{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":621404342,"defaultBranch":"stable","name":"VyloxExtension","ownerLogin":"RIH-Cellegen","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2023-03-30T15:38:12.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/67655961?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1692439949.0","currentOid":""},"activityList":{"items":[{"before":"e4f49d1f650164af8378cfb00e22d8cdc89fad1b","after":"4511999c9dc39225e0c8e7b6ffd8d923c95177a9","ref":"refs/heads/nighty","pushedAt":"2024-04-03T08:22:37.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Changes [3/x]\n\nVInput has working delay calculations and few more functions","shortMessageHtmlLink":"Changes [3/x]"}},{"before":"241561b4a03c41effe6620ebc67c5bc13d5a6ab6","after":"e4f49d1f650164af8378cfb00e22d8cdc89fad1b","ref":"refs/heads/nighty","pushedAt":"2024-03-31T12:24:26.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Changes (2/x)\n\n- Preparation for VInput / VInputLib\n- Added ErrorLib as an error catching library\n- VInspector Changes","shortMessageHtmlLink":"Changes (2/x)"}},{"before":"8f14cf5e8711dd9c05125a1ac944bb7c0fa4f8f6","after":"241561b4a03c41effe6620ebc67c5bc13d5a6ab6","ref":"refs/heads/nighty","pushedAt":"2023-08-19T10:13:37.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Replaced by the new layout system","shortMessageHtmlLink":"Replaced by the new layout system"}},{"before":"5ed0ae76e72f606a658c4f72b88991c97aa9065b","after":"8f14cf5e8711dd9c05125a1ac944bb7c0fa4f8f6","ref":"refs/heads/nighty","pushedAt":"2023-08-19T10:13:03.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Replaced by the new layout system.","shortMessageHtmlLink":"Replaced by the new layout system."}},{"before":"18f31c71b1911372872b8c5c6d6ce902b76720f4","after":"5ed0ae76e72f606a658c4f72b88991c97aa9065b","ref":"refs/heads/nighty","pushedAt":"2023-08-19T10:12:31.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"New and improved layout for better scalability\n\nAfter many weeks of working on VInput and figuring out ways of improving my workflow, this layout will help me organize new scripts, classes and resources way better, than the previous version. VInput has been updated ever since and it was settled to be a class, having it's own calculations be made on a Node instance, instead of multiple Nodes using the same calculations, which might've causes several problems when using multiple VInput Nodes.","shortMessageHtmlLink":"New and improved layout for better scalability"}},{"before":"557ad03500c33706c4ee5f4afb1f4b0b50e1395e","after":"18f31c71b1911372872b8c5c6d6ce902b76720f4","ref":"refs/heads/nighty","pushedAt":"2023-07-08T22:23:07.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Updating VInput's Current Device System\n\n- Now all of the device inputs are updated every possible frame, instead of every physics frame with _input()\r\n- Using device inputs, it now identifies the current device according to either the default device or the last device input (with priority of Joystick (lowest) -> Keyboard -> Mouse (highest) )\r\n- Along with current device, VInput has device activation variables for all devices, making it, so that whenever one of them is true, the others will be false, if able. This makes it, so only a specific device's calculations can run in the background, if enabled. (with \"reset_values\" variable)","shortMessageHtmlLink":"Updating VInput's Current Device System"}},{"before":"08ab11a09a4e69613723041b8a929d46ba7b3ea1","after":"557ad03500c33706c4ee5f4afb1f4b0b50e1395e","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:55:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update plugin.gd\n\nEmergency fix for the plugin script.","shortMessageHtmlLink":"Update plugin.gd"}},{"before":"1feaa5959b3b68b8b5cac3f5bba7f199d932fe5c","after":"08ab11a09a4e69613723041b8a929d46ba7b3ea1","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:50:15.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update VInput.gd\n\nRemoved example conditions on process()","shortMessageHtmlLink":"Update VInput.gd"}},{"before":"eb838f8d33f595c4ee45a6221a0a64a437c67555","after":"1feaa5959b3b68b8b5cac3f5bba7f199d932fe5c","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:32:44.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update Vinspector for 0.1.a.3\n\nInstead of extending from a pre-added class, it extends from the path of the script.","shortMessageHtmlLink":"Update Vinspector for 0.1.a.3"}},{"before":"96b405e473f1f9c2cc6c1ac3dbf2ed40784cf756","after":"eb838f8d33f595c4ee45a6221a0a64a437c67555","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:31:29.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update VDebugger for 0.1.a.3\n\nCurrently not developing this tool.","shortMessageHtmlLink":"Update VDebugger for 0.1.a.3"}},{"before":"e75a1873ddf1a73d31cb0485f3977b3741c48a59","after":"96b405e473f1f9c2cc6c1ac3dbf2ed40784cf756","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:29:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update VCharacter2D for 0.1.a.3\n\nChanged extends from a pre-added class to the path of the script.","shortMessageHtmlLink":"Update VCharacter2D for 0.1.a.3"}},{"before":"7d79014792f423cf037c563f330c233692004a2d","after":"e75a1873ddf1a73d31cb0485f3977b3741c48a59","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:28:37.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update VScript for 0.1.a.3\n\nChanged function's names:\r\n- quaternion_2_vector4() -> quaternion2vector4()\r\n- vector4_2_quaternion() -> vector42quaternion()\r\n\r\nAdded functions:\r\n- distance() -> Calculate the length of 2 positions and return the length\r\n_ variable_equals_to() -> It has two checks, one is if the two variables are the same type, and the other is if the two variables have the same value. This will make it, so that we are checking if the 2 variables are completely the same in both Type and Value.","shortMessageHtmlLink":"Update VScript for 0.1.a.3"}},{"before":"61ea51446a482fd5f052714d7e4eeb11e3a0b0da","after":"7d79014792f423cf037c563f330c233692004a2d","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:23:45.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update VEvent for 0.1.a.3\n\nInstead of extending from a pre-added class, it is extending from the script's path. (This will make it, so if the script's directory returns to null, then the script won't work. This might change for future versions.)","shortMessageHtmlLink":"Update VEvent for 0.1.a.3"}},{"before":"75853883b5e8e305d94c2bd2252baa602fbaf4c0","after":"61ea51446a482fd5f052714d7e4eeb11e3a0b0da","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:21:03.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Updating Plugin functionality for 0.1.a.3\n\nThe current script is capable of safely adding / erasing stuff (Autoloaded singletons or scenes) without any conflict. It'll store any number of actions taken, as well as erasing that many number of actions, when plugin's disabled.","shortMessageHtmlLink":"Updating Plugin functionality for 0.1.a.3"}},{"before":"fcc2d1b351fa94dd53473e16f595a56488cdf695","after":"75853883b5e8e305d94c2bd2252baa602fbaf4c0","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:17:45.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update 0.1.a.3 Preparation","shortMessageHtmlLink":"Update 0.1.a.3 Preparation"}},{"before":"ec7c1a148bd67b19769091b0e0ddc21c491ac407","after":"fcc2d1b351fa94dd53473e16f595a56488cdf695","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:15:29.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Functional VInput in Gear Category\n\nCurrently, the tool is capable of Mouse, Keyboard and Joystick detection, input handling and conditions!\r\nAll it needs to have is a proper configuration system, where the developers can choose to either use the default configuration, use a custom configuration or use a premade configuration from a Config File, and a proper Inspector for interacting with VInput.","shortMessageHtmlLink":"Functional VInput in Gear Category"}},{"before":"f400f905104f386bd37b49a19781f2dfc7c58ca6","after":"ec7c1a148bd67b19769091b0e0ddc21c491ac407","ref":"refs/heads/nighty","pushedAt":"2023-07-08T10:11:07.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Replacing VInput Directory [1/2]\n\nAfter consideration on using this tool, I put VInput from Core to Gear, due to having multiple uses for scenes, which can benefit from having different configurations.","shortMessageHtmlLink":"Replacing VInput Directory [1/2]"}},{"before":"635cf06af7bfebd1a581202fa3e4b6e8a7e1f638","after":"f400f905104f386bd37b49a19781f2dfc7c58ca6","ref":"refs/heads/nighty","pushedAt":"2023-07-02T03:07:31.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Perfected System with Mouse, Keyboard and Joystick support\n\n- The perfected system will utilize all of the buttons simultaneously, so pressing multiple of them of from different categories won't break their respected functions.\r\n- Halfway added Joystick System (Buttons and Axis Motions)\r\n- Added more functions to make conditions with\r\n- Made variables have better readability and won't take code space","shortMessageHtmlLink":"Perfected System with Mouse, Keyboard and Joystick support"}},{"before":"287740b0ffcb7a4377ae961fad8618a7a6c9e370","after":"635cf06af7bfebd1a581202fa3e4b6e8a7e1f638","ref":"refs/heads/nighty","pushedAt":"2023-06-30T22:19:07.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Keyboard and Device related changes\n\nHas Keyboard functionality\r\nHas better Mouse position and velocity calculation\r\nInstead of functions which let you calculate, it calculates automatically based on Device activation (device_active) and couple of conditions, which are commented\r\nFunctions and calculations should work as intended","shortMessageHtmlLink":"Keyboard and Device related changes"}},{"before":"ca8fefa848fe844fa92638df07a2cbc1c1cbdf28","after":"287740b0ffcb7a4377ae961fad8618a7a6c9e370","ref":"refs/heads/nighty","pushedAt":"2023-06-26T19:39:08.714Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update example_script_VInput.gd","shortMessageHtmlLink":"Update example_script_VInput.gd"}},{"before":"ca8fefa848fe844fa92638df07a2cbc1c1cbdf28","after":null,"ref":"refs/heads/RIH-Cellegen-core-vinput-1","pushedAt":"2023-06-26T19:37:52.480Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"}},{"before":null,"after":"ca8fefa848fe844fa92638df07a2cbc1c1cbdf28","ref":"refs/heads/nighty","pushedAt":"2023-06-26T19:37:30.712Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Merge pull request #4 from RIH-Cellegen/nightly\n\nMerge pull request #3 from RIH-Cellegen/RIH-Cellegen-core-vinput-1","shortMessageHtmlLink":"Merge pull request #4 from RIH-Cellegen/nightly"}},{"before":"44940c9d229c14b78d429322045715b5b8c464f3","after":null,"ref":"refs/heads/nightly","pushedAt":"2023-06-26T19:36:33.874Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"}},{"before":"0e715f6bfcd54b7c1dd7bdaa105c0769f2ca9dc5","after":"ca8fefa848fe844fa92638df07a2cbc1c1cbdf28","ref":"refs/heads/RIH-Cellegen-core-vinput-1","pushedAt":"2023-06-26T19:36:25.939Z","pushType":"pr_merge","commitsCount":2,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Merge pull request #4 from RIH-Cellegen/nightly\n\nMerge pull request #3 from RIH-Cellegen/RIH-Cellegen-core-vinput-1","shortMessageHtmlLink":"Merge pull request #4 from RIH-Cellegen/nightly"}},{"before":"3a06e53e7b5030e2da18a89d689ee927e9f2d885","after":"44940c9d229c14b78d429322045715b5b8c464f3","ref":"refs/heads/nightly","pushedAt":"2023-06-26T19:35:17.966Z","pushType":"pr_merge","commitsCount":2,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Merge pull request #3 from RIH-Cellegen/RIH-Cellegen-core-vinput-1\n\nNew Input System","shortMessageHtmlLink":"Merge pull request #3 from RIH-Cellegen/RIH-Cellegen-core-vinput-1"}},{"before":null,"after":"0e715f6bfcd54b7c1dd7bdaa105c0769f2ca9dc5","ref":"refs/heads/RIH-Cellegen-core-vinput-1","pushedAt":"2023-06-26T19:33:34.277Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"New Input System","shortMessageHtmlLink":"New Input System"}},{"before":"283031f619826fbe6388ed87485863c370033eb3","after":"3a06e53e7b5030e2da18a89d689ee927e9f2d885","ref":"refs/heads/nightly","pushedAt":"2023-06-26T12:43:34.032Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update README.md","shortMessageHtmlLink":"Update README.md"}},{"before":"fe79583a0b547e40aa47e0cc95c7ec9addacb58f","after":"283031f619826fbe6388ed87485863c370033eb3","ref":"refs/heads/nightly","pushedAt":"2023-06-25T20:11:39.619Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update README.md","shortMessageHtmlLink":"Update README.md"}},{"before":"be01856137e959013f68d387ec2042be49785e90","after":"fe79583a0b547e40aa47e0cc95c7ec9addacb58f","ref":"refs/heads/nightly","pushedAt":"2023-06-25T19:48:55.924Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Update README.md","shortMessageHtmlLink":"Update README.md"}},{"before":"62862cb584c8cedf1a41b30d65e24f5095434919","after":"0c1db71ca619c3699195aa4b8e557cd23e04eb67","ref":"refs/heads/stable","pushedAt":"2023-06-25T19:43:14.164Z","pushType":"push","commitsCount":1,"pusher":{"login":"RIH-Cellegen","name":"Cellegen","path":"/RIH-Cellegen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/67655961?s=80&v=4"},"commit":{"message":"Add files via upload","shortMessageHtmlLink":"Add files via upload"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEJmPJdwA","startCursor":null,"endCursor":null}},"title":"Activity ยท RIH-Cellegen/VyloxExtension"}