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# inference_timed.py
"""
RAPCG-MetaRL Timed Inference Script
Generate levels with detailed timing measurements for academic paper reporting.
Logs: per-level inference time, resource usage, solvability metrics.
"""
import os
import sys
import argparse
import numpy as np
import pandas as pd
import time
from datetime import datetime
import json
# Add project paths
project_root = os.path.dirname(os.path.abspath(__file__))
sys.path.insert(0, project_root)
sys.path.append(os.path.join(project_root, "gym-pcgrl"))
from utils import ResourceMonitor
from wrappers.pcgrl_env import make_pcgrl_env
from wrappers.helper import calculate_content_metrics, save_level
from visualize_levels import save_level_image, render_level
from sokoban_utils import validate_and_fix_sokoban, is_valid_sokoban
try:
from stable_baselines3 import PPO, A2C
except ImportError:
print("Error: stable-baselines3 not installed")
sys.exit(1)
class TimedLevelGenerator:
"""
Generate levels with comprehensive timing and performance metrics.
"""
def __init__(
self,
model_path,
game="sokoban",
representation="narrow",
algorithm="PPO",
device="auto",
trust_model=True,
):
"""
Initialize timed generator.
Args:
trust_model: If True, trust trained model output without aggressive validation.
KEY STRATEGY: Let reward shaping during training do its job.
"""
self.model_path = model_path
self.game = game
self.representation = representation
self.algorithm = algorithm
self.device = device
self.trust_model = trust_model
# Create resource monitor
use_gpu_monitor = device == "cuda" or (
device == "auto" and self._is_cuda_available()
)
self.resource_monitor = ResourceMonitor(use_gpu=use_gpu_monitor)
# Timing logs
self.timing_logs = []
self.level_metrics = []
# Load model and environment
print(f"\n{'=' * 70}")
print(f"TIMED INFERENCE SETUP")
print(f"{'=' * 70}")
print(f"Model: {model_path}")
print(f"Game: {game}")
print(f"Device: {device}")
print(f"GPU Monitoring: {'ENABLED' if use_gpu_monitor else 'DISABLED'}")
# Start timing: Model loading
load_start = time.perf_counter()
# Create environment
self.env = make_pcgrl_env(
resource_monitor=self.resource_monitor,
game=game,
representation=representation,
use_solvability_config=True,
)
# Load model
if algorithm == "PPO":
self.model = PPO.load(model_path, device=device)
elif algorithm == "A2C":
self.model = A2C.load(model_path, device=device)
else:
raise ValueError(f"Unsupported algorithm: {algorithm}")
load_time = time.perf_counter() - load_start
print(f"\n[OK] Setup complete in {load_time:.3f}s")
print(f"{'=' * 70}\n")
def _is_cuda_available(self):
"""Check CUDA availability."""
try:
import torch
return torch.cuda.is_available()
except:
return False
def generate_with_timing(
self,
n_levels=10,
max_steps=1000,
deterministic=True,
save_dir="generated_levels",
log_file="inference_timing.csv",
):
"""
Generate levels with detailed timing measurements.
Returns:
DataFrame with timing and performance metrics
"""
os.makedirs(save_dir, exist_ok=True)
print(f"{'=' * 70}")
print(f"GENERATING {n_levels} LEVELS WITH TIMING")
print(f"{'=' * 70}\n")
all_results = []
for i in range(n_levels):
level_id = i + 1
print(f"Level {level_id}/{n_levels}:")
# === TIMING: Environment Reset ===
reset_start = time.perf_counter()
obs = self.env.reset()
reset_time = time.perf_counter() - reset_start
# === TIMING: Level Generation ===
gen_start = time.perf_counter()
resources_start = self.resource_monitor.get_resources()
done = False
steps = 0
total_reward = 0
inference_times = []
while not done and steps < max_steps:
# Time individual inference step
step_start = time.perf_counter()
action, _ = self.model.predict(obs, deterministic=deterministic)
inference_time = time.perf_counter() - step_start
inference_times.append(inference_time)
obs, reward, done, info = self.env.step(action)
total_reward += reward
steps += 1
gen_time = time.perf_counter() - gen_start
resources_end = self.resource_monitor.get_resources()
# === TIMING: Level Extraction ===
extract_start = time.perf_counter()
level = self._extract_level(info)
# === TIMING: Sokoban Validation & Correction ===
validation_time = 0.0
corrections = {}
if self.game == "sokoban":
validate_start = time.perf_counter()
if self.trust_model:
# KEY STRATEGY: Trust the trained model, only validate completeness
# Don't fix/modify - let reward shaping during training do its job
is_valid, msg = is_valid_sokoban(level)
corrections = {
"trusted_model": True,
"valid": is_valid,
"message": msg,
"final_players": np.sum(level == 2),
"final_crates": np.sum(level == 3),
"final_targets": np.sum(level == 4),
}
else:
# Aggressive validation - may remove crates/targets
level, corrections = validate_and_fix_sokoban(
level, min_crates=2, enforce_all_rules=True
)
validation_time = time.perf_counter() - validate_start
extract_time = time.perf_counter() - extract_start
# === TIMING: Metrics Calculation ===
metrics_start = time.perf_counter()
metrics = calculate_content_metrics(level)
metrics_time = time.perf_counter() - metrics_start
# === TIMING: Solvability Check (if Sokoban) ===
solvability_time = 0.0
is_solvable = None
if self.game == "sokoban":
solve_start = time.perf_counter()
is_solvable = info.get("solvable", None)
solvability_time = time.perf_counter() - solve_start
# === TIMING: Save & Visualize ===
save_start = time.perf_counter()
level_path = os.path.join(save_dir, f"level_{level_id:03d}")
save_level(level, level_path + ".npy", format="npy")
save_level(level, level_path + ".txt", format="txt")
save_level_image(
level,
level_path + ".png",
game=self.game,
scale=25,
show_grid=True,
dpi=300,
)
save_time = time.perf_counter() - save_start
# === TOTAL TIME ===
total_time = (
reset_time
+ gen_time
+ extract_time
+ validation_time
+ metrics_time
+ solvability_time
+ save_time
)
# Calculate resource deltas
ram_delta = resources_end["ram_percent"] - resources_start["ram_percent"]
cpu_delta = resources_end["cpu_percent"] - resources_start["cpu_percent"]
gpu_delta = (
resources_end["gpu_mem_percent"] - resources_start["gpu_mem_percent"]
)
# Compile results
result = {
"level_id": level_id,
"timestamp": datetime.now().isoformat(),
"game": self.game,
"algorithm": self.algorithm,
# Timing breakdown (milliseconds for paper)
"reset_time_ms": reset_time * 1000,
"generation_time_ms": gen_time * 1000,
"extract_time_ms": extract_time * 1000,
"validation_time_ms": validation_time * 1000,
"metrics_time_ms": metrics_time * 1000,
"solvability_time_ms": solvability_time * 1000,
"save_time_ms": save_time * 1000,
"total_time_ms": total_time * 1000,
# Inference statistics
"steps": steps,
"mean_inference_ms": np.mean(inference_times) * 1000,
"std_inference_ms": np.std(inference_times) * 1000,
"min_inference_ms": np.min(inference_times) * 1000,
"max_inference_ms": np.max(inference_times) * 1000,
# Quality metrics
"total_reward": total_reward,
"diversity": metrics["diversity"],
"complexity": metrics["complexity"],
"unique_tiles": metrics["unique_tiles"],
"is_solvable": is_solvable,
# Resource usage
"ram_start_pct": resources_start["ram_percent"],
"ram_end_pct": resources_end["ram_percent"],
"ram_delta_pct": ram_delta,
"cpu_start_pct": resources_start["cpu_percent"],
"cpu_end_pct": resources_end["cpu_percent"],
"cpu_delta_pct": cpu_delta,
"gpu_start_pct": resources_start["gpu_mem_percent"],
"gpu_end_pct": resources_end["gpu_mem_percent"],
"gpu_delta_pct": gpu_delta,
}
all_results.append(result)
# Print summary
print(f" Total time: {total_time * 1000:.1f} ms")
print(f" - Generation: {gen_time * 1000:.1f} ms ({steps} steps)")
print(
f" - Mean inference: {np.mean(inference_times) * 1000:.2f} ms/step"
)
if validation_time > 0:
print(f" - Validation: {validation_time * 1000:.1f} ms")
print(f" - Solvability check: {solvability_time * 1000:.1f} ms")
print(
f" Quality: diversity={metrics['diversity']:.3f}, complexity={metrics['complexity']:.3f}"
)
if is_solvable is not None:
print(f" Solvable: {is_solvable}")
print(f" Saved: {level_path}.*\n")
# Create DataFrame
df = pd.DataFrame(all_results)
# Save to CSV
df.to_csv(log_file, index=False)
print(f"\n{'=' * 70}")
print(f"[OK] Timing log saved: {log_file}")
print(f"{'=' * 70}\n")
# Print summary statistics
self._print_summary(df)
return df
def _extract_level(self, info):
"""Extract level from environment."""
env = self.env
while hasattr(env, "env"):
env = env.env
if hasattr(env, "_rep") and hasattr(env._rep, "_map"):
return np.array(env._rep._map, dtype=int)
if "level" in info:
return np.array(info["level"], dtype=int)
print("Warning: Could not extract level")
return np.zeros((10, 10), dtype=int)
def _print_summary(self, df):
"""Print summary statistics for paper."""
print("SUMMARY STATISTICS (for paper)")
print("=" * 70)
print("\n📊 TIMING PERFORMANCE:")
print(
f" Total time (mean): {df['total_time_ms'].mean():.2f} ± {df['total_time_ms'].std():.2f} ms"
)
print(
f" Generation time (mean): {df['generation_time_ms'].mean():.2f} ± {df['generation_time_ms'].std():.2f} ms"
)
print(
f" Inference per step (mean):{df['mean_inference_ms'].mean():.2f} ± {df['mean_inference_ms'].std():.2f} ms"
)
print(
f" Solvability check (mean): {df['solvability_time_ms'].mean():.2f} ± {df['solvability_time_ms'].std():.2f} ms"
)
print("\n🎮 GENERATION QUALITY:")
print(f" Mean steps: {df['steps'].mean():.1f} ± {df['steps'].std():.1f}")
print(
f" Mean reward: {df['total_reward'].mean():.2f} ± {df['total_reward'].std():.2f}"
)
print(
f" Mean diversity: {df['diversity'].mean():.3f} ± {df['diversity'].std():.3f}"
)
print(
f" Mean complexity:{df['complexity'].mean():.3f} ± {df['complexity'].std():.3f}"
)
if "was_corrected" in df.columns:
corrected_count = df["was_corrected"].sum()
print(
f" Levels corrected: {corrected_count}/{len(df)} ({corrected_count / len(df) * 100:.1f}%)"
)
if "is_solvable" in df.columns and df["is_solvable"].notna().any():
solvable_rate = df["is_solvable"].sum() / len(df) * 100
print(f" Solvability rate: {solvable_rate:.1f}%")
print(f" Solvability rate: {solvable_rate:.1f}%")
print("\n💻 RESOURCE USAGE:")
print(f" RAM delta (mean): {df['ram_delta_pct'].mean():.2f}%")
print(f" CPU usage (mean): {df['cpu_end_pct'].mean():.1f}%")
print(f" GPU usage (mean): {df['gpu_end_pct'].mean():.1f}%")
print("\n" + "=" * 70)
# Generate LaTeX table snippet
self._generate_latex_table(df)
def _generate_latex_table(self, df):
"""Generate LaTeX table for paper."""
latex_file = "inference_timing_table.tex"
with open(latex_file, "w") as f:
f.write("% LaTeX table for paper - Inference Timing Results\n")
f.write("\\begin{table}[t]\n")
f.write("\\centering\n")
f.write("\\caption{Inference Timing Performance}\n")
f.write("\\label{tab:inference_timing}\n")
f.write("\\begin{tabular}{lcc}\n")
f.write("\\hline\n")
f.write("Metric & Mean & Std Dev \\\\\n")
f.write("\\hline\n")
f.write(
f"Total Time (ms) & {df['total_time_ms'].mean():.2f} & {df['total_time_ms'].std():.2f} \\\\\n"
)
f.write(
f"Generation Time (ms) & {df['generation_time_ms'].mean():.2f} & {df['generation_time_ms'].std():.2f} \\\\\n"
)
f.write(
f"Per-Step Inference (ms) & {df['mean_inference_ms'].mean():.2f} & {df['mean_inference_ms'].std():.2f} \\\\\n"
)
f.write(
f"Steps & {df['steps'].mean():.1f} & {df['steps'].std():.1f} \\\\\n"
)
f.write(
f"Diversity & {df['diversity'].mean():.3f} & {df['diversity'].std():.3f} \\\\\n"
)
f.write(
f"Complexity & {df['complexity'].mean():.3f} & {df['complexity'].std():.3f} \\\\\n"
)
f.write("\\hline\n")
f.write("\\end{tabular}\n")
f.write("\\end{table}\n")
print(f"[OK] LaTeX table saved: {latex_file}")
def close(self):
"""Close environment."""
self.env.close()
def main():
"""Main inference function with timing."""
parser = argparse.ArgumentParser(description="Timed level generation for paper")
parser.add_argument(
"model_path", type=str, help="Path to trained model (.zip file)"
)
parser.add_argument("--game", type=str, default="sokoban", help="Game environment")
parser.add_argument(
"--representation", type=str, default="narrow", help="Representation type"
)
parser.add_argument(
"--algorithm",
type=str,
default="PPO",
choices=["PPO", "A2C"],
help="RL algorithm",
)
parser.add_argument(
"--n-levels", type=int, default=10, help="Number of levels to generate"
)
parser.add_argument(
"--max-steps", type=int, default=1000, help="Maximum steps per level"
)
parser.add_argument(
"--stochastic", action="store_true", help="Use stochastic policy"
)
parser.add_argument(
"--trust-model",
action="store_true",
default=True,
help="Trust trained model without aggressive validation (KEY STRATEGY - recommended)",
)
parser.add_argument(
"--aggressive-validation",
dest="trust_model",
action="store_false",
help="Use aggressive validation (may remove crates/targets)",
)
parser.add_argument(
"--save-dir",
type=str,
default="generated_levels",
help="Directory to save levels",
)
parser.add_argument(
"--log-file",
type=str,
default="inference_timing.csv",
help="CSV file for timing logs",
)
parser.add_argument(
"--device", type=str, default="auto", help="Device for inference"
)
args = parser.parse_args()
# Create generator
generator = TimedLevelGenerator(
model_path=args.model_path,
game=args.game,
representation=args.representation,
algorithm=args.algorithm,
device=args.device,
trust_model=args.trust_model,
)
# Generate levels with timing
df = generator.generate_with_timing(
n_levels=args.n_levels,
max_steps=args.max_steps,
deterministic=not args.stochastic,
save_dir=args.save_dir,
log_file=args.log_file,
)
print(f"\n[OK] Generated {len(df)} levels")
print(f"[OK] Logs saved to: {args.log_file}")
print(f"[OK] LaTeX table: inference_timing_table.tex")
generator.close()
if __name__ == "__main__":
main()