forked from adambard/learnxinyminutes-docs
-
Notifications
You must be signed in to change notification settings - Fork 0
/
haskell.html.markdown
603 lines (445 loc) · 18.1 KB
/
haskell.html.markdown
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
---
language: Haskell
filename: learnhaskell.hs
contributors:
- ["Adit Bhargava", "http://adit.io"]
---
Haskell was designed as a practical, purely functional programming
language. It's famous for its monads and its type system, but I keep coming back
to it because of its elegance. Haskell makes coding a real joy for me.
```haskell
-- Single line comments start with two dashes.
{- Multiline comments can be enclosed
in a block like this.
-}
----------------------------------------------------
-- 1. Primitive Datatypes and Operators
----------------------------------------------------
-- You have numbers
3 -- 3
-- Math is what you would expect
1 + 1 -- 2
8 - 1 -- 7
10 * 2 -- 20
35 / 5 -- 7.0
-- Division is not integer division by default
35 / 4 -- 8.75
-- integer division
35 `div` 4 -- 8
-- Boolean values are primitives
True
False
-- Boolean operations
not True -- False
not False -- True
1 == 1 -- True
1 /= 1 -- False
1 < 10 -- True
-- In the above examples, `not` is a function that takes one value.
-- Haskell doesn't need parentheses for function calls...all the arguments
-- are just listed after the function. So the general pattern is:
-- func arg1 arg2 arg3...
-- See the section on functions for information on how to write your own.
-- Strings and characters
"This is a string."
'a' -- character
'You cant use single quotes for strings.' -- error!
-- Strings can be concatenated
"Hello " ++ "world!" -- "Hello world!"
-- A string is a list of characters
['H', 'e', 'l', 'l', 'o'] -- "Hello"
"This is a string" !! 0 -- 'T'
----------------------------------------------------
-- 2. Lists and Tuples
----------------------------------------------------
-- Every element in a list must have the same type.
-- These two lists are equal:
[1, 2, 3, 4, 5]
[1..5]
-- Ranges are versatile.
['A'..'F'] -- "ABCDEF"
-- You can create a step in a range.
[0,2..10] -- [0, 2, 4, 6, 8, 10]
[5..1] -- [] (Haskell defaults to incrementing)
[5,4..1] -- [5, 4, 3, 2, 1]
-- indexing into a list
[1..10] !! 3 -- 4 (zero-based indexing)
-- You can also have infinite lists in Haskell!
[1..] -- a list of all the natural numbers
-- Infinite lists work because Haskell has "lazy evaluation". This means
-- that Haskell only evaluates things when it needs to. So you can ask for
-- the 1000th element of your list and Haskell will give it to you:
[1..] !! 999 -- 1000
-- And now Haskell has evaluated elements 1 - 1000 of this list...but the
-- rest of the elements of this "infinite" list don't exist yet! Haskell won't
-- actually evaluate them until it needs to.
-- joining two lists
[1..5] ++ [6..10]
-- adding to the head of a list
0:[1..5] -- [0, 1, 2, 3, 4, 5]
-- more list operations
head [1..5] -- 1
tail [1..5] -- [2, 3, 4, 5]
init [1..5] -- [1, 2, 3, 4]
last [1..5] -- 5
-- list comprehensions
[x*2 | x <- [1..5]] -- [2, 4, 6, 8, 10]
-- with a conditional
[x*2 | x <- [1..5], x*2 > 4] -- [6, 8, 10]
-- Every element in a tuple can be a different type, but a tuple has a
-- fixed length.
-- A tuple:
("haskell", 1)
-- accessing elements of a pair (i.e. a tuple of length 2)
fst ("haskell", 1) -- "haskell"
snd ("haskell", 1) -- 1
-- pair element accessing does not work on n-tuples (i.e. triple, quadruple, etc)
snd ("snd", "can't touch this", "da na na na") -- error! see function below
----------------------------------------------------
-- 3. Functions
----------------------------------------------------
-- A simple function that takes two variables
add a b = a + b
-- Note that if you are using ghci (the Haskell interpreter)
-- You'll need to use `let`, i.e.
-- let add a b = a + b
-- Using the function
add 1 2 -- 3
-- You can also put the function name between the two arguments
-- with backticks:
1 `add` 2 -- 3
-- You can also define functions that have no letters! This lets
-- you define your own operators! Here's an operator that does
-- integer division
(//) a b = a `div` b
35 // 4 -- 8
-- Guards: an easy way to do branching in functions
fib x
| x < 2 = 1
| otherwise = fib (x - 1) + fib (x - 2)
-- Pattern matching is similar. Here we have given three different
-- equations that define fib. Haskell will automatically use the first
-- equation whose left hand side pattern matches the value.
fib 1 = 1
fib 2 = 2
fib x = fib (x - 1) + fib (x - 2)
-- Pattern matching on tuples
sndOfTriple (_, y, _) = y -- use a wild card (_) to bypass naming unused value
-- Pattern matching on lists. Here `x` is the first element
-- in the list, and `xs` is the rest of the list. We can write
-- our own map function:
myMap func [] = []
myMap func (x:xs) = func x:(myMap func xs)
-- Anonymous functions are created with a backslash followed by
-- all the arguments.
myMap (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]
-- using fold (called `inject` in some languages) with an anonymous
-- function. foldl1 means fold left, and use the first value in the
-- list as the initial value for the accumulator.
foldl1 (\acc x -> acc + x) [1..5] -- 15
----------------------------------------------------
-- 4. More functions
----------------------------------------------------
-- partial application: if you don't pass in all the arguments to a function,
-- it gets "partially applied". That means it returns a function that takes the
-- rest of the arguments.
add a b = a + b
foo = add 10 -- foo is now a function that takes a number and adds 10 to it
foo 5 -- 15
-- Another way to write the same thing
foo = (10+)
foo 5 -- 15
-- function composition
-- the operator `.` chains functions together.
-- For example, here foo is a function that takes a value. It adds 10 to it,
-- multiplies the result of that by 4, and then returns the final value.
foo = (4*) . (10+)
-- 4*(10+5) = 60
foo 5 -- 60
-- fixing precedence
-- Haskell has an operator called `$`. This operator applies a function
-- to a given parameter. In contrast to standard function application, which
-- has highest possible priority of 10 and is left-associative, the `$` operator
-- has priority of 0 and is right-associative. Such a low priority means that
-- the expression on its right is applied as a parameter to the function on its left.
-- before
even (fib 7) -- false
-- equivalently
even $ fib 7 -- false
-- composing functions
even . fib $ 7 -- false
----------------------------------------------------
-- 5. Type signatures
----------------------------------------------------
-- Haskell has a very strong type system, and every valid expression has a type.
-- Some basic types:
5 :: Integer
"hello" :: String
True :: Bool
-- Functions have types too.
-- `not` takes a boolean and returns a boolean:
-- not :: Bool -> Bool
-- Here's a function that takes two arguments:
-- add :: Integer -> Integer -> Integer
-- When you define a value, it's good practice to write its type above it:
double :: Integer -> Integer
double x = x * 2
----------------------------------------------------
-- 6. Control Flow and If Expressions
----------------------------------------------------
-- if-expressions
haskell = if 1 == 1 then "awesome" else "awful" -- haskell = "awesome"
-- if-expressions can be on multiple lines too, indentation is important
haskell = if 1 == 1
then "awesome"
else "awful"
-- case expressions: Here's how you could parse command line arguments
case args of
"help" -> printHelp
"start" -> startProgram
_ -> putStrLn "bad args"
-- Haskell doesn't have loops; it uses recursion instead.
-- map applies a function over every element in a list
map (*2) [1..5] -- [2, 4, 6, 8, 10]
-- you can make a for function using map
for array func = map func array
-- and then use it
for [0..5] $ \i -> show i
-- we could've written that like this too:
for [0..5] show
-- You can use foldl or foldr to reduce a list
-- foldl <fn> <initial value> <list>
foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43
-- This is the same as
(2 * (2 * (2 * 4 + 1) + 2) + 3)
-- foldl is left-handed, foldr is right-handed
foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16
-- This is now the same as
(2 * 1 + (2 * 2 + (2 * 3 + 4)))
----------------------------------------------------
-- 7. Data Types
----------------------------------------------------
-- A data type is declared with a 'type constructor' on the left
-- and one or more 'data constructors' on the right, separated by
-- the pipe | symbol. This is a sum/union type. Each data constructor
-- is a (possibly nullary) function that creates an object of the type
-- named by the type constructor.
-- This is essentially an enum
data Color = Red | Blue | Green
-- Now you can use it in a function:
say :: Color -> String
say Red = "You are Red!"
say Blue = "You are Blue!"
say Green = "You are Green!"
-- Note that the type constructor is used in the type signature
-- and the data constructors are used in the body of the function
-- Data constructors are primarily pattern-matched against
-- This next one is a traditional container type holding two fields
-- In a type declaration, data constructors take types as parameters
-- Data constructors can have the same name as type constructors
-- This is common where the type only has a single data constructor
data Point = Point Float Float
-- This can be used in a function like:
distance :: Point -> Point -> Float
distance (Point x y) (Point x' y') = sqrt $ dx + dy
where dx = (x - x') ** 2
dy = (y - y') ** 2
-- Types can have multiple data constructors with arguments, too
data Name = Mononym String
| FirstLastName String String
| FullName String String String
-- To make things clearer we can use record syntax
data Point2D = CartesianPoint2D { x :: Float, y :: Float }
| PolarPoint2D { r :: Float, theta :: Float }
myPoint = CartesianPoint2D { x = 7.0, y = 10.0 }
-- Using record syntax automatically creates accessor functions
-- (the name of the field)
xOfMyPoint = x myPoint
-- xOfMyPoint is equal to 7.0
-- Record syntax also allows a simple form of update
myPoint' = myPoint { x = 9.0 }
-- myPoint' is CartesianPoint2D { x = 9.0, y = 10.0 }
-- Even if a type is defined with record syntax, it can be declared like
-- a simple data constructor. This is fine:
myPoint'2 = CartesianPoint2D 3.3 4.0
-- It's also useful to pattern match data constructors in `case` expressions
distanceFromOrigin x =
case x of (CartesianPoint2D x y) -> sqrt $ x ** 2 + y ** 2
(PolarPoint2D r _) -> r
-- Your data types can have type parameters too:
data Maybe a = Nothing | Just a
-- These are all of type Maybe
Just "hello" -- of type `Maybe String`
Just 1 -- of type `Maybe Int`
Nothing -- of type `Maybe a` for any `a`
-- For convenience we can also create type synonyms with the 'type' keyword
type String = [Char]
-- Unlike `data` types, type synonyms need no constructor, and can be used
-- anywhere a synonymous data type could be used. Say we have the
-- following type synonyms and items with the following type signatures
type Weight = Float
type Height = Float
type Point = (Float, Float)
getMyHeightAndWeight :: Person -> (Height, Weight)
findCenter :: Circle -> Point
somePerson :: Person
someCircle :: Circle
distance :: Point -> Point -> Float
-- The following would compile and run without issue,
-- even though it does not make sense semantically,
-- because the type synonyms reduce to the same base types
distance (getMyHeightAndWeight somePerson) (findCenter someCircle)
----------------------------------------------------
-- 8. Typeclasses
----------------------------------------------------
-- Typeclasses are one way Haskell does polymorphism
-- They are similar to interfaces in other languages
-- A typeclass defines a set of functions that must
-- work on any type that is in that typeclass.
-- The Eq typeclass is for types whose instances can
-- be tested for equality with one another.
class Eq a where
(==) :: a -> a -> Bool
(/=) :: a -> a -> Bool
x == y = not (x /= y)
x /= y = not (x == y)
-- This defines a typeclass that requires two functions, (==) and (/=)
-- It also declares that one function can be declared in terms of another
-- So it is enough that *either* the (==) function or the (/=) is defined
-- And the other will be 'filled in' based on the typeclass definition
-- To make a type a member of a type class, the instance keyword is used
instance Eq TrafficLight where
Red == Red = True
Green == Green = True
Yellow == Yellow = True
_ == _ = False
-- Now we can use (==) and (/=) with TrafficLight objects
canProceedThrough :: TrafficLight -> Bool
canProceedThrough t = t /= Red
-- You can NOT create an instance definition for a type synonym
-- Functions can be written to take typeclasses with type parameters,
-- rather than types, assuming that the function only relies on
-- features of the typeclass
isEqual (Eq a) => a -> a -> Bool
isEqual x y = x == y
-- Note that x and y MUST be the same type, as they are both defined
-- as being of type parameter 'a'.
-- A typeclass does not state that different types in the typeclass can
-- be mixed together.
-- So `isEqual Red 2` is invalid, even though 2 is an Int which is an
-- instance of Eq, and Red is a TrafficLight which is also an instance of Eq
-- Other common typeclasses are:
-- Ord for types that can be ordered, allowing you to use >, <=, etc.
-- Read for types that can be created from a string representation
-- Show for types that can be converted to a string for display
-- Num, Real, Integral, Fractional for types that can do math
-- Enum for types that can be stepped through
-- Bounded for types with a maximum and minimum
-- Haskell can automatically make types part of Eq, Ord, Read, Show, Enum,
-- and Bounded with the `deriving` keyword at the end of the type declaration
data Point = Point Float Float deriving (Eq, Read, Show)
-- In this case it is NOT necessary to create an 'instance' definition
----------------------------------------------------
-- 9. Haskell IO
----------------------------------------------------
-- While IO can't be explained fully without explaining monads,
-- it is not hard to explain enough to get going.
-- When a Haskell program is executed, `main` is
-- called. It must return a value of type `IO a` for some type `a`. For example:
main :: IO ()
main = putStrLn $ "Hello, sky! " ++ (say Blue)
-- putStrLn has type String -> IO ()
-- It is easiest to do IO if you can implement your program as
-- a function from String to String. The function
-- interact :: (String -> String) -> IO ()
-- inputs some text, runs a function on it, and prints out the
-- output.
countLines :: String -> String
countLines = show . length . lines
main' = interact countLines
-- You can think of a value of type `IO ()` as representing a
-- sequence of actions for the computer to do, much like a
-- computer program written in an imperative language. We can use
-- the `do` notation to chain actions together. For example:
sayHello :: IO ()
sayHello = do
putStrLn "What is your name?"
name <- getLine -- this gets a line and gives it the name "name"
putStrLn $ "Hello, " ++ name
-- Exercise: write your own version of `interact` that only reads
-- one line of input.
-- The code in `sayHello` will never be executed, however. The only
-- action that ever gets executed is the value of `main`.
-- To run `sayHello` comment out the above definition of `main`
-- and replace it with:
-- main = sayHello
-- Let's understand better how the function `getLine` we just
-- used works. Its type is:
-- getLine :: IO String
-- You can think of a value of type `IO a` as representing a
-- computer program that will generate a value of type `a`
-- when executed (in addition to anything else it does). We can
-- name and reuse this value using `<-`. We can also
-- make our own action of type `IO String`:
action :: IO String
action = do
putStrLn "This is a line. Duh"
input1 <- getLine
input2 <- getLine
-- The type of the `do` statement is that of its last line.
-- `return` is not a keyword, but merely a function
return (input1 ++ "\n" ++ input2) -- return :: String -> IO String
-- We can use this just like we used `getLine`:
main'' = do
putStrLn "I will echo two lines!"
result <- action
putStrLn result
putStrLn "This was all, folks!"
-- The type `IO` is an example of a "monad". The way Haskell uses a monad to
-- do IO allows it to be a purely functional language. Any function that
-- interacts with the outside world (i.e. does IO) gets marked as `IO` in its
-- type signature. This lets us reason about which functions are "pure" (don't
-- interact with the outside world or modify state) and which functions aren't.
-- This is a powerful feature, because it's easy to run pure functions
-- concurrently; so, concurrency in Haskell is very easy.
----------------------------------------------------
-- 10. The Haskell REPL
----------------------------------------------------
-- Start the repl by typing `ghci`.
-- Now you can type in Haskell code. Any new values
-- need to be created with `let`:
let foo = 5
-- You can see the type of any value or expression with `:t`:
> :t foo
foo :: Integer
-- Operators, such as `+`, `:` and `$`, are functions.
-- Their type can be inspected by putting the operator in parentheses:
> :t (:)
(:) :: a -> [a] -> [a]
-- You can get additional information on any `name` using `:i`:
> :i (+)
class Num a where
(+) :: a -> a -> a
...
-- Defined in ‘GHC.Num’
infixl 6 +
-- You can also run any action of type `IO ()`
> sayHello
What is your name?
Friend!
Hello, Friend!
```
There's a lot more to Haskell, including typeclasses and monads. These are the
big ideas that make Haskell such fun to code in. I'll leave you with one final
Haskell example: an implementation of a quicksort variant in Haskell:
```haskell
qsort [] = []
qsort (p:xs) = qsort lesser ++ [p] ++ qsort greater
where lesser = filter (< p) xs
greater = filter (>= p) xs
```
There are two popular ways to install Haskell: The traditional [Cabal-based installation](http://www.haskell.org/platform/), and the newer [Stack-based process](https://www.stackage.org/install).
You can find a much gentler introduction from the excellent
[Learn you a Haskell](http://learnyouahaskell.com/),
[Happy Learn Haskell Tutorial](http://www.happylearnhaskelltutorial.com/) or
[Real World Haskell](http://book.realworldhaskell.org/).