- XCode >= Xcode 12
- Install Homebrew. If you use some other package managers, you're on your own :)
brew update-reset && brew update
brew install --cask font-dejavu
brew install cmake python3 libepoxy freetype fontconfig harfbuzz opus opusfile qt6 libogg libpng toml11 eigen
brew install llvm
pip3 install --upgrade --break-system-packages cython numpy mako lz4 pillow pygments setuptools toml
You will also need nyan and its dependencies:
brew install flex make
Optionally, for documentation generation:
brew install doxygen
git clone https://github.com/SFTtech/openage
cd openage
We advise against using the clang version that comes with macOS (Apple Clang) as it notoriously out of date and often causes compilation errors. Use homebrew's clang if you don't want any trouble. You can pass the path of homebrew clang to the openage configure
script which will generate the CMake files for building:
# on Intel macOS, llvm is by default in /usr/local/Cellar/llvm/bin/
# on ARM macOS, llvm is by default in /opt/homebrew/Cellar/llvm/bin/
./configure --compiler="$(brew --prefix llvm)/bin/clang"" --download-nyan
Afterwards, trigger the build using make
:
make -j$(sysctl -n hw.ncpu)
make test
runs the built-in tests.
make run
or cd bin && ./run
launches the game. Try ./run --help
if you don't know what to do!
make doc
For more options and details, refer to [doc/README.md][/doc/README.md]