1- //  Copyright 2024-2024  the openage authors. See copying.md for legal info.
1+ //  Copyright 2024-2025  the openage authors. See copying.md for legal info.
22
33#pragma  once
44
@@ -19,11 +19,11 @@ class RenderTarget;
1919 */  
2020enum  class  StencilState  {
2121	// / State for writing GUI elements to stencil buffer.
22- 	WRITE_STENCIL_MASK,  
22+ 	WRITE_STENCIL_MASK,
2323	// / State for using the mask when rendering scene.
24- 	USE_STENCIL_TEST,  
24+ 	USE_STENCIL_TEST,
2525	// / State for normal rendering (GUI rendering).
26- 	DISABLE_STENCIL,   
26+ 	DISABLE_STENCIL
2727};
2828
2929/* *
@@ -109,10 +109,9 @@ class RenderPass {
109109	 * 
110110	 * @param priority Priority of the layer. Layers with higher priority are drawn first. 
111111	 * @param clear_depth If true clears the depth buffer before rendering this layer. 
112-       * @param stencil_state State of the stencil buffer, using to do stencil test.  
112+ 	  * @param stencil_state State of the stencil buffer, using to do stencil test.
113113	 */  
114- 	void  add_layer (int64_t  priority, bool  clear_depth = true , 
115- 				   StencilState stencil_state = StencilState::DISABLE_STENCIL);
114+ 	void  add_layer (int64_t  priority, bool  clear_depth = true , StencilState stencil_state = StencilState::DISABLE_STENCIL);
116115
117116	/* *
118117	 * Set the stencil state for the render pass. 
@@ -160,11 +159,10 @@ class RenderPass {
160159	 * 
161160	 * @param index Index in \p layers member to insert the new layer. 
162161	 * @param priority Priority of the layer. Layers with higher priority are drawn first. 
163- 	 * @param clear_depth If true clears the depth buffer before rendering this layer.   
164-       * @param stencil_state State of the stencil buffer, using to do stencil test.  
162+ 	 * @param clear_depth If true clears the depth buffer before rendering this layer. 
163+ 	  * @param stencil_state State of the stencil buffer, using to do stencil test.
165164	 */  
166- 	void  add_layer (size_t  index, int64_t  priority, bool  clear_depth = true , 
167- 				   StencilState stencil_state = StencilState::DISABLE_STENCIL);
165+ 	void  add_layer (size_t  index, int64_t  priority, bool  clear_depth = true , StencilState stencil_state = StencilState::DISABLE_STENCIL);
168166
169167	/* *
170168	 * Render target to write to. 
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