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Part of the whole goal of this project has been to reduce input lag as much as possible and allow for more customized mapping. Never would have considered intentional adding input lag back in. Besides the DS4 BT Poll rate setting, one other possible avenue would be to increase the input buffer size used by Windows via the HidD_SetNumInputBuffers system call. Currently using a buffer size of 3 for DS4 controllers. I want to believe the default in Windows is set to something like 20 elements but I am likely mistaken. For reference, the minimum allowed buffer size is 2 elements. |
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Hi everyone,
is this possible to create a feature for intentionnaly add input lag, like a slider to choose between "1 to 5 frames" or whatever.
it will be usefull when i play with a friend a fighting game via parsec, for simulate the same input lag of the guest.
i saw the ds4 BT poll rate option who can give potentially "16 ms" of lag so 1 frame, but it's not enough and it will be cool if it work wired.
i dont know if a request must be done here or in issue section.
Thank you for reading.
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