diff --git a/README.md b/README.md index e6d9084..00cf617 100644 --- a/README.md +++ b/README.md @@ -87,9 +87,11 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr ## Networking -* [Nakama](https://assetstore.unity.com/packages/tools/network/nakama-81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama). -* [Photon Bolt (Paid)](https://assetstore.unity.com/packages/tools/network/photon-bolt-free-127156) - Build networked games without having to know the details of networking or write any complex networking code. -* [Photon Unity Networking](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users. + +* [Nakama](https://www.assetstore.unity3d.com/en/#!/content/81338) - Build social and realtime games with an open-source [distributed server](https://github.com/heroiclabs/nakama). +* [Photon Bolt (Paid)](https://www.assetstore.unity3d.com/en/#!/content/41330) - Build networked games without having to know the details of networking or write any complex networking code. +* [Photon Unity Networking](https://www.assetstore.unity3d.com/en/#!/content/1786) - Plug and play cloud networking that also works for local hosting. Free for up to 20 concurrent users. +* [Mirror](https://assetstore.unity.com/packages/tools/network/mirror-129321) - Mirror is a high level Networking API for Unity and it is [open source](https://github.com/vis2k/Mirror). ## Scripting * [Easy Save 2 (Paid)](https://assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768) - A fast and simple way to save and load data on all major platforms supported by Unity.