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In the new implementation, I suggest creating a component which takes care of rendering the sky. A plane-mesh is available inside bsf and can be retrieved like this:
In Gothic 1, the sky is rendered as a plane. This has been implemented in REGoth before, so the old implementation can serve as a reference:
https://github.com/REGoth-project/REGoth/blob/master/src/render/SkyRendering.cpp
In the new implementation, I suggest creating a component which takes care of rendering the sky. A plane-mesh is available inside bsf and can be retrieved like this:
bs::HMesh planeMesh = bs::gBuiltinResources().getMesh(bs::BuiltinMesh::Quad);
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