Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque.
This detection would not be proper in case a material uses both opaque and transparent textures but if that happens the user can make manual adjustments.
Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque.
This detection would not be proper in case a material uses both opaque and transparent textures but if that happens the user can make manual adjustments.