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Engulfment Rebalancing #6172
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Engulfment Rebalancing #6172
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The lead programmer for Thrive is currently on vacation until 2025-07-07. Until then other programmers will try to make pull request reviews, but please be patient if your PR is not getting reviewed. PRs may be merged after multiple programmers have approved the changes (especially making sure to ensure style guide conformance and gameplay testing are good). If there are no active experienced programmers who can perform merges, PRs may need to wait until the lead programmer is back to be merged. |
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I think we need to increase the amount of glucose we get to make heterotrophy truly playable, since right now heterotrophy feels like it gives very little glucose (this is especially noticeable in the late microbe stage and multicelluar stage). |
I think if we tweak how fast the nutrients get released, even smaller amounts of glucose feel more meaningful (.5 released over 2 seconds compared to released over 4 seconds makes a sizable difference). Right now, I dropped the amount of compounds released by .1 compared to the original, but this is subject to change. I think it feels fine right now considering the speed increase, but I'm more adept at Thrive compared to other people, so that could be subjective. I welcome playtesting feedback |
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Intended to make this prior commit its own pull request to neatly organize movement changes, but I guess this will do here for now. Fits in to making predation a bit more viable anyways |
Patryk26g
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These adjustements seem like a good change for me. I haven't playtested these, but I will later
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I really like the size difference changes but in my opinion speeding up the rate of digestion is not a good idea |
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Seems like there's still some ongoing discussion about the changes. I'll say that the community members often have trouble knowing the size difference:
So if it isn't 50% bigger, then nobody will remember it easily and we'll be spreading misinformation... so I'm kind of not on board with that change as it would be a pain to make sure everyone knows that change and going through the Thriveopedia and other in-game text to make sure there's no outdated information. |
| "Index": 0, | ||
| "MPMultiplier": 0.8, | ||
| "AIMutationMultiplier": 0.8, | ||
| "AIMutationMultiplier": 1.3, |
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I think it doesn't make sense for the AI to mutate faster on easy mode than on normal mode.
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Also @GameDungeon mentioned on Discord that we really shouldn't have the mutation multiplier above 1 for any of the preset difficulties.
simulation_parameters/Constants.cs
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| public const float ENGULF_SIZE_RATIO_REQ = 2.5f; | ||
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| public const float EUKARYOTIC_ENGULF_SIZE_MULTIPLIER = 2.0f; | ||
| public const float EUKARYOTIC_ENGULF_SIZE_MULTIPLIER = 2.5f; |
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This has the potential to cause a visual size inconsistency as this is kind of meant to match the 2x visual size multiplier...
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We are currently in feature freeze until the next release. |
Brief Description of What This PR Does
Current changes include:
This makes baseline engulfment just a touch less powerful, making lysosomes more of a worthy investment. The effort I'm going for is to make your ingested material go away quicker, so that you get the bonus you deserve for a successful hunt, but don't get to survive off of one or two hunts for the entire generation. This incentivizes adaptations to become a more voracious hunter - incentivizing pulling cilia, lysosomes, etc. - instead of utilizing digestion as a one-and-done sort of thing.
I'm experimenting a bit with the compound digested percentage and speed, so that could be subjected to change - regardless, a change to the size discrepancy ratio is needed.
Related Issues
Progress Checklist
Note: before starting this checklist the PR should be marked as non-draft.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
styleguide.
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.