Changes by oliversalzburg
- Fixed upgradeable buildings not being built.
- Prioritize housing in build order and upgrade storage last.
- Allow the user to configure the trigger threshold.
- Script was renamed to kitten-scientists.user.js to improve interaction with Greasemonkey/Tampermonkey.
Changes by jacob-keller
- Added an activity system.
- Trading no longer relies on having a certain amount of catpower.
- Trading will now equalize trades among all possible races.
- Hunts will now happen more frequently.
- Hunting will now happen after trading.
- Parchment is no longer treated like a special, luxury resource during crafting.
- Some furs are retained to maintain happiness by default.
- Added eludium crafting option.
- Improved LAF of items toggles.
- Allow the user to set a stock of items that is retained during crafting and trading.
- Optimized when trades with specific races can happen.
- Added a disable all option in item lists.
- Prevent Scientists from crafting more resources than we can store.
Changes by adituv
- Prevent hunt attempts with too little catpower.
Changes by magus424
- Settings are now persisted to local storage.
Changes by coderpatsy
- Added support for new log filters.
- Fixed attempts to hold festivals when you hadn't unlocked them.
- Buttons are now actually clicked instead of internal game logic being invoked. Fixes new tabs not appearing if the unlocking building was built by Scientists.
Changes by sapid
- Improve observation of stars.
Changes by mammothb
- Changed UI in default theme to use a monospaced font.
- Added an enable all option in item lists.
- Added support for kerosene crafting.
Changes by oliversalzburg
- Allow auto-building of buildings that have multiple stages.
- Fixed font size on buttons to avoid buttons with differing heights.
- Allow Scientists to run in Kittens Game development mode (
file:///
) - Rename Engine checkbox to Enable Scientists.
- Fixed Scientists not being able to handle new resources introduced into the game.
- Support for the Space build options.
- Support for the Sleek theme.
- Use internal names for checkbox values instead of the IDs of items.
- Added a log message when Scientists are loaded.
Plus several more improvements by our contributors. A big thank you to all of them.
- Added a debug mode to send messages to the console.
- Set a 100 message limit on the game log. (thanks FancyRabbitt)
- Added toggles to limit resources to once per season. (thanks jacob-keller)
- Added variable controls over season limits. (#41)
- Added season control to crafts. (thanks jacob-keller) (#37)
- Reimplemented resource stock on buildings. (thanks jacob-keller)
- Added season control to trades. (thanks jacob-keller)
- Added mint to the building list. (thanks lightrider44)
- Removed trading cap temporarily. This will need re-enabled with better cap measures.
- Added the remaining trade possibilities.
- Added granular controls for build orders. #8 #12 #21
- Added a bitcoin address by request. #16
- Updated README with alterations to build orders.
- Removed restriction of sitting on the "Bonfire" tab for auto building.
- Added all buildings and crafts to auto crafting. (requires toggling on in some cases)
- Stocks are enabled but require manual updating. Ex: "options.auto.craft.items.wood.stock = 5000;"
Thanks for contributing code: jacob-keller trini sjdrodge
Thanks for contributing ideas: Azulan mmccubbing
- Moved parchments out of the luxury goods until fine controls are implemented.
- Quality of life changes in internal codebase. (thanks jacob-keller)
- Added automated trading and enabled trading with Zebras. (thanks jacob-keller)
- Specified resource to watch with unicorn pastures. (thanks jacob-keller)
- Moved parchment into the "luxury" goods category. (thanks jacob-keller)
- Added tradepost to the list of buildings and reprioritized order. (thanks trini)
- Reprioritized crafting to happen after building. (thanks trini)
- Updated the build internals to use the buttons directly. (reverted) (thanks jacob-keller)
- Tweaked styles to remove extra margin around interface buttons.
- Fixed a bug with praising, due to refactoring. (thanks sjdrodge)
- Fixed a bug with catnip calculations.
- Removed lingering console.log statements. (thanks sjdrodge)
- Major refactor of codebase to have cleaner lines between responsibilities.
- Stacked options in a two column layout.
- Luxury resources now have their own toggle.
- Updated Auto Faith to wait for 99% faith capacity.
- Lowered minimum capacity of parchments. (thanks trini)
- Move luxury resources out of Auto Hunt. (thanks SphtMarathon)
- Added safe guards for catnip in the winter. (thanks jcranmer)
- Updated auto housing to be toggled and added mansions.
- Added auto housing option. (thanks mjdillon)
- Plates moved for priority over steel. (thanks mjdillon)
- Added barns to the auto build list.
- Set up the ability to toggle auto crafting, building, hunting, and praising.
- Simplified css rule insertion and tweaked displayed colors.
- Added logging into the GameLog to prevent confusion.
- Updated crafting log to include the warehouse bonuses.
- Initial release