@@ -76,8 +76,8 @@ private void checkPlayerModelAndSetDim(ModelBiped instance, int value, Operation
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@ Inject (method = "<init>(FFII)V" , at = @ At ("TAIL" ))
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private void injectNewLimbs (float size , float p_i1149_2_ , int texWidth , int texHeight , CallbackInfo ci ) {
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- Utils .setAllBoxesTransparent (bipedHeadwear );
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if (simpleSkinBackport$isPlayerModel () && textureWidth == 64 && (textureHeight == 32 || textureHeight == 64 )) {
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+ Utils .setAllBoxesTransparent (bipedHeadwear );
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simpleSkinBackport$setupBoxes ();
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simpleSkinBackport$createArmBoxes ();
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}
@@ -103,6 +103,7 @@ private void injectNewLimbs(float size, float p_i1149_2_, int texWidth, int texH
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bipedLeftArm .mirror = false ;
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Utils .changeTextureOffset (bipedLeftArm , 32 , 48 );
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+ //Right arm is fine as it is and doesn't need any transformation.
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simpleSkinBackport$bipedLeftArmwear = Utils .cloneModel (this , bipedLeftArm , 48 , 48 , true , Utils .BoxTransformType .HAT );
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simpleSkinBackport$bipedRightArmwear = Utils .cloneModel (this , bipedRightArm , 40 , 32 , true , Utils .BoxTransformType .HAT );
@@ -155,6 +156,10 @@ private void injectNewLimbs(float size, float p_i1149_2_, int texWidth, int texH
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@ Override
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public void simpleSkinBackport$setSlim (boolean slim ) {
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+ // if(!simpleSkinBackport$isPlayerModel()) {
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+ // simpleSkinBackport$set64x();
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+ // simpleSkinBackport$setPlayerModel(true);
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+ // }
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if (simpleSkinBackport$isPlayerModel ()) {
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if (ConfigMain .oldSlimArms ) {
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if (slim ) {
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