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sprites.makefile
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AS = @arm-none-eabi-as
AR = @arm-none-eabi-ar
LD = @arm-none-eabi-ld
GRIT = @grit
GFX_BUILD_DIR = gfx_build
TMP_LD = $(GFX_BUILD_DIR)/tmp.ld
LDFLAGS := -z muldefs
ASSET_ROOT = sots-private/assets
SPRITES_BINARY = object/pkmn_sprites.o
ITEM_PNG = $(sort $(wildcard $(ASSET_ROOT)/item_icons/*.png))
ITEM_OBJ = $(addprefix $(GFX_BUILD_DIR)/item/,$(notdir $(ITEM_PNG:.png=.o)))
NORMAL_PNG = $(sort $(wildcard $(ASSET_ROOT)/pkmn_sprites/normal_*.png))
NORMAL_PAL_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/normal_pal/,$(notdir $(NORMAL_PNG:.png=.o)))
SHINY_PNG = $(sort $(wildcard $(ASSET_ROOT)/pkmn_sprites/shiny_*.png))
SHINY_PAL_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/shiny_pal/,$(notdir $(SHINY_PNG:.png=.o)))
SPRITE_FRONT_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/front_sprites/,$(notdir $(NORMAL_PNG:.png=.o)))
SPRITE_BACK_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/back_sprites/,$(notdir $(NORMAL_PNG:.png=.o)))
OW_PNG = $(sort $(wildcard $(ASSET_ROOT)/overworld/*.png))
OW_OBJ = $(addprefix $(GFX_BUILD_DIR)/overworlds/,$(notdir $(OW_PNG:.png=.o)))
TS_PNG = $(sort $(wildcard $(ASSET_ROOT)/trainer_sprites/*.png))
TS_OBJ = $(addprefix $(GFX_BUILD_DIR)/trainer_sprites/,$(notdir $(TS_PNG:.png=.o)))
CASTFORM_PNG = $(ASSET_ROOT)/pkmn_sprites/castform/castform.png
NORMAL_CASTFORM_PAL_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_normal_pal.o
SHINY_CASTFORM_PAL_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_shiny_pal.o
CASTFORM_FRONT_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_front.o
CASTFORM_BACK_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_back.o
all: $(SPRITES_BINARY)
.PHONY: clean
clean:
rm -f $(TMP_FILE) $(GFX_BUILD_DIR)/sprites/castform/*
rm -f $(GFX_BUILD_DIR)/sprites/normal_pal/*
rm -f $(GFX_BUILD_DIR)/sprites/shiny_pal/*
rm -f $(GFX_BUILD_DIR)/sprites/front_sprites/*
rm -f $(GFX_BUILD_DIR)/sprites/back_sprites/*
rm -f $(GFX_BUILD_DIR)/overworlds/*
rm -f $(GFX_BUILD_DIR)/item/*
rm -f $(GFX_BUILD_DIR)/trainer_sprites/*
$(SPRITES_BINARY): $(OW_OBJ) $(TS_OBJ) $(ITEM_OBJ)
@printf "\e[1;30;41mLinking\e[0m $@\n"
@echo "INPUT($^)" > $(TMP_LD)
$(LD) -r -o $@ -T $(TMP_LD)
# Item Targets
$(GFX_BUILD_DIR)/item/%.o: $(GFX_BUILD_DIR)/item/%.s
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
.PRECIOUS: $(GFX_BUILD_DIR)/item/%.s
$(GFX_BUILD_DIR)/item/%.s: $(ASSET_ROOT)/item_icons/%.png
@printf "\e[1;34mProcessing image\e[0m $<\n"
$(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -pu16 -o $@
# OW Targets
$(GFX_BUILD_DIR)/overworlds/%.o: $(GFX_BUILD_DIR)/overworlds/%.s
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
.PRECIOUS: $(GFX_BUILD_DIR)/overworlds/%.s
$(GFX_BUILD_DIR)/overworlds/%.s: $(ASSET_ROOT)/overworld/%.png
@printf "\e[1;34mProcessing image\e[0m $<\n"
$(GRIT) $< -fts -fh! -gt -gB4 -gz! -p -pz! -m! -pu16 -o $@
# Trainer Sprite Targets
$(GFX_BUILD_DIR)/trainer_sprites/%.o: $(GFX_BUILD_DIR)/trainer_sprites/%.s
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
$(GFX_BUILD_DIR)/trainer_sprites/%.s: $(ASSET_ROOT)/trainer_sprites/%.png
@printf "\e[1;34mProcessing image\e[0m $<\n"
$(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -o $@
# Normal Palette Targets
$(GFX_BUILD_DIR)/sprites/normal_pal/%.o: $(GFX_BUILD_DIR)/sprites/normal_pal/%.s
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
$(GFX_BUILD_DIR)/sprites/normal_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
@printf "\e[1;34mProcessing palette (normal)\e[0m $<\n"
$(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 16 \
-s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/n_p_/g") \
-o $@
# Shiny Palette Targets
#$(GFX_BUILD_DIR)/sprites/shiny_pal/%.o: $(GFX_BUILD_DIR)/sprites/shiny_pal/%.s
# @echo -e "\e[32mAssembling $<\e[0m"
# $(AS) -o $@ $<
#$(GFX_BUILD_DIR)/sprites/shiny_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
# @echo -e "\e[34mProcessing palette $< (shiny)\e[0m"
# $(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 16 \
# -s $(shell echo $(notdir $(basename $<)) | sed "s/shiny_/s_p_/g") \
# -o $@
# Front Sprite Targets
#$(GFX_BUILD_DIR)/sprites/front_sprites/%.o: $(GFX_BUILD_DIR)/sprites/front_sprites/%.s
# @echo -e "\e[32mAssembling $<\e[0m"
# $(AS) -o $@ $<
#$(GFX_BUILD_DIR)/sprites/front_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
# @echo -e "\e[34mProcessing sprite $< (front)\e[0m"
# $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 64 -m! -p! \
# -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/front_/g") \
# -o $@
# Back Sprite Targets
#$(GFX_BUILD_DIR)/sprites/back_sprites/%.o: $(GFX_BUILD_DIR)/sprites/bacj_sprites/%.s
# @echo -e "\e[32mAssembling $<\e[0m"
# $(AS) -o $@ $<
#$(GFX_BUILD_DIR)/sprites/back_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
# @echo -e "\e[34mProcessing sprite $< (back)\e[0m"
# $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 64 -aw 64 -m! -p! \
# -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/back_/g") \
# -o $@
# Misc hardcoded targets
$(NORMAL_CASTFORM_PAL_OBJ): $(NORMAL_CASTFORM_PAL_OBJ:.o=.s)
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
$(NORMAL_CASTFORM_PAL_OBJ:.o=.s): $(CASTFORM_PNG)
@printf "\e[34mProcessing palette (normal)\e[0m $<\n"
$(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 64 \
-s n_p_0385 -o $@
$(SHINY_CASTFORM_PAL_OBJ): $(SHINY_CASTFORM_PAL_OBJ:.o=.s)
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
$(SHINY_CASTFORM_PAL_OBJ:.o=.s): $(CASTFORM_PNG)
@printf "\e[34mProcessing palette (shiny)\e[0m $<\n"
$(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 64 \
-s s_p_0385 -o $@
$(CASTFORM_FRONT_OBJ): $(CASTFORM_FRONT_OBJ:.o=.s)
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
$(CASTFORM_FRONT_OBJ:.o=.s): $(CASTFORM_PNG)
@printf "\e[34mProcessing sprite (front)\e[0m $<\n"
$(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 256 -ah 64 -m! -p! \
-s front_0385 -o $@
$(CASTFORM_BACK_OBJ): $(CASTFORM_BACK_OBJ:.o=.s)
@printf "\e[1;31mAssembling\e[0m $<\n"
$(AS) -o $@ $<
$(CASTFORM_BACK_OBJ:.o=.s): $(CASTFORM_PNG)
@printf "\e[34mProcessing sprite (back)\e[0m $<\n"
$(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 256 -at 64 -ah 64 -m! -p! \
-s back_0385 -o $@