-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.py
More file actions
128 lines (108 loc) · 3.82 KB
/
server.py
File metadata and controls
128 lines (108 loc) · 3.82 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
import pickle
import socket
import random
import threading
class PlayerState:
def __init__(self,uid):
self.segments_x=[]
self.segments_y=[]
self.score=0
self.isAlive=True
self.uid=uid
class Socket:
def __init__(self, ip, port):
self.ip = ip
self.port = port
self.socket=socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.bind((self.ip,self.port))
self.socket.listen(10)
def acceptNewClient(self):
try:
client,addr=self.socket.accept()
return client
except:
return None
def receiveData(self,client):
try:
# First, read the header (10 bytes)
header = client.recv(10)
# Decode the header to get the data length
data_length = int(header.decode().strip())
# Now, read the actual data
data = b''
while len(data) < data_length:
# Read the remaining data
chunk = client.recv(data_length - len(data))
if chunk == b'':
raise RuntimeError("socket connection broken")
data += chunk
# Deserialize the data
return pickle.loads(data)
except:
pass
def send(self,client,data):
serialized_data=pickle.dumps(data)
data_length=len(serialized_data)
try:
client.sendall(f"{data_length:<10}".encode())
client.sendall(serialized_data)
except:
pass
class GameServer:
def __init__(self):
self.sock=Socket('localhost',8000)
self.players={}
self.orbs=[]
self.uid_counter=0
self.init_orbs(100)
print("Listening on "+self.sock.ip+":"+str(self.sock.port))
print("Press Ctrl+C to stop server")
self.mainLoop()
def init_orbs(self,number_of_orbs):
for i in range(0,number_of_orbs):
pos=(random.randint(-2400,2400),random.randint(-1600,1600))
self.orbs.append(pos)
def broadcast(self,data):
players=self.players.copy()
for client in players:
self.sock.send(client,data)
def acceptNewPlayer(self):
while True:
newClient=self.sock.acceptNewClient()
if newClient!=None:
state=PlayerState(self.uid_counter)
self.uid_counter+=1
self.sock.send(newClient,state)
self.players[newClient]=state
t=threading.Thread(target=self.handlerThread,args=(newClient,))
t.daemon=True
t.start()
def broadcasterThread(self):
while True:
self.broadcast(list(self.players.values()))
self.broadcast(self.orbs)
def handlerThread(self,client):
while True:
data=self.sock.receiveData(client)
if isinstance(data,PlayerState):
self.players[client]=data
elif isinstance(data,str):
if data=="END":
self.players.pop(client)
client.close()
break
elif isinstance(data,tuple):
for i in range(0,len(self.orbs)):
if self.orbs[i][0]==data[0] and self.orbs[i][1]==data[1]:
self.orbs.pop(i)
break
def mainLoop(self):
accepterThread=threading.Thread(target=self.acceptNewPlayer,args=())
accepterThread.daemon=True
accepterThread.start()
broadcasterThread=threading.Thread(target=self.broadcasterThread,args=())
broadcasterThread.daemon=True
broadcasterThread.start()
while True:
pass
GameServer()