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Description
BG tile VRAM has four quadrants: $0:00-7F (call this A), $0:80-FF (B), $1:00-7F (C), and $1:80-FF (D).
Regular pokecrystal puts tiles in $0:00-7F (A) and then $1:00-7F (C), with font tiles in $0:80-FF (B) and NPC walking frames in $1:80-FF (D).
Currently Polished Map++ has an option toggle, "$0:80-FF Before $1:80-FF". This determines whether tilesets are loaded in order A-C-B-D or A-C-D-B (i.e. the two ways compatible with pokecrystal's A-C).
However, another useful order to support would be A-B-C-D (filling up VRAM0 before progressing to VRAM1).
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