diff --git a/beams.md b/beams.md index a329191..1250672 100644 --- a/beams.md +++ b/beams.md @@ -6,20 +6,21 @@ ### @explicitHints 1 ## Beams of Color -Some cool gif or other informative intro # Beams of Color Place stained glass over the beacons to match the color sequence needed to unlock the painting piece. -**Blocks Available:** -*Place Stained Glass * - Place a piece of colored stained glass in the specified direction. -*Move by * - Wonder Woman will move in that direction the specified number of blocks. -*repeat times* - Repeat code the specified number of times. +**Blocks Available:** +*Place Stained Glass * - Place a piece of colored stained glass in the specified direction. +*Move by * - Wonder Woman will move in that direction the specified number of blocks. +*repeat times* - Repeat code the specified number of times. ```ghost -player.onChat("search", function () { - -}) +ww.placeBlock(BeamsGlass.YellowStainedGlass, Direction.Forward) +ww.moveWW(Direction.Forward, 0) +for (let index = 0; index < 4; index++) { + +} ``` ```package diff --git a/crate.md b/crate.md index 20c5034..347bb13 100644 --- a/crate.md +++ b/crate.md @@ -11,19 +11,29 @@ Some cool gif or other informative intro # Search the crates Move through the boxes to find and retrieve the painting. -**Blocks Available:** -*Locate painting * - Return a boolean (*true* | *false*) of whether the painting is found hidden in the specified direction. -*Retrieve painting * - Instruct Wonder Woman to try and retrieve the hidden painting. -*Move by * - Wonder Woman will move in that direction the specified number of blocks. -*if / then* - Checks if a condition is *true* and then does something if so. -*repeat times* - Repeat code the specified number of times. -*while * - Repeated run the code while the boolean is *true* -*not * - Switches the operation of a condition. Example: *while * vs. *while not * +**Blocks Available:** +*Locate painting * - Return a boolean (*true* | *false*) of whether the painting is found hidden in the specified direction. +*Retrieve painting * - Instruct Wonder Woman to try and retrieve the hidden painting. +*Move by * - Wonder Woman will move in that direction the specified number of blocks. +*if / then* - Checks if a condition is *true* and then does something if so. +*repeat times* - Repeat code the specified number of times. +*while * - Repeated run the code while the boolean is *true*. +*not * - Switches the operation of a condition. Example: *while * vs. *while not * ```ghost -player.onChat("search", function () { - -}) +ww.locatePainting(Direction.Forward) +ww.retrievePainting(Direction.Forward) +ww.moveWW(Direction.Forward, 0) +if () { + +} +for (let index = 0; index < 4; index++) { + +} +while (true) { + +} +!(false) ``` ```package minecraft-ww1984=github:ReWrite-Media/ww1984-ts diff --git a/floor.md b/floor.md index aeb1f1a..4d4ae62 100644 --- a/floor.md +++ b/floor.md @@ -15,7 +15,10 @@ Walk the correct path of colors to open the door containing the painting. *repeat times* - Repeat code the specified number of times. ```ghost -ww.moveWW() +ww.moveWW(Direction.Forward, 0) +for (let index = 0; index < 4; index++) { + +} ``` ```package minecraft-ww1984=github:ReWrite-Media/ww1984-ts