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[Regression] Pull request #15743 crashes/exits RPCS3 for several games (build v0.0.32-16646-ef136acb) #15751

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5kft opened this issue Jun 28, 2024 · 2 comments · Fixed by #15752

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@5kft
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5kft commented Jun 28, 2024

Quick summary

Pull request #15743 (rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags) crashes RPCS3 for several games. Everything works great when reverting to the previous RPCS3 build prior to this change.

Details

I've provided details of this issue in the original pull request - please see #15743 (comment) and #15743 (comment) - relevant log excerpts are provided there. Happy to provide additional information if necessary.

Build with regression

v0.0.32-16646-ef136acb

Attach two log files

(Relevant log excerpts attached to the comments in the pull request - see Details section above)

Attach capture files for visual issues

No response

System configuration

No response

Other details

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@ReLyf47
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ReLyf47 commented Jun 28, 2024

Heres a tiny compilation from complaining discord user of the game that is affected:

LittleBigPlanet 1-3
Metal Gear Solid 4
Heavy Rain
God of War HD Collection
Uncharted: Drake's Fortune
Gran Turismo 5
Dark Souls
Skate 3

Latest known good build is 16644

@ReLyf47
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ReLyf47 commented Jun 28, 2024

GoWC.log
GT5.log
Uncharted.log
MGS4.log.gz
Skate3.log

I have also compiled the log that was sent in the "#help" from discord

error seems to be the same and about

Failed to compile fragment shader
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:30[:25], in function struct VkShaderModule_T *__cdecl vk::glsl::shader::compile(void))

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2 participants