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Menu_Races.cpp
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#pragma once
#ifndef WORLDSIM_MENU_RACES_CPP
#define WORLDSIM_MENU_RACES_CPP
/* WorldSim: Menu_Races.cpp
#include "Menu_Races.cpp"
Lists notable races in the world.
*/
#include "Mythology.hpp"
#include "Menu_MythologyDetails.cpp"
#include <Graphics/GUI/GUI_Table.hpp>
#include <Container/Table/Table.hpp>
class Menu_Races: public GUI_Interface
{
Menu_MythologyDetails menuMythologyDetails;
public:
GUI_Manager guiManager;
/* Colours / theme. */
ColourRGB <unsigned char> cNormal;
ColourRGB <unsigned char> cSelected;
ColourRGB <unsigned char> cDropPanel;
ColourRGB <unsigned char> cHighlight;
Wildcat::Font* font;
GUI_Button buttonClose;
GUI_Button buttonMythologyDetails;
Mythology* selectedMythology;
// Table of mythologies
Table2 tMythologies;
GUI_Table guiTableMythologies;
int lastRowClicked;
Menu_Races()
{
selectedMythology=0;
lastRowClicked=-1;
}
void setFont(Wildcat::Font* _font)
{
font = _font;
guiManager.setFont(_font);
menuMythologyDetails.setFont(_font);
}
// This is some bad overloading.
void init()
{
init(0);
}
void init(Mythology* _selectedMythology)
{
// init and populate table
guiTableMythologies.clear();
guiTableMythologies.table = &tMythologies;
guiTableMythologies.alpha=0;
guiTableMythologies.active=true;
guiTableMythologies.addColumn("Date","date",100);
guiTableMythologies.addColumn("Name","name",160);
guiTableMythologies.addColumn("Type","type",160);
guiTableMythologies.addColumn("Description","description",480);
tMythologies.clear();
for (int i=0;i<world.mythologyManager.size();++i)
{
tMythologies.addRow(world.mythologyManager.get(i));
}
if ( _selectedMythology != 0 || selectedMythology== 0)
{
selectedMythology=_selectedMythology;
}
/* Initialise theme. */
cNormal.set(220,220,220);
cSelected.set(180,180,180);
cDropPanel.set(170,170,170);
cHighlight.set(255,160,160);
buttonClose.text="X";
buttonClose.setColours(cNormal,cHighlight,0);
buttonClose.active=true;
buttonMythologyDetails.text="Race Details";
buttonMythologyDetails.setColours(cNormal,cHighlight,0);
buttonMythologyDetails.active=true;
guiManager.clear();
guiManager.add(&buttonClose);
guiManager.add(&buttonMythologyDetails);
guiManager.add(&guiTableMythologies);
guiManager.setFont(font);
menuMythologyDetails.init();
menuMythologyDetails.active=false;
eventResize();
menuMythologyDetails.eventResize();
}
void render()
{
if ( menuMythologyDetails.active )
{
menuMythologyDetails.render();
}
else if ( active )
{
Renderer::placeColour4a(150,150,150,200,panelX1,panelY1,panelX2,panelY2);
font8x8.drawText("Races",panelX1,panelY2-20,panelX2,panelY2-5, true, true);
guiManager.render();
}
}
bool keyboardEvent (Keyboard* _keyboard)
{
if ( menuMythologyDetails.active )
{
return menuMythologyDetails.keyboardEvent(_keyboard);
}
else if ( active )
{
return guiManager.keyboardEvent(_keyboard);
}
return false;
}
bool mouseEvent (Mouse* _mouse)
{
if ( menuMythologyDetails.active )
{
menuMythologyDetails.mouseEvent(_mouse);
}
else if ( active )
{
/* If the guiManager did something with the mouse event. */
if(guiManager.mouseEvent(_mouse)==true)
{
}
if (buttonClose.clicked==true)
{
active=false;
buttonClose.unclick();
}
if (buttonMythologyDetails.clicked==true)
{
if ( selectedMythology != 0 )
{
std::cout<<"Mythology details\n";
menuMythologyDetails.init(selectedMythology);
menuMythologyDetails.active=true;
// Keep the parent menu active so we go back to it when closing submenu
//active=false;
}
else
{
std::cout<<"Select a mythology first.\n";
}
buttonMythologyDetails.unclick();
}
if ( guiTableMythologies.lastClickedIndex != -1 )
{
lastRowClicked=guiTableMythologies.lastClickedIndex;
int totalIndex = 0;
for (int i=0;i<world.mythologyManager.vMythology.size();++i)
{
if ( lastRowClicked == i )
{
selectedMythology = world.mythologyManager.vMythology(i);
std::cout<<"Mythology selected: "<<selectedMythology->name<<"\n";
}
}
guiTableMythologies.lastClickedIndex = -1;
}
}
return false;
}
void eventResize()
{
buttonClose.setPanel(panelX2-40, panelY2-40, panelX2-20, panelY2-20);
buttonMythologyDetails.setPanel(panelX2-140, panelY1+40, panelX2-20, panelY1+20);
guiTableMythologies.setPanel(panelX1,panelY1,panelX2,panelY2-120);
menuMythologyDetails.setPanel(panelX1,panelY1,panelX2,panelY2);
menuMythologyDetails.eventResize();
}
};
#endif