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Magic constant litteral #953

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dlyr opened this issue Jun 7, 2022 · 0 comments
Open

Magic constant litteral #953

dlyr opened this issue Jun 7, 2022 · 0 comments

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@dlyr
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dlyr commented Jun 7, 2022

Some place in the code have non user controllable constant litteral, as pointed out in #915 , i.e here
and here

We may remove them. In this case we can simply remove DrawPrimitives indirect all to Geometry make* method, and instead have a more flexible way to create such render object.
But there is still old code to update in DrawPrimitive.

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