Get line number where shader validation error occurs #203
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Steveplays28
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Hello! Awesome, thank you for looking at and trying to use the project. This has some info that might help: #23 |
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I've filed #204 to make debugging easier as multiple people have hit it. |
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Hi, I've been switching one of my projects over from WGSL to rust-gpu, but I've found it hard to debug shader validation errors because they don't point to any line numbers.
Is it possible to see the line where the shader validation error occurs?
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