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Alt-Tabbing keeps the io.KeysDown[sf::Keyboard::Tab]
to true
#88
Comments
Hello. Yes, I'll try to fix it, but let's talk about what should happen. I think I'll also poll keyboard state at startup, so if you start your program with some keyboard key already pressed, ImGui-SFML will register that. |
I think that's a good idea! But there's maybe some other inputs to take care of, like joysticks or controllers. And there's something I just thought off and that seems strange: when alt-tabbing back to the SFML window, there is the event "GainedFocus". So the "KeyReleased" of "Alt" should be registered and "KeysDown" set to false. But that's not the case. Maybe there's something not so obvious with the SFML event polling and/or the OS platform. I'm using Ubuntu with Gnome. Maybe it will have an influence on the fix. |
Can you please test how ImGui's example OpenGL or SDL binding behave? |
I think that I can make ImGui-SFML handle all events regardless of window being focused. |
I can't test it right now, we'll have to wait a little. I quickly looked at them, I think you're right, they do not care if the window is focused or not... but it's maybe because there are just very simple examples. I think that's a good idea, it'll probably remove this bug and probably other related unknown ones. And it could be a little more future-proof with the docking-and-more features of a next imgui release. |
Hi there, I just noticed that I have the same problem after ALT-ESC or ALT-TAB to others apps in windows 10. When returning to my app, io.KeyAlt remains set to true, and I cannot manage setting it back to false.... Seems that the io.KeyDown corresponding members remains on... Is there a workaround/solution to this problem ? (Note that if I do not call ImGui::SFML::ProcessEvent when window has lost its focus, the problem is still here.) |
Hello |
Hello, For my app, commenting this line doesn't fix this problem. I made a little hack a while ago to elude this issue: I added a line to reset the void ProcessEvent(const sf::Event& event) {
// [CUT]
switch (event.type) {
case sf::Event::LostFocus:
s_windowHasFocus = false;
ImGui::GetIO().KeysDown[sf::Keyboard::LAlt] = false; // <=== THIS LINE
break;
case sf::Event::GainedFocus:
s_windowHasFocus = true;
break;
default:
break;
}
} It's just a band-aid, but for my case it works. I investigated a bit further (sorry, I completely forgot to test with other backend the last time :( ), and it seems SFML has chosen to ignore an event if it doesn't come from the SFML window (which is reasonable). The internal interface call For Windows, in (WindowImplWin32.cpp), a comment says: So it's logic that the ALT key is considered pressed when changing windows. And it's also logic that it doesn't un-pressed itself when alt-tabbing to go back (at least on Gnome), as the SFML window gain focus just after the ALT key is un-pressed. Last thing: with this bug, I can simply press ALT to reset the state and everything go back to normal. But it doesn't seems to be so for @DaveInDev ? |
@Epholys thx again for your useful answer. I used so that combination like CTRL+SHIFT+ESC or WINDOWS-KEY combinations that steal the focus, also reset at reentrance. |
Okay, I spent a little more time one this: I tested the default demo app of imgui for SDL and glfw ( So I looked into SDL code to see what's happening inside, and it takes actually care of our case of alt-tabbing: when focusing in a window, it calls (for Linux) So the fix could also be in SFML, but I don't know if our use case is too much of a niche to do so. |
So do you mean that we should ask the SFML developper to handle this ? I can write an issue on the SFML forum, if you do not have time. |
Well, it's debatable I think. From a point of view SFML really doesn't do anything wrong: it simply forwards OS' events. But for our case the 'Alt' key has only an associated Anyway, I think @eliasdaler has the final say! |
Looking back into it - I think that the correct way to do things is to do what other implementations of backends for Dear ImGui do - just not handle FocusLost/FocusGained events and leave it up to user. This way, such problems won't be present and we'll be consistent with other impls. |
Hello!
I found that, when alt-tabbing to another window, the
io.KeysDown[sf::Keyboard::LAlt]
staystrue
. It's because, inProcessEvent()
, the events are not processed when the window loses focus. As a consequence, for example, it is impossible to open/closeCollapsingHeader
when going back to the SFML window after alt-tabbing, as "Alt" is considered pressed.An easy hack is possible, but I think a proper fix could be developed. I don't know how you would prefer to implement it, so I open this issue instead of a pull request.
Thank you for this project!
Cheers
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