You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Same, and when I try to rebuild the map, The physics_ball objects are loaded as QodotEntity instead of RigidBodies. I added the physics_ball_class.tres to the qodot_fgd resource, but it doesn't seem to recognize it.
I couldn't find a visual reference to the intended behavior, but the physics balls just glide on the "liquid" surfaces at even velocity.
Godot 4.2, Qodot 2023.3.2.
The text was updated successfully, but these errors were encountered: