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interface.md

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As opposed to the gameplay improvements, these interface enhancements are pretty straightforward, so they will probably be hard-coded in.

  • Allow selecting more than 30 units (duh.)
  • Allow more than 10 groups (prefixes?)
  • Set default behaviour for units
  • Better re-grouping
  • Intelligent assigning of new units to existing groups
  • Sub-group selections
  • Customizable hotkeys for everything
  • Possibility to set rally points on moving units
  • Show a symbol on a unit, which is the target of a conversion (e.g. empire earth)
  • Better minimap
    • Big version of the minimap for a better overview
    • Use symbols for points of interest (castles, town centers, resources) instead of colors
  • Zoom
    • Possible options "Zoom in center of screen", "Zoom towards mouse cursor" or "zoom towards selected units" (to figure out what makes sense in which situations)

After game stats

  • by looking at stats it should be clear how many kills were just friendly fire kills (by siege units, deleting idle vills, etc...) and how many were actual opponent kills
  • what was the lumberjack/farmer/miner/trade cart composition during game
    • maybe a slider in the timeline trend with MIN/MAX values shown
    • would be beneficial both to casters and to gamers who wish to improve on their skill
    • having a concise aftergame analysis tool would be quite welcome

Picture-In-Picture Windows

Let developers create more (non-)interactive windows in the interface that show other parts of the map or that can be locked on specific buildings or units.

Warplanning Interface

Players can plan strategic and tactical moves on a bigger version of the minimap. The players are able to draw on the map, e.g. by drawing arrows or symbols. They can also highlight specific points of interest.