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Pull request #15743 (rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags) crashes RPCS3 for several games. Everything works great when reverting to the previous RPCS3 build prior to this change.
Details
I've provided details of this issue in the original pull request - please see #15743 (comment) and #15743 (comment) - relevant log excerpts are provided there. Happy to provide additional information if necessary.
Build with regression
v0.0.32-16646-ef136acb
Attach two log files
(Relevant log excerpts attached to the comments in the pull request - see Details section above)
Attach capture files for visual issues
No response
System configuration
No response
Other details
No response
The text was updated successfully, but these errors were encountered:
I have also compiled the log that was sent in the "#help" from discord
error seems to be the same and about
Failed to compile fragment shader
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:30[:25], in function struct VkShaderModule_T *__cdecl vk::glsl::shader::compile(void))
Quick summary
Pull request #15743 (rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags) crashes RPCS3 for several games. Everything works great when reverting to the previous RPCS3 build prior to this change.
Details
I've provided details of this issue in the original pull request - please see #15743 (comment) and #15743 (comment) - relevant log excerpts are provided there. Happy to provide additional information if necessary.
Build with regression
v0.0.32-16646-ef136acb
Attach two log files
(Relevant log excerpts attached to the comments in the pull request - see Details section above)
Attach capture files for visual issues
No response
System configuration
No response
Other details
No response
The text was updated successfully, but these errors were encountered: