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game_sound.py
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game_sound.py
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import pygame as pg
from . import setup
from . import constants as c
class Sound(object):
"""Handles all sound for the game"""
def __init__(self, overhead_info):
"""Initialize the class"""
self.sfx_dict = setup.SFX
self.music_dict = setup.MUSIC
self.overhead_info = overhead_info
self.game_info = overhead_info.game_info
self.set_music_mixer()
def set_music_mixer(self):
"""Sets music for level"""
if self.overhead_info.state == c.LEVEL:
pg.mixer.music.load(self.music_dict['main_theme'])
pg.mixer.music.play()
self.state = c.NORMAL
elif self.overhead_info.state == c.GAME_OVER:
pg.mixer.music.load(self.music_dict['game_over'])
pg.mixer.music.play()
self.state = c.GAME_OVER
def update(self, game_info, mario):
"""Updates sound object with game info"""
self.game_info = game_info
self.mario = mario
self.handle_state()
def handle_state(self):
"""Handles the state of the sound object"""
if self.state == c.NORMAL:
if self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.mario.invincible \
and not self.mario.losing_invincibility:
self.play_music('invincible', c.MARIO_INVINCIBLE)
elif self.mario.state == c.FLAGPOLE:
self.play_music('flagpole', c.FLAGPOLE)
elif self.overhead_info.time == 100:
self.play_music('out_of_time', c.TIME_WARNING)
elif self.state == c.FLAGPOLE:
if self.mario.state == c.WALKING_TO_CASTLE:
self.play_music('stage_clear', c.STAGE_CLEAR)
elif self.state == c.STAGE_CLEAR:
if self.mario.in_castle:
self.sfx_dict['count_down'].play()
self.state = c.FAST_COUNT_DOWN
elif self.state == c.FAST_COUNT_DOWN:
if self.overhead_info.time == 0:
self.sfx_dict['count_down'].stop()
self.state = c.WORLD_CLEAR
elif self.state == c.TIME_WARNING:
if pg.mixer.music.get_busy() == 0:
self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)
elif self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.state == c.SPED_UP_NORMAL:
if self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.mario.state == c.FLAGPOLE:
self.play_music('flagpole', c.FLAGPOLE)
elif self.state == c.MARIO_INVINCIBLE:
if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:
self.play_music('main_theme', c.NORMAL)
elif self.mario.dead:
self.play_music('death', c.MARIO_DEAD)
elif self.state == c.WORLD_CLEAR:
pass
elif self.state == c.MARIO_DEAD:
pass
elif self.state == c.GAME_OVER:
pass
def play_music(self, key, state):
"""Plays new music"""
pg.mixer.music.load(self.music_dict[key])
pg.mixer.music.play()
self.state = state
def stop_music(self):
"""Stops playback"""
pg.mixer.music.stop()