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134 lines (105 loc) · 3.94 KB
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"""
Test solvability integration for both Zelda and Sokoban.
Verifies that:
1. Solvability-optimized reward weights are applied
2. Resource adaptability is maintained
3. Both mechanisms work together
"""
import sys
import os
# Add project paths
project_root = os.path.dirname(os.path.abspath(__file__))
sys.path.insert(0, project_root)
sys.path.append(os.path.join(project_root, "gym-pcgrl"))
from utils import ResourceMonitor
from wrappers.pcgrl_env import make_pcgrl_env
from solvability_config import print_solvability_config
def test_game_environment(game_name):
"""Test environment with solvability configuration."""
print(f"\n{'=' * 70}")
print(f"Testing {game_name.upper()} Environment with Solvability Integration")
print(f"{'=' * 70}")
# Print solvability configuration
print_solvability_config(game_name)
# Create resource monitor
resource_monitor = ResourceMonitor(use_gpu=False)
# Create environment with solvability tuning
print("Creating environment with solvability tuning...")
env = make_pcgrl_env(
resource_monitor=resource_monitor,
game=game_name,
representation="narrow",
use_solvability_config=True,
)
print("\n✓ Environment created successfully")
print(f" Observation space: {env.observation_space.shape}")
print(f" Action space: {env.action_space}")
# Test episode
print("\nRunning test episode (50 steps)...")
obs = env.reset()
total_reward = 0
resource_penalties = []
raw_rewards = []
for step in range(50):
action = env.action_space.sample()
obs, reward, done, info = env.step(action)
total_reward += reward
# Track resource penalties
if "total_penalty" in info:
resource_penalties.append(info["total_penalty"])
if "raw_reward" in info:
raw_rewards.append(info["raw_reward"])
if done:
print(f" Episode finished at step {step + 1}")
break
print(f"\n✓ Test episode completed")
print(f" Total steps: {step + 1}")
print(f" Total reward (shaped): {total_reward:.2f}")
if raw_rewards:
print(f" Avg raw reward: {sum(raw_rewards) / len(raw_rewards):.3f}")
if resource_penalties:
print(
f" Avg resource penalty: {sum(resource_penalties) / len(resource_penalties):.3f}"
)
# Check if reward weights were applied
if hasattr(env.env, "_prob"):
prob = env.env._prob
print(f"\n✓ Verified reward weights in problem instance:")
if hasattr(prob, "_rewards"):
for key, value in sorted(prob._rewards.items()):
print(f" {key:20s}: {value}")
env.close()
print(f"\n{'=' * 70}\n")
return True
def main():
"""Run solvability integration tests."""
print("\n" + "=" * 70)
print("SOLVABILITY INTEGRATION TEST")
print("Verifying resource-aware + solvability-optimized training")
print("=" * 70)
try:
# Test Sokoban
test_game_environment("sokoban")
# Test Zelda
test_game_environment("zelda")
print("\n" + "=" * 70)
print("✓ ALL TESTS PASSED")
print("=" * 70)
print("\nKey Features Verified:")
print(" ✓ Solvability-optimized reward weights applied")
print(" ✓ Resource-aware reward shaping active")
print(" ✓ Both mechanisms work together")
print("\nYou can now train with:")
print(" python train.py --game sokoban --algorithm PPO --timesteps 20000")
print(" python train.py --game zelda --algorithm PPO --timesteps 20000")
print("\nTo disable solvability tuning (not recommended):")
print(" python train.py --game sokoban --no-solvability-tuning")
print("=" * 70 + "\n")
except Exception as e:
print(f"\n✗ Test failed: {e}")
import traceback
traceback.print_exc()
return False
return True
if __name__ == "__main__":
main()