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Creature_Deer.cpp
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#pragma once
#ifndef WORLDSIM_CREATURE_DEER_CPP
#define WORLDSIM_CREATURE_DEER_CPP
/* WorldSim: Creature_Deer.cpp
#include"Creature_Deer.cpp"
Implementation of Deer_hpp.
*/
#include "Creature_Deer.hpp"
Creature_Deer::Creature_Deer()
{
nPelt=1;
nMeat=2;
}
Creature_Deer::~Creature_Deer()
{
}
//_sex: 0 - Roll, 1 - Male, 2 - Female.
void Creature_Deer::init(const int _sex /*=0*/ )
{
if (_sex == 1) { isMale = true; }
else if (_sex == 2) { isMale = false; }
else { isMale = Random::flip(); }
age=0;
map=0;
knowledge = new Creature_Knowledge;
knowledge->init();
}
Texture* Creature_Deer::currentTexture()
{
if ( isMale )
{
if (isAlive)
{
return &TEX_CREATURE_DEER;
}
return &TEX_CREATURE_DEER_DED;
}
if (isAlive)
{
return &TEX_CREATURE_DOE;
}
return &TEX_CREATURE_DOE_DED;
}
std::string Creature_Deer::getName()
{
return "Deer";
}
#endif