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navbar.js
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navbar.js
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var activeNv = null;
/*
* Gets called whenever a navbar dropdown is opened.
*
* @param {DOM element} elem The element it got called from.
*/
function showNavBar (elem) {
if (elem.classList.contains('nvSelected')) {
elem.classList.remove('nvSelected');
closeNavbar();
activeNv = null;
return;
}
if (activeNv != null && activeNv != undefined) {
if (activeNv === 'navbarChars' && elem.classList[0] === 'nvChar') {} else {
closeNavbar();
}
}
if (document.querySelector('.nvSelected') != null)
document.querySelector('.nvSelected').classList.remove('nvSelected');
getElem('navbarChars').classList.remove('nvContentLeftTransition');
if (elem.id != 'nvAction' && elem.id != 'nvAmount' && elem.id != 'nvCounters')
elem.classList.add('nvSelected');
switch (elem.classList[0]) {
case 'nvChar':
showNvChar(elem); //function might not be needed
var nvElem = getElem('navbarChars');
break;
case 'nvGames':
if (activeNv != 'navbarGames') {
activeNv = 'navbarGames';
getElem('navbarGames').style.height = getElem('navbarGames').scrollHeight + 'px';
}
getElem('navbarGames').style.left = elem.getBoundingClientRect().left + 'px';
if (document.querySelector('.nvGamesSelected') != null)
document.querySelector('.nvGamesSelected').classList.remove('nvGamesSelected');
getElem('nv' + curGame).classList.add('nvGamesSelected');
var nvElem = getElem('navbarGames');
break;
case 'nvCounters':
openSettings();
callOnBoth('showHideSettings', ['counter']);
break;
case 'nvAction':
switchAction();
switchAction(true);
break;
case 'nvAmount':
switch (globalActions.ogAmount) {
case 1:
globalActions.ogAmount = 5;
break;
case 5:
globalActions.ogAmount = 10;
break;
default:
globalActions.ogAmount = 1;
}
updateAmount();
break;
case 'nvSettings':
if (shiftKeyVar === true) {
elem.classList.remove('nvSelected');
activeNv = null;
textOutput(true);
} //dont return in case both shift an ctrl are held
if (ctrlKeyVar === true) {
elem.classList.remove('nvSelected');
activeNv = null;
openSettings();
return;
}
if (shiftKeyVar === true)
return;
if (activeNv != 'navbarSettings') {
activeNv = 'navbarSettings';
getElem('navbarSettings').style.height = getElem('navbarSettings').scrollHeight + 'px';
}
getElem('navbarSettings').style.left = elem.getBoundingClientRect().left + 'px';
var nvElem = getElem('navbarSettings');
break;
}
if (typeof nvElem === 'undefined')
return;
nvElem.style.overflow = '';
var offWidth = nvElem.offsetWidth; //get width of squished element
nvElem.style.width = 'max-content'; //use max-content so it expands to its supposed size
var rect = nvElem.getBoundingClientRect(); //get height/width and position of element
var finalWidth = nvElem.offsetWidth + 1; //get new width of its full size
var winWidth = window.innerWidth;
if (rect.right + 1 > winWidth) { //check if parts of the element is offscreen
if (finalWidth > winWidth) { //when element is bigger than screen
nvElem.style.left = 0;
nvElem.style.overflow = 'auto hidden';
nvElem.children[0].style.width = offWidth + 1 + 'px';
nvElem.style.width = winWidth + 'px';
nvElem.style.height = nvElem.children[0].offsetHeight + 12 + 'px';
} else { //when element is just offscreen
//following line is somehow fucked in firefox
//one line in showNvChar() also has something to do with this (getElem('navbarChars').style.left = elem.getBoundingClientRect().left + 'px';)
//firefox produces different results if either of those lines are stepped through
//without stepping through character navbar dropdowns won't move to other players
//chrome gives same results regardless if debugger or not
nvElem.style.left = winWidth - finalWidth + 'px';
nvElem.style.height = nvElem.children[0].offsetHeight + 'px';
}
}
}
/*
* Switches the action between addition and subtraction.
*
* @param {boolean} og Switch the og variable instead of the global one.
*/
function switchAction (og) {
if (og === true) {
og = 'ogAction';
} else {
og = 'action';
}
if (globalActions[og] === 'p') {
globalActions[og] = 'm';
} else {
globalActions[og] = 'p';
}
if (og != true) {
if (globalActions.action === 'm') {
editInner('nvActionIcon', '-');
editInner('nvActionText', 'Sub.');
} else {
editInner('nvActionIcon', '+');
editInner('nvActionText', 'Add');
}
}
}
/*
* Changes the amount when shift is pressed;
*/
function updateAmount () {
if (shiftKeyVar === true) {
switch (globalActions.ogAmount) {
case 1:
globalActions.amount = 5;
break;
case 5:
globalActions.amount = 1;
break;
case 10:
globalActions.amount = 1;
break;
}
} else {
globalActions.amount = globalActions.ogAmount;
}
editInner('nvAmountText', globalActions.amount);
}
/*
* Closes the currently opened navbar dropdown.
*/
function closeNavbar () {
if (activeNv === null)
return;
getElem('navbarChars').style.height = 0;
getElem('navbarGames').style.height = 0;
getElem('navbarSettings').style.height = 0;
getElem('navbarChars').style.width = '';
getElem('navbarChars').children[0].style.width = '';
getElem('navbarGames').style.width = '';
getElem('navbarSettings').style.width = '';
getElem('nvSettingsConfirm').style.display = 'none';
getElem('nvSettingsReset').style.display = 'block';
if (document.querySelector('.nvSelected') != null)
document.querySelector('.nvSelected').classList.remove('nvSelected');
//savePlayers(); //not needed anymore, everything auto-saves now
activeNv = null;
}
/*
* Updates the navbar icons for a certain player.
*
* @param {number} player The player that should be updated.
*/
function updateNavbar (player) {
if (player === undefined)
return;
var elem = getElem('nvChar' + player);
elem.children[1].src = 'img/' + curGame + '/' + characters[player] + '.png';
if (getValue('com' + player) != true) {
getElem('nvCom' + player).style.opacity = 0;
} else {
getElem('nvCom' + player).style.opacity = 1;
}
}
/*
* Updates the Navbar game.
*/
function updateNvGame () {
if (curGame === 'all') {
getElem('nvGameImg').style.display = 'none';
getElem('nvGameAll').style.display = 'inline-block';
} else {
getElem('nvGameImg').style.backgroundImage = 'url(img/' + curGame + '.png)';
getElem('nvGameImg').style.display = 'inline-block';
getElem('nvGameAll').style.display = 'none';
}
}
/*
* Shows the character navbar dropdown.
*
* @param {DOM element} elem The initial element that opened the fropdown.
*/
function showNvChar (elem) {
var elems = document.querySelectorAll('.nvCharSelected');
for (let num = 0; num < elems.length; num++)
elems[num].classList.remove('nvCharSelected');
getElem('nvCharPlayer1').style.display = 'none';
getElem('nvCharPlayer2').style.display = 'none';
getElem('nvCharPlayer3').style.display = 'none';
getElem('nvCharPlayer4').style.display = 'none';
setNvPlayer(1);
setNvPlayer(2);
setNvPlayer(3);
setNvPlayer(4);
if (activeNv != 'navbarChars') {
activeNv = 'navbarChars';
getElem('navbarChars').style.height = getElem('navbarChars').scrollHeight + 'px';
} else {
getElem('navbarChars').classList.add('nvContentLeftTransition');
}
getElem('navbarChars').style.left = elem.getBoundingClientRect().left + 'px'; //view comment at the end of showNavBar()
var player = elem.id[elem.id.length - 1];
getElem('navbarChars').setAttribute('player', player);
getElem('nvPlayerImg').src = 'img/p' + player + '.png';
if (getValue('com' + player) === true) {
getElem('nvComImg').classList.add('nvComSelected');
} else {
getElem('nvComImg').classList.remove('nvComSelected');
}
}
/*
* Updates the character navbar dropdown.
*/
function updateNvChar () { //actually use this now
editInner('nvCharList', '');
getElem('nvComImg').src = 'img/' + curGame + '/com.png';
switch (curGame) {
case 'mp1':
case 'mp2':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
cElem('br', 'nvCharList');
addNvChar('yoshi');
addNvChar('wario');
addNvChar('dk');
break;
case 'mp3':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('daisy');
cElem('br', 'nvCharList');
addNvChar('yoshi');
addNvChar('wario');
addNvChar('dk');
addNvChar('waluigi');
break;
case 'mp4':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('yoshi');
cElem('br', 'nvCharList');
addNvChar('wario');
addNvChar('dk');
addNvChar('daisy');
addNvChar('waluigi');
break;
case 'mp5':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('yoshi');
addNvChar('wario');
cElem('br', 'nvCharList');
var brElem = cElem('span', 'nvCharList'); //to move the bottom row to the center
brElem.style.display = 'inline-block';
brElem.style.width = '39.5px';
addNvChar('daisy');
addNvChar('waluigi');
addNvChar('toad');
addNvChar('boo');
addNvChar('koopakid');
break;
case 'mp6':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('yoshi');
cElem('br', 'nvCharList');
var brElem = cElem('span', 'nvCharList'); //to move the bottom row to the center
brElem.style.display = 'inline-block';
brElem.style.width = '39.5px';
addNvChar('wario');
addNvChar('daisy');
addNvChar('waluigi');
cElem('br', 'nvCharList');
addNvChar('toad');
addNvChar('boo');
addNvChar('koopakid');
addNvChar('toadette');
break;
case 'mp7':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('yoshi');
cElem('br', 'nvCharList');
addNvChar('wario');
addNvChar('daisy');
addNvChar('waluigi');
addNvChar('toad');
cElem('br', 'nvCharList');
addNvChar('boo');
addNvChar('toadette');
addNvChar('birdo');
addNvChar('drybones');
break;
case 'mp8':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('yoshi');
addNvChar('wario');
addNvChar('daisy');
addNvChar('waluigi');
cElem('br', 'nvCharList');
addNvChar('toad');
addNvChar('boo');
addNvChar('toadette');
addNvChar('birdo');
addNvChar('drybones');
addNvChar('blooper');
addNvChar('hammerbro');
break;
case 'mp9':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('daisy');
addNvChar('wario');
addNvChar('waluigi');
cElem('br', 'nvCharList');
addNvChar('waluigi');
addNvChar('yoshi');
addNvChar('birdo');
addNvChar('toad');
addNvChar('shyguy');
addNvChar('kamek');
break;
case 'mp10':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('toad');
addNvChar('yoshi');
addNvChar('toadette');
addNvChar('spike');
cElem('br', 'nvCharList');
addNvChar('wario');
addNvChar('waluigi');
addNvChar('daisy');
addNvChar('rosalina');
addNvChar('dk');
break;
case 'mpa':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('yoshi');
break;
case 'mpds':
addNvChar('mario');
addNvChar('peach');
cElem('br', 'nvCharList');
addNvChar('luigi');
addNvChar('daisy');
cElem('br', 'nvCharList');
addNvChar('wario');
addNvChar('waluigi');
cElem('br', 'nvCharList');
addNvChar('yoshi');
addNvChar('toad');
break;
case 'mpit':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('daisy');
addNvChar('wario');
cElem('br', 'nvCharList');
addNvChar('waluigi');
addNvChar('yoshi');
addNvChar('boo');
addNvChar('toad');
addNvChar('bowserjr');
break;
case 'mpsr':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('daisy');
addNvChar('wario');
addNvChar('waluigi');
cElem('br', 'nvCharList');
addNvChar('yoshi');
addNvChar('toad');
addNvChar('toadette');
addNvChar('rosalina');
addNvChar('dk');
addNvChar('diddy');
break;
case 'mptt100':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('daisy');
cElem('br', 'nvCharList');
addNvChar('wario');
addNvChar('waluigi');
addNvChar('yoshi');
addNvChar('rosalina');
break;
case 'smp':
addNvChar('mario');
addNvChar('luigi');
addNvChar('peach');
addNvChar('daisy');
addNvChar('wario');
addNvChar('waluigi');
addNvChar('yoshi');
addNvChar('rosalina');
addNvChar('dk');
addNvChar('diddy');
cElem('br', 'nvCharList');
addNvChar('bowser');
addNvChar('goomba');
addNvChar('shyguy');
addNvChar('koopa');
addNvChar('monty');
addNvChar('bowserjr');
addNvChar('boo');
addNvChar('hammerbro');
addNvChar('drybones');
addNvChar('pompom');
break;
case 'all':
addNvChar('mario');
addNvChar('luigi');
addNvChar('yoshi');
addNvChar('peach');
addNvChar('daisy');
addNvChar('rosalina');
cElem('br', 'nvCharList');
addNvChar('toad');
addNvChar('toadette');
addNvChar('wario');
addNvChar('waluigi');
addNvChar('dk');
addNvChar('diddy');
addNvChar('birdo');
cElem('br', 'nvCharList');
cElem('br', 'nvCharList');
cElem('br', 'nvCharList');
addNvChar('bowser');
addNvChar('bowserjr');
addNvChar('koopakid');
addNvChar('pompom');
addNvChar('goomba');
addNvChar('koopa');
addNvChar('drybones');
cElem('br', 'nvCharList');
addNvChar('monty');
addNvChar('boo');
addNvChar('spike');
addNvChar('blooper');
addNvChar('shyguy');
addNvChar('hammerbro');
addNvChar('kamek');
break;
}
}
/*
* Sets the player icons for the character dropdown.
*
* @param {number} player Which player.
* @param {string} character Which character.
*/
function setNvPlayer (player, character) {
if (typeof character === 'undefined')
character = characters[player];
var elem = document.querySelector('#nvCharList img[character=' + character + ']');
if (elem === null)
return;
elem.classList.add('nvCharSelected');
getElem('nvCharPlayer' + player).style.display = 'inline-block';
switch (player) {
case 1:
getElem('nvCharPlayer1').style.left = elem.offsetLeft + 'px';
getElem('nvCharPlayer1').style.top = elem.offsetTop + 'px';
return;
case 2:
getElem('nvCharPlayer2').style.left = 'calc(' + elem.offsetLeft + 'px + 70px - 36.66px)';
getElem('nvCharPlayer2').style.top = elem.offsetTop + 'px';
return;
case 3:
getElem('nvCharPlayer3').style.left = elem.offsetLeft + 'px';
getElem('nvCharPlayer3').style.top = elem.offsetTop + 50 + 'px';
return;
case 4:
getElem('nvCharPlayer4').style.left = 'calc(' + elem.offsetLeft + 'px + 70px - 36.66px)'; //calc() is required since it doesn't work if we calculate it in JS
getElem('nvCharPlayer4').style.top = elem.offsetTop + 50 + 'px';
return;
}
}
/*
* Adds a character to the character dropdown.
*
* @param {string} char The character.
*/
function addNvChar (char) {
var elem = cElem('img', 'nvCharList');
elem.src = 'img/' + curGame + '/' + char + '.png';
elem.setAttribute('character', char);
elem.setAttribute('onclick', 'nvChangeChar(this)');
elem.setAttribute('onerror', 'imgError(this)');
}
/*
* Changes the character when activated through the navbar dropdown.
*
* @param {DOM element} elem The element it got called from.
*/
function nvChangeChar (elem) {
var char = elem.getAttribute('character');
for (let num = 1; num < 5; num++) {
if (char === characters[num] && ctrlKeyVar != true)
return;
}
callOnBoth('changeCharacters', [parseInt(getElem('navbarChars').getAttribute('player')), char]);
closeNavbar();
}
/*
* Changes the COM status of a player.
*
* @param {number} player The player, not needed when activated through the dropdown.
*/
function nvChangeCom (player) {
if (player) {} else {
player = getElem('navbarChars').getAttribute('player');
}
callOnBoth('editValue', ['com' + player]);
callOnBoth('changeCom', [player]);
getElem('nvComImg').classList.toggle('nvComSelected');
}
/*
* Randomizes character for current player.
*
* @param {number} player The player, not needed when activated through the dropdown.
*/
function nvRando (player) {
if (ctrlKeyVar === true) {
randomChar();
return;
}
if (typeof player === 'undefined')
player = parseInt(getElem('navbarChars').getAttribute('player'));
//fills pastResults with the current characters position from charList[curGame] and then draws a random character from that same list
pastResults = [charList[curGame].indexOf(characters[1]), charList[curGame].indexOf(characters[2]), charList[curGame].indexOf(characters[3]), charList[curGame].indexOf(characters[4])];
var character = charList[curGame][randomCharFor(charList[curGame].length)];
changeCharacters(player, character);
getElem(character + player).scrollIntoView({block: 'center'});
var elems = document.querySelectorAll('.nvCharSelected');
for (let num = 0; num < elems.length; num++) {
elems[num].classList.remove('nvCharSelected');
}
setNvPlayer(1);
setNvPlayer(2);
setNvPlayer(3);
setNvPlayer(4);
}
/*
* Changes the game.
*
* @param {string} game The game.
*/
function nvChangeGame (game) {
if (game === curGame)
return;
callOnBoth('changeGame', [game]);
closeNavbar();
}