc: 2, desc: 'Platonic Cubes:' },\n 12: { acc: 2, desc: 'Platonic 1x2:' }\n }\n for (let i = 0; i < arr2.length; i++) {\n const statTeMi = DOMCacheGetOrSet(`statTeM${i + 1}`)\n statTeMi.childNodes[0].textContent = map2[i + 1].desc\n DOMCacheGetOrSet(`sTeM${i + 1}`).textContent = `x${\n format(\n arr2[i],\n map2[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sTeMT').textContent = `x${\n format(\n calculateTesseractMultiplier().mult,\n 3\n )\n }`\n\n const arr3 = calculateHypercubeMultiplier().list\n const map3: Record = {\n 1: { acc: 2, desc: 'Ascension Score Multiplier:' },\n 2: { acc: 2, desc: 'Global Cube Multiplier:' },\n 3: { acc: 2, desc: 'Season Pass 2:' },\n 4: { acc: 2, desc: 'Achievement 212-215 Bonus:' },\n 5: { acc: 2, desc: 'Achievement 216 Bonus:' },\n 6: { acc: 2, desc: 'Achievement 253 Bonus:' },\n 7: { acc: 2, desc: 'Achievement 256 Bonus:' },\n 8: { acc: 2, desc: 'Achievement 265 Bonus:' },\n 9: { acc: 2, desc: 'Platonic Cubes:' },\n 10: { acc: 2, desc: 'Platonic 1x3:' },\n 11: { acc: 2, desc: 'Hyperreal Hepteract Bonus:' }\n }\n for (let i = 0; i < arr3.length; i++) {\n const statHyMi = DOMCacheGetOrSet(`statHyM${i + 1}`)\n statHyMi.childNodes[0].textContent = map3[i + 1].desc\n DOMCacheGetOrSet(`sHyM${i + 1}`).textContent = `x${\n format(\n arr3[i],\n map3[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sHyMT').textContent = `x${\n format(\n calculateHypercubeMultiplier().mult,\n 3\n )\n }`\n\n const arr4 = calculatePlatonicMultiplier().list\n const map4: Record = {\n 1: { acc: 2, desc: 'Ascension Score Multiplier:' },\n 2: { acc: 2, desc: 'Global Cube Multiplier:' },\n 3: { acc: 2, desc: 'Season Pass 2:' },\n 4: { acc: 2, desc: 'Achievement 196 Bonus:' },\n 5: { acc: 2, desc: 'Achievement 219-222 Bonus:' },\n 6: { acc: 2, desc: 'Achievement 223 Bonus:' },\n 7: { acc: 2, desc: 'Achievement 257 Bonus:' },\n 8: { acc: 2, desc: 'Platonic Cubes:' },\n 9: { acc: 2, desc: 'Platonic 1x4:' }\n }\n for (let i = 0; i < arr4.length; i++) {\n const statPlMi = DOMCacheGetOrSet(`statPlM${i + 1}`)\n statPlMi.childNodes[0].textContent = map4[i + 1].desc\n DOMCacheGetOrSet(`sPlM${i + 1}`).textContent = `x${\n format(\n arr4[i],\n map4[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sPlMT').textContent = `x${\n format(\n calculatePlatonicMultiplier().mult,\n 3\n )\n }`\n\n const arr5 = calculateHepteractMultiplier().list\n const map5: Record = {\n 1: { acc: 2, desc: 'Ascension Score Multiplier:' },\n 2: { acc: 2, desc: 'Global Cube Multiplier:' },\n 3: { acc: 2, desc: 'Season Pass 3:' },\n 4: { acc: 2, desc: 'Achievement 258 Bonus:' },\n 5: { acc: 2, desc: 'Achievement 264 Bonus:' },\n 6: { acc: 2, desc: 'Achievement 265 Bonus:' },\n 7: { acc: 2, desc: 'Achievement 270 Bonus:' }\n }\n for (let i = 0; i < arr5.length; i++) {\n const statHeMi = DOMCacheGetOrSet(`statHeM${i + 1}`)\n statHeMi.childNodes[0].textContent = map5[i + 1].desc\n DOMCacheGetOrSet(`sHeM${i + 1}`).textContent = `x${\n format(\n arr5[i],\n map5[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sHeMT').textContent = `x${\n format(\n calculateHepteractMultiplier().mult,\n 3\n )\n }`\n\n const octMults = calculateOcteractMultiplier()\n const ascensionSpeedDesc = player.singularityUpgrades.oneMind.getEffect()\n .bonus\n ? 'One Mind Multiplier'\n : 'Ascension Speed Multiplier'\n const map6: Record = {\n 1: { acc: 2, desc: 'Ascension Score Multiplier:' },\n 2: { acc: 2, desc: 'Season Pass 3:' },\n 3: { acc: 2, desc: 'Season Pass Y:' },\n 4: { acc: 2, desc: 'Season Pass Z:' },\n 5: { acc: 2, desc: 'Season Pass Lost:' },\n 6: { acc: 2, desc: 'Cookie Upgrade 20:' },\n 7: { acc: 2, desc: 'Divine Pack:' },\n 8: { acc: 2, desc: 'Cube Flame:' },\n 9: { acc: 2, desc: 'Cube Blaze:' },\n 10: { acc: 2, desc: 'Cube Inferno:' },\n 11: { acc: 2, desc: 'Octeract Absinthe' },\n 12: { acc: 2, desc: 'Pieces of Eight' },\n 13: { acc: 2, desc: 'Obelisk Shaped Like an Octagon' },\n 14: { acc: 2, desc: 'Octahedral Synthesis' },\n 15: { acc: 2, desc: 'Eighth Wonder of the World' },\n 16: { acc: 2, desc: 'Platonic is a fat sellout' },\n 17: { acc: 2, desc: 'Octeracts for Dummies' },\n 18: { acc: 2, desc: 'Octeract Cogenesis' },\n 19: { acc: 2, desc: 'Octeract Trigenesis' },\n 20: { acc: 2, desc: 'Singularity Factor' },\n 21: { acc: 2, desc: 'Digital Octeract Accumulator' },\n 22: { acc: 2, desc: 'Event Buff' },\n 23: { acc: 2, desc: 'Platonic DELTA' },\n 24: { acc: 2, desc: 'No Singularity Upgrades Challenge' },\n 25: { acc: 2, desc: 'Wow Pass \u221E' },\n 26: { acc: 2, desc: 'Unspent Ambrosia Bonus' },\n 27: { acc: 2, desc: 'Module- Tutorial' },\n 28: { acc: 2, desc: 'Module- Cubes 1' },\n 29: { acc: 2, desc: 'Module- Luck-Cube 1' },\n 30: { acc: 2, desc: 'Module- Quark-Cube 1' },\n 31: { acc: 2, desc: 'Module- Cubes 2' },\n 32: { acc: 2, desc: ascensionSpeedDesc }\n }\n for (let i = 0; i < octMults.list.length; i++) {\n const statOcMi = DOMCacheGetOrSet(`statOcM${i + 1}`)\n statOcMi.childNodes[0].textContent = map6[i + 1].desc\n DOMCacheGetOrSet(`sOcM${i + 1}`).textContent = `x${\n format(\n octMults.list[i],\n map6[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sOcMT').textContent = `x${format(octMults.mult, 3)}`\n}\n\nexport const loadStatisticsOfferingMultipliers = () => {\n const arr = calculateOfferings('prestige', false)\n const map: Record = {\n 1: { acc: 3, desc: 'Alchemy Achievement 5:' },\n 2: { acc: 3, desc: 'Alchemy Achievement 6:' },\n 3: { acc: 3, desc: 'Alchemy Achievement 7:' },\n 4: { acc: 3, desc: 'Diamond Upgrade 4x3:' },\n 5: { acc: 3, desc: 'Particle Upgrade 3x5:' },\n 6: { acc: 3, desc: 'Auto Offering Shop Upgrade:' },\n 7: { acc: 3, desc: 'Offering EX Shop Upgrade:' },\n 8: { acc: 3, desc: 'Cash Grab Shop Upgrade:' },\n 9: { acc: 3, desc: 'Research 4x10:' },\n 10: { acc: 3, desc: 'Sacrificium Formicidae:' },\n 11: { acc: 3, desc: 'Plutus Cube Tribute:' },\n 12: { acc: 3, desc: 'Constant Upgrade 3:' },\n 13: { acc: 3, desc: 'Research 6x24,8x4:' },\n 14: { acc: 3, desc: 'Challenge 12:' },\n 15: { acc: 3, desc: 'Research 8x25:' },\n 16: { acc: 3, desc: 'Ascension Count Achievement:' },\n 17: { acc: 3, desc: 'Sun and Moon Achievements:' },\n 18: { acc: 3, desc: 'Cube Upgrade 5x6:' },\n 19: { acc: 3, desc: 'Cube Upgrade 5x10:' },\n 20: { acc: 3, desc: 'Platonic ALPHA:' },\n 21: { acc: 3, desc: 'Platonic BETA:' },\n 22: { acc: 3, desc: 'Platonic OMEGA:' },\n 23: { acc: 3, desc: 'Challenge 15:' },\n 24: { acc: 3, desc: 'Starter Pack:' },\n 25: { acc: 3, desc: 'Offering Charge [GQ]:' },\n 26: { acc: 3, desc: 'Offering Storm [GQ]:' },\n 27: { acc: 3, desc: 'Offering Tempest [GQ]:' },\n 28: { acc: 3, desc: 'Citadel [GQ]' },\n 29: { acc: 3, desc: 'Citadel 2 [GQ]' },\n 30: { acc: 3, desc: 'Cube Upgrade Cx4:' },\n 31: { acc: 3, desc: 'Offering Electrolosis [OC]:' },\n 32: { acc: 3, desc: 'RNG-based Offering Booster:' },\n 33: { acc: 3, desc: 'Event:' }\n }\n for (let i = 0; i < arr.length; i++) {\n const statOffi = DOMCacheGetOrSet(`statOff${i + 1}`)\n statOffi.childNodes[0].textContent = map[i + 1].desc\n DOMCacheGetOrSet(`sOff${i + 1}`).textContent = `x${\n format(\n arr[i],\n map[i + 1].acc,\n true\n )\n }`\n }\n DOMCacheGetOrSet('sOffT').textContent = `x${\n format(\n calculateOfferings('prestige', true, true),\n 3\n )\n }`\n}\n\nexport const loadPowderMultiplier = () => {\n const arr0 = calculatePowderConversion().list\n const map0: Record = {\n 1: { acc: 2, desc: 'Base:' },\n 2: { acc: 2, desc: 'Challenge 15 Bonus:' },\n 3: { acc: 2, desc: 'Powder EX:' },\n 4: { acc: 2, desc: 'Achievement 256:' },\n 5: { acc: 2, desc: 'Achievement 257:' },\n 6: { acc: 2, desc: 'Platonic Upgrade 16 [4x1]:' },\n 7: { acc: 2, desc: 'Event:' }\n }\n for (let i = 0; i < arr0.length; i++) {\n const statGCMi = DOMCacheGetOrSet(`statPoM${i + 1}`)\n statGCMi.childNodes[0].textContent = map0[i + 1].desc\n DOMCacheGetOrSet(`sPoM${i + 1}`).textContent = `x${\n format(\n arr0[i],\n map0[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sPoMT').textContent = `x${\n format(\n calculatePowderConversion().mult,\n 3\n )\n }`\n}\n\nexport const loadStatisticsAscensionSpeedMultipliers = () => {\n const arr = calculateAscensionSpeedMultiplier()\n const map7: Record = {\n 1: { acc: 2, desc: 'Chronometer:' },\n 2: { acc: 2, desc: 'Chronometer 2:' },\n 3: { acc: 2, desc: 'Chronometer 3:' },\n 4: { acc: 2, desc: 'Chronos Hepteract:' },\n 5: { acc: 2, desc: 'Achievement 262 Bonus:' },\n 6: { acc: 2, desc: 'Achievement 263 Bonus:' },\n 7: { acc: 2, desc: 'Platonic Omega:' },\n 8: { acc: 2, desc: 'Challenge 15 Reward:' },\n 9: { acc: 2, desc: 'Cookie Upgrade 9:' },\n 10: { acc: 2, desc: 'Intermediate Pack:' },\n 11: { acc: 2, desc: 'Chronometer Z:' },\n 12: { acc: 2, desc: 'Abstract Photokinetics:' },\n 13: { acc: 2, desc: 'Abstract Exokinetics:' },\n 14: { acc: 2, desc: 'Event:' },\n 15: { acc: 2, desc: 'Ascension Speedup 2 [GQ]:' },\n 16: { acc: 2, desc: 'Chronometer INF:' },\n 17: { acc: 2, desc: 'Limited Ascensions Penalty:' },\n 18: { acc: 2, desc: 'Limited Ascensions Reward:' },\n 19: { acc: 2, desc: 'Ascension Speedup [GQ]:' },\n 20: { acc: 2, desc: 'Singularity Penalty:' }\n }\n for (let i = 0; i < arr.list.length; i++) {\n const statASMi = DOMCacheGetOrSet(`statASM${i + 1}`)\n statASMi.childNodes[0].textContent = map7[i + 1].desc\n DOMCacheGetOrSet(`sASM${i + 1}`).textContent = `x${\n format(\n arr.list[i],\n map7[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sASMT').textContent = `x${format(arr.mult, 3)}`\n}\n\nexport const loadStatisticsGoldenQuarkMultipliers = () => {\n const arr = calculateGoldenQuarkMultiplier()\n const map: Record = {\n 1: { acc: 2, desc: 'Challenge 15 Exponent:' },\n 2: { acc: 2, desc: 'Patreon Bonus:' },\n 3: { acc: 2, desc: 'Golden Quarks I:' },\n 4: { acc: 2, desc: 'Cookie Upgrade 19:' },\n 5: { acc: 2, desc: 'No Singularity Upgrades:' },\n 6: { acc: 2, desc: 'Event:' },\n 7: { acc: 2, desc: 'Singularity Fast Forwards:' },\n 8: { acc: 2, desc: 'Golden Revolution II:' },\n 9: { acc: 2, desc: 'Immaculate Alchemy:' },\n 10: { acc: 2, desc: 'Total Quarks Coefficient:' }\n }\n for (let i = 0; i < arr.list.length; i++) {\n const statGQMi = DOMCacheGetOrSet(`statGQMS${i + 1}`)\n statGQMi.childNodes[0].textContent = map[i + 1].desc\n DOMCacheGetOrSet(`sGQMS${i + 1}`).textContent = `x${\n format(\n arr.list[i],\n map[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sGQMST').textContent = `x${format(arr.mult, 3)}`\n}\n\nexport const loadAddCodeModifiersAndEffects = () => {\n const intervalStats = addCodeInterval()\n const capacityStats = addCodeMaxUses()\n const availableCount = addCodeAvailableUses()\n const timeToNext = addCodeTimeToNextUse()\n\n // Add interval stats\n const intervalMap: Record = {\n 1: { acc: 0, desc: 'Base:' },\n 2: { acc: 2, desc: 'PL-AT \u03B4 calculator:' },\n 3: { acc: 2, desc: 'PL-AT \u03A3 sing perk:' },\n 4: { acc: 2, desc: 'Ascension of Ant God:' },\n 5: { acc: 2, desc: 'Singularity factor:' }\n }\n intervalStats.list[0] /= 1000 // is originally in milliseconds, but players will expect it in seconds.\n\n for (let i = 0; i < intervalStats.list.length; i++) {\n const statAddIntervalI = DOMCacheGetOrSet(`stat+time${i + 1}`)\n statAddIntervalI.childNodes[0].textContent = intervalMap[i + 1].desc\n if (i === 0) {\n DOMCacheGetOrSet(`s+time${i + 1}`).textContent = `${\n format(\n intervalStats.list[i],\n intervalMap[i + 1].acc,\n true\n )\n } sec`\n } else {\n DOMCacheGetOrSet(`s+time${i + 1}`).textContent = `x${\n format(\n intervalStats.list[i],\n intervalMap[i + 1].acc,\n true\n )\n }`\n }\n }\n\n DOMCacheGetOrSet('s+timeT').textContent = `${\n format(\n intervalStats.time / 1000,\n 1\n )\n } sec`\n if (availableCount !== capacityStats.total) {\n DOMCacheGetOrSet('s+next').textContent = `+1 in ${\n format(\n timeToNext,\n 1\n )\n } sec` // is already in sec.\n } else {\n DOMCacheGetOrSet('s+next').textContent = ''\n }\n\n // Add capacity stats\n const capacityMap: Record = {\n 1: { acc: 0, desc: 'Base:' },\n 2: { acc: 0, desc: 'PL-AT X:' },\n 3: { acc: 0, desc: 'PL-AT \u03B4:' },\n 4: { acc: 0, desc: 'PL-AT \u0393:' },\n 5: { acc: 0, desc: 'PL-AT _:' },\n 6: { acc: 0, desc: 'PL-AT \u03A9\u03A9' },\n 7: { acc: 3, desc: 'Singularity factor:' }\n }\n\n for (let i = 0; i < capacityStats.list.length; i++) {\n const statAddIntervalI = DOMCacheGetOrSet(`stat+cap${i + 1}`)\n statAddIntervalI.childNodes[0].textContent = capacityMap[i + 1].desc\n const prefix = i === 0 ? '' : i === 5 ? 'x' : '+'\n DOMCacheGetOrSet(`s+cap${i + 1}`).textContent = `${prefix}${\n format(\n capacityStats.list[i],\n capacityMap[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('s+capT').textContent = `${\n format(\n availableCount,\n 0\n )\n } / ${format(capacityStats.total, 0)}`\n\n // TODO: we also want to report on the effects of each add.\n const addEffectStats = addCodeBonuses()\n\n // Quark Bonus Rate; the bonus is typically applied when actually given to the player, rather than calculated before.\n const qbr = player.worlds.applyBonus(1)\n\n DOMCacheGetOrSet('stat+eff1').childNodes[0].textContent = 'Quarks: '\n if (Math.abs(addEffectStats.maxQuarks - addEffectStats.minQuarks) >= 0.5) {\n // b/c floating-point errors\n DOMCacheGetOrSet('s+eff1').textContent = `+${\n format(\n qbr * addEffectStats.minQuarks,\n 3\n )\n } ~ ${format(qbr * addEffectStats.maxQuarks, 3)}`\n } else {\n DOMCacheGetOrSet('s+eff1').textContent = `+${\n format(\n qbr * addEffectStats.quarks,\n 3\n )\n }`\n }\n\n DOMCacheGetOrSet('stat+eff2').childNodes[0].textContent = 'PL-AT X - bonus ascension time: '\n DOMCacheGetOrSet('s+eff2').textContent = `+${\n format(\n addEffectStats.ascensionTimer,\n 2\n )\n } sec`\n\n DOMCacheGetOrSet('stat+eff3').childNodes[0].textContent = 'PL-AT \u0393 - bonus GQ export time: '\n DOMCacheGetOrSet('s+eff3').textContent = `+${\n format(\n addEffectStats.gqTimer,\n 2\n )\n } sec` // does it need a / 1000?\n\n DOMCacheGetOrSet('stat+eff4').childNodes[0].textContent = 'PL-AT _ - bonus octeract time: '\n DOMCacheGetOrSet('s+eff4').textContent = `+${\n format(\n addEffectStats.octeractTime,\n 2\n )\n } sec` // does it need a / 1000?\n // Might be worth converting to raw octeracts awarded. I don't have the calculator needed to test it, though.\n}\n\nexport const loadStatisticsAmbrosiaLuck = () => {\n const arr = player.caches.ambrosiaLuck.flatten()\n const map: Record = {\n 1: { acc: 0, desc: 'Irish Ants Singularity Perk' },\n 2: { acc: 1, desc: 'Shop Upgrade Bonus' },\n 3: { acc: 0, desc: 'Singularity Ambrosia Luck Upgrades' },\n 4: { acc: 0, desc: 'Octeract Ambrosia Luck Upgrades' },\n 5: { acc: 0, desc: 'Ambrosia Luck Module I' },\n 6: { acc: 1, desc: 'Ambrosia Luck Module II' },\n 7: { acc: 2, desc: 'Ambrosia Cube-Luck Hybrid Module I' },\n 8: { acc: 2, desc: 'Ambrosia Quark-Luck Hybrid Module I' },\n 9: { acc: 0, desc: 'Perk: Two Hundred Sixty Nine!' },\n 10: { acc: 0, desc: 'Shop: Octeract-Based Ambrosia Luck' },\n 11: { acc: 1, desc: 'Event Bonus' }\n }\n for (let i = 0; i < arr.length - 1; i++) {\n const statALuckMi = DOMCacheGetOrSet(`statALuckM${i + 1}`)\n statALuckMi.childNodes[0].textContent = map[i + 1].desc\n DOMCacheGetOrSet(`sALuckM${i + 1}`).textContent = `+${\n format(\n arr[i],\n map[i + 1].acc,\n true\n )\n }`\n }\n\n DOMCacheGetOrSet('sALuckMult').textContent = `x${\n format(\n player.caches.ambrosiaLuckAdditiveMult.totalVal,\n 2,\n true\n )\n }`\n\n const totalVal = Math.floor(\n arr[arr.length - 1] * player.caches.ambrosiaLuckAdditiveMult.totalVal\n )\n DOMCacheGetOrSet('sALuckMT').innerHTML = `☘ ${format(totalVal, 0)}`\n}\n\nexport const loadStatisticsAmbrosiaGeneration = () => {\n const arr = player.caches.ambrosiaGeneration.flatten()\n const map: Record = {\n 1: { acc: 4, desc: 'Visited Ambrosia Subtab' },\n 2: { acc: 4, desc: 'Number of Blueberries' },\n 3: { acc: 4, desc: 'Shop Upgrade Bonus' },\n 4: { acc: 4, desc: 'Singularity Ambrosia Generation Upgrades' },\n 5: { acc: 4, desc: 'Octeract Ambrosia Generation Upgrades' },\n 6: { acc: 4, desc: 'Patreon Bonus' },\n 7: { acc: 4, desc: 'Event Bonus' }\n }\n for (let i = 0; i < arr.length - 1; i++) {\n const statAGenMi = DOMCacheGetOrSet(`statAGenM${i + 1}`)\n statAGenMi.childNodes[0].textContent = map[i + 1].desc\n DOMCacheGetOrSet(`sAGenM${i + 1}`).textContent = `x${\n format(\n arr[i],\n map[i + 1].acc,\n true\n )\n }`\n }\n\n const totalVal = arr[arr.length - 1]\n DOMCacheGetOrSet('sAGenMT').textContent = `${format(totalVal, 3, true)}`\n}\n\nexport const c15RewardUpdate = () => {\n // dprint-ignore\n const exponentRequirements = [\n 750, 1.5e3, 3e3, 5e3, 7.5e3, 7.5e3, 1e4, 1e4, 2e4, 4e4, 6e4, 1e5, 1e5, 2e5,\n 5e5, 1e6, 3e6, 1e7, 3e7, 1e8, 5e8, 2e9, 1e10, 1e11, 1e15, 2e15, 4e15, 7e15,\n 1e16, 2e16, 3.33e16, 3.33e16, 3.33e16, 2e17, 1.5e18,\n ];\n type Key = keyof GlobalVariables['challenge15Rewards']\n const keys = Object.keys(G.challenge15Rewards) as Key[]\n const e = player.challenge15Exponent\n\n for (const obj in G.challenge15Rewards) {\n G.challenge15Rewards[obj as Key] = 1\n }\n G.challenge15Rewards.freeOrbs = 0\n\n if (e >= exponentRequirements[0]) {\n // All Cube Types 1 [750]\n G.challenge15Rewards[keys[0]] = 1 + ((1 / 50) * Math.log(e / 175)) / Math.log(2)\n }\n if (e >= exponentRequirements[1]) {\n // Ascension Count [1500]\n G.challenge15Rewards[keys[1]] = 1 + ((1 / 20) * Math.log(e / 375)) / Math.log(2)\n }\n if (e >= exponentRequirements[2]) {\n // Coin Exponent [3000]\n G.challenge15Rewards[keys[2]] = 1 + ((1 / 150) * Math.log(e / 750)) / Math.log(2)\n }\n if (e >= exponentRequirements[3]) {\n // Taxes [5000]\n G.challenge15Rewards[keys[3]] = Math.pow(\n 0.98,\n Math.log(e / 1.25e3) / Math.log(2)\n )\n }\n if (e >= exponentRequirements[4]) {\n // Obtainium [7500]\n G.challenge15Rewards[keys[4]] = 1 + (1 / 5) * Math.pow(e / 7.5e3, 0.75)\n }\n if (e >= exponentRequirements[5]) {\n // Offerings [7500]\n G.challenge15Rewards[keys[5]] = 1 + (1 / 5) * Math.pow(e / 7.5e3, 0.75)\n }\n if (e >= exponentRequirements[6]) {\n // Accelerator Boost (Uncorruptable) [10000]\n G.challenge15Rewards[keys[6]] = 1 + ((1 / 20) * Math.log(e / 2.5e3)) / Math.log(2)\n }\n if (e >= exponentRequirements[7]) {\n // Multiplier Boost (Uncorruptable) [10000]\n G.challenge15Rewards[keys[7]] = 1 + ((1 / 20) * Math.log(e / 2.5e3)) / Math.log(2)\n }\n if (e >= exponentRequirements[8]) {\n // Rune EXP [20000]\n G.challenge15Rewards[keys[8]] = 1 + Math.pow(e / 2e4, 1.5)\n }\n if (e >= exponentRequirements[9]) {\n // Rune Effectiveness [40000]\n G.challenge15Rewards[keys[9]] = 1 + ((1 / 33) * Math.log(e / 1e4)) / Math.log(2)\n }\n if (e >= exponentRequirements[10]) {\n // All Cube Types II [60000]\n G.challenge15Rewards[keys[10]] = 1 + ((1 / 100) * Math.log(e / 1.5e4)) / Math.log(2)\n }\n if (e >= exponentRequirements[11]) {\n // Chal 1-5 Scaling [100000]\n G.challenge15Rewards[keys[11]] = Math.pow(\n 0.98,\n Math.log(e / 2.5e4) / Math.log(2)\n )\n }\n if (e >= exponentRequirements[12]) {\n // Chal 6-10 Scaling [100000]\n G.challenge15Rewards[keys[12]] = Math.pow(\n 0.98,\n Math.log(e / 2.5e4) / Math.log(2)\n )\n }\n if (e >= exponentRequirements[13]) {\n // Ant Speed [200k]\n G.challenge15Rewards[keys[13]] = Math.pow(\n 1 + Math.log(e / 2e5) / Math.log(2),\n 4\n )\n }\n if (e >= exponentRequirements[14]) {\n // Ant Bonus Levels [500k]\n G.challenge15Rewards[keys[14]] = 1 + ((1 / 20) * Math.log(e / 1.5e5)) / Math.log(2)\n }\n if (e >= exponentRequirements[15]) {\n // All Cube Types III [1m]\n G.challenge15Rewards[keys[15]] = 1 + ((1 / 150) * Math.log(e / 2.5e5)) / Math.log(2)\n }\n if (e >= exponentRequirements[16]) {\n // Talisman Effectiveness [3m]\n G.challenge15Rewards[keys[16]] = 1 + ((1 / 20) * Math.log(e / 7.5e5)) / Math.log(2)\n }\n if (e >= exponentRequirements[17]) {\n // Global Speed [10m]\n G.challenge15Rewards[keys[17]] = 1 + ((1 / 20) * Math.log(e / 2.5e6)) / Math.log(2)\n }\n if (e >= exponentRequirements[18]) {\n // Blessing Effectiveness [30m]\n G.challenge15Rewards[keys[18]] = 1 + (1 / 5) * Math.pow(e / 3e7, 1 / 4)\n }\n if (e >= exponentRequirements[19]) {\n // Tesseract Building Speed [100m]\n G.challenge15Rewards[keys[19]] = 1 + (1 / 5) * Math.pow(e / 1e8, 2 / 3)\n }\n if (e >= exponentRequirements[20]) {\n // All Cube Types IV [500m]\n G.challenge15Rewards[keys[20]] = 1 + ((1 / 200) * Math.log(e / 1.25e8)) / Math.log(2)\n }\n if (e >= exponentRequirements[21]) {\n // Spirit Effectiveness [2b]\n G.challenge15Rewards[keys[21]] = 1 + (1 / 5) * Math.pow(e / 2e9, 1 / 4)\n }\n if (e >= exponentRequirements[22]) {\n // Ascension Score [10b]\n G.challenge15Rewards[keys[22]] = 1 + (1 / 4) * Math.pow(e / 1e10, 1 / 4)\n if (e >= 1e20) {\n G.challenge15Rewards[keys[22]] = 1 + (1 / 4) * Math.pow(e / 1e10, 1 / 8) * Math.pow(1e10, 1 / 8)\n }\n }\n if (e >= exponentRequirements[23]) {\n // Quark Gain [100b]\n G.challenge15Rewards[keys[23]] = 1 + ((1 / 100) * Math.log((e * 32) / 1e11)) / Math.log(2)\n }\n if (e >= exponentRequirements[24]) {\n // Unlock Hepteract gain [1Qa]\n G.challenge15Rewards[keys[24]] = 2\n }\n if (e >= exponentRequirements[25]) {\n // Unlock Challenge hepteract [2Qa]\n void player.hepteractCrafts.challenge.unlock('the Hepteract of Challenge')\n }\n if (e >= exponentRequirements[26]) {\n // All Cube Types V [4Qa]\n G.challenge15Rewards[keys[25]] = 1 + (1 / 300) * Math.log2(e / (4e15 / 1024))\n }\n if (e >= exponentRequirements[27]) {\n // Powder Gain [7Qa]\n G.challenge15Rewards[keys[26]] = 1 + (1 / 50) * Math.log2(e / (7e15 / 32))\n }\n if (e >= exponentRequirements[28]) {\n // Unlock Abyss Hepteract [10Qa]\n void player.hepteractCrafts.abyss.unlock('the Hepteract of the Abyss')\n }\n if (e >= exponentRequirements[29]) {\n // Constant Upgrade 2 [20Qa]\n G.challenge15Rewards[keys[27]] = calculateSigmoid(1.05, e, 1e18)\n }\n if (e >= exponentRequirements[30]) {\n // Unlock ACCELERATOR HEPT [33.33Qa]\n void player.hepteractCrafts.accelerator.unlock(\n 'the Hepteract of Way Too Many Accelerators'\n )\n }\n if (e >= exponentRequirements[31]) {\n // Unlock ACCELERATOR BOOST HEPT [33.33Qa]\n void player.hepteractCrafts.acceleratorBoost.unlock(\n 'the Hepteract of Way Too Many Accelerator Boosts'\n )\n }\n if (e >= exponentRequirements[32]) {\n // Unlock MULTIPLIER Hept [33.33Qa]\n void player.hepteractCrafts.multiplier.unlock(\n 'the Hepteract of Way Too Many Multipliers'\n )\n }\n if (e >= exponentRequirements[33]) {\n // FREE Daily Orbs\n G.challenge15Rewards.freeOrbs = Math.floor(200 * Math.pow(e / 2e17, 0.5))\n }\n if (e >= exponentRequirements[34]) {\n // Ascension Speed\n G.challenge15Rewards.ascensionSpeed = 1 + 5 / 100 + (2 * Math.log2(e / 1.5e18)) / 100\n }\n\n updateDisplayC15Rewards()\n}\n\nconst updateDisplayC15Rewards = () => {\n DOMCacheGetOrSet('c15Reward0Num').textContent = format(\n player.challenge15Exponent,\n 3,\n true\n )\n DOMCacheGetOrSet('c15RequiredExponentNum').textContent = format(\n Decimal.pow(10, player.challenge15Exponent / challenge15ScoreMultiplier()),\n 0,\n true\n )\n // dprint-ignore\n const exponentRequirements = [\n 750, 1.5e3, 3e3, 5e3, 7.5e3, 7.5e3, 1e4, 1e4, 2e4, 4e4, 6e4, 1e5, 1e5, 2e5,\n 5e5, 1e6, 3e6, 1e7, 3e7, 1e8, 5e8, 2e9, 1e10, 1e11, 1e15, 2e15, 4e15, 7e15,\n 1e16, 2e16, 3.33e16, 3.33e16, 3.33e16, 2e17, 1.5e18,\n ];\n const isNum: Record = {\n // Shit solution to a shit problem -Platonic\n 0: true,\n 1: true,\n 2: true,\n 3: true,\n 4: true,\n 5: true,\n 6: true,\n 7: true,\n 8: true,\n 9: true,\n 10: true,\n 11: true,\n 12: true,\n 13: true,\n 14: true,\n 15: true,\n 16: true,\n 17: true,\n 18: true,\n 19: true,\n 20: true,\n 21: true,\n 22: true,\n 23: true,\n 24: false,\n 25: false,\n 26: true,\n 27: true,\n 28: false,\n 29: true,\n 30: false,\n 31: false,\n 32: false,\n 33: true,\n 34: true\n }\n const values = Object.values(G.challenge15Rewards)\n let keepExponent: string | number = 'None'\n let skip = 0\n for (let i = 0; i < exponentRequirements.length; i++) {\n if (\n keepExponent === 'None'\n && player.challenge15Exponent < exponentRequirements[i]\n ) {\n keepExponent = exponentRequirements[i]\n }\n if (player.challenge15Exponent >= exponentRequirements[i]) {\n DOMCacheGetOrSet(`c15Reward${i + 1}Num`).textContent = isNum[i]\n ? format(100 * values[i - skip] - 100, 2, true)\n : 'Unlocked!'\n\n if (!isNum[i] && i !== 24) {\n // TODO: This sucks -Platonic\n skip += 1\n }\n\n if (i === 33) {\n DOMCacheGetOrSet('c15Reward34Num').textContent = format(\n values[i - skip],\n 0,\n true\n )\n }\n }\n\n DOMCacheGetOrSet(`c15Reward${i + 1}`).style.display = player.challenge15Exponent >= exponentRequirements[i]\n ? 'block'\n : 'none'\n DOMCacheGetOrSet('c15RewardList').textContent = typeof keepExponent === 'string'\n ? 'You have unlocked all reward types from Challenge 15!'\n : `Next reward type requires ${\n format(\n keepExponent,\n 0,\n true\n )\n } exponent.`\n }\n}\n\ninterface Stage {\n stage: number\n tier: number\n name: string\n unlocked: boolean\n reset: boolean\n}\n\nexport const gameStages = (): Stage[] => {\n const stages: Stage[] = [\n { stage: 0, tier: 1, name: 'start', unlocked: true, reset: true },\n {\n stage: 1,\n tier: 1,\n name: 'start-prestige',\n unlocked: player.unlocks.prestige,\n reset: player.unlocks.prestige\n },\n {\n stage: 2,\n tier: 2,\n name: 'prestige-transcend',\n unlocked: player.unlocks.transcend,\n reset: player.unlocks.transcend\n },\n {\n stage: 3,\n tier: 3,\n name: 'transcend-reincarnate',\n unlocked: player.unlocks.reincarnate,\n reset: player.unlocks.reincarnate\n },\n {\n stage: 4,\n tier: 4,\n name: 'reincarnate-ant',\n unlocked: player.firstOwnedAnts !== 0,\n reset: player.unlocks.reincarnate\n },\n {\n stage: 5,\n tier: 4,\n name: 'ant-sacrifice',\n unlocked: player.achievements[173] === 1,\n reset: player.unlocks.reincarnate\n },\n {\n stage: 6,\n tier: 4,\n name: 'sacrifice-ascension',\n unlocked: player.achievements[183] === 1,\n reset: player.unlocks.reincarnate\n },\n {\n stage: 7,\n tier: 5,\n name: 'ascension-challenge10',\n unlocked: player.ascensionCount > 1,\n reset: player.achievements[183] === 1\n },\n {\n stage: 8,\n tier: 5,\n name: 'challenge10-challenge11',\n unlocked: player.achievements[197] === 1,\n reset: player.achievements[183] === 1\n },\n {\n stage: 9,\n tier: 5,\n name: 'challenge11-challenge12',\n unlocked: player.achievements[204] === 1,\n reset: player.achievements[183] === 1\n },\n {\n stage: 10,\n tier: 5,\n name: 'challenge12-challenge13',\n unlocked: player.achievements[211] === 1,\n reset: player.achievements[183] === 1\n },\n {\n stage: 11,\n tier: 5,\n name: 'challenge13-challenge14',\n unlocked: player.achievements[218] === 1,\n reset: player.achievements[183] === 1\n },\n {\n stage: 12,\n tier: 5,\n name: 'challenge14-w5x10max',\n unlocked: player.cubeUpgrades[50] >= 100000,\n reset: player.achievements[183] === 1\n },\n {\n stage: 13,\n tier: 5,\n name: 'w5x10max-alpha',\n unlocked: player.platonicUpgrades[5] > 0,\n reset: player.achievements[183] === 1\n },\n {\n stage: 14,\n tier: 5,\n name: 'alpha-p2x1x10',\n unlocked: player.platonicUpgrades[6] >= 10,\n reset: player.achievements[183] === 1\n },\n {\n stage: 15,\n tier: 5,\n name: 'p2x1x10-p3x1',\n unlocked: player.platonicUpgrades[11] > 0,\n reset: player.achievements[183] === 1\n },\n {\n stage: 16,\n tier: 5,\n name: 'p3x1-beta',\n unlocked: player.platonicUpgrades[10] > 0,\n reset: player.achievements[183] === 1\n },\n {\n stage: 17,\n tier: 5,\n name: 'beta-1e15-expo',\n unlocked: player.challenge15Exponent >= 1e15,\n reset: player.achievements[183] === 1\n },\n {\n stage: 18,\n tier: 5,\n name: '1e15-expo-omega',\n unlocked: player.platonicUpgrades[15] > 0,\n reset: player.achievements[183] === 1\n },\n {\n stage: 19,\n tier: 5,\n name: 'omega-singularity',\n unlocked: player.singularityCount > 0 && player.runelevels[6] > 0,\n reset: player.achievements[183] === 1\n },\n {\n stage: 20,\n tier: 6,\n name: 'singularity-exalt1x1',\n unlocked: player.singularityChallenges.noSingularityUpgrades.completions > 0,\n reset: player.highestSingularityCount > 0\n },\n {\n stage: 21,\n tier: 6,\n name: 'exalt1x1-onemind',\n unlocked: player.singularityUpgrades.oneMind.level > 0,\n reset: player.highestSingularityCount > 0\n },\n {\n stage: 22,\n tier: 6,\n name: 'onemind-end',\n unlocked: player.singularityUpgrades.offeringAutomatic.level > 0,\n reset: player.highestSingularityCount > 0\n },\n {\n stage: 23,\n tier: 6,\n name: 'end-pen',\n unlocked: player.singularityUpgrades.ultimatePen.level > 0,\n reset: player.highestSingularityCount > 0\n },\n {\n stage: 24,\n tier: 6,\n name: 'pen',\n unlocked: false,\n reset: player.highestSingularityCount > 0\n }\n ]\n return stages\n}\n\n// Calculate which progress in the game you are playing\n// The progress displayed is based on Progression Chat and Questions\n// This will be used to determine the behavior of the profile of the autopilot function in the future\nexport const synergismStage = (\n skipTier = player.singularityCount > 0 ? 5 : 0\n): string => {\n const stages = gameStages()\n for (let i = 0; i < stages.length; i++) {\n const stage = stages[i]\n if (skipTier < stage.tier && (!stage.reset || !stage.unlocked)) {\n return stage.name\n }\n }\n const stagesZero = stages[0]\n return stagesZero.name\n}\n", "import Decimal from 'break_infinity.js'\nimport i18next from 'i18next'\nimport { showSacrifice } from './Ants'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport {\n calcAscensionCount,\n CalcCorruptionStuff,\n calculateAmbrosiaCubeMult,\n calculateAmbrosiaQuarkMult,\n calculateAutomaticObtainium,\n calculateCorruptionPoints,\n calculateCubeQuarkMultiplier,\n calculateMaxRunes,\n calculateRecycleMultiplier,\n calculateRequiredBlueberryTime,\n calculateRuneExpToLevel,\n calculateSigmoidExponential,\n calculateSummationLinear,\n calculateSummationNonLinear,\n calculateTimeAcceleration,\n calculateTotalOcteractCubeBonus,\n calculateTotalOcteractObtainiumBonus,\n calculateTotalOcteractOfferingBonus,\n calculateTotalOcteractQuarkBonus,\n octeractGainPerSecond\n} from './Calculate'\nimport { CalcECC } from './Challenges'\nimport { version } from './Config'\nimport type { IMultiBuy } from './Cubes'\nimport type { hepteractTypes } from './Hepteracts'\nimport { hepteractTypeList } from './Hepteracts'\nimport { quarkHandler } from './Quark'\nimport { displayRuneInformation } from './Runes'\nimport { getShopCosts, isShopUpgradeUnlocked, shopData, shopUpgradeTypes } from './Shop'\nimport { getGoldenQuarkCost } from './singularity'\nimport { loadStatisticsUpdate } from './Statistics'\nimport { format, formatTimeShort, player } from './Synergism'\nimport { Tabs } from './Tabs'\nimport { calculateMaxTalismanLevel } from './Talismans'\nimport type { Player, ZeroToFour } from './types/Synergism'\nimport { sumContents } from './Utility'\nimport { Globals as G } from './Variables'\n\nexport const visualUpdateBuildings = () => {\n if (G.currentTab !== Tabs.Buildings) {\n return\n }\n\n // When you're in Building --> Coin, update these.\n if (G.buildingSubTab === 'coin') {\n // For the display of Coin Buildings\n const upper = [\n 'produceFirst',\n 'produceSecond',\n 'produceThird',\n 'produceFourth',\n 'produceFifth'\n ] as const\n const names = [\n null,\n 'workers',\n 'investments',\n 'printers',\n 'coinMints',\n 'alchemies'\n ]\n\n let totalProductionDivisor = new Decimal(G.produceTotal)\n if (totalProductionDivisor.equals(0)) {\n totalProductionDivisor = new Decimal(1)\n }\n\n for (let i = 1; i <= 5; i++) {\n const place = G[upper[i - 1]]\n const ith = G.ordinals[(i - 1) as ZeroToFour]\n\n DOMCacheGetOrSet(`buildtext${2 * i - 1}`).textContent = i18next.t(\n `buildings.names.${names[i]}`,\n {\n amount: format(player[`${ith}OwnedCoin` as const], 0, true),\n gain: format(player[`${ith}GeneratedCoin` as const])\n }\n )\n\n DOMCacheGetOrSet(`buycoin${i}`).textContent = i18next.t(\n 'buildings.costCoins',\n {\n coins: format(player[`${ith}CostCoin` as const])\n }\n )\n\n const percentage = Decimal.fromMantissaExponent(\n place.mantissa / totalProductionDivisor.mantissa,\n place.exponent - totalProductionDivisor.exponent\n ).times(100)\n\n DOMCacheGetOrSet(`buildtext${2 * i}`).textContent = i18next.t(\n 'buildings.coinsPerSecond',\n {\n coins: format(place.dividedBy(G.taxdivisor).times(40), 2),\n percent: format(percentage, 3)\n }\n )\n }\n\n DOMCacheGetOrSet('buildtext11').textContent = i18next.t(\n 'buildings.names.accelerators',\n {\n amount: format(player.acceleratorBought, 0, true),\n gain: format(G.freeAccelerator, 0, true)\n }\n )\n\n DOMCacheGetOrSet('buildtext12').textContent = i18next.t(\n 'buildings.acceleratorPower',\n {\n power: format((G.acceleratorPower - 1) * 100, 2),\n mult: format(G.acceleratorEffect, 2)\n }\n )\n\n DOMCacheGetOrSet('buildtext13').textContent = i18next.t(\n 'buildings.names.multipliers',\n {\n amount: format(player.multiplierBought, 0, true),\n gain: format(G.freeMultiplier, 0, true)\n }\n )\n\n DOMCacheGetOrSet('buildtext14').textContent = i18next.t(\n 'buildings.multiplierPower',\n {\n power: format(G.multiplierPower, 2),\n mult: format(G.multiplierEffect, 2)\n }\n )\n\n DOMCacheGetOrSet('buildtext15').textContent = i18next.t(\n 'buildings.names.acceleratorBoost',\n {\n amount: format(player.acceleratorBoostBought, 0, true),\n gain: format(G.freeAcceleratorBoost, 0, false)\n }\n )\n\n DOMCacheGetOrSet('buildtext16').textContent = i18next.t(\n 'buildings.acceleratorBoost',\n {\n amount: format(\n G.tuSevenMulti\n * (1 + player.researches[16] / 50)\n * (1 + CalcECC('transcend', player.challengecompletions[2]) / 100),\n 2\n )\n }\n )\n\n DOMCacheGetOrSet('buyaccelerator').textContent = i18next.t(\n 'buildings.costCoins',\n {\n coins: format(player.acceleratorCost)\n }\n )\n DOMCacheGetOrSet('buymultiplier').textContent = i18next.t(\n 'buildings.costCoins',\n {\n coins: format(player.multiplierCost)\n }\n )\n DOMCacheGetOrSet('buyacceleratorboost').textContent = i18next.t(\n 'buildings.costDiamonds',\n {\n diamonds: format(player.acceleratorBoostCost)\n }\n )\n\n // update the tax text\n let warning = ''\n if (player.reincarnationCount > 0.5) {\n warning = i18next.t('buildings.taxWarning', {\n gain: format(\n Decimal.pow(10, G.maxexponent - Decimal.log(G.taxdivisorcheck, 10))\n )\n })\n }\n DOMCacheGetOrSet('taxinfo').textContent = i18next.t(\n 'buildings.excessiveWealth',\n {\n div: format(G.taxdivisor, 2),\n warning\n }\n )\n } else if (G.buildingSubTab === 'diamond') {\n // For the display of Diamond Buildings\n const upper = [\n 'produceFirstDiamonds',\n 'produceSecondDiamonds',\n 'produceThirdDiamonds',\n 'produceFourthDiamonds',\n 'produceFifthDiamonds'\n ] as const\n const names = [\n 'refineries',\n 'coalPlants',\n 'coalRigs',\n 'pickaxes',\n 'pandorasBoxes'\n ]\n const perSecNames = ['crystal', 'ref', 'plants', 'rigs', 'pickaxes']\n\n DOMCacheGetOrSet('prestigeshardinfo').textContent = i18next.t(\n 'buildings.crystalMult',\n {\n crystals: format(player.prestigeShards, 2),\n gain: format(G.prestigeMultiplier, 2)\n }\n )\n\n for (let i = 1; i <= 5; i++) {\n const place = G[upper[i - 1]]\n const ith = G.ordinals[(i - 1) as ZeroToFour]\n\n DOMCacheGetOrSet(`prestigetext${2 * i - 1}`).textContent = i18next.t(\n `buildings.names.${names[i - 1]}`,\n {\n amount: format(player[`${ith}OwnedDiamonds` as const], 0, true),\n gain: format(player[`${ith}GeneratedDiamonds` as const], 2)\n }\n )\n\n DOMCacheGetOrSet(`prestigetext${2 * i}`).textContent = i18next.t(\n `buildings.per.${perSecNames[i - 1]}`,\n {\n amount: format(place.times(40), 2)\n }\n )\n\n DOMCacheGetOrSet(`buydiamond${i}`).textContent = i18next.t(\n 'buildings.costDiamonds',\n {\n diamonds: format(player[`${ith}CostDiamonds` as const], 2)\n }\n )\n }\n\n if (player.resettoggle1 === 1 || player.resettoggle1 === 0) {\n const p = Decimal.pow(\n 10,\n Decimal.log(G.prestigePointGain.add(1), 10)\n - Decimal.log(player.prestigePoints.sub(1), 10)\n )\n DOMCacheGetOrSet('autoprestige').textContent = i18next.t(\n 'buildings.autoPrestige',\n {\n name: 'Diamonds',\n action: 'Prestige',\n factor: format(Decimal.pow(10, player.prestigeamount)),\n mult: format(p)\n }\n )\n } else if (player.resettoggle1 === 2) {\n DOMCacheGetOrSet('autoprestige').textContent = i18next.t(\n 'buildings.autoReincarnate',\n {\n name: 'Prestige',\n amount: player.prestigeamount,\n timer: format(G.autoResetTimers.prestige, 1)\n }\n )\n }\n } else if (G.buildingSubTab === 'mythos') {\n // For the display of Mythos Buildings\n const upper = [\n 'produceFirstMythos',\n 'produceSecondMythos',\n 'produceThirdMythos',\n 'produceFourthMythos',\n 'produceFifthMythos'\n ] as const\n const names = [\n 'augments',\n 'enchantments',\n 'wizards',\n 'oracles',\n 'grandmasters'\n ]\n const perSecNames = [\n 'shards',\n 'augments',\n 'enchantments',\n 'wizards',\n 'oracles'\n ]\n\n DOMCacheGetOrSet('transcendshardinfo').textContent = i18next.t(\n 'buildings.mythosYouHave',\n {\n shards: format(player.transcendShards, 2),\n mult: format(G.totalMultiplierBoost, 0, true)\n }\n )\n\n for (let i = 1; i <= 5; i++) {\n const place = G[upper[i - 1]]\n const ith = G.ordinals[(i - 1) as ZeroToFour]\n\n DOMCacheGetOrSet(`transcendtext${2 * i - 1}`).textContent = i18next.t(\n `buildings.names.${names[i - 1]}`,\n {\n amount: format(player[`${ith}OwnedMythos` as const], 0, true),\n gain: format(player[`${ith}GeneratedMythos` as const], 2)\n }\n )\n\n DOMCacheGetOrSet(`transcendtext${2 * i}`).textContent = i18next.t(\n `buildings.per.${perSecNames[i - 1]}`,\n {\n amount: format(place.times(40), 2)\n }\n )\n\n DOMCacheGetOrSet(`buymythos${i}`).textContent = i18next.t(\n 'buildings.costMythos',\n {\n mythos: format(player[`${ith}CostMythos` as const], 2)\n }\n )\n }\n\n if (player.resettoggle2 === 1 || player.resettoggle2 === 0) {\n DOMCacheGetOrSet('autotranscend').textContent = i18next.t(\n 'buildings.autoPrestige',\n {\n name: 'Mythos',\n action: 'Prestige',\n factor: format(Decimal.pow(10, player.transcendamount)),\n mult: format(\n Decimal.pow(\n 10,\n Decimal.log(G.transcendPointGain.add(1), 10)\n - Decimal.log(player.transcendPoints.add(1), 10)\n ),\n 2\n )\n }\n )\n }\n if (player.resettoggle2 === 2) {\n // TODO(@KhafraDev): i18n this\n DOMCacheGetOrSet(\n 'autotranscend'\n ).textContent =\n `Transcend when the autotimer is at least ${player.transcendamount} real-life seconds. [Toggle number above]. Current timer: ${\n format(\n G.autoResetTimers.transcension,\n 1\n )\n }s.`\n }\n } else if (G.buildingSubTab === 'particle') {\n // For the display of Particle Buildings\n const upper = [\n 'FirstParticles',\n 'SecondParticles',\n 'ThirdParticles',\n 'FourthParticles',\n 'FifthParticles'\n ] as const\n const names = [\n 'protons',\n 'elements',\n 'pulsars',\n 'quasars',\n 'galacticNuclei'\n ]\n const perSecNames = ['atoms', 'protons', 'elements', 'pulsars', 'quasars']\n\n for (let i = 1; i <= 5; i++) {\n const ith = G.ordinals[(i - 1) as ZeroToFour]\n const place = G[`produce${upper[i - 1]}` as const]\n\n DOMCacheGetOrSet(`reincarnationtext${i}`).textContent = i18next.t(\n `buildings.names.${names[i - 1]}`,\n {\n amount: format(player[`${ith}OwnedParticles` as const], 0, true),\n gain: format(player[`${ith}GeneratedParticles` as const], 2)\n }\n )\n DOMCacheGetOrSet(`reincarnationtext${i + 5}`).textContent = i18next.t(\n `buildings.per.${perSecNames[i - 1]}`,\n {\n amount: format(place.times(40), 2)\n }\n )\n DOMCacheGetOrSet(`buyparticles${i}`).textContent = i18next.t(\n 'buildings.costParticles',\n {\n particles: format(player[`${ith}CostParticles` as const], 2)\n }\n )\n }\n\n DOMCacheGetOrSet('reincarnationshardinfo').textContent = i18next.t(\n 'buildings.atomsYouHave',\n {\n atoms: format(player.reincarnationShards, 2),\n power: format(G.buildingPower, 4),\n mult: format(G.reincarnationMultiplier)\n }\n )\n\n DOMCacheGetOrSet('reincarnationCrystalInfo').textContent = i18next.t(\n 'buildings.thanksR2x14',\n {\n mult: format(Decimal.pow(G.reincarnationMultiplier, 1 / 50), 3, false)\n }\n )\n\n DOMCacheGetOrSet('reincarnationMythosInfo').textContent = i18next.t(\n 'buildings.thanksR2x15',\n {\n mult: format(Decimal.pow(G.reincarnationMultiplier, 1 / 250), 3, false)\n }\n )\n\n if (player.resettoggle3 === 1 || player.resettoggle3 === 0) {\n DOMCacheGetOrSet('autoreincarnate').textContent = i18next.t(\n 'buildings.autoPrestige',\n {\n name: 'Particles',\n action: 'Reincarnate',\n factor: format(Decimal.pow(10, player.reincarnationamount)),\n mult: format(\n Decimal.pow(\n 10,\n Decimal.log(G.reincarnationPointGain.add(1), 10)\n - Decimal.log(player.reincarnationPoints.add(1), 10)\n ),\n 2\n )\n }\n )\n } else if (player.resettoggle3 === 2) {\n DOMCacheGetOrSet('autoreincarnate').textContent = i18next.t(\n 'buildings.autoReincarnate',\n {\n name: 'Reincarnate',\n amount: player.reincarnationamount,\n timer: format(G.autoResetTimers.reincarnation, 1)\n }\n )\n }\n } else if (G.buildingSubTab === 'tesseract') {\n const names = ['dot', 'vector', 'threeSpace', 'bentTime', 'hilbertSpace']\n const perSecNames = ['constant', 'dot', 'vector', 'threeSpace', 'bentTime']\n\n for (let i = 1; i <= 5; i++) {\n const ascendBuildingI = `ascendBuilding${i as 1 | 2 | 3 | 4 | 5}` as const\n\n DOMCacheGetOrSet(`ascendText${i}`).textContent = i18next.t(\n `buildings.names.${names[i - 1]}`,\n {\n amount: format(player[ascendBuildingI].owned, 0, true),\n gain: format(player[ascendBuildingI].generated, 2)\n }\n )\n\n DOMCacheGetOrSet(`ascendText${5 + i}`).textContent = i18next.t(\n `buildings.per.${perSecNames[i - 1]}`,\n {\n amount: format(\n (G.ascendBuildingProduction as Record)[\n G.ordinals[i - 1]\n ],\n 2\n )\n }\n )\n\n DOMCacheGetOrSet(`buyTesseracts${i}`).textContent = i18next.t(\n 'buildings.costTesseracts',\n {\n tesseracts: format(player[ascendBuildingI].cost, 0)\n }\n )\n }\n\n DOMCacheGetOrSet('tesseractInfo').textContent = i18next.t(\n 'buildings.tesseractsYouHave',\n {\n tesseracts: format(player.wowTesseracts)\n }\n )\n\n DOMCacheGetOrSet('ascendShardInfo').textContent = i18next.t(\n 'buildings.constantYouHave',\n {\n const: format(player.ascendShards, 2),\n amount: format(\n Math.pow(\n Decimal.log(player.ascendShards.add(1), 10) + 1,\n 1\n + (0.2 / 60)\n * player.challengecompletions[10]\n * player.upgrades[125]\n + 0.1 * player.platonicUpgrades[5]\n + 0.2 * player.platonicUpgrades[10]\n + (G.platonicBonusMultiplier[5] - 1)\n ),\n 4,\n true\n )\n }\n )\n\n if (player.resettoggle4 === 1 || player.resettoggle4 === 0) {\n DOMCacheGetOrSet('autotessbuyeramount').textContent = i18next.t(\n 'buildings.autoTesseract',\n {\n tesseracts: format(player.tesseractAutoBuyerAmount)\n }\n )\n } else if (player.resettoggle4 === 2) {\n DOMCacheGetOrSet('autotessbuyeramount').textContent = i18next.t(\n 'buildings.autoAscensionTesseract',\n {\n percent: format(Math.min(100, player.tesseractAutoBuyerAmount))\n }\n )\n }\n }\n}\n\nexport const visualUpdateUpgrades = () => {}\n\nexport const visualUpdateAchievements = () => {}\n\nexport const visualUpdateRunes = () => {\n if (G.currentTab !== Tabs.Runes) {\n return\n }\n if (G.runescreen === 'runes') {\n // Placeholder and place work similarly to buildings, except for the specific Talismans.\n const talismans = [\n 'rune1Talisman',\n 'rune2Talisman',\n 'rune3Talisman',\n 'rune4Talisman',\n 'rune5Talisman'\n ] as const\n\n DOMCacheGetOrSet('offeringCount').textContent = i18next.t(\n 'runes.offeringsYouHave',\n {\n offerings: format(player.runeshards, 0, true)\n }\n )\n\n for (let i = 1; i <= 7; i++) {\n // First one updates level, second one updates TNL, third updates orange bonus levels\n let place = G[talismans[i - 1]]\n if (i > 5) {\n place = 0\n }\n const runeLevel = player.runelevels[i - 1]\n const maxLevel = calculateMaxRunes(i)\n DOMCacheGetOrSet(`rune${i}level`).childNodes[0].textContent = i18next.t(\n 'cubes.cubeMetadata.level',\n {\n value1: format(runeLevel),\n value2: format(maxLevel)\n }\n )\n\n if (runeLevel < maxLevel) {\n DOMCacheGetOrSet(`rune${i}exp`).textContent = i18next.t('runes.TNL', {\n EXP: format(\n calculateRuneExpToLevel(i - 1) - player.runeexp[i - 1],\n 2\n )\n })\n } else {\n DOMCacheGetOrSet(`rune${i}exp`).textContent = i18next.t('runes.maxLevel')\n }\n if (i <= 5) {\n DOMCacheGetOrSet(`bonusrune${i}`).textContent = i18next.t(\n 'runes.bonusAmount',\n {\n x: format(\n 7 * player.constantUpgrades[7]\n + Math.min(1e7, player.antUpgrades[8]! + G.bonusant9)\n + place\n )\n }\n )\n } else {\n DOMCacheGetOrSet(`bonusrune${i}`).textContent = i18next.t('runes.bonusNope')\n }\n displayRuneInformation(i, false)\n }\n\n const calculateRecycle = calculateRecycleMultiplier()\n const allRuneExpAdditiveMultiplier = sumContents([\n // Base amount multiplied per offering\n 1 * calculateRecycle,\n // +1 if C1 completion\n Math.min(1, player.highestchallengecompletions[1]),\n // +0.10 per C1 completion\n (0.4 / 10) * player.highestchallengecompletions[1],\n // Research 5x2\n 0.6 * player.researches[22],\n // Research 5x3\n 0.3 * player.researches[23],\n // Particle Upgrade 1x1\n 2 * player.upgrades[61]\n ])\n\n DOMCacheGetOrSet('offeringExperienceValue').textContent = i18next.t(\n 'runes.gainExp',\n {\n amount: format(allRuneExpAdditiveMultiplier, 2, true)\n }\n )\n\n DOMCacheGetOrSet('offeringRecycleInfo').textContent = i18next.t(\n 'runes.recycleChance',\n {\n percent: format((1 - 1 / calculateRecycle) * 100, 2, true),\n mult: format(calculateRecycle, 2, true)\n }\n )\n }\n\n if (G.runescreen === 'talismans') {\n for (let i = 0; i < 7; i++) {\n const maxTalismanLevel = calculateMaxTalismanLevel(i)\n // TODO(@KhafraDev): i18n\n DOMCacheGetOrSet(`talisman${i + 1}level`).textContent = `${player.ascensionCount > 0 ? '' : 'Level '} ${\n format(player.talismanLevels[i])\n }/${format(maxTalismanLevel)}`\n }\n }\n\n if (G.runescreen === 'blessings') {\n const blessingMultiplierArray = [0, 8, 10, 6.66, 2, 1]\n let t = 0\n for (let i = 1; i <= 5; i++) {\n DOMCacheGetOrSet(`runeBlessingLevel${i}Value`).innerHTML = i18next.t(\n 'runes.blessings.blessingLevel',\n {\n amount: format(player.runeBlessingLevels[i])\n }\n )\n\n DOMCacheGetOrSet(`runeBlessingPower${i}Value1`).innerHTML = i18next.t(\n 'runes.blessings.blessingPower',\n {\n reward: i18next.t(`runes.blessings.rewards.${i - 1}`),\n value: format(G.runeBlessings[i]),\n speed: format(\n 1\n - t\n + blessingMultiplierArray[i] * G.effectiveRuneBlessingPower[i],\n 4,\n true\n )\n }\n )\n\n const levelsPurchasable = calculateSummationLinear(\n player.runeBlessingLevels[i],\n G.blessingBaseCost,\n player.runeshards,\n player.runeBlessingBuyAmount\n )[0] - player.runeBlessingLevels[i]\n levelsPurchasable > 0\n ? DOMCacheGetOrSet(`runeBlessingPurchase${i}`).classList.add(\n 'runeButtonsAvailable'\n )\n : DOMCacheGetOrSet(`runeBlessingPurchase${i}`).classList.remove(\n 'runeButtonsAvailable'\n )\n\n DOMCacheGetOrSet(`runeBlessingPurchase${i}`).innerHTML = i18next.t(\n 'runes.blessings.increaseLevel',\n {\n amount: format(Math.max(1, levelsPurchasable)),\n offerings: format(\n Math.max(\n G.blessingBaseCost * (1 + player.runeBlessingLevels[i]),\n calculateSummationLinear(\n player.runeBlessingLevels[i],\n G.blessingBaseCost,\n player.runeshards,\n player.runeBlessingBuyAmount\n )[1]\n )\n )\n }\n )\n\n if (i === 5) {\n t = 1\n }\n }\n }\n\n if (G.runescreen === 'spirits') {\n const spiritMultiplierArray = [0, 1, 1, 20, 1, 100]\n const subtract = [0, 0, 0, 1, 0, 0]\n for (let i = 1; i <= 5; i++) {\n spiritMultiplierArray[i] *= calculateCorruptionPoints() / 400\n\n DOMCacheGetOrSet(`runeSpiritLevel${i}Value`).innerHTML = i18next.t(\n 'runes.spirits.spiritLevel',\n {\n amount: format(player.runeSpiritLevels[i])\n }\n )\n\n DOMCacheGetOrSet(`runeSpiritPower${i}Value1`).innerHTML = i18next.t(\n 'runes.spirits.spiritPower',\n {\n reward: i18next.t(`runes.spirits.rewards.${i - 1}`),\n value: format(G.runeSpirits[i]),\n speed: format(\n 1\n - subtract[i]\n + spiritMultiplierArray[i] * G.effectiveRuneSpiritPower[i],\n 4,\n true\n )\n }\n )\n\n const levelsPurchasable = calculateSummationLinear(\n player.runeSpiritLevels[i],\n G.spiritBaseCost,\n player.runeshards,\n player.runeSpiritBuyAmount\n )[0] - player.runeSpiritLevels[i]\n levelsPurchasable > 0\n ? DOMCacheGetOrSet(`runeSpiritPurchase${i}`).classList.add(\n 'runeButtonsAvailable'\n )\n : DOMCacheGetOrSet(`runeSpiritPurchase${i}`).classList.remove(\n 'runeButtonsAvailable'\n )\n\n DOMCacheGetOrSet(`runeSpiritPurchase${i}`).innerHTML = i18next.t(\n 'runes.blessings.increaseLevel',\n {\n amount: format(Math.max(1, levelsPurchasable)),\n offerings: format(\n Math.max(\n G.spiritBaseCost * (1 + player.runeSpiritLevels[i]),\n calculateSummationLinear(\n player.runeSpiritLevels[i],\n G.spiritBaseCost,\n player.runeshards,\n player.runeSpiritBuyAmount\n )[1]\n )\n )\n }\n )\n }\n }\n}\n\nexport const visualUpdateChallenges = () => {\n if (G.currentTab !== Tabs.Challenges) {\n return\n }\n if (player.researches[150] > 0) {\n DOMCacheGetOrSet('autoIncrementerAmount').innerHTML = i18next.t(\n 'challenges.autoTimer',\n {\n time: format(G.autoChallengeTimerIncrement, 2)\n }\n )\n }\n}\n\nexport const visualUpdateResearch = () => {\n if (G.currentTab !== Tabs.Research) {\n return\n }\n\n if (player.researches[61] > 0) {\n DOMCacheGetOrSet('automaticobtainium').textContent = i18next.t(\n 'researches.thanksToResearches',\n {\n x: format(\n calculateAutomaticObtainium() * calculateTimeAcceleration().mult,\n 3,\n true\n )\n }\n )\n }\n}\n\nexport const visualUpdateAnts = () => {\n if (G.currentTab !== Tabs.AntHill) {\n return\n }\n DOMCacheGetOrSet('crumbcount').textContent = i18next.t(\n 'ants.youHaveGalacticCrumbs',\n {\n x: format(player.antPoints, 2),\n y: format(G.antOneProduce, 2),\n z: format(\n Decimal.pow(\n Decimal.max(1, player.antPoints),\n 100000\n + calculateSigmoidExponential(\n 49900000,\n (((player.antUpgrades[1]! + G.bonusant2) / 5000) * 500) / 499\n )\n )\n )\n }\n )\n\n const mode = player.autoAntSacrificeMode === 2\n ? i18next.t('ants.modeRealTime')\n : i18next.t('ants.modeInGameTime')\n const timer = player.autoAntSacrificeMode === 2\n ? player.antSacrificeTimerReal\n : player.antSacrificeTimer\n\n DOMCacheGetOrSet('autoAntSacrifice').textContent = i18next.t(\n 'ants.sacrificeWhenTimer',\n {\n x: player.autoAntSacTimer,\n y: mode,\n z: format(timer, 2)\n }\n )\n\n if (player.achievements[173] === 1) {\n DOMCacheGetOrSet('antSacrificeTimer').textContent = formatTimeShort(\n player.antSacrificeTimer\n )\n showSacrifice()\n }\n}\n\ninterface cubeNames {\n cube: number\n tesseract: number\n hypercube: number\n platonicCube: number\n}\n\nexport const visualUpdateCubes = () => {\n if (G.currentTab !== Tabs.WowCubes) {\n return\n }\n\n const cubeMult = player.shopUpgrades.cubeToQuark ? 1.5 : 1\n const tesseractMult = player.shopUpgrades.tesseractToQuark ? 1.5 : 1\n const hypercubeMult = player.shopUpgrades.hypercubeToQuark ? 1.5 : 1\n const platonicMult = 1.5\n\n const toNextQuark: cubeNames = {\n cube: Number(\n player.wowCubes.checkCubesToNextQuark(\n 5,\n cubeMult,\n player.cubeQuarkDaily,\n player.cubeOpenedDaily\n )\n ),\n tesseract: Number(\n player.wowTesseracts.checkCubesToNextQuark(\n 7,\n tesseractMult,\n player.tesseractQuarkDaily,\n player.tesseractOpenedDaily\n )\n ),\n hypercube: Number(\n player.wowHypercubes.checkCubesToNextQuark(\n 10,\n hypercubeMult,\n player.hypercubeQuarkDaily,\n player.hypercubeOpenedDaily\n )\n ),\n platonicCube: Number(\n player.wowPlatonicCubes.checkCubesToNextQuark(\n 15,\n platonicMult,\n player.platonicCubeQuarkDaily,\n player.platonicCubeOpenedDaily\n )\n )\n }\n\n const names = Object.keys(toNextQuark) as (keyof cubeNames)[]\n for (const name of names) {\n DOMCacheGetOrSet(`${name}QuarksToday`).innerHTML = i18next.t(\n `wowCubes.quarks.${name}QuarksToday`,\n {\n amount: format(player[`${name}QuarkDaily` as const])\n }\n )\n DOMCacheGetOrSet(`${name}QuarksOpenToday`).innerHTML = i18next.t(\n `wowCubes.quarks.${name}QuarksOpenToday`,\n {\n amount: format(player[`${name}OpenedDaily` as const])\n }\n )\n DOMCacheGetOrSet(`${name}QuarksOpenRequirement`).innerHTML = i18next.t(\n `wowCubes.quarks.${name}QuarksOpenRequirement`,\n { amount: format(Math.max(1, toNextQuark[name])) }\n )\n\n // Change color of requirement text if 1 or less required :D\n DOMCacheGetOrSet(`${name}QuarksOpenRequirement`).style.color = Math.max(1, toNextQuark[name]) === 1\n ? 'gold'\n : 'white'\n }\n\n // TODO: this code is fucking terrible holy shit. Also pretty sure there's a bug.\n let accuracy: [null | number, ...number[]]\n switch (player.subtabNumber) {\n case 0: {\n if (player.autoOpenCubes) {\n DOMCacheGetOrSet('openCubes').textContent = i18next.t(\n 'wowCubes.autoOn',\n {\n percent: format(player.openCubes, 0)\n }\n )\n }\n DOMCacheGetOrSet('cubeQuantity').innerHTML = i18next.t(\n 'wowCubes.cubes.inventory',\n {\n amount: format(player.wowCubes, 0, true)\n }\n )\n const cubeArray = [\n null,\n player.cubeBlessings.accelerator,\n player.cubeBlessings.multiplier,\n player.cubeBlessings.offering,\n player.cubeBlessings.runeExp,\n player.cubeBlessings.obtainium,\n player.cubeBlessings.antSpeed,\n player.cubeBlessings.antSacrifice,\n player.cubeBlessings.antELO,\n player.cubeBlessings.talismanBonus,\n player.cubeBlessings.globalSpeed\n ]\n\n accuracy = [null, 2, 2, 2, 2, 2, 2, 2, 1, 4, 3]\n for (let i = 1; i <= 10; i++) {\n let augmentAccuracy = 0\n if (cubeArray[i]! >= 1000 && i !== 6) {\n augmentAccuracy += 2\n }\n const aestheticMultiplier = i === 1 || i === 8 || i === 9 ? 1 : 100\n DOMCacheGetOrSet(`cube${i}Bonus`).innerHTML = i18next.t(\n `wowCubes.cubes.items.${i}`,\n {\n amount: format(cubeArray[i], 0, true),\n bonus: format(\n aestheticMultiplier * (G.cubeBonusMultiplier[i]! - 1),\n accuracy[i]! + augmentAccuracy,\n true\n )\n }\n )\n }\n DOMCacheGetOrSet('cubeBlessingsTotal').innerHTML = i18next.t(\n 'wowCubes.cubes.total',\n {\n amount: format(sumContents(cubeArray.slice(1) as number[]), 0, true)\n }\n )\n break\n }\n case 1: {\n if (player.autoOpenTesseracts) {\n DOMCacheGetOrSet('openTesseracts').textContent = i18next.t(\n 'wowCubes.autoOn',\n {\n percent: format(player.openTesseracts, 0)\n }\n )\n }\n DOMCacheGetOrSet('tesseractQuantity').innerHTML = i18next.t(\n 'wowCubes.tesseracts.inventory',\n {\n amount: format(player.wowTesseracts, 0, true)\n }\n )\n const tesseractArray = [\n null,\n player.tesseractBlessings.accelerator,\n player.tesseractBlessings.multiplier,\n player.tesseractBlessings.offering,\n player.tesseractBlessings.runeExp,\n player.tesseractBlessings.obtainium,\n player.tesseractBlessings.antSpeed,\n player.tesseractBlessings.antSacrifice,\n player.tesseractBlessings.antELO,\n player.tesseractBlessings.talismanBonus,\n player.tesseractBlessings.globalSpeed\n ]\n accuracy = [null, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]\n for (let i = 1; i <= 10; i++) {\n let augmentAccuracy = 0\n if (tesseractArray[i]! >= 1000 && i !== 6) {\n augmentAccuracy += 2\n }\n DOMCacheGetOrSet(`tesseract${i}Bonus`).innerHTML = i18next.t(\n `wowCubes.tesseracts.items.${i}`,\n {\n amount: format(tesseractArray[i], 0, true),\n bonus: format(\n 100 * (G.tesseractBonusMultiplier[i]! - 1),\n accuracy[i]! + augmentAccuracy,\n true\n )\n }\n )\n }\n DOMCacheGetOrSet('tesseractBlessingsTotal').innerHTML = i18next.t(\n 'wowCubes.tesseracts.total',\n {\n amount: format(\n sumContents(tesseractArray.slice(1) as number[]),\n 0,\n true\n )\n }\n )\n break\n }\n case 2: {\n if (player.autoOpenHypercubes) {\n DOMCacheGetOrSet('openHypercubes').textContent = i18next.t(\n 'wowCubes.autoOn',\n {\n percent: format(player.openHypercubes, 0)\n }\n )\n }\n DOMCacheGetOrSet('hypercubeQuantity').innerHTML = i18next.t(\n 'wowCubes.hypercubes.inventory',\n {\n amount: format(player.wowHypercubes, 0, true)\n }\n )\n const hypercubeArray = [\n null,\n player.hypercubeBlessings.accelerator,\n player.hypercubeBlessings.multiplier,\n player.hypercubeBlessings.offering,\n player.hypercubeBlessings.runeExp,\n player.hypercubeBlessings.obtainium,\n player.hypercubeBlessings.antSpeed,\n player.hypercubeBlessings.antSacrifice,\n player.hypercubeBlessings.antELO,\n player.hypercubeBlessings.talismanBonus,\n player.hypercubeBlessings.globalSpeed\n ]\n accuracy = [null, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]\n for (let i = 1; i <= 10; i++) {\n let augmentAccuracy = 0\n if (hypercubeArray[i]! >= 1000) {\n augmentAccuracy += 2\n }\n DOMCacheGetOrSet(`hypercube${i}Bonus`).innerHTML = i18next.t(\n `wowCubes.hypercubes.items.${i}`,\n {\n amount: format(hypercubeArray[i], 0, true),\n bonus: format(\n 100 * (G.hypercubeBonusMultiplier[i]! - 1),\n accuracy[i]! + augmentAccuracy,\n true\n )\n }\n )\n }\n DOMCacheGetOrSet('hypercubeBlessingsTotal').innerHTML = i18next.t(\n 'wowCubes.hypercubes.total',\n {\n amount: format(\n sumContents(hypercubeArray.slice(1) as number[]),\n 0,\n true\n )\n }\n )\n break\n }\n case 3: {\n if (player.autoOpenPlatonicsCubes) {\n DOMCacheGetOrSet('openPlatonicCube').textContent = i18next.t(\n 'wowCubes.autoOn',\n {\n percent: format(player.openPlatonicsCubes, 0)\n }\n )\n }\n DOMCacheGetOrSet('platonicQuantity').innerHTML = i18next.t(\n 'wowCubes.platonics.inventory',\n {\n amount: format(player.wowPlatonicCubes, 0, true)\n }\n )\n const platonicArray = [\n player.platonicBlessings.cubes,\n player.platonicBlessings.tesseracts,\n player.platonicBlessings.hypercubes,\n player.platonicBlessings.platonics,\n player.platonicBlessings.hypercubeBonus,\n player.platonicBlessings.taxes,\n player.platonicBlessings.scoreBonus,\n player.platonicBlessings.globalSpeed\n ]\n const DRThreshold = [4e6, 4e6, 4e6, 8e4, 1e4, 1e4, 1e4, 1e4]\n accuracy = [5, 5, 5, 5, 2, 3, 3, 2]\n for (let i = 0; i < platonicArray.length; i++) {\n let augmentAccuracy = 0\n if (platonicArray[i] >= DRThreshold[i]) {\n augmentAccuracy += 1\n }\n DOMCacheGetOrSet(`platonicCube${i + 1}Bonus`).innerHTML = i18next.t(\n `wowCubes.platonics.items.${i + 1}`,\n {\n amount: format(platonicArray[i], 0, true),\n bonus: format(\n 100 * (G.platonicBonusMultiplier[i] - 1),\n accuracy[i]! + augmentAccuracy,\n true\n )\n }\n )\n }\n DOMCacheGetOrSet('platonicBlessingsTotal').innerHTML = i18next.t(\n 'wowCubes.platonics.total',\n {\n amount: format(sumContents(platonicArray), 0, true)\n }\n )\n break\n }\n case 4:\n DOMCacheGetOrSet('cubeAmount2').textContent = `You have ${\n format(\n player.wowCubes,\n 0,\n true\n )\n } Wow! Cubes =)`\n break\n case 5:\n break\n case 6:\n DOMCacheGetOrSet('hepteractQuantity').innerHTML = i18next.t(\n 'wowCubes.hepteractForge.youPossessHepteracts',\n {\n x: format(player.wowAbyssals, 0, true)\n }\n )\n\n // Update the grid\n hepteractTypeList.forEach((type) => {\n UpdateHeptGridValues(type)\n })\n\n // orbs\n DOMCacheGetOrSet('heptGridOrbBalance').textContent = format(\n player.overfluxOrbs\n )\n DOMCacheGetOrSet('heptGridOrbEffect').textContent = `${\n format(\n 100 * (-1 + calculateCubeQuarkMultiplier()),\n 2,\n true\n )\n }%`\n\n // powder\n DOMCacheGetOrSet('heptGridPowderBalance').textContent = format(\n player.overfluxPowder\n )\n DOMCacheGetOrSet('heptGridPowderWarps').textContent = format(\n player.dailyPowderResetUses\n )\n break\n default:\n break\n }\n}\n\nconst UpdateHeptGridValues = (type: hepteractTypes) => {\n const text = `${type}ProgressBarText`\n const bar = `${type}ProgressBar`\n const textEl = DOMCacheGetOrSet(text)\n const barEl = DOMCacheGetOrSet(bar)\n const unlocked = player.hepteractCrafts[type].UNLOCKED\n\n if (!unlocked) {\n textEl.textContent = 'LOCKED'\n barEl.style.width = '100%'\n barEl.style.backgroundColor = 'var(--hepteract-bar-red)'\n } else {\n const balance = player.hepteractCrafts[type].BAL\n const cap = player.hepteractCrafts[type].computeActualCap()\n const barWidth = Math.round((balance / cap) * 100)\n\n let barColor = ''\n if (barWidth < 34) {\n barColor = 'var(--hepteract-bar-red)'\n } else if (barWidth >= 34 && barWidth < 68) {\n barColor = 'var(--hepteract-bar-yellow)'\n } else {\n barColor = 'var(--hepteract-bar-green)'\n }\n\n textEl.textContent = `${format(balance)} / ${format(cap)}`\n barEl.style.width = `${barWidth}%`\n barEl.style.backgroundColor = barColor\n }\n}\n\nexport const visualUpdateCorruptions = () => {\n if (G.currentTab !== Tabs.Corruption) {\n return\n }\n\n const metaData = CalcCorruptionStuff()\n const ascCount = calcAscensionCount()\n DOMCacheGetOrSet('autoAscend').innerHTML = player.autoAscendMode === 'c10Completions'\n ? i18next.t('corruptions.autoAscend.c10Completions', {\n input: format(player.autoAscendThreshold),\n completions: format(player.challengecompletions[10])\n })\n : i18next.t('corruptions.autoAscend.realTime', {\n input: format(player.autoAscendThreshold),\n time: format(player.ascensionCounterRealReal)\n })\n /*DOMCacheGetOrSet('autoAscendText').textContent = player.autoAscendMode === 'c10Completions' ? ' you\\'ve completed Sadistic Challenge I a total of ' : ' the timer is at least ';\n DOMCacheGetOrSet('autoAscendMetric').textContent = format(player.autoAscendThreshold);\n DOMCacheGetOrSet('autoAscendText2').textContent = player.autoAscendMode === 'c10Completions' ? ' times, Currently ' : ' seconds (Real-time), Currently ';\n DOMCacheGetOrSet('autoAscendMetric2').textContent = player.autoAscendMode === 'c10Completions' ? String(player.challengecompletions[10]) : format(player.ascensionCounterRealReal);*/\n DOMCacheGetOrSet('corruptionBank').innerHTML = i18next.t(\n 'corruptions.corruptionBank',\n {\n number: format(metaData[0], 0, true)\n }\n )\n DOMCacheGetOrSet('corruptionScore').innerHTML = i18next.t(\n 'corruptions.corruptionScore',\n {\n ascScore: format(metaData[1], 1, true),\n corrMult: format(metaData[2], 1, true),\n bonusMult: format(metaData[9], 2, true),\n totalScore: format(metaData[3], 1, true)\n }\n )\n DOMCacheGetOrSet('corruptionCubes').innerHTML = i18next.t(\n 'corruptions.corruptionCubes',\n {\n cubeAmount: format(metaData[4], 0, true)\n }\n )\n DOMCacheGetOrSet('corruptionTesseracts').innerHTML = i18next.t(\n 'corruptions.corruptionTesseracts',\n {\n tesseractAmount: format(metaData[5], 0, true)\n }\n )\n DOMCacheGetOrSet('corruptionHypercubes').innerHTML = i18next.t(\n 'corruptions.corruptionHypercubes',\n {\n hypercubeAmount: format(metaData[6], 0, true)\n }\n )\n DOMCacheGetOrSet('corruptionPlatonicCubes').innerHTML = i18next.t(\n 'corruptions.corruptionPlatonics',\n {\n platonicAmount: format(metaData[7], 0, true)\n }\n )\n DOMCacheGetOrSet('corruptionHepteracts').innerHTML = i18next.t(\n 'corruptions.corruptionHepteracts',\n {\n hepteractAmount: format(metaData[8], 0, true)\n }\n )\n DOMCacheGetOrSet('corruptionAntExponent').innerHTML = i18next.t(\n 'corruptions.antExponent',\n {\n exponent: format(\n (1 - (0.9 / 90) * sumContents(player.usedCorruptions))\n * G.extinctionMultiplier[player.usedCorruptions[7]],\n 3\n )\n }\n )\n DOMCacheGetOrSet('corruptionSpiritBonus').innerHTML = i18next.t(\n 'corruptions.spiritBonus',\n {\n multiplier: format(calculateCorruptionPoints() / 400, 2, true)\n }\n )\n DOMCacheGetOrSet('corruptionAscensionCount').style.display = ascCount > 1 ? 'block' : 'none'\n\n if (ascCount > 1) {\n DOMCacheGetOrSet('corruptionAscensionCount').innerHTML = i18next.t(\n 'corruptions.ascensionCount',\n {\n ascCount: format(calcAscensionCount())\n }\n )\n }\n}\n\nexport const visualUpdateSettings = () => {\n if (G.currentTab !== Tabs.Settings) {\n return\n }\n\n if (player.subtabNumber === 0) {\n DOMCacheGetOrSet('saveString').textContent = i18next.t(\n 'settings.currently',\n {\n x: player.saveString.replace('$VERSION$', `v${version}`)\n }\n )\n\n const quarkData = quarkHandler()\n const onExportQuarks = quarkData.gain\n const maxExportQuarks = quarkData.capacity\n\n let goldenQuarkMultiplier = 1\n goldenQuarkMultiplier *= 1 + player.worlds.BONUS / 100\n goldenQuarkMultiplier *= player.highestSingularityCount >= 100\n ? 1 + player.highestSingularityCount / 50\n : 1\n\n DOMCacheGetOrSet('quarktimerdisplay').textContent = i18next.t(\n 'settings.exportQuark',\n {\n x: format(\n 3600 / quarkData.perHour\n - (player.quarkstimer % (3600.00001 / quarkData.perHour)),\n 2\n ),\n y: player.worlds.toString(1)\n }\n )\n DOMCacheGetOrSet('quarktimeramount').textContent = i18next.t(\n 'settings.quarksOnExport',\n {\n x: player.worlds.toString(onExportQuarks),\n y: player.worlds.toString(maxExportQuarks)\n }\n )\n\n DOMCacheGetOrSet('goldenQuarkTimerDisplay').textContent = i18next.t(\n 'settings.exportGoldenQuark',\n {\n x: format(\n 3600\n / Math.max(\n 1,\n +player.singularityUpgrades.goldenQuarks3.getEffect().bonus\n )\n - (player.goldenQuarksTimer\n % (3600.00001\n / Math.max(\n 1,\n +player.singularityUpgrades.goldenQuarks3.getEffect().bonus\n )))\n ),\n y: format(goldenQuarkMultiplier, 2, true)\n }\n )\n\n DOMCacheGetOrSet('goldenQuarkTimerAmount').textContent = i18next.t(\n 'settings.goldenQuarksOnExport',\n {\n x: format(\n Math.floor(\n (player.goldenQuarksTimer\n * +player.singularityUpgrades.goldenQuarks3.getEffect().bonus)\n / 3600\n ) * goldenQuarkMultiplier,\n 2\n ),\n y: format(\n Math.floor(\n 168\n * +player.singularityUpgrades.goldenQuarks3.getEffect().bonus\n * goldenQuarkMultiplier\n )\n )\n }\n )\n }\n if (player.subtabNumber === 3) {\n loadStatisticsUpdate()\n }\n}\n\nexport const visualUpdateSingularity = () => {\n if (G.currentTab !== Tabs.Singularity) {\n return\n }\n if (player.subtabNumber === 0) {\n DOMCacheGetOrSet('goldenQuarkamount').textContent = i18next.t(\n 'singularity.goldenQuarkAmount',\n {\n goldenQuarks: format(player.goldenQuarks, 0, true)\n }\n )\n\n const keys = Object.keys(\n player.singularityUpgrades\n ) as (keyof Player['singularityUpgrades'])[]\n const val = G.shopEnhanceVision\n\n for (const key of keys) {\n if (key === 'offeringAutomatic') {\n continue\n }\n const singItem = player.singularityUpgrades[key]\n const el = DOMCacheGetOrSet(`${String(key)}`)\n if (\n singItem.maxLevel !== -1\n && singItem.level >= singItem.computeMaxLevel()\n ) {\n el.style.filter = val ? 'brightness(.9)' : 'none'\n } else if (\n singItem.getCostTNL() > player.goldenQuarks\n || player.singularityCount < singItem.minimumSingularity\n ) {\n el.style.filter = val ? 'grayscale(.9) brightness(.8)' : 'none'\n } else if (\n singItem.maxLevel === -1\n || singItem.level < singItem.computeMaxLevel()\n ) {\n if (singItem.freeLevels > singItem.level) {\n el.style.filter = val ? 'blur(1px) invert(.9) saturate(200)' : 'none'\n } else {\n el.style.filter = val ? 'invert(.9) brightness(1.1)' : 'none'\n }\n }\n }\n }\n if (player.subtabNumber === 2) {\n const keys = Object.keys(\n player.octeractUpgrades\n ) as (keyof Player['octeractUpgrades'])[]\n const val = G.shopEnhanceVision\n\n for (const key of keys) {\n const octItem = player.octeractUpgrades[key]\n const el = DOMCacheGetOrSet(`${String(key)}`)\n if (octItem.maxLevel !== -1 && octItem.level >= octItem.maxLevel) {\n el.style.filter = val ? 'brightness(.9)' : 'none'\n } else if (octItem.getCostTNL() > player.wowOcteracts) {\n el.style.filter = val ? 'grayscale(.9) brightness(.8)' : 'none'\n } else if (octItem.maxLevel === -1 || octItem.level < octItem.maxLevel) {\n if (octItem.freeLevels > octItem.level) {\n el.style.filter = val ? 'blur(2px) invert(.9) saturate(200)' : 'none'\n } else {\n el.style.filter = val ? 'invert(.9) brightness(1.1)' : 'none'\n }\n }\n }\n }\n}\n\nexport const shopMouseover = (value: boolean) => {\n G.shopEnhanceVision = value\n}\n\nexport const visualUpdateOcteracts = () => {\n if (G.currentTab !== Tabs.Singularity) {\n return\n }\n DOMCacheGetOrSet('octeractAmount').innerHTML = i18next.t('octeract.amount', {\n octeracts: format(player.wowOcteracts, 2, true, true, true)\n })\n\n const perSecond = octeractGainPerSecond()\n\n DOMCacheGetOrSet('secondsPerOcteract').style.display = perSecond < 1 ? 'block' : 'none'\n DOMCacheGetOrSet('secondsPerOcteract').innerHTML = i18next.t(\n 'octeract.secondsPerOcteract',\n {\n seconds: format(1 / perSecond, 2, true)\n }\n )\n DOMCacheGetOrSet('octeractPerSeconds').style.display = perSecond >= 1 ? 'block' : 'none'\n DOMCacheGetOrSet('octeractPerSeconds').innerHTML = i18next.t(\n 'octeract.octeractsPerSecond',\n {\n octeracts: format(perSecond, 2, true)\n }\n )\n\n const cTOCB = (calculateTotalOcteractCubeBonus() - 1) * 100\n const cTOQB = (calculateTotalOcteractQuarkBonus() - 1) * 100\n const cTOOB = (calculateTotalOcteractOfferingBonus() - 1) * 100\n const cTOOOB = (calculateTotalOcteractObtainiumBonus() - 1) * 100\n DOMCacheGetOrSet('totalOcteractAmount').innerHTML = i18next.t(\n 'octeract.totalGenerated',\n {\n octeracts: format(player.totalWowOcteracts, 2, true, true, true)\n }\n )\n DOMCacheGetOrSet('totalOcteractCubeBonus').style.display = cTOCB >= 0.001 ? 'block' : 'none'\n DOMCacheGetOrSet('totalOcteractQuarkBonus').style.display = cTOQB >= 0.001 ? 'block' : 'none'\n DOMCacheGetOrSet('totalOcteractOfferingBonus').style.display = cTOOB >= 0.001 ? 'block' : 'none'\n DOMCacheGetOrSet('totalOcteractObtainiumBonus').style.display = cTOOOB >= 0.001 ? 'block' : 'none'\n DOMCacheGetOrSet('totalOcteractCubeBonus').innerHTML = i18next.t(\n 'octeract.generatedCubeBonus',\n {\n cubeBonus: format(cTOCB, 3, true)\n }\n )\n DOMCacheGetOrSet('totalOcteractQuarkBonus').innerHTML = i18next.t(\n 'octeract.generatedQuarkBonus',\n {\n quarkBonus: format(cTOQB, 3, true)\n }\n )\n DOMCacheGetOrSet('totalOcteractOfferingBonus').innerHTML = i18next.t(\n 'octeract.generatedOfferingBonus',\n {\n offeringBonus: format(cTOOB, 3, true)\n }\n )\n DOMCacheGetOrSet('totalOcteractObtainiumBonus').innerHTML = i18next.t(\n 'octeract.generatedObtainiumBonus',\n {\n obtainiumBonus: format(cTOOOB, 3, true)\n }\n )\n}\n\nexport const visualUpdateAmbrosia = () => {\n if (G.currentTab !== Tabs.Singularity) {\n return\n }\n\n const luck = player.caches.ambrosiaLuck.usedTotal\n const baseLuck = player.caches.ambrosiaLuck.totalVal\n const luckBonusPercent = 100 * (player.caches.ambrosiaLuckAdditiveMult.totalVal - 1)\n const guaranteed = 1 + Math.floor(luck / 100)\n const chance = luck - 100 * Math.floor(luck / 100)\n const requiredTime = calculateRequiredBlueberryTime()\n const cubePercent = 100 * (calculateAmbrosiaCubeMult() - 1)\n const quarkPercent = 100 * (calculateAmbrosiaQuarkMult() - 1)\n const availableBlueberries = player.caches.blueberryInventory.totalVal - player.spentBlueberries\n\n const extraLuckHTML = luckBonusPercent > 0.01\n ? `[\u2618${\n format(\n baseLuck,\n 0,\n true\n )\n } +${format(luckBonusPercent, 0, true)}%]`\n : ''\n\n DOMCacheGetOrSet('ambrosiaAmount').innerHTML = i18next.t('ambrosia.amount', {\n ambrosia: format(player.ambrosia, 0, true),\n lifetimeAmbrosia: format(player.lifetimeAmbrosia, 0, true)\n })\n DOMCacheGetOrSet('ambrosiaChance').innerHTML = i18next.t(\n 'ambrosia.blueberryGeneration',\n {\n chance: format(player.caches.ambrosiaGeneration.totalVal, 2, true)\n }\n )\n DOMCacheGetOrSet('ambrosiaAmountPerGeneration').innerHTML = i18next.t(\n 'ambrosia.perGen',\n {\n guaranteed: format(guaranteed, 0, true),\n extraChance: format(chance, 0, true),\n ambrosiaLuck: format(luck, 0, true),\n extra: extraLuckHTML\n }\n )\n DOMCacheGetOrSet('ambrosiaRNG').innerHTML = i18next.t(\n 'ambrosia.blueberrySecond',\n {\n blueberrySecond: format(player.blueberryTime, 0, true),\n thresholdTimer: format(requiredTime, 0, true)\n }\n )\n DOMCacheGetOrSet('ambrosiaRewards').innerHTML = i18next.t(\n 'ambrosia.bonuses',\n {\n cube: format(cubePercent, 0, true),\n quark: format(quarkPercent, 0, true)\n }\n )\n DOMCacheGetOrSet('ambrosiaBlueberries').innerHTML = i18next.t(\n 'ambrosia.availableBlueberries',\n {\n availableBlueberries\n }\n )\n}\n\nexport const visualUpdateShop = () => {\n if (G.currentTab !== Tabs.Shop) {\n return\n }\n DOMCacheGetOrSet('quarkamount').textContent = i18next.t(\n 'shop.youHaveQuarks',\n { x: format(player.worlds, 0, true) }\n )\n DOMCacheGetOrSet('offeringpotionowned').textContent = format(\n player.shopUpgrades.offeringPotion,\n 0,\n true\n )\n DOMCacheGetOrSet('obtainiumpotionowned').textContent = format(\n player.shopUpgrades.obtainiumPotion,\n 0,\n true\n )\n\n // Create Keys with the correct type\n const keys = Object.keys(\n player.shopUpgrades\n ) as (keyof Player['shopUpgrades'])[]\n for (const key of keys) {\n // Create a copy of shopItem instead of accessing many times\n const shopItem = shopData[key]\n\n if (shopItem.type === shopUpgradeTypes.CONSUMABLE) {\n const maxBuyablePotions = Math.min(\n Math.floor(Number(player.worlds) / getShopCosts(key)),\n shopItem.maxLevel - player.shopUpgrades[key]\n )\n const el = DOMCacheGetOrSet(`buy${key.toLowerCase()}`)\n switch (player.shopBuyMaxToggle) {\n case false:\n el.textContent = 'BUY: 100 Quarks Each'\n break\n case 'TEN':\n el.textContent = `+${Math.min(10, maxBuyablePotions)} for ${\n format(\n getShopCosts(key) * Math.min(10, maxBuyablePotions),\n 0,\n true\n )\n } Quarks`\n break\n default:\n el.textContent = `+${maxBuyablePotions} for ${\n format(\n getShopCosts(key) * maxBuyablePotions\n )\n } Quarks`\n }\n }\n\n if (shopItem.type === shopUpgradeTypes.UPGRADE) {\n if (\n player.shopHideToggle\n && player.shopUpgrades[key] >= shopItem.maxLevel\n && !shopItem.refundable\n ) {\n DOMCacheGetOrSet(`${key}Hide`).style.display = 'none'\n continue\n } else {\n DOMCacheGetOrSet(`${key}Hide`).style.display = isShopUpgradeUnlocked(\n key\n )\n ? 'block'\n : 'none'\n }\n // Case: If max level is 1, then it can be considered a boolean \"bought\" or \"not bought\" item\n if (shopItem.maxLevel === 1) {\n // TODO(@KhafraDev): i18n\n DOMCacheGetOrSet(`${key}Level`).textContent = player.shopUpgrades[key] >= shopItem.maxLevel\n ? 'Bought!'\n : 'Not Bought!'\n } else {\n // Case: max level greater than 1, treat it as a fraction out of max level\n // TODO(@KhafraDev): i18n\n DOMCacheGetOrSet(`${key}Level`).textContent = `${\n player.highestSingularityCount > 0 || player.ascensionCount > 0\n ? ''\n : 'Level '\n }${format(player.shopUpgrades[key])}/${format(shopItem.maxLevel)}`\n }\n // Handles Button - max level needs no price indicator, otherwise it's necessary\n\n const buyMaxAmount = shopItem.maxLevel - player.shopUpgrades[key]\n let buyData: IMultiBuy\n\n switch (player.shopBuyMaxToggle) {\n case false:\n DOMCacheGetOrSet(`${key}Button`).textContent = player.shopUpgrades[key] >= shopItem.maxLevel\n ? i18next.t('shop.maxed')\n : i18next.t('shop.upgradeFor', { x: format(getShopCosts(key)) })\n break\n case 'TEN':\n buyData = calculateSummationNonLinear(\n player.shopUpgrades[key],\n shopItem.price,\n +player.worlds,\n shopItem.priceIncrease / shopItem.price,\n Math.min(10, buyMaxAmount)\n )\n DOMCacheGetOrSet(`${key}Button`).textContent = player.shopUpgrades[key] >= shopItem.maxLevel\n ? i18next.t('shop.maxed')\n : i18next.t('shop.plusForQuarks', {\n x: format(\n buyData.levelCanBuy - player.shopUpgrades[key],\n 0,\n true\n ),\n y: format(buyData.cost)\n })\n break\n default:\n buyData = calculateSummationNonLinear(\n player.shopUpgrades[key],\n shopItem.price,\n +player.worlds,\n shopItem.priceIncrease / shopItem.price,\n buyMaxAmount\n )\n DOMCacheGetOrSet(`${key}Button`).textContent = player.shopUpgrades[key] >= shopItem.maxLevel\n ? i18next.t('shop.maxed')\n : i18next.t('shop.plusForQuarks', {\n x: format(\n buyData.levelCanBuy - player.shopUpgrades[key],\n 0,\n true\n ),\n y: format(buyData.cost)\n })\n }\n }\n }\n\n DOMCacheGetOrSet('buySingularityQuarksAmount').textContent = `${player.goldenQuarks < 1000 ? 'Owned: ' : ''}${\n format(player.goldenQuarks)\n }`\n DOMCacheGetOrSet('buySingularityQuarksButton').textContent = `Buy! ${\n format(\n getGoldenQuarkCost().cost\n )\n } Quarks Each`\n}\n\nexport const visualUpdateEvent = () => {}\n", "import { sacrificeAnts } from './Ants'\nimport { buyAllBlessings } from './Buy'\nimport {\n calculateAscensionAcceleration,\n calculateAutomaticObtainium,\n calculateGoldenQuarkGain,\n calculateMaxRunes,\n calculateObtainium,\n calculateRequiredBlueberryTime,\n calculateTimeAcceleration,\n octeractGainPerSecond\n} from './Calculate'\nimport { quarkHandler } from './Quark'\nimport { checkMaxRunes, redeemShards, unlockedRune } from './Runes'\nimport { useConsumable } from './Shop'\nimport { player } from './Synergism'\nimport { Tabs } from './Tabs'\nimport { buyAllTalismanResources } from './Talismans'\nimport { visualUpdateAmbrosia, visualUpdateOcteracts, visualUpdateResearch } from './UpdateVisuals'\nimport { Globals as G } from './Variables'\n\ntype TimerInput =\n | 'prestige'\n | 'transcension'\n | 'reincarnation'\n | 'ascension'\n | 'quarks'\n | 'goldenQuarks'\n | 'singularity'\n | 'octeracts'\n | 'autoPotion'\n | 'ambrosia'\n\n/**\n * addTimers will add (in milliseconds) time to the reset counters, and quark export timer\n * @param input\n * @param time\n */\nexport const addTimers = (input: TimerInput, time = 0) => {\n const timeMultiplier = input === 'ascension'\n || input === 'quarks'\n || input === 'goldenQuarks'\n || input === 'singularity'\n || input === 'octeracts'\n || input === 'autoPotion'\n || input === 'ambrosia'\n ? 1\n : calculateTimeAcceleration().mult\n\n switch (input) {\n case 'prestige': {\n player.prestigecounter += time * timeMultiplier\n break\n }\n case 'transcension': {\n player.transcendcounter += time * timeMultiplier\n break\n }\n case 'reincarnation': {\n player.reincarnationcounter += time * timeMultiplier\n break\n }\n case 'ascension': {\n // Anything in here is affected by add code\n const ascensionSpeedMulti = player.singularityUpgrades.oneMind.getEffect()\n .bonus\n ? 10\n : calculateAscensionAcceleration()\n player.ascensionCounter += time * timeMultiplier * ascensionSpeedMulti\n player.ascensionCounterReal += time * timeMultiplier\n break\n }\n case 'singularity': {\n player.ascensionCounterRealReal += time\n player.singularityCounter += time * timeMultiplier\n break\n }\n case 'quarks': {\n // First get maximum Quark Clock (25h, up to +25 from Research 8x20)\n const maxQuarkTimer = quarkHandler().maxTime\n player.quarkstimer += time * timeMultiplier\n // Checks if this new time is greater than maximum, in which it will default to that time.\n // Otherwise returns itself.\n player.quarkstimer = player.quarkstimer > maxQuarkTimer ? maxQuarkTimer : player.quarkstimer\n break\n }\n case 'goldenQuarks': {\n if (+player.singularityUpgrades.goldenQuarks3.getEffect().bonus === 0) {\n return\n } else {\n player.goldenQuarksTimer += time * timeMultiplier\n player.goldenQuarksTimer = player.goldenQuarksTimer > 3600 * 168\n ? 3600 * 168\n : player.goldenQuarksTimer\n }\n break\n }\n case 'octeracts': {\n if (!player.singularityUpgrades.octeractUnlock.getEffect().bonus) {\n return\n } else {\n player.octeractTimer += time * timeMultiplier\n }\n if (player.octeractTimer >= 1) {\n const amountOfGiveaways = player.octeractTimer - (player.octeractTimer % 1)\n player.octeractTimer %= 1\n\n const perSecond = octeractGainPerSecond()\n player.wowOcteracts += amountOfGiveaways * perSecond\n player.totalWowOcteracts += amountOfGiveaways * perSecond\n\n if (player.highestSingularityCount >= 160) {\n const levels = [160, 173, 185, 194, 204, 210, 219, 229, 240, 249]\n const frac = 1e-6\n let actualLevel = 0\n for (const sing of levels) {\n if (player.highestSingularityCount >= sing) {\n actualLevel += 1\n }\n }\n\n for (let i = 0; i < amountOfGiveaways; i++) {\n const quarkFraction = player.quarksThisSingularity * frac * actualLevel\n player.goldenQuarks += quarkFraction * calculateGoldenQuarkGain(true)\n player.quarksThisSingularity -= quarkFraction\n }\n }\n visualUpdateOcteracts()\n }\n break\n }\n case 'autoPotion': {\n if (player.highestSingularityCount < 6) {\n return\n } else {\n // player.toggles[42] enables FAST Offering Potion Expenditure, but actually spends the potion.\n // Hence, you need at least one potion to be able to use fast spend.\n const toggleOfferingOn = player.toggles[42] && player.shopUpgrades.offeringPotion > 0\n // player.toggles[43] enables FAST Obtainium Potion Expenditure, but actually spends the potion.\n const toggleObtainiumOn = player.toggles[43] && player.shopUpgrades.obtainiumPotion > 0\n\n player.autoPotionTimer += time * timeMultiplier\n player.autoPotionTimerObtainium += time * timeMultiplier\n\n const timerThreshold = (180 * Math.pow(1.03, -player.highestSingularityCount))\n / +player.octeractUpgrades.octeractAutoPotionSpeed.getEffect().bonus\n\n const effectiveOfferingThreshold = toggleOfferingOn\n ? Math.min(1, timerThreshold) / 20\n : timerThreshold\n const effectiveObtainiumThreshold = toggleObtainiumOn\n ? Math.min(1, timerThreshold) / 20\n : timerThreshold\n\n if (player.autoPotionTimer >= effectiveOfferingThreshold) {\n const amountOfPotions = (player.autoPotionTimer\n - (player.autoPotionTimer % effectiveOfferingThreshold))\n / effectiveOfferingThreshold\n player.autoPotionTimer %= effectiveOfferingThreshold\n void useConsumable(\n 'offeringPotion',\n true,\n amountOfPotions,\n toggleOfferingOn\n )\n }\n\n if (player.autoPotionTimerObtainium >= effectiveObtainiumThreshold) {\n const amountOfPotions = (player.autoPotionTimerObtainium\n - (player.autoPotionTimerObtainium % effectiveObtainiumThreshold))\n / effectiveObtainiumThreshold\n player.autoPotionTimerObtainium %= effectiveObtainiumThreshold\n void useConsumable(\n 'obtainiumPotion',\n true,\n amountOfPotions,\n toggleObtainiumOn\n )\n }\n }\n break\n }\n case 'ambrosia': {\n const compute = player.caches.ambrosiaGeneration.totalVal\n if (compute === 0) {\n break\n }\n\n G.ambrosiaTimer += time * timeMultiplier\n\n if (G.ambrosiaTimer < 1) {\n break\n }\n\n const ambrosiaLuck = player.caches.ambrosiaLuck.usedTotal\n player.blueberryTime += Math.floor(G.ambrosiaTimer) * player.caches.ambrosiaGeneration.totalVal\n G.ambrosiaTimer %= 1\n\n const timeToAmbrosia = calculateRequiredBlueberryTime()\n\n if (player.blueberryTime >= timeToAmbrosia) {\n const RNG = Math.random()\n const ambrosiaMult = Math.floor(ambrosiaLuck / 100) + 1\n const luckMult = RNG < ambrosiaLuck / 100 - Math.floor(ambrosiaLuck / 100) ? 1 : 0\n const timeMult = Math.min(\n 100,\n Math.floor(player.blueberryTime / timeToAmbrosia)\n )\n\n player.ambrosia += 1 * (ambrosiaMult + luckMult) * timeMult\n player.lifetimeAmbrosia += 1 * (ambrosiaMult + luckMult) * timeMult\n player.blueberryTime -= timeToAmbrosia * timeMult\n }\n\n visualUpdateAmbrosia()\n }\n }\n}\n\ntype AutoToolInput =\n | 'addObtainium'\n | 'addOfferings'\n | 'runeSacrifice'\n | 'antSacrifice'\n\n/**\n * Assortment of tools which are used when actions are automated.\n * @param input\n * @param time\n */\nexport const automaticTools = (input: AutoToolInput, time: number) => {\n const timeMultiplier = input === 'runeSacrifice' || input === 'addOfferings'\n ? 1\n : calculateTimeAcceleration().mult\n\n switch (input) {\n case 'addObtainium': {\n // If in challenge 14, abort and do not award obtainium\n if (player.currentChallenge.ascension === 14) {\n break\n }\n // Update Obtainium Multipliers + Amount to gain\n calculateObtainium()\n const obtainiumGain = calculateAutomaticObtainium()\n // Add Obtainium\n player.researchPoints = Math.min(\n 1e300,\n player.researchPoints + obtainiumGain * time * timeMultiplier\n )\n // Update visual displays if appropriate\n if (G.currentTab === Tabs.Research) {\n visualUpdateResearch()\n }\n break\n }\n case 'addOfferings':\n // This counter can be increased through challenge 3 reward\n // As well as cube upgrade 1x2 (2).\n G.autoOfferingCounter += time\n // Any time this exceeds 1 it adds an offering\n player.runeshards = Math.min(\n 1e300,\n player.runeshards + Math.floor(G.autoOfferingCounter)\n )\n G.autoOfferingCounter %= 1\n break\n case 'runeSacrifice':\n // Every real life second this will trigger\n player.sacrificeTimer += time\n if (\n player.sacrificeTimer >= 1\n && isFinite(player.runeshards)\n && player.runeshards > 0\n ) {\n // Automatic purchase of Blessings\n if (player.highestSingularityCount >= 15) {\n let ratio = 4\n if (player.toggles[36]) {\n buyAllBlessings('Blessings', 100 / ratio, true)\n ratio--\n }\n if (player.toggles[37]) {\n buyAllBlessings('Spirits', 100 / ratio, true)\n ratio--\n }\n }\n if (\n player.autoBuyFragment\n && player.highestSingularityCount >= 40\n && player.cubeUpgrades[51] > 0\n ) {\n buyAllTalismanResources()\n }\n\n // If you bought cube upgrade 2x10 then it sacrifices to all runes equally\n if (player.cubeUpgrades[20] === 1) {\n const maxi = player.highestSingularityCount >= 50\n ? 7\n : player.highestSingularityCount >= 30\n ? 6\n : 5\n const notMaxed = maxi - checkMaxRunes(maxi)\n if (notMaxed > 0) {\n const baseAmount = Math.floor(player.runeshards / notMaxed / 2)\n for (let i = 0; i < maxi; i++) {\n if (\n !(\n !unlockedRune(i + 1)\n || player.runelevels[i] >= calculateMaxRunes(i + 1)\n )\n ) {\n redeemShards(i + 1, true, baseAmount)\n }\n }\n }\n } else {\n // If you did not buy cube upgrade 2x10 it sacrifices to selected rune.\n const rune = player.autoSacrifice\n redeemShards(rune, true, 0)\n }\n // Modulo used in event of a large delta time (this could happen for a number of reasons)\n player.sacrificeTimer %= 1\n }\n break\n case 'antSacrifice': {\n // Increments real and 'fake' timers. the Real timer is on real life seconds.\n player.antSacrificeTimer += time * timeMultiplier\n player.antSacrificeTimerReal += time\n\n // Equal to real time iff \"Real Time\" option selected in ants tab.\n const antSacrificeTimer = player.autoAntSacrificeMode === 2\n ? player.antSacrificeTimerReal\n : player.antSacrificeTimer\n\n if (\n antSacrificeTimer >= player.autoAntSacTimer\n && player.antSacrificeTimerReal > 0.1\n && player.researches[124] === 1\n && player.autoAntSacrifice\n && player.antPoints.gte('1e40')\n ) {\n void sacrificeAnts(true)\n }\n break\n }\n }\n}\n", "import { DOMCacheGetOrSet } from './Cache/DOM'\nimport { Synergism } from './Events'\nimport { calculateSingularityDebuff } from './singularity'\nimport { format, player } from './Synergism'\nimport { Alert, revealStuff } from './UpdateHTML'\n\nconst platonicUpgradeDesc = [\n '+0.0090% Cubes per Corruption level per level!',\n '+0.018% Tesseracts per Corruption level per level!',\n '+0.054% Hypercubes per Corruption level per level!',\n 'Gain +2.4% Platonic Cubes per level! It is that simple.',\n 'C10 Exponent: 1.035 --> 1.0375, Constant tax exponent +0.10, 2x faster Constant production, +20% Quarks, +10 Reincarnation Challenge Cap, +5 Ascension Challenge Cap, 2x Obtainium and Offerings, ^1.10 coin gain in C15, as well +1 Corruption Cap Level!',\n 'Multiplies Viscosity exponent by (1 + level/30), capacity of ^1 on Multipliers and Accelerators.',\n 'Raises speed below 1x to the power of ^(1 - level/30).',\n 'Divides Hyperchallenged by (1 + 0.4 * level), with a minimum 1x Challenge requirement multiplier!',\n 'Raise Obtainium to the power of (1+(0.09*log10(Obtainium owned))) and add another x2.5 multiplier (Uncorruptable), up until 1e100 Obtainium!',\n 'C10 Exponent: 1.0375 --> 1.04, Constant tax exponent +0.20, 10x faster Constant production, +25% Quarks, +10 Reincarnation Challenge Cap, +5 Ascension Challenge Cap, 3.5x Obtainium and Offerings, 2x All Cubes, ^1.25 ant exponent in C15, +1 Corruption Cap Level again!',\n 'With this upgrade, you will gain diamonds equal to particle gain on Reincarnation while using Market Deflation 11 or higher! Does not work with Cube upgrade [3x8]!',\n 'Gain (1 + lvl/100)x Ant multiplier per Challenge completion, ignoring corruptions to Ants.',\n 'Effect of Drought is raised to the power of 0.5.',\n 'Reduce the effect of Financial Recession in Challenge 15, multiplying the coin exponent by 1.55.',\n 'You begin to find the start of the abyss. Coin Exponent +0.10 in Challenge 15, Challenge 15 Score +25%, Ascension Speed +0.2% per Corruption Level (Max: 20%), +1% all Cube types per C9 Completion (Multiplicative), +30% Quarks, 1e250x Tesseract Building Multiplier, 2x Ascension Count, +30 Reincarnation Challenge Cap, +20 Ascension Challenge Cap, 6x Offerings and Obtainium (Uncorruptable)! Talk about a deep dive.',\n 'Increase powder conversion rate by 1% per level, gain +2% Ascension count per level and gain up to 2% more Ascension count per level based on powder, up to 100,000. This will also multiply Tesseract Building production by (Powder + 1)^(10 * level), uncapped.',\n 'If Viscosity Corruption is set to level 10 or higher, score multiplier is raised by an exponent. That exponent is 3 + 0.04 per level of this upgrade.',\n 'Raise the base percentage of Constant Upgrade 1 by 0.1% and increase the base percentage cap of Constant Upgrade 2 by 0.3% per level!',\n 'The diminishing return power on Chronos Hepteract changes from 0.166 to (0.166 + 0.00133 * level) [Max of 0.2333].',\n 'You know, maybe some things should be left unbought.'\n]\n\nexport interface IPlatBaseCost {\n obtainium: number\n offerings: number\n cubes: number\n tesseracts: number\n hypercubes: number\n platonics: number\n abyssals: number\n maxLevel: number\n priceMult?: number\n}\n\nexport const platUpgradeBaseCosts: Record = {\n 1: {\n obtainium: 1e70,\n offerings: 1e45,\n cubes: 1e13,\n tesseracts: 1e6,\n hypercubes: 1e5,\n platonics: 1e4,\n abyssals: 0,\n maxLevel: 250,\n priceMult: 2\n },\n 2: {\n obtainium: 3e70,\n offerings: 2e45,\n cubes: 1e11,\n tesseracts: 1e8,\n hypercubes: 1e5,\n platonics: 1e4,\n abyssals: 0,\n maxLevel: 250,\n priceMult: 2\n },\n 3: {\n obtainium: 1e71,\n offerings: 4e45,\n cubes: 1e11,\n tesseracts: 1e6,\n hypercubes: 1e7,\n platonics: 1e4,\n abyssals: 0,\n maxLevel: 250,\n priceMult: 2\n },\n 4: {\n obtainium: 4e71,\n offerings: 1e46,\n cubes: 1e12,\n tesseracts: 1e7,\n hypercubes: 1e6,\n platonics: 1e6,\n abyssals: 0,\n maxLevel: 250,\n priceMult: 2\n },\n 5: {\n obtainium: 1e80,\n offerings: 1e60,\n cubes: 1e14,\n tesseracts: 1e9,\n hypercubes: 1e8,\n platonics: 1e7,\n abyssals: 0,\n maxLevel: 1\n },\n 6: {\n obtainium: 1e82,\n offerings: 1e61,\n cubes: 1e15,\n tesseracts: 1e9,\n hypercubes: 1e8,\n platonics: 1e7,\n abyssals: 0,\n maxLevel: 10\n },\n 7: {\n obtainium: 1e84,\n offerings: 3e62,\n cubes: 2e15,\n tesseracts: 2e9,\n hypercubes: 2e8,\n platonics: 1.5e7,\n abyssals: 0,\n maxLevel: 15\n },\n 8: {\n obtainium: 1e87,\n offerings: 1e64,\n cubes: 4e15,\n tesseracts: 4e9,\n hypercubes: 4e8,\n platonics: 3e7,\n abyssals: 0,\n maxLevel: 5\n },\n 9: {\n obtainium: 1e90,\n offerings: 1e66,\n cubes: 1e16,\n tesseracts: 1e10,\n hypercubes: 1e9,\n platonics: 5e7,\n abyssals: 0,\n maxLevel: 1\n },\n 10: {\n obtainium: 1e93,\n offerings: 1e68,\n cubes: 1e18,\n tesseracts: 1e12,\n hypercubes: 1e11,\n platonics: 1e9,\n abyssals: 0,\n maxLevel: 1\n },\n 11: {\n obtainium: 2e96,\n offerings: 1e70,\n cubes: 2e17,\n tesseracts: 2e11,\n hypercubes: 2e10,\n platonics: 2e8,\n abyssals: 0,\n maxLevel: 1\n },\n 12: {\n obtainium: 1e100,\n offerings: 1e72,\n cubes: 1e18,\n tesseracts: 1e12,\n hypercubes: 1e11,\n platonics: 1e9,\n abyssals: 0,\n maxLevel: 10\n },\n 13: {\n obtainium: 2e104,\n offerings: 1e74,\n cubes: 2e19,\n tesseracts: 4e12,\n hypercubes: 4e11,\n platonics: 4e9,\n abyssals: 0,\n maxLevel: 1\n },\n 14: {\n obtainium: 1e108,\n offerings: 1e77,\n cubes: 4e20,\n tesseracts: 1e13,\n hypercubes: 1e12,\n platonics: 1e10,\n abyssals: 0,\n maxLevel: 1\n },\n 15: {\n obtainium: 1e115,\n offerings: 1e80,\n cubes: 1e23,\n tesseracts: 1e15,\n hypercubes: 1e14,\n platonics: 1e12,\n abyssals: 1,\n maxLevel: 1\n },\n 16: {\n obtainium: 1e140,\n offerings: 1e110,\n cubes: 0,\n tesseracts: 0,\n hypercubes: 2.5e15,\n platonics: 0,\n abyssals: 0,\n maxLevel: 100,\n priceMult: 10\n },\n 17: {\n obtainium: 1e145,\n offerings: 1e113,\n cubes: 0,\n tesseracts: 0,\n hypercubes: 1e19,\n platonics: 0,\n abyssals: 2,\n maxLevel: 20,\n priceMult: 10\n },\n 18: {\n obtainium: 1e150,\n offerings: 1e116,\n cubes: 0,\n tesseracts: 0,\n hypercubes: 1e19,\n platonics: 0,\n abyssals: 4,\n maxLevel: 40,\n priceMult: 500\n },\n 19: {\n obtainium: 1e160,\n offerings: 1e121,\n cubes: 0,\n tesseracts: 0,\n hypercubes: 1e21,\n platonics: 0,\n abyssals: 64,\n maxLevel: 50,\n priceMult: 200\n },\n 20: {\n obtainium: 1e180,\n offerings: 1e130,\n cubes: 1e45,\n tesseracts: 1e28,\n hypercubes: 1e25,\n platonics: 1e25,\n abyssals: Math.pow(2, 30) - 1,\n maxLevel: 1\n }\n}\n\nconst checkPlatonicUpgrade = (\n index: number,\n auto = false\n): Record => {\n let checksum = 0\n const resources = ['obtainium', 'offerings', 'cubes', 'tesseracts', 'hypercubes', 'platonics', 'abyssals'] as const\n const resourceNames = [\n 'researchPoints',\n 'runeshards',\n 'wowCubes',\n 'wowTesseracts',\n 'wowHypercubes',\n 'wowPlatonicCubes',\n 'wowAbyssals'\n ] as const\n const checks: Record = {\n obtainium: false,\n offerings: false,\n cubes: false,\n tesseracts: false,\n hypercubes: false,\n platonics: false,\n abyssals: false,\n canBuy: false\n }\n let priceMultiplier = 1\n if (platUpgradeBaseCosts[index].priceMult) {\n priceMultiplier = Math.pow(\n platUpgradeBaseCosts[index].priceMult!,\n Math.pow(player.platonicUpgrades[index] / (platUpgradeBaseCosts[index].maxLevel - 1), 1.25)\n )\n }\n priceMultiplier *= calculateSingularityDebuff('Platonic Costs')\n\n for (let i = 0; i < resources.length - 1; i++) {\n if (auto && (resources[i] === 'obtainium' || resources[i] === 'offerings')) {\n checksum++\n checks[resources[i]] = true\n } else if (\n Math.floor(platUpgradeBaseCosts[index][resources[i]] * priceMultiplier) <= (player[resourceNames[i]] as number)\n ) {\n checksum++\n checks[resources[i]] = true\n }\n }\n\n if (\n player.hepteractCrafts.abyss.BAL >= Math.floor(platUpgradeBaseCosts[index].abyssals * priceMultiplier)\n || platUpgradeBaseCosts[index].abyssals === 0\n ) {\n checksum++\n checks.abyssals = true\n }\n\n if (checksum === resources.length && player.platonicUpgrades[index] < platUpgradeBaseCosts[index].maxLevel) {\n checks.canBuy = true\n }\n return checks\n}\n\nexport const createPlatonicDescription = (index: number) => {\n let maxLevelAppend = ''\n if (player.platonicUpgrades[index] === platUpgradeBaseCosts[index].maxLevel) {\n maxLevelAppend = ' [MAX]'\n }\n const resourceCheck = checkPlatonicUpgrade(index)\n\n let priceMultiplier = 1\n if (platUpgradeBaseCosts[index].priceMult) {\n priceMultiplier = Math.pow(\n platUpgradeBaseCosts[index].priceMult!,\n Math.pow(player.platonicUpgrades[index] / (platUpgradeBaseCosts[index].maxLevel - 1), 1.25)\n )\n }\n priceMultiplier *= calculateSingularityDebuff('Platonic Costs')\n\n DOMCacheGetOrSet('platonicUpgradeDescription').textContent = platonicUpgradeDesc[index - 1]\n DOMCacheGetOrSet('platonicUpgradeLevel').textContent = `Level: ${format(player.platonicUpgrades[index])}/${\n format(platUpgradeBaseCosts[index].maxLevel)\n }${maxLevelAppend}`\n DOMCacheGetOrSet('platonicOfferingCost').textContent = `${format(player.runeshards)}/${\n format(platUpgradeBaseCosts[index].offerings * priceMultiplier)\n } Offerings`\n DOMCacheGetOrSet('platonicObtainiumCost').textContent = `${format(player.researchPoints)}/${\n format(platUpgradeBaseCosts[index].obtainium * priceMultiplier)\n } Obtainium`\n DOMCacheGetOrSet('platonicCubeCost').textContent = `${format(player.wowCubes)}/${\n format(platUpgradeBaseCosts[index].cubes * priceMultiplier)\n } Wow! Cubes`\n DOMCacheGetOrSet('platonicTesseractCost').textContent = `${format(player.wowTesseracts)}/${\n format(platUpgradeBaseCosts[index].tesseracts * priceMultiplier)\n } Wow! Tesseracts`\n DOMCacheGetOrSet('platonicHypercubeCost').textContent = `${format(player.wowHypercubes)}/${\n format(platUpgradeBaseCosts[index].hypercubes * priceMultiplier)\n } Wow! Hypercubes`\n DOMCacheGetOrSet('platonicPlatonicCost').textContent = `${format(player.wowPlatonicCubes)}/${\n format(platUpgradeBaseCosts[index].platonics * priceMultiplier)\n } Platonic! Cubes`\n DOMCacheGetOrSet('platonicHepteractCost').textContent = `${format(player.hepteractCrafts.abyss.BAL)}/${\n format(Math.floor(platUpgradeBaseCosts[index].abyssals * priceMultiplier), 0, true)\n } Hepteracts of the Abyss`\n\n resourceCheck.offerings\n ? DOMCacheGetOrSet('platonicOfferingCost').style.color = 'lime'\n : DOMCacheGetOrSet('platonicOfferingCost').style.color = 'var(--crimson-text-color)'\n\n resourceCheck.obtainium\n ? DOMCacheGetOrSet('platonicObtainiumCost').style.color = 'lime'\n : DOMCacheGetOrSet('platonicObtainiumCost').style.color = 'var(--crimson-text-color)'\n\n resourceCheck.cubes\n ? DOMCacheGetOrSet('platonicCubeCost').style.color = 'lime'\n : DOMCacheGetOrSet('platonicCubeCost').style.color = 'var(--crimson-text-color)'\n\n resourceCheck.tesseracts\n ? DOMCacheGetOrSet('platonicTesseractCost').style.color = 'lime'\n : DOMCacheGetOrSet('platonicTesseractCost').style.color = 'var(--crimson-text-color)'\n\n resourceCheck.hypercubes\n ? DOMCacheGetOrSet('platonicHypercubeCost').style.color = 'lime'\n : DOMCacheGetOrSet('platonicHypercubeCost').style.color = 'var(--crimson-text-color)'\n\n resourceCheck.platonics\n ? DOMCacheGetOrSet('platonicPlatonicCost').style.color = 'lime'\n : DOMCacheGetOrSet('platonicPlatonicCost').style.color = 'var(--crimson-text-color)'\n\n resourceCheck.abyssals\n ? DOMCacheGetOrSet('platonicHepteractCost').style.color = 'lime'\n : DOMCacheGetOrSet('platonicHepteractCost').style.color = 'var(--crimson-text-color)'\n\n if (player.platonicUpgrades[index] < platUpgradeBaseCosts[index].maxLevel) {\n DOMCacheGetOrSet('platonicUpgradeLevel').style.color = 'cyan'\n\n if (resourceCheck.canBuy) {\n DOMCacheGetOrSet('platonicCanBuy').style.color = 'gold'\n DOMCacheGetOrSet('platonicCanBuy').textContent = '===Affordable! Click to buy!==='\n } else {\n DOMCacheGetOrSet('platonicCanBuy').style.color = 'var(--crimson-text-color)'\n DOMCacheGetOrSet('platonicCanBuy').textContent = '===You cannot afford this!==='\n }\n }\n\n if (player.platonicUpgrades[index] === platUpgradeBaseCosts[index].maxLevel) {\n DOMCacheGetOrSet('platonicUpgradeLevel').style.color = 'gold'\n DOMCacheGetOrSet('platonicCanBuy').style.color = 'var(--orchid-text-color)'\n DOMCacheGetOrSet('platonicCanBuy').textContent = '===Maxed==='\n }\n}\n\nexport const updatePlatonicUpgradeBG = (i: number) => {\n const a = DOMCacheGetOrSet(`platUpg${i}`)\n\n const maxLevel = platUpgradeBaseCosts[i].maxLevel\n if (player.platonicUpgrades[i] === 0) {\n a.style.backgroundColor = ''\n } else if (player.platonicUpgrades[i] > 0 && player.platonicUpgrades[i] < maxLevel) {\n a.style.backgroundColor = 'purple'\n } else if (player.platonicUpgrades[i] === maxLevel) {\n a.style.backgroundColor = 'green'\n }\n}\n\nexport const buyPlatonicUpgrades = (index: number, auto = false) => {\n while (index > 0) {\n const resourceCheck = checkPlatonicUpgrade(index, auto)\n let priceMultiplier = 1\n if (platUpgradeBaseCosts[index].priceMult) {\n priceMultiplier = Math.pow(\n platUpgradeBaseCosts[index].priceMult!,\n Math.pow(player.platonicUpgrades[index] / (platUpgradeBaseCosts[index].maxLevel - 1), 1.25)\n )\n }\n priceMultiplier *= calculateSingularityDebuff('Platonic Costs')\n\n if (resourceCheck.canBuy) {\n player.platonicUpgrades[index] += 1\n // Auto Platonic Upgrades no longer claim the cost of Offerings and Obtainiums\n if (!auto) {\n player.researchPoints -= Math.floor(platUpgradeBaseCosts[index].obtainium * priceMultiplier)\n player.runeshards -= Math.floor(platUpgradeBaseCosts[index].offerings * priceMultiplier)\n }\n player.wowCubes.sub(Math.floor(platUpgradeBaseCosts[index].cubes * priceMultiplier))\n player.wowTesseracts.sub(Math.floor(platUpgradeBaseCosts[index].tesseracts * priceMultiplier))\n player.wowHypercubes.sub(Math.floor(platUpgradeBaseCosts[index].hypercubes * priceMultiplier))\n player.wowPlatonicCubes.sub(Math.floor(platUpgradeBaseCosts[index].platonics * priceMultiplier))\n player.hepteractCrafts.abyss.spend(Math.floor(platUpgradeBaseCosts[index].abyssals * priceMultiplier))\n\n Synergism.emit('boughtPlatonicUpgrade', platUpgradeBaseCosts[index])\n if (index === 20 && !auto && player.singularityCount === 0) {\n void Alert(\n 'While I strongly recommended you not to buy this, you did it anyway. For that, you have unlocked the rune of Grandiloquence, for you are a richass.'\n )\n }\n } else {\n break\n }\n\n if (player.platonicUpgrades[index] === platUpgradeBaseCosts[index].maxLevel || player.singularityCount === 0) {\n break\n }\n }\n createPlatonicDescription(index)\n updatePlatonicUpgradeBG(index)\n revealStuff()\n}\n\nexport const autoBuyPlatonicUpgrades = () => {\n if (\n player.autoPlatonicUpgradesToggle\n && ((player.highestSingularityCount >= 100 && player.insideSingularityChallenge)\n || player.highestSingularityCount >= 200)\n ) {\n for (let i = 1; i < player.platonicUpgrades.length; i++) {\n if (player.platonicUpgrades[i] < platUpgradeBaseCosts[i].maxLevel) {\n const resourceCheck = checkPlatonicUpgrade(i, true)\n if (resourceCheck.canBuy) {\n buyPlatonicUpgrades(i, true)\n }\n }\n }\n }\n}\n", "import { generateUniqueNumber } from 'fast-unique-numbers';\nimport { IClearRequest, ISetNotification, IWorkerEvent, TTimerType } from 'worker-timers-worker';\nimport { isCallNotification } from './guards/call-notification';\nimport { isClearResponse } from './guards/clear-response';\n\nexport const load = (url: string) => {\n // Prefilling the Maps with a function indexed by zero is necessary to be compliant with the specification.\n const scheduledIntervalFunctions: Map = new Map([[0, () => {}]]); // tslint:disable-line no-empty\n const scheduledTimeoutFunctions: Map = new Map([[0, () => {}]]); // tslint:disable-line no-empty\n const unrespondedRequests: Map = new Map();\n\n const worker = new Worker(url);\n\n worker.addEventListener('message', ({ data }: IWorkerEvent) => {\n if (isCallNotification(data)) {\n const {\n params: { timerId, timerType }\n } = data;\n\n if (timerType === 'interval') {\n const idOrFunc = scheduledIntervalFunctions.get(timerId);\n\n if (typeof idOrFunc === 'number') {\n const timerIdAndTimerType = unrespondedRequests.get(idOrFunc);\n\n if (\n timerIdAndTimerType === undefined ||\n timerIdAndTimerType.timerId !== timerId ||\n timerIdAndTimerType.timerType !== timerType\n ) {\n throw new Error('The timer is in an undefined state.');\n }\n } else if (typeof idOrFunc !== 'undefined') {\n idOrFunc();\n } else {\n throw new Error('The timer is in an undefined state.');\n }\n } else if (timerType === 'timeout') {\n const idOrFunc = scheduledTimeoutFunctions.get(timerId);\n\n if (typeof idOrFunc === 'number') {\n const timerIdAndTimerType = unrespondedRequests.get(idOrFunc);\n\n if (\n timerIdAndTimerType === undefined ||\n timerIdAndTimerType.timerId !== timerId ||\n timerIdAndTimerType.timerType !== timerType\n ) {\n throw new Error('The timer is in an undefined state.');\n }\n } else if (typeof idOrFunc !== 'undefined') {\n idOrFunc();\n\n // A timeout can be savely deleted because it is only called once.\n scheduledTimeoutFunctions.delete(timerId);\n } else {\n throw new Error('The timer is in an undefined state.');\n }\n }\n } else if (isClearResponse(data)) {\n const { id } = data;\n\n const timerIdAndTimerType = unrespondedRequests.get(id);\n\n if (timerIdAndTimerType === undefined) {\n throw new Error('The timer is in an undefined state.');\n }\n\n const { timerId, timerType } = timerIdAndTimerType;\n\n unrespondedRequests.delete(id);\n\n if (timerType === 'interval') {\n scheduledIntervalFunctions.delete(timerId);\n } else {\n scheduledTimeoutFunctions.delete(timerId);\n }\n } else {\n const {\n error: { message }\n } = data;\n\n throw new Error(message);\n }\n });\n\n const clearInterval = (timerId: number) => {\n const id = generateUniqueNumber(unrespondedRequests);\n\n unrespondedRequests.set(id, { timerId, timerType: 'interval' });\n scheduledIntervalFunctions.set(timerId, id);\n\n worker.postMessage({\n id,\n method: 'clear',\n params: { timerId, timerType: 'interval' }\n });\n };\n\n const clearTimeout = (timerId: number) => {\n const id = generateUniqueNumber(unrespondedRequests);\n\n unrespondedRequests.set(id, { timerId, timerType: 'timeout' });\n scheduledTimeoutFunctions.set(timerId, id);\n\n worker.postMessage({\n id,\n method: 'clear',\n params: { timerId, timerType: 'timeout' }\n });\n };\n\n const setInterval = (func: Function, delay = 0) => {\n const timerId = generateUniqueNumber(scheduledIntervalFunctions);\n\n scheduledIntervalFunctions.set(timerId, () => {\n func();\n\n // Doublecheck if the interval should still be rescheduled because it could have been cleared inside of func().\n if (typeof scheduledIntervalFunctions.get(timerId) === 'function') {\n worker.postMessage({\n id: null,\n method: 'set',\n params: {\n delay,\n now: performance.now(),\n timerId,\n timerType: 'interval'\n }\n });\n }\n });\n\n worker.postMessage({\n id: null,\n method: 'set',\n params: {\n delay,\n now: performance.now(),\n timerId,\n timerType: 'interval'\n }\n });\n\n return timerId;\n };\n\n const setTimeout = (func: Function, delay = 0) => {\n const timerId = generateUniqueNumber(scheduledTimeoutFunctions);\n\n scheduledTimeoutFunctions.set(timerId, func);\n\n worker.postMessage({\n id: null,\n method: 'set',\n params: {\n delay,\n now: performance.now(),\n timerId,\n timerType: 'timeout'\n }\n });\n\n return timerId;\n };\n\n return {\n clearInterval,\n clearTimeout,\n setInterval,\n setTimeout\n };\n};\n", "import { ICallNotification, TWorkerMessage } from 'worker-timers-worker';\n\nexport const isCallNotification = (message: TWorkerMessage): message is ICallNotification => {\n return (message).method !== undefined && (message).method === 'call';\n};\n", "import { IClearResponse, TWorkerMessage } from 'worker-timers-worker';\n\nexport const isClearResponse = (message: TWorkerMessage): message is IClearResponse => {\n return (message).error === null && typeof message.id === 'number';\n};\n", "export const createLoadOrReturnBroker = (loadBroker: (url: string) => Broker, worker: string) => {\n let broker: null | Broker = null;\n\n return () => {\n if (broker !== null) {\n return broker;\n }\n\n const blob = new Blob([worker], { type: 'application/javascript; charset=utf-8' });\n const url = URL.createObjectURL(blob);\n\n broker = loadBroker(url);\n\n // Bug #1: Edge up until v18 didn't like the URL to be revoked directly.\n setTimeout(() => URL.revokeObjectURL(url));\n\n return broker;\n };\n};\n", "// This is the minified and stringified code of the worker-timers-worker package.\nexport const worker = `(()=>{\"use strict\";const e=new Map,t=new Map,r=(e,t)=>{let r,o;const i=performance.now();r=i,o=e-Math.max(0,i-t);return{expected:r+o,remainingDelay:o}},o=(e,t,r,i)=>{const s=performance.now();s>r?postMessage({id:null,method:\"call\",params:{timerId:t,timerType:i}}):e.set(t,setTimeout(o,r-s,e,t,r,i))};addEventListener(\"message\",(i=>{let{data:s}=i;try{if(\"clear\"===s.method){const{id:r,params:{timerId:o,timerType:i}}=s;if(\"interval\"===i)(t=>{const r=e.get(t);if(void 0===r)throw new Error('There is no interval scheduled with the given id \"'.concat(t,'\".'));clearTimeout(r),e.delete(t)})(o),postMessage({error:null,id:r});else{if(\"timeout\"!==i)throw new Error('The given type \"'.concat(i,'\" is not supported'));(e=>{const r=t.get(e);if(void 0===r)throw new Error('There is no timeout scheduled with the given id \"'.concat(e,'\".'));clearTimeout(r),t.delete(e)})(o),postMessage({error:null,id:r})}}else{if(\"set\"!==s.method)throw new Error('The given method \"'.concat(s.method,'\" is not supported'));{const{params:{delay:i,now:n,timerId:a,timerType:d}}=s;if(\"interval\"===d)((t,i,s)=>{const{expected:n,remainingDelay:a}=r(t,s);e.set(i,setTimeout(o,a,e,i,n,\"interval\"))})(i,a,n);else{if(\"timeout\"!==d)throw new Error('The given type \"'.concat(d,'\" is not supported'));((e,i,s)=>{const{expected:n,remainingDelay:a}=r(e,s);t.set(i,setTimeout(o,a,t,i,n,\"timeout\"))})(i,a,n)}}}}catch(e){postMessage({error:{message:e.message},id:s.id,result:null})}}))})();`; // tslint:disable-line:max-line-length\n", "import { load } from 'worker-timers-broker';\nimport { createLoadOrReturnBroker } from './factories/load-or-return-broker';\nimport { worker } from './worker/worker';\n\nconst loadOrReturnBroker = createLoadOrReturnBroker(load, worker);\n\nexport const clearInterval: ReturnType['clearInterval'] = (timerId) => loadOrReturnBroker().clearInterval(timerId);\n\nexport const clearTimeout: ReturnType['clearTimeout'] = (timerId) => loadOrReturnBroker().clearTimeout(timerId);\n\nexport const setInterval: ReturnType['setInterval'] = (...args) => loadOrReturnBroker().setInterval(...args);\n\nexport const setTimeout: ReturnType['setTimeout'] = (...args) => loadOrReturnBroker().setTimeout(...args);\n", "import * as workerTimers from 'worker-timers'\n\ninterface ActiveTimer {\n id: number\n type: 'interval' | 'timeout'\n}\n\nconst activeTimers: ActiveTimer[] = []\n\nexport const setInterval: typeof workerTimers['setInterval'] = (fn, delay) => {\n const timer = workerTimers.setInterval(fn, delay)\n activeTimers.push({ id: timer, type: 'interval' })\n return timer\n}\n\nexport const clearInterval: typeof workerTimers['clearInterval'] = (timerId) => {\n for (const timer of activeTimers) {\n if (timer.type === 'interval' && timer.id === timerId) {\n workerTimers.clearInterval(timerId)\n activeTimers.splice(activeTimers.indexOf(timer), 1)\n return\n }\n }\n}\n\nexport const setTimeout: typeof workerTimers['setTimeout'] = (fn, delay) => {\n const timer = workerTimers.setTimeout(fn, delay)\n activeTimers.push({ id: timer, type: 'timeout' })\n return timer\n}\n\nexport const clearTimeout: typeof workerTimers['clearTimeout'] = (timerId) => {\n for (const timer of activeTimers) {\n if (timer.type === 'timeout' && timer.id === timerId) {\n workerTimers.clearTimeout(timerId)\n activeTimers.splice(activeTimers.indexOf(timer), 1)\n return\n }\n }\n}\n\nexport const clearTimers = (): void => {\n for (const { id, type } of activeTimers) {\n if (type === 'interval') {\n clearInterval(id)\n } else {\n clearTimeout(id)\n }\n }\n}\n", "import Decimal from 'break_infinity.js'\nimport i18next from 'i18next'\nimport { achievementaward, ascensionAchievementCheck, challengeachievementcheck } from './Achievements'\nimport type { BlueberryLoadoutMode } from './BlueberryUpgrades'\nimport { buyTesseractBuilding, calculateTessBuildingsInBudget } from './Buy'\nimport type { TesseractBuildings } from './Buy'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport {\n calcAscensionCount,\n CalcCorruptionStuff,\n calculateAnts,\n calculateAntSacrificeELO,\n calculateCubeBlessings,\n calculateGoldenQuarkGain,\n calculateObtainium,\n calculateOfferings,\n calculatePowderConversion,\n calculateRuneLevels,\n calculateTalismanEffects\n} from './Calculate'\nimport { challengeRequirement } from './Challenges'\nimport { corrChallengeMinimum, corruptionStatsUpdate, maxCorruptionLevel } from './Corruptions'\nimport { WowCubes } from './CubeExperimental'\nimport { autoBuyCubeUpgrades, awardAutosCookieUpgrade, updateCubeUpgradeBG } from './Cubes'\nimport { Synergism } from './Events'\nimport { getAutoHepteractCrafts } from './Hepteracts'\nimport type {\n ResetHistoryEntryAscend,\n ResetHistoryEntryPrestige,\n ResetHistoryEntryReincarnate,\n ResetHistoryEntrySingularity,\n ResetHistoryEntryTranscend\n} from './History'\nimport { calculateHypercubeBlessings } from './Hypercubes'\nimport { importSynergism } from './ImportExport'\nimport { autoBuyPlatonicUpgrades, updatePlatonicUpgradeBG } from './Platonic'\nimport { buyResearch, updateResearchBG } from './Research'\nimport { resetofferings } from './Runes'\nimport { resetShopUpgrades, shopData } from './Shop'\nimport { calculateSingularityDebuff, getFastForwardTotalMultiplier } from './singularity'\nimport { blankSave, format, player, saveSynergy, updateAll, updateEffectiveLevelMult } from './Synergism'\nimport { changeSubTab, changeTab, Tabs } from './Tabs'\nimport { updateTalismanAppearance, updateTalismanInventory } from './Talismans'\nimport { calculateTesseractBlessings } from './Tesseracts'\nimport { IconSets } from './Themes'\nimport { clearInterval, setInterval } from './Timers'\nimport { toggleAutoChallengeModeText } from './Toggles'\nimport type { OneToFive, Player, resetNames } from './types/Synergism'\nimport { Alert, revealStuff, updateChallengeDisplay } from './UpdateHTML'\nimport { upgradeupdate } from './Upgrades'\nimport { getElementById } from './Utility'\nimport { updateClassList } from './Utility'\nimport { sumContents } from './Utility'\nimport { Globals as G } from './Variables'\n\nlet repeatreset: ReturnType\n\nexport const resetrepeat = (input: resetNames) => {\n clearInterval(repeatreset)\n repeatreset = setInterval(() => resetdetails(input), 50)\n}\n\nexport const resetdetails = (input: resetNames) => {\n DOMCacheGetOrSet('resetofferings1').style.display = 'block'\n\n const transcensionChallenge = player.currentChallenge.transcension\n const reincarnationChallenge = player.currentChallenge.reincarnation\n\n const offering = calculateOfferings(input)\n const offeringImage = getElementById('resetofferings1')\n const offeringText = DOMCacheGetOrSet('resetofferings2')\n const currencyImage1 = getElementById('resetcurrency1')\n const resetObtainiumImage = DOMCacheGetOrSet('resetobtainium')\n const resetObtainiumText = DOMCacheGetOrSet('resetobtainium2')\n const resetInfo = DOMCacheGetOrSet('resetinfo')\n const resetCurrencyGain = DOMCacheGetOrSet('resetcurrency2')\n if (input === 'reincarnation') {\n resetObtainiumImage.style.display = 'block'\n resetObtainiumText.textContent = format(Math.floor(G.obtainiumGain))\n } else {\n resetObtainiumImage.style.display = 'none'\n resetObtainiumText.textContent = ''\n }\n\n ;(input === 'ascensionChallenge' || input === 'ascension' || input === 'singularity')\n ? offeringImage.style.display = offeringText.style.display = 'none'\n : offeringImage.style.display = offeringText.style.display = 'block'\n\n switch (input) {\n case 'prestige':\n if (!currencyImage1.src.endsWith(`Pictures/${IconSets[player.iconSet][0]}/Diamond.png`)) {\n currencyImage1.src = `Pictures/${IconSets[player.iconSet][0]}/Diamond.png`\n }\n currencyImage1.style.display = 'block'\n resetCurrencyGain.textContent = `+${format(G.prestigePointGain)}`\n resetInfo.textContent = i18next.t('reset.details.prestige', {\n amount: format(player.coinsThisPrestige),\n timeSpent: format(player.prestigecounter)\n })\n resetInfo.style.color = 'turquoise'\n break\n case 'transcension':\n if (!currencyImage1.src.endsWith(`Pictures/${IconSets[player.iconSet][0]}/Mythos.png`)) {\n currencyImage1.src = `Pictures/${IconSets[player.iconSet][0]}/Mythos.png`\n }\n currencyImage1.style.display = 'block'\n resetCurrencyGain.textContent = `+${format(G.transcendPointGain)}`\n resetInfo.textContent = i18next.t('reset.details.transcension', {\n amount: format(player.coinsThisTranscension),\n timeSpent: format(player.transcendcounter)\n })\n resetInfo.style.color = 'var(--orchid-text-color)'\n break\n case 'reincarnation':\n if (!currencyImage1.src.endsWith(`Pictures/${IconSets[player.iconSet][0]}/Particle.png`)) {\n currencyImage1.src = `Pictures/${IconSets[player.iconSet][0]}/Particle.png`\n }\n currencyImage1.style.display = 'block'\n resetCurrencyGain.textContent = `+${format(G.reincarnationPointGain)}`\n resetInfo.textContent = i18next.t('reset.details.reincarnation', {\n amount: format(player.transcendShards),\n timeSpent: format(player.reincarnationcounter)\n })\n resetInfo.style.color = 'limegreen'\n break\n case 'acceleratorBoost':\n if (!currencyImage1.src.endsWith(`Pictures/${IconSets[player.iconSet][0]}/Diamond.png`)) {\n currencyImage1.src = `Pictures/${IconSets[player.iconSet][0]}/Diamond.png`\n }\n currencyImage1.style.display = 'block'\n resetCurrencyGain.textContent = `-${format(player.acceleratorBoostCost)}`\n resetInfo.textContent = i18next.t('reset.details.acceleratorBoost', {\n amount: format(player.prestigePoints),\n required: format(player.acceleratorBoostCost)\n })\n resetInfo.style.color = 'cyan'\n break\n case 'transcensionChallenge':\n currencyImage1.style.display = 'none'\n resetCurrencyGain.textContent = ''\n\n if (transcensionChallenge !== 0) {\n resetInfo.style.color = 'aquamarine'\n resetInfo.textContent = i18next.t('reset.details.transcensionChallenge.in', {\n n: transcensionChallenge,\n amount: format(player.coinsThisTranscension),\n required: format(\n challengeRequirement(transcensionChallenge, player.challengecompletions[transcensionChallenge])\n ),\n timeSpent: format(player.transcendcounter)\n })\n } else {\n resetInfo.style.color = 'var(--crimson-text-color)'\n resetInfo.textContent = i18next.t('reset.details.transcensionChallenge.out')\n }\n break\n case 'reincarnationChallenge':\n currencyImage1.style.display = 'none'\n resetCurrencyGain.textContent = ''\n\n if (reincarnationChallenge !== 0) {\n const goal = reincarnationChallenge >= 9 ? 'coins' : 'transcendShards'\n\n resetInfo.style.color = 'silver'\n resetInfo.textContent = i18next.t(`reset.details.reincarnationChallenge.in.${goal}`, {\n n: reincarnationChallenge,\n amount: format(player[goal]),\n required: format(\n challengeRequirement(\n reincarnationChallenge,\n player.challengecompletions[reincarnationChallenge],\n reincarnationChallenge\n )\n ),\n timeSpent: format(player.reincarnationcounter)\n })\n } else {\n resetInfo.style.color = 'var(--crimson-text-color)'\n resetInfo.textContent = i18next.t('reset.details.reincarnationChallenge.out')\n }\n break\n case 'ascensionChallenge':\n currencyImage1.style.display = 'none'\n resetCurrencyGain.textContent = ''\n resetInfo.textContent = i18next.t('reset.details.ascensionChallenge')\n resetInfo.style.color = 'gold'\n break\n case 'ascension':\n currencyImage1.style.display = 'none'\n resetCurrencyGain.textContent = ''\n resetInfo.textContent = i18next.t('reset.details.ascension', {\n cubeAmount: format(CalcCorruptionStuff()[4], 0, true),\n timeSpent: format(player.ascensionCounter, 0, false),\n realTimeSpent: format(player.ascensionCounterRealReal, 0, false)\n })\n resetInfo.style.color = 'gold'\n break\n case 'singularity':\n currencyImage1.style.display = 'none'\n resetCurrencyGain.textContent = ''\n resetInfo.textContent = i18next.t('reset.details.singularity', {\n gqAmount: format(calculateGoldenQuarkGain(), 2, true),\n timeSpent: format(player.singularityCounter, 0, false)\n })\n resetInfo.style.color = 'lightgoldenrodyellow'\n }\n DOMCacheGetOrSet('resetofferings2').textContent = `+${format(offering)}`\n}\n\nexport const updateAutoReset = (i: number) => {\n let value = null\n if (i === 1) {\n value = Number.parseFloat((DOMCacheGetOrSet('prestigeamount') as HTMLInputElement).value) || 0\n player.prestigeamount = Math.max(value, 0)\n } else if (i === 2) {\n value = Number.parseFloat((DOMCacheGetOrSet('transcendamount') as HTMLInputElement).value) || 0\n player.transcendamount = Math.max(value, 0)\n } else if (i === 3) {\n value = Number.parseFloat((DOMCacheGetOrSet('reincarnationamount') as HTMLInputElement).value) || 0\n player.reincarnationamount = Math.max(value, 0)\n } else if (i === 4) {\n value = Math.floor(Number.parseFloat((DOMCacheGetOrSet('ascensionAmount') as HTMLInputElement).value)) || 1\n player.autoAscendThreshold = Math.max(value, 1)\n } else if (i === 5) {\n value = Number.parseFloat((DOMCacheGetOrSet('autoAntSacrificeAmount') as HTMLInputElement).value) || 0\n player.autoAntSacTimer = Math.max(value, 0)\n }\n}\n\nexport const updateTesseractAutoBuyAmount = () => {\n const value = Math.floor(Number.parseFloat((DOMCacheGetOrSet('tesseractAmount') as HTMLInputElement).value)) || 0\n player.tesseractAutoBuyerAmount = Math.max(value, 0)\n}\n\nexport const updateAutoCubesOpens = (i: number) => {\n let value = null\n if (i === 1) {\n value = Number((DOMCacheGetOrSet('cubeOpensInput') as HTMLInputElement).value) || 0\n player.openCubes = Math.max(Math.min(value, 100), 0)\n } else if (i === 2) {\n value = Number((DOMCacheGetOrSet('tesseractsOpensInput') as HTMLInputElement).value) || 0\n player.openTesseracts = Math.max(Math.min(value, 100), 0)\n } else if (i === 3) {\n value = Number((DOMCacheGetOrSet('hypercubesOpensInput') as HTMLInputElement).value) || 0\n player.openHypercubes = Math.max(Math.min(value, 100), 0)\n } else if (i === 4) {\n value = Number((DOMCacheGetOrSet('platonicCubeOpensInput') as HTMLInputElement).value) || 0\n player.openPlatonicsCubes = Math.max(Math.min(value, 100), 0)\n }\n}\n\nconst resetAddHistoryEntry = (input: resetNames, from = 'unknown') => {\n const offeringsGiven = calculateOfferings(input)\n const isChallenge = ['enterChallenge', 'leaveChallenge'].includes(from)\n\n if (input === 'prestige') {\n const historyEntry: ResetHistoryEntryPrestige = {\n seconds: player.prestigecounter,\n date: Date.now(),\n offerings: offeringsGiven,\n kind: 'prestige',\n diamonds: G.prestigePointGain.toString()\n }\n\n Synergism.emit('historyAdd', 'reset', historyEntry)\n } else if (input === 'transcension' || input === 'transcensionChallenge') {\n // Heuristics: transcend entries are not added when entering or leaving a challenge,\n // unless a meaningful gain in particles was made. This prevents spam when using the challenge automator.\n const historyEntry: ResetHistoryEntryTranscend = {\n seconds: player.transcendcounter,\n date: Date.now(),\n offerings: offeringsGiven,\n kind: 'transcend',\n mythos: G.transcendPointGain.toString()\n }\n\n Synergism.emit('historyAdd', 'reset', historyEntry)\n } else if (input === 'reincarnation' || input === 'reincarnationChallenge') {\n // Heuristics: reincarnate entries are not added when entering or leaving a challenge,\n // unless a meaningful gain in particles was made. This prevents spam when using the challenge automator.\n if (!isChallenge || G.reincarnationPointGain.gte(player.reincarnationPoints.div(10))) {\n const historyEntry: ResetHistoryEntryReincarnate = {\n seconds: player.reincarnationcounter,\n date: Date.now(),\n offerings: offeringsGiven,\n kind: 'reincarnate',\n particles: G.reincarnationPointGain.toString(),\n obtainium: G.obtainiumGain\n }\n\n Synergism.emit('historyAdd', 'reset', historyEntry)\n }\n } else if (input === 'ascension' || input === 'ascensionChallenge') {\n // Ascension entries will only be logged if C10 was completed.\n if (player.challengecompletions[10] > 0) {\n const corruptionMetaData = CalcCorruptionStuff()\n const historyEntry: ResetHistoryEntryAscend = {\n seconds: player.ascensionCounter,\n date: Date.now(),\n c10Completions: player.challengecompletions[10],\n usedCorruptions: player.usedCorruptions.slice(0), // shallow copy,\n corruptionScore: corruptionMetaData[3],\n wowCubes: corruptionMetaData[4],\n wowTesseracts: corruptionMetaData[5],\n wowHypercubes: corruptionMetaData[6],\n wowPlatonicCubes: corruptionMetaData[7],\n wowHepteracts: corruptionMetaData[8],\n kind: 'ascend'\n }\n\n // If we are _leaving_ an ascension challenge, log that too.\n if (from !== 'enterChallenge' && player.currentChallenge.ascension !== 0) {\n historyEntry.currentChallenge = player.currentChallenge.ascension\n }\n\n Synergism.emit('historyAdd', 'ascend', historyEntry)\n }\n }\n}\n\nexport const reset = (input: resetNames, fast = false, from = 'unknown') => {\n // Handle adding history entries before actually resetting data, to ensure optimal accuracy.\n resetAddHistoryEntry(input, from)\n\n resetofferings(input)\n resetUpgrades(1)\n player.coins = new Decimal('102')\n player.coinsThisPrestige = new Decimal('100')\n player.firstOwnedCoin = 0\n player.firstGeneratedCoin = new Decimal('0')\n player.firstCostCoin = new Decimal('100')\n player.secondOwnedCoin = 0\n player.secondGeneratedCoin = new Decimal('0')\n player.secondCostCoin = new Decimal('1e3')\n player.thirdOwnedCoin = 0\n player.thirdGeneratedCoin = new Decimal('0')\n player.thirdCostCoin = new Decimal('2e4')\n player.fourthOwnedCoin = 0\n player.fourthGeneratedCoin = new Decimal('0')\n player.fourthCostCoin = new Decimal('4e5')\n player.fifthOwnedCoin = 0\n player.fifthGeneratedCoin = new Decimal('0')\n player.fifthCostCoin = new Decimal('8e6')\n player.firstGeneratedDiamonds = new Decimal('0')\n player.secondGeneratedDiamonds = new Decimal('0')\n player.thirdGeneratedDiamonds = new Decimal('0')\n player.fourthGeneratedDiamonds = new Decimal('0')\n player.fifthGeneratedDiamonds = new Decimal('0')\n player.multiplierCost = new Decimal('1e4')\n player.multiplierBought = 0\n player.acceleratorCost = new Decimal('500')\n player.acceleratorBought = 0\n\n player.prestigeCount += 1\n\n player.prestigePoints = player.prestigePoints.add(G.prestigePointGain)\n player.prestigeShards = new Decimal('0')\n player.prestigenoaccelerator = true\n player.prestigenomultiplier = true\n player.prestigenocoinupgrades = true\n\n // Notify new players the reset\n if (player.highestSingularityCount === 0) {\n if (input === 'prestige' && !player.unlocks.prestige) {\n DOMCacheGetOrSet('prestigebtn').style.boxShadow = ''\n }\n if (input === 'transcension' && !player.unlocks.transcend) {\n DOMCacheGetOrSet('transcendbtn').style.boxShadow = ''\n }\n if (input === 'reincarnation' && !player.unlocks.reincarnate) {\n DOMCacheGetOrSet('reincarnatebtn').style.boxShadow = ''\n }\n if (input === 'ascension' && player.ascensionCount === 0) {\n DOMCacheGetOrSet('ascendbtn').style.boxShadow = ''\n }\n }\n\n player.unlocks.prestige = true\n\n if (player.prestigecounter < player.fastestprestige) {\n player.fastestprestige = player.prestigecounter\n }\n\n G.prestigePointGain = new Decimal('0')\n\n player.prestigecounter = 0\n G.autoResetTimers.prestige = 0\n\n G.generatorPower = new Decimal(1)\n\n const types = [\n 'transcension',\n 'transcensionChallenge',\n 'reincarnation',\n 'reincarnationChallenge',\n 'ascension',\n 'ascensionChallenge'\n ]\n if (types.includes(input)) {\n resetUpgrades(2)\n player.coinsThisTranscension = new Decimal('100')\n player.firstOwnedDiamonds = 0\n player.firstCostDiamonds = new Decimal('100')\n player.secondOwnedDiamonds = 0\n player.secondCostDiamonds = new Decimal('1e5')\n player.thirdOwnedDiamonds = 0\n player.thirdCostDiamonds = new Decimal('1e15')\n player.fourthOwnedDiamonds = 0\n player.fourthCostDiamonds = new Decimal('1e40')\n player.fifthOwnedDiamonds = 0\n player.fifthCostDiamonds = new Decimal('1e100')\n player.firstGeneratedMythos = new Decimal('0')\n player.secondGeneratedMythos = new Decimal('0')\n player.thirdGeneratedMythos = new Decimal('0')\n player.fourthGeneratedMythos = new Decimal('0')\n player.fifthGeneratedMythos = new Decimal('0')\n player.acceleratorBoostBought = 0\n player.acceleratorBoostCost = new Decimal('1e3')\n\n player.transcendCount += 1\n\n player.prestigePoints = new Decimal('0')\n player.transcendPoints = player.transcendPoints.add(G.transcendPointGain)\n player.transcendShards = new Decimal('0')\n player.transcendnocoinupgrades = true\n player.transcendnocoinorprestigeupgrades = true\n player.transcendnoaccelerator = true\n player.transcendnomultiplier = true\n\n G.transcendPointGain = new Decimal('0')\n\n if (player.achievements[78] > 0.5) {\n player.firstOwnedDiamonds += 1\n }\n if (player.achievements[85] > 0.5) {\n player.secondOwnedDiamonds += 1\n }\n if (player.achievements[92] > 0.5) {\n player.thirdOwnedDiamonds += 1\n }\n if (player.achievements[99] > 0.5) {\n player.fourthOwnedDiamonds += 1\n }\n if (player.achievements[106] > 0.5) {\n player.fifthOwnedDiamonds += 1\n }\n\n if (player.achievements[4] > 0.5) {\n player.upgrades[81] = 1\n }\n if (player.achievements[11] > 0.5) {\n player.upgrades[82] = 1\n }\n if (player.achievements[18] > 0.5) {\n player.upgrades[83] = 1\n }\n if (player.achievements[25] > 0.5) {\n player.upgrades[84] = 1\n }\n if (player.achievements[32] > 0.5) {\n player.upgrades[85] = 1\n }\n if (player.achievements[80] > 0.5) {\n player.upgrades[87] = 1\n }\n\n if (player.transcendcounter < player.fastesttranscend && player.currentChallenge.transcension === 0) {\n player.fastesttranscend = player.transcendcounter\n }\n\n player.transcendcounter = 0\n G.autoResetTimers.transcension = 0\n }\n\n if (input === 'reincarnation' || input === 'reincarnationChallenge') {\n if (player.usedCorruptions[6] > 10 && player.platonicUpgrades[11] > 0) {\n player.prestigePoints = player.prestigePoints.add(G.reincarnationPointGain)\n }\n }\n\n if (\n input === 'reincarnation' || input === 'reincarnationChallenge' || input === 'ascension'\n || input === 'ascensionChallenge' || input === 'singularity'\n ) {\n // Fail safe if for some reason ascension achievement isn't awarded. hacky solution but am too tired to fix right now\n if (player.ascensionCount > 0 && player.achievements[183] < 1) {\n ascensionAchievementCheck(1)\n }\n\n player.researchPoints = Math.min(1e300, player.researchPoints + Math.floor(G.obtainiumGain))\n\n const opscheck = G.obtainiumGain / (1 + player.reincarnationcounter)\n if (opscheck > player.obtainiumpersecond) {\n player.obtainiumpersecond = opscheck\n }\n player.currentChallenge.transcension = 0\n resetUpgrades(3)\n player.coinsThisReincarnation = new Decimal('100')\n player.firstOwnedMythos = 0\n player.firstCostMythos = new Decimal('1')\n player.secondOwnedMythos = 0\n player.secondCostMythos = new Decimal('1e2')\n player.thirdOwnedMythos = 0\n player.thirdCostMythos = new Decimal('1e4')\n player.fourthOwnedMythos = 0\n player.fourthCostMythos = new Decimal('1e8')\n player.fifthOwnedMythos = 0\n player.fifthCostMythos = new Decimal('1e16')\n player.firstGeneratedParticles = new Decimal('0')\n player.secondGeneratedParticles = new Decimal('0')\n player.thirdGeneratedParticles = new Decimal('0')\n player.fourthGeneratedParticles = new Decimal('0')\n player.fifthGeneratedParticles = new Decimal('0')\n\n player.reincarnationCount += 1\n\n player.transcendPoints = new Decimal('0')\n player.reincarnationPoints = player.reincarnationPoints.add(G.reincarnationPointGain)\n player.reincarnationShards = new Decimal('0')\n player.challengecompletions[1] = 0\n player.challengecompletions[2] = 0\n player.challengecompletions[3] = 0\n player.challengecompletions[4] = 0\n player.challengecompletions[5] = 0\n\n G.reincarnationPointGain = new Decimal('0')\n\n if (player.shopUpgrades.instantChallenge > 0 && player.currentChallenge.reincarnation === 0) {\n player.challengecompletions[1] = player.highestchallengecompletions[1]\n player.challengecompletions[2] = player.highestchallengecompletions[2]\n player.challengecompletions[3] = player.highestchallengecompletions[3]\n player.challengecompletions[4] = player.highestchallengecompletions[4]\n player.challengecompletions[5] = player.highestchallengecompletions[5]\n }\n\n player.reincarnatenocoinupgrades = true\n player.reincarnatenocoinorprestigeupgrades = true\n player.reincarnatenocoinprestigeortranscendupgrades = true\n player.reincarnatenocoinprestigetranscendorgeneratorupgrades = true\n player.reincarnatenoaccelerator = true\n player.reincarnatenomultiplier = true\n\n if (player.reincarnationcounter < player.fastestreincarnate && player.currentChallenge.reincarnation === 0) {\n player.fastestreincarnate = player.reincarnationcounter\n }\n\n calculateCubeBlessings()\n player.reincarnationcounter = 0\n G.autoResetTimers.reincarnation = 0\n\n if (player.autoResearchToggle && player.autoResearch > 0.5) {\n const linGrowth = (player.autoResearch === 200) ? 0.01 : 0\n buyResearch(player.autoResearch, true, linGrowth)\n }\n\n calculateRuneLevels()\n calculateAnts()\n }\n\n if (input === 'ascension' || input === 'ascensionChallenge' || input === 'singularity') {\n const metaData = CalcCorruptionStuff()\n if (player.challengecompletions[10] > 0) {\n ascensionAchievementCheck(3, metaData[3])\n }\n // reset auto challenges\n player.currentChallenge.transcension = 0\n player.currentChallenge.reincarnation = 0\n\n // The start of the auto challenge to improve QoL starts with C10\n if (\n input === 'ascensionChallenge' && player.currentChallenge.ascension > 10 && player.highestSingularityCount >= 2\n && player.autoChallengeToggles[10]\n ) {\n player.autoChallengeIndex = 10\n } else {\n player.autoChallengeIndex = 1\n }\n toggleAutoChallengeModeText('START')\n\n G.autoChallengeTimerIncrement = 0\n // reset rest\n resetResearches()\n resetAnts()\n resetTalismans()\n player.reincarnationPoints = new Decimal('0')\n player.reincarnationShards = new Decimal('0')\n player.obtainiumpersecond = 0\n player.maxobtainiumpersecond = 0\n player.offeringpersecond = 0\n player.antSacrificePoints = 0\n player.antSacrificeTimer = 0\n player.antSacrificeTimerReal = 0\n\n player.antUpgrades[12 - 1] = 0\n for (let j = 61; j <= 80; j++) {\n player.upgrades[j] = 0\n }\n for (let j = 94; j <= 100; j++) {\n player.upgrades[j] = 0\n }\n player.firstOwnedParticles = 0\n player.secondOwnedParticles = 0\n player.thirdOwnedParticles = 0\n player.fourthOwnedParticles = 0\n player.fifthOwnedParticles = 0\n player.firstCostParticles = new Decimal('1')\n player.secondCostParticles = new Decimal('100')\n player.thirdCostParticles = new Decimal('1e4')\n player.fourthCostParticles = new Decimal('1e8')\n player.fifthCostParticles = new Decimal('1e16')\n player.runeexp = [0, 0, 0, 0, 0, player.runeexp[5], player.runeexp[6]]\n player.runelevels = [0, 0, 0, 0, 0, player.runelevels[5], player.runelevels[6]]\n player.runeshards = 0\n player.crystalUpgrades = [0, 0, 0, 0, 0, 0, 0, 0]\n\n player.runelevels[0] = 3 * player.cubeUpgrades[26]\n player.runelevels[1] = 3 * player.cubeUpgrades[26]\n player.runelevels[2] = 3 * player.cubeUpgrades[26]\n player.runelevels[3] = 3 * player.cubeUpgrades[26]\n player.runelevels[4] = 3 * player.cubeUpgrades[26]\n\n if (player.cubeUpgrades[27] === 1) {\n player.firstOwnedParticles = 1\n player.secondOwnedParticles = 1\n player.thirdOwnedParticles = 1\n player.fourthOwnedParticles = 1\n player.fifthOwnedParticles = 1\n }\n\n // If challenge 10 is incomplete, you won't get a cube no matter what\n if (player.challengecompletions[10] > 0 && player.ascensionCounter > 0) {\n player.ascensionCount += calcAscensionCount()\n // Metadata is defined up in the top of the (i > 3.5) case\n // Protect the cube from developer mistakes\n if (\n isFinite(metaData[4]) && isFinite(metaData[5]) && isFinite(metaData[6]) && isFinite(metaData[7])\n && isFinite(metaData[8])\n ) {\n player.wowCubes.add(metaData[4])\n player.wowTesseracts.add(metaData[5])\n player.wowHypercubes.add(metaData[6])\n player.wowPlatonicCubes.add(metaData[7])\n player.wowAbyssals = Math.min(1e300, player.wowAbyssals + metaData[8])\n }\n }\n\n for (let j = 1; j <= 10; j++) {\n player.challengecompletions[j] = 0\n player.highestchallengecompletions[j] = 0\n }\n\n player.challengecompletions[6] = player.highestchallengecompletions[6] = player.cubeUpgrades[49]\n player.challengecompletions[7] = player.highestchallengecompletions[7] = player.cubeUpgrades[49]\n player.challengecompletions[8] = player.highestchallengecompletions[8] = player.cubeUpgrades[49]\n\n DOMCacheGetOrSet(`res${player.autoResearch || 1}`).classList.remove('researchRoomba')\n player.roombaResearchIndex = 0\n player.autoResearch = 1\n\n for (let j = 1; j <= (200); j++) {\n const k = `res${j}`\n if (player.researches[j] > 0.5 && player.researches[j] < G.researchMaxLevels[j]) {\n updateClassList(k, ['researchPurchased'], [\n 'researchAvailable',\n 'researchMaxed',\n 'researchPurchasedAvailable',\n 'researchUnpurchased'\n ])\n } else if (player.researches[j] > 0.5 && player.researches[j] >= G.researchMaxLevels[j]) {\n updateClassList(k, ['researchMaxed'], [\n 'researchAvailable',\n 'researchPurchased',\n 'researchPurchasedAvailable',\n 'researchUnpurchased'\n ])\n } else {\n updateClassList(k, ['researchUnpurchased'], [\n 'researchAvailable',\n 'researchPurchased',\n 'researchPurchasedAvailable',\n 'researchMaxed'\n ])\n }\n }\n\n calculateAnts()\n calculateRuneLevels()\n calculateAntSacrificeELO()\n calculateTalismanEffects()\n calculateObtainium()\n ascensionAchievementCheck(1)\n\n player.ascensionCounter = 0\n player.ascensionCounterReal = 0\n player.ascensionCounterRealReal = 0\n\n updateTalismanInventory()\n updateTalismanAppearance(0)\n updateTalismanAppearance(1)\n updateTalismanAppearance(2)\n updateTalismanAppearance(3)\n updateTalismanAppearance(4)\n updateTalismanAppearance(5)\n updateTalismanAppearance(6)\n calculateCubeBlessings()\n calculateTesseractBlessings()\n calculateHypercubeBlessings()\n\n if (player.cubeUpgrades[4] === 1) {\n player.upgrades[94] = 1\n player.upgrades[95] = 1\n player.upgrades[96] = 1\n player.upgrades[97] = 1\n player.upgrades[98] = 1\n }\n if (player.cubeUpgrades[5] === 1) {\n player.upgrades[99] = 1\n }\n if (player.cubeUpgrades[6] === 1) {\n player.upgrades[100] = 1\n }\n\n for (let j = 61; j <= 80; j++) {\n DOMCacheGetOrSet(`upg${j}`).style.backgroundColor = ''\n }\n for (let j = 94; j <= 100; j++) {\n if (player.upgrades[j] === 0) {\n DOMCacheGetOrSet(`upg${j}`).style.backgroundColor = ''\n }\n }\n\n const maxLevel = maxCorruptionLevel()\n player.usedCorruptions = player.prototypeCorruptions.map((curr: number, index: number) => {\n if (index >= 2 && index <= 9) {\n return Math.min(\n maxLevel * (player.challengecompletions[corrChallengeMinimum(index)] > 0\n || player.singularityUpgrades.platonicTau.getEffect().bonus\n ? 1\n : 0),\n curr\n )\n }\n return curr\n })\n player.usedCorruptions[1] = 0\n player.prototypeCorruptions[1] = 0\n // fix c15 ascension bug by restoring the corruptions if the player ascended instead of leaving\n if (player.currentChallenge.ascension === 15 && (input === 'ascension' || input === 'ascensionChallenge')) {\n player.usedCorruptions[0] = 0\n player.prototypeCorruptions[0] = 0\n for (let i = 2; i <= 9; i++) {\n player.usedCorruptions[i] = 11\n }\n }\n\n corruptionStatsUpdate()\n updateSingularityMilestoneAwards(false)\n }\n\n if (input === 'ascension' || input === 'ascensionChallenge') {\n // Hepteract Autocraft\n const autoHepteractCrafts = getAutoHepteractCrafts()\n const numberOfAutoCraftsAndOrbs = autoHepteractCrafts.length + (player.overfluxOrbsAutoBuy ? 1 : 0)\n if (player.highestSingularityCount >= 1 && numberOfAutoCraftsAndOrbs > 0) {\n // Computes the max number of Hepteracts to spend on each auto Hepteract craft\n const heptAutoSpend = Math.floor(\n (player.wowAbyssals / numberOfAutoCraftsAndOrbs) * (player.hepteractAutoCraftPercentage / 100)\n )\n for (const craft of autoHepteractCrafts) {\n craft.autoCraft(heptAutoSpend)\n }\n\n if (player.overfluxOrbsAutoBuy) {\n const orbsAmount = Math.floor(heptAutoSpend / 250000)\n if (player.wowAbyssals - (250000 * orbsAmount) >= 0) {\n player.overfluxOrbs += orbsAmount\n player.overfluxPowder += player.shopUpgrades.powderAuto * calculatePowderConversion().mult * orbsAmount / 100\n player.wowAbyssals -= 250000 * orbsAmount\n }\n if (player.wowAbyssals < 0) {\n player.wowAbyssals = 0\n }\n }\n }\n\n // Autobuy tesseract buildings (Mode: PERCENTAGE)\n if (player.researches[190] > 0 && player.tesseractAutoBuyerToggle === 1 && player.resettoggle4 === 2) {\n const ownedBuildings: TesseractBuildings = [null, null, null, null, null]\n for (let i = 1; i <= 5; i++) {\n if (player.autoTesseracts[i]) {\n ownedBuildings[i - 1] = player[`ascendBuilding${i as OneToFive}` as const].owned\n }\n }\n const percentageToSpend = 100 - Math.min(100, player.tesseractAutoBuyerAmount)\n const budget = Number(player.wowTesseracts) * percentageToSpend / 100\n const buyToBuildings = calculateTessBuildingsInBudget(ownedBuildings, budget)\n // Prioritise buying buildings from highest tier to lowest,\n // in case there are any off-by-ones or floating point errors.\n for (let i = 5; i >= 1; i--) {\n const buyFrom = ownedBuildings[i - 1]\n const buyTo = buyToBuildings[i - 1]\n if (buyFrom !== null && buyTo !== null && buyTo !== buyFrom) {\n buyTesseractBuilding(i as OneToFive, buyTo - buyFrom)\n }\n }\n }\n\n // Automation Platonic Upgrades\n autoBuyPlatonicUpgrades()\n\n // Automation Cube Upgrades\n autoBuyCubeUpgrades()\n\n // Auto open Cubes. If to remove !== 0, game will lag a bit if it was set to 0\n if (player.highestSingularityCount >= 35) {\n if (player.autoOpenCubes && player.openCubes !== 0 && player.cubeUpgrades[51] > 0) {\n player.wowCubes.open(Math.floor(Number(player.wowCubes) * player.openCubes / 100), false)\n }\n if (player.autoOpenTesseracts && player.openTesseracts !== 0 && player.challengecompletions[11] > 0) {\n if (player.tesseractAutoBuyerToggle !== 1 || player.resettoggle4 === 2) {\n player.wowTesseracts.open(Math.floor(Number(player.wowTesseracts) * player.openTesseracts / 100), false)\n }\n }\n if (player.autoOpenHypercubes && player.openHypercubes !== 0 && player.challengecompletions[13] > 0) {\n player.wowHypercubes.open(Math.floor(Number(player.wowHypercubes) * player.openHypercubes / 100), false)\n }\n if (player.autoOpenPlatonicsCubes && player.openPlatonicsCubes !== 0 && player.challengecompletions[14] > 0) {\n player.wowPlatonicCubes.open(\n Math.floor(Number(player.wowPlatonicCubes) * player.openPlatonicsCubes / 100),\n false\n )\n }\n }\n }\n\n // Always unlocks\n player.unlocks.prestige = true\n\n if (input === 'transcension' || input === 'transcensionChallenge') {\n player.unlocks.transcend = true\n }\n if (input === 'reincarnation' || input === 'reincarnationChallenge') {\n player.unlocks.reincarnate = true\n }\n\n if (input === 'singularity') {\n player.unlocks.coinone = false\n player.unlocks.cointwo = false\n player.unlocks.cointhree = false\n player.unlocks.coinfour = false\n player.unlocks.generation = false\n player.unlocks.prestige = false\n player.unlocks.transcend = false\n player.unlocks.reincarnate = false\n player.unlocks.rrow1 = false\n player.unlocks.rrow2 = false\n player.unlocks.rrow3 = false\n player.unlocks.rrow4 = false\n\n player.ascendBuilding1.owned = 0\n player.ascendBuilding1.generated = new Decimal('0')\n player.ascendBuilding2.owned = 0\n player.ascendBuilding2.generated = new Decimal('0')\n player.ascendBuilding3.owned = 0\n player.ascendBuilding3.generated = new Decimal('0')\n player.ascendBuilding4.owned = 0\n player.ascendBuilding4.generated = new Decimal('0')\n player.ascendBuilding5.owned = 0\n player.ascendBuilding5.generated = new Decimal('0')\n\n player.constantUpgrades = [null, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]\n\n player.wowCubes = new WowCubes(0)\n player.wowTesseracts = new WowCubes(0)\n player.wowHypercubes = new WowCubes(0)\n player.wowTesseracts = new WowCubes(0)\n player.wowAbyssals = 0\n\n for (let index = 1; index <= 50; index++) {\n player.cubeUpgrades[index] = 0\n }\n }\n\n if (!fast) {\n revealStuff()\n }\n if (input === 'transcensionChallenge' || input === 'reincarnationChallenge' || input === 'ascensionChallenge') {\n updateChallengeDisplay()\n }\n\n updateAll()\n}\n\n/**\n * Computes which achievements in 274-280 are achievable given current singularity number\n */\nexport const updateSingularityAchievements = (): void => {\n if (player.highestSingularityCount >= 1) {\n achievementaward(274)\n }\n if (player.highestSingularityCount >= 2) {\n achievementaward(275)\n }\n if (player.highestSingularityCount >= 3) {\n achievementaward(276)\n }\n if (player.highestSingularityCount >= 4) {\n achievementaward(277)\n }\n if (player.highestSingularityCount >= 5) {\n achievementaward(278)\n }\n if (player.highestSingularityCount >= 7) {\n achievementaward(279)\n }\n if (player.highestSingularityCount >= 10) {\n achievementaward(280)\n }\n}\n\nexport const updateSingularityMilestoneAwards = (singularityReset = true): void => {\n // 1 transcension, 1001 mythos\n if (player.achievements[275] > 0) { // Singularity 2\n if (singularityReset) {\n player.prestigeCount = 1\n player.transcendCount = 1\n }\n player.transcendPoints = new Decimal('1001')\n\n player.unlocks.coinone = true\n player.unlocks.cointwo = true\n player.unlocks.cointhree = true\n player.unlocks.coinfour = true\n player.unlocks.prestige = true\n player.unlocks.generation = true\n player.unlocks.transcend = true\n for (let i = 0; i < 5; i++) {\n achievementaward(4 + 7 * i)\n }\n achievementaward(36) // 1 prestige\n achievementaward(43) // 1 transcension\n }\n if (player.achievements[276] > 0) { // Singularity 3\n if (player.currentChallenge.ascension !== 12) {\n if (singularityReset) {\n player.reincarnationCount = 1\n }\n player.reincarnationPoints = new Decimal('10')\n }\n player.unlocks.reincarnate = true\n player.unlocks.rrow1 = true\n player.researches[47] = 1\n\n for (let i = 0; i < 2; i++) {\n for (let j = 0; j < 5; j++) {\n achievementaward(78 + i + 7 * j)\n }\n }\n\n for (let i = 0; i < 7; i++) {\n achievementaward(57 + i)\n achievementaward(64 + i)\n achievementaward(71 + i)\n }\n\n achievementaward(37)\n achievementaward(38)\n achievementaward(44)\n achievementaward(50)\n achievementaward(80)\n achievementaward(87)\n }\n if (player.achievements[277] > 0) { // Singularity 4\n if (player.currentChallenge.ascension !== 14) {\n player.researchPoints = Math.floor(\n 500 * calculateSingularityDebuff('Offering') * calculateSingularityDebuff('Researches')\n )\n }\n if (player.currentChallenge.ascension !== 12) {\n player.reincarnationPoints = new Decimal('1e16')\n }\n player.challengecompletions[6] = 1\n player.highestchallengecompletions[6] = 1\n achievementaward(113)\n }\n const shopItemPerk_5 = ['offeringAuto', 'offeringEX', 'obtainiumAuto', 'obtainiumEX', 'antSpeed', 'cashGrab'] as const\n const perk_5 = player.achievements[278] > 0\n if (perk_5 && singularityReset) { // Singularity 5\n for (const key of shopItemPerk_5) {\n player.shopUpgrades[key] = 10\n }\n player.cubeUpgrades[7] = 1\n }\n if (player.achievements[279] > 0) { // Singularity 7\n player.challengecompletions[7] = 1\n player.highestchallengecompletions[7] = 1\n achievementaward(120)\n if (player.currentChallenge.ascension !== 12) {\n player.reincarnationPoints = new Decimal('1e100')\n }\n }\n if (player.achievements[280] > 0) { // Singularity 10\n achievementaward(124)\n achievementaward(127)\n player.challengecompletions[8] = 1\n player.highestchallengecompletions[8] = 1\n player.cubeUpgrades[8] = 1\n player.cubeUpgrades[4] = 1 // Adding these ones,\n player.cubeUpgrades[5] = 1 // so they wont reset\n player.cubeUpgrades[6] = 1 // on first Ascension\n player.firstOwnedAnts = 1\n for (let i = 0; i < 7; i++) {\n achievementaward(176 + i)\n }\n }\n if (player.highestSingularityCount > 10) { // Must be the same as autoResearchEnabled()\n player.cubeUpgrades[9] = 1\n }\n if (player.highestSingularityCount >= 15) {\n player.challengecompletions[8] = 5\n player.highestchallengecompletions[8] = 5\n if (player.currentChallenge.ascension !== 12) {\n player.reincarnationPoints = new Decimal('2.22e2222')\n }\n player.fifthOwnedAnts = 1\n player.cubeUpgrades[20] = 1\n }\n const perk_20 = player.highestSingularityCount >= 20\n if (perk_20) {\n const shopItemPerk_20 = [\n 'offeringAuto',\n 'offeringEX',\n 'obtainiumAuto',\n 'obtainiumEX',\n 'antSpeed',\n 'cashGrab'\n ] as const\n player.challengecompletions[9] = 1\n player.highestchallengecompletions[9] = 1\n achievementaward(134)\n player.antPoints = new Decimal('1e100')\n player.antUpgrades[11] = 1\n for (const key of shopItemPerk_20) {\n player.shopUpgrades[key] = shopData[key].maxLevel\n }\n }\n if (player.highestSingularityCount >= 25) {\n player.eighthOwnedAnts = 1\n }\n if (player.highestSingularityCount >= 30) {\n player.researches[130] = 1\n player.researches[135] = 1\n player.researches[145] = 1\n }\n if (player.highestSingularityCount >= 100 && singularityReset) {\n player.cubeUpgrades[51] = 1\n awardAutosCookieUpgrade()\n }\n\n if (player.singularityUpgrades.platonicAlpha.getEffect().bonus && player.platonicUpgrades[5] === 0) {\n player.platonicUpgrades[5] = 1\n updatePlatonicUpgradeBG(5)\n }\n\n if (singularityReset) {\n for (let j = 1; j <= 15; j++) {\n challengeachievementcheck(j)\n }\n }\n resetUpgrades(3)\n if (singularityReset) {\n for (let j = 1; j < player.cubeUpgrades.length; j++) {\n updateCubeUpgradeBG(j)\n }\n }\n for (let j = 1; j < player.researches.length; j++) {\n if (player.researches[j] > 0) {\n updateResearchBG(j)\n }\n }\n updateSingularityGlobalPerks()\n revealStuff()\n}\n\n// updates singularity perks that do not get saved to player object\n// so that we can call on save load to fix game state\nexport const updateSingularityGlobalPerks = () => {\n const perk_5 = player.achievements[278] > 0\n const shopItemPerk_5 = ['offeringAuto', 'offeringEX', 'obtainiumAuto', 'obtainiumEX', 'antSpeed', 'cashGrab'] as const\n for (const key of shopItemPerk_5) {\n shopData[key].refundMinimumLevel = perk_5 ? 10 : key.endsWith('Auto') ? 1 : 0\n }\n\n const perk_20 = player.highestSingularityCount >= 20\n const shopItemPerk_20 = [\n 'offeringAuto',\n 'offeringEX',\n 'obtainiumAuto',\n 'obtainiumEX',\n 'antSpeed',\n 'cashGrab'\n ] as const\n for (const key of shopItemPerk_20) {\n shopData[key].refundable = perk_20 ? false : true\n }\n\n const perk_51 = player.highestSingularityCount >= 51\n const shopItemPerk_51 = [\n 'seasonPass',\n 'seasonPass2',\n 'seasonPass3',\n 'seasonPassY',\n 'chronometer',\n 'chronometer2'\n ] as const\n for (const key of shopItemPerk_51) {\n shopData[key].refundable = perk_51 ? false : true\n }\n}\n\nexport const singularity = async (setSingNumber = -1): Promise => {\n if (player.runelevels[6] === 0 && setSingNumber === -1) {\n return Alert(\n 'You nearly triggered a double singularity bug! Oh no! Luckily, our staff prevented this from happening.'\n )\n }\n\n // setSingNumber is only not -1 when we are entering and exiting a challenge.\n if (setSingNumber === -1) {\n // get total cube blessings for history\n const cubeArray = Object.values(player.cubeBlessings)\n const tesseractArray = Object.values(player.tesseractBlessings)\n const hypercubeArray = Object.values(player.hypercubeBlessings)\n const platonicArray = Object.values(player.platonicBlessings)\n // Update sing history\n const historyEntry: ResetHistoryEntrySingularity = {\n seconds: player.singularityCounter,\n date: Date.now(),\n singularityCount: player.singularityCount,\n quarks: player.quarksThisSingularity,\n c15Score: player.challenge15Exponent,\n goldenQuarks: calculateGoldenQuarkGain(),\n wowTribs: sumContents(cubeArray),\n tessTribs: sumContents(tesseractArray),\n hyperTribs: sumContents(hypercubeArray),\n platTribs: sumContents(platonicArray),\n octeracts: player.totalWowOcteracts,\n quarkHept: player.hepteractCrafts.quark.BAL,\n kind: 'singularity'\n }\n Synergism.emit('historyAdd', 'singularity', historyEntry)\n }\n // reset the rune instantly to hopefully prevent a double singularity\n player.runelevels[6] = 0\n\n player.goldenQuarks += calculateGoldenQuarkGain()\n\n if (setSingNumber === -1) {\n const incrementSingCount = 1 + getFastForwardTotalMultiplier()\n player.singularityCount += incrementSingCount\n if (player.singularityCount >= player.highestSingularityCount) {\n player.highestSingularityCount = player.singularityCount\n\n if (player.highestSingularityCount === 5) {\n player.singularityUpgrades.goldenQuarks3.freeLevels += 1\n }\n if (player.highestSingularityCount === 10) {\n player.singularityUpgrades.goldenQuarks3.freeLevels += 2\n }\n }\n } else {\n player.singularityCount = setSingNumber\n }\n\n player.totalQuarksEver += player.quarksThisSingularity\n await resetShopUpgrades(true)\n const hold = Object.assign({}, blankSave, {\n codes: Array.from(blankSave.codes)\n }) as Player\n\n // Reset Displays\n changeTab(Tabs.Buildings)\n changeSubTab(Tabs.Buildings, { page: 0 })\n changeSubTab(Tabs.Runes, { page: 0 }) // Set 'runes' subtab back to 'runes' tab\n changeSubTab(Tabs.WowCubes, { page: 0 }) // Set 'cube tribues' subtab back to 'cubes' tab\n changeSubTab(Tabs.Corruption, { page: 0 }) // set 'corruption main'\n changeSubTab(Tabs.Singularity, { page: 0 }) // set 'singularity main'\n changeSubTab(Tabs.Settings, { page: 0 }) // set 'statistics main'\n\n hold.history.singularity = player.history.singularity\n hold.totalQuarksEver = player.totalQuarksEver\n hold.singularityCount = player.singularityCount\n hold.highestSingularityCount = player.highestSingularityCount\n hold.goldenQuarks = player.goldenQuarks\n hold.shopUpgrades = player.shopUpgrades\n hold.worlds.reset()\n // Exclude potentially non-latin1 characters from the save\n hold.singularityUpgrades = Object.fromEntries(\n Object.entries(player.singularityUpgrades).map(([key, value]) => {\n return [key, {\n level: value.level,\n goldenQuarksInvested: value.goldenQuarksInvested,\n toggleBuy: value.toggleBuy,\n freeLevels: value.freeLevels\n }]\n })\n ) as Player['singularityUpgrades']\n hold.octeractUpgrades = Object.fromEntries(\n Object.entries(player.octeractUpgrades).map(([key, value]) => {\n return [key, {\n level: value.level,\n octeractsInvested: value.octeractsInvested,\n toggleBuy: value.toggleBuy,\n freeLevels: value.freeLevels\n }]\n })\n ) as unknown as Player['octeractUpgrades']\n hold.blueberryUpgrades = Object.fromEntries(\n Object.entries(player.blueberryUpgrades).map(([key, value]) => {\n return [key, {\n level: value.level,\n ambrosiaInvested: value.ambrosiaInvested,\n blueberriesInvested: value.blueberriesInvested,\n toggleBuy: value.toggleBuy,\n freeLevels: value.freeLevels\n }]\n })\n ) as unknown as Player['blueberryUpgrades']\n hold.spentBlueberries = player.spentBlueberries\n hold.autoChallengeToggles = player.autoChallengeToggles\n hold.autoChallengeTimer = player.autoChallengeTimer\n hold.saveString = player.saveString\n hold.corruptionLoadouts = player.corruptionLoadouts\n hold.corruptionLoadoutNames = player.corruptionLoadoutNames\n hold.corruptionShowStats = player.corruptionShowStats\n hold.toggles = player.toggles\n hold.retrychallenges = player.retrychallenges\n hold.resettoggle1 = player.resettoggle1\n hold.resettoggle2 = player.resettoggle2\n hold.resettoggle3 = player.resettoggle3\n hold.resettoggle4 = player.resettoggle4\n hold.coinbuyamount = player.coinbuyamount\n hold.crystalbuyamount = player.crystalbuyamount\n hold.mythosbuyamount = player.mythosbuyamount\n hold.particlebuyamount = player.particlebuyamount\n hold.offeringbuyamount = player.offeringbuyamount\n hold.tesseractbuyamount = player.tesseractbuyamount\n hold.shoptoggles = player.shoptoggles\n hold.autoSacrificeToggle = player.autoSacrificeToggle\n hold.autoBuyFragment = player.autoBuyFragment\n hold.autoFortifyToggle = player.autoFortifyToggle\n hold.autoEnhanceToggle = player.autoEnhanceToggle\n hold.autoResearchToggle = player.autoResearchToggle\n hold.autoResearchMode = player.autoResearchMode\n hold.dailyCodeUsed = player.dailyCodeUsed\n hold.runeBlessingBuyAmount = player.runeBlessingBuyAmount\n hold.runeSpiritBuyAmount = player.runeSpiritBuyAmount\n hold.prestigeamount = player.prestigeamount\n hold.transcendamount = player.transcendamount\n hold.reincarnationamount = player.reincarnationamount\n hold.talismanOne = player.talismanOne\n hold.talismanTwo = player.talismanTwo\n hold.talismanThree = player.talismanThree\n hold.talismanFour = player.talismanFour\n hold.talismanFive = player.talismanFive\n hold.talismanSix = player.talismanSix\n hold.talismanSeven = player.talismanSeven\n hold.buyTalismanShardPercent = player.buyTalismanShardPercent\n hold.antMax = player.antMax\n hold.autoAntSacrifice = player.autoAntSacrifice\n hold.autoAntSacrificeMode = player.autoAntSacrificeMode\n hold.autoAntSacTimer = player.autoAntSacTimer\n hold.autoAscend = player.autoAscend\n hold.autoAscendMode = player.autoAscendMode\n hold.autoAscendThreshold = player.autoAscendThreshold\n hold.autoResearch = 0\n hold.autoTesseracts = player.autoTesseracts\n hold.tesseractAutoBuyerToggle = player.tesseractAutoBuyerToggle\n hold.tesseractAutoBuyerAmount = player.tesseractAutoBuyerAmount\n hold.autoOpenCubes = player.autoOpenCubes\n hold.openCubes = player.openCubes\n hold.autoOpenTesseracts = player.autoOpenTesseracts\n hold.openTesseracts = player.openTesseracts\n hold.autoOpenHypercubes = player.autoOpenHypercubes\n hold.openHypercubes = player.openHypercubes\n hold.autoOpenPlatonicsCubes = player.autoOpenPlatonicsCubes\n hold.openPlatonicsCubes = player.openPlatonicsCubes\n hold.historyShowPerSecond = player.historyShowPerSecond\n hold.exporttest = player.exporttest\n hold.dayTimer = player.dayTimer\n hold.dayCheck = player.dayCheck\n hold.ascStatToggles = player.ascStatToggles\n hold.hepteractAutoCraftPercentage = player.hepteractAutoCraftPercentage\n hold.autoWarpCheck = player.autoWarpCheck\n hold.shopBuyMaxToggle = player.shopBuyMaxToggle\n hold.shopHideToggle = player.shopHideToggle\n hold.shopConfirmationToggle = player.shopConfirmationToggle\n hold.researchBuyMaxToggle = player.researchBuyMaxToggle\n hold.cubeUpgradesBuyMaxToggle = player.cubeUpgradesBuyMaxToggle\n hold.wowOcteracts = player.wowOcteracts\n hold.totalWowOcteracts = player.totalWowOcteracts\n hold.overfluxOrbsAutoBuy = player.overfluxOrbsAutoBuy\n hold.hotkeys = player.hotkeys\n hold.theme = player.theme\n hold.notation = player.notation\n hold.firstPlayed = player.firstPlayed\n hold.autoCubeUpgradesToggle = player.autoCubeUpgradesToggle\n hold.autoPlatonicUpgradesToggle = player.autoPlatonicUpgradesToggle\n hold.insideSingularityChallenge = player.insideSingularityChallenge\n hold.singularityChallenges = Object.fromEntries(\n Object.entries(player.singularityChallenges).map(([key, value]) => {\n return [key, {\n completions: value.completions,\n highestSingularityCompleted: value.highestSingularityCompleted,\n enabled: value.enabled\n }]\n })\n ) as Player['singularityChallenges']\n hold.iconSet = player.iconSet\n\n // Quark Hepteract craft is saved entirely. For other crafts we only save their auto setting\n hold.hepteractCrafts.quark = player.hepteractCrafts.quark\n for (const craftName of Object.keys(player.hepteractCrafts)) {\n if (craftName !== 'quark') {\n const craftKey = craftName as keyof Player['hepteractCrafts']\n hold.hepteractCrafts[craftKey].AUTO = player.hepteractCrafts[craftKey].AUTO\n }\n }\n hold.ambrosia = player.ambrosia\n hold.lifetimeAmbrosia = player.lifetimeAmbrosia\n hold.visitedAmbrosiaSubtab = player.visitedAmbrosiaSubtab\n hold.blueberryTime = player.blueberryTime\n hold.blueberryLoadouts = player.blueberryLoadouts\n hold.blueberryLoadoutMode = player.blueberryLoadoutMode as BlueberryLoadoutMode\n\n const saveCode42 = player.codes.get(42) ?? false\n const saveCode43 = player.codes.get(43) ?? false\n const saveCode44 = player.codes.get(44) ?? false\n const saveCode45 = player.codes.get(45) ?? false\n const saveCode46 = player.codes.get(46) ?? false\n\n // Import Game\n\n /*(for (const obj in blankSave) {\n const k = obj as keyof Player;\n if (k in blankSave) {\n player[k] = blankSave?.[k]\n }\n }*/\n await importSynergism(btoa(JSON.stringify(hold)), true)\n // Techically possible to import game during reset. But that will only \"hurt\" that imported save\n\n // TODO: Do not enable data that has never used an event code\n player.codes.set(39, true)\n player.codes.set(40, true)\n player.codes.set(41, true)\n player.codes.set(42, saveCode42)\n player.codes.set(43, saveCode43)\n player.codes.set(44, saveCode44)\n player.codes.set(45, saveCode45)\n player.codes.set(46, saveCode46)\n updateSingularityMilestoneAwards()\n\n player.rngCode = Date.now()\n player.promoCodeTiming.time = Date.now()\n\n // Save again at the end of singularity reset\n void saveSynergy()\n}\n\nconst resetUpgrades = (i: number) => {\n if (i > 2.5) {\n for (let i = 41; i < 61; i++) {\n if (i !== 46) {\n player.upgrades[i] = 0\n }\n }\n\n if (player.researches[41] === 0) {\n player.upgrades[46] = 0\n }\n\n if (player.researches[41] < 0.5) {\n player.upgrades[88] = 0\n }\n if (player.achievements[50] === 0) {\n player.upgrades[89] = 0\n }\n if (player.researches[42] < 0.5) {\n player.upgrades[90] = 0\n }\n if (player.researches[43] < 0.5) {\n player.upgrades[91] = 0\n }\n if (player.researches[44] < 0.5) {\n player.upgrades[92] = 0\n }\n if (player.researches[45] < 0.5) {\n player.upgrades[93] = 0\n }\n\n player.upgrades[116] = 0\n player.upgrades[117] = 0\n player.upgrades[118] = 0\n player.upgrades[119] = 0\n player.upgrades[120] = 0\n }\n\n for (let j = 1; j <= 20; j++) {\n player.upgrades[j] = 0\n }\n\n // both indices go up by 5, so we can put them together!\n for (let j = 121, k = 106; j <= 125; j++, k++) {\n player.upgrades[j] = 0\n player.upgrades[k] = 0\n }\n\n if (i > 1.5) {\n if (player.achievements[4] < 0.5) {\n player.upgrades[81] = 0\n }\n if (player.achievements[11] < 0.5) {\n player.upgrades[82] = 0\n }\n if (player.achievements[18] < 0.5) {\n player.upgrades[83] = 0\n }\n if (player.achievements[25] < 0.5) {\n player.upgrades[84] = 0\n }\n if (player.achievements[32] < 0.5) {\n player.upgrades[85] = 0\n }\n if (player.achievements[87] < 0.5) {\n player.upgrades[86] = 0\n }\n if (player.achievements[80] < 0.5) {\n player.upgrades[87] = 0\n }\n\n player.upgrades[101] = 0\n player.upgrades[102] = 0\n player.upgrades[103] = 0\n player.upgrades[104] = 0\n player.upgrades[105] = 0\n }\n\n if (i > 1.5) {\n for (let k = 21; k < 41; k++) {\n player.upgrades[k] = 0\n }\n\n player.upgrades[111] = 0\n player.upgrades[112] = 0\n player.upgrades[113] = 0\n player.upgrades[114] = 0\n player.upgrades[115] = 0\n }\n\n if (i > 1.5) {\n player.crystalUpgrades = [0, 0, 0, 0, 0, 0, 0, 0]\n player.crystalUpgradesCost = [7, 15, 20, 40, 100, 200, 500, 1000]\n\n updateEffectiveLevelMult() // update before prism rune, fixes c15 bug\n\n let m = 0\n m += Math.floor(G.rune3level * G.effectiveLevelMult / 16) * 100 / 100\n if (player.upgrades[73] > 0.5 && player.currentChallenge.reincarnation !== 0) {\n m += 10\n }\n player.crystalUpgrades = [m, m, m, m, m, m, m, m]\n }\n\n if (player.achievements[87] > 0.5) {\n player.upgrades[86] = 1\n }\n\n for (let x = 1; x <= 125; x++) {\n upgradeupdate(x, true)\n }\n}\n\nexport const resetAnts = () => {\n player.firstOwnedAnts = 0\n player.secondOwnedAnts = 0\n player.thirdOwnedAnts = 0\n player.fourthOwnedAnts = 0\n player.fifthOwnedAnts = 0\n player.sixthOwnedAnts = 0\n player.seventhOwnedAnts = 0\n player.eighthOwnedAnts = 0\n\n player.firstGeneratedAnts = new Decimal('0')\n player.secondGeneratedAnts = new Decimal('0')\n player.thirdGeneratedAnts = new Decimal('0')\n player.fourthGeneratedAnts = new Decimal('0')\n player.fifthGeneratedAnts = new Decimal('0')\n player.sixthGeneratedAnts = new Decimal('0')\n player.seventhGeneratedAnts = new Decimal('0')\n player.eighthGeneratedAnts = new Decimal('0')\n\n player.firstCostAnts = new Decimal('1e700')\n player.secondCostAnts = new Decimal('3')\n player.thirdCostAnts = new Decimal('100')\n player.fourthCostAnts = new Decimal('1e4')\n player.fifthCostAnts = new Decimal('1e12')\n player.sixthCostAnts = new Decimal('1e36')\n player.seventhCostAnts = new Decimal('1e100')\n player.eighthCostAnts = new Decimal('1e300')\n\n if (player.cubeUpgrades[48] > 0) {\n player.firstOwnedAnts = 1\n player.firstCostAnts = new Decimal('1e741')\n }\n\n const ant12 = player.antUpgrades[12 - 1]\n player.antUpgrades = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ant12]\n player.antPoints = new Decimal('1')\n\n if (player.currentChallenge.ascension === 12) {\n player.antPoints = new Decimal('7')\n }\n\n calculateAnts()\n calculateRuneLevels()\n}\n\nconst resetResearches = () => {\n player.researchPoints = 0\n // Array listing all the research indexes deserving of removal\n // dprint-ignore\n const destroy = [\n 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 21, 22, 23, 24, 25,\n 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,\n 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 62, 63, 64, 65, 66, 67, 68, 69, 70,\n 76, 81, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 96, 97, 98,\n 101, 102, 103, 104, 106, 107, 108, 109, 110, 116, 117, 118, 121, 122, 123,\n 126, 127, 128, 129, 131, 132, 133, 134, 136, 137, 139, 141, 142, 143, 144, 146, 147, 148, 149,\n 151, 152, 154, 156, 157, 158, 159, 161, 162, 163, 164, 166, 167, 169, 171, 172, 173, 174,\n 176, 177, 178, 179, 181, 182, 184, 186, 187, 188, 189, 191, 192, 193, 194, 196, 197, 199\n ]\n\n if (player.highestSingularityCount < 25) {\n destroy.push(138, 153, 168, 183, 198)\n }\n\n for (const item of destroy) {\n player.researches[item] = 0\n }\n}\n\nconst resetTalismans = () => {\n player.talismanLevels = [0, 0, 0, 0, 0, 0, 0]\n player.talismanRarity = [1, 1, 1, 1, 1, 1, 1]\n\n player.talismanShards = 0\n player.commonFragments = 0\n player.uncommonFragments = 0\n player.rareFragments = 0\n player.epicFragments = 0\n player.legendaryFragments = 0\n player.mythicalFragments = 0\n}\n", "import {\n calculateAnts,\n calculateAntSacrificeELO,\n calculateAntSacrificeRewards,\n calculateRuneLevels,\n calculateSigmoid,\n calculateSigmoidExponential\n} from './Calculate'\nimport { format, player } from './Synergism'\nimport { Globals as G } from './Variables'\n\nimport type { DecimalSource } from 'break_infinity.js'\nimport Decimal from 'break_infinity.js'\nimport i18next from 'i18next'\nimport { achievementaward } from './Achievements'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { Synergism } from './Events'\nimport type { ResetHistoryEntryAntSacrifice } from './History'\nimport { buyResearch } from './Research'\nimport { resetAnts } from './Reset'\nimport { Tabs } from './Tabs'\nimport { updateTalismanInventory } from './Talismans'\nimport { clearInterval, setInterval } from './Timers'\nimport type { FirstToEighth, ZeroToSeven } from './types/Synergism'\nimport { Confirm, revealStuff } from './UpdateHTML'\nimport { smallestInc } from './Utility'\n\nconst antspecies: Record<`antspecies${number}`, string> = {\n antspecies1: 'Inceptus Formicidae',\n antspecies2: 'Fortunae Formicidae',\n antspecies3: 'Tributum Formicidae',\n antspecies4: 'Celeritas Formicidae',\n antspecies5: 'Multa Formicidae',\n antspecies6: 'Sacrificium Formicidae',\n antspecies7: 'Hic Formicidae',\n antspecies8: 'Experientia Formicidae',\n antspecies9: 'Praemoenio Formicidae',\n antspecies10: 'Scientia Formicidae',\n antspecies11: 'Phylacterium Formicidae',\n antspecies12: 'Mortuus Est Formicidae'\n}\n\nexport const calculateCrumbToCoinExp = () => {\n const exponent = player.currentChallenge.ascension !== 15\n ? 100000 + calculateSigmoidExponential(49900000, (player.antUpgrades[2 - 1]! + G.bonusant2) / 5000 * 500 / 499)\n : 1 / 10000\n * (100000 + calculateSigmoidExponential(49900000, (player.antUpgrades[2 - 1]! + G.bonusant2) / 5000 * 500 / 499))\n\n return exponent\n}\n\nconst antUpgradeTexts = [\n () => format(Decimal.pow(1.12 + 1 / 1000 * player.researches[101], player.antUpgrades[1 - 1]! + G.bonusant1), 2),\n () => format(calculateCrumbToCoinExp()),\n () => format(0.005 + 0.995 * Math.pow(0.99, player.antUpgrades[3 - 1]! + G.bonusant3), 4),\n () =>\n format(100 * (calculateSigmoidExponential(20, (player.antUpgrades[4 - 1]! + G.bonusant4) / 1000 * 20 / 19) - 1), 3),\n () =>\n format(100 * (calculateSigmoidExponential(40, (player.antUpgrades[5 - 1]! + G.bonusant5) / 1000 * 40 / 39) - 1), 3),\n () => format(1 + Math.pow(player.antUpgrades[6 - 1]! + G.bonusant6, 0.66), 4),\n () => format(Math.min(9999999, 3 * player.antUpgrades[7 - 1]! + 3 * G.bonusant7), 0, true),\n () =>\n format(calculateSigmoidExponential(999, 1 / 10000 * Math.pow(player.antUpgrades[8 - 1]! + G.bonusant8, 1.1)), 3),\n () => format(1 * Math.min(1e7, player.antUpgrades[9 - 1]! + G.bonusant9), 0, true),\n () => format(1 + 2 * Math.pow((player.antUpgrades[10 - 1]! + G.bonusant10) / 50, 0.75), 4),\n () => format(1 + 2 * (1 - Math.pow(2, -(player.antUpgrades[11 - 1]! + G.bonusant11) / 125)), 4),\n () => format(calculateSigmoid(2, player.antUpgrades[12 - 1]! + G.bonusant12, 69), 4)\n]\n\nlet repeatAnt: ReturnType\n\nexport const antRepeat = (i: number) => {\n clearInterval(repeatAnt)\n repeatAnt = setInterval(() => updateAntDescription(i), 50)\n}\n\nexport const updateAntDescription = (i: number) => {\n if (G.currentTab !== Tabs.AntHill) {\n return\n }\n const el = DOMCacheGetOrSet('anttierdescription')\n const la = DOMCacheGetOrSet('antprice')\n const ti = DOMCacheGetOrSet('antquantity')\n const me = DOMCacheGetOrSet('generateant')\n\n let priceType = 'ants.costGalacticCrumbs'\n let tier: FirstToEighth = 'first'\n let x!: string\n el.textContent = i18next.t(`ants.descriptions.${i}`)\n\n switch (i) {\n case 1:\n priceType = 'ants.costParticles'\n tier = 'first'\n x = format(G.antOneProduce, 5)\n break\n case 2:\n tier = 'second'\n x = format(G.antTwoProduce, 5)\n break\n case 3:\n tier = 'third'\n x = format(G.antThreeProduce, 5)\n break\n case 4:\n tier = 'fourth'\n x = format(G.antFourProduce, 5)\n break\n case 5:\n tier = 'fifth'\n x = format(G.antFiveProduce, 5)\n break\n case 6:\n tier = 'sixth'\n x = format(G.antSixProduce, 5)\n break\n case 7:\n tier = 'seventh'\n x = format(G.antSevenProduce, 5)\n break\n case 8:\n tier = 'eighth'\n x = format(G.antEightProduce, 5)\n break\n }\n\n me.textContent = i18next.t(`ants.generates.${i}`, { x })\n la.textContent = i18next.t(priceType, { x: format(player[`${tier}CostAnts` as const]) })\n ti.textContent = i18next.t('ants.owned', {\n x: format(player[`${tier}OwnedAnts` as const]),\n y: format(player[`${tier}GeneratedAnts` as const], 2)\n })\n}\n\nconst getAntCost = (originalCost: Decimal, buyTo: number, index: number) => {\n ;--buyTo\n\n // Determine how much the cost is for buyTo\n const cost = originalCost\n .times(Decimal.pow(G.antCostGrowth[index - 1], buyTo))\n .add(1 * buyTo)\n\n return cost\n}\n\nconst getAntUpgradeCost = (originalCost: Decimal, buyTo: number, index: number) => {\n ;--buyTo\n\n const cost = originalCost.times(Decimal.pow(G.antUpgradeCostIncreases[index - 1], buyTo))\n return cost\n}\n\n// Note to self: REWRITE THIS SHIT Kevin :3\nexport const buyAntProducers = (pos: FirstToEighth, originalCost: DecimalSource, index: number) => {\n const sacrificeMult = antSacrificePointsToMultiplier(player.antSacrificePoints)\n // This is a fucking cool function. This will buymax ants cus why not\n\n // Things we need: the position of producers, the costvalues, and input var i\n originalCost = new Decimal(originalCost)\n // Initiate type of resource used\n const tag = index === 1 ? 'reincarnationPoints' : 'antPoints'\n const key = `${pos}OwnedAnts` as const\n\n const buydefault = player[key] + smallestInc(player[key])\n let buyTo = buydefault\n let cashToBuy = getAntCost(originalCost, buyTo, index)\n while (player[tag].gte(cashToBuy)) {\n // Multiply by 4 until the desired amount. Iterate from there\n buyTo = buyTo * 4\n cashToBuy = getAntCost(originalCost, buyTo, index)\n }\n let stepdown = Math.floor(buyTo / 8)\n while (stepdown >= smallestInc(buyTo)) {\n if (getAntCost(originalCost, buyTo - stepdown, index).lte(player[tag])) {\n stepdown = Math.floor(stepdown / 2)\n } else {\n buyTo = buyTo - Math.max(smallestInc(buyTo), stepdown)\n }\n }\n\n if (!player.antMax) {\n if (buydefault < buyTo) {\n buyTo = buydefault\n }\n }\n // go down by 7 steps below the last one able to be bought and spend the cost of 25 up to the one that you started with and stop if coin goes below requirement\n let buyFrom = Math.max(buyTo - 6 - smallestInc(buyTo), buydefault)\n let thisCost = getAntCost(originalCost, buyFrom, index)\n while (buyFrom <= buyTo && player[tag].gte(thisCost)) {\n player[tag] = player[tag].sub(thisCost)\n player[key] = buyFrom\n buyFrom = buyFrom + smallestInc(buyFrom)\n thisCost = getAntCost(originalCost, buyFrom, index)\n player[`${pos}CostAnts` as const] = thisCost\n }\n if (player.reincarnationPoints.lt(0)) {\n player.reincarnationPoints = new Decimal('0')\n }\n if (player.antPoints.lt(0)) {\n player.antPoints = new Decimal('0')\n }\n calculateAntSacrificeELO()\n\n // Check if we award Achievement 176-182: Ant autobuy\n const achRequirements = [2, 6, 20, 100, 500, 6666, 77777]\n for (let j = 0; j < achRequirements.length; j++) {\n if (\n player.achievements[176 + j] === 0 && sacrificeMult > achRequirements[j]\n && player[`${G.ordinals[j + 1 as ZeroToSeven]}OwnedAnts` as const] > 0\n ) {\n achievementaward(176 + j)\n }\n }\n\n if (player.firstOwnedAnts > 6.9e7) {\n player.firstOwnedAnts = 6.9e7\n }\n}\n\nexport const buyAntUpgrade = (originalCost: DecimalSource, auto: boolean, index: number) => {\n if (player.currentChallenge.ascension !== 11) {\n originalCost = new Decimal(originalCost)\n const buydefault = player.antUpgrades[index - 1]! + smallestInc(player.antUpgrades[index - 1]!)\n let buyTo = buydefault\n let cashToBuy = getAntUpgradeCost(originalCost, buyTo, index)\n while (player.antPoints.gte(cashToBuy)) {\n // Multiply by 4 until the desired amount. Iterate from there\n buyTo = buyTo * 4\n cashToBuy = getAntUpgradeCost(originalCost, buyTo, index)\n }\n let stepdown = Math.floor(buyTo / 8)\n while (stepdown >= smallestInc(buyTo)) {\n if (getAntUpgradeCost(originalCost, buyTo - stepdown, index).lte(player.antPoints)) {\n stepdown = Math.floor(stepdown / 2)\n } else {\n buyTo = buyTo - Math.max(smallestInc(buyTo), stepdown)\n }\n }\n if (!player.antMax) {\n if (buydefault < buyTo) {\n buyTo = buydefault\n }\n }\n // go down by 7 steps below the last one able to be bought and spend the cost of 25 up to the one that you started with and stop if coin goes below requirement\n let buyFrom = Math.max(buyTo - 6 - smallestInc(buyTo), buydefault)\n let thisCost = getAntUpgradeCost(originalCost, buyFrom, index)\n while (buyFrom <= buyTo && player.antPoints.gte(thisCost)) {\n player.antPoints = player.antPoints.sub(thisCost)\n player.antUpgrades[index - 1] = buyFrom\n buyFrom = buyFrom + smallestInc(buyFrom)\n thisCost = getAntUpgradeCost(originalCost, buyFrom, index)\n }\n calculateAnts()\n calculateRuneLevels()\n calculateAntSacrificeELO()\n if (!auto) {\n antUpgradeDescription(index)\n }\n if (player.antUpgrades[12 - 1] === 1 && index === 12) {\n revealStuff()\n }\n }\n}\n\nexport const antUpgradeDescription = (i: number) => {\n const el = DOMCacheGetOrSet('antspecies')\n const al = DOMCacheGetOrSet('antlevelbonus')\n const la = DOMCacheGetOrSet('antupgradedescription')\n const ti = DOMCacheGetOrSet('antupgradecost')\n const me = DOMCacheGetOrSet('antupgradeeffect')\n\n const content1 = antspecies[`antspecies${i}`]\n const content2 = i18next.t(`ants.upgrades.${i}`)\n const bonuslevel = G[`bonusant${i}` as keyof typeof G] as typeof G['bonusant1']\n\n const c11 = player.currentChallenge.ascension === 11 ? 999 : 0\n\n el.childNodes[0].textContent = `${content1} Level ${format(player.antUpgrades[i - 1])}`\n al.textContent = ` [+${format(Math.min(player.antUpgrades[i - 1]! + c11, bonuslevel))}]`\n la.textContent = content2\n ti.textContent = i18next.t('ants.costGalacticCrumbs', {\n x: format(\n Decimal.pow(\n G.antUpgradeCostIncreases[i - 1],\n player.antUpgrades[i - 1]! * G.extinctionMultiplier[player.usedCorruptions[10]]\n ).times(G.antUpgradeBaseCost[i - 1])\n )\n })\n me.textContent = i18next.t(`ants.rewards.${i}`, {\n x: antUpgradeTexts[i - 1]()\n })\n}\n\nexport const antSacrificePointsToMultiplier = (points: number) => {\n let multiplier = Math.pow(1 + points / 5000, 2)\n multiplier *= 1 + 0.2 * Math.log(1 + points) / Math.log(10)\n if (player.achievements[174] > 0) {\n multiplier *= 1 + 0.4 * Math.log(1 + points) / Math.log(10)\n }\n return Math.min(1e300, multiplier)\n}\n\nexport const showSacrifice = () => {\n const sacRewards = calculateAntSacrificeRewards()\n DOMCacheGetOrSet('antSacrificeSummary').style.display = 'block'\n\n DOMCacheGetOrSet('ELO').innerHTML = i18next.t('ants.yourAntELO', {\n x: format(G.antELO, 2),\n y: format(G.effectiveELO, 2, false)\n })\n\n DOMCacheGetOrSet('SacrificeMultiplier').innerHTML = i18next.t('ants.antSacMultiplier', {\n y: format(antSacrificePointsToMultiplier(player.antSacrificePoints), 3, false),\n x: format(antSacrificePointsToMultiplier(player.antSacrificePoints + sacRewards.antSacrificePoints), 3, false)\n })\n\n DOMCacheGetOrSet('SacrificeUpgradeMultiplier').innerHTML = i18next.t('ants.upgradeMultiplier', {\n x: format(G.upgradeMultiplier, 3, true)\n })\n\n DOMCacheGetOrSet('SacrificeTimeMultiplier').innerHTML = i18next.t('ants.timeMultiplier', {\n x: format(G.timeMultiplier, 3, true)\n })\n\n DOMCacheGetOrSet('antSacrificeOffering').textContent = `+${format(sacRewards.offerings)}`\n DOMCacheGetOrSet('antSacrificeObtainium').textContent = `+${format(sacRewards.obtainium)}`\n if (player.challengecompletions[9] > 0) {\n DOMCacheGetOrSet('antSacrificeTalismanShard').textContent = i18next.t('ants.elo', {\n x: format(sacRewards.talismanShards),\n y: 500\n })\n DOMCacheGetOrSet('antSacrificeCommonFragment').textContent = i18next.t('ants.elo', {\n x: format(sacRewards.commonFragments),\n y: 750\n })\n DOMCacheGetOrSet('antSacrificeUncommonFragment').textContent = i18next.t('ants.elo', {\n x: format(sacRewards.uncommonFragments),\n y: 1000\n })\n DOMCacheGetOrSet('antSacrificeRareFragment').textContent = i18next.t('ants.elo', {\n x: format(sacRewards.rareFragments),\n y: 1500\n })\n DOMCacheGetOrSet('antSacrificeEpicFragment').textContent = i18next.t('ants.elo', {\n x: format(sacRewards.epicFragments),\n y: 2000\n })\n DOMCacheGetOrSet('antSacrificeLegendaryFragment').textContent = i18next.t('ants.elo', {\n x: format(sacRewards.legendaryFragments),\n y: 3000\n })\n DOMCacheGetOrSet('antSacrificeMythicalFragment').textContent = i18next.t('ants.elo', {\n x: format(sacRewards.mythicalFragments),\n y: 5000\n })\n }\n}\n\nexport const sacrificeAnts = async (auto = false) => {\n let p = true\n\n if (player.antPoints.gte('1e40')) {\n if (!auto && player.toggles[32]) {\n p = await Confirm(i18next.t('ants.autoReset'))\n }\n if (p) {\n const antSacrificePointsBefore = player.antSacrificePoints\n\n const sacRewards = calculateAntSacrificeRewards()\n player.antSacrificePoints += sacRewards.antSacrificePoints\n player.runeshards += sacRewards.offerings\n\n if (player.currentChallenge.ascension !== 14) {\n player.researchPoints += sacRewards.obtainium\n }\n\n const historyEntry: ResetHistoryEntryAntSacrifice = {\n date: Date.now(),\n seconds: player.antSacrificeTimer,\n kind: 'antsacrifice',\n offerings: sacRewards.offerings,\n obtainium: sacRewards.obtainium,\n antSacrificePointsBefore,\n antSacrificePointsAfter: player.antSacrificePoints,\n baseELO: G.antELO,\n effectiveELO: G.effectiveELO,\n crumbs: player.antPoints.toString(),\n crumbsPerSecond: G.antOneProduce.toString()\n }\n\n if (player.challengecompletions[9] > 0) {\n player.talismanShards = Math.min(1e300, player.talismanShards + sacRewards.talismanShards)\n player.commonFragments = Math.min(1e300, player.commonFragments + sacRewards.commonFragments)\n player.uncommonFragments = Math.min(1e300, player.uncommonFragments + sacRewards.uncommonFragments)\n player.rareFragments = Math.min(1e300, player.rareFragments + sacRewards.rareFragments)\n player.epicFragments = Math.min(1e300, player.epicFragments + sacRewards.epicFragments)\n player.legendaryFragments = Math.min(1e300, player.legendaryFragments + sacRewards.legendaryFragments)\n player.mythicalFragments = Math.min(1e300, player.mythicalFragments + sacRewards.mythicalFragments)\n }\n\n // Now we're safe to reset the ants.\n resetAnts()\n player.antSacrificeTimer = 0\n player.antSacrificeTimerReal = 0\n updateTalismanInventory()\n if (player.autoResearch > 0 && player.autoResearchToggle) {\n const linGrowth = (player.autoResearch === 200) ? 0.01 : 0\n buyResearch(player.autoResearch, true, linGrowth)\n }\n calculateAntSacrificeELO()\n\n Synergism.emit('historyAdd', 'ants', historyEntry)\n }\n }\n\n if (player.mythicalFragments >= 1e11 && player.currentChallenge.ascension === 14 && player.achievements[248] < 1) {\n achievementaward(248)\n }\n}\n\nexport const autoBuyAnts = () => {\n const canAffordUpgrade = (x: number, m: DecimalSource) =>\n player.antPoints.gte(\n getAntUpgradeCost(new Decimal(G.antUpgradeBaseCost[x - 1]), player.antUpgrades[x - 1]! + 1, x).times(m)\n )\n const ach = [176, 176, 177, 178, 178, 179, 180, 180, 181, 182, 182, 145]\n const cost = ['100', '100', '1000', '1000', '1e5', '1e6', '1e8', '1e11', '1e15', '1e20', '1e40', '1e100']\n if (player.currentChallenge.ascension !== 11) {\n for (let i = 1; i <= ach.length; i++) {\n const check = i === 12 ? player.researches[ach[i - 1]] : player.achievements[ach[i - 1]]\n if (check && canAffordUpgrade(i, 2)) {\n buyAntUpgrade(cost[i - 1], true, i)\n }\n }\n }\n\n const _ach = [173, 176, 177, 178, 179, 180, 181, 182]\n const _cost = ['1e700', '3', '100', '10000', '1e12', '1e36', '1e100', '1e300']\n for (let i = 1; i <= _ach.length; i++) {\n const res = i === 1 ? player.reincarnationPoints : player.antPoints\n const m = i === 1 ? 1 : 2 // no multiplier on the first ant cost because it costs particles\n if (\n player.achievements[_ach[i - 1]]\n && res.gte(player[`${G.ordinals[i - 1 as ZeroToSeven]}CostAnts` as const].times(m))\n ) {\n buyAntProducers(\n G.ordinals[i - 1] as Parameters[0],\n _cost[i - 1],\n i\n )\n }\n }\n}\n", "import { sacrificeAnts } from './Ants'\nimport { boostAccelerator, buyAccelerator, buyMultiplier } from './Buy'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { promocodes } from './ImportExport'\nimport { useConsumable } from './Shop'\nimport { player, resetCheck, synergismHotkeys } from './Synergism'\nimport { keyboardTabChange as kbTabChange, tabRow, Tabs } from './Tabs'\nimport { confirmReply, toggleAutoChallengeRun, toggleCorruptionLevel } from './Toggles'\nimport { Alert, Confirm, Prompt } from './UpdateHTML'\nimport { Globals as G } from './Variables'\n\nexport const defaultHotkeys = new Map unknown, /* hide during notification */ boolean]>([\n ['A', ['Buy Accelerators', () => buyAccelerator(), false]],\n ['B', ['Boost Accelerator', () => boostAccelerator(), false]],\n ['C', ['Auto Challenge', () => {\n toggleChallengeSweep()\n }, false]],\n ['E', ['Exit T / R Challenge', () => {\n if (player.autoChallengeRunning) {\n toggleChallengeSweep()\n } else {\n exitTranscendAndPrestigeChallenge()\n }\n }, false]],\n ['M', ['Multipliers', () => buyMultiplier(), false]],\n ['N', ['No (Cancel)', () => confirmReply(false), true]],\n ['P', ['Reset Prestige', () => resetCheck('prestige'), false]],\n ['R', ['Reset Reincarnate', () => resetCheck('reincarnation'), false]],\n ['S', ['Sacrifice Ants', () => sacrificeAnts(), false]],\n ['T', ['Reset Transcend', () => resetCheck('transcension'), false]],\n ['Y', ['Yes (OK)', () => confirmReply(true), true]],\n ['ARROWLEFT', ['Back a tab', () => kbTabChange(-1), false]],\n ['ARROWRIGHT', ['Next tab', () => kbTabChange(1), false]],\n ['ARROWUP', ['Back a subtab', () => kbTabChange(-1, true), false]],\n ['ARROWDOWN', ['Next subtab', () => kbTabChange(1, true), false]],\n ['SHIFT+A', ['Reset Ascend', () => resetCheck('ascension'), false]],\n ['SHIFT+C', ['Cleanse Corruptions', () => toggleCorruptionLevel(10, 999), false]],\n ['SHIFT+D', ['Spec. Action Add x1', () => promocodes('add', 1), false]],\n ['SHIFT+E', ['Exit Asc. Challenge', () => resetCheck('ascensionChallenge'), false]], // Its already checks if inside Asc. Challenge\n ['SHIFT+O', ['Use Off. Potion', () => useConsumable('offeringPotion'), false]],\n ['SHIFT+P', ['Use Obt. Potion', () => useConsumable('obtainiumPotion'), false]],\n ['SHIFT+S', ['Reset Singularity', () => resetCheck('singularity'), false]],\n ['CTRL+B', ['Un-hide Tabs', () => tabRow.reappend(), false]]\n])\n\nexport let hotkeysEnabled = false\n\nexport let hotkeys = new Map unknown, boolean]>(defaultHotkeys)\n\nconst toggleChallengeSweep = (): void => {\n if (player.researches[150] > 0) {\n toggleAutoChallengeRun()\n if (!player.autoChallengeRunning) {\n exitTranscendAndPrestigeChallenge()\n }\n }\n}\n\nconst exitTranscendAndPrestigeChallenge = () => {\n if (player.currentChallenge.reincarnation !== 0) {\n void resetCheck('reincarnationChallenge', undefined, true)\n }\n if (player.currentChallenge.transcension !== 0) {\n void resetCheck('transcensionChallenge', undefined, true)\n }\n}\n\nconst eventHotkeys = (event: KeyboardEvent): void => {\n if (!hotkeysEnabled || !player.toggles[39]) {\n // There was a race condition where a user could spam Shift + S + Enter to\n // Singularity which would cause a bug when rune 7 was bought. To prevent this,\n // the game disables hotkeys when on the offline progress screen, and re-\n // enables them when the user leaves.\n return\n }\n\n if (document.activeElement?.localName === 'input') {\n // https://developer.mozilla.org/en-US/docs/Web/API/Event/stopPropagation\n // finally fixes the bug where hotkeys would be activated when typing in an input field\n event.stopPropagation()\n return\n }\n\n synergismHotkeys(event, event.code.replace(/^(Digit|Numpad)/, '').toUpperCase())\n\n let keyPrefix = ''\n if (event.ctrlKey) {\n keyPrefix += 'CTRL+'\n }\n if (event.shiftKey) {\n keyPrefix += 'SHIFT+'\n }\n if (event.altKey) {\n keyPrefix += 'ALT+'\n }\n\n const key = keyPrefix + event.key.toUpperCase()\n\n // Disable the TAB key as it may allow unexpected operations\n if (key === 'TAB') {\n event.preventDefault()\n }\n\n // Disable hotkeys if notifications are occurring\n if (key !== 'ENTER' && DOMCacheGetOrSet('transparentBG').style.display === 'block') {\n if (hotkeys.has(key) && (!hotkeys.get(key)![2])) {\n return\n }\n }\n\n let hotkeyName = ''\n if (hotkeys.has(key)) {\n hotkeyName = `${hotkeys.get(key)![0]}`\n hotkeys.get(key)![1]()\n event.preventDefault()\n }\n\n if (G.currentTab === Tabs.Settings && player.subtabNumber === 6) {\n DOMCacheGetOrSet('lastHotkey').textContent = key\n DOMCacheGetOrSet('lastHotkeyName').textContent = hotkeyName\n }\n}\n\nconst makeSlot = (key: string, descr: string) => {\n const div = document.createElement('div')\n div.classList.add('hotkeyItem')\n\n const span = document.createElement('span')\n span.id = 'actualHotkey'\n span.textContent = key\n span.addEventListener('click', async (e) => {\n const target = e.target as HTMLElement\n const oldKey = target.textContent!.toUpperCase()\n const name = hotkeys.get(oldKey)?.[0]\n ?? target.nextSibling?.textContent\n\n // new value to set key as, unformatted\n const newKey = await Prompt(`\n Enter the new key you want to activate ${name} with.\n\n MDN has a list of values for \"special keys\" if you would like to use one:\n https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values\n\n You can also prefix your hotkey with [Ctrl,Shift,Alt]+\n `)\n\n if (typeof newKey !== 'string') {\n return\n }\n\n const toSet = newKey.toUpperCase()\n\n if (newKey.length === 0) {\n return void Alert('You didn\\'t enter anything, canceled!')\n }\n\n if (!isNaN(Number(newKey))) {\n return void Alert('Number keys are currently unavailable!')\n }\n\n if (hotkeys.has(toSet) || oldKey === toSet) {\n return void Alert('That key is already binded to an action, use another key instead!')\n } else if (hotkeys.has(oldKey)) {\n const old = hotkeys.get(oldKey)!\n\n hotkeys.set(toSet, old)\n hotkeys.delete(oldKey)\n\n const keys = Object.keys(player.hotkeys)\n player.hotkeys[keys.length] = [oldKey, toSet]\n\n target.textContent = toSet\n\n enableHotkeys()\n } else {\n return void Alert(`No hotkey is triggered by ${oldKey}!`)\n }\n })\n\n const p = document.createElement('p')\n p.id = 'hotKeyDesc'\n p.textContent = descr\n\n div.appendChild(span)\n div.appendChild(p)\n\n return div\n}\n\nexport const disableHotkeys = () => hotkeysEnabled = false\n\nexport const enableHotkeys = () => {\n changeHotkeys()\n\n const hotkey = document.querySelector('.hotkeys')!\n\n for (const child of Array.from(hotkey.children)) {\n hotkey.removeChild(child)\n }\n\n for (const [key, [descr]] of [...hotkeys.entries()]) {\n const div = makeSlot(key, descr)\n\n hotkey.appendChild(div)\n }\n\n hotkeysEnabled = true\n}\n\nexport const changeHotkeys = () => {\n hotkeys = new Map(defaultHotkeys)\n\n for (const key in player.hotkeys) {\n const oldKey = player.hotkeys[key][0]\n const toSet = player.hotkeys[key][1]\n if (hotkeys.has(oldKey)) {\n const old = hotkeys.get(oldKey)!\n hotkeys.set(toSet, old)\n hotkeys.delete(oldKey)\n } else {\n Reflect.deleteProperty(player.hotkeys, key)\n }\n }\n}\n\nexport const resetHotkeys = async () => {\n enableHotkeys()\n\n const keys = Object.keys(player.hotkeys)\n if (keys.length === 0) {\n return await Alert('You haven\\'t changed the hotkey')\n }\n\n let settext = ''\n const hotkey = new Map(defaultHotkeys)\n for (const key in player.hotkeys) {\n const oldKey = player.hotkeys[key][0]\n const toSet = player.hotkeys[key][1]\n if (hotkey.has(oldKey)) {\n const old = hotkey.get(oldKey)!\n settext += `\\t${oldKey}[${old[0]}] to ${toSet}, `\n hotkey.set(toSet, old)\n hotkey.delete(oldKey)\n }\n }\n\n const confirmed = await Confirm(\n `Are you sure you want to default all the changed hotkeys?\\nBelow is a history of hotkeys you have changed\\n\\n${settext}`\n )\n if (confirmed) {\n hotkeys = new Map(defaultHotkeys)\n player.hotkeys = {}\n enableHotkeys()\n }\n}\n\nexport const pressedKeys = new Set()\n\ndocument.addEventListener('keydown', (event) => {\n eventHotkeys(event)\n\n pressedKeys.add(event.code)\n})\n\ndocument.addEventListener('keyup', (event) => pressedKeys.delete(event.code))\n", "import { DOMCacheGetOrSet } from './Cache/DOM'\nimport { pressedKeys } from './Hotkeys'\nimport { player } from './Synergism'\nimport {\n setActiveSettingScreen,\n toggleBuildingScreen,\n toggleCorruptionLoadoutsStats,\n toggleCubeSubTab,\n toggleRuneScreen,\n toggleSingularityScreen\n} from './Toggles'\nimport { changeTabColor, hideStuff, revealStuff } from './UpdateHTML'\nimport { assert, limitRange } from './Utility'\nimport { Globals as G } from './Variables'\n\nexport enum Tabs {\n Buildings = 0,\n Upgrades = 1,\n Achievements = 2,\n Runes = 3,\n Challenges = 4,\n Research = 5,\n AntHill = 6,\n WowCubes = 7,\n Corruption = 8,\n Singularity = 9,\n Settings = 10,\n Shop = 11,\n Event = 12\n}\n\n/**\n * If step is provided, move the page back/forward {step} pages.\n * If page is provided, change the subtab to {page}\n */\ntype SubTabSwitchOptions = { step: number; page?: undefined } | { page: number; step?: undefined }\n\ninterface SubTab {\n tabSwitcher?: () => (id: string) => unknown\n subTabList: {\n subTabID: string\n unlocked: boolean\n buttonID?: string\n }[]\n}\n\nconst subtabInfo: Record = {\n [Tabs.Settings]: {\n tabSwitcher: () => setActiveSettingScreen,\n subTabList: [\n { subTabID: 'settingsubtab', unlocked: true },\n { subTabID: 'languagesubtab', unlocked: true },\n { subTabID: 'creditssubtab', unlocked: true },\n { subTabID: 'statisticsSubTab', unlocked: true },\n {\n subTabID: 'resetHistorySubTab',\n get unlocked () {\n return player.unlocks.prestige\n }\n },\n {\n subTabID: 'ascendHistorySubTab',\n get unlocked () {\n return player.ascensionCount > 0\n }\n },\n {\n subTabID: 'singularityHistorySubTab',\n get unlocked () {\n return player.highestSingularityCount > 0\n }\n },\n { subTabID: 'hotkeys', unlocked: true },\n { subTabID: 'accountSubTab', unlocked: true }\n ]\n },\n [Tabs.Shop]: { subTabList: [] },\n [Tabs.Buildings]: {\n tabSwitcher: () => toggleBuildingScreen,\n subTabList: [\n { subTabID: 'coin', unlocked: true, buttonID: 'switchToCoinBuilding' },\n {\n subTabID: 'diamond',\n get unlocked () {\n return player.unlocks.prestige\n },\n buttonID: 'switchToDiamondBuilding'\n },\n {\n subTabID: 'mythos',\n get unlocked () {\n return player.unlocks.transcend\n },\n buttonID: 'switchToMythosBuilding'\n },\n {\n subTabID: 'particle',\n get unlocked () {\n return player.unlocks.reincarnate\n },\n buttonID: 'switchToParticleBuilding'\n },\n {\n subTabID: 'tesseract',\n get unlocked () {\n return player.achievements[183] > 0\n },\n buttonID: 'switchToTesseractBuilding'\n }\n ]\n },\n [Tabs.Upgrades]: { subTabList: [] },\n [Tabs.Achievements]: { subTabList: [] },\n [Tabs.Runes]: {\n tabSwitcher: () => toggleRuneScreen,\n subTabList: [\n {\n subTabID: '1',\n get unlocked () {\n return player.unlocks.prestige\n },\n buttonID: 'toggleRuneSubTab1'\n },\n {\n subTabID: '2',\n get unlocked () {\n return player.achievements[134] > 0\n },\n buttonID: 'toggleRuneSubTab2'\n },\n {\n subTabID: '3',\n get unlocked () {\n return player.achievements[134] > 0\n },\n buttonID: 'toggleRuneSubTab3'\n },\n {\n subTabID: '4',\n get unlocked () {\n return player.achievements[204] > 0\n },\n buttonID: 'toggleRuneSubTab4'\n }\n ]\n },\n [Tabs.Challenges]: { subTabList: [] },\n [Tabs.Research]: { subTabList: [] },\n [Tabs.AntHill]: { subTabList: [] },\n [Tabs.WowCubes]: {\n tabSwitcher: () => toggleCubeSubTab,\n subTabList: [\n {\n subTabID: '1',\n get unlocked () {\n return player.achievements[141] > 0\n },\n buttonID: 'switchCubeSubTab1'\n },\n {\n subTabID: '2',\n get unlocked () {\n return player.achievements[197] > 0\n },\n buttonID: 'switchCubeSubTab2'\n },\n {\n subTabID: '3',\n get unlocked () {\n return player.achievements[211] > 0\n },\n buttonID: 'switchCubeSubTab3'\n },\n {\n subTabID: '4',\n get unlocked () {\n return player.achievements[218] > 0\n },\n buttonID: 'switchCubeSubTab4'\n },\n {\n subTabID: '5',\n get unlocked () {\n return player.achievements[141] > 0\n },\n buttonID: 'switchCubeSubTab5'\n },\n {\n subTabID: '6',\n get unlocked () {\n return player.achievements[218] > 0\n },\n buttonID: 'switchCubeSubTab6'\n },\n {\n subTabID: '7',\n get unlocked () {\n return player.challenge15Exponent >= 1e15\n },\n buttonID: 'switchCubeSubTab7'\n }\n ]\n },\n [Tabs.Corruption]: {\n tabSwitcher: () => toggleCorruptionLoadoutsStats,\n subTabList: [\n {\n subTabID: 'true',\n get unlocked () {\n return player.achievements[141] > 0\n },\n buttonID: 'corrStatsBtn'\n },\n {\n subTabID: 'false',\n get unlocked () {\n return player.achievements[141] > 0\n },\n buttonID: 'corrLoadoutsBtn'\n }\n ]\n },\n [Tabs.Singularity]: {\n tabSwitcher: () => toggleSingularityScreen,\n subTabList: [\n {\n subTabID: '1',\n get unlocked () {\n return player.highestSingularityCount > 0\n },\n buttonID: 'toggleSingularitySubTab1'\n },\n {\n subTabID: '2',\n get unlocked () {\n return player.highestSingularityCount > 0\n },\n buttonID: 'toggleSingularitySubTab2'\n },\n {\n subTabID: '3',\n get unlocked () {\n return Boolean(player.singularityUpgrades.octeractUnlock.getEffect().bonus)\n },\n buttonID: 'toggleSingularitySubTab3'\n },\n {\n subTabID: '4',\n get unlocked () {\n return player.highestSingularityCount >= 25\n },\n buttonID: 'toggleSingularitySubTab4'\n },\n {\n subTabID: '5',\n get unlocked () {\n return player.singularityChallenges.noSingularityUpgrades.completions >= 1\n },\n buttonID: 'toggleSingularitySubTab5'\n }\n ]\n },\n [Tabs.Event]: { subTabList: [] }\n}\n\nclass TabRow extends HTMLDivElement {\n #list: $Tab[] = []\n #currentTab!: $Tab\n\n constructor () {\n super()\n\n this.id = 'tabrow'\n this.style.cssText = `\n text-align: center;\n width: 100%;\n list-style: none;\n margin: 0;\n margin-inline: unset;\n margin-block: unset;\n padding-inline: unset;\n display: flex;\n justify-content: center;\n gap: 0 5px;\n `\n\n document.getElementsByClassName('navbar').item(0)?.appendChild(this)\n }\n\n getSubs () {\n return this.#list\n }\n\n appendButton (...elements: $Tab[]) {\n for (const element of elements) {\n this.#list.push(element)\n this.appendChild(element)\n }\n\n this.#currentTab = this.#list[0]\n this.#createDrag()\n }\n\n getCurrentTab (): $Tab {\n return this.#currentTab\n }\n\n setNextTab () {\n const index = this.#list.indexOf(this.#currentTab)\n\n this.#currentTab = this.#list[index + 1] ?? this.#list[0]\n return this.#currentTab\n }\n\n setPreviousTab () {\n const index = this.#list.indexOf(this.#currentTab)\n\n this.#currentTab = this.#list[index - 1] ?? this.#list[this.#list.length - 1]\n return this.#currentTab\n }\n\n getNextTab (tab = this.#currentTab) {\n const index = this.#list.indexOf(tab)\n\n return this.#list[index + 1] ?? this.#list[0]\n }\n\n getPreviousTab (tab = this.#currentTab) {\n const index = this.#list.indexOf(tab)\n\n return this.#list[index - 1] ?? this.#list[this.#list.length - 1]\n }\n\n reappend () {\n this.replaceChildren()\n\n for (const item of this.#list) {\n this.appendChild(item)\n }\n\n this.#list.forEach((el) => el.resetHidden())\n }\n\n #createDrag () {\n let dragSrcEl: HTMLElement | null = null\n\n const handleDragStart = (e: DragEvent) => {\n assert(e.target instanceof HTMLElement)\n\n e.target.style.opacity = '0.4'\n\n dragSrcEl = e.target\n\n e.dataTransfer!.effectAllowed = 'move'\n }\n\n const handleDragEnter = (e: DragEvent) => {\n if (e.target instanceof HTMLElement) {\n e.target.classList.add('over')\n }\n }\n\n const handleDragLeave = (e: DragEvent) => {\n if (e.target instanceof HTMLElement) {\n e.target.classList.remove('over')\n }\n }\n\n const handleDrop = (e: DragEvent) => {\n e.stopPropagation()\n\n if (dragSrcEl !== e.target && dragSrcEl !== null) {\n this.insertBefore(dragSrcEl, e.target as HTMLElement)\n\n const dragIndex = this.#list.indexOf(dragSrcEl as $Tab)\n const targetIndex = this.#list.indexOf(e.target as $Tab)\n\n this.#list.splice(targetIndex, 0, this.#list[dragIndex])\n this.#list.splice(this.#list.indexOf(dragSrcEl as $Tab, dragIndex), 1)\n }\n\n return false\n }\n\n const handleDragEnd = (e: DragEvent) => {\n assert(e.target instanceof HTMLElement)\n e.target.style.opacity = '1'\n\n this.#list.forEach((item) => {\n item.classList.remove('over')\n })\n }\n\n this.#list.forEach((item) => {\n item.addEventListener('dragstart', handleDragStart, false)\n item.addEventListener('dragenter', handleDragEnter, false)\n item.addEventListener('dragover', handleDrop, false)\n item.addEventListener('dragleave', handleDragLeave, false)\n item.addEventListener('drop', handleDrop, false)\n item.addEventListener('dragend', handleDragEnd, false)\n })\n }\n}\n\ninterface kSubTabOptionsBag {\n id: string\n class?: string\n i18n?: string\n borderColor?: string\n}\n\nclass $Tab extends HTMLButtonElement {\n #unlocked = () => true\n #type!: Tabs\n #removeable = false\n #hidden = false\n\n constructor (options: kSubTabOptionsBag) {\n super()\n\n this.id = options.id\n if (options.class) {\n this.classList.add(options.class)\n }\n if (options.i18n) {\n this.setAttribute('i18n', options.i18n)\n }\n if (options.borderColor) {\n this.style.borderColor = options.borderColor\n }\n\n this.addEventListener('click', () => {\n if (this.#removeable && pressedKeys.has('ControlLeft') && pressedKeys.has('KeyX')) {\n // When clicking on a tab while holding CTRL + X\n if (G.currentTab !== this.#type) {\n tabRow.removeChild(this)\n this.#hidden = true\n }\n } else {\n changeTab(this.#type)\n changeTabColor()\n }\n })\n }\n\n setUnlockedState (fn: () => boolean) {\n this.#unlocked = fn\n return this\n }\n\n isUnlocked () {\n return this.#unlocked() && !this.#hidden\n }\n\n setType (type: Tabs) {\n this.#type = type\n return this\n }\n\n getType () {\n return this.#type!\n }\n\n getSubTabs () {\n return subtabInfo[this.#type]\n }\n\n makeDraggable () {\n this.setAttribute('draggable', 'true')\n return this\n }\n\n makeRemoveable () {\n this.#removeable = true\n return this\n }\n\n resetHidden () {\n this.#hidden = false\n }\n}\n\ncustomElements.define('tab-row', TabRow, { extends: 'div' })\ncustomElements.define('sub-tab', $Tab, { extends: 'button' })\n\nexport const tabRow = new TabRow()\n\ntabRow.appendButton(\n new $Tab({ id: 'buildingstab', i18n: 'tabs.main.buildings' })\n .setType(Tabs.Buildings)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ id: 'upgradestab', i18n: 'tabs.main.upgrades' })\n .setType(Tabs.Upgrades)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ id: 'achievementstab', i18n: 'tabs.main.achievements', class: 'coinunlock4' })\n .setUnlockedState(() => player.unlocks.coinfour)\n .setType(Tabs.Achievements)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'prestigeunlock', id: 'runestab', i18n: 'tabs.main.runes' })\n .setUnlockedState(() => player.unlocks.prestige)\n .setType(Tabs.Runes)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'transcendunlock', id: 'challengetab', i18n: 'tabs.main.challenges' })\n .setUnlockedState(() => player.unlocks.transcend)\n .setType(Tabs.Challenges)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'reincarnationunlock', id: 'researchtab', i18n: 'tabs.main.research' })\n .setUnlockedState(() => player.unlocks.reincarnate)\n .setType(Tabs.Research)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'chal8', id: 'anttab', i18n: 'tabs.main.antHill' })\n .setUnlockedState(() => player.achievements[127] > 0)\n .setType(Tabs.AntHill)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'chal10', id: 'cubetab', i18n: 'tabs.main.wowCubes' })\n .setUnlockedState(() => player.achievements[141] > 0)\n .setType(Tabs.WowCubes)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'chal11', id: 'traitstab', i18n: 'tabs.main.corruption' })\n .setUnlockedState(() => player.challengecompletions[11] > 0)\n .setType(Tabs.Corruption)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'singularity', id: 'singularitytab', i18n: 'tabs.main.singularity' })\n .setUnlockedState(() => player.highestSingularityCount > 0)\n .setType(Tabs.Singularity)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ id: 'settingstab', i18n: 'tabs.main.settings' })\n .setType(Tabs.Settings)\n .makeDraggable(),\n new $Tab({ class: 'reincarnationunlock', id: 'shoptab', i18n: 'tabs.main.shop' })\n .setUnlockedState(() => player.unlocks.reincarnate || player.highestSingularityCount > 0)\n .setType(Tabs.Shop)\n .makeDraggable()\n .makeRemoveable(),\n new $Tab({ class: 'isEvent', id: 'eventtab', i18n: 'tabs.main.unsmith' })\n .setUnlockedState(() => G.isEvent)\n .setType(Tabs.Event)\n .makeDraggable()\n .makeRemoveable()\n)\n\n/**\n * @param step 1 to go forward; -1 to go back\n * @param changeSubtab true to change the subtab, false to change the main tabs\n */\nexport const keyboardTabChange = (step: 1 | -1 = 1, changeSubtab = false) => {\n let tab = step === 1 ? tabRow.getNextTab() : tabRow.getPreviousTab()\n\n while (!tab?.isUnlocked()) {\n tab = step === 1 ? tabRow.getNextTab(tab) : tabRow.getPreviousTab(tab)\n }\n\n if (changeSubtab) {\n changeSubTab(tab.getType(), { step })\n } else {\n changeTab(tab.getType(), step)\n }\n}\n\nexport const changeTab = (tabs: Tabs, step?: number) => {\n if (step === 1) {\n tabRow.setNextTab()\n } else if (step === -1) {\n tabRow.setPreviousTab()\n } else {\n while (tabRow.getCurrentTab().getType() !== tabs) {\n tabRow.setNextTab()\n }\n }\n\n while (!tabRow.getCurrentTab().isUnlocked()) {\n if (step === 1 || step === undefined) {\n tabRow.setNextTab()\n } else {\n tabRow.setPreviousTab()\n }\n }\n\n G.currentTab = tabRow.getCurrentTab().getType()\n player.tabnumber = 0\n\n revealStuff()\n hideStuff()\n ;(document.activeElement as HTMLElement | null)?.blur()\n\n const subTabList = subtabInfo[G.currentTab].subTabList\n if (G.currentTab !== Tabs.Settings) {\n for (let i = 0; i < subTabList.length; i++) {\n const id = subTabList[i].buttonID\n if (id) {\n const button = DOMCacheGetOrSet(id)\n\n if (button.style.backgroundColor === 'crimson') { // handles every tab except settings and corruptions\n player.subtabNumber = i\n break\n }\n // what in the shit is this?!\n if (player.tabnumber === 9 && button.style.borderColor === 'dodgerblue') { // handle corruption tab\n player.subtabNumber = i\n break\n }\n }\n }\n } else { // handle settings tab\n // The first getElementById makes sure that it still works if other tabs start using the subtabSwitcher class\n const btns = document.querySelectorAll('[id^=\"switchSettingSubTab\"]')\n for (let i = 0; i < btns.length; i++) {\n if (btns[i].classList.contains('buttonActive')) {\n player.subtabNumber = i\n break\n }\n }\n }\n}\n\nexport const changeSubTab = (tabs: Tabs, { page, step }: SubTabSwitchOptions) => {\n let tab = tabRow.getCurrentTab()\n\n if (tab.getType() !== tabs) {\n changeTab(tab.getType())\n tab = tabRow.getCurrentTab()\n }\n\n const subTabs = tab.getSubTabs()\n\n if (!tab.isUnlocked() || subTabs.subTabList.length === 0) {\n return\n }\n\n if (page !== undefined) {\n player.subtabNumber = limitRange(page, 0, subTabs.subTabList.length - 1)\n } else {\n player.subtabNumber = limitRange(player.subtabNumber + step, 0, subTabs.subTabList.length - 1)\n }\n\n let subTabList = subTabs.subTabList[player.subtabNumber]\n\n while (!subTabList.unlocked) {\n assert(page === undefined)\n player.subtabNumber = limitRange(player.subtabNumber + step, 0, subTabs.subTabList.length - 1)\n subTabList = subTabs.subTabList[player.subtabNumber]\n }\n\n if (subTabList.unlocked) {\n subTabs.tabSwitcher?.()(subTabList.subTabID)\n if (tab.getType() === Tabs.Singularity && page === 4) {\n player.visitedAmbrosiaSubtab = true\n player.caches.ambrosiaGeneration.updateVal('DefaultVal')\n }\n }\n}\n\nexport function subTabsInMainTab (name: Tabs) {\n let tab = tabRow.getCurrentTab()\n\n while (tab.getType() !== name) {\n tab = tabRow.setNextTab()\n }\n\n return tab.getSubTabs().subTabList.length\n}\n", "import Decimal from 'break_infinity.js'\nimport { Tabs } from './Tabs'\nimport type { GlobalVariables } from './types/Synergism'\n\nexport enum Upgrade {\n coin = 'coins',\n prestige = 'prestigePoints',\n transcend = 'transcendPoints',\n reincarnation = 'reincarnationPoints'\n}\n\nexport const Globals: GlobalVariables = {\n runediv: [1.5, 2, 3, 5, 8, 1, 1],\n runeexpbase: [1, 4, 9, 16, 1000, 1e75, 1e256],\n runeMaxLvl: 40000,\n\n // this shows the logarithm of costs. ex: upgrade one will cost 1e+6 coins, upgrade 2 1e+7, etc.\n // dprint-ignore\n upgradeCosts: [\n 0, 6, 7, 8, 10, 12, 20, 25, 30, 35, 45, 55, 75, 110, 150, 200, 250, 500, 750, 1000, 1500,\n 2, 3, 4, 5, 6, 7, 10, 13, 20, 30, 150, 400, 800, 1600, 3200, 10000, 20000, 50000, 100000, 200000,\n 1, 2, 3, 5, 6, 7, 42, 65, 87, 150, 300, 500, 1000, 1500, 2000, 3000, 6000, 12000, 25000, 75000,\n 0, 1, 2, 2, 3, 5, 6, 10, 15, 22, 30, 37, 45, 52, 60, 1900, 2500, 3000, 7482, 21397,\n 3, 6, 9, 12, 15, 20, 30, 6, 8, 8, 10, 13, 60, 1, 2, 4, 8, 16, 25, 40,\n 12, 16, 20, 30, 50, 500, 1250, 5000, 25000, 125000, 1500, 7500, 30000, 150000, 1000000, 250, 1000, 5000, 25000, 125000,\n 1e3, 1e6, 1e9, 1e12, 1e15\n ],\n\n // Mega list of Variables to be used elsewhere\n crystalUpgradesCost: [6, 15, 20, 40, 100, 200, 500, 1000],\n crystalUpgradeCostIncrement: [8, 15, 20, 40, 100, 200, 500, 1000],\n // dprint-ignore\n researchBaseCosts: [\n 1e200,\n 1, 1, 1, 1, 1,\n 1, 1e2, 1e4, 1e6, 1e8,\n 2, 2e2, 2e4, 2e6, 2e8,\n 4e4, 4e8, 10, 1e5, 1e9,\n 100, 100, 1e4, 2e3, 2e5,\n 40, 200, 50, 5000, 20000000,\n 777, 7777, 50000, 500000, 5000000,\n 2e3, 2e6, 2e9, 1e5, 1e9,\n 1, 1, 5, 25, 125,\n 2, 5, 320, 1280, 2.5e9,\n 10, 2e3, 4e5, 8e7, 2e9,\n 5, 400, 1e4, 3e6, 9e8,\n 100, 2500, 100, 2000, 2e5,\n 1, 20, 3e3, 4e5, 5e7,\n 10, 40, 160, 1000, 10000,\n 4e9, 7e9, 1e10, 1.2e10, 1.5e10,\n 1e12, 1e13, 3e12, 2e13, 2e13,\n 2e14, 6e14, 2e15, 6e15, 2e16,\n 1e16, 2e16, 2e17, 4e17, 1e18,\n 1e13, 1e14, 1e15, 7.777e18, 7.777e20,\n 1e16, 3e16, 1e17, 3e17, 1e20,\n 1e18, 3e18, 1e19, 3e19, 1e20,\n 1e20, 2e20, 4e20, 8e20, 1e21,\n 2e21, 4e21, 8e21, 2e22, 4e22,\n 3.2e21, 2e23, 4e23, 1e21, 7.777e32,\n 5e8, 5e12, 5e16, 5e20, 5e24, /*ascension tier */\n 1e25, 2e25, 4e25, 8e25, 1e26,\n 4e26, 8e26, 1e27, 2e27, 1e28,\n 5e9, 5e15, 5e21, 5e27, 1e28, /*challenge 11 tier */\n 1e29, 2e29, 4e29, 8e29, 1e27,\n 2e30, 4e30, 8e30, 1e31, 2e31,\n 5e31, 1e32, 2e32, 4e32, 8e32, /*challenge 12 tier */\n 1e33, 2e33, 4e33, 8e33, 1e34,\n 3e34, 1e35, 3e35, 6e35, 1e36,\n 3e36, 1e37, 3e37, 1e38, 3e38, /*challenge 13 tier */\n 1e39, 3e39, 1e40, 3e40, 1e50,\n 3e41, 1e42, 3e42, 6e42, 1e43,\n 3e43, 1e44, 3e44, 1e45, 3e45, /*challenge 14 tier */\n 2e46, 6e46, 2e47, 6e47, 1e64,\n 6e48, 2e49, 1e50, 1e51, 4e56\n ],\n\n // dprint-ignore\n researchMaxLevels: [\n 0, 1, 1, 1, 1, 1,\n 10, 10, 10, 10, 10,\n 10, 10, 10, 10, 10,\n 10, 10, 1, 1, 1,\n 25, 25, 25, 20, 20,\n 10, 10, 10, 10, 10,\n 12, 12, 10, 10, 10,\n 10, 10, 10, 1, 1,\n 1, 1, 1, 1, 1,\n 1, 1, 1, 1, 1,\n 10, 10, 10, 10, 10,\n 20, 20, 20, 20, 20,\n 1, 5, 4, 5, 5,\n 10, 10, 10, 10, 10,\n 1, 1, 1, 1, 1,\n 10, 50, 50, 50, 50,\n 10, 1, 20, 20, 20,\n 20, 20, 20, 20, 10,\n 20, 20, 20, 20, 1,\n 20, 5, 5, 3, 2,\n 10, 10, 10, 10, 1,\n 10, 10, 20, 25, 25,\n 50, 50, 50, 50, 100,\n 10, 10, 10, 100, 100,\n 25, 25, 25, 1, 5,\n 10, 10, 10, 10, 1,\n 10, 10, 10, 1, 1,\n 25, 25, 25, 15, 1,\n 10, 10, 10, 10, 1,\n 10, 1, 6, 10, 1,\n 25, 25, 1, 15, 1,\n 10, 10, 10, 1, 1,\n 10, 10, 10, 10, 1,\n 25, 25, 25, 15, 1,\n 10, 10, 10, 1, 1,\n 10, 3, 6, 10, 5,\n 25, 25, 1, 15, 1,\n 20, 20, 20, 1, 1,\n 20, 1, 50, 50, 10,\n 25, 25, 25, 15, 100000\n ],\n\n ticker: 0,\n\n costDivisor: 1,\n\n freeAccelerator: 0,\n totalAccelerator: 0,\n freeAcceleratorBoost: 0,\n totalAcceleratorBoost: 0,\n acceleratorPower: 1.10,\n acceleratorEffect: new Decimal(1),\n acceleratorEffectDisplay: new Decimal(1),\n generatorPower: new Decimal(1),\n\n freeMultiplier: 0,\n totalMultiplier: 0,\n multiplierPower: 2,\n multiplierEffect: new Decimal(1),\n challengeOneLog: 3,\n freeMultiplierBoost: 0,\n totalMultiplierBoost: 0,\n\n globalCoinMultiplier: new Decimal(1),\n totalCoinOwned: 0,\n prestigeMultiplier: new Decimal(1),\n buildingPower: 1,\n reincarnationMultiplier: new Decimal(1),\n\n coinOneMulti: new Decimal(1),\n coinTwoMulti: new Decimal(1),\n coinThreeMulti: new Decimal(1),\n coinFourMulti: new Decimal(1),\n coinFiveMulti: new Decimal(1),\n\n globalCrystalMultiplier: new Decimal(1),\n globalMythosMultiplier: new Decimal(0.01),\n grandmasterMultiplier: new Decimal(1),\n\n atomsMultiplier: new Decimal(1),\n\n mythosBuildingPower: 1,\n challengeThreeMultiplier: new Decimal(1),\n totalMythosOwned: 0,\n\n prestigePointGain: new Decimal(0),\n challengeFivePower: 1 / 3,\n\n transcendPointGain: new Decimal(0),\n reincarnationPointGain: new Decimal(0),\n\n produceFirst: new Decimal(0),\n produceSecond: new Decimal(0),\n produceThird: new Decimal(0),\n produceFourth: new Decimal(0),\n produceFifth: new Decimal(0),\n produceTotal: new Decimal(0),\n\n produceFirstDiamonds: new Decimal(0),\n produceSecondDiamonds: new Decimal(0),\n produceThirdDiamonds: new Decimal(0),\n produceFourthDiamonds: new Decimal(0),\n produceFifthDiamonds: new Decimal(0),\n produceDiamonds: new Decimal(0),\n\n produceFirstMythos: new Decimal(0),\n produceSecondMythos: new Decimal(0),\n produceThirdMythos: new Decimal(0),\n produceFourthMythos: new Decimal(0),\n produceFifthMythos: new Decimal(0),\n produceMythos: new Decimal(0),\n\n produceFirstParticles: new Decimal(0),\n produceSecondParticles: new Decimal(0),\n produceThirdParticles: new Decimal(0),\n produceFourthParticles: new Decimal(0),\n produceFifthParticles: new Decimal(0),\n produceParticles: new Decimal(0),\n\n producePerSecond: new Decimal(0),\n producePerSecondDiamonds: new Decimal(0),\n producePerSecondMythos: new Decimal(0),\n producePerSecondParticles: new Decimal(0),\n\n uFourteenMulti: new Decimal(1),\n uFifteenMulti: new Decimal(1),\n tuSevenMulti: 1,\n currentTab: Tabs.Buildings,\n\n researchfiller1: 'Hover over the grid to get details about researches!',\n researchfiller2: 'Level: ',\n\n // dprint-ignore\n ordinals: ['first', 'second', 'third', 'fourth', 'fifth', 'sixth', 'seventh', 'eighth', 'ninth', 'tenth', 'eleventh', 'twelfth', 'thirteenth', 'fourteenth', 'fifteenth', 'sixteenth', 'seventeenth', 'eighteenth', 'nineteenth', 'twentieth'] as const,\n // dprint-ignore\n cardinals: ['one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'eleven', 'twelve', 'thirteen', 'fourteen', 'fifteen', 'sixteen', 'seventeen', 'eighteen', 'nineteen', 'twenty', 'twentyone', 'twentytwo', 'twentythree', 'twentyfour', 'twentyfive', 'twentysix', 'twentyseven', 'twentyeight', 'twentynine', 'thirty', 'thirtyone', 'thirtytwo', 'thirtythree', 'thirtyfour'],\n\n challengeBaseRequirements: [10, 20, 60, 100, 200, 125, 500, 7500, 2.0e8, 3.5e9],\n\n prestigeamount: 1,\n taxdivisor: new Decimal('1'),\n taxdivisorcheck: new Decimal('1'),\n runemultiplierincrease: {\n one: 1,\n two: 1,\n three: 1,\n four: 1,\n five: 1\n },\n\n mythosupgrade13: new Decimal('1'),\n mythosupgrade14: new Decimal('1'),\n mythosupgrade15: new Decimal('1'),\n challengefocus: 0,\n\n maxexponent: 10000,\n\n effectiveLevelMult: 1,\n optimalOfferingTimer: 600,\n optimalObtainiumTimer: 3600,\n\n runeSum: 0,\n\n globalAntMult: new Decimal('1'),\n antMultiplier: new Decimal('1'),\n\n antOneProduce: new Decimal('1'),\n antTwoProduce: new Decimal('1'),\n antThreeProduce: new Decimal('1'),\n antFourProduce: new Decimal('1'),\n antFiveProduce: new Decimal('1'),\n antSixProduce: new Decimal('1'),\n antSevenProduce: new Decimal('1'),\n antEightProduce: new Decimal('1'),\n\n antCostGrowth: [1e41, 3, 10, 1e2, 1e4, 1e8, 1e16, 1e32],\n\n antUpgradeBaseCost: [100, 100, 1000, 1000, 1e5, 1e6, 1e8, 1e11, 1e15, 1e20, 1e40, 1e100],\n antUpgradeCostIncreases: [10, 10, 10, 10, 100, 100, 100, 100, 1000, 1000, 1000, 1e100],\n\n bonusant1: 0,\n bonusant2: 0,\n bonusant3: 0,\n bonusant4: 0,\n bonusant5: 0,\n bonusant6: 0,\n bonusant7: 0,\n bonusant8: 0,\n bonusant9: 0,\n bonusant10: 0,\n bonusant11: 0,\n bonusant12: 0,\n\n rune1level: 1,\n rune2level: 1,\n rune3level: 1,\n rune4level: 1,\n rune5level: 1,\n rune1Talisman: 0,\n rune2Talisman: 0,\n rune3Talisman: 0,\n rune4Talisman: 0,\n rune5Talisman: 0,\n\n talisman1Effect: [null, 0, 0, 0, 0, 0],\n talisman2Effect: [null, 0, 0, 0, 0, 0],\n talisman3Effect: [null, 0, 0, 0, 0, 0],\n talisman4Effect: [null, 0, 0, 0, 0, 0],\n talisman5Effect: [null, 0, 0, 0, 0, 0],\n talisman6Effect: [null, 0, 0, 0, 0, 0],\n talisman7Effect: [null, 0, 0, 0, 0, 0],\n\n talisman6Power: 0,\n talisman7Quarks: 0,\n\n runescreen: 'runes',\n settingscreen: 'settings',\n\n talismanResourceObtainiumCosts: [1e13, 1e14, 1e16, 1e18, 1e20, 1e22, 1e24],\n talismanResourceOfferingCosts: [100, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9],\n\n talismanLevelCostMultiplier: [1, 4, 1e4, 1e8, 1e13, 10, 100],\n\n talismanPositiveModifier: [null, 0.75, 1.5, 2.25, 3, 3.75, 4.5],\n talismanNegativeModifier: [null, 0, 0, 0, 0, 0, 0],\n\n commonTalismanEnhanceCost: [null, 0, 3000, 1000, 0, 0, 0, 0],\n uncommonTalismanEnchanceCost: [null, 0, 10000, 3000, 1000, 0, 0, 0],\n rareTalismanEnchanceCost: [null, 0, 100000, 20000, 2000, 500, 0, 0],\n epicTalismanEnhanceCost: [null, 0, 2e6, 2e5, 2e4, 2000, 1000, 0],\n legendaryTalismanEnchanceCost: [null, 0, 4e7, 2e6, 1e5, 20000, 2500, 200],\n mythicalTalismanEnchanceCost: [null, 0, 0, 0, 0, 0, 0, 0],\n\n talismanRespec: 1,\n\n obtainiumGain: 0,\n\n mirrorTalismanStats: [null, 1, 1, 1, 1, 1],\n antELO: 0,\n effectiveELO: 0,\n\n timeWarp: false,\n\n blessingMultiplier: 1,\n spiritMultiplier: 1,\n runeBlessings: [0, 0, 0, 0, 0, 0],\n runeSpirits: [0, 0, 0, 0, 0, 0],\n\n effectiveRuneBlessingPower: [0, 0, 0, 0, 0, 0],\n effectiveRuneSpiritPower: [0, 0, 0, 0, 0, 0],\n\n blessingBaseCost: 1e6,\n spiritBaseCost: 1e20,\n\n triggerChallenge: 0,\n\n prevReductionValue: -1,\n\n buildingSubTab: 'coin',\n // 1,000 of each before Diminishing Returns\n blessingbase: [null, 1 / 500, 1 / 5000, 1 / 2000, 1 / 750, 1 / 200, 1 / 10000, 1 / 5000, 1 / 10, 1 / 10000, 1 / 1000],\n blessingDRPower: [null, 1 / 3, 1 / 3, 2 / 3, 1 / 2, 2 / 3, 2, 1 / 3, 1 / 3, 1 / 16, 1 / 16],\n giftbase: [1 / 1000, 1 / 1000, 1 / 1000, 1 / 1000, 1 / 1000, 1 / 1000, 1 / 1000, 1 / 1000, 1 / 1000, 1 / 1000],\n giftDRPower: [1 / 6, 1 / 6, 1 / 3, 1 / 4, 1 / 3, 1, 1 / 6, 1 / 6, 1 / 32, 1 / 32],\n benedictionbase: [\n null,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000,\n 1 / 1000\n ],\n benedictionDRPower: [null, 1 / 12, 1 / 12, 1 / 6, 1 / 8, 1 / 6, 1 / 2, 1 / 12, 1 / 12, 1 / 64, 1 / 64],\n // 10 Million of each before Diminishing returns on first 3, 200k for second, and 10k for the last few\n platonicCubeBase: [2 / 4e6, 1.5 / 4e6, 1 / 4e6, 1 / 8e4, 1 / 1e4, 1 / 1e5, 1 / 1e4, 1 / 1e4],\n platonicDRPower: [1 / 5, 1 / 5, 1 / 5, 1 / 5, 1 / 16, 1 / 16, 1 / 4, 1 / 8],\n\n cubeBonusMultiplier: [null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],\n tesseractBonusMultiplier: [null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],\n hypercubeBonusMultiplier: [null, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],\n platonicBonusMultiplier: [1, 1, 1, 1, 1, 1, 1, 1],\n\n autoOfferingCounter: 0,\n researchOrderByCost: [],\n\n viscosityPower: [1, 0.87, 0.80, 0.75, 0.70, 0.6, 0.54, 0.45, 0.39, 0.33, 0.3, 0.2, 0.1, 0.05, 0, 0, 0],\n lazinessMultiplier: [\n 1,\n 1 / 3,\n 1 / 10,\n 1 / 40,\n 1 / 200,\n 1 / 1e5,\n 1 / 1e7,\n 1 / 1e10,\n 1 / 1e13,\n 1 / 1e16,\n 1 / 1e20,\n 1 / 1e25,\n 1 / 1e35,\n 1 / 1e50,\n 1 / 1e65,\n 1 / 1e80,\n 1 / 1e100\n ],\n hyperchallengedMultiplier: [1, 1.2, 1.5, 1.7, 3, 5, 8, 13, 21, 34, 55, 100, 400, 1600, 7777, 18888, 88888],\n illiteracyPower: [1, 0.8, 0.7, 0.6, 0.5, 0.3, 0.2, 0.15, 0.10, 0.06, 0.04, 0.02, 0.01, 0.005, 0, 0, 0],\n deflationMultiplier: [\n 1,\n 0.3,\n 0.1,\n 0.03,\n 0.01,\n 1 / 1e6,\n 1 / 1e8,\n 1 / 1e10,\n 1 / 1e12,\n 1 / 1e15,\n 1 / 1e18,\n 1 / 1e25,\n 1 / 1e35,\n 1 / 1e50,\n 1 / 1e77,\n 0,\n 0\n ],\n extinctionMultiplier: [1, 0.92, 0.86, 0.8, 0.74, 0.65, 0.55, 0.5, 0.45, 0.4, 0.35, 0.3, 0.1, 0, 0, 0, 0],\n droughtMultiplier: [1, 5, 25, 200, 1e4, 1e7, 1e11, 1e16, 1e22, 1e30, 1e40, 1e55, 1e80, 1e120, 1e177, 1e200, 1e250],\n financialcollapsePower: [\n 1,\n 0.9,\n 0.7,\n 0.6,\n 0.5,\n 0.37,\n 0.30,\n 0.23,\n 0.18,\n 0.15,\n 0.12,\n 0.09,\n 0.03,\n 0.01,\n 0.007,\n 0.0007,\n 0.00007\n ],\n\n corruptionPointMultipliers: [1, 3, 4, 5, 6, 7, 7.75, 8.5, 9.25, 10, 10.75, 11.5, 12.25, 13, 16, 20, 25, 33, 35],\n ascendBuildingProduction: {\n first: new Decimal('0'),\n second: new Decimal('0'),\n third: new Decimal('0'),\n fourth: new Decimal('0'),\n fifth: new Decimal('0')\n },\n freeUpgradeAccelerator: 0,\n freeUpgradeMultiplier: 0,\n\n acceleratorMultiplier: 1,\n multiplierMultiplier: 1,\n\n constUpgradeCosts: [null, 1, 13, 17, 237, 316, 4216, 5623, 74989, 1e10, 1e24],\n\n globalConstantMult: new Decimal('1'),\n autoTalismanTimer: 0,\n\n autoChallengeTimerIncrement: 0,\n corruptionTrigger: 1,\n\n challenge15Rewards: {\n cube1: 1,\n ascensions: 1,\n coinExponent: 1,\n taxes: 1,\n obtainium: 1,\n offering: 1,\n accelerator: 1,\n multiplier: 1,\n runeExp: 1,\n runeBonus: 1,\n cube2: 1,\n transcendChallengeReduction: 1,\n reincarnationChallengeReduction: 1,\n antSpeed: 1,\n bonusAntLevel: 1,\n cube3: 1,\n talismanBonus: 1,\n globalSpeed: 1,\n blessingBonus: 1,\n constantBonus: 1,\n cube4: 1,\n spiritBonus: 1,\n score: 1,\n quarks: 1,\n hepteractUnlocked: 0,\n cube5: 1,\n powder: 1,\n exponent: 1,\n freeOrbs: 0,\n ascensionSpeed: 1\n },\n\n autoResetTimers: {\n prestige: 0,\n transcension: 0,\n reincarnation: 0,\n ascension: 0\n },\n\n timeMultiplier: 1,\n upgradeMultiplier: 1,\n\n historyCountMax: 20,\n\n isEvent: false,\n shopEnhanceVision: false,\n\n // talismanResourceObtainiumCosts: [1e13, 1e14, 1e16, 1e18, 1e20, 1e22, 1e24]\n // talismanResourceOfferingCosts: [0, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9]\n\n eventClicked: false,\n\n ambrosiaTimer: 0,\n TIME_PER_AMBROSIA: 600\n}\n\nexport const blankGlobals = { ...Globals }\n", "import i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculateAnts, calculateRuneLevels, calculateSummationNonLinear } from './Calculate'\nimport type { IMultiBuy } from './Cubes'\nimport { calculateSingularityDebuff } from './singularity'\nimport { format, player } from './Synergism'\nimport { revealStuff, updateChallengeDisplay } from './UpdateHTML'\nimport { updateClassList } from './Utility'\nimport { Globals as G } from './Variables'\n\nconst getResearchCost = (index: number, buyAmount = 1, linGrowth = 0): IMultiBuy => {\n buyAmount = Math.min(G.researchMaxLevels[index] - player.researches[index], buyAmount)\n const metaData = calculateSummationNonLinear(\n player.researches[index],\n G.researchBaseCosts[index] * calculateSingularityDebuff('Researches'),\n player.researchPoints,\n linGrowth,\n buyAmount\n )\n return metaData\n}\n\nexport const updateAutoResearch = (index: number, auto: boolean) => {\n /* If Cube Upgrade 9 (1x9) is purchased, then automation behaves differently.\n If not purchased, then clicking on a research icon while auto toggled will update research for you.*/\n if (autoResearchEnabled() && auto && player.autoResearchMode === 'cheapest') {\n player.autoResearch = G.researchOrderByCost[player.roombaResearchIndex]\n\n // Checks if this is maxed. If so we proceed to the next research.\n if (isResearchMaxed(player.autoResearch)) {\n DOMCacheGetOrSet(`res${player.autoResearch || 1}`).classList.remove('researchRoomba')\n player.roombaResearchIndex = Math.min(\n G.researchOrderByCost.length - 1,\n player.roombaResearchIndex + 1\n )\n }\n\n // Checks against researches invalid or not unlocked.\n while (!isResearchUnlocked(player.autoResearch) && player.autoResearch < 200 && player.autoResearch >= 76) {\n player.roombaResearchIndex += 1\n player.autoResearch = G.researchOrderByCost[player.roombaResearchIndex]\n }\n\n // Researches that are unlocked work\n if (isResearchUnlocked(player.autoResearch)) {\n const idx = Math.max(G.researchOrderByCost[player.roombaResearchIndex], 1)\n const doc = DOMCacheGetOrSet(`res${idx}`)\n if (player.researches[player.autoResearch] < G.researchMaxLevels[player.autoResearch]) {\n doc.classList.add('researchRoomba')\n }\n }\n\n return\n } else if (!auto && (!autoResearchEnabled() || player.autoResearchMode === 'manual')) {\n /* We remove the old research HTML from the 'roomba' class and make the new index our 'roomba'\n class. We then update the index and consequently the coloring of the background based\n on what level (if any) the research has. This functionality is useless after\n Cube Upgrade 9 (1x9) has been purchased. */\n DOMCacheGetOrSet(`res${player.autoResearch || 1}`).classList.remove('researchRoomba')\n DOMCacheGetOrSet(`res${index}`).classList.add('researchRoomba')\n player.autoResearch = index\n\n // Research is maxed\n if (player.researches[index] >= G.researchMaxLevels[index]) {\n updateClassList(`res${player.autoResearch}`, ['researchMaxed'], ['researchPurchased', 'researchUnpurchased'])\n } else if (player.researches[index] >= 1) {\n // Research purchased above level 0 but not maxed\n updateClassList(`res${player.autoResearch}`, ['researchPurchased'], ['researchUnpurchased', 'researchMaxed'])\n } else {\n // Research has not been purchased yet\n updateClassList(`res${player.autoResearch}`, ['researchUnpurchased'], ['researchPurchased', 'researchMaxed'])\n }\n\n return\n } else {\n return\n } // There might be code needed here. I don't quite know yet. -Platonic\n}\n\n/**\n * Should the user have access to autoResearch\n * @returns boolean\n */\nexport const autoResearchEnabled = (): boolean => {\n return (player.cubeUpgrades[9] === 1 || player.highestSingularityCount > 10)\n}\n/**\n * Attempts to buy the research of the index selected. This is hopefully an improvement over buyResearch. Fuck\n * @param index\n * @param auto\n * @param linGrowth\n * @returns\n */\nexport const buyResearch = (index: number, auto = false, linGrowth = 0, hover = false): boolean => {\n // Get our costs, and determine if anything is purchasable.\n const buyAmount = (player.researchBuyMaxToggle || auto || hover) ? 1e5 : 1\n const metaData = getResearchCost(index, buyAmount, linGrowth) /* Destructuring FTW! */\n const canBuy = player.researchPoints >= metaData.cost\n\n if (canBuy && isResearchUnlocked(index) && !isResearchMaxed(index)) {\n player.researches[index] = metaData.levelCanBuy\n player.researchPoints -= metaData.cost\n // Quick check after upgrading for max. This is to update any automation regardless of auto state\n if (isResearchMaxed(index)) {\n DOMCacheGetOrSet(`res${player.autoResearch || 1}`).classList.remove('researchRoomba')\n }\n\n // Update the progress description\n G.researchfiller2 = `Level: ${player.researches[index]}/${G.researchMaxLevels[index]}`\n researchDescriptions(index, auto, linGrowth)\n\n // Handle special cases: Researches 47-50 (2x21-2x25)\n // I love the ||= operator -Platonic\n player.unlocks.rrow1 ||= true\n player.unlocks.rrow2 ||= true\n player.unlocks.rrow3 ||= true\n player.unlocks.rrow4 ||= true\n if (index >= 47 && index <= 50) {\n revealStuff()\n }\n if ((index >= 66 && index <= 70) || index === 105) {\n updateChallengeDisplay()\n }\n\n // Update ants and runes.\n calculateRuneLevels()\n calculateAnts()\n }\n\n // Update HTML for auto stuff if auto research is ever toggled.\n if (player.autoResearchToggle) {\n updateAutoResearch(index, auto)\n }\n\n // Note to anyone reading this code: I forget why this needs to return a Boolean.\n // -Platonic\n return canBuy\n}\n\n/**\n * Calculates the max research index for the research roomba\n */\nexport const maxRoombaResearchIndex = (p = player) => {\n const base = p.ascensionCount > 0 ? 140 : 125 // 125 researches pre-A + 15 from A\n const c11 = p.challengecompletions[11] > 0 ? 15 : 0\n const c12 = p.challengecompletions[12] > 0 ? 15 : 0\n const c13 = p.challengecompletions[13] > 0 ? 15 : 0\n const c14 = p.challengecompletions[14] > 0 ? 15 : 0\n return base + c11 + c12 + c13 + c14\n}\n\nexport const isResearchUnlocked = (index: number) => {\n // https://stackoverflow.com/questions/20477177/creating-an-array-of-cumulative-sum-in-javascript\n const cumuSum = ((sum) => (value: number) => sum += value)(0)\n const indices = [3 * 25, 5, 20, 10, 15, 15, 15, 15, 15, 15].map(cumuSum)\n const chievos = [50, 124, 127, 134, 141, 183, 197, 204, 211, 218]\n for (let i = 0; i < indices.length; i++) {\n if (i === 3 && (index === 121 || index === 124 || index === 150)) {\n return player.achievements[chievos[i]] > 0\n }\n if (index <= indices[i]) {\n return player.achievements[chievos[i]] > 0\n }\n }\n return false\n}\n\nconst isResearchMaxed = (index: number) => G.researchMaxLevels[index] <= player.researches[index]\n\nexport const researchDescriptions = (i: number, auto = false, linGrowth = 0) => {\n const buyAmount = (player.researchBuyMaxToggle || auto) ? 100000 : 1\n const y = i18next.t(`researches.descriptions.${i}`)\n const p = `res${i}`\n\n if (player.toggles[38] && player.singularityCount > 0) {\n buyResearch(i, false, i === 200 ? 0.01 : 0, true)\n }\n\n const metaData = getResearchCost(i, buyAmount, linGrowth)\n let z = i18next.t('researches.cost', {\n x: format(metaData.cost, 0, false),\n y: format(metaData.levelCanBuy - player.researches[i], 0, true)\n })\n\n if (player.researches[i] === (G.researchMaxLevels[i])) {\n DOMCacheGetOrSet('researchcost').style.color = 'Gold'\n DOMCacheGetOrSet('researchinfo3').style.color = 'plum'\n updateClassList(p, ['researchMaxed'], ['researchAvailable', 'researchPurchased', 'researchPurchasedAvailable'])\n z += i18next.t('researches.maxed')\n } else {\n DOMCacheGetOrSet('researchcost').style.color = 'limegreen'\n DOMCacheGetOrSet('researchinfo3').style.color = 'white'\n if (player.researches[i] > 0) {\n updateClassList(p, ['researchPurchased', 'researchPurchasedAvailable'], [\n 'researchAvailable',\n 'researchMaxed',\n 'researchUnpurchased'\n ])\n } else {\n updateClassList(p, ['researchAvailable'], ['researchPurchased', 'researchMaxed', 'researchUnpurchased'])\n }\n }\n\n if (player.researchPoints < metaData.cost && player.researches[i] < (G.researchMaxLevels[i])) {\n DOMCacheGetOrSet('researchcost').style.color = 'var(--crimson-text-color)'\n updateClassList(p, [], ['researchMaxed', 'researchAvailable', 'researchPurchasedAvailable'])\n }\n\n DOMCacheGetOrSet('researchinfo2').textContent = y\n DOMCacheGetOrSet('researchcost').textContent = z\n DOMCacheGetOrSet('researchinfo3').textContent = i18next.t('researches.level', {\n x: player.researches[i],\n y: G.researchMaxLevels[i]\n })\n}\n\nexport const updateResearchBG = (j: number) => {\n if (player.researches[j] > G.researchMaxLevels[j]) {\n player.researchPoints += (player.researches[j] - G.researchMaxLevels[j]) * G.researchBaseCosts[j]\n player.researches[j] = G.researchMaxLevels[j]\n }\n\n const k = `res${j}`\n if (player.researches[j] > 0.5 && player.researches[j] < G.researchMaxLevels[j]) {\n updateClassList(k, ['researchPurchased'], ['researchUnpurchased', 'researchMaxed'])\n } else if (player.researches[j] > 0.5 && player.researches[j] >= G.researchMaxLevels[j]) {\n updateClassList(k, ['researchMaxed'], ['researchUnpurchased', 'researchPurchased'])\n } else {\n updateClassList(k, ['researchUnpurchased'], ['researchPurchased', 'researchMaxed'])\n }\n}\n", "import i18next from 'i18next'\nimport { achievementaward } from './Achievements'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { calculateRuneLevels } from './Calculate'\nimport { getChallengeConditions } from './Challenges'\nimport { corruptionDisplay, corruptionLoadoutTableUpdate, maxCorruptionLevel } from './Corruptions'\nimport { autoResearchEnabled } from './Research'\nimport { reset, resetrepeat } from './Reset'\nimport { format, player, resetCheck } from './Synergism'\nimport { subTabsInMainTab, Tabs } from './Tabs'\nimport type { BuildingSubtab, Player } from './types/Synergism'\nimport { Alert, Prompt, showCorruptionStatsLoadouts, updateChallengeDisplay } from './UpdateHTML'\nimport { visualUpdateAmbrosia, visualUpdateCubes, visualUpdateOcteracts } from './UpdateVisuals'\nimport { Globals as G } from './Variables'\n\nexport const toggleSettings = (toggle: HTMLElement) => {\n const toggleId = toggle.getAttribute('toggleId') ?? 1\n if (player.toggles[+toggleId]) {\n player.toggles[+toggleId] = false\n } else {\n player.toggles[+toggleId] = true\n }\n const format = toggle.getAttribute('format')\n\n if (format === '$' || format === '[$]') {\n const text = player.toggles[+toggleId] ? i18next.t('general.on') : i18next.t('general.off')\n toggle.textContent = format === '[$]' ? `[${text}]` : text\n } else if (format === 'Auto Catalyze: $') {\n const text = player.toggles[+toggleId] ? i18next.t('shop.autoCatalyzeOn') : i18next.t('shop.autoCatalyzeOff')\n toggle.textContent = text\n } else if (format === 'Hover-to-Buy [$]') {\n const text = player.toggles[+toggleId]\n ? i18next.t('researches.hoverToBuyOn')\n : i18next.t('researches.hoverToBuyOff')\n toggle.textContent = text\n } else if (format === 'Auto: $') {\n const text = player.toggles[+toggleId] ? i18next.t('general.autoOnColon') : i18next.t('general.autoOffColon')\n toggle.textContent = text\n } else if (format) {\n const finishedString = format.replace('$', player.toggles[+toggleId] ? 'ON' : 'OFF')\n toggle.textContent = finishedString\n } else {\n toggle.textContent = player.toggles[+toggleId]\n ? i18next.t('general.autoOnBracket')\n : i18next.t('general.autoOffBracket')\n }\n\n toggle.style.border = `2px solid ${player.toggles[+toggleId] ? 'green' : 'red'}`\n}\n\nexport const toggleChallenges = (i: number, auto = false) => {\n if ((i <= 5)) {\n if (player.currentChallenge.ascension !== 15 || player.ascensionCounter >= 2) {\n player.currentChallenge.transcension = i\n reset('transcensionChallenge', false, 'enterChallenge')\n player.transcendCount -= 1\n }\n if (!player.currentChallenge.reincarnation && !document.querySelector('.resetbtn.hover')) {\n resetrepeat('transcensionChallenge')\n }\n }\n if ((i >= 6 && i < 11)) {\n if (player.currentChallenge.ascension !== 15 || player.ascensionCounter >= 2) {\n player.currentChallenge.reincarnation = i\n reset('reincarnationChallenge', false, 'enterChallenge')\n player.reincarnationCount -= 1\n }\n if (!document.querySelector('.resetbtn.hover')) {\n resetrepeat('reincarnationChallenge')\n }\n }\n if (\n i >= 11\n && ((!auto && !player.toggles[31]) || player.challengecompletions[10] > 0\n || (player.currentChallenge.transcension === 0 && player.currentChallenge.reincarnation === 0\n && player.currentChallenge.ascension === 0))\n ) {\n if (player.currentChallenge.ascension === 15) {\n void resetCheck('ascensionChallenge', false, true)\n }\n player.currentChallenge.ascension = i\n reset('ascensionChallenge', false, 'enterChallenge')\n }\n updateChallengeDisplay()\n getChallengeConditions(i)\n\n if (i <= 10 && !auto && player.autoChallengeRunning) {\n toggleAutoChallengeRun()\n }\n\n if (\n player.currentChallenge.transcension !== 0 && player.currentChallenge.reincarnation !== 0\n && player.currentChallenge.ascension !== 0 && player.achievements[238] < 1\n ) {\n achievementaward(238)\n }\n}\n\ntype ToggleBuy = 'coin' | 'crystal' | 'mythos' | 'particle' | 'offering' | 'tesseract'\n\nexport const toggleBuyAmount = (quantity: 1 | 10 | 100 | 1000 | 10000 | 100000, type: ToggleBuy) => {\n player[`${type}buyamount` as const] = quantity\n const a = ['one', 'ten', 'hundred', 'thousand', '10k', '100k'][quantity.toString().length - 1]\n\n DOMCacheGetOrSet(`${type}${a}`).style.backgroundColor = 'Green'\n if (quantity !== 1) {\n DOMCacheGetOrSet(`${type}one`).style.backgroundColor = ''\n }\n if (quantity !== 10) {\n DOMCacheGetOrSet(`${type}ten`).style.backgroundColor = ''\n }\n if (quantity !== 100) {\n DOMCacheGetOrSet(`${type}hundred`).style.backgroundColor = ''\n }\n if (quantity !== 1000) {\n DOMCacheGetOrSet(`${type}thousand`).style.backgroundColor = ''\n }\n if (quantity !== 10000) {\n DOMCacheGetOrSet(`${type}10k`).style.backgroundColor = ''\n }\n if (quantity !== 100000) {\n DOMCacheGetOrSet(`${type}100k`).style.backgroundColor = ''\n }\n}\n\ntype upgradeAutos = 'coin' | 'prestige' | 'transcend' | 'generators' | 'reincarnate'\n\n/**\n * Updates Auto Upgrade Border Colors if applicable, or updates the status of an upgrade toggle as optional.\n * @param toggle Targets a specific upgrade toggle if provided\n */\nexport const toggleShops = (toggle?: upgradeAutos) => {\n // toggle provided: we do not want to update every button\n if (toggle) {\n player.shoptoggles[toggle] = !player.shoptoggles[toggle]\n DOMCacheGetOrSet(`${toggle}AutoUpgrade`).style.borderColor = player.shoptoggles[toggle] ? 'green' : 'red'\n\n if (player.shoptoggles[toggle]) {\n DOMCacheGetOrSet(`${toggle}AutoUpgrade`).textContent = i18next.t('general.autoOnColon')\n } else {\n DOMCacheGetOrSet(`${toggle}AutoUpgrade`).textContent = i18next.t('general.autoOffColon')\n }\n } else {\n const keys = Object.keys(player.shoptoggles) as (keyof Player['shoptoggles'])[]\n for (const key of keys) {\n const color = player.shoptoggles[key] ? 'green' : 'red'\n\n if (player.shoptoggles[key]) {\n DOMCacheGetOrSet(`${key}AutoUpgrade`).textContent = i18next.t('general.autoOnColon')\n } else {\n DOMCacheGetOrSet(`${key}AutoUpgrade`).textContent = i18next.t('general.autoOffColon')\n }\n\n DOMCacheGetOrSet(`${key}AutoUpgrade`).style.borderColor = color\n }\n }\n}\n\nexport const toggleautoreset = (i: number) => {\n if (i === 1) {\n if (player.resettoggle1 === 1 || player.resettoggle1 === 0) {\n player.resettoggle1 = 2\n DOMCacheGetOrSet('prestigeautotoggle').textContent = i18next.t('toggles.modeTime')\n } else {\n player.resettoggle1 = 1\n DOMCacheGetOrSet('prestigeautotoggle').textContent = i18next.t('toggles.modeAmount')\n }\n } else if (i === 2) {\n if (player.resettoggle2 === 1 || player.resettoggle2 === 0) {\n player.resettoggle2 = 2\n DOMCacheGetOrSet('transcendautotoggle').textContent = i18next.t('toggles.modeTime')\n } else {\n player.resettoggle2 = 1\n DOMCacheGetOrSet('transcendautotoggle').textContent = i18next.t('toggles.modeAmount')\n }\n } else if (i === 3) {\n if (player.resettoggle3 === 1 || player.resettoggle3 === 0) {\n player.resettoggle3 = 2\n DOMCacheGetOrSet('reincarnateautotoggle').textContent = i18next.t('toggles.modeTime')\n } else {\n player.resettoggle3 = 1\n DOMCacheGetOrSet('reincarnateautotoggle').textContent = i18next.t('toggles.modeAmount')\n }\n } else if (i === 4) {\n if (player.resettoggle4 === 1 || player.resettoggle4 === 0) {\n player.resettoggle4 = 2\n DOMCacheGetOrSet('tesseractautobuymode').textContent = i18next.t('toggles.modePercentage')\n } else {\n player.resettoggle4 = 1\n DOMCacheGetOrSet('tesseractautobuymode').textContent = i18next.t('toggles.modeAmount')\n }\n }\n}\n\nexport const toggleautobuytesseract = () => {\n if (player.tesseractAutoBuyerToggle === 1 || player.tesseractAutoBuyerToggle === 0) {\n player.tesseractAutoBuyerToggle = 2\n DOMCacheGetOrSet('tesseractautobuytoggle').textContent = i18next.t('runes.talismans.autoBuyOff')\n DOMCacheGetOrSet('tesseractautobuytoggle').style.border = '2px solid red'\n } else {\n player.tesseractAutoBuyerToggle = 1\n DOMCacheGetOrSet('tesseractautobuytoggle').textContent = i18next.t('runes.talismans.autoBuyOn')\n DOMCacheGetOrSet('tesseractautobuytoggle').style.border = '2px solid green'\n }\n}\n\nexport const toggleauto = () => {\n const toggles = Array.from(document.querySelectorAll('.auto[toggleid]'))\n for (const toggle of toggles) {\n const format = toggle.getAttribute('format')\n const toggleId = toggle.getAttribute('toggleId') ?? 1\n\n if (format === '$') {\n const text = player.toggles[+toggleId] ? i18next.t('general.on') : i18next.t('general.off')\n toggle.textContent = text\n } else if (format === 'Auto Catalyze: $') {\n const text = player.toggles[+toggleId] ? i18next.t('shop.autoCatalyzeOn') : i18next.t('shop.autoCatalyzeOff')\n toggle.textContent = text\n } else if (format === 'Hover-to-Buy [$]') {\n const text = player.toggles[+toggleId]\n ? i18next.t('researches.hoverToBuyOn')\n : i18next.t('researches.hoverToBuyOff')\n toggle.textContent = text\n } else if (format === 'Auto: $') {\n const text = player.toggles[+toggleId] ? i18next.t('general.autoOnColon') : i18next.t('general.autoOffColon')\n toggle.textContent = text\n } else if (format) {\n const finishedString = format.replace('$', player.toggles[+toggleId] ? 'ON' : 'OFF')\n toggle.textContent = finishedString\n } else {\n toggle.textContent = player.toggles[+toggleId]\n ? i18next.t('general.autoOnBracket')\n : i18next.t('general.autoOffBracket')\n }\n\n toggle.style.border = `2px solid ${player.toggles[+toggleId] ? 'green' : 'red'}`\n }\n\n const tesseractAutos = Array.from(document.querySelectorAll('*[id^=\"tesseractAutoToggle\"]'))\n\n for (let j = 0; j < tesseractAutos.length; j++) {\n const auto = tesseractAutos[j]\n\n if (player.autoTesseracts[j + 1]) {\n auto.textContent = i18next.t('general.autoOnBracket')\n auto.style.border = '2px solid green'\n } else {\n auto.textContent = i18next.t('general.autoOffBracket')\n auto.style.border = '2px solid red'\n }\n }\n}\n\nexport const toggleResearchBuy = () => {\n if (player.researchBuyMaxToggle) {\n player.researchBuyMaxToggle = false\n DOMCacheGetOrSet('toggleresearchbuy').textContent = i18next.t('researches.upgradeOne')\n } else {\n player.researchBuyMaxToggle = true\n DOMCacheGetOrSet('toggleresearchbuy').textContent = i18next.t('researches.upgradeMax')\n }\n}\n\nexport const toggleAutoResearch = () => {\n const el = DOMCacheGetOrSet('toggleautoresearch')\n if (player.autoResearchToggle || player.shopUpgrades.obtainiumAuto < 1) {\n player.autoResearchToggle = false\n el.textContent = i18next.t('researches.automaticOff')\n DOMCacheGetOrSet(`res${player.autoResearch || 1}`).classList.remove('researchRoomba')\n player.autoResearch = 0\n } else {\n player.autoResearchToggle = true\n el.textContent = i18next.t('researches.automaticOn')\n }\n\n if (player.autoResearchToggle && autoResearchEnabled() && player.autoResearchMode === 'cheapest') {\n player.autoResearch = G.researchOrderByCost[player.roombaResearchIndex]\n }\n}\n\nexport const toggleAutoResearchMode = () => {\n const el = DOMCacheGetOrSet('toggleautoresearchmode')\n if (player.autoResearchMode === 'cheapest' || !autoResearchEnabled()) {\n player.autoResearchMode = 'manual'\n el.textContent = i18next.t('researches.autoModeManual')\n } else {\n player.autoResearchMode = 'cheapest'\n el.textContent = i18next.t('researches.autoModeCheapest')\n }\n DOMCacheGetOrSet(`res${player.autoResearch || 1}`).classList.remove('researchRoomba')\n\n if (player.autoResearchToggle && autoResearchEnabled() && player.autoResearchMode === 'cheapest') {\n player.autoResearch = G.researchOrderByCost[player.roombaResearchIndex]\n }\n}\n\nexport const toggleAutoSacrifice = (index: number) => {\n const el = DOMCacheGetOrSet('toggleautosacrifice')\n if (index === 0) {\n if (player.autoSacrificeToggle) {\n player.autoSacrificeToggle = false\n el.textContent = i18next.t('runes.blessings.autoRuneOff')\n el.style.border = '2px solid red'\n player.autoSacrifice = 0\n } else {\n player.autoSacrificeToggle = true\n player.saveOfferingToggle = false\n el.textContent = i18next.t('runes.blessings.autoRuneOn')\n el.style.border = '2px solid green'\n DOMCacheGetOrSet('saveOffToggle').textContent = i18next.t('toggles.saveOfferingsOff')\n DOMCacheGetOrSet('saveOffToggle').style.color = 'white'\n }\n } else if (player.autoSacrificeToggle && player.shopUpgrades.offeringAuto > 0.5) {\n if (player.autoSacrifice === index) {\n player.autoSacrifice = 0\n } else {\n player.autoSacrifice = index\n }\n }\n for (let i = 1; i <= 5; i++) {\n DOMCacheGetOrSet(`rune${i}`).style.backgroundColor = player.autoSacrifice === i ? 'orange' : ''\n }\n calculateRuneLevels()\n}\n\nexport const toggleAutoBuyFragment = () => {\n const el = DOMCacheGetOrSet('toggleautoBuyFragments')\n if (player.autoBuyFragment) {\n el.textContent = i18next.t('runes.talismans.autoBuyOff')\n el.style.border = '2px solid orange'\n el.style.color = 'white'\n } else {\n el.textContent = i18next.t('runes.talismans.autoBuyOn')\n el.style.border = '2px solid white'\n el.style.color = 'orange'\n }\n\n player.autoBuyFragment = !player.autoBuyFragment\n}\n\nexport const toggleBuildingScreen = (input: string) => {\n G.buildingSubTab = input as BuildingSubtab\n const screen: Record = {\n coin: {\n screen: 'coinBuildings',\n button: 'switchToCoinBuilding',\n subtabNumber: 0\n },\n diamond: {\n screen: 'prestige',\n button: 'switchToDiamondBuilding',\n subtabNumber: 1\n },\n mythos: {\n screen: 'transcension',\n button: 'switchToMythosBuilding',\n subtabNumber: 2\n },\n particle: {\n screen: 'reincarnation',\n button: 'switchToParticleBuilding',\n subtabNumber: 3\n },\n tesseract: {\n screen: 'ascension',\n button: 'switchToTesseractBuilding',\n subtabNumber: 4\n }\n }\n\n for (const key in screen) {\n DOMCacheGetOrSet(screen[key].screen).style.display = 'none'\n DOMCacheGetOrSet(screen[key].button).style.backgroundColor = ''\n }\n DOMCacheGetOrSet(screen[G.buildingSubTab].screen).style.display = 'flex'\n DOMCacheGetOrSet(screen[G.buildingSubTab].button).style.backgroundColor = 'crimson'\n player.subtabNumber = screen[G.buildingSubTab].subtabNumber\n}\n\nexport const toggleRuneScreen = (indexStr: string) => {\n const index = Number(indexStr)\n const screens = ['runes', 'talismans', 'blessings', 'spirits']\n G.runescreen = screens[index - 1]\n\n for (let i = 1; i <= 4; i++) {\n const a = DOMCacheGetOrSet(`toggleRuneSubTab${i}`)\n const b = DOMCacheGetOrSet(`runeContainer${i}`)\n if (i === index) {\n a.style.border = '2px solid gold'\n a.style.backgroundColor = 'crimson'\n b.style.display = 'flex'\n } else {\n a.style.border = '2px solid silver'\n a.style.backgroundColor = ''\n b.style.display = 'none'\n }\n }\n player.subtabNumber = index - 1\n}\n\nexport const toggleautofortify = () => {\n const el = DOMCacheGetOrSet('toggleautofortify')\n if (player.autoFortifyToggle) {\n el.textContent = i18next.t('runes.autoFortifyOff')\n el.style.border = '2px solid red'\n } else {\n el.textContent = i18next.t('runes.autoFortifyOn')\n el.style.border = '2px solid green'\n }\n\n player.autoFortifyToggle = !player.autoFortifyToggle\n}\n\nexport const toggleautoenhance = () => {\n const el = DOMCacheGetOrSet('toggleautoenhance')\n if (player.autoEnhanceToggle) {\n el.textContent = i18next.t('runes.autoEnhanceOff')\n el.style.border = '2px solid red'\n } else {\n el.textContent = i18next.t('runes.autoEnhanceOn')\n el.style.border = '2px solid green'\n }\n\n player.autoEnhanceToggle = !player.autoEnhanceToggle\n}\n\nexport const toggleSaveOff = () => {\n const el = DOMCacheGetOrSet('saveOffToggle')\n const et = DOMCacheGetOrSet('toggleautosacrifice')\n if (player.saveOfferingToggle) {\n player.autoSacrificeToggle = true\n el.textContent = i18next.t('toggles.saveOfferingsOff')\n el.style.color = 'white'\n et.textContent = 'Auto Runes: ON'\n et.style.border = '2px solid green'\n } else {\n player.autoSacrificeToggle = false\n el.textContent = i18next.t('toggles.saveOfferingsOn')\n el.style.color = 'yellow'\n et.textContent = 'Auto Runes: OFF'\n et.style.border = '2px solid red'\n }\n\n player.saveOfferingToggle = !player.saveOfferingToggle\n}\n\nexport const toggleSingularityScreen = (indexStr: string) => {\n const index = Number(indexStr)\n\n for (let i = 1; i <= 5; i++) {\n const a = DOMCacheGetOrSet(`toggleSingularitySubTab${i}`)\n const b = DOMCacheGetOrSet(`singularityContainer${i}`)\n if (i === index) {\n a.style.backgroundColor = 'crimson'\n b.style.display = 'block'\n } else {\n a.style.backgroundColor = ''\n b.style.display = 'none'\n }\n }\n\n player.subtabNumber = index - 1\n\n if (player.subtabNumber === 2) {\n visualUpdateOcteracts()\n }\n\n if (player.subtabNumber === 4) {\n visualUpdateAmbrosia()\n }\n}\n\ninterface ChadContributor {\n login: string\n id: number\n node_id: string\n avatar_url: string\n gravatar_id: string\n url: string\n html_url: string\n followers_url: string\n following_url: string\n gists_url: string\n starred_url: string\n subscriptions_url: string\n organizations_url: string\n repos_url: string\n events_url: string\n received_events_url: string\n type: string\n site_admin: boolean\n contributions: number\n}\n\nexport const setActiveSettingScreen = async (subtab: string) => {\n const clickedButton =\n DOMCacheGetOrSet('settings').getElementsByClassName('subtabSwitcher')[0].children[player.subtabNumber]\n const subtabEl = DOMCacheGetOrSet(subtab)\n if (subtabEl.classList.contains('subtabActive')) {\n return\n }\n\n const switcherEl = clickedButton.parentNode!\n switcherEl.querySelectorAll('.buttonActive').forEach((b) => b.classList.remove('buttonActive'))\n clickedButton.classList.add('buttonActive')\n\n subtabEl.parentNode!.querySelectorAll('.subtabActive').forEach((subtab) => subtab.classList.remove('subtabActive'))\n subtabEl.classList.add('subtabActive')\n\n if (subtab === 'creditssubtab') {\n const credits = DOMCacheGetOrSet('creditList')\n const artists = DOMCacheGetOrSet('artistList')\n\n if (credits.childElementCount > 0 || artists.childElementCount > 0) {\n return\n } else if (!navigator.onLine || document.hidden) {\n return\n }\n\n try {\n const r = await fetch('https://api.github.com/repos/pseudo-corp/SynergismOfficial/contributors', {\n headers: {\n Accept: 'application/vnd.github.v3+json'\n }\n })\n const j = await r.json() as ChadContributor[]\n\n for (const contributor of j) {\n const div = document.createElement('div')\n div.classList.add('credit')\n\n const img = new Image(32, 32)\n img.src = contributor.avatar_url\n img.alt = contributor.login\n\n const a = document.createElement('a')\n a.href = `https://github.com/Pseudo-Corp/SynergismOfficial/commits?author=${contributor.login}`\n a.textContent = contributor.login\n a.target = '_blank'\n a.rel = 'noopener noreferrer nofollow'\n\n div.appendChild(img)\n div.appendChild(a)\n\n credits.appendChild(div)\n }\n } catch (e) {\n const err = e as Error\n credits.appendChild(document.createTextNode(err.toString()))\n }\n\n try {\n const r = await fetch('https://api.github.com/gists/01917ff476d25a141c5bad38340cd756', {\n headers: {\n Accept: 'application/vnd.github.v3+json'\n }\n })\n\n const j = await r.json() as { files: Record }\n const f = JSON.parse(j.files['synergism_artists.json'].content) as string[]\n\n for (const user of f) {\n const p = document.createElement('p')\n p.textContent = user\n\n artists.appendChild(p)\n }\n } catch (e) {\n const err = e as Error\n credits.appendChild(document.createTextNode(err.toString()))\n }\n }\n}\n\nexport const toggleShopConfirmation = () => {\n const el = DOMCacheGetOrSet('toggleConfirmShop')\n el.textContent = player.shopConfirmationToggle\n ? i18next.t('shop.shopConfirmationOff')\n : i18next.t('shop.shopConfirmationOn')\n\n player.shopConfirmationToggle = !player.shopConfirmationToggle\n}\n\nexport const toggleBuyMaxShop = (event: MouseEvent) => {\n const el = DOMCacheGetOrSet('toggleBuyMaxShopText')\n if (event.shiftKey) {\n el.textContent = i18next.t('shop.buyAny')\n player.shopBuyMaxToggle = 'ANY'\n return\n }\n\n switch (player.shopBuyMaxToggle) {\n case false:\n el.innerHTML = i18next.t('shop.buy10')\n player.shopBuyMaxToggle = 'TEN'\n break\n case 'TEN':\n el.innerHTML = i18next.t('shop.buyMax')\n player.shopBuyMaxToggle = true\n break\n default:\n el.innerHTML = i18next.t('shop.buy1')\n player.shopBuyMaxToggle = false\n }\n}\n\nexport const toggleHideShop = () => {\n const el = DOMCacheGetOrSet('toggleHideShop')\n el.textContent = player.shopHideToggle\n ? i18next.t('shop.hideMaxedOff')\n : i18next.t('shop.hideMaxedOn')\n\n player.shopHideToggle = !player.shopHideToggle\n}\n\nexport const toggleAntMaxBuy = () => {\n const el = DOMCacheGetOrSet('toggleAntMax')\n el.textContent = player.antMax\n ? i18next.t('general.buyMaxOff')\n : i18next.t('general.buyMaxOn')\n\n player.antMax = !player.antMax\n}\n\nexport const toggleAntAutoSacrifice = (mode = 0) => {\n if (mode === 0) {\n const el = DOMCacheGetOrSet('toggleAutoSacrificeAnt')\n if (player.autoAntSacrifice) {\n player.autoAntSacrifice = false\n el.textContent = i18next.t('ants.autoSacrificeOff')\n } else {\n player.autoAntSacrifice = true\n el.textContent = i18next.t('ants.autoSacrificeOn')\n }\n } else if (mode === 1) {\n const el = DOMCacheGetOrSet('autoSacrificeAntMode')\n if (player.autoAntSacrificeMode === 1 || player.autoAntSacrificeMode === 0) {\n player.autoAntSacrificeMode = 2\n el.textContent = i18next.t('ants.modeRealTime')\n } else {\n player.autoAntSacrificeMode = 1\n el.textContent = i18next.t('ants.modeInGameTime')\n }\n }\n}\n\nexport const toggleMaxBuyCube = () => {\n const el = DOMCacheGetOrSet('toggleCubeBuy')\n if (player.cubeUpgradesBuyMaxToggle) {\n player.cubeUpgradesBuyMaxToggle = false\n el.textContent = i18next.t('toggles.upgradeOneLevelWow')\n } else {\n player.cubeUpgradesBuyMaxToggle = true\n el.textContent = i18next.t('toggles.upgradeMaxIfPossible')\n }\n}\n\nexport const autoCubeUpgradesToggle = (toggle = true) => {\n if (toggle) {\n player.autoCubeUpgradesToggle = !player.autoCubeUpgradesToggle\n }\n const el = DOMCacheGetOrSet('toggleAutoCubeUpgrades')\n if (player.autoCubeUpgradesToggle) {\n el.textContent = i18next.t('toggles.autoUpgradeOn')\n el.style.border = '2px solid green'\n } else {\n el.textContent = i18next.t('toggles.autoUpgradeOff')\n el.style.border = '2px solid red'\n }\n}\n\nexport const autoPlatonicUpgradesToggle = (toggle = true) => {\n if (toggle) {\n player.autoPlatonicUpgradesToggle = !player.autoPlatonicUpgradesToggle\n }\n const el = DOMCacheGetOrSet('toggleAutoPlatonicUpgrades')\n if (player.autoPlatonicUpgradesToggle) {\n el.textContent = i18next.t('toggles.autoUpgradeOn')\n el.style.border = '2px solid green'\n } else {\n el.textContent = i18next.t('toggles.autoUpgradeOff')\n el.style.border = '2px solid red'\n }\n}\n\nexport const toggleCubeSubTab = (indexStr: string) => {\n const i = Number(indexStr)\n const numSubTabs = subTabsInMainTab(Tabs.WowCubes)\n\n for (let j = 1; j <= numSubTabs; j++) {\n const cubeTab = DOMCacheGetOrSet(`cubeTab${j}`)\n if (cubeTab.style.display === 'flex' && j !== i) {\n cubeTab.style.display = 'none'\n }\n if (cubeTab.style.display === 'none' && j === i) {\n cubeTab.style.display = 'flex'\n player.subtabNumber = j - 1\n }\n DOMCacheGetOrSet(`switchCubeSubTab${j}`).style.backgroundColor = i === j ? 'crimson' : ''\n }\n\n visualUpdateCubes()\n}\n\nexport const updateAutoChallenge = (i: number) => {\n switch (i) {\n case 1: {\n const t = Number.parseFloat((DOMCacheGetOrSet('startAutoChallengeTimerInput') as HTMLInputElement).value) || 0\n player.autoChallengeTimer.start = Math.max(t, 0)\n DOMCacheGetOrSet('startTimerValue').innerHTML = i18next.t('challenges.timeStartSweep', {\n time: format(player.autoChallengeTimer.start, 2, true)\n })\n return\n }\n case 2: {\n const u = Number.parseFloat((DOMCacheGetOrSet('exitAutoChallengeTimerInput') as HTMLInputElement).value) || 0\n player.autoChallengeTimer.exit = Math.max(u, 0)\n\n DOMCacheGetOrSet('exitTimerValue').innerHTML = i18next.t('challenges.timeExitChallenge', {\n time: format(player.autoChallengeTimer.exit, 2, true)\n })\n\n return\n }\n case 3: {\n const v = Number.parseFloat((DOMCacheGetOrSet('enterAutoChallengeTimerInput') as HTMLInputElement).value) || 0\n player.autoChallengeTimer.enter = Math.max(v, 0)\n\n DOMCacheGetOrSet('enterTimerValue').innerHTML = i18next.t('challenges.timeEnterChallenge', {\n time: format(player.autoChallengeTimer.enter, 2, true)\n })\n\n return\n }\n }\n}\n\nexport const toggleAutoChallengesIgnore = (i: number) => {\n if (i <= 15) {\n player.autoChallengeToggles[i] = !player.autoChallengeToggles[i]\n\n const el = DOMCacheGetOrSet('toggleAutoChallengeIgnore')\n el.style.border = player.autoChallengeToggles[i] ? '2px solid green' : '2px solid red'\n\n if (i >= 11 && i <= 15) {\n if (player.autoChallengeToggles[i]) {\n el.textContent = i18next.t('challenges.autoAscRunChalOn', { x: i })\n } else {\n el.textContent = i18next.t('challenges.autoAscRunChalOff', { x: i })\n }\n } else {\n if (player.autoChallengeToggles[i]) {\n el.textContent = i18next.t('challenges.autoRunChalOn', { x: i })\n } else {\n el.textContent = i18next.t('challenges.autoRunChalOff', { x: i })\n }\n }\n }\n}\n\nexport const toggleAutoChallengeRun = () => {\n const el = DOMCacheGetOrSet('toggleAutoChallengeStart')\n if (player.autoChallengeRunning) {\n el.style.border = '2px solid red'\n el.textContent = i18next.t('challenges.autoChallengeSweepOff')\n G.autoChallengeTimerIncrement = 0\n toggleAutoChallengeModeText('OFF')\n } else {\n el.style.border = '2px solid gold'\n el.textContent = i18next.t('challenges.autoChallengeSweepOn')\n toggleAutoChallengeModeText('START')\n G.autoChallengeTimerIncrement = 0\n }\n\n player.autoChallengeRunning = !player.autoChallengeRunning\n}\n\nexport const toggleAutoChallengeModeText = (i: string) => {\n const a = DOMCacheGetOrSet('autoChallengeType')\n\n a.textContent = i18next.t(`challenges.mode${i[0] + i.slice(1).toLowerCase()}`)\n}\n\nexport const toggleAutoAscend = (mode = 0) => {\n if (mode === 0) {\n const a = DOMCacheGetOrSet('ascensionAutoEnable')\n if (player.autoAscend) {\n a.style.border = '2px solid red'\n a.textContent = i18next.t('corruptions.autoAscend.off')\n } else {\n a.style.border = '2px solid green'\n a.textContent = i18next.t('corruptions.autoAscend.on')\n }\n\n player.autoAscend = !player.autoAscend\n } else if (mode === 1 && player.highestSingularityCount >= 25) {\n const a = DOMCacheGetOrSet('ascensionAutoToggle')\n if (player.autoAscendMode === 'c10Completions') {\n player.autoAscendMode = 'realAscensionTime'\n a.textContent = i18next.t('corruptions.autoAscend.modeRealTime')\n } else {\n player.autoAscendMode = 'c10Completions'\n a.textContent = i18next.t('corruptions.autoAscend.modeCompletions')\n }\n }\n}\n\nexport const toggleautoopensCubes = (i: number) => {\n if (player.highestSingularityCount >= 35) {\n if (i === 1) {\n const oc = DOMCacheGetOrSet('openCubes')\n const oci = DOMCacheGetOrSet('cubeOpensInput')\n if (player.autoOpenCubes) {\n oc.textContent = i18next.t('wowCubes.autoOff')\n oc.style.border = '1px solid red'\n oci.style.border = '1px solid red'\n } else {\n oc.textContent = i18next.t('wowCubes.autoOn', { percent: format(player.openCubes, 0) })\n oc.style.border = '1px solid green'\n oci.style.border = '1px solid green'\n }\n\n player.autoOpenCubes = !player.autoOpenCubes\n } else if (i === 2) {\n const oc = DOMCacheGetOrSet('openTesseracts')\n const oci = DOMCacheGetOrSet('tesseractsOpensInput')\n if (player.autoOpenTesseracts) {\n oc.textContent = i18next.t('wowCubes.autoOff')\n oc.style.border = '1px solid red'\n oci.style.border = '1px solid red'\n } else {\n oc.textContent = i18next.t('wowCubes.autoOn', { percent: format(player.openTesseracts, 0) })\n oc.style.border = '1px solid green'\n oci.style.border = '1px solid green'\n }\n\n player.autoOpenTesseracts = !player.autoOpenTesseracts\n } else if (i === 3) {\n const oc = DOMCacheGetOrSet('openHypercubes')\n const oci = DOMCacheGetOrSet('hypercubesOpensInput')\n if (player.autoOpenHypercubes) {\n oc.textContent = i18next.t('wowCubes.autoOff')\n oc.style.border = '1px solid red'\n oci.style.border = '1px solid red'\n } else {\n oc.textContent = i18next.t('wowCubes.autoOn', { percent: format(player.openHypercubes, 0) })\n oc.style.border = '1px solid green'\n oci.style.border = '1px solid green'\n }\n\n player.autoOpenHypercubes = !player.autoOpenHypercubes\n } else if (i === 4) {\n const oc = DOMCacheGetOrSet('openPlatonicCube')\n const oci = DOMCacheGetOrSet('platonicCubeOpensInput')\n if (player.autoOpenPlatonicsCubes) {\n oc.textContent = i18next.t('wowCubes.autoOff')\n oc.style.border = '1px solid red'\n oci.style.border = '1px solid red'\n } else {\n oc.textContent = i18next.t('wowCubes.autoOn', { percent: format(player.openPlatonicsCubes, 0) })\n oc.style.border = '1px solid green'\n oci.style.border = '1px solid green'\n }\n\n player.autoOpenPlatonicsCubes = !player.autoOpenPlatonicsCubes\n }\n }\n}\n\nexport const updateRuneBlessingBuyAmount = (i: number) => {\n switch (i) {\n case 1: {\n const t = Math.floor(Number.parseFloat((DOMCacheGetOrSet('buyRuneBlessingInput') as HTMLInputElement).value)) || 1\n player.runeBlessingBuyAmount = Math.max(t, 1)\n DOMCacheGetOrSet('buyRuneBlessingToggle').innerHTML = i18next.t('runes.blessings.buyUpTo', {\n amount: format(player.runeBlessingBuyAmount)\n })\n return\n }\n case 2: {\n const u = Math.floor(Number.parseFloat((DOMCacheGetOrSet('buyRuneSpiritInput') as HTMLInputElement).value)) || 1\n player.runeSpiritBuyAmount = Math.max(u, 1)\n DOMCacheGetOrSet('buyRuneSpiritToggleValue').innerHTML = i18next.t('runes.spirits.buyUpTo', {\n amount: format(player.runeSpiritBuyAmount)\n })\n return\n }\n }\n}\n\nexport const toggleAutoTesseracts = (i: number) => {\n const el = DOMCacheGetOrSet(`tesseractAutoToggle${i}`)\n if (player.autoTesseracts[i]) {\n el.textContent = i18next.t('general.autoOffBracket')\n el.style.border = '2px solid red'\n } else {\n el.textContent = i18next.t('general.autoOnBracket')\n el.style.border = '2px solid green'\n }\n\n player.autoTesseracts[i] = !player.autoTesseracts[i]\n}\n\nexport const toggleCorruptionLevel = (index: number, value: number) => {\n const current = player.prototypeCorruptions[index]\n const maxCorruption = maxCorruptionLevel()\n if (value > 0 && current < maxCorruption && 0 < index && index <= 9) {\n player.prototypeCorruptions[index] += Math.min(maxCorruption - current, value)\n }\n if (value < 0 && current > 0 && 0 < index && index <= 9) {\n player.prototypeCorruptions[index] -= Math.min(current, -value)\n }\n player.prototypeCorruptions[index] = Math.min(maxCorruption, Math.max(0, player.prototypeCorruptions[index]))\n if (value === 999 && player.currentChallenge.ascension !== 15) {\n for (let i = 0; i <= 9; i++) {\n player.usedCorruptions[i] = 0\n player.prototypeCorruptions[i] = 0\n if (i > 1) {\n corruptionDisplay(i)\n }\n }\n\n corruptionDisplay(G.corruptionTrigger)\n DOMCacheGetOrSet('corruptionCleanseConfirm').style.visibility = 'hidden'\n\n if (player.currentChallenge.ascension === 15) {\n void resetCheck('ascensionChallenge', false, true)\n }\n }\n corruptionDisplay(index)\n corruptionLoadoutTableUpdate()\n}\n\nexport const toggleCorruptionLoadoutsStats = (statsStr: string) => {\n const stats = statsStr === 'true'\n player.corruptionShowStats = stats\n showCorruptionStatsLoadouts()\n}\n\nexport const toggleAscStatPerSecond = (id: number) => {\n const el = DOMCacheGetOrSet(`unit${id}`) as HTMLElement | null\n if (el === null) {\n console.log(id, 'platonic needs to fix')\n return\n }\n\n el.textContent = player.ascStatToggles[id] ? '/s' : ''\n if (id === 6) {\n el.textContent = ''\n }\n player.ascStatToggles[id] = !player.ascStatToggles[id]\n}\n\nexport const toggleHepteractAutoPercentage = async (): Promise => {\n const amount = await Prompt(i18next.t('wowCubes.hepteractForge.autoCraftPercentagePrompt'))\n\n if (amount === null) {\n if (player.toggles[35]) {\n return Alert(i18next.t('toggles.percentKeptAt', { x: player.hepteractAutoCraftPercentage }))\n } else {\n return\n }\n }\n\n const isPercentage = amount.endsWith('%')\n const rawPercentage = isPercentage ? Number(amount.slice(0, -1)) : Number(amount)\n\n if (Number.isNaN(rawPercentage) || !Number.isFinite(rawPercentage) || !Number.isInteger(rawPercentage)) {\n return Alert(i18next.t('general.validation.finiteInt'))\n } else if (rawPercentage < 0 || rawPercentage > 100) {\n return Alert(i18next.t('toggles.percentBetweenInclusive', { x: 0, y: 100 }))\n } else if (rawPercentage === player.hepteractAutoCraftPercentage && player.toggles[35]) {\n return Alert(i18next.t('toggles.percentKeptAt', { x: player.hepteractAutoCraftPercentage }))\n }\n\n player.hepteractAutoCraftPercentage = rawPercentage\n DOMCacheGetOrSet('autoHepteractPercentage').textContent = i18next.t('wowCubes.hepteractForge.autoSetting', {\n x: `${player.hepteractAutoCraftPercentage}`\n })\n if (player.toggles[35]) {\n return Alert(i18next.t('toggles.onAscensionHepteractsCraft', {\n x: player.hepteractAutoCraftPercentage\n }))\n }\n}\n\nexport const toggleBlueberryLoadoutmode = () => {\n if (player.blueberryLoadoutMode === 'saveTree') {\n player.blueberryLoadoutMode = 'loadTree'\n DOMCacheGetOrSet('blueberryToggleMode').innerHTML = i18next.t('ambrosia.loadouts.load')\n } else {\n player.blueberryLoadoutMode = 'saveTree'\n DOMCacheGetOrSet('blueberryToggleMode').innerHTML = i18next.t('ambrosia.loadouts.save')\n }\n}\n\nexport const confirmReply = (confirm = true) => {\n if (DOMCacheGetOrSet('alertWrapper').style.display === 'block') {\n ;(DOMCacheGetOrSet('ok_alert') as HTMLButtonElement).click()\n }\n if (\n DOMCacheGetOrSet('confirmWrapper').style.display === 'block'\n || DOMCacheGetOrSet('promptWrapper').style.display === 'block'\n ) {\n if (confirm) {\n ;(DOMCacheGetOrSet('ok_confirm') as HTMLButtonElement).click()\n } else {\n ;(DOMCacheGetOrSet('cancel_confirm') as HTMLButtonElement).click()\n }\n }\n}\n", "import i18next from 'i18next'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { format, player } from './Synergism'\nimport { IconSets } from './Themes'\nimport { toggleCorruptionLevel } from './Toggles'\nimport { Alert, Prompt } from './UpdateHTML'\nimport { getElementById } from './Utility'\nimport { Globals as G } from './Variables'\n\nexport const maxCorruptionLevel = () => {\n let max = 0\n\n if (player.challengecompletions[11] > 0) {\n max += 5\n }\n if (player.challengecompletions[12] > 0) {\n max += 2\n }\n if (player.challengecompletions[13] > 0) {\n max += 2\n }\n if (player.challengecompletions[14] > 0) {\n max += 2\n }\n if (player.platonicUpgrades[5] > 0) {\n max += 1\n }\n if (player.platonicUpgrades[10] > 0) {\n max += 1\n }\n\n // Overrides everything above.\n if (player.singularityUpgrades.platonicTau.getEffect().bonus) {\n max = Math.max(13, max)\n }\n\n if (player.singularityUpgrades.corruptionFourteen.getEffect().bonus) {\n max += 1\n }\n max += +player.octeractUpgrades.octeractCorruption.getEffect().bonus\n\n return max\n}\n\nexport const corruptionDisplay = (index: number) => {\n if (DOMCacheGetOrSet('corruptionDetails').style.visibility !== 'visible') {\n DOMCacheGetOrSet('corruptionDetails').style.visibility = 'visible'\n }\n if (DOMCacheGetOrSet('corruptionSelectedPic').style.visibility !== 'visible') {\n DOMCacheGetOrSet('corruptionSelectedPic').style.visibility = 'visible'\n }\n G.corruptionTrigger = index\n const currentExponent = ((index === 2) && player.usedCorruptions[index] >= 10)\n ? 1 + 0.04 * player.platonicUpgrades[17] + 2 * Math.min(1, player.platonicUpgrades[17])\n : 1\n const protoExponent = ((index === 2) && player.prototypeCorruptions[index] >= 10)\n ? 1 + 0.04 * player.platonicUpgrades[17] + 2 * Math.min(1, player.platonicUpgrades[17])\n : 1\n let bonusLevel = (player.singularityUpgrades.corruptionFifteen.level > 0) ? 1 : 0\n bonusLevel += +player.singularityChallenges.oneChallengeCap.rewards.freeCorruptionLevel\n const bonusText = (bonusLevel > 0) ? `[+${bonusLevel}]` : ''\n\n const corruptEffectValues: number[][] = [\n G.viscosityPower,\n G.lazinessMultiplier,\n G.hyperchallengedMultiplier,\n G.illiteracyPower,\n G.deflationMultiplier,\n G.extinctionMultiplier,\n G.droughtMultiplier,\n G.financialcollapsePower,\n [0]\n ]\n\n const iconExtensions: string[] = [\n '/CorruptViscocity.png',\n '/CorruptSpatialDilation.png',\n '/CorruptHyperchallenged.png',\n '/CorruptScientificIlliteracy.png',\n '/CorruptDeflation.png',\n '/CorruptExtinction.png',\n '/CorruptDrought.png',\n '/CorruptFinancialCollapse.png'\n ]\n\n let text = {\n name: i18next.t('corruptions.exitCorruption.name'),\n description: i18next.t('corruptions.exitCorruption.description'),\n current: i18next.t('corruptions.exitCorruption.current'),\n planned: i18next.t('corruptions.exitCorruption.planned'),\n multiplier: i18next.t('corruptions.exitCorruption.multiplier'),\n spiritContribution: '',\n image: `Pictures/${IconSets[player.iconSet][0]}/CorruptExit.png`\n } satisfies Record\n\n if (index < 10) {\n text = {\n name: i18next.t(`corruptions.names.${index - 1}`),\n description: i18next.t(`corruptions.descriptions.${index - 1}`),\n current: i18next.t(`corruptions.currentLevel.${index - 1}`, {\n level: format(player.usedCorruptions[index]) + bonusText,\n effect: format(corruptEffectValues[index - 2][player.usedCorruptions[index]], 3)\n }),\n planned: i18next.t(`corruptions.prototypeLevel.${index - 1}`, {\n level: format(player.prototypeCorruptions[index]) + bonusText,\n effect: format(corruptEffectValues[index - 2][player.prototypeCorruptions[index]], 3)\n }),\n multiplier: i18next.t('corruptions.scoreMultiplier', {\n curr: format(\n Math.pow(G.corruptionPointMultipliers[player.usedCorruptions[index] + bonusLevel], currentExponent),\n 1\n ),\n next: format(\n Math.pow(G.corruptionPointMultipliers[player.prototypeCorruptions[index] + bonusLevel], protoExponent),\n 1\n )\n }),\n spiritContribution: i18next.t('corruptions.spiritEffect', {\n curr: format(4 * Math.pow(player.usedCorruptions[index] + bonusLevel, 2), 1),\n next: format(4 * Math.pow(player.prototypeCorruptions[index] + bonusLevel, 2), 1)\n }),\n image: `Pictures/${IconSets[player.iconSet][0]}${iconExtensions[index - 2]}`\n }\n }\n\n DOMCacheGetOrSet('corruptionName').textContent = text.name\n DOMCacheGetOrSet('corruptionDescription').textContent = text.description\n DOMCacheGetOrSet('corruptionLevelCurrent').textContent = text.current\n DOMCacheGetOrSet('corruptionLevelPlanned').textContent = text.planned\n DOMCacheGetOrSet('corruptionMultiplierContribution').textContent = text.multiplier\n DOMCacheGetOrSet('corruptionSpiritContribution').textContent = text.spiritContribution\n DOMCacheGetOrSet('corruptionSelectedPic').setAttribute('src', text.image)\n\n if (index < 10) {\n DOMCacheGetOrSet(`corrCurrent${index}`).textContent = format(player.usedCorruptions[index])\n DOMCacheGetOrSet(`corrNext${index}`).textContent = format(player.prototypeCorruptions[index])\n }\n}\n\nexport const corruptionStatsUpdate = () => {\n for (let i = 2; i <= 9; i++) {\n // https://discord.com/channels/677271830838640680/706329553639047241/841749032841379901\n const a = DOMCacheGetOrSet(`corrCurrent${i}`)\n const b = DOMCacheGetOrSet(`corrNext${i}`)\n a.textContent = format(player.usedCorruptions[i])\n b.textContent = format(player.prototypeCorruptions[i])\n }\n}\n\nexport const corruptionButtonsAdd = () => {\n const rows = document.getElementsByClassName('corruptionStatRow')\n\n for (let i = 0; i < rows.length; i++) {\n const row = rows[i]\n\n // Delete rows that already exist\n for (let i = row.children.length - 1; i >= 1; i--) {\n row.children[i].remove()\n }\n\n const p = document.createElement('p')\n p.className = 'corrDesc'\n let text = document.createTextNode(i18next.t('corruptions.current'))\n p.appendChild(text)\n let span = document.createElement('span')\n span.id = `corrCurrent${i + 2}`\n span.textContent = `${player.usedCorruptions[i + 2]}`\n p.appendChild(span)\n\n text = document.createTextNode(i18next.t('corruptions.next'))\n p.appendChild(text)\n\n span = document.createElement('span')\n span.id = `corrNext${i + 2}`\n span.textContent = `${player.prototypeCorruptions[i + 2]}`\n p.appendChild(span)\n row.appendChild(p)\n\n let btn: HTMLButtonElement\n btn = document.createElement('button')\n btn.className = 'corrBtn corruptionMax'\n btn.textContent = `+${i18next.t('corruptions.max')}`\n btn.addEventListener('click', () => toggleCorruptionLevel(i + 2, 99))\n row.appendChild(btn)\n\n btn = document.createElement('button')\n btn.className = 'corrBtn corruptionUp'\n btn.textContent = '+1'\n btn.addEventListener('click', () => toggleCorruptionLevel(i + 2, 1))\n row.appendChild(btn)\n\n btn = document.createElement('button')\n btn.className = 'corrBtn corruptionDown'\n btn.textContent = '-1'\n btn.addEventListener('click', () => toggleCorruptionLevel(i + 2, -1))\n row.appendChild(btn)\n\n btn = document.createElement('button')\n btn.className = 'corrBtn corruptionReset'\n btn.textContent = `-${i18next.t('corruptions.max')}`\n btn.addEventListener('click', () => toggleCorruptionLevel(i + 2, -99))\n row.appendChild(btn)\n row.addEventListener('click', () => corruptionDisplay(i + 2))\n }\n}\n\nexport const corruptionLoadoutTableCreate = () => {\n const corrCount = 8\n const table = getElementById('corruptionLoadoutTable')\n\n // Delete rows that already exist\n for (let i = table.rows.length - 1; i >= 1; i--) {\n table.deleteRow(i)\n }\n\n for (let i = 0; i < Object.keys(player.corruptionLoadouts).length + 1; i++) {\n const row = table.insertRow()\n for (let j = 0; j <= corrCount; j++) {\n const cell = row.insertCell()\n cell.className = `test${j}`\n if (j === 0) { // First column\n if (i === 0) { // First row\n cell.textContent = i18next.t('corruptions.loadoutTable.next')\n cell.addEventListener('click', () => void corruptionLoadoutGetExport())\n cell.classList.add('corrLoadoutName')\n cell.title = i18next.t('corruptions.loadoutTable.firstRowTitle')\n } else {\n // Custom loadout names are loaded later, via updateCorruptionLoadoutNames()\n cell.title = i18next.t('corruptions.loadoutTable.otherRowTitle', { value: i })\n }\n } else if (j <= corrCount) {\n if (i === 0) { // Next Ascension Corruption values\n cell.textContent = player.prototypeCorruptions[j + 1].toString()\n } else { // Loadout Corruption values\n cell.textContent = player.corruptionLoadouts[i][j + 1].toString()\n }\n }\n }\n if (i === 0) {\n // First line is special : \"Import\" and \"Zero\" buttons\n let cell = row.insertCell()\n let btn: HTMLButtonElement = document.createElement('button')\n btn.className = 'corrImport'\n btn.textContent = i18next.t('corruptions.loadoutTable.import')\n btn.addEventListener('click', () => void importCorruptionsPrompt())\n cell.appendChild(btn)\n cell.title = i18next.t('corruptions.importLoadoutInTextFormat')\n\n cell = row.insertCell()\n btn = document.createElement('button')\n btn.className = 'corrLoad'\n btn.textContent = i18next.t('corruptions.loadoutTable.zero')\n btn.addEventListener('click', () => corruptionLoadoutSaveLoad(false, i))\n cell.appendChild(btn)\n cell.title = i18next.t('corruptions.loadoutTable.zeroTitle')\n } else {\n let cell = row.insertCell()\n let btn = document.createElement('button')\n btn.className = 'corrSave'\n btn.textContent = i18next.t('corruptions.loadoutTable.save')\n btn.addEventListener('click', () => corruptionLoadoutSaveLoad(true, i))\n cell.appendChild(btn)\n cell.title = i18next.t('corruptions.loadoutTable.saveTitle')\n\n cell = row.insertCell()\n btn = document.createElement('button')\n btn.className = 'corrLoad'\n btn.textContent = i18next.t('corruptions.loadoutTable.load')\n btn.addEventListener('click', () => corruptionLoadoutSaveLoad(false, i))\n cell.appendChild(btn)\n }\n }\n}\n\nexport const corruptionLoadoutTableUpdate = (updateRow = 0) => {\n const row = getElementById('corruptionLoadoutTable').rows[updateRow + 1].cells\n for (let i = 1; i < row.length; i++) {\n if (i > 8) {\n break\n }\n row[i].textContent =\n ((updateRow === 0) ? player.prototypeCorruptions[i + 1] : player.corruptionLoadouts[updateRow][i + 1]).toString()\n }\n}\n\nexport const corruptionLoadoutSaveLoad = (save = true, loadout = 1) => {\n if (save) {\n player.corruptionLoadouts[loadout] = Array.from(player.prototypeCorruptions)\n corruptionLoadoutTableUpdate(loadout)\n } else {\n if (loadout === 0) {\n player.prototypeCorruptions = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]\n } else {\n player.prototypeCorruptions = Array.from(player.corruptionLoadouts[loadout])\n }\n corruptionLoadoutTableUpdate()\n corruptionStatsUpdate()\n }\n}\n\nexport const applyCorruptions = (corruptions: string) => {\n if (corruptions.includes('/') && corruptions.split('/').length === 13) {\n // Converts the '/' separated string into a number[]\n const newCorruptions = corruptions.split('/').map((corr) => Number(corr))\n\n for (const value of newCorruptions) {\n if (\n !Number.isInteger(value)\n || Number.isNaN(value)\n || value < 0\n || value > maxCorruptionLevel()\n ) {\n return false\n }\n }\n\n player.prototypeCorruptions = newCorruptions\n corruptionLoadoutTableUpdate()\n corruptionStatsUpdate()\n return true\n }\n\n return false\n}\n\nasync function importCorruptionsPrompt () {\n const input = await Prompt(i18next.t('corruptions.importCorruptionsPrompt.import'))\n\n if (!applyCorruptions(`0/0/${input}/0/0/0`)) {\n void Alert(i18next.t('corruptions.importCorruptionsPrompt.importError'))\n }\n}\n\nasync function corruptionLoadoutGetNewName (loadout = 0) {\n const maxChars = 9\n // biome-ignore lint/suspicious/noControlCharactersInRegex: I use control characters in my regex for fun!\n const regex = /^[\\x00-\\xFF]*$/\n const renamePrompt = await Prompt(\n i18next.t('corruptions.corruptionLoadoutName.loadoutPrompt', { loadNum: loadout + 1, maxChars })\n )\n\n if (!renamePrompt) {\n return Alert(i18next.t('corruptions.corruptionLoadoutName.errors.noName'))\n } else if (renamePrompt.length > maxChars) {\n return Alert(i18next.t('corruptions.corruptionLoadoutName.errors.exceedsCharacterLimit'))\n } else if (!regex.test(renamePrompt)) {\n return Alert(i18next.t('corruptions.corruptionLoadoutName.errors.regexError'))\n } else {\n player.corruptionLoadoutNames[loadout] = renamePrompt\n updateCorruptionLoadoutNames()\n if (renamePrompt === 'crazy') {\n return Alert(i18next.t('corruptions.loadoutPrompt.errors.crazyJoke'))\n }\n }\n}\n\nexport const updateCorruptionLoadoutNames = () => {\n const rows = getElementById('corruptionLoadoutTable').rows\n for (let i = 0; i < Object.keys(player.corruptionLoadouts).length; i++) {\n const cells = rows[i + 2].cells // start changes on 2nd row\n if (cells[0].textContent!.length === 0) { // first time setup\n cells[0].addEventListener('click', () => void corruptionLoadoutGetNewName(i)) // get name function handles -1 for array\n cells[0].classList.add('corrLoadoutName')\n }\n cells[0].textContent = `${player.corruptionLoadoutNames[i]}:`\n }\n}\n\nconst corruptionLoadoutGetExport = async () => {\n const str = player.prototypeCorruptions.slice(2, 10).join('/')\n if ('clipboard' in navigator) {\n await navigator.clipboard.writeText(str)\n .catch((e: Error) => Alert(i18next.t('corruptions.loadoutExport.saveErrorNavigator', { message: e.message })))\n } else {\n void Alert(i18next.t('corruptions.loadoutExport.saveErrorNavigator', { message: str }))\n }\n}\n\nexport const corruptionCleanseConfirm = () => {\n const corrupt = DOMCacheGetOrSet('corruptionCleanseConfirm')\n corrupt.style.visibility = 'visible'\n setTimeout(() => corrupt.style.visibility = 'hidden', 10000)\n}\n\nexport const revealCorruptions = () => {\n const corruptions = document.getElementsByClassName('corruptionStatRow') as HTMLCollectionOf\n for (let i = 0; i < corruptions.length; i++) {\n corruptions[i].style.display = 'none'\n }\n\n const c11Unlocks = document.getElementsByClassName('chal11Corruption') as HTMLCollectionOf\n const c12Unlocks = document.getElementsByClassName('chal12Corruption') as HTMLCollectionOf\n const c13Unlocks = document.getElementsByClassName('chal13Corruption') as HTMLCollectionOf\n const c14Unlocks = document.getElementsByClassName('chal14Corruption') as HTMLCollectionOf\n\n if (player.challengecompletions[11] > 0 || player.singularityUpgrades.platonicTau.getEffect().bonus) {\n for (let i = 0; i < c11Unlocks.length; i++) {\n c11Unlocks[i].style.display = 'flex'\n }\n }\n if (player.challengecompletions[12] > 0 || player.singularityUpgrades.platonicTau.getEffect().bonus) {\n for (let i = 0; i < c12Unlocks.length; i++) {\n c12Unlocks[i].style.display = 'flex'\n }\n }\n if (player.challengecompletions[13] > 0 || player.singularityUpgrades.platonicTau.getEffect().bonus) {\n for (let i = 0; i < c13Unlocks.length; i++) {\n c13Unlocks[i].style.display = 'flex'\n }\n }\n if (player.challengecompletions[14] > 0 || player.singularityUpgrades.platonicTau.getEffect().bonus) {\n for (let i = 0; i < c14Unlocks.length; i++) {\n c14Unlocks[i].style.display = 'flex'\n }\n }\n}\n\nexport function corrChallengeMinimum (index: number): number {\n switch (index) {\n case 2:\n return 11\n case 3:\n return 14\n case 4:\n return 14\n case 5:\n return 13\n case 6:\n return 12\n case 7:\n return 12\n case 8:\n return 11\n case 9:\n return 13\n default:\n return 0\n }\n}\n", "import Decimal from 'break_infinity.js'\nimport i18next from 'i18next'\nimport { achievementaward, totalachievementpoints } from './Achievements'\nimport { DOMCacheGetOrSet } from './Cache/DOM'\nimport { CalcCorruptionStuff, calculateAscensionAcceleration, calculateTimeAcceleration } from './Calculate'\nimport { getMaxChallenges } from './Challenges'\nimport { revealCorruptions } from './Corruptions'\nimport { autoResearchEnabled } from './Research'\nimport { displayRuneInformation } from './Runes'\nimport { updateSingularityPenalties, updateSingularityPerks } from './singularity'\nimport { format, formatTimeShort, /*formatTimeShort*/ player } from './Synergism'\nimport { Tabs } from './Tabs'\nimport type { OneToFive, ZeroToFour, ZeroToSeven } from './types/Synergism'\nimport {\n visualUpdateAchievements,\n visualUpdateAnts,\n visualUpdateBuildings,\n visualUpdateChallenges,\n visualUpdateCorruptions,\n visualUpdateCubes,\n visualUpdateEvent,\n visualUpdateResearch,\n visualUpdateRunes,\n visualUpdateSettings,\n visualUpdateShop,\n visualUpdateSingularity,\n visualUpdateUpgrades\n} from './UpdateVisuals'\nimport { createDeferredPromise } from './Utility'\nimport { Globals as G } from './Variables'\n\nexport const revealStuff = () => {\n const example = document.getElementsByClassName('coinunlock1') as HTMLCollectionOf\n for (let i = 0; i < example.length; i++) {\n example[i].style.display = player.unlocks.coinone ? 'block' : 'none'\n }\n\n const example2 = document.getElementsByClassName('coinunlock2') as HTMLCollectionOf\n for (let i = 0; i < example2.length; i++) {\n example2[i].style.display = player.unlocks.cointwo ? 'block' : 'none'\n }\n\n const example3 = document.getElementsByClassName('coinunlock3') as HTMLCollectionOf\n for (let i = 0; i < example3.length; i++) {\n example3[i].style.display = player.unlocks.cointhree ? 'block' : 'none'\n }\n\n const example4 = document.getElementsByClassName('coinunlock4') as HTMLCollectionOf\n for (let i = 0; i < example4.length; i++) {\n example4[i].style.display = player.unlocks.coinfour ? 'block' : 'none'\n }\n\n const example5 = document.getElementsByClassName('prestigeunlock') as HTMLCollectionOf\n for (let i = 0; i < example5.length; i++) {\n const parent = example5[i].parentElement!\n if (parent.classList.contains('offlineStats')) {\n example5[i].style.display = player.unlocks.prestige ? 'flex' : 'none'\n } else {\n example5[i].style.display = player.unlocks.prestige ? 'block' : 'none'\n }\n }\n\n const example6 = document.getElementsByClassName('generationunlock') as HTMLCollectionOf\n for (let i = 0; i < example6.length; i++) {\n example6[i].style.display = player.unlocks.generation ? 'block' : 'none'\n }\n\n const example7 = document.getElementsByClassName('transcendunlock') as HTMLCollectionOf\n for (let i = 0; i < example7.length; i++) {\n const parent = example7[i].parentElement!\n if (parent.classList.contains('offlineStats')) {\n example7[i].style.display = player.unlocks.transcend ? 'flex' : 'none'\n } else {\n example7[i].style.display = player.unlocks.transcend ? 'block' : 'none'\n }\n }\n\n const example8 = document.getElementsByClassName('reincarnationunlock') as HTMLCollectionOf\n for (let i = 0; i < example8.length; i++) {\n const parent = example8[i].parentElement!\n if (parent.classList.contains('offlineStats')) {\n example8[i].style.display = player.unlocks.reincarnate ? 'flex' : 'none'\n } else {\n example8[i].style.display = player.unlocks.reincarnate ? 'block' : 'none'\n }\n }\n\n const example9 = document.getElementsByClassName('auto') as HTMLCollectionOf\n for (let i = 0; i < example9.length; i++) {\n example9[i].style.display = 'none'\n }\n\n const example10 = document.getElementsByClassName('reinrow1') as HTMLCollectionOf\n for (let i = 0; i < example10.length; i++) {\n player.researches[47] === 1 ? example10[i].style.display = 'block' : example10[i].style.display = 'none'\n }\n\n const example11 = document.getElementsByClassName('reinrow2') as HTMLCollectionOf\n for (let i = 0; i < example11.length; i++) {\n player.researches[48] === 1 ? example11[i].style.display = 'block' : example11[i].style.display = 'none'\n }\n\n const example12 = document.getElementsByClassName('reinrow3') as HTMLCollectionOf\n for (let i = 0; i < example12.length; i++) {\n player.researches[49] === 1 ? example12[i].style.display = 'block' : example12[i].style.display = 'none'\n }\n\n const example13 = document.getElementsByClassName('reinrow4') as HTMLCollectionOf\n for (let i = 0; i < example13.length; i++) {\n player.researches[50] === 1 ? example13[i].style.display = 'block' : example13[i].style.display = 'none'\n }\n\n const example14 = document.getElementsByClassName('chal6') as HTMLCollectionOf\n for (let i = 0; i < example14.length; i++) {\n player.achievements[113] === 1 ? example14[i].style.display = 'block' : example14[i].style.display = 'none'\n }\n\n const example15 = document.getElementsByClassName('chal7') as HTMLCollectionOf\n for (let i = 0; i < example15.length; i++) {\n player.achievements[120] === 1 ? example15[i].style.display = 'block' : example15[i].style.display = 'none'\n }\n\n const example16 = document.getElementsByClassName('chal7x10') as HTMLCollectionOf\n for (let i = 0; i < example16.length; i++) {\n player.achievements[124] === 1 ? example16[i].style.display = 'block' : example16[i].style.display = 'none'\n }\n\n const example17 = document.getElementsByClassName('chal8') as HTMLCollectionOf\n for (let i = 0; i < example17.length; i++) {\n const parent = example17[i].parentElement!\n if (parent.classList.contains('offlineStats')) {\n example17[i].style.display = player.achievements[127] === 1 ? 'flex' : 'none'\n } else {\n example17[i].style.display = player.achievements[127] === 1 ? 'block' : 'none'\n }\n }\n\n const example18 = document.getElementsByClassName('chal9') as HTMLCollectionOf\n for (let i = 0; i < example18.length; i++) {\n player.achievements[134] === 1 ? example18[i].style.display = 'block' : example18[i].style.display = 'none'\n }\n\n const example19 = document.getElementsByClassName('chal9x1') as HTMLCollectionOf\n for (let i = 0; i < example19.length; i++) {\n player.highestchallengecompletions[9] > 0\n ? example19[i].style.display = 'block'\n : example19[i].style.display = 'none'\n }\n\n const example20 = document.getElementsByClassName('chal10') as HTMLCollectionOf\n for (let i = 0; i < example20.length; i++) {\n player.achievements[141] === 1 ? example20[i].style.display = 'block' : example20[i].style.display = 'none'\n }\n\n const example21 = document.getElementsByClassName('ascendunlock') as HTMLCollectionOf\n for (let i = 0; i < example21.length; i++) {\n const parent = example21[i].parentElement!\n if (parent.classList.contains('offlineStats')) {\n example21[i].style.display = player.ascensionCount > 0 ? 'flex' : 'none'\n } else {\n example21[i].style.display = player.ascensionCount > 0 ? 'block' : 'none'\n }\n }\n\n const example22 = document.getElementsByClassName('chal11') as HTMLCollectionOf\n for (let i = 0; i < example22.length; i++) {\n player.challengecompletions[11] > 0 ? example22[i].style.display = 'block' : example22[i].style.display = 'none'\n }\n\n const example23 = document.getElementsByClassName('chal12') as HTMLCollectionOf\n for (let i = 0; i < example23.length; i++) {\n player.challengecompletions[12] > 0 ? example23[i].style.display = 'block' : example23[i].style.display = 'none'\n }\n\n const example24 = document.getElementsByClassName('chal13') as HTMLCollectionOf\n for (let i = 0; i < example24.length; i++) {\n player.challengecompletions[13] > 0 ? example24[i].style.display = 'block' : example24[i].style.display = 'none'\n }\n\n const example25 = document.getElementsByClassName('chal14') as HTMLCollectionOf\n for (let i = 0; i < example25.length; i++) {\n player.challengecompletions[14] > 0 ? example25[i].style.display = 'block' : example25[i].style.display = 'none'\n }\n\n const example26 = document.getElementsByClassName('ascendunlockib') as HTMLCollectionOf\n for (let i = 0; i < example26.length; i++) {\n example26[i].style.display = player.ascensionCount > 0 ? 'inline-block' : 'none'\n }\n\n const example27 = document.getElementsByClassName('prestigeunlockib') as HTMLCollectionOf\n for (let i = 0; i < example27.length; i++) {\n example27[i].style.display = player.unlocks.prestige ? 'inline-block' : 'none'\n }\n\n const example28 = document.getElementsByClassName('research150') as HTMLCollectionOf\n for (let i = 0; i < example28.length; i++) {\n example28[i].style.display = player.researches[150] > 0 ? 'block' : 'none'\n }\n\n const example29 = document.getElementsByClassName('cubeUpgrade10') as HTMLCollectionOf\n for (let i = 0; i < example29.length; i++) {\n example29[i].style.display = player.cubeUpgrades[10] > 0 ? 'flex' : 'none'\n }\n\n const example30 = document.getElementsByClassName('cubeUpgrade19') as HTMLCollectionOf\n for (let i = 0; i < example30.length; i++) {\n example30[i].style.display = player.cubeUpgrades[19] > 0 ? 'block' : 'none'\n }\n\n const example31 = document.getElementsByClassName('sacrificeAnts') as HTMLCollectionOf\n for (const ex of Array.from(example31)) { // Galactic Crumb Achievement 5\n ex.style.display = player.achievements[173] === 1 ? 'block' : 'none'\n }\n\n const example32 = document.getElementsByClassName('hepteracts') as HTMLCollectionOf\n for (const ex of Array.from(example32)) { // Ability to use and gain hepteracts //\n ex.style.display = player.challenge15Exponent >= 1e15 ? 'block' : 'none'\n }\n\n const singularityHTMLs = document.getElementsByClassName('singularity') as HTMLCollectionOf\n for (const HTML of Array.from(singularityHTMLs)) { // Ability to view singularity features.\n const count = Number(HTML.getAttribute('count')) || 1\n HTML.style.display = player.highestSingularityCount >= count ? 'block' : 'none'\n }\n\n const eventHTMLs = document.getElementsByClassName('isEvent') as HTMLCollectionOf\n for (const HTML of Array.from(eventHTMLs)) {\n HTML.style.display = G.isEvent ? 'block' : 'none'\n }\n\n visualUpdateShop()\n\n const hepts = DOMCacheGetOrSet('corruptionHepteracts')\n hepts.style.display = (player.achievements[255] > 0) ? 'block' : 'none'\n\n const cookies1 = document.getElementsByClassName('assortedCookies1') as HTMLCollectionOf\n const cookies2 = document.getElementsByClassName('assortedCookies2') as HTMLCollectionOf\n const cookies3 = document.getElementsByClassName('assortedCookies3') as HTMLCollectionOf\n const cookies4 = document.getElementsByClassName('assortedCookies4') as HTMLCollectionOf\n for (const HTML of Array.from(cookies1)) {\n HTML.style.display = player.singularityUpgrades.cookies.getEffect().bonus ? 'block' : 'none'\n }\n for (const HTML of Array.from(cookies2)) {\n HTML.style.display = player.singularityUpgrades.cookies2.getEffect().bonus ? 'block' : 'none'\n }\n for (const HTML of Array.from(cookies3)) {\n HTML.style.display = player.singularityUpgrades.cookies3.getEffect().bonus ? 'block' : 'none'\n }\n for (const HTML of Array.from(cookies4)) {\n HTML.style.display = player.singularityUpgrades.cookies4.getEffect().bonus ? 'block' : 'none'\n }\n\n const goldenQuarks3 = document.getElementsByClassName('goldenQuark3Upg') as HTMLCollectionOf\n for (const HTML of Array.from(goldenQuarks3)) {\n HTML.style.display = (player.singularityUpgrades.goldenQuarks3.getEffect().bonus as number) > 0 ? 'block' : 'none'\n }\n if (player.upgrades[89] === 1) {\n DOMCacheGetOrSet('transcendautotoggle').style.display = 'block'\n DOMCacheGetOrSet('transcendamount').style.display = 'block'\n DOMCacheGetOrSet('autotranscend').style.display = 'block'\n } else {\n DOMCacheGetOrSet('transcendautotoggle').style.display = 'none'\n DOMCacheGetOrSet('transcendamount').style.display = 'none'\n DOMCacheGetOrSet('autotranscend').style.display = 'none'\n }\n\n if (player.achievements[38] === 1) { // Prestige Diamond Achievement 3\n DOMCacheGetOrSet('rune2area').style.display = 'flex'\n DOMCacheGetOrSet('runeshowpower2').style.display = 'block'\n } else {\n DOMCacheGetOrSet('rune2area').style.display = 'none'\n DOMCacheGetOrSet('runeshowpower2').style.display = 'none'\n }\n\n if (player.achievements[43] === 1) { // Transcend Mythos Achievement 1\n DOMCacheGetOrSet('prestigeautotoggle').style.display = 'block'\n DOMCacheGetOrSet('prestigeamount').style.display = 'block'\n DOMCacheGetOrSet('autoprestige').style.display = 'block'\n } else {\n DOMCacheGetOrSet('prestigeautotoggle').style.display = 'none'\n DOMCacheGetOrSet('prestigeamount').style.display = 'none'\n DOMCacheGetOrSet('autoprestige').style.display = 'none'\n }\n\n if (player.achievements[44] === 1) { // Transcend Mythos Achievement 2\n DOMCacheGetOrSet('rune3area').style.display = 'flex'\n DOMCacheGetOrSet('runeshowpower3').style.display = 'block'\n } else {\n DOMCacheGetOrSet('rune3area').style.display = 'none'\n DOMCacheGetOrSet('runeshowpower3').style.display = 'none'\n }\n\n if (player.achievements[102] === 1) { // Cost+ Challenge Achievement 4\n DOMCacheGetOrSet('rune4area').style.display = 'flex'\n DOMCacheGetOrSet('runeshowpower4').style.display = 'block'\n } else {\n DOMCacheGetOrSet('rune4area').style.display = 'none'\n DOMCacheGetOrSet('runeshowpower4').style.display = 'none'\n }\n\n player.achievements[119] === 1 // Tax+ Challenge Achievement 7\n ? DOMCacheGetOrSet('talisman1area').style.display = 'flex'\n : DOMCacheGetOrSet('talisman1area').style.display = 'none'\n\n player.achievements[126] === 1 // No MA Challenge Achievement 7\n ? DOMCacheGetOrSet('talisman2area').style.display = 'flex'\n : DOMCacheGetOrSet('talisman2area').style.display = 'none'\n\n player.achievements[133] === 1 // Cost++ Challenge Achievement 7\n ? DOMCacheGetOrSet('talisman3area').style.display = 'flex'\n : DOMCacheGetOrSet('talisman3area').style.display = 'none'\n\n if (player.achievements[134] === 1) { // No Runes Challenge Achievement 1\n DOMCacheGetOrSet('toggleRuneSubTab2').style.display = 'block'\n DOMCacheGetOrSet('toggleRuneSubTab3').style.display = 'block'\n } else {\n DOMCacheGetOrSet('toggleRuneSubTab2').style.display = 'none'\n DOMCacheGetOrSet('toggleRuneSubTab3').style.display = 'none'\n }\n\n player.achievements[140] === 1 // No Runes Challenge Achievement 7\n ? DOMCacheGetOrSet('talisman4area').style.display = 'flex'\n : DOMCacheGetOrSet('talisman4area').style.display = 'none'\n\n player.achievements[147] === 1 // Sadistic Challenge Achievement 7\n ? DOMCacheGetOrSet('talisman5area').style.display = 'flex'\n : DOMCacheGetOrSet('talisman5area').style.display = 'none'\n\n player.achievements[173] === 1 // Galactic Crumb Achievement 5\n ? DOMCacheGetOrSet('sacrificeAnts').style.display = 'block'\n : DOMCacheGetOrSet('sacrificeAnts').style.display = 'none'\n\n player.researches[39] > 0 // 3x9 Research [Crystal Building Power]\n ? DOMCacheGetOrSet('reincarnationCrystalInfo').style.display = 'block'\n : DOMCacheGetOrSet('reincarnationCrystalInfo').style.display = 'none'\n\n player.researches[40] > 0 // 3x10 Research [Mythos Shard Building Power]\n ? DOMCacheGetOrSet('reincarnationMythosInfo').style.display = 'block'\n : DOMCacheGetOrSet('reincarnationMythosInfo').style.display = 'none'\n\n player.researches[46] > 0 // 5x6 Research [Auto R.]\n ? DOMCacheGetOrSet('reincarnateautomation').style.display = 'block'\n : DOMCacheGetOrSet('reincarnateautomation').style.display = 'none'\n\n if (player.researches[82] > 0) { // 2x17 Research [SI Rune Unlock]\n DOMCacheGetOrSet('rune5area').style.display = 'flex'\n DOMCacheGetOrSet('runeshowpower5').style.display = 'block'\n } else {\n DOMCacheGetOrSet('rune5area').style.display = 'none'\n DOMCacheGetOrSet('runeshowpower5').style.display = 'none'\n }\n\n if (player.researches[124] > 0) { // 5x24 Research [AutoSac]\n DOMCacheGetOrSet('antSacrificeButtons').style.display = 'flex'\n DOMCacheGetOrSet('autoAntSacrifice').style.display = 'block'\n } else {\n DOMCacheGetOrSet('antSacrificeButtons').style.display = 'none'\n DOMCacheGetOrSet('autoAntSacrifice').style.display = 'none'\n }\n\n player.researches[124] > 0 || player.highestSingularityCount > 0 // So you can turn it off before 5x24 Research\n ? DOMCacheGetOrSet('toggleAutoSacrificeAnt').style.display = 'block'\n : DOMCacheGetOrSet('toggleAutoSacrificeAnt').style.display = 'none'\n\n player.researches[130] > 0 // 6x5 Research [Talisman Auto Fortify]\n ? DOMCacheGetOrSet('toggleautofortify').style.display = 'block'\n : DOMCacheGetOrSet('toggleautofortify').style.display = 'none'\n\n player.researches[135] > 0 // 6x10 Research [Talisman Auto Sac]\n ? DOMCacheGetOrSet('toggleautoenhance').style.display = 'block'\n : DOMCacheGetOrSet('toggleautoenhance').style.display = 'none'\n\n for (let z = 1; z <= 5; z++) {\n ;(player.researches[190] > 0) // 8x15 Research [Auto Tesseracts]\n ? DOMCacheGetOrSet(`tesseractAutoToggle${z}`).style.display = 'block'\n : DOMCacheGetOrSet(`tesseractAutoToggle${z}`).style.display = 'none'\n }\n player.researches[190] > 0 // 8x15 Research [Auto Tesseracts]\n ? DOMCacheGetOrSet('tesseractautobuytoggle').style.display = 'block'\n : DOMCacheGetOrSet('tesseractautobuytoggle').style.display = 'none'\n player.researches[190] > 0 // 8x15 Research [Auto Tesseracts]\n ? DOMCacheGetOrSet('tesseractautobuymode').style.display = 'block'\n : DOMCacheGetOrSet('tesseractautobuymode').style.display = 'none'\n player.researches[190] > 0 // 8x15 Research [Auto Tesseracts]\n ? DOMCacheGetOrSet('tesseractAmount').style.display = 'block'\n : DOMCacheGetOrSet('tesseractAmount').style.display = 'none'\n player.researches[190] > 0 // 8x15 Research [Auto Tesseracts]\n ? DOMCacheGetOrSet('autotessbuyeramount').style.display = 'block'\n : DOMCacheGetOrSet('autotessbuyeramount').style.display = 'none'\n ;(player.antUpgrades[11]! > 0 || player.ascensionCount > 0) // Ant Talisman Unlock, Mortuus\n ? DOMCacheGetOrSet('talisman6area').style.display = 'flex'\n : DOMCacheGetOrSet('talisman6area').style.display = 'none'\n\n player.shopUpgrades.offeringAuto > 0 // Auto Offering Shop Purchase\n ? DOMCacheGetOrSet('toggleautosacrifice').style.display = 'block'\n : DOMCacheGetOrSet('toggleautosacrifice').style.display = 'none'\n\n player.cubeUpgrades[51] > 0 && player.highestSingularityCount >= 40 // Auto Fragments Buy (After Cx1)\n ? DOMCacheGetOrSet('toggleautoBuyFragments').style.display = 'block'\n : DOMCacheGetOrSet('toggleautoBuyFragments').style.display = 'none'\n\n player.shopUpgrades.obtainiumAuto > 0 // Auto Research Shop Purchase\n ? DOMCacheGetOrSet('toggleautoresearch').style.display = 'block'\n : DOMCacheGetOrSet('toggleautoresearch').style.display = 'none'\n\n DOMCacheGetOrSet('toggleautoresearchmode').style.display =\n player.shopUpgrades.obtainiumAuto > 0 && autoResearchEnabled() // Auto Research Shop Purchase Mode\n ? 'block'\n : 'none'\n\n player.shopUpgrades.shopTalisman > 0 // Plastic Talisman Shop Purchase\n ? DOMCacheGetOrSet('talisman7area').style.display = 'flex'\n : DOMCacheGetOrSet('talisman7area').style.display = 'none'\n\n player.cubeUpgrades[8] > 0\n ? DOMCacheGetOrSet('reincarnateAutoUpgrade').style.display = 'block'\n : DOMCacheGetOrSet('reincarnateAutoUpgrade').style.display = 'none'\n\n if (player.shopUpgrades.infiniteAscent) {\n DOMCacheGetOrSet('rune6area').style.display = 'flex'\n DOMCacheGetOrSet('runeshowpower6').style.display = 'block'\n } else {\n DOMCacheGetOrSet('rune6area').style.display = 'none'\n DOMCacheGetOrSet('runeshowpower6').style.display = 'none'\n }\n\n if (player.platonicUpgrades[20] > 0) {\n DOMCacheGetOrSet('rune7area').style.display = 'flex'\n DOMCacheGetOrSet('runeshowpower7').style.display = 'block'\n } else {\n DOMCacheGetOrSet('rune7area').style.display = 'none'\n DOMCacheGetOrSet('runeshowpower7').style.display = 'none'\n }\n\n player.highestSingularityCount > 0 // Save Offerings\n ? DOMCacheGetOrSet('saveOffToggle').style.display = 'block'\n : DOMCacheGetOrSet('saveOffToggle').style.display = 'none'\n\n // Auto Open Cubes toggle\n if (player.highestSingularityCount >= 35) {\n DOMCacheGetOrSet('openCubes').style.display = 'block'\n DOMCacheGetOrSet('cubeOpensInput').style.display = 'block'\n DOMCacheGetOrSet('openTesseracts').style.display = 'block'\n DOMCacheGetOrSet('tesseractsOpensInput').style.display = 'block'\n DOMCacheGetOrSet('openHypercubes').style.display = 'block'\n DOMCacheGetOrSet('hypercubesOpensInput').style.display = 'block'\n DOMCacheGetOrSet('openPlatonicCube').style.display = 'block'\n DOMCacheGetOrSet('platonicCubeOpensInput').style.display = 'block'\n } else {\n DOMCacheGetOrSet('openCubes').style.display = 'none'\n DOMCacheGetOrSet('cubeOpensInput').style.display = 'none'\n DOMCacheGetOrSet('openTesseracts').style.display = 'none'\n DOMCacheGetOrSet('tesseractsOpensInput').style.display = 'none'\n DOMCacheGetOrSet('openHypercubes').style.display = 'none'\n DOMCacheGetOrSet('hypercubesOpensInput').style.display = 'none'\n DOMCacheGetOrSet('openPlatonicCube').style.display = 'none'\n DOMCacheGetOrSet('platonicCubeOpensInput').style.display = 'none'\n }\n\n ;(player.highestSingularityCount >= 50 && player.singularityCount < player.highestSingularityCount)\n || player.highestSingularityCount >= 150 // Auto Cube Upgrades\n ? DOMCacheGetOrSet('toggleAutoCubeUpgrades').style.display = 'block'\n : DOMCacheGetOrSet('toggleAutoCubeUpgrades').style.display = 'none'\n ;(player.highestSingularityCount >= 100 && player.singularityCount < player.highestSingularityCount)\n || player.highestSingularityCount >= 200 // Auto Platonic Upgrades\n ? DOMCacheGetOrSet('toggleAutoPlatonicUpgrades').style.display = 'block'\n : DOMCacheGetOrSet('toggleAutoPlatonicUpgrades').style.display = 'none'\n\n // Singularity confirmation toggle pic\n player.highestSingularityCount > 0 && player.ascensionCount > 0\n ? (DOMCacheGetOrSet('settingpic6').style.display = 'block')\n : (DOMCacheGetOrSet('settingpic6').style.display = 'none')\n\n // Hepteract Confirmations toggle\n player.highestSingularityCount > 0 && player.challenge15Exponent >= 1e15\n ? (DOMCacheGetOrSet('heptnotificationpic').style.display = 'block')\n : (DOMCacheGetOrSet('heptnotificationpic').style.display = 'none')\n\n DOMCacheGetOrSet('warpAuto').style.display = player.shopUpgrades.autoWarp > 0 ? '' : 'none'\n\n const octeractUnlocks = document.getElementsByClassName('octeracts') as HTMLCollectionOf\n for (const item of Array.from(octeractUnlocks)) { // Stuff that you need octeracts to access\n item.style.display = player.singularityUpgrades.octeractUnlock.getEffect().bonus ? 'block' : 'none'\n }\n\n const singChallengeUnlocks = document.getElementsByClassName('singChallenges') as HTMLCollectionOf\n for (const item of Array.from(singChallengeUnlocks)) {\n item.style.display = player.highestSingularityCount >= 25 ? 'block' : 'none'\n }\n\n DOMCacheGetOrSet('toggleSingularitySubTab5').style.display =\n player.singularityChallenges.noSingularityUpgrades.completions >= 1\n ? 'block'\n : 'none'\n\n player.runelevels[6] > 0 || player.highestSingularityCount > 0\n ? (DOMCacheGetOrSet('singularitybtn').style.display = 'block')\n : (DOMCacheGetOrSet('singularitybtn').style.display = 'none')\n\n player.highestSingularityCount > 0 && player.ascensionCount >= 1\n ? (DOMCacheGetOrSet('totalQuarkCountStatisticSing').style.display = 'block')\n : (DOMCacheGetOrSet('totalQuarkCountStatisticSing').style.display = 'none')\n\n DOMCacheGetOrSet('ascensionStats').style.visibility =\n (player.achievements[197] > 0 || player.highestSingularityCount > 0) ? 'visible' : 'hidden'\n DOMCacheGetOrSet('ascHyperStats').style.display = player.challengecompletions[13] > 0 ? '' : 'none'\n DOMCacheGetOrSet('ascPlatonicStats').style.display = player.challengecompletions[14] > 0 ? '' : 'none'\n DOMCacheGetOrSet('ascHepteractStats').style.display = player.achievements[255] > 0 ? '' : 'none'\n\n // I'll clean this up later. Note to 2019 Platonic: Fuck you\n // note to 2019 and 2020 Platonic, you're welcome\n // note to 2019 and 2020 and 2021 Platonic, please never base anything on the order of elements ever again\n\n // These are currently listed in the order they were in when this was converted to use element IDs instead of\n // the ordering of the HTML elements with the class \"auto\".\n const automationUnlocks: Record = {\n toggle1: player.upgrades[81] === 1, // Autobuyer - Coin Buildings - Tier 1 (Worker)\n toggle2: player.upgrades[82] === 1, // Autobuyer - Coin Buildings - Tier 2 (Investments)\n toggle3: player.upgrades[83] === 1, // Autobuyer - Coin Buildings - Tier 3 (Printers)\n toggle4: player.upgrades[84] === 1, // Autobuyer - Coin Buildings - Tier 4 (Coin Mints)\n toggle5: player.upgrades[85] === 1, // Autobuyer - Coin Buildings - Tier 5 (Alchemies)\n toggle6: player.upgrades[86] === 1, // Autobuyer - Coin Buildings - Accelerator\n toggle7: player.upgrades[87] === 1, // Autobuyer - Coin Buildings - Multiplier\n toggle8: player.upgrades[88] === 1, // Autobuyer - Coin Buildings - Accelerator Boost\n toggle10: player.achievements[78] === 1, // Autobuyer - Diamond Buildings - Tier 1 (Refineries)\n toggle11: player.achievements[85] === 1, // Autobuyer - Diamond Buildings - Tier 2 (Coal Plants)\n toggle12: player.achievements[92] === 1, // Autobuyer - Diamond Buildings - Tier 3 (Coal Rigs)\n toggle13: player.achievements[99] === 1, // Autobuyer - Diamond Buildings - Tier 4 (Pickaxes)\n toggle14: player.achievements[106] === 1, // Autobuyer - Diamond Buildings - Tier 5 (Pandora's Boxes)\n toggle15: player.achievements[43] === 1, // Feature - Diamond Buildings - Auto Prestige\n toggle16: player.upgrades[94] === 1, // Autobuyer - Mythos Buildings - Tier 1 (Augments)\n toggle17: player.upgrades[95] === 1, // Autobuyer - Mythos Buildings - Tier 2 (Enchantments)\n toggle18: player.upgrades[96] === 1, // Autobuyer - Mythos Buildings - Tier 3 (Wizards)\n toggle19: player.upgrades[97] === 1, // Autobuyer - Mythos Buildings - Tier 4 (Oracles)\n toggle20: player.upgrades[98] === 1, // Autobuyer - Mythos Buildings - Tier 5 (Grandmasters)\n toggle21: player.upgrades[89] === 1, // Feature - Mythos Buildings - Auto Transcend\n toggle22: player.cubeUpgrades[7] === 1, // Autobuyer - Particle Buildings - Tier 1 (Protons)\n toggle23: player.cubeUpgrades[7] === 1, // Autobuyer - Particle Buildings - Tier 2 (Elements)\n toggle24: player.cubeUpgrades[7] === 1, // Autobuyer - Particle Buildings - Tier 3 (Pulsars)\n toggle25: player.cubeUpgrades[7] === 1, // Autobuyer - Particle Buildings - Tier 4 (Quasars)\n toggle26: player.cubeUpgrades[7] === 1, // Autobuyer - Particle Buildings - Tier 5 (Galactic Nuclei)\n toggle27: player.researches[46] === 1, // Feature - Particle Buildings - Auto Reincarnate\n coinAutoUpgrade: player.upgrades[91] === 1, // Feature - Upgrades - Auto Buy Coin Upgrades\n prestigeAutoUpgrade: player.upgrades[92] === 1, // Feature - Upgrades - Auto Buy Diamond Upgrades\n transcendAutoUpgrade: player.upgrades[99] === 1, // Feature - Upgrades - Auto Buy Mythos Upgrades\n generatorsAutoUpgrade: player.upgrades[90] === 1, // Feature - Upgrades - Auto Buy Generator Upgrades\n toggle9: player.unlocks.prestige, // Feature - Upgrades - Hover to Buy\n toggle28: player.prestigeCount > 0.5 || player.reincarnationCount > 0.5, // Settings - Confirmations - Prestige\n toggle29: player.transcendCount > 0.5 || player.reincarnationCount > 0.5, // Settings - Confirmations - Transcension\n toggle30: player.reincarnationCount > 0.5, // Settings - Confirmations - Reincarnation\n toggle31: player.ascensionCount > 0, // Settings - Confirmations - Ascension and Asc. Challenge\n toggle32: player.achievements[173] > 0, // Settings - Confirmations - Ant Sacrifice\n toggle33: player.highestSingularityCount > 0 && player.ascensionCount > 0, // Settings - Confirmations - Singularity\n toggle34: player.unlocks.coinfour, // Achievements - Notifications\n toggle35: player.challenge15Exponent >= 1e15 && player.highestSingularityCount > 0, // Hepteracts - Notifications\n toggle36: player.highestSingularityCount >= 15, // Auto Blessings\n toggle37: player.highestSingularityCount >= 15, // Auto Spirits\n toggle38: player.highestSingularityCount > 0, // Researchs Hover to Buy\n toggle39: player.unlocks.prestige, // Hotkeys\n toggle40: player.unlocks.prestige, // Number Hotkeys\n toggle41: player.challengecompletions[11] > 0, // Loadouts Notifx\n toggle42: player.highestSingularityCount >= 6, // Potion Autogenerator for Offering Potions\n toggle43: player.highestSingularityCount >= 6 // Potion Autogenerator for Obtainium Potions\n }\n\n Object.keys(automationUnlocks).forEach((key) => {\n const el = DOMCacheGetOrSet(key) as HTMLElement | null\n if (el === null) {\n console.error(`Automation unlock failed to find element with ID '${key}'.`)\n return\n }\n\n el.style.display = automationUnlocks[key] ? 'block' : 'none'\n })\n\n revealCorruptions()\n}\n\nexport const hideStuff = () => {\n DOMCacheGetOrSet('buildings').style.display = 'none'\n DOMCacheGetOrSet('buildingstab').style.backgroundColor = ''\n DOMCacheGetOrSet('upgrades').style.display = 'none'\n DOMCacheGetOrSet('upgradestab').style.backgroundColor = ''\n DOMCacheGetOrSet('settings').style.display = 'none'\n\n DOMCacheGetOrSet('statistics').style.display = 'none'\n DOMCacheGetOrSet('achievementstab').style.backgroundColor = ''\n DOMCacheGetOrSet('achievementstab').style.color = 'white'\n DOMCacheGetOrSet('runes').style.display = 'none'\n DOMCacheGetOrSet('runestab').style.backgroundColor = ''\n DOMCacheGetOrSet('challenges').style.display = 'none'\n DOMCacheGetOrSet('challengetab').style.backgroundColor = ''\n DOMCacheGetOrSet('research').style.display = 'none'\n DOMCacheGetOrSet('researchtab').style.backgroundColor = ''\n DOMCacheGetOrSet('shop').style.display = 'none'\n DOMCacheGetOrSet('shoptab').style.backgroundColor = ''\n DOMCacheGetOrSet('ants').style.display = 'none'\n DOMCacheGetOrSet('anttab').style.backgroundColor = ''\n DOMCacheGetOrSet('cubetab').style.backgroundColor = ''\n DOMCacheGetOrSet('traitstab').style.backgroundColor = ''\n DOMCacheGetOrSet('cubes').style.display = 'none'\n DOMCacheGetOrSet('traits').style.display = 'none'\n DOMCacheGetOrSet('singularity').style.display = 'none'\n DOMCacheGetOrSet('singularitytab').style.backgroundColor = ''\n DOMCacheGetOrSet('event').style.display = 'none'\n DOMCacheGetOrSet('eventtab').style.backgroundColor = ''\n\n const tab = DOMCacheGetOrSet('settingstab')!\n tab.style.backgroundColor = ''\n tab.style.borderColor = 'white'\n\n if (G.currentTab === Tabs.Buildings) {\n DOMCacheGetOrSet('buildingstab').style.backgroundColor = 'orange'\n DOMCacheGetOrSet('buildings').style.display = 'block'\n }\n if (G.currentTab === Tabs.Upgrades) {\n DOMCacheGetOrSet('upgrades').style.display = 'block'\n DOMCacheGetOrSet('upgradestab').style.backgroundColor = 'orange'\n DOMCacheGetOrSet('upgradedescription').textContent = i18next.t('upgrades.hoverOverUpgrade')\n }\n if (G.currentTab === Tabs.Settings) {\n DOMCacheGetOrSet('settings').style.display = 'block'\n const tab = DOMCacheGetOrSet('settingstab')!\n tab.style.backgroundColor = 'orange'\n tab.style.borderColor = 'gold'\n }\n if (G.currentTab === Tabs.Achievements) {\n DOMCacheGetOrSet('statistics').style.display = 'block'\n DOMCacheGetOrSet('achievementstab').style.backgroundColor = 'white'\n DOMCacheGetOrSet('achievementstab').style.color = 'black'\n DOMCacheGetOrSet('achievementprogress').textContent = i18next.t('achievements.totalPoints', {\n x: format(player.achievementPoints),\n y: format(totalachievementpoints),\n z: (100 * player.achievementPoints / totalachievementpoints).toPrecision(4)\n })\n } else if (G.currentTab === Tabs.Runes) {\n DOMCacheGetOrSet('runes').style.display = 'block'\n DOMCacheGetOrSet('runestab').style.backgroundColor = 'blue'\n DOMCacheGetOrSet('runeshowlevelup').textContent = i18next.t('runes.hover')\n DOMCacheGetOrSet('researchrunebonus').textContent = i18next.t('runes.thanksResearches', {\n percent: format(100 * G.effectiveLevelMult - 100, 4, true)\n })\n displayRuneInformation(1, false)\n displayRuneInformation(2, false)\n displayRuneInformation(3, false)\n displayRuneInformation(4, false)\n displayRuneInformation(5, false)\n displayRuneInformation(6, false)\n displayRuneInformation(7, false)\n }\n if (G.currentTab === Tabs.Challenges) {\n DOMCacheGetOrSet('challenges').style.display = 'block'\n DOMCacheGetOrSet('challengetab').style.backgroundColor = 'purple'\n }\n if (G.currentTab === Tabs.Research) {\n DOMCacheGetOrSet('research').style.display = 'block'\n DOMCacheGetOrSet('researchtab').style.backgroundColor = 'green'\n }\n if (G.currentTab === Tabs.Shop) {\n DOMCacheGetOrSet('shop').style.display = 'block'\n DOMCacheGetOrSet('shoptab').style.backgroundColor = 'limegreen'\n }\n if (G.currentTab === Tabs.AntHill) {\n DOMCacheGetOrSet('ants').style.display = 'block'\n DOMCacheGetOrSet('anttab').style.backgroundColor = 'brown'\n }\n if (G.currentTab === Tabs.WowCubes) {\n DOMCacheGetOrSet('cubes').style.display = 'flex'\n DOMCacheGetOrSet('cubetab').style.backgroundColor = 'white'\n }\n if (G.currentTab === Tabs.Corruption) {\n DOMCacheGetOrSet('traits').style.display = 'flex'\n DOMCacheGetOrSet('traitstab').style.backgroundColor = 'white'\n }\n\n if (G.currentTab === Tabs.Singularity) {\n DOMCacheGetOrSet('singularity').style.display = 'block'\n DOMCacheGetOrSet('singularitytab').style.backgroundColor = 'lightgoldenrodyellow'\n updateSingularityPenalties()\n updateSingularityPerks()\n }\n\n if (G.currentTab === Tabs.Event) {\n DOMCacheGetOrSet('event').style.display = 'block'\n DOMCacheGetOrSet('eventtab').style.backgroundColor = 'gold'\n }\n}\n\nconst visualTab: Record void> = {\n [Tabs.Buildings]: visualUpdateBuildings,\n [Tabs.Upgrades]: visualUpdateUpgrades,\n [Tabs.Achievements]: visualUpdateAchievements,\n [Tabs.Runes]: visualUpdateRunes,\n [Tabs.Challenges]: visualUpdateChallenges,\n [Tabs.Research]: visualUpdateResearch,\n [Tabs.Settings]: visualUpdateSettings,\n [Tabs.Shop]: visualUpdateShop,\n [Tabs.AntHill]: visualUpdateAnts,\n [Tabs.WowCubes]: visualUpdateCubes,\n [Tabs.Corruption]: visualUpdateCorruptions,\n [Tabs.Singularity]: visualUpdateSingularity,\n [Tabs.Event]: visualUpdateEvent\n}\n\nexport const htmlInserts = () => {\n // ALWAYS Update these, for they are the most important resources\n const playerRequirements = [\n 'coins',\n 'runeshards',\n 'prestigePoints',\n 'transcendPoints',\n 'transcendShards',\n 'reincarnationPoints',\n 'worlds',\n 'researchPoints'\n ] as const\n const domRequirements = [\n 'coinDisplay',\n 'offeringDisplay',\n 'diamondDisplay',\n 'mythosDisplay',\n 'mythosshardDisplay',\n 'particlesDisplay',\n 'quarkDisplay',\n 'obtainiumDisplay'\n ] as const\n for (let i = 0; i < playerRequirements.length; i++) {\n const text = format(player[`${playerRequirements[i]}` as const])\n const dom = DOMCacheGetOrSet(`${domRequirements[i]}` as const)\n if (dom.textContent !== text) {\n dom.textContent = text\n }\n }\n\n updateAscensionStats()\n\n visualTab[G.currentTab]()\n}\n\n// TODO(not @KhafraDev): cache the elements and stop getting them every time?\nexport const buttoncolorchange = () => {\n DOMCacheGetOrSet('prestigebtn').style.backgroundColor = player.toggles[15] && player.achievements[43] === 1\n ? 'green'\n : ''\n\n DOMCacheGetOrSet('transcendbtn').style.backgroundColor =\n player.toggles[21] && player.upgrades[89] > 0.5 && (player.currentChallenge.transcension === 0) ? 'green' : ''\n\n DOMCacheGetOrSet('reincarnatebtn').style.backgroundColor = player.toggles[27] && player.researches[46] > 0.5\n && (player.currentChallenge.transcension === 0 && player.currentChallenge.reincarnation === 0)\n ? 'green'\n : ''\n\n DOMCacheGetOrSet('acceleratorboostbtn').style.backgroundColor = player.toggles[8] && player.upgrades[88] > 0.5\n ? 'green'\n : ''\n\n DOMCacheGetOrSet('challengebtn').style.backgroundColor = player.currentChallenge.transcension === 0 ? '' : 'purple'\n\n DOMCacheGetOrSet('reincarnatechallengebtn').style.backgroundColor = player.currentChallenge.reincarnation === 0\n ? ''\n : 'purple'\n\n DOMCacheGetOrSet('ascendChallengeBtn').style.backgroundColor = player.currentChallenge.ascension === 0 ? '' : 'purple'\n\n DOMCacheGetOrSet('ascendbtn').style.backgroundColor =\n player.autoAscend && player.challengecompletions[11] > 0 && player.cubeUpgrades[10] > 0 ? 'green' : ''\n\n DOMCacheGetOrSet('singularitybtn').style.filter = player.runelevels[6] > 0\n ? ''\n : 'contrast(1.25) sepia(1) grayscale(0.25)'\n\n // Notify new players the reset\n if (player.toggles[33] && player.highestSingularityCount === 0) {\n if (player.toggles[28] && !player.unlocks.prestige) {\n DOMCacheGetOrSet('prestigebtn').style.boxShadow = player.coinsThisPrestige.gte(1e16)\n ? 'cyan 0px 0px 10px 2px'\n : ''\n }\n if (player.toggles[29] && !player.unlocks.transcend) {\n DOMCacheGetOrSet('transcendbtn').style.boxShadow = player.coinsThisTranscension.gte(1e100)\n ? 'plum 0px 0px 10px 2px'\n : ''\n }\n if (player.toggles[30] && !player.unlocks.reincarnate) {\n DOMCacheGetOrSet('reincarnatebtn').style.boxShadow = player.transcendShards.gte(1e300)\n ? 'greenyellow 0px 0px 10px 2px'\n : ''\n }\n if (player.toggles[31] && player.ascensionCount === 0) {\n DOMCacheGetOrSet('ascendbtn').style.boxShadow = player.challengecompletions[10] > 0\n ? 'orange 0px 0px 10px 2px'\n : ''\n }\n }\n\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'coin') {\n const a = DOMCacheGetOrSet('buycoin1')\n const b = DOMCacheGetOrSet('buycoin2')\n const c = DOMCacheGetOrSet('buycoin3')\n const d = DOMCacheGetOrSet('buycoin4')\n const e = DOMCacheGetOrSet('buycoin5')\n const f = DOMCacheGetOrSet('buyaccelerator')\n const g = DOMCacheGetOrSet('buymultiplier')\n const h = DOMCacheGetOrSet('buyacceleratorboost')\n ;((!player.toggles[1] || player.upgrades[81] === 0) && player.coins.gte(player.firstCostCoin))\n ? a.classList.add('buildingPurchaseBtnAvailable')\n : a.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[2] || player.upgrades[82] === 0) && player.coins.gte(player.secondCostCoin))\n ? b.classList.add('buildingPurchaseBtnAvailable')\n : b.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[3] || player.upgrades[83] === 0) && player.coins.gte(player.thirdCostCoin))\n ? c.classList.add('buildingPurchaseBtnAvailable')\n : c.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[4] || player.upgrades[84] === 0) && player.coins.gte(player.fourthCostCoin))\n ? d.classList.add('buildingPurchaseBtnAvailable')\n : d.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[5] || player.upgrades[85] === 0) && player.coins.gte(player.fifthCostCoin))\n ? e.classList.add('buildingPurchaseBtnAvailable')\n : e.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[6] || player.upgrades[86] === 0) && player.coins.gte(player.acceleratorCost))\n ? f.classList.add('buildingPurchaseBtnAvailable')\n : f.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[7] || player.upgrades[87] === 0) && player.coins.gte(player.multiplierCost))\n ? g.classList.add('buildingPurchaseBtnAvailable')\n : g.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[8] || player.upgrades[88] === 0) && player.prestigePoints.gte(player.acceleratorBoostCost))\n ? h.classList.add('buildingPurchaseBtnAvailable')\n : h.classList.remove('buildingPurchaseBtnAvailable')\n }\n\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'diamond') {\n const a = DOMCacheGetOrSet('buydiamond1')\n const b = DOMCacheGetOrSet('buydiamond2')\n const c = DOMCacheGetOrSet('buydiamond3')\n const d = DOMCacheGetOrSet('buydiamond4')\n const e = DOMCacheGetOrSet('buydiamond5')\n const f = DOMCacheGetOrSet('buycrystalupgrade1')\n const g = DOMCacheGetOrSet('buycrystalupgrade2')\n const h = DOMCacheGetOrSet('buycrystalupgrade3')\n const i = DOMCacheGetOrSet('buycrystalupgrade4')\n const j = DOMCacheGetOrSet('buycrystalupgrade5')\n ;((!player.toggles[10] || player.achievements[78] === 0) && player.prestigePoints.gte(player.firstCostDiamonds))\n ? a.classList.add('buildingPurchaseBtnAvailable')\n : a.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[11] || player.achievements[85] === 0) && player.prestigePoints.gte(player.secondCostDiamonds))\n ? b.classList.add('buildingPurchaseBtnAvailable')\n : b.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[12] || player.achievements[92] === 0) && player.prestigePoints.gte(player.thirdCostDiamonds))\n ? c.classList.add('buildingPurchaseBtnAvailable')\n : c.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[13] || player.achievements[99] === 0) && player.prestigePoints.gte(player.fourthCostDiamonds))\n ? d.classList.add('buildingPurchaseBtnAvailable')\n : d.classList.remove('buildingPurchaseBtnAvailable')\n ;((!player.toggles[14] || player.achievements[106] === 0) && player.prestigePoints.gte(player.fifthCostDiamonds))\n ? e.classList.add('buildingPurchaseBtnAvailable')\n : e.classList.remove('buildingPurchaseBtnAvailable')\n let k = 0\n k += Math.floor(G.rune3level / 16 * G.effectiveLevelMult) * 100 / 100\n if (player.upgrades[73] === 1 && player.currentChallenge.reincarnation !== 0) {\n k += 10\n }\n\n player.achievements[79] < 1\n ? (player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[0]\n + G.crystalUpgradeCostIncrement[0] * Math.floor(Math.pow(player.crystalUpgrades[0] + 0.5 - k, 2) / 2)\n )\n )\n ? f.style.backgroundColor = 'purple'\n : f.style.backgroundColor = '')\n : f.style.backgroundColor = 'green'\n player.achievements[86] < 1\n ? (player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[1]\n + G.crystalUpgradeCostIncrement[1] * Math.floor(Math.pow(player.crystalUpgrades[1] + 0.5 - k, 2) / 2)\n )\n )\n ? g.style.backgroundColor = 'purple'\n : g.style.backgroundColor = '')\n : g.style.backgroundColor = 'green'\n player.achievements[93] < 1\n ? (player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[2]\n + G.crystalUpgradeCostIncrement[2] * Math.floor(Math.pow(player.crystalUpgrades[2] + 0.5 - k, 2) / 2)\n )\n )\n ? h.style.backgroundColor = 'purple'\n : h.style.backgroundColor = '')\n : h.style.backgroundColor = 'green'\n player.achievements[100] < 1\n ? (player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[3]\n + G.crystalUpgradeCostIncrement[3] * Math.floor(Math.pow(player.crystalUpgrades[3] + 0.5 - k, 2) / 2)\n )\n )\n ? i.style.backgroundColor = 'purple'\n : i.style.backgroundColor = '')\n : i.style.backgroundColor = 'green'\n player.achievements[107] < 1\n ? (player.prestigeShards.gte(\n Decimal.pow(\n 10,\n G.crystalUpgradesCost[4]\n + G.crystalUpgradeCostIncrement[4] * Math.floor(Math.pow(player.crystalUpgrades[4] + 0.5 - k, 2) / 2)\n )\n )\n ? j.style.backgroundColor = 'purple'\n : j.style.backgroundColor = '')\n : j.style.backgroundColor = 'green'\n }\n\n if (G.currentTab === Tabs.Runes) {\n if (G.runescreen === 'runes') {\n for (let i = 1; i <= 7; i++) {\n player.runeshards > 0.5\n ? DOMCacheGetOrSet(`activaterune${i}`).classList.add('runeButtonAvailable')\n : DOMCacheGetOrSet(`activaterune${i}`).classList.remove('runeButtonAvailable')\n }\n }\n if (G.runescreen === 'talismans') {\n const a = DOMCacheGetOrSet('buyTalismanItem1')\n const b = DOMCacheGetOrSet('buyTalismanItem2')\n const c = DOMCacheGetOrSet('buyTalismanItem3')\n const d = DOMCacheGetOrSet('buyTalismanItem4')\n const e = DOMCacheGetOrSet('buyTalismanItem5')\n const f = DOMCacheGetOrSet('buyTalismanItem6')\n const g = DOMCacheGetOrSet('buyTalismanItem7')\n const arr = [a, b, c, d, e, f, g]\n for (let i = 0; i < arr.length; i++) {\n ;(player.researchPoints > G.talismanResourceObtainiumCosts[i]\n && player.runeshards > G.talismanResourceOfferingCosts[i])\n ? arr[i].classList.add('talisminBtnAvailable')\n : arr[i].classList.remove('talisminBtnAvailable')\n }\n }\n }\n\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'mythos') {\n for (let i = 1; i <= 5; i++) {\n const toggle = player.toggles[i + 15]\n const mythos = player[`${G.ordinals[i - 1 as ZeroToFour]}CostMythos` as const]\n ;(!toggle || !player.upgrades[93 + i]) && player.transcendPoints.gte(mythos)\n ? DOMCacheGetOrSet(`buymythos${i}`).classList.add('buildingPurchaseBtnAvailable')\n : DOMCacheGetOrSet(`buymythos${i}`).classList.remove('buildingPurchaseBtnAvailable')\n }\n }\n\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'particle') {\n for (let i = 1; i <= 5; i++) {\n const costParticles = player[`${G.ordinals[i - 1 as ZeroToFour]}CostParticles` as const]\n player.reincarnationPoints.gte(costParticles)\n ? DOMCacheGetOrSet(`buyparticles${i}`).classList.add('buildingPurchaseBtnAvailable')\n : DOMCacheGetOrSet(`buyparticles${i}`).classList.remove('buildingPurchaseBtnAvailable')\n }\n }\n\n if (G.currentTab === Tabs.Buildings && G.buildingSubTab === 'tesseract') {\n for (let i = 1; i <= 5; i++) {\n const ascendBuilding = player[`ascendBuilding${i as OneToFive}` as const].cost\n Number(player.wowTesseracts) >= ascendBuilding\n ? DOMCacheGetOrSet(`buyTesseracts${i}`).classList.add('buildingPurchaseBtnAvailable')\n : DOMCacheGetOrSet(`buyTesseracts${i}`).classList.remove('buildingPurchaseBtnAvailable')\n }\n for (let i = 1; i <= 8; i++) {\n if (player.researches[175] >= 1) {\n DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.remove('constUpgradeAvailable')\n DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.add('constUpgradeAuto')\n } else {\n DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.remove('constUpgradeAuto')\n ;(player.ascendShards.gte(Decimal.pow(10, player.constantUpgrades[i]!).times(G.constUpgradeCosts[i]!)))\n ? DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.add('constUpgradeAvailable')\n : DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.remove('constUpgradeAvailable')\n }\n }\n\n for (let i = 9; i <= 10; i++) {\n if (player.researches[175] >= 1 || player.constantUpgrades[i]! >= 1) {\n DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.remove('constUpgradeAvailable')\n DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.add('constUpgradeAuto')\n } else {\n DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.remove('constUpgradeAuto')\n ;(player.ascendShards.gte(Decimal.pow(10, player.constantUpgrades[i]!).times(G.constUpgradeCosts[i]!)))\n ? DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.add('constUpgradeAvailable')\n : DOMCacheGetOrSet(`buyConstantUpgrade${i}`).classList.remove('constUpgradeAvailable')\n }\n }\n }\n\n if (G.currentTab === Tabs.AntHill) {\n ;(player.reincarnationPoints.gte(player.firstCostAnts))\n ? DOMCacheGetOrSet('anttier1').classList.add('antTierBtnAvailable')\n : DOMCacheGetOrSet('anttier1').classList.remove('antTierBtnAvailable')\n for (let i = 2; i <= 8; i++) {\n const costAnts = player[`${G.ordinals[(i - 1) as ZeroToSeven]}CostAnts` as const]\n player.antPoints.gte(costAnts)\n ? DOMCacheGetOrSet(`anttier${i}`).classList.add('antTierBtnAvailable')\n : DOMCacheGetOrSet(`anttier${i}`).classList.remove('antTierBtnAvailable')\n }\n for (let i = 1; i <= 12; i++) {\n player.antPoints.gte(\n Decimal.pow(\n G.antUpgradeCostIncreases[i - 1],\n player.antUpgrades[i - 1]! * G.extinctionMultiplier[player.usedCorruptions[10]]\n ).times(G.antUpgradeBaseCost[i - 1])\n )\n ? DOMCacheGetOrSet(`antUpgrade${i}`).classList.add('antUpgradeBtnAvailable')\n : DOMCacheGetOrSet(`antUpgrade${i}`).classList.remove('antUpgradeBtnAvailable')\n }\n }\n}\n\nexport const updateChallengeDisplay = () => {\n // Sets background colors on load/challenge initiation\n for (let k = 1; k <= 15; k++) {\n const el = DOMCacheGetOrSet(`challenge${k}`)\n el.classList.remove('challengeActive')\n if (player.currentChallenge.transcension === k) {\n el.classList.add('challengeActive')\n }\n if (player.currentChallenge.reincarnation === k) {\n el.classList.add('challengeActive')\n }\n if (player.currentChallenge.ascension === k) {\n el.classList.add('challengeActive')\n }\n }\n // Corrects HTML on retry challenges button\n if (player.retrychallenges) {\n DOMCacheGetOrSet('retryChallenge').textContent = i18next.t('challenges.retryChallengesOn')\n } else {\n DOMCacheGetOrSet('retryChallenge').textContent = i18next.t('challenges.retryChallengesOff')\n }\n for (let k = 1; k <= 15; k++) {\n updateChallengeLevel(k)\n }\n}\n\nexport const updateChallengeLevel = (k: number) => {\n const el = DOMCacheGetOrSet(`challenge${k}level`)\n const maxChallenges = getMaxChallenges(k)\n\n if (k === 15) {\n el.textContent = format(player.challenge15Exponent, 0, true)\n } else {\n el.textContent = `${player.challengecompletions[k]}/${maxChallenges}`\n }\n}\n\nexport const updateAchievementBG = () => {\n // When loading/importing, the game needs to correctly update achievement backgrounds.\n for (let i = 1; i <= 280; i++) { // Initiates by setting all to default\n DOMCacheGetOrSet(`ach${i}`).style.backgroundColor = ''\n }\n const fixDisplay1 = document.getElementsByClassName('purpleach') as HTMLCollectionOf\n const fixDisplay2 = document.getElementsByClassName('redach') as HTMLCollectionOf\n for (let i = 0; i < fixDisplay1.length; i++) {\n fixDisplay1[i].style.backgroundColor = 'purple' // Sets the appropriate achs to purple\n }\n for (let i = 0; i < fixDisplay2.length; i++) {\n fixDisplay2[i].style.backgroundColor = 'maroon' // Sets the appropriate achs to maroon (red)\n }\n for (let i = 1; i < player.achievements.length; i++) {\n if (player.achievements[i] > 0.5) {\n achievementaward(i) // This sets all completed ach to green\n }\n }\n}\n\nexport const showCorruptionStatsLoadouts = () => {\n if (player.corruptionShowStats) {\n DOMCacheGetOrSet('corruptionStats').style.display = 'flex'\n DOMCacheGetOrSet('corruptionLoadouts').style.display = 'none'\n DOMCacheGetOrSet('corrStatsBtn').style.borderColor = 'dodgerblue'\n DOMCacheGetOrSet('corrLoadoutsBtn').style.borderColor = 'white'\n } else {\n DOMCacheGetOrSet('corruptionStats').style.display = 'none'\n DOMCacheGetOrSet('corruptionLoadouts').style.display = 'flex'\n DOMCacheGetOrSet('corrStatsBtn').style.borderColor = 'white'\n DOMCacheGetOrSet('corrLoadoutsBtn').style.borderColor = 'dodgerblue'\n }\n}\n\nconst updateAscensionStats = () => {\n let t = player.ascensionCounter\n // Division by 0 is not defined\n if (t === 0) {\n t = 1\n }\n const [cubes, tess, hyper, platonic, hepteract] = CalcCorruptionStuff().slice(4)\n const addedAsterisk = player.singularityUpgrades.oneMind.getEffect().bonus\n const fillers: Record = {\n ascLen: formatTimeShort(player.ascStatToggles[6] ? player.ascensionCounter : player.ascensionCounterReal, 0),\n ascCubes: format(cubes * (player.ascStatToggles[1] ? 1 : 1 / t), 2),\n ascTess: format(tess * (player.ascStatToggles[2] ? 1 : 1 / t), 3),\n ascHyper: format(hyper * (player.ascStatToggles[3] ? 1 : 1 / t), 4),\n ascPlatonic: format(platonic * (player.ascStatToggles[4] ? 1 : 1 / t), 5),\n ascHepteract: format(hepteract * (player.ascStatToggles[5] ? 1 : 1 / t), 3),\n ascC10: `${format(player.challengecompletions[10])}`,\n ascTimeAccel: `${format(calculateTimeAcceleration().mult, 3)}x`,\n ascAscensionTimeAccel: `${format(calculateAscensionAcceleration(), 3)}x${addedAsterisk ? '*' : ''}`,\n ascSingularityCount: format(player.singularityCount),\n ascSingLen: formatTimeShort(player.singularityCounter)\n }\n for (const key in fillers) {\n const dom = DOMCacheGetOrSet(key)\n if (dom.textContent !== fillers[key]) {\n dom.textContent = fillers[key]\n }\n }\n}\n\nconst tabColors: Partial> = {\n [Tabs.Buildings]: 'yellow',\n [Tabs.Upgrades]: 'yellow',\n [Tabs.Achievements]: 'white',\n [Tabs.Runes]: 'cyan',\n [Tabs.Challenges]: 'plum',\n [Tabs.Research]: 'green',\n [Tabs.AntHill]: 'brown',\n [Tabs.WowCubes]: 'purple',\n [Tabs.Corruption]: 'orange',\n [Tabs.Settings]: 'white',\n [Tabs.Shop]: 'limegreen'\n}\n\nexport const changeTabColor = () => {\n const tab = DOMCacheGetOrSet('tabBorder')\n const color = tabColors[G.currentTab] ?? 'yellow'\n\n tab.style.backgroundColor = color\n}\n\nexport const Confirm = (text: string): Promise => {\n const conf = DOMCacheGetOrSet('confirmationBox')\n const confWrap = DOMCacheGetOrSet('confirmWrapper')\n const popup = DOMCacheGetOrSet('confirm')\n const overlay = DOMCacheGetOrSet('transparentBG')\n const ok = DOMCacheGetOrSet('ok_confirm')\n const cancel = DOMCacheGetOrSet('cancel_confirm')\n\n DOMCacheGetOrSet('alertWrapper').style.display = 'none'\n DOMCacheGetOrSet('promptWrapper').style.display = 'none'\n\n conf.style.display = 'block'\n confWrap.style.display = 'block'\n overlay.style.display = 'block'\n popup.querySelector('p')!.textContent = text\n popup.focus()\n\n const p = createDeferredPromise()\n\n // IF you clean up the typing here also clean up PromptCB\n const listener = ({ target }: MouseEvent | { target: HTMLElement }) => {\n const targetEl = target as HTMLButtonElement\n ok.removeEventListener('click', listener)\n cancel.removeEventListener('click', listener)\n popup.removeEventListener('keyup', kbListener)\n\n conf.style.display = 'none'\n confWrap.style.display = 'none'\n overlay.style.display = 'none'\n\n p.resolve(targetEl === ok)\n }\n\n const kbListener = (e: KeyboardEvent) => {\n if (e.key === 'Enter' || e.key === ' ') {\n return listener({ target: ok })\n } else if (e.key === 'Escape') {\n return listener({ target: cancel })\n }\n\n return e.preventDefault()\n }\n\n ok.addEventListener('click', listener, { once: true })\n cancel.addEventListener('click', listener, { once: true })\n popup.addEventListener('keyup', kbListener)\n\n return p.promise\n}\n\nexport const Alert = (text: string): Promise => {\n const conf = DOMCacheGetOrSet('confirmationBox')\n const alertWrap = DOMCacheGetOrSet('alertWrapper')\n const overlay = DOMCacheGetOrSet('transparentBG')\n const popup = DOMCacheGetOrSet('alert')\n const ok = DOMCacheGetOrSet('ok_alert')\n\n DOMCacheGetOrSet('confirmWrapper').style.display = 'none'\n DOMCacheGetOrSet('promptWrapper').style.display = 'none'\n\n conf.style.display = 'block'\n alertWrap.style.display = 'block'\n overlay.style.display = 'block'\n popup.querySelector('p')!.textContent = text\n popup.focus()\n\n const p = createDeferredPromise()\n\n const listener = () => {\n ok.removeEventListener('click', listener)\n popup.removeEventListener('keyup', kbListener)\n\n conf.style.display = 'none'\n alertWrap.style.display = 'none'\n overlay.style.display = 'none'\n p.resolve()\n }\n\n const kbListener = (e: KeyboardEvent) => (e.key === 'Enter' || e.key === ' ') && listener()\n\n ok.addEventListener('click', listener, { once: true })\n popup.addEventListener('keyup', kbListener)\n\n return p.promise\n}\n\nexport const Prompt = (text: string, defaultValue?: string): Promise => {\n const conf = DOMCacheGetOrSet('confirmationBox')\n const confWrap = DOMCacheGetOrSet('promptWrapper')\n const overlay = DOMCacheGetOrSet('transparentBG')\n const popup = DOMCacheGetOrSet('prompt')\n const ok = DOMCacheGetOrSet('ok_prompt')\n const cancel = DOMCacheGetOrSet('cancel_prompt')\n\n DOMCacheGetOrSet('alertWrapper').style.display = 'none'\n DOMCacheGetOrSet('confirmWrapper').style.display = 'none'\n\n conf.style.display = 'block'\n confWrap.style.display = 'block'\n overlay.style.display = 'block'\n popup.querySelector('label')!.textContent = text\n if (defaultValue) {\n popup.querySelector('input')!.placeholder = defaultValue\n }\n popup.querySelector('input')!.focus()\n\n const p = createDeferredPromise()\n\n // kinda disgusting types but whatever\n const listener = ({ target }: MouseEvent | { target: HTMLElement }) => {\n const targetEl = target as HTMLButtonElement\n const el = targetEl.parentNode!.querySelector('input')!\n\n ok.removeEventListener('click', listener)\n cancel.removeEventListener('click', listener)\n popup.querySelector('input')!.removeEventListener('keyup', kbListener)\n\n conf.style.display = 'none'\n confWrap.style.display = 'none'\n overlay.style.display = 'none'\n\n p.resolve(targetEl.id === ok.id ? el.value || el.placeholder : null)\n\n el.value = el.textContent = el.placeholder = ''\n popup.querySelector('input')!.blur()\n }\n\n const kbListener = (e: KeyboardEvent) => {\n if (e.key === 'Enter') {\n return listener({ target: ok })\n } else if (e.key === 'Escape') {\n return listener({ target: cancel })\n }\n\n return e.preventDefault()\n }\n\n ok.addEventListener('click', listener, { once: true })\n cancel.addEventListener('click', listener, { once: true })\n popup.querySelector('input')!.addEventListener('keyup', kbListener)\n\n return p.promise\n}\n\nlet closeNotification: ReturnType\nlet closedNotification: ReturnType\n\nexport const Notification = (text: string, time = 30000): Promise => {\n const notification = DOMCacheGetOrSet('notification')\n const textNode = document.querySelector('#notification > p')!\n const x = DOMCacheGetOrSet('notifx')\n\n textNode.textContent = text\n notification.style.display = 'block'\n notification.classList.remove('slide-out')\n notification.classList.add('slide-in')\n\n const p = createDeferredPromise()\n\n const closed = () => {\n notification.style.display = 'none'\n textNode.textContent = ''\n closedNotification = 0\n }\n\n const close = () => {\n notification.classList.add('slide-out')\n notification.classList.remove('slide-in')\n\n closeNotification = 0\n x.removeEventListener('click', close)\n closedNotification = setTimeout(closed, 1000)\n p.resolve()\n }\n\n x.addEventListener('click', close)\n\n // Reset the close timer if reopened before closed\n clearTimeout(closeNotification)\n clearTimeout(closedNotification)\n\n // automatically close out after