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Communicate mod data via a socket #117

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robere2 opened this issue Jul 19, 2020 · 1 comment
Open

Communicate mod data via a socket #117

robere2 opened this issue Jul 19, 2020 · 1 comment
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Priority: LOW This issue is of low priority. Scope: Socket This issue applies specifically to Quickplay's backend systems. Socket Implementation Status: Awaiting review This issue is complete and is in the review process, awaiting a merge. Type: Enhancement This issue contains a suggestion or improvement.
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@robere2
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robere2 commented Jul 19, 2020

The mod currently sends periodic requests to the Quickplay backend fetching data. It should use a socket, which is more efficient and allows for instant updates.

@robere2 robere2 added Type: Enhancement This issue contains a suggestion or improvement. Priority: LOW This issue is of low priority. Scope: Socket This issue applies specifically to Quickplay's backend systems. labels Jul 19, 2020
@robere2 robere2 added this to the 2.1.0 milestone Jul 19, 2020
@robere2 robere2 self-assigned this Aug 2, 2020
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robere2 commented Aug 2, 2020

@robere2 robere2 added the Status: Awaiting review This issue is complete and is in the review process, awaiting a merge. label Dec 25, 2020
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Labels
Priority: LOW This issue is of low priority. Scope: Socket This issue applies specifically to Quickplay's backend systems. Socket Implementation Status: Awaiting review This issue is complete and is in the review process, awaiting a merge. Type: Enhancement This issue contains a suggestion or improvement.
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