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It can be done theoretically, but the codes run inside SimulationStep, and the current method is to count the number of frames drawn as a timer to get the trees back to normal.
If I add codes to get the Simulation time, it might add burden to that thread and slow the game down. If it does slow the game, I won't consider it
It is possible to just alter the number of frames in the timer? (eg. current * 4 if Real Time mod active; basically just so it's a bit longer if real time mod used)
If user has Real Time mod activated, would it be possible to make burnt trees grow back slower?
Currently they grow back the same "day" but would be nice touch if they could (optionally) be made to grow back slower (eg. 2-3 days)...
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