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rps.js
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rps.js
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const game = () => {
let pScore = 0;
let cScore = 0;
//Start the Game
const startGame = () => {
const playBtn = document.querySelector(".intro button");
const introScreen = document.querySelector(".intro");
const match = document.querySelector(".match");
playBtn.addEventListener("click", () => {
introScreen.classList.add("fadeOut");
match.classList.add("fadeIn");
});
};
//Play Match
const playMatch = () => {
const options = document.querySelectorAll(".options button");
const playerHand = document.querySelector(".player-hand");
const computerHand = document.querySelector(".computer-hand");
const hands = document.querySelectorAll(".hands img");
hands.forEach((hand) => {
hand.addEventListener("animationend", function () {
this.style.animation = "";
});
});
//Computer Options
const computerOptions = ["rock", "paper", "scissors"];
options.forEach((option) => {
option.addEventListener("click", function () {
//Computer Choice
const computerNumber = Math.floor(Math.random() * 3);
const computerChoice = computerOptions[computerNumber];
setTimeout(() => {
//Here is where we call compare hands
compareHands(this.textContent, computerChoice);
//Update Images
playerHand.src = `${this.textContent}.png`;
computerHand.src = `${computerChoice}.png`;
}, 2000);
//Animation
playerHand.style.animation = "shakePlayer 2s ease";
computerHand.style.animation = "shakeComputer 2s ease";
});
});
};
const updateScore = () => {
const playerScore = document.querySelector(".player-score p");
const computerScore = document.querySelector(".computer-score p");
playerScore.textContent = pScore;
computerScore.textContent = cScore;
};
const compareHands = (playerChoice, computerChoice) => {
//Updating Text
const winner = document.querySelector(".winner");
//Checking for a tie
if (playerChoice === computerChoice) {
winner.textContent = "It is a tie";
return;
}
//Checking for Rock
if (playerChoice === "rock") {
if (computerChoice === "scissors") {
winner.textContent = "Player Wins";
pScore++;
updateScore();
return;
} else {
winner.textContent = "Computer Wins";
cScore++;
updateScore();
return;
}
}
//Checking for Paper
if (playerChoice === "paper") {
if (computerChoice === "scissors") {
winner.textContent = "Computer Wins";
cScore++;
updateScore();
return;
} else {
winner.textContent = "Player Wins";
pScore++;
updateScore();
return;
}
}
//Checking for Scissors
if (playerChoice === "scissors") {
if (computerChoice === "rock") {
winner.textContent = "Computer Wins";
cScore++;
updateScore();
return;
} else {
winner.textContent = "Player Wins";
pScore++;
updateScore();
return;
}
}
};
//calling inner function
startGame();
playMatch();
};
//for starting the game
game();