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CHANGELOG.md

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Unreleased - Version 1.3.1

Changes by oliversalzburg

  • Fixed upgradeable buildings not being built.
  • Prioritize housing in build order and upgrade storage last.
  • Allow the user to configure the trigger threshold.
  • Script was renamed to kitten-scientists.user.js to improve interaction with Greasemonkey/Tampermonkey.

2016.01.01 - Version 1.3.0

Changes by jacob-keller

  • Added an activity system.
  • Trading no longer relies on having a certain amount of catpower.
  • Trading will now equalize trades among all possible races.
  • Hunts will now happen more frequently.
  • Hunting will now happen after trading.
  • Parchment is no longer treated like a special, luxury resource during crafting.
  • Some furs are retained to maintain happiness by default.
  • Added eludium crafting option.
  • Improved LAF of items toggles.
  • Allow the user to set a stock of items that is retained during crafting and trading.
  • Optimized when trades with specific races can happen.
  • Added a disable all option in item lists.
  • Prevent Scientists from crafting more resources than we can store.

Changes by adituv

  • Prevent hunt attempts with too little catpower.

Changes by magus424

  • Settings are now persisted to local storage.

Changes by coderpatsy

  • Added support for new log filters.
  • Fixed attempts to hold festivals when you hadn't unlocked them.
  • Buttons are now actually clicked instead of internal game logic being invoked. Fixes new tabs not appearing if the unlocking building was built by Scientists.

Changes by sapid

  • Improve observation of stars.

Changes by mammothb

  • Changed UI in default theme to use a monospaced font.
  • Added an enable all option in item lists.

Changes by ironchefpython

  • Added support for kerosene crafting.

Changes by oliversalzburg

  • Allow auto-building of buildings that have multiple stages.
  • Fixed font size on buttons to avoid buttons with differing heights.
  • Allow Scientists to run in Kittens Game development mode (file:///)
  • Rename Engine checkbox to Enable Scientists.
  • Fixed Scientists not being able to handle new resources introduced into the game.
  • Support for the Space build options.
  • Support for the Sleek theme.
  • Use internal names for checkbox values instead of the IDs of items.
  • Added a log message when Scientists are loaded.

Plus several more improvements by our contributors. A big thank you to all of them.

2015.05.10 - Version 1.2.4

  • Added a debug mode to send messages to the console.
  • Set a 100 message limit on the game log. (thanks FancyRabbitt)
  • Added toggles to limit resources to once per season. (thanks jacob-keller)

2015.05.09 - Version 1.2.3

  • Added variable controls over season limits. (#41)

2015.05.08 - Version 1.2.2

2015.04.30 - Version 1.2.1

  • Added mint to the building list. (thanks lightrider44)
  • Removed trading cap temporarily. This will need re-enabled with better cap measures.
  • Added the remaining trade possibilities.

2015.04.30 - Version 1.2.0

  • Added granular controls for build orders. #8 #12 #21
  • Added a bitcoin address by request. #16
  • Updated README with alterations to build orders.
  • Removed restriction of sitting on the "Bonfire" tab for auto building.
  • Added all buildings and crafts to auto crafting. (requires toggling on in some cases)
  • Stocks are enabled but require manual updating. Ex: "options.auto.craft.items.wood.stock = 5000;"

Thanks for contributing code: jacob-keller trini sjdrodge

Thanks for contributing ideas: Azulan mmccubbing

2015.04.06 - Version 1.1.6 - 1.1.6.1

  • Moved parchments out of the luxury goods until fine controls are implemented.
  • Quality of life changes in internal codebase. (thanks jacob-keller)
  • Added automated trading and enabled trading with Zebras. (thanks jacob-keller)
  • Specified resource to watch with unicorn pastures. (thanks jacob-keller)
  • Moved parchment into the "luxury" goods category. (thanks jacob-keller)
  • Added tradepost to the list of buildings and reprioritized order. (thanks trini)
  • Reprioritized crafting to happen after building. (thanks trini)
  • Updated the build internals to use the buttons directly. (reverted) (thanks jacob-keller)

2015.03.11 - Version 1.1.5

  • Tweaked styles to remove extra margin around interface buttons.
  • Fixed a bug with praising, due to refactoring. (thanks sjdrodge)
  • Fixed a bug with catnip calculations.
  • Removed lingering console.log statements. (thanks sjdrodge)

2015.03.11 - Version 1.1.4

  • Major refactor of codebase to have cleaner lines between responsibilities.
  • Stacked options in a two column layout.
  • Luxury resources now have their own toggle.

2015.03.10 - Version 1.1.3

  • Updated Auto Faith to wait for 99% faith capacity.
  • Lowered minimum capacity of parchments. (thanks trini)
  • Move luxury resources out of Auto Hunt. (thanks SphtMarathon)
  • Added safe guards for catnip in the winter. (thanks jcranmer)

2015.03.08 - Version 1.1.2

  • Updated auto housing to be toggled and added mansions.
  • Added auto housing option. (thanks mjdillon)
  • Plates moved for priority over steel. (thanks mjdillon)

2015.03.03 - Version 1.1.1

  • Added barns to the auto build list.

2015.02.03 - Version 1.1.0

  • Set up the ability to toggle auto crafting, building, hunting, and praising.
  • Simplified css rule insertion and tweaked displayed colors.
  • Added logging into the GameLog to prevent confusion.
  • Updated crafting log to include the warehouse bonuses.

2015.25.02 - Version 1.0.0

  • Initial release