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Description
Support high-dpi rendering on retina displays and other such displays. Investigate what this requires, being careful with pixel vs point transformations.
Recommend starting with https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Introduction/Introduction.html and also looking at whether glewExperimental = GL_TRUE is necessary.
It's possible that this will be fixed or at least handled differently with Qt5.