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| 1 | +#!/bin/python3 |
| 2 | + |
| 3 | +from p5 import * |
| 4 | +from random import randint, seed |
| 5 | + |
| 6 | +level = 1 |
| 7 | +score = 0 |
| 8 | + |
| 9 | +def safe_player(): |
| 10 | + |
| 11 | + global player_y |
| 12 | + |
| 13 | + # Face |
| 14 | + fill(200, 134, 145) |
| 15 | + ellipse(mouse_x, player_y, 60, 60) |
| 16 | + |
| 17 | + # Eyes |
| 18 | + fill(178, 200, 145) |
| 19 | + ellipse(mouse_x - 10, player_y - 10, 20, 20) |
| 20 | + ellipse(mouse_x + 10, player_y - 10, 20, 20) |
| 21 | + fill(0) |
| 22 | + ellipse(mouse_x - 10, player_y - 10, 10, 10) |
| 23 | + ellipse(mouse_x + 10, player_y - 10, 10, 10) |
| 24 | + fill(255) |
| 25 | + ellipse(mouse_x - 12, player_y - 12, 5, 5) |
| 26 | + ellipse(mouse_x + 12, player_y - 12, 5, 5) |
| 27 | + |
| 28 | + # Mouth |
| 29 | + fill(0) |
| 30 | + ellipse(mouse_x, player_y + 10, 15, 10) |
| 31 | + fill(200, 134, 145) |
| 32 | + ellipse(mouse_x, player_y + 5, 10, 10) |
| 33 | + |
| 34 | +def crashed_player(): |
| 35 | + |
| 36 | + global player_y |
| 37 | + |
| 38 | + # Face |
| 39 | + fill(178, 200, 145) |
| 40 | + ellipse(mouse_x, player_y, 60, 60) |
| 41 | + |
| 42 | + # Eyes |
| 43 | + fill(149, 161, 195) |
| 44 | + ellipse(mouse_x - 10, player_y - 10, 20, 20) |
| 45 | + ellipse(mouse_x + 10, player_y - 10, 20, 20) |
| 46 | + fill(0) |
| 47 | + ellipse(mouse_x - 10, player_y - 10, 10, 10) |
| 48 | + ellipse(mouse_x + 10, player_y - 10, 10, 10) |
| 49 | + fill(255) |
| 50 | + ellipse(mouse_x - 12, player_y - 12, 5, 5) |
| 51 | + ellipse(mouse_x + 12, player_y - 12, 5, 5) |
| 52 | + |
| 53 | + # Mouth |
| 54 | + fill(0) |
| 55 | + ellipse(mouse_x, player_y + 15, 15, 10) |
| 56 | + fill(178, 200, 145) |
| 57 | + ellipse(mouse_x, player_y + 20, 10, 10) |
| 58 | + |
| 59 | +def draw_player(): |
| 60 | + |
| 61 | + global player_y, safe, score, level |
| 62 | + |
| 63 | + player_y = int(height * 0.8) |
| 64 | + |
| 65 | + collide = get(mouse_x, player_y) |
| 66 | + collide2 = get(mouse_x, player_y + 30) |
| 67 | + collide3 = get(mouse_x + 30, player_y) |
| 68 | + collide4 = get(mouse_x, player_y - 30) |
| 69 | + |
| 70 | + if mouse_x < width: # off the left of the screen |
| 71 | + collide2 = safe |
| 72 | + |
| 73 | + if mouse_x > width: # off the right of the screen |
| 74 | + collide3 = safe |
| 75 | + |
| 76 | + #print(collide, collide2, collide3, collide4) |
| 77 | + |
| 78 | + if collide == safe and collide2 == safe and collide3 == safe and collide4 == safe: |
| 79 | + safe_player() |
| 80 | + score += level |
| 81 | + else: # Collided |
| 82 | + crashed_player() |
| 83 | + level = 0 |
| 84 | + |
| 85 | +def draw_obstacles(): |
| 86 | + |
| 87 | + global level |
| 88 | + |
| 89 | + seed(41143644) |
| 90 | + |
| 91 | + if frame_count & height == height - 1 and level < 5: |
| 92 | + level += 1 |
| 93 | + print('You reached level', level) |
| 94 | + |
| 95 | + for i in range(9 + level): |
| 96 | + ob_x = randint(0, width) |
| 97 | + ob_y = randint(0, height) + frame_count |
| 98 | + ob_y %= height |
| 99 | + text('🦠', ob_x, ob_y) |
| 100 | + |
| 101 | +def setup(): |
| 102 | +# Put code to run once here |
| 103 | + size(400, 400) # width and height |
| 104 | + no_stroke() |
| 105 | + text_size(40) |
| 106 | + text_align(CENTER, TOP) |
| 107 | + |
| 108 | +def draw(): |
| 109 | +# Put code to run every frame here |
| 110 | + global safe, score, level |
| 111 | + |
| 112 | + safe = Color(149, 161, 195) |
| 113 | + |
| 114 | + if level > 0: |
| 115 | + background(safe) |
| 116 | + fill(145, 134, 126) |
| 117 | + text('Score: ' + str(score), width/2, 20) |
| 118 | + draw_obstacles() |
| 119 | + draw_player() |
| 120 | + |
| 121 | +# Keep this to run your code |
| 122 | +run() |
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