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Given that both Apple and Qualcomm have announced/produced ARM64 chips, this is probably at least worth considering. Apple's M-series processors are quite fast, and the new Qualcomm CPUs should at least be competitive. The big question mark, though, is if the Adreno GPU drivers on Windows are going to be any good (probably not, but we can hope).
The text was updated successfully, but these errors were encountered:
Guess we should slap an in-progress label on this and backdate it. Initial progress has already started and there are attempts to get everything successfully running and shipping.
Mac arm64 is pretty hopeless right now due to page size constraints. There are some ways around it to allow 4k pages on macOS but who knows how long they'll support that. That said, you can already compile an arm64 build yourself if you have the know how. And technically they work, just not very compatible with many games.
Unfortunately I haven't been able to compile an arm64 build since Sonoma/Xcode 15. @nastys had made a PR (#14452) regarding this, but he doesn't seem to have finished it...
Quick summary
Native ARM64 builds for both Windows and Mac
Details
Given that both Apple and Qualcomm have announced/produced ARM64 chips, this is probably at least worth considering. Apple's M-series processors are quite fast, and the new Qualcomm CPUs should at least be competitive. The big question mark, though, is if the Adreno GPU drivers on Windows are going to be any good (probably not, but we can hope).
The text was updated successfully, but these errors were encountered: