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extension.cpp
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod P Tools and Hooks Extension
* Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "forwards.h"
#include "natives.h"
#include "classes.h"
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
PTaH g_PTaH; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_PTaH);
IGameConfig *g_pGameConf[4];
IBinTools *bintools = nullptr;
ISDKTools *sdktools = nullptr;
IServer *iserver = nullptr;
CEconItemSchema *g_pCEconItemSchema = nullptr;
extern const sp_nativeinfo_t g_ExtensionNatives[];
//LevelShutdown
void LevelShutdown();
SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
bool PTaH::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
char conf_error[255];
if(!gameconfs->LoadGameConfigFile("sdktools.games", &g_pGameConf[GameConf_SDKT], conf_error, sizeof(conf_error)))
{
snprintf(error, maxlength, "Could not read sdktools.games: %s", conf_error);
return false;
}
if(!gameconfs->LoadGameConfigFile("sdkhooks.games", &g_pGameConf[GameConf_SDKH], conf_error, sizeof(conf_error)))
{
snprintf(error, maxlength, "Could not read sdkhooks.games: %s", conf_error);
return false;
}
if(!gameconfs->LoadGameConfigFile("PTaH.games", &g_pGameConf[GameConf_PTaH], conf_error, sizeof(conf_error)))
{
snprintf(error, maxlength, "Could not read PTaH.games: %s", conf_error);
return false;
}
if(!gameconfs->LoadGameConfigFile("sm-cstrike.games", &g_pGameConf[GameConf_CSST], conf_error, sizeof(conf_error)))
{
snprintf(error, maxlength, "Could not read sm-cstrike.games: %s", conf_error);
return false;
}
CDetourManager::Init(smutils->GetScriptingEngine(), g_pGameConf[GameConf_PTaH]);
sharesys->AddDependency(myself, "bintools.ext", true, true);
sharesys->AddDependency(myself, "sdktools.ext", true, true);
sharesys->AddNatives(myself, g_ExtensionNatives);
sharesys->RegisterLibrary(myself, "PTaH");
playerhelpers->AddClientListener(&g_PTaH);
return true;
}
void PTaH::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(BINTOOLS, bintools);
SM_GET_LATE_IFACE(SDKTOOLS, sdktools);
iserver = sdktools->GetIServer();
g_pCEconItemSchema = new CEconItemSchema();
SH_ADD_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_STATIC(LevelShutdown), true);
g_pPTaHForwards.Init();
}
void PTaH::SDK_OnUnload()
{
for(int i = 0; i <= MAXPLAYERS; i++)
{
g_pPTaHForwards.UnhookClient(i);
}
gameconfs->CloseGameConfigFile(g_pGameConf[GameConf_SDKT]);
gameconfs->CloseGameConfigFile(g_pGameConf[GameConf_SDKH]);
gameconfs->CloseGameConfigFile(g_pGameConf[GameConf_PTaH]);
gameconfs->CloseGameConfigFile(g_pGameConf[GameConf_CSST]);
g_pPTaHForwards.Shutdown();
SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_STATIC(LevelShutdown), true);
}
void PTaH::OnClientPutInServer(int client)
{
g_pPTaHForwards.HookClient(client);
}
void PTaH::OnClientDisconnected(int client)
{
g_pPTaHForwards.UnhookClient(client);
}
void LevelShutdown()
{
for(int i = 0; i <= MAXPLAYERS; i++)
{
g_pPTaHForwards.UnhookClient(i);
}
}